Reminds me of Bionic Commando
bad
god hand(http://img.photobucket.com/albums/v241/J_beezy/28tdnwn.gif)
I dunno guys looking on his wiki list he's got a pretty solid lineup. Except Killer 7, PN03 and God Hand of courseAll good-great games.
I really hope this isn't a disgusting third person/fps shooting game.
I dunno guys looking on his wiki list he's got a pretty solid lineup. Except Killer 7, PN03 and God Hand of course
:roflbadgod hand(http://img.photobucket.com/albums/v241/J_beezy/28tdnwn.gif)
Vanquish is PS3/360, it's confirmed. It's due to be out by Winter 2010. Mikami also says that while it is a third person shooter, it is not a "normal" shooter. It will emphasize speed and fast paced action, and you will also be shooting robots instead of humans. I can't make out anything else because the "scans" are way too blur after that.
The scans do nothing to vanquish my trepidation.Sharing is caring, sir!
It looks horribly generic right now. Gameplay will be key.
Looks like western Gears of War rip-off #876872 :lol :lol
What the hell is happening with japanese developers this gen ???
One of the worst games I've ever played.You named 3 games. Which one?
http://kotaku.com/5485208/first-screens-of-vanquish-platinum-games-new-shooter/gallery/
looks...
i don't even know anymore.
Enjoy your PS3. You deserve it.
I'm a bit skeptical. Mikami was the director/executive producer of God Hand, Killer 7 and Dino Crisis 3.
One of the worst games I've ever played. Maybe the worst games I've ever played. PN03, or whatever, was also pretty stupid.
i've been meaning to try PN03 forever. I'm wondering if it's actually bad or if it's a case of people not getting it.
i've been meaning to try PN03 forever. I'm wondering if it's actually bad or if it's a case of people not getting it.I think people didn't get it, mainly because of the controls. It takes a little while to get use to them.
(http://img.photobucket.com/albums/v241/J_beezy/1z6r4oh.gif)Enjoy your PS3. You deserve it.
I like all God Hand and Killer 7. A lot. :-\
Looks better than Halo Reach.:teehee
But it's a new Mikami game. Wii probably avoid.
Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.
Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.
God no.
The Deus Ex: Human Revolution CGI is a joint venture between Eidos Montreal, Square Enix's Visual Works in Tokyo, and a creative company called Goldtooth Creative in Vancouver.
Initially, Goldtooth Creative created a concept pitch based off the game itself, which had to be approved before Visual Works started building the video.
It was a long process with international travel and daily communication and conference calls across the globe, but it was a fantastic partnership that everyone really enjoyed and we think the results speak for themselves!
The Visual Works team is the industry's best at creating these kinds of videos so from a technical point of view, there was never any doubt that they would deliver something spectacular.
Combined with the direction of the people at Goldtooth Creative, we were able to merge Visual Works' expertise with our Western designs and storytelling and it worked out spectacularly in the end.
they need a video that shows off why there needs to be a score box on the screen. occasionally you see the guy doing flips and and firing from dodge positions and dashing around, but the trailer didn't show much and this new one looked like a regular cover based shooter. Isn't the whole thing about this game that it's about rhythm and speed or whatever?
Deus Ex 3 trailer looked fine for me.It's better than most game trailers.
Gameplay looks neat. Hopefully it doesn't control like a typical Japanese shooter ala Lost Planet.
Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.
Looks hot. No one makes an action game better than Mikami-sama. Can't wait.fix'd.
Gameplay looks neat. Hopefully it doesn't control like a typical Japanese shooter ala Lost Planet.
Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.
no coop
sent to die
Looks hot. No one makes an action game better than Mikami-sama. Can't wait.fix'd.
God Hand mixed with PN03 is seriously a recipe for a game so good that the industry might crumble.
no coop
sent to die
vanquish is gonna be so good, it won't need shitty co-op.
Man, I want a new horror game from Mikami.
Gameplay from somebody that doesn't suck
http://www.gamersyde.com/stream_vanquish_e3_demo-16099_en.html (http://www.gamersyde.com/stream_vanquish_e3_demo-16099_en.html)
Watched it twice,looks like a true hardcore game...sold
And you can slow down time
:hyper
You shut your whore mouth and don't jinx it. Also gonna make official thread because the thread title is oh so wrong.Come on, it's too far away. Wait a month or two.
You shut your whore mouth and don't jinx it. Also gonna make official thread because the thread title is oh so wrong.
