THE BORE

General => Video Game Bored => Topic started by: Howard Alan Treesong on January 29, 2010, 02:31:01 AM

Title: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Howard Alan Treesong on January 29, 2010, 02:31:01 AM
(http://cache.gawker.com/assets/images/9/2010/01/500x_vanquish2.jpg)

The aliens are attacking - and they've destroyed all our real-time footage!

http://www.gametrailers.com/video/exclusive-debut-vanquish/61349

Quick, pander to Westerners in a desperate attempt to maintain relevance!

:japancry
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Jansen on January 29, 2010, 02:35:18 AM
that was distinguished mentally-challenged. still it can't possibly end up as bad as god hand was.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on January 29, 2010, 02:39:26 AM
Reminds me of Bionic Commando

spoiler (click to show/hide)
:hyper
[close]
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Howard Alan Treesong on January 29, 2010, 02:46:03 AM
Reminds me of Bionic Commando

so will the sales :teehee
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on January 29, 2010, 02:49:25 AM
Why is the suit white?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: treythemovie on January 29, 2010, 03:37:52 AM
In alternate future 2010, we get invaded by aliens and shit because Hillary is president? Dodged a bullet there!
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on January 29, 2010, 03:42:24 AM
bad
god hand
(http://img.photobucket.com/albums/v241/J_beezy/28tdnwn.gif)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on January 29, 2010, 03:48:07 AM
The white suit is such a tease. I want a PN03 sequel. :'(

Is there any info at all about this game or do we only know what was shown in this trailer?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: pilonv1 on January 29, 2010, 03:50:09 AM
who
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Raban on January 29, 2010, 05:01:15 AM
:bow Mikami :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on January 29, 2010, 05:55:18 AM
flop flop flop
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: archie4208 on January 29, 2010, 08:53:13 AM
Game is going to be awesome.  In Mikami-san we trust. :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on January 29, 2010, 09:25:42 AM
I dunno guys looking on his wiki list he's got a pretty solid lineup. Except Killer 7, PN03 and God Hand of course
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: archie4208 on January 29, 2010, 09:36:14 AM
I like Killer 7.  It is one of the few games that would have benefited from a Wiimake.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: tiesto on January 29, 2010, 09:39:19 AM
Eew, pandering to westerners  :yuck :yuck :yuck
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on January 29, 2010, 11:03:31 AM
I really hope this isn't a disgusting third person/fps shooting game.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on January 29, 2010, 11:14:47 AM
re4 is 3rd person and still good bro.

what you mean is i hope this isn't some western like shit.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on January 29, 2010, 11:35:41 AM
Yup.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on January 29, 2010, 02:23:12 PM
I dunno guys looking on his wiki list he's got a pretty solid lineup. Except Killer 7, PN03 and God Hand of course
All good-great games.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: duckman2000 on January 29, 2010, 02:27:13 PM
I really hope this isn't a disgusting third person/fps shooting game.

:bow Disgusting third person/fps shooting games :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: EmCeeGrammar on January 29, 2010, 06:38:15 PM
GAF thread is annoying.  Speculative platform fixation out the wazoo.  This isn't going to be a wii game distinguished mentally-challenged fellows.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Sho Nuff on January 29, 2010, 06:41:58 PM
But Mikami san loves Wii bu bu bu
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Bebpo on January 29, 2010, 06:43:46 PM
I dunno guys looking on his wiki list he's got a pretty solid lineup. Except Killer 7, PN03 and God Hand of course

Mikami didn't make Killer 7 wtf.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on January 29, 2010, 11:20:22 PM
Read it again man
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Phoenix Dark on January 30, 2010, 01:13:32 AM
bad
god hand
(http://img.photobucket.com/albums/v241/J_beezy/28tdnwn.gif)
:rofl
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on March 03, 2010, 03:20:34 AM
http://www.neogaf.com/forum/showpost.php?p=20080530&postcount=102

Quote from: duckroll
Vanquish is PS3/360, it's confirmed. It's due to be out by Winter 2010. Mikami also says that while it is a third person shooter, it is not a "normal" shooter. It will emphasize speed and fast paced action, and you will also be shooting robots instead of humans. I can't make out anything else because the "scans" are way too blur after that.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on March 03, 2010, 04:21:17 AM
The scans do nothing to vanquish my trepidation.
It looks horribly generic right now. Gameplay will be key.
Sharing is caring, sir!
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on March 03, 2010, 10:47:55 AM

(http://i46.tinypic.com/18lvtw.jpg)
(http://i45.tinypic.com/2mmdzl5.jpg)

Hope it has a techno based soundtrack filled with untz untz untz untz untz untz untz

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Don Flamenco on March 03, 2010, 11:04:27 AM
P.eN.is 03
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on March 03, 2010, 11:12:15 AM
If I was to believe what is being said about the game, I'd be really excited for this.  But I have nothing to go on but what they say.

still, a fast paced shooter about rhythm and tempo that has the feeling of an action game sounds awesome.  Too many shooters these days are about hiding behind some cover, taking a few shots, and returning to cover as your health regenerates.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: tiesto on March 03, 2010, 12:02:16 PM
Looks like western Gears of War rip-off #876872 :lol :lol

What the hell is happening with japanese developers this gen ???

They all left for handhelds, which is where the real $$ is.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on March 03, 2010, 12:11:24 PM
I can't really see what's going on in those "scans". It better have some type of score or combo system.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Draft on March 03, 2010, 12:29:54 PM
Shinji Mikami :bow

The true Japanese master :bow
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on March 03, 2010, 12:37:33 PM
The Club > FF12
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on March 03, 2010, 03:05:35 PM
I'm a bit skeptical. Mikami was the director/executive producer of God Hand, Killer 7 and Dino Crisis 3.

One of the worst games I've ever played. Maybe the worst games I've ever played. PN03, or whatever, was also pretty stupid.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on March 03, 2010, 03:10:58 PM
One of the worst games I've ever played.
You named 3 games. Which one?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on March 03, 2010, 03:14:03 PM
GodHandKiller7DinoCrisis3
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on March 03, 2010, 03:17:06 PM
Enjoy your PS3. You deserve it.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: HyperZoneWasAwesome on March 03, 2010, 08:56:13 PM
shitting on God Hand?  What the hell?  Do you hate ice cream, french kisses, and sunshine as well?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on March 03, 2010, 10:01:11 PM
http://kotaku.com/5485208/first-screens-of-vanquish-platinum-games-new-shooter/gallery/

looks...

i don't even know anymore.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Howard Alan Treesong on March 03, 2010, 10:07:25 PM
(http://ottogames.appee.com/media/604cead5b995.jpg)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on March 03, 2010, 10:10:52 PM
The screens make me think it plays like the vanguard class in Mass Effect 2.  I don't know why.

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Don Flamenco on March 03, 2010, 10:28:49 PM
http://kotaku.com/5485208/first-screens-of-vanquish-platinum-games-new-shooter/gallery/

looks...

i don't even know anymore.

Resident Gears of Evil Halo Gaiden 4

on one hand, the screens could be from any other company and I'd write it off instantly and forget about it.  On the other hand, Mikami is kind of the godfather of the over-the-shoulder camera view for shooters.  On the third hand, GoW took that camera and put in cover tactics, so Mikami is taking those back, right? 

wtf i don't even
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on March 03, 2010, 10:38:42 PM
Enjoy your PS3. You deserve it.

I like all God Hand and Killer 7. A lot.  :-\
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on March 03, 2010, 10:40:43 PM
I'm a bit skeptical. Mikami was the director/executive producer of God Hand, Killer 7 and Dino Crisis 3.

One of the worst games I've ever played. Maybe the worst games I've ever played. PN03, or whatever, was also pretty stupid.

smh
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Don Flamenco on March 04, 2010, 12:53:27 AM
i've been meaning to try PN03 forever.  I'm wondering if it's actually bad or if it's a case of people not getting it.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on March 04, 2010, 01:04:21 AM
i've been meaning to try PN03 forever.  I'm wondering if it's actually bad or if it's a case of people not getting it.

It's a decent-good game. It's really different.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Bildi on March 04, 2010, 01:07:07 AM
PN03 is a good game.  It's R-Type/Gynoug/Gradius/whatever in 3rd-person with a chick.  That's all there is to 'get' really.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on March 04, 2010, 01:07:42 AM
i've been meaning to try PN03 forever.  I'm wondering if it's actually bad or if it's a case of people not getting it.
I think people didn't get it, mainly because of the controls. It takes a little while to get use to them.

Enjoy your PS3. You deserve it.

I like all God Hand and Killer 7. A lot.  :-\
(http://img.photobucket.com/albums/v241/J_beezy/1z6r4oh.gif)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on March 04, 2010, 01:09:28 AM
:bow Mikami :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on June 02, 2010, 08:25:59 AM
(http://img84.imageshack.us/img84/8326/95646350.jpg)
(http://img4.imageshack.us/img4/6431/23198120.jpg)
(http://img203.imageshack.us/img203/9558/73715931.jpg)
(http://img190.imageshack.us/img190/5363/71635469.jpg)

ffffffffffffffffffff mikami sama
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on June 02, 2010, 01:52:34 PM
:bow San Francisco burnt to ashes but NYC still stands :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on June 03, 2010, 07:01:21 AM
Looks better than Halo Reach.

But it's a new Mikami game. Wii probably avoid.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on June 03, 2010, 07:50:43 AM
Looks better than Halo Reach.

But it's a new Mikami game. Wii probably avoid.
:teehee
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on June 03, 2010, 08:18:03 AM
Woops, typo.  :lol
"Wii" and "avoid" in one sentance goes along well, though,.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on June 03, 2010, 08:20:51 AM
nice save :smug
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Don Flamenco on June 03, 2010, 10:03:49 AM
The only way I know that's a Japanese game is the one picture where he's kicking and has a gun on his foot.  :lol

This game will be fucking awesome. 
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on June 04, 2010, 10:32:30 PM
GTTV is going to have GAMEPLAY footage tonight. So much hype, so excite.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Don Flamenco on June 04, 2010, 10:37:57 PM
i want a demo
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Jansen on June 05, 2010, 01:22:00 AM
http://www.gametrailers.com/video/e3-2010-vanquish/100954

why even add cutscenes when they're that bad? gameplay looks cool tho.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on June 05, 2010, 12:10:20 PM
looks messy.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on June 05, 2010, 12:16:23 PM
This looks pretty good. I'm glad to see there's a scoring system as well. Hopefully the game will be designed around it and it's not just a throwaway number. Being built for replays and improving your score (similar to an action game) will really set it apart from all the other samey TPS out there.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on June 05, 2010, 12:17:39 PM
Gameplay looks neat. Hopefully it doesn't control like a typical Japanese shooter ala Lost Planet. 

Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: brawndolicious on June 05, 2010, 04:09:28 PM
The game looks awesome.  It looked like Bayonetta meets Lost Planet meets Gears of War.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Bebpo on June 05, 2010, 09:08:14 PM
I think the gameplay looked a little awkward like most Japanese shooters.  But it also looked fast and you can do cool physical moves.  Plus nice graphics and robots are good.

But since it's Mikami I think regardless it'll play very well in the end.  PN03 & God Hand looked pretty janky until you actually played them.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Raban on June 05, 2010, 09:21:22 PM
Gameplay looks really meh.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on June 07, 2010, 05:25:52 AM
[youtube=560,345]http://www.youtube.com/watch?v=rLxVt6qxDFM[/youtube]
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on June 07, 2010, 09:03:22 AM
:O Did you guys see when he punched that robot!? :O
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: tiesto on June 07, 2010, 09:07:04 AM
Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.

God no.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: brawndolicious on June 07, 2010, 09:17:03 AM
Can you imagine some androgynous final fantasy cigarillo sounding like the coletrain?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on June 07, 2010, 10:11:44 AM
Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.

God no.

God yes.

Look at Deus Ex CG trailer


Quote
The Deus Ex: Human Revolution CGI is a joint venture between Eidos Montreal, Square Enix's Visual Works in Tokyo, and a creative company called Goldtooth Creative in Vancouver.

Initially, Goldtooth Creative created a concept pitch based off the game itself, which had to be approved before Visual Works started building the video.


It was a long process with international travel and daily communication and conference calls across the globe, but it was a fantastic partnership that everyone really enjoyed and we think the results speak for themselves!

The Visual Works team is the industry's best at creating these kinds of videos so from a technical point of view, there was never any doubt that they would deliver something spectacular.

Combined with the direction of the people at Goldtooth Creative, we were able to merge Visual Works' expertise with our Western designs and storytelling and it worked out spectacularly in the end.

Not saying that every game should be like that,but if your target market is the West...well
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on June 07, 2010, 11:39:00 AM
they need a video that shows off why there needs to be a score box on the screen.  occasionally you see the guy doing flips and and firing from dodge positions and dashing around, but the trailer didn't show much and this new one looked like a regular cover based shooter.  Isn't the whole thing about this game that it's about rhythm and speed or whatever?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: tiesto on June 07, 2010, 01:38:09 PM
Deus Ex 3 trailer looked fine for me.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: brob on June 07, 2010, 02:17:36 PM
they need a video that shows off why there needs to be a score box on the screen.  occasionally you see the guy doing flips and and firing from dodge positions and dashing around, but the trailer didn't show much and this new one looked like a regular cover based shooter.  Isn't the whole thing about this game that it's about rhythm and speed or whatever?

I'm thinking something along the lines of a mix of PN03 and Godhand. The videos aren't really showing how the game will be played, I think, rather the individual mechanics and other specific things you'll be able to use while playing.

It's fucking Mikami-chan, it's gonna be awesome. no need to even hope. it's a fact.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on June 07, 2010, 03:10:35 PM
Deus Ex 3 trailer looked fine for me.
It's better than most game trailers.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: brob on June 07, 2010, 07:50:39 PM
watched the gameplay vid on Gametrailers. :omg


It's godhand x PN03. Hopefully with the least amount of story possible. :-\
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on June 07, 2010, 08:04:11 PM
Looks hot. No one makes an action game better than the Japanese. Can't wait.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on June 07, 2010, 08:06:37 PM
Gameplay looks neat. Hopefully it doesn't control like a typical Japanese shooter ala Lost Planet. 

Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.

I don't see a difference.

Almost all pure action games have crap stories.

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: brob on June 07, 2010, 08:07:28 PM
Looks hot. No one makes an action game better than Mikami-sama. Can't wait.
fix'd.

God Hand mixed with PN03 is seriously a recipe for a game so good that the industry might crumble.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on June 07, 2010, 08:09:18 PM
It really doesn't remind me of God Hand. Looks like Resident Evil 4 crossed with PN03 to me.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: brob on June 07, 2010, 08:16:10 PM
In what way? I found RE4 to much slower and methodical. Is the melee stuff contextual? It looked like you could just run up on a fool whenever you wanted.

And also the fact that your weapon morphed or whatever, and how there was a slow-down ability that set off a special type of ammunition reminded me of the variety of attacks you had at your disposal at any time in god hand. 
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on June 07, 2010, 08:19:23 PM
Third person shooter controls are what remind me of RE4 that's kinda all I need, but you're right. The rush attack is totally God Hand-ish.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: brob on June 07, 2010, 08:24:23 PM
I loved how he goes down on his knees and uses a rocket pack to boost forwards. :lol Almost makes me feel there should be a guitar-lookin' weapon.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on June 07, 2010, 08:25:18 PM
Man, I want a new horror game from Mikami.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on June 15, 2010, 09:34:51 PM
http://gamersyde.com/download_vanquish_e3_gameplay-15931_en.html

raw gameplay.  the guy playing is playing it like a regular shooter and not dashing around and shit.  at times you see him accidentally do something cool like a flip or dash.

also, the game makes you twirl the analog stick.  I hate that so much.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on June 15, 2010, 10:43:36 PM
http://www.destructoid.com/e3-10-hands-on-platinum-games-frantic-shooter-vanquish-176263.phtml

sounds hot.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on June 15, 2010, 11:01:31 PM
http://www.gametrailers.com/video/e3-2010-vanquish/101698
http://www.gametrailers.com/video/e3-2010-vanquish/101700

 halfway through the first video the guy slowly realizes he can dash around and do cool shit
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: OptimoPeach on June 15, 2010, 11:08:41 PM
Looks better than Gears of War and Lost Planet combined
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on June 15, 2010, 11:08:50 PM
Seems like from those videos that you have regenerating health :x hate that shit.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on June 15, 2010, 11:19:53 PM
no coop

sent to die
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Cormacaroni on June 15, 2010, 11:25:50 PM
Gameplay looks neat. Hopefully it doesn't control like a typical Japanese shooter ala Lost Planet. 

