I find it funny when people breathe a sigh of relief when waggle is optional. Why did these people even buy a Wii to begin with?until waggle controls are perfected,or are actually suitable for the game they're in (Zack & Wiki, Boom Blox, Wario Ware, No More Heroes) I'll gladly take a perfectly functioning control scheme over a half-assed waggle fest. Shoehorning a traditional game into the Wii just doesn't work, it has to built from the ground up for it. I would imagine Nintendo wouldn't let Punch-Out out of the oven until the motion controls are as good as they can be.
I don't really understand the purpose of this game now; I thought it would have different controls or something, but it's just Punch Out on NES in 3D. Ok.its a well-known NES game, and as the Wii is selling like hotcakes to lapsed gamers, adults who were kids when the NES ruled the world, it actually makes a lot of sense to bring the series back. I'm just hoping for a solid game-game from Nintendo.
I find it funny when people breathe a sigh of relief when waggle is optional. Why did these people even buy a Wii to begin with?until waggle controls are perfected,or are actually suitable for the game they're in (Zack & Wiki, Boom Blox, Wario Ware, No More Heroes) I'll gladly take a perfectly functioning control scheme over a half-assed waggle fest. Shoehorning a traditional game into the Wii just doesn't work, it has to built from the ground up for it. I would imagine Nintendo wouldn't let Punch-Out out of the oven until the motion controls are as good as they can be.
That said, if its going to be a good Punch-Out game, it needs to be difficult, and it needs sharp control. I'm hoping for both, and I already know I'll have at least one of those.
as an aside. The Wii Victorious Boxers game is actually pretty decent. The controls aren't perfect, but whenever I lose its because I let myself get hit, not because I couldn't land a punch. Its cutscene heavy, but the actual boxing ain't half bad.I don't really understand the purpose of this game now; I thought it would have different controls or something, but it's just Punch Out on NES in 3D. Ok.its a well-known NES game, and as the Wii is selling like hotcakes to lapsed gamers, adults who were kids when the NES ruled the world, it actually makes a lot of sense to bring the series back. I'm just hoping for a solid game-game from Nintendo.
why did ANYONE buy a wii
I find it funny when people breathe a sigh of relief when waggle is optional. Why did these people even buy a Wii to begin with?
They bought it for all the killer titles, obviously,
In the latest press release (the one that contained details on the classic controls) Nintendo reconfirmed the appearances of boxers Little Mac, Glass Joe, King Hippo, Doc Louis, and Von Kaiser, plus "other unannounced favorites."
Out of curiousity, do you all know what the barbie code is in the NES punch out?
Out of curiousity, do you all know what the barbie code is in the NES punch out?
no i do not. would you care to inform me what it does?
I loved the original as much as the next guy, but this looks boring considering all the tricks to beat the boxers are the same as the original.
Boxer flashes, player dodges, then punch punch punch.
Now a rehash of Ring King would be awesome as that was a genuinely tough game.
Well, for me, this is what... the third Punch-Out game in 25 years? I think I can deal with it being a rehash with "better" graphics. A rehash of an original NES Nintendo game is still leagues better than the crap they've been trying to pass off in the last while.
I saw that this game received a 1 and a 3.5 from the latest GameInformer :lolI think that was Ready 2 Rumble Wii.
Watching the trailer makes it look like Punchout's gameplay is too shallow to hold up these days. Watch for the flash -> dodge -> counter -> repeat for the whole game? zzzThat's exactly why it appeals to the Wii audience, though. This release is typical Nintendo in that it is building on a franchise which holds nostalgic appeal while delivering gameplay that the whole family can enjoy. :\ What makes it even worse is that they will then go on to use this shit as the cornerstone of their software lineup for 6 months (along with Wii Sports Resort). Why should they bother releasing any other games when their "product" is still selling?
How is that surprising? It's a totally different market. A market that is fine with 2 or 3 diversions a year. We gotta stop comparing the Wii to contemporary game consoles. It is a different beast.Watching the trailer makes it look like Punchout's gameplay is too shallow to hold up these days. Watch for the flash -> dodge -> counter -> repeat for the whole game? zzzThat's exactly why it appeals to the Wii audience, though. This release is typical Nintendo in that it is building on a franchise which holds nostalgic appeal while delivering gameplay that the whole family can enjoy. :\ What makes it even worse is that they will then go on to use this shit as the cornerstone of their software lineup for 6 months (along with Wii Sports Resort). Why should they bother releasing any other games when their "product" is still selling?