>No COOP
>Platinum Games
>No COOP
>Platinum Games
2 reasons why this will be the best TPS this gen.
>No COOP
INSTANT BOMB
How would a game with player activated slow motion work with co-op or multi?
Finally, we have GOD HARD mode. I think our fans will get where this one is going. This mode is only for the chosen few (you can’t select it on your first play through). If you are a bit of a masochist, I think you will have a good time. It is something for our fans to look forward to.
How would a game with player activated slow motion work with co-op or multi?
How would a game with player activated slow motion work with co-op or multi?I'm not super fond of RDR's online implementation of Dead Eye, but it's not too sucky. There's no slowdown, it just tracks any lock-ons managed while active.
We also had a dog character that survived all the way through the modeling phase. The robotic dog would do various things to support Sam during the game, including combining with Sam’s suit to become a powerful piece of armor.
They should have co-op with one guy playing the dog.
They should have co-op with one guy playing the dog.
ugh shut the fuck up
The player score is a very big part of the HUD; is the scoring mechanic important to Vanquish's design?
No, it's just in there so that the game can have online leaderboards, which are very popular.
Hype -100. Was hoping for a tightly designed action game with a well thought-out scoring system. Guess I should keep my expectations in check.
I just want RE4 in space.This isn't that.
looks like RE4 in space to mePN03 - dancing + guns + cover system + God Hand = Vanquish
over the shoulder perspective with a gunPN03 - dancing + guns
melee + qteGod Hand
It's not like you can, at least from the footage we've seen, beat any and all enemies with melee. As far as I've seen, melee acts like a super move for close encounters or thinning the herd.God Hand
And why would I hate it? It looks dope. Looks 10x more appealing than Bayo.You know what else most people thinks looks more appealing than Bayonetta? God of War 3. Vanquish will be great, but it won't top Bay as action goty.
You know what else most people thinks looks more appealing than Bayonetta? God of War 3. Vanquish will be great, but it won't top Bay as action goty.
Beezy. I heard this game has a "God Hand" difficulty. What do you think this references? ???
Tell me more. Is the music good? Does it have untz untz untz untz? Why hasn't PSN updated yet? :'(
Tell me more. Is the music good? Does it have untz untz untz untz? Why hasn't PSN updated yet? :'(Too many sound effects to hear any music.
The main character sounds like a dorkHe's cheesy dork. :rock
How/why do you guys get up so early to play games? I'd still be asleep if I didn't have to work.
lol the casual automatic mode locks onto enemies for you if you press the L trigger. It's like Red Dead Redemption/GTA4 auto-aim.
Up on psn yet?
That demo was a blast! Easily the most fun a third person shooter has been in I don't even know how long.Pretty much. I've been half-jokingly saying it looked better than Gears ever since I saw that footage from E3 but I'm kinda serious now. Third person shooters generally suck dick but I'll probably make an exception in this case and pick this one up when it drops
The demo alone is better than both Gears games. The whole stop-and-pop trend this gen is incredibly dull. Run up to the wall, press up against it, aim, shoot. Repeat for 8 hours. zzzzzzzzzzzzzz
BTW. What was the results between PS3 and 360? I dont see any mentions on here... which I attribute to you guys hiding the truth
BTW. What was the results between PS3 and 360? I dont see any mentions on here... which I attribute to you guys hiding the truth
The demo alone is better than both Gears games. The whole stop-and-pop trend this gen is incredibly dull. Run up to the wall, press up against it, aim, shoot. Repeat for 8 hours. zzzzzzzzzzzzzz
Played it today. The game isn't as bad as I thought. It's actually worse.
Played it today. The game isn't as bad as I thought. It's actually worse.
It's no Bayo... I'm really not feeling it. I'll try again later.
Is there anything I should know? How does the scoring work? Should I be zipping and zooming around? Why does my suit overheat after a few seconds? Where is my health?
I thought it was incredibly awesome, can't wait for it come out now.Me too,but i wish it was 60 fps :(...Bayonetta was 720p 60 fps
You can shoot the missiles the boss sends at you by using bullet time omg
apparently you can shoot your own grenades in midair to have them pop earlier.
Yes it is.Graphics are something that i care about first hour...but i still can be >:( because their previous game was 720p 60 fps,resolution doesn't bother me much but fps...uhhhh h...60 fps devs are in large deficit anyway :(30 fps,sub-hd :yuck :yuck
:yuck
Don't be that guy.