Also Japan really should hire Americans to help them out with their cutscenes and storytelling if they want to capture an American audience.

The big companies (Capcom, Square-Enix, Namco) do hire those people. The problem is, they tend to be the lowest on the totem pole and very few of them ever gain enough credibility to effect meaningful change on the end product. Many fine gaijin developers have been driven crazy by this process.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on June 15, 2010, 11:32:24 PM
no coop

sent to die

vanquish is gonna be so good, it won't need shitty co-op.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Don Flamenco on June 16, 2010, 01:19:29 AM
Looks hot. No one makes an action game better than Mikami-sama. Can't wait.
fix'd.

God Hand mixed with PN03 is seriously a recipe for a game so good that the industry might crumble.

Imagine if it sells as well as both of those games combined!!!!!
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on June 16, 2010, 01:26:52 AM
no coop

sent to die

vanquish is gonna be so good, it won't need shitty co-op.

yep. no co-op to ruin this game.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on June 16, 2010, 11:05:23 PM
[youtube=560,345]http://www.youtube.com/watch?v=DPgWC5c-7ik[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=AsynYS5tKt8[/youtube]
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Cormacaroni on June 16, 2010, 11:20:30 PM
that second vid - I played that level in Gears!

It's not quite clear to me if this has strafe or not. Would be awesome to play a Japan-developed game with sensible FPS controls for once, 'cause everything else looks really solid.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on June 16, 2010, 11:53:20 PM
Man, I want a new horror game from Mikami.

That's what that EA Partners game is supposed to be...
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on June 18, 2010, 09:26:19 AM
Gameplay from somebody that doesn't suck

http://www.gamersyde.com/stream_vanquish_e3_demo-16099_en.html (http://www.gamersyde.com/stream_vanquish_e3_demo-16099_en.html)


Watched it twice,looks like a true hardcore game...sold

And you can slow down time

 :hyper

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on June 18, 2010, 09:39:13 AM
Gameplay from somebody that doesn't suck

http://www.gamersyde.com/stream_vanquish_e3_demo-16099_en.html (http://www.gamersyde.com/stream_vanquish_e3_demo-16099_en.html)


Watched it twice,looks like a true hardcore game...sold

And you can slow down time

 :hyper



holy shit
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Cormacaroni on June 18, 2010, 10:45:28 AM
yeah, looks great

Gears May Cry!
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on July 02, 2010, 10:48:15 AM
http://www.gamasutra.com/view/feature/5884/shinji_mikami_on_mechanics.php?page=1 (http://www.gamasutra.com/view/feature/5884/shinji_mikami_on_mechanics.php?page=1)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on July 04, 2010, 01:04:36 PM
[youtube=560,345]http://www.youtube.com/watch?v=prYMsbY3NNU&feature=player_embedded#![/youtube]
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on July 04, 2010, 01:42:30 PM
It does look and seem kinda dope. I hope it controls well.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on July 08, 2010, 11:49:03 AM
[youtube=560,345]aswf37_pQLE[/youtube]
 :hyper

October 22nd in Europe.  Probably will be delayed.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on July 08, 2010, 11:53:03 AM
You shut your whore mouth and don't jinx it. Also gonna make official thread because the thread title is oh so wrong.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on July 08, 2010, 04:46:24 PM
You shut your whore mouth and don't jinx it. Also gonna make official thread because the thread title is oh so wrong.
Come on, it's too far away. Wait a month or two.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on July 08, 2010, 04:55:04 PM
:rock
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: bork on July 08, 2010, 04:57:50 PM
You shut your whore mouth and don't jinx it. Also gonna make official thread because the thread title is oh so wrong.

No, don't make an official thread.  That's queer.  This thread is fine.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on July 08, 2010, 05:06:34 PM
This thread is awesome, and the title is very fitting for the Bore.

Can't wait to play this. :rock
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Madrun Badrun on July 08, 2010, 05:37:25 PM
Looks fucking great
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on July 08, 2010, 08:29:44 PM
>No COOP
>October
>Platinum Games

INSTANT BOMB
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on July 08, 2010, 09:19:50 PM
>No COOP
>Platinum Games

2 reasons why this will be the best TPS this gen.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on July 08, 2010, 09:56:45 PM
http://www.shacknews.com/onearticle.x/64673

October 19th.

mikami sama so soon mikami sama soon
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on July 09, 2010, 01:23:33 AM
>No COOP
>Platinum Games

2 reasons why this will be the best TPS this gen.

No need to waste development manpower on coop.

:bow single player :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on July 09, 2010, 08:49:38 AM
>No COOP


INSTANT BOMB


Wow, a Gears game w/o co-op? Yeah, bomb.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on July 09, 2010, 09:41:06 AM
How would a game with player activated slow motion work with co-op or multi?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: naff on July 09, 2010, 09:53:20 AM
How would a game with player activated slow motion work with co-op or multi?

Other games have worked around this with you takin charge of a grunt on multi/co-op that's just a nerfed version of the hero. Wouldn't be too hard on that front, but then you'd have to create new scenarios for the co-op like Conviction recently did.

No biggie for me anyway, I prefer playin solo and this looks incredible. Makes me want to play ME2 again... If only it played like that and didn't have shitty shitty resource farming.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Jansen on July 09, 2010, 09:04:39 PM
looks pretty good except for the HUD.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on July 29, 2010, 02:44:39 AM
Quote from: Shinji Mikami
Finally, we have GOD HARD mode. I think our fans will get where this one is going. This mode is only for the chosen few (you can’t select it on your first play through). If you are a bit of a masochist, I think you will have a good time. It is something for our fans to look forward to.

spoiler (click to show/hide)
(http://platinumgames.files.wordpress.com/2010/07/2010_07_23_14_49_30.jpg)
[close]

I hope this mode is brutally hard. I'm also hoping this will be a hard game to 1000 too (unlike Bayonetta). :drool
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Cormacaroni on July 29, 2010, 03:05:00 AM
How would a game with player activated slow motion work with co-op or multi?

Simple - everyone just agrees to talk really slowly when someone is in slo-mo :smug

[youtube=560,345]W2tLKjeOstg[/youtube]
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: chronovore on July 29, 2010, 12:02:14 PM
I loved SPACED.

How would a game with player activated slow motion work with co-op or multi?
I'm not super fond of RDR's online implementation of Dead Eye, but it's not too sucky. There's no slowdown, it just tracks any lock-ons managed while active.

Depending on the size of the arena, I've frequently wondered if bullet-time in multi would be practical to slow time down locally for everyone, but give a cursor speed and finesse advantage only to the person who activated the slow-mo.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on August 04, 2010, 10:48:48 PM
http://kotaku.com/5604847/the-super-dog-that-almost-made-it-into-vanquish

shit game.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Bebpo on August 04, 2010, 10:52:31 PM
wait

roboshielddog ISN'T IN THE GAME!?!?!?!


 :'(

roboshieldog - I salute you  :american
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on August 04, 2010, 10:56:03 PM
http://www.gametrailers.com/video/preview-hd-vanquish/702553
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on August 05, 2010, 01:28:33 AM
uh, in that gametrailers preview, they show a picture of Suda51 and say it is Mikami.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on August 05, 2010, 09:51:19 AM
[youtube=560,345]gVbVm4_Z9bI&fmt=22[/youtube]

:0 :0 :0 :0
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on August 05, 2010, 09:58:34 AM
(http://i37.tinypic.com/25h007d.jpg)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 05, 2010, 09:59:25 AM
For you homos who don't read the random thread

[youtube=560,345]X8qp1Ura0R8[/youtube]
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on August 05, 2010, 10:12:50 AM
Never heard of this before but it looks :drool
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Madrun Badrun on August 05, 2010, 03:09:31 PM
SO GOOD!
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: SantaC on August 05, 2010, 03:20:09 PM
mikami > all western directors
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on August 05, 2010, 11:42:17 PM
didn't make it into the final game:
http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/
(http://i38.tinypic.com/2e3zc05.jpg)
Quote
We also had a dog character that survived all the way through the modeling phase. The robotic dog would do various things to support Sam during the game, including combining with Sam’s suit to become a powerful piece of armor.

 :maf :maf :maf :maf :maf

I want robot dog cover! Hopefully it is in for the sequel.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Hitler Stole My Potato on August 06, 2010, 07:08:24 AM
Fuuuuuuuuuuuuck. Vanquish looks amazing.

Talk about out of the blue. 
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on August 06, 2010, 10:12:01 AM
[youtube=560,345]http://www.youtube.com/watch?v=5ibC6QGc1K4[/youtube]
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on August 06, 2010, 11:34:15 AM
He sounds a bit like Solid Snake.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 06, 2010, 03:31:24 PM
They should have co-op with one guy playing the dog.

ugh shut the fuck up
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on August 06, 2010, 04:03:58 PM
I didn't think there was anything worth getting after Civ 5 this year. It's good to be wrong.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Madrun Badrun on August 06, 2010, 04:18:10 PM
They should have co-op with one guy playing the dog.

ugh shut the fuck up

Himu obviously doesn't want to play the bitch in both his virtual worlds and the real world.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 06, 2010, 04:53:35 PM
You shut the fuck up too, Arvie.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on August 09, 2010, 11:12:36 PM
Why does Bayonetta not interest me but this curls my toes?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 09, 2010, 11:38:28 PM
:bow Mikami :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Purple Filth on August 12, 2010, 07:25:41 PM
http://www.next-gen.biz/features/interview-shinji-mikami

Edge interview with Shiniji Mikami went up (talks about the dog and why it was removed) plus this..

Quote
The player score is a very big part of the HUD; is the scoring mechanic important to Vanquish's design?
No, it's just in there so that the game can have online leaderboards, which are very popular.


More stuff in the article
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on August 12, 2010, 07:43:37 PM
The player score is a very big part of the HUD; is the scoring mechanic important to Vanquish's design?
No, it's just in there so that the game can have online leaderboards, which are very popular.

 :yuck

Hype -100. Was hoping for a tightly designed action game with a well thought-out scoring system. Guess I should keep my expectations in check.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on August 12, 2010, 07:55:52 PM
Hype -100. Was hoping for a tightly designed action game with a well thought-out scoring system. Guess I should keep my expectations in check.

lol. Bayonetta was? Guess you should...
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on August 12, 2010, 08:04:16 PM
Bayonetta was for the most part, yes. There's a few exploits and imbalances that they need to iron out before they really nail it, but for the most part it's pretty well designed.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 09:46:10 PM
I just want RE4 in space. Who gives a fuck about scores.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on August 12, 2010, 09:51:37 PM
I just want RE4 in space.
This isn't that.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 09:54:25 PM
looks like RE4 in space to me
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on August 12, 2010, 10:00:20 PM
looks like RE4 in space to me
PN03 - dancing + guns + cover system + God Hand = Vanquish

Nothing about this game is like Resident Evil.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 10:04:48 PM
the qte boss fights remind me of re4
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on August 12, 2010, 10:08:41 PM
That's straight up God Hand.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 10:09:45 PM
Goddamit Beezy. Lemme have my fun.

Awaiting Mikami x Suda game in year 2020

Also the game doesn't remind me of God Hand at all. Fighting a bunch of enemies with over the shoulder perspective with a gun + melee + qte in tight levels reminds me more of RE4 than God Hand in every single way.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on August 12, 2010, 10:18:13 PM
over the shoulder perspective with a gun
PN03 - dancing + guns

melee + qte
God Hand

I don't wanna hear you hating on this game after it drops because you thought it was gonna be RE4 in space.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 10:20:15 PM
But RE4 has melee like Vanquish does. It's a totally different type of melee. It's not like you can, at least from the footage we've seen, beat any and all enemies with melee. As far as I've seen, melee acts like a super move for close encounters or thinning the herd. Just like RE4.

And why would I hate it? It looks dope. Looks 10x more appealing than Bayo.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on August 12, 2010, 10:23:51 PM
It's not like you can, at least from the footage we've seen, beat any and all enemies with melee. As far as I've seen, melee acts like a super move for close encounters or thinning the herd.
God Hand

And why would I hate it? It looks dope. Looks 10x more appealing than Bayo.
You know what else most people thinks looks more appealing than Bayonetta? God of War 3. Vanquish will be great, but it won't top Bay as action goty.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on August 12, 2010, 10:24:54 PM
Beezy. I heard this game has a "God Hand" difficulty. What do you think this references?  ???
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on August 12, 2010, 10:28:12 PM
RE4 obviously
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 10:30:43 PM

You know what else most people thinks looks more appealing than Bayonetta? God of War 3. Vanquish will be great, but it won't top Bay as action goty.

Suicide is the only option.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 10:31:05 PM
Beezy. I heard this game has a "God Hand" difficulty. What do you think this references?  ???

That is a nice reference
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 12, 2010, 10:40:31 PM
read the interview. PN03 :rock
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on August 21, 2010, 09:08:55 AM
Japan getting the demo on sept 2.
Will download the PSN version and see if it's as shitty as I think it is...
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on August 30, 2010, 10:23:25 AM
Demo tomorrow. :hyper
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on August 31, 2010, 05:38:09 AM
Demo is up
http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-00005345884f?cid=SLink (http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-00005345884f?cid=SLink)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on August 31, 2010, 05:51:45 AM
Thanks, maxy-kun.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Hitler Stole My Potato on August 31, 2010, 07:35:57 AM
Downloaded and played a little bit of the demo before I left for work.  Seems as awesome as expected.  I think the cover system would work better if you just went into it naturally when you run up against a wall instead of having to push the B button, but I'm sure I can adjust.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on August 31, 2010, 07:52:42 AM
Picking up weapons and stuff is a mess with everything that happens in the game. Cover can be annoying with having to press X every time and no blind fire while still hiding your head. Boss is typical Japanese shit as in multiple body part and a damn core once you hit those parts.

Sliding is the only good thing here.

8/10 overall. Huge improvement over that embarrassing game, Bayonetta.

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on August 31, 2010, 07:56:51 AM
Tell me more. Is the music good? Does it have untz untz untz untz? Why hasn't PSN updated yet?  :'(

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on August 31, 2010, 08:19:18 AM
Tell me more. Is the music good? Does it have untz untz untz untz? Why hasn't PSN updated yet?  :'(



Ps3 version :rofl
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on August 31, 2010, 08:20:49 AM
Tell me more. Is the music good? Does it have untz untz untz untz? Why hasn't PSN updated yet?  :'(


Too many sound effects to hear any music.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on August 31, 2010, 09:42:06 AM
I woke up, remembered that the demo was supposed to be up, and stumbled over my sofa trying to get the 360 controller. VANQUISH DAY!

I didn't know case zero came out today either, but I see people playing it on my friends list.  Double bonus! 360 :bow2
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on August 31, 2010, 09:43:31 AM
The main character sounds like a dork
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on August 31, 2010, 09:55:32 AM
This game is wack. Bayo poops all over this.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on August 31, 2010, 09:59:52 AM
How/why do you guys get up so early to play games? I'd still be asleep if I didn't have to work.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on August 31, 2010, 10:01:44 AM
Good for you (?)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on August 31, 2010, 10:27:09 AM
The main character sounds like a dork
He's cheesy dork. :rock
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on August 31, 2010, 11:13:29 AM
I liked the demo.  Feels slower than I expected.  Two reasons are because of how often the boost gauge seems overheated.  It empties after doing a dash kick melee attack, when you're at low health, or sometimes for reasons I haven't understood yet.  In general it doesn't seem to run that smooth, but at least the aiming and all that is tight.

How/why do you guys get up so early to play games? I'd still be asleep if I didn't have to work.