I still can't believe the best selling system this generation had one of the worst fall lineups (the 2008 lineup) I've seen in well over a decade. I mean, it was just embarrassingly awful. Yet, it doesn't matter because lots of people were buying the Wii and copies of games Nintendo released 6-12 months before.
this looks like shit
watching the video it's clear the boxers have the exact same patterns, strategies, and timing as the NES version
and now you're telling me the same control scheme, too?
smh @ wii fans who find this acceptable
this looks like shit
watching the video it's clear the boxers have the exact same patterns, strategies, and timing as the NES version
and now you're telling me the same control scheme, too?
smh @ wii fans who find this acceptable
I don't understand this. If Nintendo tries something new with a franchise, you all scream foul. When they stick to the roots, you still scream foul.
How about you all just fucking ignore Nintendo completely? It'd be better for all of us.
this looks like shitRemember the Nintendogs famitsu review?
watching the video it's clear the boxers have the exact same patterns, strategies, and timing as the NES version
and now you're telling me the same control scheme, too?
smh @ wii fans who find this acceptable
Could be because they suck
How is it Family Wii Boxing? Because of the balance board? pshhh, big deal.
Nintendo creates new game styles, especially this generation, that everyone here gets so butthurt over. Wah wah, our poor hobby is being infected by teh casualz!
Nintendo creates a new take on Metroid: everyone here criticizes it
Nintendo has a new take on the Exite series: everyone here criticizes it
Nintendo goes back to a very standard, hardcore Zelda: shockingly, everyone here (mostly) criticizes it.
They just can't win with you people, and they wouldn't succeed in their business if they did everything you wanted them to.
I get frustrated with them a lot too, but the overall nerdrage spawning from this snooty gaming community is just as nauseating.
I think Metroid Prime was a good example of what people want. It still feels like Metroid but it had a lot of new ideas coming from the GBA/SNES ones.
I like good games on any platform and even if Nintendo makes dumb decisions and has shit hardware they still create like 1 great game a year that is a lot of fun.
3D Picross is the best Nintendo game this year
Who actually has a reason to play portables? Japanese people ride trains, makes sense. I only ever played my ds at home and when I used to take the bus.
I'm still open to the idea of motion controls in games if they were done right; Nintendo did/does motion controls so wrong that it possibly tainted the idea oMario Kartf it happening. When you actually see a game that does motion control right, like Police 9/11 in arcades, I think it's pretty awesome. Police 9/11 is probably my favorite light gun game because I can look like a jackass bobbing and weaving at the arcade cabinet. I'm still stunned at some games released for the Wii that are fundamentally broken because of the poor controls. Samba de Amigo, Wii Love Golf, SSX Blur, etc. It's ridiculous how bad they made the Wii remote for motion controls. At least pointer controls work well most of the time.
lol, you have to beat the game in order to unlock an actual different game?
lol, you have to beat the game in order to unlock an actual different game?
donkey kong? Thats so FUCKING LAME
Yes, that is distinguished mentally-challenged. So is the idea of Hitmonchan or Falcon joining the roster.
All the fighters have new patterns in Title Defense. They even look different! You can pretend they're new characters!
Who the fuck is complaining about a game being a rehash because it has the same characters as a game 20 years ago? :lol
I am. There are three Punch-Out games. Does one really need to be a straight remake of another? Is Nintendo truly so lacking in creativity that they can only come up with one new boxer to try to entice the money from my wallet? I can just download the VC Punch-Out, imagine I fought Disco Kid, and save the $45.
Yeah, I'm aware it's being developed by the pride of Canada responsible for the seminal work Spider-Man: Friend or Foe. Probably why they're playing it so close to the bone.
Has Nintendo ever made a decision that its fans won't defend?
I guess it's impossible to add to Punch-Out's memorable stable of ethnic stereotypes. And Heaven forbid the game not include Glass Joe; he's basically the equivalent of Ryu.
Has Nintendo ever made a decision that its fans won't defend?
Has Nintendo ever made a decision that its fans won't defend?
I'm pretty sure the whole Earthbound debacle is practically indefensible. If not, then :-\
Look at all the nfags.
(http://i41.tinypic.com/v4787r.jpg)
Who the fuck is complaining about a game being a rehash because it has the same characters as a game 20 years ago? :lol
I am. There are three Punch-Out games. Does one really need to be a straight remake of another? Is Nintendo truly so lacking in creativity that they can only come up with one new boxer to try to entice the money from my wallet? I can just download the VC Punch-Out, imagine I fought Disco Kid, and save the $45.
Yeah, because its exactly like the original one, 20 years ago. ::)
If you're buying this game for new characters, you have some priority issues. Obviously the game is selling to the nostalgia crowd who WANT to fight the old characters like Glass Joe and King Hippo, rather than making up Negro Joe and Arab Bob or whatever other boxers they come up with to replace them.
Yeah, because its exactly like the original one, 20 years ago. ::)
If you're buying this game for new characters, you have some priority issues. Obviously the game is selling to the nostalgia crowd who WANT to fight the old characters like Glass Joe and King Hippo, rather than making up Negro Joe and Arab Bob or whatever other boxers they come up with to replace them.