Is the game fun? If yes, then be happy you're getting a game at all.
oh god resolution talkStop panicking, sister.
time to bail the fuck out of this thread
Vanquish is 1024x720.
Game wouldnt work at 60 frames. It is fine how it is. Should have just made Bayonetta II: Scissor Sisters.
:derp
Not every game needs co-op.I will tell that to Mikami after he read NPD day.
Deal with it.
Not every game needs co-op.
Deal with it.
Not every game needs co-op.
Deal with it.
Nailed it. Will be replaying Vanquish more times than I can count while I shelf Reach and Gears 3 after one playthrough.
30 fps,sub-hd :yuck :yuck
:yuck
Don't be that guy.
Is the game fun? If yes, then be happy you're getting a game at all.
group 2: meh, it's no Gears/Bayonetta. Japanese devs shouldn't be doing FPS/TPS.
I kept dying and I really don't know why. I thought you are supposed to zip around?
I asked above what I was supposed to be doing. If it's a scoring game I shouldn't be hiding behind barriers, I should be attacking nonstop, but by doing that I was being punished. So next time I'll just treat it like Gears and take my time.
Using the sniper rifle to pick off the enemies controlling the big walkers, and then taking over the walkers also really helped.???
Yeah, not really digging the demo that much. I mean it's a great combination of Gears and Bayo action but I feel those games handle their respective gameplay styles better.??? ??? ???
Will rent for sure,. The full game seems like it can be a ton of fun.
This game was amazing.
The demo area was better than any action game since DMC3. SO INTENSE. Holy shit MIKAMIIIIII
I could replay this demo over and over for weeks. Full game is now most anticipated game of the year.
[....]
:bow Mikami :bow2
:bow Vanquish: The Game of Dreams :bow2
Time to try the actual demo now :O
It's not hard to top Bayonetta, let's be real now.:maf
I don't think Mikami hasn't written off a PC release ... There's still hope!???
I didn't know you could ride the robots :Osmh
this guy does the demo in under 5 minutes
[youtube=560,345]kpYWRIFmRcU[/youtube]
I didn't know you could ride the robots :Osmh
The game is out. Anyone copped it?Doesn't it come out on Tuesday? ???
Nope.Fallout is next.
I hear it's pretty short.
But where is Two Worlds 2,even pirates are avoiding it :(
The only time thrown around is four hours or so. I think it is pure action and none of that cinematic wank.
:lol link?http://twitter.com/PG_jp/status/27402569038
Man, I hope Platinum knows what they're talking about. In most games, devs set completion times higher than what is actually true all the damn time. I'm really stoked for this game but four hours for $60? :-\
As long as it has replay value I'm fine with this.
the piecemeal way i play games, i can usually take the estimated length from reviews and x 1.5 or 2 to get how long it'll take me to finish
Man, I hope Platinum knows what they're talking about. In most games, devs set completion times higher than what is actually true all the damn time. I'm really stoked for this game but four hours for $60? :-\QuoteAs long as it has replay value I'm fine with this.
....A+ flipflop. 5 posts apart. Keep it up and you'll beat Himuro's record
Word. I don't know how long Dead Rising 2 was but it took me two weeks to beat it. 5-7 hours is perfection.Perfect for a rental, but not if you were planning on buying the game at full price and it has little replay value.
Word. I don't know how long Dead Rising 2 was but it took me two weeks to beat it. 5-7 hours is perfection.Perfect for a rental, but not if you were planning on buying the game at full price and it has little replay value.
It has nothing to do with hype. Mirror's Edge was short, but I still bought it day one because I loved the demo and how it looked. Luckily it also had speedruns and time trials outside of the campaign, so it was actually much longer than it seemed.Word. I don't know how long Dead Rising 2 was but it took me two weeks to beat it. 5-7 hours is perfection.Perfect for a rental, but not if you were planning on buying the game at full price and it has little replay value.
"replay value" is subjective. If it's an amazing game you want to replay, 6 hours means nothing, because that 6 hours will turn into 12 hours and then 24 hours and eventually 48 hours. Trust your gut, not hype.
thing to do with hype. Mirror's Edge was short, but I still bought it day one because I loved the demo and how it looked. Luckily it also had speedruns and time trials outside of the campaign, so it was actually much longer than it seemed.
With an action game like Vanquish, I'll most likely be done with it for good after beating it on every difficulty if there's nothing else to do in the game. If I had to pay $60 instead of $35 thanks to Kmart, I probably wouldn't bother getting it until the price dropped.