Sleep cycle.  If I got up late today, my off day, I wouldn't be able to sleep until late and be screwed when I need to be up at 7 tomorrow.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on August 31, 2010, 11:16:21 AM
Can't wait to see how downgraded the Ps3 version turns out to be.   :-\
Demo's still not up on PSN.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on August 31, 2010, 11:21:26 AM
lol the casual automatic mode locks onto enemies for you if you press the L trigger.  It's like Red Dead Redemption/GTA4 auto-aim.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on August 31, 2010, 11:24:53 AM
I'll try it when I get home.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on August 31, 2010, 12:24:33 PM
This game is fucking amazing, as expected :bow

Leave it to Platinum and Mikami-sama to make third person shooters fun again.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on August 31, 2010, 12:25:21 PM
only thing I really dislike is that melee uses up energy.  if you're out of energy and an enemy is up close, you can't do shit.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on August 31, 2010, 12:47:07 PM
Hmm, didn't even notice that. I just used the melee during slides to drop kick people.

This game is everything I wanted though. Fast paced action game fused with a TPS. This ain't your grandpa's stop-and-pop shooter.

Will investigate the scoring system further as well. Looks pretty basic, but it could be pretty solid.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on August 31, 2010, 01:28:09 PM
lol the casual automatic mode locks onto enemies for you if you press the L trigger.  It's like Red Dead Redemption/GTA4 auto-aim.

Good to know.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: bork on August 31, 2010, 04:09:19 PM
PS3 is the lead platform for this game, so I'm going to try it out on both.  But I doubt we will have another Bayonetta situation.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: bork on August 31, 2010, 04:53:52 PM
That demo was a blast!  Easily the most fun a third person shooter has been in I don't even know how long.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 31, 2010, 06:23:45 PM
Up on psn yet?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on August 31, 2010, 06:25:30 PM
Up on psn yet?

Nope.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on August 31, 2010, 07:34:24 PM
The PS3 demo is up, you just have to search for it currently.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on August 31, 2010, 07:37:51 PM
Tried it. It's fun once you get used to the controls. As expected the voice acting and plot seem throwaway but whatever. I found that boss kind of confusing as in his weak spots being hard to get to sometimes. But otherwise I thought it was a interesting spin on the third person shooter. I really like the sliding mechanic.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on August 31, 2010, 09:22:45 PM
This game is hot. Took a while to get use to the controls though.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on August 31, 2010, 11:01:35 PM
holy CRAP that demo was AMAZING
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Junpei the Tracer! on September 01, 2010, 08:41:35 AM
This is hot hot. I died tons of times my few of times through but this morning I beat it without dieing. I love it. I'm super duper excited for now.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: HyperZoneWasAwesome on September 01, 2010, 09:09:11 AM
OMG, game plays SOOOOOO well.

Fast, faster, fast.  AHHH!

I hope very much it doesn't end up being a great 4-6 hour game with no replay.  I want more of this, I want lots of this.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on September 01, 2010, 09:20:15 AM
Nothing wrong with a short game that is all about great mechanics.  I played Mirror's Edge like a hundred times since it came out and that was around four hours long.  Or it might be like God Hand and be longer than you'd expect.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: OptimoPeach on September 01, 2010, 09:30:28 AM
That demo was a blast!  Easily the most fun a third person shooter has been in I don't even know how long.
Pretty much. I've been half-jokingly saying it looked better than Gears ever since I saw that footage from E3 but I'm kinda serious now. Third person shooters generally suck dick but I'll probably make an exception in this case and pick this one up when it drops
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on September 01, 2010, 12:26:35 PM
The demo alone is better than both Gears games. The whole stop-and-pop trend this gen is incredibly dull. Run up to the wall, press up against it, aim, shoot. Repeat for 8 hours. zzzzzzzzzzzzzz
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Stoney Mason on September 01, 2010, 04:11:07 PM
http://www.giantbomb.com/ten-minutes-of-vanquish/17-3158/
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: fistfulofmetal on September 01, 2010, 04:28:23 PM
played the demo a little bit. didn't like it.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 01, 2010, 04:30:10 PM
The demo alone is better than both Gears games. The whole stop-and-pop trend this gen is incredibly dull. Run up to the wall, press up against it, aim, shoot. Repeat for 8 hours. zzzzzzzzzzzzzz

Vanquish doesnt have co-op... sorry, Gears poops on it

Enjoy being a friendless loser
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on September 01, 2010, 05:08:37 PM
I played through the first Gears 6 times in co-op, Gears 2 twice. ???
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 01, 2010, 05:11:47 PM
And you can't in Vanquish. Second rung gaming :fbm
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 01, 2010, 05:15:33 PM
BTW. What was the results between PS3 and 360? I dont see any mentions on here... which I attribute to you guys hiding the truth
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on September 01, 2010, 05:21:08 PM
:bow Single player games, always the best.

Besides fighting games. And RTS.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on September 01, 2010, 05:48:54 PM
BTW. What was the results between PS3 and 360? I dont see any mentions on here... which I attribute to you guys hiding the truth

People are saying difference is negligible.  Apparently PG did both versions this time instead of tossing the PS3 version to Sega.

Well, supposedly it was a PS3 to 360 transition.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on September 01, 2010, 05:49:58 PM
Played it today. The game isn't as bad as I thought. It's actually worse.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Hitler Stole My Potato on September 01, 2010, 05:51:45 PM
BTW. What was the results between PS3 and 360? I dont see any mentions on here... which I attribute to you guys hiding the truth

I can't tell any difference.  Looks the same to me.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on September 01, 2010, 05:53:08 PM
The demo alone is better than both Gears games. The whole stop-and-pop trend this gen is incredibly dull. Run up to the wall, press up against it, aim, shoot. Repeat for 8 hours. zzzzzzzzzzzzzz

This.

Uncharted 2 and Vanquish "get" it. Maybe even Mass Effect.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 01, 2010, 05:55:18 PM
Played it today. The game isn't as bad as I thought. It's actually worse.

It's no Bayo... I'm really not feeling it. I'll try again later.

Is there anything I should know? How does the scoring work? Should I be zipping and zooming around? Why does my suit overheat after a few seconds? Where is my health?
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on September 01, 2010, 06:08:31 PM
Played it today. The game isn't as bad as I thought. It's actually worse.

It's no Bayo... I'm really not feeling it. I'll try again later.

Is there anything I should know? How does the scoring work? Should I be zipping and zooming around? Why does my suit overheat after a few seconds? Where is my health?

Don't worry about scoring yet.  And yes, almost always be moving.

The energy gauge is basically everything.  Boosting, slowing down time, your health, and melee all use it.  Well, I say health but it's really the safety mode that turns on when you're about to die.  You have to learn how much damage you take by feel. 

Melee uses up the entire energy bar.  If you boost and use melee, you have a brief moment in mid-air where you can aim and go into slow-mo.  If you melee normally, it just empties it.  Melee shouldn't be used if the bar is full or if you're engaging a group of enemies.  From what I can tell, even a sliver of health will let you do the same melee attack as full. 

Slowing down time is handled by aiming whenever you do a high speed action.  Boosting, dodging, vaulting over cover, and things like that will trigger slow-mo if you hold down the aim button.  Also, don't just sit around in slow mo firing at an enemy.  You can hit dodge while aiming, it will take you out of slow mo for a moment, and helps you manage your boost and avoiding attacks that may reach you in time.

Other things worth noting:
-you switch weapons instantly.  You don't even need to stop holding down the right trigger; just press another direction on the d-pad to instantly fire the next weapon.
-pressing the boost button behind cover makes your character smoke and toss the cigarette.  The cigarette draws enemy attention away from you letting you boost behind and flank them.
-teammates also draw enemy fire and you can heal them if they are hurt.

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on September 01, 2010, 06:20:41 PM
The scoring system is very simple, but it gets the job done. Kill lots of guys, and string them together. At the end of the game you get a time completion bonus (I beat it in 8 minutes and got +1000 points, not sure if you get more for being faster) and points deducted for dying (-1000 for every death I think). I don't think the other stats affect your score (cover used, friendlies healed, etc), but I haven't really checked.

Linkzg covered just about everything else. It's a fast paced game.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 01, 2010, 06:34:49 PM
Why would the game punish me for wanting to be fast? I see all these vids showing him zipping around and then they punish you for doing it.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Brehvolution on September 01, 2010, 08:49:26 PM
I'm bad at these games.

I lost my twitch. :fbm

Back to Madden

 /old man
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on September 02, 2010, 06:20:09 AM
30 fps,sub-hd  :yuck :yuck
 :yuck
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on September 02, 2010, 09:36:52 AM
I thought it was incredibly awesome, can't wait for it come out now.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on September 02, 2010, 09:43:56 AM
I thought it was incredibly awesome, can't wait for it come out now.
Me too,but i wish it was 60 fps :(...Bayonetta was 720p 60 fps

30fps,sub hd  :yuck :yuck
 :yuck

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on September 02, 2010, 10:25:00 AM
You can shoot the missiles the boss sends at you by using bullet time omg
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on September 02, 2010, 10:53:27 AM
A sub-hd 30fps shooter in my console?

You can shoot the missiles the boss sends at you by using bullet time omg

apparently you can shoot your own grenades in midair to have them pop earlier.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on September 02, 2010, 10:55:10 AM

apparently you can shoot your own grenades in midair to have them pop earlier.

NO WAY
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: maxy on September 02, 2010, 11:06:00 AM
30 fps,sub-hd  :yuck :yuck
 :yuck

Don't be that guy.

Is the game fun? If yes, then be happy you're getting a game at all.
Yes it is.Graphics are something that i care about first hour...but i still can be  >:( because their previous game was 720p 60 fps,resolution doesn't bother me much but fps...uhhhh  h...60 fps devs are in large deficit anyway :(

After first hour there are two solutions...for me of course

A.Game is fun=continue playing
B.Game is not fun=stop playing
 

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on September 02, 2010, 11:07:07 AM
GWAPHICSSSSSSSSSSSSSS
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on September 02, 2010, 11:40:42 AM
I think it looks awesome, my eyes must be broken or something.  ::)
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on September 02, 2010, 12:14:12 PM
Even if you ignore the fact that Bayonetta was an action game and Vanquish is a shooter, it's still a pretty bad comparison.  I don't even notice people on gaf complaining much about it.

The only interesting thing is that the resolution of Vanquish is the same as MGS4 and Yakuza 3 (1024x768).  Something about Japanese games and 4:3 resolutions.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on September 02, 2010, 12:40:32 PM
Vanquish is 1024x720.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on September 02, 2010, 12:44:31 PM
oh god resolution talk

time to bail the fuck out of this thread
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 02, 2010, 12:50:29 PM
Game wouldnt work at 60 frames. It is fine how it is. Should have just made Bayonetta II: Scissor Sisters.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on September 02, 2010, 12:52:29 PM
oh god resolution talk

time to bail the fuck out of this thread
Stop panicking, sister.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on September 02, 2010, 12:56:14 PM
Vanquish is 1024x720.

My mistake.  I was going to say that Japanese people are stuck in the past of 4:3, but that was destroyed.  I guess there isn't anything about the resolution or tech to discuss.  We'll have to stick to talking about how awesome the game is  :yuck

Game wouldnt work at 60 frames. It is fine how it is. Should have just made Bayonetta II: Scissor Sisters.

Forget that.  Kamiya should be working on Vanquish 2.  Following Mikami in the past let to RE2 and I believe it can happen again.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on September 02, 2010, 01:01:51 PM
Talking about the game, I like how there is co-op all ready and set in the game yet there isn't.

I mean, your team members might as well be actual players you can play with instead of just reviving them for more ammo.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: cool breeze on September 02, 2010, 01:06:56 PM
your teammates have as much use as a discarded cigarette in this game.  Unless co-op was something like in Jet Force Gemini where one player was the star and the friend plays support, don't know how it would work out.  And two dudes in suits would be bbc dp on the entire enemy force.

Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on September 02, 2010, 01:20:07 PM
You could play as the old guy. No speedy suit, just huge weapons as his main trait.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on September 02, 2010, 01:25:23 PM
Not every game needs co-op.

Deal with it.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on September 02, 2010, 01:26:13 PM
:derp

Derpuh derpuh frameratelolzsubhdderpuh
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on September 02, 2010, 01:27:25 PM
Not every game needs co-op.

Deal with it.
I will tell that to Mikami after he read NPD day.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 02, 2010, 01:27:32 PM
Would have bought it immediately w/ co-op. Will just rent and toss aside after a couple days.

Reach w/ 4p coop :bow

Gears 3 w/ 4p coop :bow
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on September 02, 2010, 03:10:50 PM
Not every game needs co-op.

Deal with it.

Nailed it. Will be replaying Vanquish more times than I can count while I shelf Reach and Gears 3 after one playthrough.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: MCD on September 02, 2010, 03:33:42 PM
So ronery. :fbm
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Third on September 02, 2010, 03:41:43 PM
Why would this game need co-op? Bayonetta was great without co-op.
And seeing how skill based this is, what if one or two party members flat out suck and you have to take care of their asses all of the time.
Co-op would be just frustrating for this game.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 02, 2010, 03:58:35 PM
Not every game needs co-op.

Deal with it.

Nailed it. Will be replaying Vanquish more times than I can count while I shelf Reach and Gears 3 after one playthrough.

That's because Jap archaic design requires you play it five fucking times just to get the hardest difficulty
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: chronovore on September 03, 2010, 07:50:49 AM
30 fps,sub-hd  :yuck :yuck
 :yuck

Don't be that guy.

Is the game fun? If yes, then be happy you're getting a game at all.

:bow slime :bow2

Graphics bitches remind me of old usenet discussions where nerds would discuss GIF vs JPG with absolutely no context, claiming one was better than the other. Jesus, so much ignorance, you couldn't cut through it with a chainsaw.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Bebpo on September 03, 2010, 10:54:33 AM
this game has no coop?

fuck it's gonna bomb ;_;


Reading the gaf thread & here, there seems to be two groups of reactions to this demo:
group 1: omg, best TPS ever.  Japan should take over the TPS genre.
group 2: meh, it's no Gears/Bayonetta.  Japanese devs shouldn't be doing FPS/TPS.


I still haven't had time to try it :X
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Himu on September 03, 2010, 10:59:00 AM

group 2: meh, it's no Gears/Bayonetta.  Japanese devs shouldn't be doing FPS/TPS.


aka

why do i keep dying

why isn't this game holding my hand
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on September 03, 2010, 11:40:36 AM
Demo was challenging, but I didn't die. I don't see how you could. I thought it had a nice balance of difficulty and AWESOME.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 03, 2010, 11:46:13 AM
I kept dying and I really don't know why. I thought you are supposed to zip around?

I asked above what I was supposed to be doing. If it's a scoring game I shouldn't be hiding behind barriers, I should be attacking nonstop, but by doing that I was being punished. So next time I'll just treat it like Gears and take my time.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Mr. Gundam on September 03, 2010, 11:48:32 AM
I kept dying and I really don't know why. I thought you are supposed to zip around?

I asked above what I was supposed to be doing. If it's a scoring game I shouldn't be hiding behind barriers, I should be attacking nonstop, but by doing that I was being punished. So next time I'll just treat it like Gears and take my time.

I found it to be a combination of Gears cover combat and zipping around. With the robot boss I used the cover until there was none left and then zipped around and took advantage of the slow motion.

Using the sniper rifle to pick off the enemies controlling the big walkers, and then taking over the walkers also really helped.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on September 04, 2010, 12:31:40 AM
Using the sniper rifle to pick off the enemies controlling the big walkers, and then taking over the walkers also really helped.
???

There's no sniper rifle in the demo.

Yeah, not really digging the demo that much. I mean it's a great combination of Gears and Bayo action but I feel those games handle their respective gameplay styles better.

Will rent for sure,. The full game seems like it can be a ton of fun.
??? ??? ???