Why can't Nintendo include old characters and add new characters? And Maybe--just maybe--Nintendo can create new characters that aren't simply boring racial/ethnic stereotypes.
Aran Ryan is an AWESOME racial/ethnic stereotype
is 'please stop rehashing' really such a new or narrow criticism for Nintendo?
btw, people give plenty of shit to Sunshine, NSMB, TP, PH, etc. Galaxy is above it because it actually has a creative spark.
people give wii fit and wii play shit because they don't like them, not because they're jokes. it threatens their ever-so-sacred nostalgia of the games they grew up with. both "games" are marketed quite well and to a certain audience that wants those types of distractions. That just happens to be where the money is.
Like Segata, I was gung ho for Wii right through 2007. I ignored stuff like Wii Play because I was getting Mario, Metroid, a little Battalion Wars in there, etc. That all dried up a year and a half ago and I don't use my Wii anymore. Why shouldn't I be frustrated with this $250 waste of space?
man, I'd argue the exact opposite. For the most part people loved Galaxy because it was just a pure Mario platformer that wasn't held back by its system/controller. Whereas Sunshine was at times a forced gimmick, and NSMB and PH were just lazy game design period. I love TP so I can't comment on that.
Who else on this board besides me, swaggaz, and Demi actually played Wii Music? I'm cool with Swaggaz putting it down because he gave it a shot, but otherwise its alot of folks assuming its a crappy rhythm game instead of the improv simulator that it is. Nintendo made Rhythm Heaven too.
man, I'd argue the exact opposite. For the most part people loved Galaxy because it was just a pure Mario platformer that wasn't held back by its system/controller. Whereas Sunshine was at times a forced gimmick, and NSMB and PH were just lazy game design period. I love TP so I can't comment on that.
Maybe they just yearn for the times when a year long wait on a Nintendo console would at least produce a Perfect Dark or a Majora's Mask.
You just have an unhealthy obsession with Man Link, Oblivion.
It really is fascinating to me. Twilight Princess gets blasted for being an OoT rehash, but no one complains that SMG is a SM64 rehash. Not that I'm complaining, mind you. It's great that there's at least one game that sticks with staples from a previously successful title and doesn't get criticized for doing so for once.
It really is fascinating to me. Twilight Princess gets blasted for being an OoT rehash, but no one complains that SMG is a SM64 rehash. Not that I'm complaining, mind you. It's great that there's at least one game that sticks with staples from a previously successful title and doesn't get criticized for doing so for once.
what are you even talking about? Galaxy isn't a Mario 64 rehash at all. I really like Twilight Princess, but it is a rehash. The entire structure and tone of the game is essentially OoT. Galaxy is so different from Mario 64.
It's just that the entire structure of Galaxy is, at its core, almost identical to Mario Galaxy's.
Start off in a training level, go to hub world, collect so and so numbers of objects to progress and then collect another set of so and so items.
Dungeons are going through and noticing area you can't reach, then you get the item for that dungeon, and now you can reach the boss. Often times that item most likely won't come into play later. The world itself is the same form of Hyrule (mirrored on the Wii version). Visual style is more or less the same. Last boss is actually a fake out since there is a real ultimate power you need to face in the end. Btw, both of these last battles take place in Hyrule castle and end up in the field. A horse again plays a big role in the game. Water temple is probably the low point in both games.
In terms of 3D Zelda games, which is what I am talking about, really just two games share what you quoted--OoT and Twilight Princess.
Dungeons are going through and noticing area you can't reach, then you get the item for that dungeon, and now you can reach the boss. Often times that item most likely won't come into play later.
The world itself is the same form of Hyrule (mirrored on the Wii version).
Visual style is more or less the same.
Last boss is actually a fake out since there is a real ultimate power you need to face in the end.
Btw, both of these last battles take place in Hyrule castle and end up in the field.
A horse again plays a big role in the game. Water temple is probably the low point in both games.
I'm actually a bit lost about what's being argued. Are you thinking that saying it's a rehash means it's bad? As I said before, I really liked Twilight Princess. It just is very similar to OoT.
Soda Popinski can burn in hellllllllll!
The one thing I do wish they embraced was Punch Out as a rhythm game. It would be neat if there was a Guitar Hero like training mode where you could select a a specific move of a character to repeat so you can master the timing of it.
what an awful, ugly game
what an awful, ugly game
Naa he prefers games with a more modern aesthetic, like Pokemon.
what an awful, ugly game
did you ever like punch-out in the first place? I probably wouldn't have
what an awful, ugly game
did you ever like punch-out in the first place? I probably wouldn't have
bitch i played through the whole mike tyson tip as a lad of 13, and before that i put more quarters into the arcade punch-out than i can count
the game mechanics are awful and archaic, and the lame visuals don't compensate
this is a game series that needs to stay back behind the fog of nostalgia
well to be fair, once you've played punch-out or super punch-out, you've basically played this oneno because this game has Donkey Kong!
well to be fair, once you've played punch-out or super punch-out, you've basically played this one
Well, of course. That's punchout. The point is the patterns are different and require blah blah blah.