The Vanquish PS3 demo wasn't horde mode at all, if that's the same type of challenges the full game will have. It's just survival against several waves of enemies on an enclosed map.
"Lots of enemies have 1 hit kills"
:maf
Saying enemies have one hit attacks, do they mean the ones that fire off huge missiles that can either be dodged easily or shot down? that is the only thing in challenge mode that seemed like a one hit kill, and I don't think they even killed you, just took you down to critical health.
OH THAT JAPANESE WACKY HUMOR!!!!!!!!!!!!! GOTY!!!!!!!!!!!!!!!! MY GOD IM CUMMING!!!!!!!!!!!!!!!!!!!!!!
[youtube=560,345]http://www.youtube.com/watch?v=nnnBxORsCFo[/youtube]
Game is super hot shit.
Destructoid gave it 5/10 but they took the review down
Destructoid gave it 5/10 but they took the review down
The reviewer also pretty much admitted that he didn't know how to play the game and then whined about it.
??? Which reviewer did this? I Generally like DToid, but yeah, their reviews aren't that great and it's been getting worse for a while. Still they've got some cool guys there.Destructoid gave it 5/10 but they took the review down
The reviewer also pretty much admitted that he didn't know how to play the game and then whined about it.
Game is super hot shit.
so, that's positive, right?
It also sounds like Jim is a fat noob
Several times, I punched an enemy, failed to kill it thanks to Sam's lack inability aim his punches properly, and was killed because I could neither defend myself or swiftly escape.Confirmed
The endless assault of missiles and ambush attacks can be negated by a bullet time effect that kicks in when Sam glides and shoots simultaneously. This would be useful were it not for the fact that Sam's energy levels deplete rapidly, and once they go down, you'll need to wait for them to recharge. Of course, if an enemy throws one of its death missiles at you while you're recharging, you're boned. Sam's dodge maneuver is pathetic and won't get him clear of the giant energy beams and explosions that endlessly come his way.
PlatinumGames are god man. They haven't made a shitty videogame yet.
MadWorld isn't bad, it's horrible. The only good Platinum game so far is Bayonetta. Vanqish seems to be another miss. Overrated developer for sure.
I just finished Act 1 also. This game is fucking insane. :lol
I just finished Act 1 also. This game is fucking insane. :lol
I finished Act 1 yesterday, loving this game so much. It's like a combination of Casshern, Gundam and God Hand.
I'm playing on normal my first time through, going to try to get the achievement for beating it without dying.Good luck with the unexpected one hit kills. I'll go for that achievement after I become a BAWSE by beating it on God Hard.
I just finished Act 1 also. This game is fucking insane. :lol
I finished Act 1 yesterday, loving this game so much. It's like a combination of Casshern, Gundam and God Hand.
Makes sense; in an interview Mikami said that the game's visuals were originally inspired by Casshern.
I'm pretty sure dying doesn't take away weapon upgrades, though it could be different on hard. There were times I would get an upgrade, die , do same exact thing and the upgrade didn't show up again. So I'm assuming it kept.
There's ammo everywhere (for the common guns anyway). Open crates, heal fallen team mates, in canisters around the map, picking up upgrades restores your ammo to max, etc. Haven't had a problem with that.
Oh awesome, an escort mission.
*throws in garbage*
The part with the Jellyfish enemies
The part with the Jellyfish enemies...you call that an escort mission? Seriously? C'mon son
I didn't even know that was an escort tbh. I just killed all of the enemies in front of me and kept going forward.Because it's not. I honestly couldn't even guess what point in the game he was talking about before he mentioned the jellyfish.
My AR and Shotgun are maxed. Heavy machinegun is one rank away from max because it's the only one I throw away when I find a special weapon.
and my shotgun is 2.MADNESS
I just finished Act 1 also. This game is fucking insane. :lol
I finished Act 1 yesterday, loving this game so much. It's like a combination of Casshern, Gundam and God Hand.
Makes sense; in an interview Mikami said that the game's visuals were originally inspired by Casshern.
Yep. He also said that they were influenced by Gundam's orbital colonies.
You have to protect the car. It's an escort mission.
I know you guys want to rabidly TRY to defend it (since apparently escort is cool now), but no. It's an escort, and doesnt belong. The same applies to that dumbass child mission in Bayonetta.
Every other developer found making profit
second-rate GearsRedundant
second-rate GearsRedundant
Huh? I'm not even talking about Melee.I know, icon mentioned it.