Nothing about it is like Bayonetta.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: iconoclast on September 04, 2010, 12:50:31 AM
There is a sniper; after you kill the first two or three guys and head into the next area, take a right up the stairs and the sniper is in the weapon container thing.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Beezy on September 04, 2010, 12:55:32 AM
 :o
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: Rman on September 04, 2010, 10:38:30 PM
Am I playing the game wrong?  Everyone is saying not to play it like a GOW game, but those are tools and mechanics the game provides.  I did do the tutorial and figured out boosting and the manual bullet time mode, but this still feels like another stop and pop 3rd person shooter.  I don't get the high praise.
Title: Re: Shinji Mikami's Crysis (a.k.a. Vanquish)
Post by: demi on September 04, 2010, 10:43:46 PM
^ That's what I've been saying.... but apparently we are "playing it wrong"

The problem is after going off the much superior Bayo, this game isn't designed that way so we get our buttholes flex. Play it like Gears with silly slo-mo and boosting and sure it's "ok"
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on September 04, 2010, 11:15:16 PM
Huh? It plays like other third person shooters with cover.

It's just that unlock like those games, it's not slow as fuck. It's intense.

It's not get into cover.

Guy gets into cover.

Shoot.

Miss? Guy goes into cover.

Wait.

Wait.

Wait for ittttttttttttt

blam.

Which is more boring than an Ayn Rand book.

Vanquish, however, does the same formula but switches it up. You're in cover, but enemies and bosses routinely seek you out and rarely use cover. In fact, they BLOW YOUR COVER UP. So instead, you have to use the entire environment rather than using a bland ass cover -> wait -> wait -> wait -> wait -> wait -> shoot mundane formula. Whoever says it doesn't play like Gears is derp derp. It plays like Gears, except it plays in a way that it doesn't put the player to fucking asleep.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 04, 2010, 11:49:10 PM
Aim to clear the demo in 7 minutes or less. It doesn't play like a typical TPS at all.

You can play it like Gears, but you're really not meant to.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on September 04, 2010, 11:50:19 PM
Push the aim and camera speed to max.

Bliss.

Japanese gaming :bow2

Fast, surreal, cool gaming :bow2

:piss realistic gaming :piss2
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 05, 2010, 12:42:48 AM
The replayability of this game is ridiculous. Once you know where all of the enemies are in an act, you can plan out your path and just blow through everything so quickly. The scoring system really rewards speed more than anything.

My best time right now is 6:35 with a 19400 score, but I fucked up at the end since it took me two knockdowns to kill the boss. Oh well, will try to improve next time. :spin
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on September 08, 2010, 01:19:49 AM
Holy shit, I just finished the tutorial and this game is SICK

The graphics are fucking amazing.  AWESOME models, awesome motion blur, real-time weapon changing, OMG THE CONTROLS ARE SO GOOD.  This is way better than Bayonetta.  :bow Mikami :bow2


Time to try the actual demo now :O
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on September 08, 2010, 01:22:43 AM
smh bebpo
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on September 08, 2010, 01:23:10 AM
...
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on September 08, 2010, 01:24:06 AM
:rofl
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 08, 2010, 01:24:13 AM
:bow Real-time weapon changing and giant enemy robuts
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: MCD on September 08, 2010, 01:25:02 AM
It's not hard to top Bayonetta, let's be real now.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on September 08, 2010, 01:48:42 AM
This game was amazing.

The demo area was better than any action game since DMC3.  SO INTENSE.  Holy shit MIKAMIIIIII
I could replay this demo over and over for weeks.  Full game is now most anticipated game of the year.


Boosting around at 100mphs blowing shit up in slow motion, flipping between weapons, UPGRADING THEM ON THE FLY, changing weapons left and right, sniping fools, grenading dudes, jump kickin mother fuckers

omg, this is the game of dreams.


:bow Mikami :bow2
:bow Vanquish: The Game of Dreams :bow2

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on September 08, 2010, 01:50:55 AM
:bow JAPANESE GAMING :bow2
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on September 08, 2010, 01:51:07 AM
But can it fly you to the moon? So you can play among the stars? Didn't think so.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: naff on September 08, 2010, 05:31:39 AM
This game was amazing.

The demo area was better than any action game since DMC3.  SO INTENSE.  Holy shit MIKAMIIIIII
I could replay this demo over and over for weeks.  Full game is now most anticipated game of the year.

[....]

:bow Mikami :bow2
:bow Vanquish: The Game of Dreams :bow2



^

The demo is so sick. Definitely shouldn't be played like gears, I found everything about the game pretty intuitive initially, only thing that kinda bewilders me is a melee attack overheating your suit instantly. But yeah, I already like this game more than Bayo.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: naff on September 08, 2010, 05:40:59 AM
Time to try the actual demo now :O

:rofl :rofl

I missed that.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: maxy on September 08, 2010, 06:30:11 AM
It's not hard to top Bayonetta, let's be real now.
:maf
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: naff on September 08, 2010, 06:32:33 AM
Thought I'd check out some screens, theres some big differences :lol

Marketing bullshots @ 1280 x 720 with 8xAA, supersampling etc

spoiler (click to show/hide)
(http://1.bp.blogspot.com/_ZReVeyMqlsA/THlpDMcNHLI/AAAAAAAABGE/10qBj2F1C8s/s1600/image_vanquish-13399-1977_0002.jpg)
(http://3.bp.blogspot.com/_ZReVeyMqlsA/THlo51Lw8-I/AAAAAAAABF8/scq2_gkzKwY/s1600/20100519135421_vanquish_bull.jpg)
[close]

vs the real thing 1024x720 2xAA
spoiler (click to show/hide)
(http://i37.tinypic.com/20svw5k.png)
(http://i36.tinypic.com/svgq54.png)
(http://i34.tinypic.com/2wq5uno.png)
[close]

idc, game looked awesome imo, it's just funny how large the difference is between the bullshots and the real thing.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 08, 2010, 07:10:53 AM
The best thing about the bullshots is the high contrast. I hate washed out looks in games.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: naff on September 08, 2010, 08:29:15 AM
Of course if this were being released for PC those wouldn't be bullshots, and I don't think Mikami has written off a PC release ... There's still hope! :lol :pccry

edit: fixed  :(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on September 08, 2010, 08:58:01 AM
I don't think Mikami hasn't written off a PC release ... There's still hope!
???
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on September 08, 2010, 03:46:52 PM
I've been thinking about this and how everything is perfect and there's just one thing that sticks out:  what is the design idea behind melee?

When you're up close and surrounded by a few guys, you have 2 acceptable options to avoid sustain damage:
1.  Dodge + L1 to go into slow mo and take them all out
2.  Dash out to somewhere safe

But both of those require boost.  Since melee will put you RIGHT IN THE FACE of the enemy and leave you with NO BOOST, despite it looking awesome to jump kick a dude in the face, it seems like a bad idea unless there is only ONE DUDE standing there.  Doesn't make much sense.  There has to be some upgrades or a way to make melee more practical.  You should be able to boost up to a guy, jump kick his face, then roll back and shotgun the other guys next to him.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on September 08, 2010, 03:56:08 PM
Use melee in combination with slow-mo to get the most of out of it.

The entire game is based around the energy bar.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on September 08, 2010, 04:17:20 PM
but I like boost dashing jump kicks to the face :(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on September 08, 2010, 04:39:52 PM
I'd certainly hope you can upgrade your suit in the full game. Would make it a whole lot more tolerable.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on September 08, 2010, 05:05:34 PM
You can upgrade your weapons, so I wouldn't be surprised if you could upgrade your suit as well.

Seems unlikely that at the end of the game, 1 punch = your entire bar drained.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on September 08, 2010, 06:21:34 PM
There better be suit upgrades. Melee draining your bar is the only problem I have with the game right now.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on September 09, 2010, 08:16:44 PM
this guy does the demo in under 5 minutes

[youtube=560,345]kpYWRIFmRcU[/youtube]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on September 09, 2010, 08:23:01 PM
See that's my problem. I was playing it like Bayo. You have to pop and stop and stay far. The boosting is just to reach enemies in rapid succession. I will try the demo again knowing this.

Bayo definitely poos on this.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on September 09, 2010, 08:34:47 PM
I didn't know you could ride the robots :O
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on September 09, 2010, 11:32:54 PM
I didn't know you could ride the robots :O
smh
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on September 09, 2010, 11:37:36 PM
this guy does the demo in under 5 minutes

[youtube=560,345]kpYWRIFmRcU[/youtube]


JAPANESE GAMING

:bow :bow :bow
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on September 10, 2010, 12:01:33 AM
I didn't know you could ride the robots :O
smh

Was too busy killing all the dudes!  Took them out in a few mins, then went up the ramp that opens and grabbed the turret guns and cleared the rest out until the boss came.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 10, 2010, 12:42:50 AM
Nice. Never thought about fighting the robut on the bottom floor. I always used the first turret to kill the transport and then saved the second turret for the boss fighter so I can kill him in one knockdown. That should save a good chunk of time and even earn more points.

:bow expertly designed japa games
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on September 15, 2010, 12:15:01 AM
http://www.1up.com/do/feature?cId=3181373

apparently this game was even faster but it was toned down because people couldn't handle the speed  :maf

and random westerners were the reason the robot dog portable cover wasn't in  :maf :maf :maf
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on September 16, 2010, 07:26:00 AM
[youtube=560,345]PDDmMGvVUvs[/youtube]

holy shit
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Brehvolution on September 16, 2010, 09:13:09 AM
Looks so sick.  :o
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 16, 2010, 11:20:56 AM
Looks amazing. GOTY material fo sho.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 22, 2010, 07:08:51 AM
The new Vanquish demo is up on the Japanese PSN, I don't see it on the US PSN or XBL yet.

It's basically just a challenge mode that ends after 5 waves of enemies. It does have new weapons to try out and new enemies to kill though. And for some reason the scoring window is turned off, but it does give you your completion time once you finish (I got 10:25 for my first attempt).

Game's still amazing. GotY status reconfirmed.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on September 22, 2010, 10:54:07 PM
second demo is amazing.  Much harder than the first one.  I haven't finished it yet but I was on the last wave, last enemy, and the guy trapped me in a corner when I was grabbing grenades.  I ran out of ammo and did a melee hoping it would take him out.  It just left him with the smallest bit of health and me sad.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on September 23, 2010, 12:01:02 AM
I saved the two AT-ST walker mechs for the final wave, so when all of those guys came they were quickly obliterated. 8)

I bet the rocket launcher works pretty well on them, I still haven't used that. I like to do the sliding dropkick to the big guys since it does a ton of damage and you can go into bullet time in mid air. Pretty easy way to kill a single one quickly.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Third on October 16, 2010, 07:26:16 AM
The game is out. Anyone copped it?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: maxy on October 16, 2010, 07:34:48 AM
Nope.Fallout is next.
I hear it's pretty short.

But where is Two Worlds 2,even pirates are avoiding it :(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 16, 2010, 12:21:01 PM
The game is out. Anyone copped it?
Doesn't it come out on Tuesday? ???

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 16, 2010, 12:31:45 PM
I see. Shouldn't we have reviews for it from the main sites by now?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 16, 2010, 01:52:10 PM
Nope.Fallout is next.
I hear it's pretty short.

But where is Two Worlds 2,even pirates are avoiding it :(

Because you sHOULDNT PIRATE it maxy.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 16, 2010, 02:31:59 PM
The only time thrown around is four hours or so.  I think it is pure action and none of that cinematic wank.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 16, 2010, 03:12:52 PM
The only time thrown around is four hours or so.  I think it is pure action and none of that cinematic wank.

As long as it has replay value I'm fine with this. Four hours is painfully short though. I was hoping at least 6-8.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 16, 2010, 03:16:57 PM
GameInformer (in their review): "Don't be surprised if you finish your first playthrough in four hours."

Platinum Games (via Twitter): "Really? Because it would surprise the hell out of us."
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 16, 2010, 03:19:37 PM
:lol link?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 16, 2010, 03:43:17 PM
:lol link?
http://twitter.com/PG_jp/status/27402569038
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 16, 2010, 03:51:56 PM
Man, I hope Platinum knows what they're talking about. In most games, devs set completion times higher than what is actually true all the damn time. I'm really stoked for this game but four hours for $60? :-\
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Brehvolution on October 16, 2010, 05:46:14 PM
To be fair, I finished FO3 way before I wanted to.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on October 16, 2010, 05:54:57 PM
Man, I hope Platinum knows what they're talking about. In most games, devs set completion times higher than what is actually true all the damn time. I'm really stoked for this game but four hours for $60? :-\
Quote
As long as it has replay value I'm fine with this.

....A+ flipflop. 5 posts apart. Keep it up and you'll beat Himuro's record
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on October 16, 2010, 05:59:35 PM
???

:lol your reading comprehension is hilarious, sceneman
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 16, 2010, 06:03:06 PM
I dunno it does sound awfully like you Himuro
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on October 16, 2010, 06:05:23 PM
i love you two :lol :heartbeat
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Eel O'Brian on October 16, 2010, 06:12:21 PM
the piecemeal way i play games, i can usually take the estimated length from reviews and x 1.5 or 2 to get how long it'll take me to finish
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 16, 2010, 09:56:42 PM
the piecemeal way i play games, i can usually take the estimated length from reviews and x 1.5 or 2 to get how long it'll take me to finish

Same here. I don't fly through games like most people since I don't have tons of free time.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 16, 2010, 11:05:25 PM
I still play games quickly because it is natural, I just have less time to play in general..  I have no clue how long Enslaved actually took but it took about a week for me; people said it was 6 hours, which is crazy considering I used to knock those games out in a single lazy day.

Actually, just yesterday I was looking at old PS1/PS2 saves and was amazed to see that it took 10+ hours for me to beat ZoE2 the first time.  When I replayed it last summer it was around half of that.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Sho Nuff on October 17, 2010, 12:15:39 PM
I'm an old man with a busy schedule and not a lot of time to play games. When people say something's 4-5 hours long, I'm like "ohhh yeahhhh" and slam that bitch into my Gamefly account for great justice
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on October 17, 2010, 12:20:08 PM
Word. I don't know how long Dead Rising 2 was but it took me two weeks to beat it. 5-7 hours is perfection.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 17, 2010, 12:31:12 PM
Man, I hope Platinum knows what they're talking about. In most games, devs set completion times higher than what is actually true all the damn time. I'm really stoked for this game but four hours for $60? :-\
Quote
As long as it has replay value I'm fine with this.

....A+ flipflop. 5 posts apart. Keep it up and you'll beat Himuro's record


::) where's the rest of my post in those quotes? My opinion was unchanged between those two posts. First I was skeptical about the length. In the next post I'm still skeptical about the length. Maybe I've missed something?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 17, 2010, 12:41:17 PM
Word. I don't know how long Dead Rising 2 was but it took me two weeks to beat it. 5-7 hours is perfection.
Perfect for a rental, but not if you were planning on buying the game at full price and it has little replay value.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 17, 2010, 12:41:46 PM
I don't think it counts cutscenes and reloads as part of the game time. IIRC Bayonetta did things the same way, seeing as my completion time for all chapters on Infinite Climax is around four and a half hours.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on October 17, 2010, 12:43:10 PM
Word. I don't know how long Dead Rising 2 was but it took me two weeks to beat it. 5-7 hours is perfection.
Perfect for a rental, but not if you were planning on buying the game at full price and it has little replay value.

"replay value" is subjective. If it's an amazing game you want to replay, 6 hours means nothing, because that 6 hours will turn into 12 hours and then 24 hours and eventually 48 hours. Trust your gut, not hype.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 17, 2010, 12:49:11 PM
Word. I don't know how long Dead Rising 2 was but it took me two weeks to beat it. 5-7 hours is perfection.
Perfect for a rental, but not if you were planning on buying the game at full price and it has little replay value.

"replay value" is subjective. If it's an amazing game you want to replay, 6 hours means nothing, because that 6 hours will turn into 12 hours and then 24 hours and eventually 48 hours. Trust your gut, not hype.
It has nothing to do with hype. Mirror's Edge was short, but I still bought it day one because I loved the demo and how it looked. Luckily it also had speedruns and time trials outside of the campaign, so it was actually much longer than it seemed.