I've never played hajime something ippo, but I doubt Prole has either.
Watch out, you're gonna get shitburgered for liking a *gasp* fun game.
Melee > Brawllol, no.
theyre both fighting games and fanservice games, numbskull
There are no beneficial approaches which results in "high level play" having two opponents projectile spamming, mix in some grab release exploits and thats your metagame.
theyre both fighting games and fanservice games, numbskull
Hmmm, Brawl has barely any hitstun, severely limited combo potential, is eschewed towards defense. There are no beneficial approaches which results in "high level play" having two opponents projectile spamming, mix in some grab release exploits and thats your metagame. I still like it, but its not a fighting game anymore.
theyre both fighting games and fanservice games, numbskull
Hmmm, Brawl has barely any hitstun, severely limited combo potential, is eschewed towards defense. There are no beneficial approaches which results in "high level play" having two opponents projectile spamming, mix in some grab release exploits and thats your metagame. I still like it, but its not a fighting game anymore.
theyre both fighting games and fanservice games, numbskull
Hmmm, Brawl has barely any hitstun, severely limited combo potential, is eschewed towards defense. There are no beneficial approaches which results in "high level play" having two opponents projectile spamming, mix in some grab release exploits and thats your metagame. I still like it, but its not a fighting game anymore.
fucking christ shut up
theyre both fighting games and fanservice games, numbskull
they look exactly the same. you know what's worse than a fan of smash bros.? a fan of smash bros. who think an older game is better than the newer
(I like smash bros. too, don't worry)
the very fact that there's pro level shit for these games just dumbfounds me and goes pretty much against the basis for both games
That's even worse
dear christ
Evilbore sucks at threads related in anyway to Wii. What the fuck does SSBB have to do with anything?
Anyway, this game is great. It's old-school, which some non-gamers such as Prole may dislike.
neither are really fighting games tbh
neither are really fighting games tbh
all nintendo games are party games
Pro Evolution Soccer- high learning curve but probably the best comprehensive sports game on the console. By far the best game of footie this gen.
Boom blox- the sequel is out, but you can pick up the original for 30. Simple but fun.
Klonoa- Short game, but it gets the job done as far as platforming goes
Madworld- opinions are divided, but I enjoyed this alot. Its a score attack beat em up with brutal violence.
Blast Works- Katamari+shmup+lbp level editor
Excitebots- I played it so much I burned out for now, but a very insane racing game. If you can accept goofy beast wars aesthetics I don't see how its possible not to enjoy this.
House of the dead Overkill- Very rough and sometimes glitchy, but its a grindhouse lightgun game!
If you skipped on jungle beat for gcn, I'd recommend the wii version. Much better controls. Awesome platformer.
Pro Evolution Soccer- high learning curve but probably the best comprehensive sports game on the console. By far the best game of footie this gen.
Boom blox- the sequel is out, but you can pick up the original for 30. Simple but fun.
Klonoa- Short game, but it gets the job done as far as platforming goes
Madworld- opinions are divided, but I enjoyed this alot. Its a score attack beat em up with brutal violence.
Blast Works- Katamari+shmup+lbp level editor
Excitebots- I played it so much I burned out for now, but a very insane racing game. If you can accept goofy beast wars aesthetics I don't see how its possible not to enjoy this.
House of the dead Overkill- Very rough and sometimes glitchy, but its a grindhouse lightgun game!
If you skipped on jungle beat for gcn, I'd recommend the wii version. Much better controls. Awesome platformer.
Wow. Look at all those awesome games.
Pro Evolution Soccer- high learning curve but probably the best comprehensive sports game on the console. By far the best game of footie this gen.
Boom blox- the sequel is out, but you can pick up the original for 30. Simple but fun.
Klonoa- Short game, but it gets the job done as far as platforming goes
Madworld- opinions are divided, but I enjoyed this alot. Its a score attack beat em up with brutal violence.
Blast Works- Katamari+shmup+lbp level editor
Excitebots- I played it so much I burned out for now, but a very insane racing game. If you can accept goofy beast wars aesthetics I don't see how its possible not to enjoy this.
House of the dead Overkill- Very rough and sometimes glitchy, but its a grindhouse lightgun game!
If you skipped on jungle beat for gcn, I'd recommend the wii version. Much better controls. Awesome platformer.
I'm just gonna assume none of you have ever played those games *shrugs*
xfags fo life
EmCee's description for more then half of those games: "this budget title is goofy and deeply flawed in some way...but durpity doo!"
Well, ok, so I never slept with my sister. Am I really at fault