So game is just another shitty Gears clone from a dead Japa developer?
PASS
It's no different from Gears.stop talking
What sets it apart from Gears? Slo mo and boost? K awesome wow I'm convinced.
I like both Gears and this game, it's just Vanquish doesn't have the, I guess, addictiveness GeoW has.I like both too. Gears2 is addictive because of multiplayer and horde. The campaign is just okay. I'd never replay it if it wasn't for coop.
You're so full of shit on no-wait on weapons. He takes longer to reload than Gears does as well.Uh, no. I switch weapons while shooting all the time and it's much quicker than Gears. You're probably right about reloading, but I think it gets quicker the more upgrades you get. You're full of shit on just about everything else you've said about this game though since you decided to start hating on it.
Still don't like the LFE or disc launcher though. Disc launcher would be good if I melee'd more, but I just stick with the shotgun, AR, and HMG. And rocket lawnchair whenever that pops up.Knock down big robots with LFE. Multiple shotgun blasts while they're down. If they get up with a decent amount of HP do it again. If not, finish with melee and a couple more shots.
just drop down to casual auto if you're having too much trouble with the game
Saw a friend of mine play this game today. The action looked over the top. It was pretty entertaining to watch.
Looked pretty awesome. He played really well too.
But I really don't like playing these games. Everything is so fast and you have to think too much.
All the reading I was about the "Unknown" and "Crystal Viper" I was expecting something cool.Okay, that made me laugh. :lol
Instead I got a trash heap and a see-thru cyborg. Yawn
wow, enemy placement does change on higher difficulty. I'm playing through 2.3 to make that one mech stand up and it is different on normal.
also, the dlc gamestop preorder weapons should have been in the game proper. The armor pistol is awesome because it is more or less a no-scope sniper rifle with faster firing speed, plus it still lets you zoom in more than normal by clicking R3. The boost machine gun is more or less the same machine gun...yeah. The laser is basically a powerful beam of energy you shoot, but instead of using ammo, it uses up your suit energy. The pistol and laser should have made it in the game by default.
wow, enemy placement does change on higher difficulty. I'm playing through 2.3 to make that one mech stand up and it is different on normal.
also, the dlc gamestop preorder weapons should have been in the game proper. The armor pistol is awesome because it is more or less a no-scope sniper rifle with faster firing speed, plus it still lets you zoom in more than normal by clicking R3. The boost machine gun is more or less the same machine gun...yeah. The laser is basically a powerful beam of energy you shoot, but instead of using ammo, it uses up your suit energy. The pistol and laser should have made it in the game by default.
Yeah, I don't like the idea of DLC weapons at all. Now the playing field is completely uneven, especially if the weapons are good. distinguished mentally-challenged.
Enemy placement is different, yeah. There's more enemies + many of them are higher rank. It's a textbook example of a properly designed difficulty mode. No lazy bullshit of adding modifiers to the existing game and calling it a day.
I wonder if the placement is different for each mode? Like if casual is different from normal, and hard is different from god hard, etc. I wonder how far they went with it. I've only played normal and God Hard.
The QTE against the two bogeys was awesome.seriously
I'm pretty sure I woke my neighbors up by screaming FUCKING FUNNELS at 5am.:lol
:patel
The other guy has a negative score as well. I guess they weren't backing out to the title screen when they died. People will probably think I cheated for my score, but that's the same shit everyone did in Bayonetta for Pure Platinums and no one bitched. So fuck it.
My final stats:
Score: 404590
Time: 4:33:02
Cover: 17.11%
Distance traveled: 29974
Bullets fired: 29657
Death: 0
Friendly KIA: 585
Friendlies assisted: 13
Kills: 1277
Statues: 6
Developers killed: 78
2nd in the world to beat God Hard? Not sure, there's another japa guy on the board now. I don't give a FUCK. I fucking cried when beat that bogey. I fucking cried tears of joy. I have never done that before in my fucking life.:lol
GOD DAMN FUCK YOU MIKAMI YOU CANT BREAK ME
Is it harder than Call of Duty on Veteran? Or is that like comparing apples and oranges?
Just kinda want to gauge exactly how hard this shit is
Holy fuck, I haven't played a game in a long time where I really feel like I accomplished something by beating a mid-level boss...Feels just like Gears of War, right? :teehee
The fight against the spider robot and the big robot on 2-3 was EPIC.
The other guy has a negative score as well. I guess they weren't backing out to the title screen when they died. People will probably think I cheated for my score, but that's the same shit everyone did in Bayonetta for Pure Platinums and no one bitched. So fuck it.