With an action game like Vanquish, I'll most likely be done with it for good after beating it on every difficulty if there's nothing else to do in the game. If I had to pay $60 instead of $35 thanks to Kmart, I probably wouldn't bother getting it until the price dropped.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 17, 2010, 01:16:37 PM
Game is a rental. Theres nothing even visually interesting about the game. Bayo had very nice scenarios and levels. Vanquish is future pew pew.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Third on October 17, 2010, 01:27:34 PM
New IP, only 4 hours long, ugly, and full-priced? The perfect ingredients for a bomba.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 17, 2010, 01:44:55 PM
Yeah as much as I want to support Platinum, there's no way I'm paying $60 for a game this short. I loved the demo, but eh.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 17, 2010, 03:03:27 PM
thing to do with hype. Mirror's Edge was short, but I still bought it day one because I loved the demo and how it looked. Luckily it also had speedruns and time trials outside of the campaign, so it was actually much longer than it seemed.

With an action game like Vanquish, I'll most likely be done with it for good after beating it on every difficulty if there's nothing else to do in the game. If I had to pay $60 instead of $35 thanks to Kmart, I probably wouldn't bother getting it until the price dropped.

The second Vanquish demo is from the challenge mode (don't know if they released that one on the 360).  It's more or less like horde mode where you have waves of enemies you have to fight.
 
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: chronovore on October 18, 2010, 09:21:18 AM
I like the idea of a short game. 4 hours for most gamers means 12 or so for me.  :-\
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 18, 2010, 10:49:58 AM
fuuuu they sent me Vanquish instead of Vegas  :'(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: maxy on October 18, 2010, 11:08:52 AM
Nice.Give some impressions.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 18, 2010, 11:24:32 AM
Oh crap, this is out tomorrow. For some reason I thought it was coming out on Wednesday. I was hoping to marathon Darksiders and get it done by the time Vanquish was out :(

Oh well, gettin hype anyway
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 18, 2010, 11:26:24 AM
here's some impressions:

http://www.gamefaqs.com/boards/987823-vanquish/56787181

- No Upgrades
- Challenges are just the silly horde mode
- Still same crappy overheating suit
- "Can not beat bosses unless you have the right gun" (quotes cause i dont know context)
- Have to finish to unlock hardest
- Collectables to find that do nothing but achievement
- "Levels not as unique as Bayonetta"
- "Lots of enemies have 1 hit kills"
- "Music not very good"

Sounds like a huge turd. Mikami killing another dev... what was the last one. Clover?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: maxy on October 18, 2010, 11:54:18 AM
"Lots of enemies have 1 hit kills"
:maf
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 18, 2010, 12:38:34 PM
The Vanquish PS3 demo wasn't horde mode at all, if that's the same type of challenges the full game will have. It's just survival against several waves of enemies on an enclosed map.

- "Can not beat bosses unless you have the right gun"
- "Lots of enemies have 1 hit kills"

Sounds like he just sucks.

I'm not trying to white knight the game or anything, the lack of additional content does seem pretty disappointing, but I guess I'll see for myself. Don't care about suit upgrades or whatever. It's better than having to grind halos/souls/essence/etc and buy a bunch of stuff like in other action games.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 18, 2010, 04:32:54 PM
The Vanquish PS3 demo wasn't horde mode at all, if that's the same type of challenges the full game will have. It's just survival against several waves of enemies on an enclosed map.

So it's like horde mode.  :teehee

I'm getting the game for $40 from Amazon, so if it's really that short and lacking in replay value (the latter I doubt), oh well.  I'm sure I'll be able to sell it off for close to what I paid for it if it really does turn out to be that bad.  But I doubt it.  Both demos were a lot of fun.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Sho Nuff on October 18, 2010, 04:34:24 PM
"Lots of enemies have 1 hit kills"
:maf

Have fun with that
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 18, 2010, 04:35:32 PM
The guy talking about in on GameFAQs says it took him eight hours to finish the game on normal.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 18, 2010, 04:36:21 PM
Saying enemies have one hit attacks, do they mean the ones that fire off huge missiles that can either be dodged easily or shot down? that is the only thing in challenge mode that seemed like a one hit kill, and I don't think they even killed you, just took you down to critical health.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 18, 2010, 04:36:55 PM
Saying enemies have one hit attacks, do they mean the ones that fire off huge missiles that can either be dodged easily or shot down? that is the only thing in challenge mode that seemed like a one hit kill, and I don't think they even killed you, just took you down to critical health.

It sounds like the "one hit kill" thing can happen when your suit is overheated, not normally.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 18, 2010, 04:38:16 PM
well, yeah.  if your suit is overheating and you're not prepared, it's your problem.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 18, 2010, 04:53:32 PM
[youtube=560,345]http://www.youtube.com/watch?v=nnnBxORsCFo[/youtube]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 18, 2010, 04:54:27 PM
OH THAT JAPANESE WACKY HUMOR!!!!!!!!!!!!! GOTY!!!!!!!!!!!!!!!! MY GOD IM CUMMING!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 18, 2010, 04:56:23 PM
Well horde is just fighting the same waves of enemies over and over as they get stronger, kinda like tower defense. If the challenge mode is like the PS3 demo, I figure mission mode in Ninja Gaiden would be a better comparison.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Howard Alan Treesong on October 18, 2010, 04:58:48 PM
OH THAT JAPANESE WACKY HUMOR!!!!!!!!!!!!! GOTY!!!!!!!!!!!!!!!! MY GOD IM CUMMING!!!!!!!!!!!!!!!!!!!!!!

this is why you have to keep your animators on a short leash. animators wanted to put stupid dances in Warhammer 40k, too, and bitched when they weren't allowed. basically, animators see your game's budget as an excuse to copy dances off YouTube.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Himu on October 18, 2010, 05:09:14 PM
[youtube=560,345]http://www.youtube.com/watch?v=nnnBxORsCFo[/youtube]

[youtube=560,345]ZwzoedQ_ZQ8[/youtube]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 18, 2010, 05:14:41 PM
Himu owning fools
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 18, 2010, 05:21:14 PM
:bow Hilarious American Humor
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 18, 2010, 05:21:26 PM
Oh shit, that

spoiler (click to show/hide)
boombox on the left turns into a robot and attacks you!
[close]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 18, 2010, 05:21:59 PM
O sshit

spoiler (click to show/hide)
Vanquish sucks
[close]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: WrikaWrek on October 18, 2010, 05:31:28 PM
Game is super hot shit.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on October 18, 2010, 05:56:00 PM
I am filthy poor status so I need roommate quietID to purchase Vanquish ASAP
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 18, 2010, 06:07:52 PM
This is out on Wednesday, right?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 18, 2010, 06:09:10 PM
tomorrow
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 18, 2010, 06:17:18 PM
Yeah, but isn't tomorrow just the ship date? It won't actually be in stores until Wednesday...
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 18, 2010, 06:22:59 PM
No, tomorrow is the release date.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 18, 2010, 06:24:14 PM
Yup; Amazon has my copy listed as getting ready for delivery tomorrow.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 18, 2010, 06:26:09 PM
Awesome, I'll pick it up after work tomorrow then. Just wait a need, another game to pile on top of all the other games I haven't finished. :rock
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 18, 2010, 09:30:16 PM
Game is super hot shit.

so, that's positive, right?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Sho Nuff on October 18, 2010, 09:32:24 PM
Destructoid gave it 5/10 but they took the review down
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 19, 2010, 12:55:43 AM
Destructoid gave it 5/10 but they took the review down

The reviewer also pretty much admitted that he didn't know how to play the game and then whined about it.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Stoney Mason on October 19, 2010, 12:58:13 AM
Destructoid is pretty garbage as a review site anyway imo.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 19, 2010, 03:35:37 AM
Destructoid gave it 5/10 but they took the review down

The reviewer also pretty much admitted that he didn't know how to play the game and then whined about it.

 :lol  Where did this come up?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: naff on October 19, 2010, 04:07:34 AM
Destructoid gave it 5/10 but they took the review down

The reviewer also pretty much admitted that he didn't know how to play the game and then whined about it.
??? Which reviewer did this? I Generally like DToid, but yeah, their reviews aren't that great and it's been getting worse for a while. Still they've got some cool guys there.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: naff on October 19, 2010, 06:23:22 AM
http://webcache.googleusercontent.com/search?sourceid=chrome&ie=UTF-8&q=cache:www.destructoid.com/review-vanquish (http://webcache.googleusercontent.com/search?sourceid=chrome&ie=UTF-8&q=cache:www.destructoid.com/review-vanquish)

This is googles cached copy of the review. Does kinda sound like Jim simply didn't know how to play it, then again. His opinion is his to have. interesting nonetheless.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on October 19, 2010, 06:50:21 AM
It also sounds like Jim is a fat noob
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: WrikaWrek on October 19, 2010, 07:08:12 AM
Game is super hot shit.

so, that's positive, right?

YES
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: OptimoPeach on October 19, 2010, 09:21:35 AM
It also sounds like Jim is a fat noob

Quote
Several times, I punched an enemy, failed to kill it thanks to Sam's lack inability aim his punches properly, and was killed because I could neither defend myself or swiftly escape.
Confirmed

edit: Haha like every other paragraph is this guy just complaining about being terrible

Quote
The endless assault of missiles and ambush attacks can be negated by a bullet time effect that kicks in when Sam glides and shoots simultaneously. This would be useful were it not for the fact that Sam's energy levels deplete rapidly, and once they go down, you'll need to wait for them to recharge. Of course, if an enemy throws one of its death missiles at you while you're recharging, you're boned. Sam's dodge maneuver is pathetic and won't get him clear of the giant energy beams and explosions that endlessly come his way.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Stoney Mason on October 19, 2010, 10:58:46 AM
The game may or may not be good but you can wipe your ass with any Jim Sterling "review" or writing in general.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 19, 2010, 11:16:26 AM
PlatinumGames are god man. They haven't made a shitty videogame yet.

word
just don't mention Madworld
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 19, 2010, 11:36:01 AM
Madworld isn't bad and it has a neat soundtrack.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Third on October 19, 2010, 01:06:51 PM
MadWorld isn't bad, it's horrible. The only good Platinum game so far is Bayonetta. Vanqish seems to be another miss. Overrated developer for sure.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 19, 2010, 01:55:22 PM
MadWorld isn't bad, it's horrible. The only good Platinum game so far is Bayonetta. Vanqish seems to be another miss. Overrated developer for sure.

Vanqish might be a miss, but Vanquish is still looking good!
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 19, 2010, 01:56:37 PM
Vanquish is such a reality check. Let Kamiya do every game from them. Mikami should stick to slow horror. The EA game looks way more cooler than this.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 19, 2010, 02:01:00 PM
Mikami is better than Kamiya unless Kamiya is making a sequel to a Mikami game.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 19, 2010, 02:21:35 PM
IGN - 8.5
Gamespot - 9.0
Eurogamer - 9.0
1UP - B+
Joystiq - 4.5/5

And I'm pretty sure no moneyhats were involved. The haters can stfu now.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 19, 2010, 02:27:01 PM
Vanquish is plastered on tons of sites - even Destructoid. Of course they are gonna praise it. Gimme yummy ad money

People are only playing this game -because- of bayonetta. Once they see this they're gonna be like , what is this fucking shit. Fuck Platinum. I wont play anything from them.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 19, 2010, 02:51:00 PM
http://www.xbox360achievements.org/game/vanquish/achievements/

Surpising no achievement for God Hand mode. The secret achievement is confirmed to be for doing the challenge modes.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 19, 2010, 02:57:05 PM
Yeah, someone mentioned that in the GAF thread yesterday. So stupid.

:piss easy achievements :piss2
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Purple Filth on October 19, 2010, 07:18:18 PM
GameTrailers gave it a 9.0

http://www.gametrailers.com/video/review-vanquish/706374

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Oblivion on October 19, 2010, 07:21:13 PM
Mikami made Godhand, didn't he?

If so, he gets a free pass forever. :bow
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 19, 2010, 07:43:17 PM
Mikami makes all the awesome dreams you had where you wake up and need to change the sheets into video games...except the one where you and Sonic danced in the moonlight, get it on every night, and everyone felt warm and bright.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 19, 2010, 09:29:25 PM
Just finished act 1 on this. Game's amazing. Super fast paced with zero down time (aside from Gears-style sections that hide loading, ie. Sam walks slowly for a while as he talks to the girl on his headset), just what I wanted.

Gotta stop playing and get back to Darksiders though. I want to have that finished by Thursday morning :'(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 20, 2010, 01:28:26 AM
I just finished Act 1 also. This game is fucking insane. :lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 21, 2010, 08:15:58 AM
The dancing robot part was very cute, very good music. Too bad I had to obliterate them with the Life Gun.

I really liked this game. Some of the later enemies/ mini bosses in the game are awesome like the Crystal Viper or the one made robot parts  but I'd say the final boss fight was my favorite. The music is good too but you can't hear it unless you turn down the sound effects, very much looking forward to the full OST.

spoiler (click to show/hide)
I love how fast your boost gets during the 2nd phase of the final fight, it's a shame you can't go through the entire game like that.
[close]

Hope it sells well.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 11:35:00 AM
I got up to Act 4 last night. The 2nd half of Act 3 was easily the craziest so far. I couldn't believe the amount of shit that was going on all at once.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 21, 2010, 12:41:32 PM
I just finished Act 1 also. This game is fucking insane. :lol

I finished Act 1 yesterday, loving this game so much. It's like a combination of Casshern, Gundam and God Hand.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 12:44:28 PM
You could say. Platinum Games will soon be... Vanquished...
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 21, 2010, 12:45:36 PM
YEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAHHHHHHHHHHHHHHH
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 12:55:11 PM
Fuck you guys. :lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 01:00:20 PM
I just finished Act 1 also. This game is fucking insane. :lol

I finished Act 1 yesterday, loving this game so much. It's like a combination of Casshern, Gundam and God Hand.

Makes sense; in an interview Mikami said that the game's visuals were originally inspired by Casshern.

I'm finally going to play more of this today now that I'm just about done with Darksiders. :hyper
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 21, 2010, 02:08:42 PM
only played up to the 6th part of act 1 and the game is awesome

I'm playing on hard and have died only because I've been going for some achievements on the way, otherwise it doesn't feel much different from the normal demos.

and dying takes away one level up a weapon upgrade, right? don't know if you had a limited number of cigarettes in the demo either.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 21, 2010, 02:28:49 PM
I'm pretty sure dying doesn't take away weapon upgrades, though it could be different on hard. There were times I would get an upgrade, die , do same exact thing and the upgrade didn't show up again. So I'm assuming it kept.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 02:35:37 PM
I'm playing on normal my first time through, going to try to get the achievement for beating it without dying. So far so good, but who knows what's ahead. God Hard should be fun once I work my way up.

(you can unlock God Hard ASAP if you rotate the right analog stick 20 times on the title screen, btw)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 02:42:20 PM
I'm playing on normal my first time through, going to try to get the achievement for beating it without dying.
Good luck with the unexpected one hit kills. I'll go for that achievement after I become a BAWSE by beating it on God Hard.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 21, 2010, 02:44:24 PM
I just finished Act 1 also. This game is fucking insane. :lol

I finished Act 1 yesterday, loving this game so much. It's like a combination of Casshern, Gundam and God Hand.

Makes sense; in an interview Mikami said that the game's visuals were originally inspired by Casshern.

Yep. He also said that they were influenced by Gundam's orbital colonies.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 21, 2010, 04:51:25 PM
how do you get that other robot to stand up in 2.3?

I'm pretty sure dying doesn't take away weapon upgrades, though it could be different on hard. There were times I would get an upgrade, die , do same exact thing and the upgrade didn't show up again. So I'm assuming it kept.

at least on hard it seems too.  from what I understand it works like this:

upgrading a weapon is either by collecting one of those green upgrade cubes
or there is another bar that fills up every time you collect a weapon you already have that has full ammo.  When that gets to three, the weapon upgrades once.

when you die, you drop down one level for a weapon upgrade.

I only have the assault rifle at max for now.

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 04:52:13 PM
When you turn off scoring the game gets much more enjoyable for a Gears of War clone.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 04:55:52 PM
Oh wait just got my first 1-hit kill. Of course you dont know it's a 1 hit kill until it happens.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 06:29:36 PM
How do you get more ammo? I've kicked open every crate but the bullet sponge boss ate all my bulets up and I can't find any more.

I blew up its two arms and some random ass QTE occured placing me back up on the upper level. WUT
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 06:59:45 PM
There's ammo everywhere (for the common guns anyway). Open crates, heal fallen team mates, in canisters around the map, picking up upgrades restores your ammo to max, etc. Haven't had a problem with that.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 21, 2010, 07:04:26 PM
I've run into a few areas where there is no extra ammo. All I had was the disc gun and I had to kill some big ass robot... ugh.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 07:12:16 PM
btw. You can get around not-dying by just going to the menu when you do. Same thing as Bayonetta.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 21, 2010, 07:19:38 PM
Huh?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 21, 2010, 07:21:04 PM
There's ammo everywhere (for the common guns anyway). Open crates, heal fallen team mates, in canisters around the map, picking up upgrades restores your ammo to max, etc. Haven't had a problem with that.

It didn't happen to me in the game, but on that first boss fight against the huge mech, I ran out of ammo in the demo version, and there was NOTHING left to reload with.  When I got to that point in the retail release it wasn't a problem though.  I used pretty much all the heavy machine gun ammo and some of the assault rifle ammo and took it down pretty easily.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 07:21:14 PM
The achievement for beating the game without dying. Just go to the Title Screen when you do die, and it doesnt count against you.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 07:33:47 PM
I just use the turret against that boss so I never had to worry about ammo.

I figured that going to the title screen would work once again. I just used it. 1-hit kill from outta nowhere :lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 07:39:41 PM
I love fighting those Romanov robots or whatever the fuck they're called and that other robot with the axe. The shotgun turns them into bitches.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 08:01:42 PM
The QTEs in this game are pretty awesome to be honest. Looks like the input stays consistent each time you do them too, so that's always appreciated if you must use QTEs.

Blow up giant boss, go behind cover, press LB. :pimp
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 08:05:25 PM
I am not feeling this game at all. There's so much, unnecessary things. I'm glad this game is short at least... easy to finish and move on to better things.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 08:52:29 PM
Oh awesome, an escort mission.

*throws in garbage*
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 21, 2010, 08:57:45 PM
Oh awesome, an escort mission.

*throws in garbage*

So glad I did not buy.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: pilonv1 on October 21, 2010, 09:30:56 PM
:lol escort mission? Nevermind
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 21, 2010, 09:32:00 PM
wait, junpei is right.  I checked the manual and weapons don't downgrade if you're playing below normal.

I hope weapons keep upgraded when I play it a second time or in the challenge mode.  Shotgun kicks so much ass once the fire rate is at max.

and so far the trophies/achievement seem easy.  Only thing that might be a pain is finding those little statues.


wait, escort mission? is that after Act 3?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 09:35:02 PM
Yeah, no idea what demi's talking about. I'm on 3-4 right now and haven't played any escort missions ???

I'm usually rolling with the heavy machine gun, assault rifle, and shotgun/rocket. LFE gun seems like it has its uses since it sends the big guys flying and knocks them over. Disc launcher seems kinda shitty, but it does kill the grunts in 1 headshot and that's all I really used it on. Laser rifle is worthless as far as I can tell.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 09:36:39 PM
The part with the Jellyfish enemies
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 21, 2010, 09:40:31 PM
I think the LFE is to give you space.  Like you said, it knocks enemies back and has a huge blast.  The melee attack also seems to send enemies away.

Disc launcher is a shitty gun, but the melee attack takes up ammo instead of making you overheat.  I'll probably use that for the 100 melee kill one.

Laser rifle...yeah, I don't know what the melee, but as a gun it sucks.  It is one of the only trophies I don't have yet (that aren't about beating the game).

The other trophy I have trouble with is where you have to knock off that one enemies arms and legs, then melee it.  It dies before I can even knock off the limbs.

The part with the Jellyfish enemies

wait, from that dark area early on?

You have like an hour to take them out before they get near the vehicle.  I played on hard and the only damage the vehicle took was from those little spider bots and it was like one or two percent each time.

I mean, you're literally in a tunnel and all the enemies come at you from one direction.  The tunnel is dark and the they glow bright blue to show they're coming from a mile away.  It didn't even get to the point where I had to use grenades or melee because they moved so slow.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 09:41:17 PM
Laser rifle is only useful outdoors to clear out grunts quickly.

The part with the Jellyfish enemies
...you call that an escort mission? Seriously? C'mon son
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 09:46:31 PM
You have to protect the car. It's an escort mission.

I know you guys want to rabidly TRY to defend it (since apparently escort is cool now), but no. It's an escort, and doesnt belong. The same applies to that dumbass child mission in Bayonetta.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 09:59:47 PM
I didn't even know that was an escort tbh. I just killed all of the enemies in front of me and kept going forward.

Now the child mission in Bayonetta is an escort, and that mission does suck. There's three bad levels in the game: space harrier, hang-on, and protecting cereza.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 10:02:41 PM
We've all played RE4 and know what an escort mission is. What you're talking about is not. You're not babysitting the tank.

I didn't even know that was an escort tbh. I just killed all of the enemies in front of me and kept going forward.
Because it's not. I honestly couldn't even guess what point in the game he was talking about before he mentioned the jellyfish.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 10:06:24 PM
Why can you only upgrade guns when ammo is full? This completely hinders my need to even use the other guns. I'm afraid to use them for fear of coming across another gun, only to find I can't upgrade because I fired 5 bullets.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 10:08:30 PM
There's a green upgrade item as well, it refills your ammo when you pick it up and gives you the next rank. My assault rifle is maxed out now and basically never runs out of ammo. :bow
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 21, 2010, 10:09:58 PM
there are upgrade cubes that take your gun up a level

also, if there is different type of gun around, you can make it work.  Say you have AR, HMG, Shotgun and there is a disk launcher on the ground.  If you want to upgrade the AR, swap it for the disk launcher, swap the disk launcher for the new AR, then pick up the AR you just dropped.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 10:11:22 PM
My AR and Shotgun are maxed. Heavy machinegun is one rank away from max because it's the only one I throw away when I find a special weapon.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 21, 2010, 10:12:14 PM
Yeah, I clearly know about the cubes and swapping guns. The rate of the cubes is sparingly, however. I can't rely on cubes dropping. So I'm forced to rely on just one gun and hope I come across others on my equipment (in this case, Rocket + HMG)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 21, 2010, 10:16:19 PM
My AR and Shotgun are maxed. Heavy machinegun is one rank away from max because it's the only one I throw away when I find a special weapon.

Does heavy machinegun get much better as you upgrade?

I mean, AR at max is as powerful as the MG, but it has a much faster firing rate and is super accurate.  I have AR and Shotgun maxed too and now I'm going for the rocket launcher.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 10:24:41 PM
The HMG gets much stronger but its aim still sucks from far. AR is too weak for the bigger enemies imo. I rather risk getting close with the shotgun or HMG than spend twice as much time trying to kill them with the AR.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 10:27:36 PM
The assault rifle is the only weapon I've been focusing on upgrading since it's suitable for every situation basically. I haven't worried about upgrading my other weapons much at all; my MG is like level 6, my rockets are 3, and my shotgun is 2. Everything else is still level 1.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 21, 2010, 10:30:43 PM
and my shotgun is 2.
MADNESS
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 21, 2010, 11:00:21 PM
I've been upgrading my shotgun now, it's up to level 4 or 5 I think. I just rarely use it since the assault rifle is boss. Anyway, got done with act 3. Game is sooo fucking good. If they actually went the extra mile and adjusted enemy placements and spawns in the harder difficulties, this will be GotY material easily.

:bow S. MIKAMI :bow2
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: bork on October 21, 2010, 11:04:39 PM
I look at Vanquish as being a 3D Contra or Metal Slug DONE RIGHT.  Awesome arcade action; "old school" in 3D.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 22, 2010, 12:27:13 AM
I just finished Act 1 also. This game is fucking insane. :lol

I finished Act 1 yesterday, loving this game so much. It's like a combination of Casshern, Gundam and God Hand.

Makes sense; in an interview Mikami said that the game's visuals were originally inspired by Casshern.

Yep. He also said that they were influenced by Gundam's orbital colonies.

also, I'm pretty sure I saw some enemies in Vanquish use funnels.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 01:05:08 AM
The Challenge Levels are OMGWUT :lol

Jesus christ
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 01:36:50 AM
Fuck yes I did Challenge 1. I wish I knew what weapons were more efficient on enemies. Somehow the flying purple guy got trapped behind some barriers so I shot him with Rockets and Sniped from afar.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 22, 2010, 02:08:24 AM
Just beat it and I'm ranked 333 on normal. :rock

Total Score 261340
Mission Time 5:37:53
Cover Usage 8.67%
Deaths 31

:piss using cover :piss2

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: chronovore on October 22, 2010, 08:04:57 AM
You have to protect the car. It's an escort mission.

I know you guys want to rabidly TRY to defend it (since apparently escort is cool now), but no. It's an escort, and doesnt belong. The same applies to that dumbass child mission in Bayonetta.

Wait, you like Dead Rising 1&2, which are nothing but escort missions. Sure, DR2 has escort subjects which almost work like your own personal strike team, but DR1 Survivors are walking liabilities just like in every other escort mission. What's the difference?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 22, 2010, 08:13:44 AM
apparently there are 112 of those statues to found

I'm on Act 4 and only found 15  :-\
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 11:17:52 AM
112 :-\

I absolutely hate useless collectibles.

Yeah, I saw an enemy with funnels too. When he was first introduced, he wasn't doing jack shit as I was shooting him, then he shoots these 4 or 5 glowing purple things into the air which I assumed were bullets. Next thing I know I'm getting fucking murdered from every direction. :lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 22, 2010, 02:00:58 PM
I died when I first faced that enemy. I didn't know wtf was going on.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 02:04:41 PM
DR1 & 2 are also good games :teehee
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 02:29:17 PM
Well, I just beat normal. Currently ranked 5th on the leaderboards too. :D

This game REALLY needed another act, but other than that, this game is fucking excellence. I am now convinced that Shinji Mikami is the best game designer in the world -- even better than Tsuneki Ikeda. Provided that the hard difficulties have different enemy placements and spawn, which I saw someone say that it does.

:bow
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 22, 2010, 02:41:34 PM
I'm only on Act 4, but yeah, I can already tell that it seems like it will be short.  In general the game seems much smaller than Bayonetta.  I'm hoping that it is a case like with PN03 where it was more just a quick game to buy time and all that, then he secretly is working on something bigger (like RE4 after PN03).

but yeah, is there a guide yet for getting the 112 bullshit statues? Since I'm playing on hard now, i'll do casual next for a no death run and might as well find those statues on the way.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 02:59:49 PM
He's also working on that Suda game, but yeah I don't think this is another PN03 situation. I'm fine with the length of the game, the ending is just really abrupt and it's basically a non-ending. It just needs one more act.

Other than that, the one thing that would have made this game even better is if it had a more robust scoring system. Something like Devil May Cry, where you get graded by using variety and playing stylishly instead of focusing on pure speed. But either works, I suppose. Speed is just a little one-dimensional.

It would be so awesome to get bonus points for sliding past a grunt, dropkicking a box, going into slow-mo in mid-air, then shooting him from between your legs while upside down.

I haven't seen any guides for the Pangloss statues either, but someone says there's 4 in each chapter so it's going to be a pain in the ass to search for all of them. Why developers bother with this shit is beyond me.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 22, 2010, 03:07:48 PM
yeah, it would be nice if scoring was more style based.  Like, one move I didn't know about in the demo was that you drop grenades if you try and throw one while sliding.  But there isn't much of a reason to do that outside of looking cool.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 03:43:46 PM
Game would have been on the next level if they removed the arbitrary overheating

Often you want to do this sweet ass combo/setup but you can't because you overheat

As it is it's just an stylized second-rate Gears
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 03:52:56 PM
You only overheat when you stay in bullet time too long, get hit too much, or boost for too long. It's hardly arbitrary. Melee'ing knocks you into it as well, so it's clearly meant to be a last-ditch move.

Anyway, started God Hard. Looks like there's no upgrades and your ARS meter is only half the size as normal mode. This should be fun.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 03:55:01 PM
That's what I mean. Why does my ARS drain completely? It should be used as a last-minute kick-in so I can escape behind a barrier, then deactivate it myself. Instead I have to suffer the consequences by going overheat.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 05:43:25 PM
That's what it is though? Once your ARS is gone, overheat is your last-minute kick-in so you can run behind cover. As to why melee drains it, who knows. I guess they don't want you to use a melee unless you have no other choice, or unless you just want to style on some suckas.

And God Hard is indeed hard. Made it up to 2-1 and although it's been pretty intense, the only really rough spot so far has been 1-7. Higher rank enemies everywhere and more enemies in general is exactly what I wanted to see. Bullet-time lasting only 4 or 5 seconds also means you rarely have any breathing room.

:bow Amazing game.

#1 on 3 leaderboards for God Hard now. :rock

Mikami is god.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 22, 2010, 06:50:41 PM
Melee drains it cause melee is overpowered and you'd be able to go through the whole game 1-2 hit ko-ing everything. Your bar fills up pretty quickly if you stop boosting or get out of slowmo right before it maxes out.

Does anyone know how scoring works? Do you lose points for getting hit? I only know that you get more points the quicker you finish the stage and you lose points if you die.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 06:52:57 PM
Huh? I'm not even talking about Melee.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 07:06:27 PM
Scoring is pretty simple. Just kill everyone and do it as fast as possible. If you finish the stage very quickly you get +5000 points. If you do it not-as-quickly you get +1000 points. Otherwise you just get 0 bonus points.

Other than that, there's also a "bonus" you get from killing enemies, and I'm not sure how you trigger that. Is it from headshots? Or killing guys quickly one after another? I don't think you get the "bonus" when using a turret, so yeah I dunno.

Just got another #1 rank too. :smug

Game of the Year. Platinum owns 2010. Every other developer found crying in a corner.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 07:07:44 PM
Every other developer found making profit
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: OptimoPeach on October 22, 2010, 07:09:19 PM
second-rate Gears
Redundant
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 07:10:01 PM
I can confirm this game has sold at least 8000 copies. Halo and Call of Duty better watch out.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 07:12:21 PM
second-rate Gears
Redundant

Vanquish
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 22, 2010, 07:17:56 PM
Huh? I'm not even talking about Melee.
I know, icon mentioned it.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: MCD on October 22, 2010, 07:25:07 PM
So game is just another shitty Gears clone from a dead Japa developer?

PASS
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 07:33:34 PM
it's only a Gears clone if you don't know how to play.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 09:28:47 PM
oh my  fucking god

2-5 on god hard

oh my fucking god
lajiwgfaw
giaw
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 22, 2010, 10:09:16 PM
I can't believe that ending  :lol

spoiler (click to show/hide)
they have the first female president, basically Hilary Clinton, blow her brains out and have the blood spatter on an American flag.
[close]

the other awesome part about the last part was
spoiler (click to show/hide)
"take off the limiters, elena"
...
 :omg

I wish there was a mode that had the limited constantly off
[close]

anyway, yeah, definitely one of the top games this year.  will play it again once there is a guide to get all those statues, then on god hard.  The last boss on hard was painful...on god hard? wow, heart exploding.

ranked 12 on hard on PS3  :-\
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 22, 2010, 10:20:16 PM
and this right here is why those statues suck

(http://imgur.com/JW3oP.jpg)
(http://imgur.com/J76ip.jpg)
(http://imgur.com/m2ogw.jpg)

keep in mind how fast you normally move in this game, the fact that those shots were in a back corner, and you were fighting a sub-boss and two or three giant enemies (not including the dozens of smaller ones.  They also shuffle you to the complete opposite part of the level when you play it.

there are other ones that are literally floating in the air, under a light, behind a gold object so it could only be seen at certain angles.

that plus the fact that they literally have all four sitting in the same spot towards the end for the sake of having them.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 22, 2010, 10:20:51 PM
about the ending
spoiler (click to show/hide)
It's so dumb how you don't even get to fight the Russian guy. Game just ends after Hilary kills herself. When the credits started rolling I was like wtffffffff. Was totally expecting another act where Sam would Finish the Fight™
[close]

I'm done for today though. 2-5 was driving me crazy. It makes Call of Duty on veteran look like Kirby
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 22, 2010, 10:29:34 PM
So game is just another shitty Gears clone from a dead Japa developer?