My final stats:
Score: 404590
Time: 4:33:02
Cover: 17.11%
Distance traveled: 29974
Bullets fired: 29657
Death: 0
Friendly KIA: 585
Friendlies assisted: 13
Kills: 1277
Statues: 6
Developers killed: 78
It does, unfortunately. Just a fast paced one.No one asked you. Take your 1000 and get out.
(http://img.photobucket.com/albums/v241/J_beezy/eafvc.gif)
Zenimax just confirmed it’s bought Tango Gameworks and, with it, Resident Evil creator Shinji Mikami.
“It’s refreshing to find a publisher who understands, trusts, and supports the development of blockbuster games and works to make it a collaborative effort,” said Mikami.
“The library of AAA franchise titles ZeniMax owns speaks for itself. We are very excited to be joining ZeniMax and working with a company that is dedicated to creating the best games ever made.”
The studio, based in Tokyo, will stay under Mikami’s direction.
“Shinji Mikami has earned a stellar reputation as one of the industry’s finest game developers,” said Zenimax chief Robert Altman.
“He has repeatedly created hit titles that have earned praise from fans and critics around the world. We share his vision for innovative, genre-defining games and look forward to working with Shinji and his team at Tango.”
Nothing was mentioned in the press release of any specific dev project. Mikami’s most recent title is Sega shooter Vanquish, developed at Platinum.
The move is the latest in a string of high profile buys for Zenimax, which include id Software and Arkane Studios.
CELEBRATED GAME DEVELOPER SHINJI MIKAMI
JOINS ZENIMAX MEDIA
Creator of Resident Evil Will Develop Titles for Bethesda Softworks
Mikami’s Tango Gameworks acquired in latest deal for ZeniMax
October 28, 2010 (London, UK) – ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced acclaimed game designer and director, Shinji Mikami, has joined ZeniMax in a deal where ZeniMax acquired Tango Gameworks, the development shop founded and run by Mikami. Best known as the creator of the Resident Evil series, Mikami is a 20-year veteran of the industry who has developed numerous award-winning titles.
“It’s refreshing to find a publisher who understands, trusts, and supports the development of blockbuster games and works to make it a collaborative effort,” said Mikami. “The library of AAA franchise titles ZeniMax owns speaks for itself. We are very excited to be joining ZeniMax and working with a company that is dedicated to creating the best games ever made.”
Based in Tokyo, Mikami has an extraordinary track record as one of the world’s most successful game developers. Five of his projects, including Resident Evil, have scored 90 or above on Metacritic.com and Gamerankings.com.
The development studio Mikami founded, Tango Gameworks, is dedicated to AAA multi-platform game development and has attracted some of Japan’s most accomplished and experienced developers who served key roles on game franchises like Resident Evil, Devil May Cry and Final Fantasy. Tango will continue to be run by Shinji Mikami, and he will serve as the creative lead for all future projects.
“Shinji Mikami has earned a stellar reputation as one of the industry’s finest game developers,” said Robert Altman, Chairman and CEO of ZeniMax Media. “He has repeatedly created hit titles that have earned praise from fans and critics around the world. We share his vision for innovative, genre-defining games and look forward to working with Shinji and his team at Tango.”
Tango joins a distinguished group of development studios at ZeniMax that includes Bethesda Game Studios, id Software, and Arkane Studios. This most recent acquisition reflects Bethesda Softworks’ unwavering commitment to delivering premier titles to gamers worldwide.
About ZeniMax Media Inc.
ZeniMax Media is a preeminent media organization which has brought together a team of world class game developers, artists and designers, programmers, producers, and leading executives and talent from traditional media. ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Vir2L Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K. and ZeniMax Online Studios. For more information on ZeniMax Media, visit www.zenimax.com.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from some of the world’s top development studios – Bethesda Game Studios, id Software, and Arkane Studios – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
ZeniMax, Bethesda Softworks, Bethesda Game Studios, Vir2L, The Elder Scrolls, Oblivion, Morrowind and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. ID, id Software and related logos are registered trademarks or trademarks of Id Software LLC in the U.S. and/or other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the U.S. and/or other countries. Arkane and related logos are registered trademarks or trademarks of Arkane Studios in the U.S. and/or other countries. All other trademarks are the property of their respective owners.
this game is fucking amazing. I feel so cool playing it. Playing on hard, up to act 2Thank you for not listening to demi.