PASS

Yep. Except they added arbitrary jap design crap. Durrr dont use guns so u can upgrade them. Durrr overheat by farting.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 23, 2010, 12:12:41 AM
this game is really Gundam-y

Some of the references are more obvious than others, but things like
spoiler (click to show/hide)
Burn's armor and shield looking staight off of GP02A.  Or Zaitzev's two suits matching the Mercurius and Vayeate color scheme from Gundam Wing.
[close]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 12:13:52 AM
Glad to know Mikami spent more time wanking to Gundamn than making a good game.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 23, 2010, 02:56:17 AM
Finally beat 2-5. Jesus fuck that level was a bitch. It's an uphill battle so every enemy in front of you has the high-ground and cover making it nearly impossible to kill them, you get knocked into overheat in 3 or 4 regular bullets, or 1 bullet from the golden robot, your ARS lasts like 3 seconds, giving you enough time to kill one enemy each time you activate it, and enemies spawn constantly. Shit was a god damn nightmare but I finally did it.

I've got a feeling that's going to be the hardest section of the game. Or at least I hope it is, for the sake of my blood pressure.

PS. Don't replay an older mission if you're in the middle of a campaign run. It'll basically erase your progress for your current playthrough and screw over your total score. Found that out the hard way, so I restarted my God Hard playthrough. Normally I'd be pretty pissed about this, but since this game is non-stop fun, I don't really give a shit. Made it back up to 1-7, been blowing through all of the missions and improving all of my scores.

The best part is there is still plenty of room for improvement, since I haven't hit the +5000 bonus point time on any of these missions yet. Got +1000 and +2000 here and there, but still haven't maxed it out. :bow Mikami making the best TPSs two generations in a row.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 10:28:03 AM
[youtube=560,345]http://www.youtube.com/watch?v=URclwKnmvm8[/youtube]

 :o :o :o
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 23, 2010, 10:36:41 AM
I was literally just about to post that

dude punches a grenade at one point
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 11:58:15 AM
Except the demo is different from the retail Challenge 1. You fight a bogey on Wave 5.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Sho Nuff on October 23, 2010, 12:49:17 PM
This is clearly NOT the game for me. If I want to be repeatedly dick-punched, I'll just tell the little woman that I've been sexually molesting her horse.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 12:53:13 PM
It's not the game for anyone. Play Gears instead...
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: MCD on October 23, 2010, 01:08:11 PM
Play Quantum Theory instead...
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 01:27:48 PM
Vanquish basically is a barometer for saying "I prefer Japanese games" - It's no different from Gears. But people dont like Gears. But they play Vanquish, and suddenly, Gears is cool.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 02:05:48 PM
It's no different from Gears.
stop talking
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 23, 2010, 02:37:09 PM
God damn that video was impressive. Guy completely mastered that stage. Should be fun to see someone completely destroy the story on God Hard several months from now.

Which is great, because Vanquish is designed to be mastered, as all great games should be. Sorry if you prefer interactive experiences over Real Games™...
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 23, 2010, 03:36:38 PM
I seriously don't how anyone can look at that video and say it's a second rate GoW.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 03:57:09 PM
What sets it apart from Gears? Slo mo and boost? K awesome wow I'm convinced.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 23, 2010, 04:01:10 PM
I like both Gears and this game, it's just Vanquish doesn't have the, I guess, addictiveness GeoW has.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 04:05:13 PM
Raban. Play Horde with me when 30x XP is up.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 23, 2010, 04:05:47 PM
Sure thing, boo
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 04:06:46 PM
What sets it apart from Gears? Slo mo and boost? K awesome wow I'm convinced.

Yes, plus it's not filled with bullet sponge enemies. You don't spend most of your time safely shooting from behind cover. Cover can be destroyed. Enemies will just come around or jump over your cover instead of shooting at you from across the map. There's no wait time when switching between weapons.

I don't even know why I'm replying to you. There's no point in talking to you about a game once you've decided that you don't like it.

I like both Gears and this game, it's just Vanquish doesn't have the, I guess, addictiveness GeoW has.
I like both too. Gears2 is addictive because of multiplayer and horde. The campaign is just okay. I'd never replay it if it wasn't for coop.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 04:18:11 PM
You're so full of shit on no-wait on weapons. He takes longer to reload than Gears does as well.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 23, 2010, 04:21:48 PM
That's why you can reload weapon cancel. When you're reloading just switch to another weapon and then switch back and voila. It's pretty cool dude.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 23, 2010, 04:23:19 PM
smh

not as good as active reload :american
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 04:25:05 PM
You're so full of shit on no-wait on weapons. He takes longer to reload than Gears does as well.
Uh, no. I switch weapons while shooting all the time and it's much quicker than Gears. You're probably right about reloading, but I think it gets quicker the more upgrades you get. You're full of shit on just about everything else you've said about this game though since you decided to start hating on it.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 23, 2010, 04:38:41 PM
You can reload a weapon and switch to another weapon as it reloads. You can constantly be shooting in this game. That's some basic shit.

Anyway, Eurogamer nailed it: http://www.eurogamer.net/articles/digitalfoundry-vanquish-blog-entry

:bow Game journalists redeemed

temporarily
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 04:52:11 PM
Why would I use other guns? I am penalized for using them by unable to upgrade.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 05:09:19 PM
Sounds like you're trying to max out a weapon early in the game so you can breeze through everything and you're mad cause the game won't let you. There's more than enough ammo drops in the game to max out multiple weapons without thinking about it. Another non issue that you're trying to make a big deal out of.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 23, 2010, 05:27:34 PM
You don't even need to upgrade weapons. It's just a bonus. God Hard makes you use level 1 weapons for the entire game.

Btw, the lock-on laser is much better than I initially gave it credit for. It's really useful when it pops up on God Hard. Tons of robots around knock you into overheat if you take just a few bullets; with the lock-on laser you can just blind fire without having to even aim and it will take care of everything. Great weapon.

Still don't like the LFE or disc launcher though. Disc launcher would be good if I melee'd more, but I just stick with the shotgun, AR, and HMG. And rocket lawnchair whenever that pops up.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 05:28:30 PM
So, useless upgrades that "aren't required" and I get chasitised for using what's in the game

Nope, not arbitrary jap design here
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 23, 2010, 05:31:10 PM
They shouldn't have counted weapon pick ups as a partial upgrade if you're full on ammo, I'll agree with that. They should have only had upgrade cubes and that's it, since it would stop people from just using one weapon the entire time while trying to upgrade everything needlessly.

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 05:31:56 PM
Still don't like the LFE or disc launcher though. Disc launcher would be good if I melee'd more, but I just stick with the shotgun, AR, and HMG. And rocket lawnchair whenever that pops up.
Knock down big robots with LFE. Multiple shotgun blasts while they're down. If they get up with a decent amount of HP do it again. If not, finish with melee and a couple more shots.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 23, 2010, 05:32:53 PM
just drop down to casual auto if you're having too much trouble with the game
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 05:33:46 PM
just drop down to casual auto if you're having too much trouble with the game

Uh. I'm playing the game fine on Hard. I've done 3 Challenges and up to Level 4-2 or so.

Sorry ya'll cant see through those slant eyes of yours for some real talk.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 23, 2010, 05:42:22 PM
I forgot that you need to finish it on hard to get the achievement lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Third on October 23, 2010, 06:48:08 PM
Saw a friend of mine play this game today. The action looked over the top. It was pretty entertaining to watch.
Looked pretty awesome. He played really well too.
But I really don't like playing these games. Everything is so fast and you have to think too much.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 23, 2010, 06:51:29 PM
Saw a friend of mine play this game today. The action looked over the top. It was pretty entertaining to watch.
Looked pretty awesome. He played really well too.
But I really don't like playing these games. Everything is so fast and you have to think too much.

Oh this made me laugh. Third :heartbeat
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 09:31:28 PM
All the reading I was about the "Unknown" and "Crystal Viper" I was expecting something cool.

Instead I got a trash heap and a see-thru cyborg. Yawn
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 09:40:53 PM
All the reading I was about the "Unknown" and "Crystal Viper" I was expecting something cool.

Instead I got a trash heap and a see-thru cyborg. Yawn
Okay, that made me laugh. :lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 23, 2010, 10:29:42 PM
Unknown is awesome. Crimson Viper is the worst fight in the game imo. Just a bullet sponge that's super easy to kill. Meh.

Just got done with Act 2 on God Hard. Again. :bow GotY is an understatement.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 23, 2010, 10:37:26 PM
wow, enemy placement does change on higher difficulty.  I'm playing through 2.3 to make that one mech stand up and it is different on normal.

also, the dlc gamestop preorder weapons should have been in the game proper.  The armor pistol is awesome because it is more or less a no-scope sniper rifle with faster firing speed, plus it still lets you zoom in more than normal by clicking R3.  The boost machine gun is more or less the same machine gun...yeah.  The laser is basically a powerful beam of energy you shoot, but instead of using ammo, it uses up your suit energy.  The pistol and laser should have made it in the game by default.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 10:46:16 PM
The QTE against the two bogeys was awesome. There should have been more of those in the game, like Bayonetta vs. Jeanne. Does the gme give me my final score after te credits? I am waiting so I can post my stats.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 10:48:29 PM
Here are my final score:

Space Score: 10240
Total Score: 310490
Mission Time: 5:05:34
Cover Usage: 10.31%
Statues found: 33
Wounded Assisted: 30
Kills: 1084
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 23, 2010, 10:55:47 PM
wow, enemy placement does change on higher difficulty.  I'm playing through 2.3 to make that one mech stand up and it is different on normal.

also, the dlc gamestop preorder weapons should have been in the game proper.  The armor pistol is awesome because it is more or less a no-scope sniper rifle with faster firing speed, plus it still lets you zoom in more than normal by clicking R3.  The boost machine gun is more or less the same machine gun...yeah.  The laser is basically a powerful beam of energy you shoot, but instead of using ammo, it uses up your suit energy.  The pistol and laser should have made it in the game by default.

Yeah, I don't like the idea of DLC weapons at all. Now the playing field is completely uneven, especially if the weapons are good. distinguished mentally-challenged.

Enemy placement is different, yeah. There's more enemies + many of them are higher rank. It's a textbook example of a properly designed difficulty mode. No lazy bullshit of adding modifiers to the existing game and calling it a day.

I wonder if the placement is different for each mode? Like if casual is different from normal, and hard is different from god hard, etc. I wonder how far they went with it. I've only played normal and God Hard.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 10:56:47 PM
Replaying on Casual now to cleanup and get the stupid statues... only 3 more Challenges left too
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 23, 2010, 11:09:54 PM
wow, enemy placement does change on higher difficulty.  I'm playing through 2.3 to make that one mech stand up and it is different on normal.

also, the dlc gamestop preorder weapons should have been in the game proper.  The armor pistol is awesome because it is more or less a no-scope sniper rifle with faster firing speed, plus it still lets you zoom in more than normal by clicking R3.  The boost machine gun is more or less the same machine gun...yeah.  The laser is basically a powerful beam of energy you shoot, but instead of using ammo, it uses up your suit energy.  The pistol and laser should have made it in the game by default.

Yeah, I don't like the idea of DLC weapons at all. Now the playing field is completely uneven, especially if the weapons are good. distinguished mentally-challenged.

Enemy placement is different, yeah. There's more enemies + many of them are higher rank. It's a textbook example of a properly designed difficulty mode. No lazy bullshit of adding modifiers to the existing game and calling it a day.

I wonder if the placement is different for each mode? Like if casual is different from normal, and hard is different from god hard, etc. I wonder how far they went with it. I've only played normal and God Hard.

I only played normal and hard, but an example is in 2.3, there are no enemies on that higher balcony shooting down on you.  there are only like two ro three on the ground.

the only achievements I think are tricky will be the kill 4 enemies at the same time with that lock on laser and the two romanov ones (brutality and killing two only with melee one after the other).
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 11:13:27 PM
Nah man. Do Challenge 1 for the Laser. You spawn next to a Laser, and the first wave is nothing but robots.

For the 2 Romanovs. Do Act 4... the one where you're in the forest. There is a bit where it's nothing but 2 drill Romanovs. Just take it slow and melee (do not shoot... you cant)

For the brutality one just use a Disc Launcher (shoot them with it or melee them)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 23, 2010, 11:18:24 PM
disc launcher can take their limbs off without killing them? that kind of makes sense.  I've been trying with the sniper rifle and AR but they die before the limbs come off.  yeah, thanks.  I'll try it out.  I was thinking challenge 1 would be the best for laser if it wasn't changed from the demo.

other than that, the only annoying one was killing the enemy in 5.1 before it moved to the bottom level.  I swear I would get to the bottom of his health, then he'd jump down to piss me off.  Then I remembered I had stun grenades (which I wasn't using because I wanted to level them up lol) and just spammed him like crazy.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 11:27:57 PM
I just tried a challenge for the first time. Shit is ridiculous. I got up to the boss once and I died. I think I'm gonna beat the game on hard before I fuck with these again.

The QTE against the two bogeys was awesome.
seriously
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 11:33:14 PM
Challenge 2 and 3 are much easier than 1, since there's places to hide.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 23, 2010, 11:42:20 PM
Anyone else here doesn't use grenades as much as they should? I always forget about them.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 23, 2010, 11:45:39 PM
I dont use regular Grenades but EMPs are very good in the Challenges. The problem is theres no place to pick them up on Challenge 2 and 3 so you have to be careful and hope an enemy drops them.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 24, 2010, 12:23:39 AM
I use grenades once in a while. It depends entirely on the fight. If there's a giant group of robots, I may toss a nade at them, but if I feel like I can kill them with my assault rifle and ARS, I'll go for that instead since I believe it earns more points.

There was one fight I just did that was driving me nuts. Either 3-2 or 3-3 on God Hard, the stage where three drilling machines come out of the gruond and then you have to fight that sawblade tank boss. On God Hard, the ONLY type of enemy that comes out of drill lifts are the gold robots, and ONE bullet from them puts you into overheat. Two is death. Once the boss comes they all group up into the fountain area, so I naded the fucking shit out of them.

God Hard is as hard as Master Ninja in NG2 imo. Some of these fights are extreeeeeeme.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 24, 2010, 02:17:55 AM
Just got 52700 points on 3-7. :teehee

Over twice as much as the person in 2nd place. Done for tonight. Should be able to finish up God Hard tomorrow. The later missions of act 3 were all pretty smooth thankfully. There's only been a handful of really tough fights, so yeah I don't think this is quite Master Ninja level. Still a stiff challenge.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 02:34:41 AM
lol. only one person has beat it on God Hand. and his score is negative 275000
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 24, 2010, 02:45:44 AM
Yeah, I was just looking at that. His stats show that he spent like 5 hours on one mission and got negative 270,000 points on it or something. Weird.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 24, 2010, 04:34:31 AM
Just when I thought I was out, they pull me back in.

I can't stop playing this. Fuck, the only other games this gen that I've felt this way about are Ninja Gaiden 2, Demon's Souls, and Street Fighter 4. And to a lesser extent, Bayonetta. Off to Act 4 I go.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 04:59:52 AM
The statues are so blahhhh why are these even in. I guess some guy in Jyapon has 1000 on it now.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 24, 2010, 06:54:57 AM
The maximum amount of useless collectibles I can put up with is about 20-30. Games that have 100+ need to fuck off.

I haven't tried the challenges yet, but all of the other achievements seem fairly easy. I don't think getting 1000 on this will be too rare. Also, some fights on act 4 are insanely hard. Fuck the BFA fights on God Hard, and fuck this other fight I barely beat. 3x second rank drill romanovs, 4 snipers, and 1 turret. gl hf

I'm pretty sure I woke my neighbors up by screaming FUCKING FUNNELS at 5am.

:patel
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 24, 2010, 07:48:38 AM
I'm pretty sure I woke my neighbors up by screaming FUCKING FUNNELS at 5am.

:patel
:lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 04:55:09 PM
Oh man the Crystal Viper glitched in Challenge 4, so I didnt have to do shit but sit back and peg him.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 24, 2010, 05:17:54 PM
The 2nd Viper fight on god hard was a lot of fun. I take back my comment about it being a bad fight.

Also, no wonder only one person has beaten God Hard. 5-3 is the hardest battle I've ever seen in a 3D game. Fucking borderline impossible.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 05:27:38 PM
Only 1 more Challenge then 1000... Challenge 6 unlocks when you do all 5. Takes place at 3-2, no places to hide (maybe some small ledges).

First wave - regular RIs, Crystal Viper

Second wave - regular RIs, some grenadiers (maybe a sniper? couldnt tell), helicopter RIs, Bogey

Killed the Bogey... then I got pegged by some sniper when I was trying to roll away to some hiding spot
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Rman on October 24, 2010, 05:36:34 PM
Still not feeling this game, demi?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 05:45:11 PM
Nah, I still dont think its any different from Gears.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Rman on October 24, 2010, 05:59:03 PM
That's what I felt like about the demo.  I have it coming from GameFly anytime soon, so we'll see. 
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 06:05:05 PM
The lock-on for the Rocket Launcher is so shit. If you go slo-mo, it locks onto one enemy but you cant change it. So you are forced to quickly roll back out to change your target.

Keep getting my asshole flexed on Wave 4...

Ninja RIs, Balls, 2 BIAs (scorpions), and a couple flying turrets RIs

The statue gets destroyed so no hiding there~
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 07:03:09 PM
Made it to Wave 5... a bunch of Balls and two bogeys. At least thats all I could see before I got my asshole raped. There was barely any weapons left to use. Why do they even give me a sniper rifle... what use does that gun even have
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 07:25:51 PM
Oh my god I was SO CLOSE :rofl

I almost killed 1 bogey but the AI decided to just shove both cocks in my asses. I had zero breathing room.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 24, 2010, 07:29:14 PM
so I take it that it's harder than the final bosses on hard?

 :-\  / :hyper
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 24, 2010, 07:31:10 PM
I was so close to being first in the US to 1000 the game, fuuuuuck I'm so pissed. I will do it. I can get to Wave 5 consistently now, I just have to make sure to pack TONS OF FUCKING ROCKETS
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 12:19:00 AM
Well, God Hard is appropriately named. These two bogies have been double stuffing my asshole for about 6 hours today. And I love it.

:bow Game of the Generation :bow2

Games like Vanquish are why I play video games.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 12:28:00 AM
i fucking hate it, i want my 1000 so i can clear my queue. i also want to see how many people finished Challenge 6. i can view God Hard scores, but not Challenge scores? ooook
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 12:42:40 AM
I think this is one of the only JAPs to do it so far.

[youtube=560,345]Y3emuURm3jc[/youtube]

Using LFE against the balls is a great idea... no clue it could kill in one hit
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on October 25, 2010, 12:49:51 AM
god if this game is flexing demi and iconoclast I know it's FUCKING HARD
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 01:31:17 AM
i figured i'd go give the challenges a shot since i'm tired of getting raped by the bogies on god hard. played through the first 4, they're pretty fun. oddly enough i'm in 10th place on the leaderboards for challenges 2, 3, and 4. consistency. 8)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 01:50:18 AM
I think I'm like 500th cause I dont even give a fuck
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 25, 2010, 02:26:14 AM
what is that guy doing at 40 seconds? short slides don't deplete your bar?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 03:11:36 AM
Well, I got down to one bogey, with about a quarter of life left. And died.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 04:04:42 PM
I FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID ITI FUCKING DID IT
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 04:05:42 PM
ONLY 6 PEOPLE HAVE FINISHED CHALLENGE 6 (incl. me)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 25, 2010, 04:06:22 PM
did it move?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 04:08:12 PM
I AM HE FIRST 1000 IN THE USA

Everyone is from Japan, and one from France

ZERO from USA. I CLAIM FIRST 1000 on VANQUISH
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 25, 2010, 04:15:28 PM
(http://www.contrib.andrew.cmu.edu/~rkhosla/cookie.jpg)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 25, 2010, 04:16:14 PM
America is ranked 3rd in the only thing that matters  :'(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 04:17:51 PM
Some other guy on X360A says he beat it too but he aint on the leaderboard. IF YOU AINT ON THE LEADERBOARD YOU AINT SHIT

I claim 1st, nothing anyone can do about that
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 04:21:22 PM
Way ahead of you

Leaderboard pic of the Oceanic Six

http://img189.imageshack.us/img189/2720/hpim1420.jpg

Can someone post that pic in the GAF thread?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 25, 2010, 04:25:03 PM
can you check leaderboards if you haven't unlocked challenge 6 yet? I can check how many there are on the PS3
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 04:25:53 PM
No u have to beat it. Which is stupid, since u can check God Hand difficulty... but w/e
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 04:50:25 PM
Nice. I just did challenge 5, so I'll give #6 a shot. I've gotten the blue bogey on 5-3 down to 20-30% like 10 times, this shit is driving me crazy. Still only one guy on the leaderboard and apparently he works for future press... lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 04:57:29 PM
I would accept completing God Hand or Challenge 6 as a badge of honor. Scenester you've got some work ahead of you.

Now I can finally play Naruto... something EASY
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on October 25, 2010, 05:28:16 PM
Challenge accepted.

Cant afford to buy Vanquish until I get a job though. :piss dirty poor student status :piss2
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on October 25, 2010, 05:38:32 PM
Is it harder than Call of Duty on Veteran? Or is that like comparing apples and oranges?

Just kinda want to gauge exactly how hard this shit is
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 05:39:42 PM
You will rip your fucking pubes out, then you will rip your nipple hair out, then you will shove a move controller in your asshole
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 25, 2010, 05:44:17 PM
:rofl
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 05:49:55 PM
This is how you will be after playing Vanquish for so long:

[youtube=560,345]YersIyzsOpc[/youtube]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 06:42:44 PM
HOINWOAIGiowajgnNMklag

II"m FUCKING SHAKKING

ONE BOGEY DOWN

GOD HARD

CHECKPOINT

RELEASE THEOSE

FUCKING

LIMITERS
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 06:51:46 PM
lmao. I know the feeling... I got it when I finally beat Challenge 6
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 07:02:40 PM
2nd in the world to beat God Hard? Not sure, there's another japa guy on the board now. I don't give a FUCK. I fucking cried when beat that bogey. I fucking cried tears of joy. I have never  done that before in my fucking life.

GOD DAMN FUCK YOU MIKAMI YOU CANT BREAK ME
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 07:04:20 PM
Theres another guy besides the negative score man? lol...
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 25, 2010, 07:05:32 PM
:rofl
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 07:08:15 PM
The other guy has a negative score as well. I guess they weren't backing out to the title screen when they died. People will probably think I cheated for my score, but that's the same shit everyone did in Bayonetta for Pure Platinums and no one bitched. So fuck it.

My final stats:

Score: 404590
Time: 4:33:02
Cover: 17.11%
Distance traveled: 29974
Bullets fired: 29657
Death: 0
Friendly KIA: 585
Friendlies assisted: 13
Kills: 1277
Statues: 6
Developers killed: 78
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 25, 2010, 07:08:17 PM
Anyone know what the version 1.01 content update is for? Just got prompted to download it when I booted it up.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 07:13:01 PM
EB home to some of the greatest gamers in our lifetime

Casuals leave
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Raban on October 25, 2010, 07:13:57 PM
The other guy has a negative score as well. I guess they weren't backing out to the title screen when they died. People will probably think I cheated for my score, but that's the same shit everyone did in Bayonetta for Pure Platinums and no one bitched. So fuck it.

My final stats:

Score: 404590
Time: 4:33:02
Cover: 17.11%
Distance traveled: 29974
Bullets fired: 29657
Death: 0
Friendly KIA: 585
Friendlies assisted: 13
Kills: 1277
Statues: 6
Developers killed: 78

On God Hard? Jesus. I feel like I suck at my favorite thing in the world now :(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: OptimoPeach on October 25, 2010, 07:14:55 PM
2nd in the world to beat God Hard? Not sure, there's another japa guy on the board now. I don't give a FUCK. I fucking cried when beat that bogey. I fucking cried tears of joy. I have never  done that before in my fucking life.

GOD DAMN FUCK YOU MIKAMI YOU CANT BREAK ME
:lol
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 25, 2010, 07:18:43 PM
 :lol good job icono.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Cormacaroni on October 25, 2010, 07:53:46 PM
:bow demi :bow2

:bow iconoclast :bow2
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 25, 2010, 08:09:10 PM
Way to go, guys! That's some real hardcore dedication.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 08:25:51 PM
Is it harder than Call of Duty on Veteran? Or is that like comparing apples and oranges?

Just kinda want to gauge exactly how hard this shit is

Also CoD on Veteran is a JOKE in comparison to God Hard. This shit even eclipses Ninja Gaiden in difficulty. Mikami must have balls of fucking steel to make a mainstream game that can get this hard.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Mr. Gundam on October 25, 2010, 09:04:08 PM
Holy fuck, I haven't played a game in a long time where I really feel like I accomplished something by beating a mid-level boss...

The fight against the spider robot and the big robot on 2-3 was EPIC.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 25, 2010, 09:11:25 PM
Holy fuck, I haven't played a game in a long time where I really feel like I accomplished something by beating a mid-level boss...

The fight against the spider robot and the big robot on 2-3 was EPIC.
Feels just like Gears of War, right? :teehee
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 09:29:11 PM
It does, unfortunately. Just a fast paced one.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on October 25, 2010, 09:43:49 PM
I know the challenge modes will be brutal.  I thought the regular game on hard was tough and I was wrecked on the last boss.

The other guy has a negative score as well. I guess they weren't backing out to the title screen when they died. People will probably think I cheated for my score, but that's the same shit everyone did in Bayonetta for Pure Platinums and no one bitched. So fuck it.

My final stats:

Score: 404590
Time: 4:33:02
Cover: 17.11%
Distance traveled: 29974
Bullets fired: 29657
Death: 0
Friendly KIA: 585
Friendlies assisted: 13
Kills: 1277
Statues: 6
Developers killed: 78

how many times did you die for real (I'm guessing you exited to title)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 25, 2010, 09:44:02 PM
It does, unfortunately. Just a fast paced one.
No one asked you. Take your 1000 and get out.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 09:45:11 PM
(http://www.khanya.co.za/blogs/images/head_in_sand.jpg)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 25, 2010, 10:05:54 PM
I have no clue how much I died. The final boss was probably 12-15 hours straight of getting murdered. There's some pretty rough sections throughout the campaign as well, but nothing that took more than an hour or two to get past. So all I can say is I died several hundred times.

Also Vanquish is as much a Gears clone as Devil May Cry is a Dynasty Warriors clone.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 25, 2010, 10:11:59 PM
I wish DW played like DMC... might actually play them
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 26, 2010, 03:57:21 AM
btw... even Shinji Mikami agrees with me

He's clearly playing it NOT like Gears :lol

http://www.youtube.com/watch?v=0qShmbzpC1A
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on October 26, 2010, 04:12:21 AM
(http://img.photobucket.com/albums/v241/J_beezy/eafvc.gif)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 26, 2010, 04:41:22 AM
It's a well-known fact that almost all game developers suck at their own games.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 26, 2010, 04:50:29 AM
(http://img132.imageshack.us/img132/9973/domani.gif)

(http://img.photobucket.com/albums/v241/J_beezy/eafvc.gif)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 26, 2010, 06:16:56 PM
Challenge 6 done. :D

Only took me a couple hours, God Hard is about 50x harder. But the tips demi posted on x360a were pretty helpful (mainly for wave 3 -- I had no idea you could shoot that little turret off the romanov). Now I just need to clean up the rest of the achievements for the 1000.

Actually, maybe God Hard isn't that much harder. I just got a message from a guy saying it only took him a couple hours to beat it thanks to the strategy I posted. I could see challenge 6 being infuriating if you don't have a strategy going in as well.

A good tip for the BFAs that I haven't seen many people mention is to use the melee on the HMG. Don't hit anything and go into ARS mode, it works as a ghetto jump button. Gives you a good view on the BFA's weak point on the back of their neck when they're in scorpion modo.



spoiler (click to show/hide)
(http://i51.tinypic.com/261jcyo.png)
[close]

:smug nailed it.

spoiler (click to show/hide)
MOLU JPN is probably better
[close]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 27, 2010, 02:21:54 AM
Got my 1000 on this. I did the statue run on casual and got the #1 spot on the leaderboard while I was at it. King of the Casuals. :smug

Best TPS ever created. Nothing else comes close. Now it's time to take a break from this and play... Ninja Blade!
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Purple Filth on October 28, 2010, 07:11:21 AM
According to this Zenimax (people who bought id and owns Bethesda) buys Shinji Mikami's company.

http://www.vg247.com/2010/10/28/boom-zenimax-buys-tango-and-shinji-mikami/

Quote
Zenimax just confirmed it’s bought Tango Gameworks and, with it, Resident Evil creator Shinji Mikami.

“It’s refreshing to find a publisher who understands, trusts, and supports the development of blockbuster games and works to make it a collaborative effort,” said Mikami.

“The library of AAA franchise titles ZeniMax owns speaks for itself. We are very excited to be joining ZeniMax and working with a company that is dedicated to creating the best games ever made.”

The studio, based in Tokyo, will stay under Mikami’s direction.

“Shinji Mikami has earned a stellar reputation as one of the industry’s finest game developers,” said Zenimax chief Robert Altman.

“He has repeatedly created hit titles that have earned praise from fans and critics around the world. We share his vision for innovative, genre-defining games and look forward to working with Shinji and his team at Tango.”

Nothing was mentioned in the press release of any specific dev project. Mikami’s most recent title is Sega shooter Vanquish, developed at Platinum.

The move is the latest in a string of high profile buys for Zenimax, which include id Software and Arkane Studios.


Confirmed by Tango's website

http://tangogameworks.com/
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Purple Filth on October 28, 2010, 07:17:19 AM
Plus Official PR (stolen from GAF)

Quote
CELEBRATED GAME DEVELOPER SHINJI MIKAMI
JOINS ZENIMAX MEDIA

Creator of Resident Evil Will Develop Titles for Bethesda Softworks
Mikami’s Tango Gameworks acquired in latest deal for ZeniMax

October 28, 2010 (London, UK) – ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced acclaimed game designer and director, Shinji Mikami, has joined ZeniMax in a deal where ZeniMax acquired Tango Gameworks, the development shop founded and run by Mikami. Best known as the creator of the Resident Evil series, Mikami is a 20-year veteran of the industry who has developed numerous award-winning titles.
“It’s refreshing to find a publisher who understands, trusts, and supports the development of blockbuster games and works to make it a collaborative effort,” said Mikami. “The library of AAA franchise titles ZeniMax owns speaks for itself. We are very excited to be joining ZeniMax and working with a company that is dedicated to creating the best games ever made.”
Based in Tokyo, Mikami has an extraordinary track record as one of the world’s most successful game developers. Five of his projects, including Resident Evil, have scored 90 or above on Metacritic.com and Gamerankings.com.
The development studio Mikami founded, Tango Gameworks, is dedicated to AAA multi-platform game development and has attracted some of Japan’s most accomplished and experienced developers who served key roles on game franchises like Resident Evil, Devil May Cry and Final Fantasy. Tango will continue to be run by Shinji Mikami, and he will serve as the creative lead for all future projects.
“Shinji Mikami has earned a stellar reputation as one of the industry’s finest game developers,” said Robert Altman, Chairman and CEO of ZeniMax Media. “He has repeatedly created hit titles that have earned praise from fans and critics around the world. We share his vision for innovative, genre-defining games and look forward to working with Shinji and his team at Tango.”
Tango joins a distinguished group of development studios at ZeniMax that includes Bethesda Game Studios, id Software, and Arkane Studios. This most recent acquisition reflects Bethesda Softworks’ unwavering commitment to delivering premier titles to gamers worldwide.


About ZeniMax Media Inc.
ZeniMax Media is a preeminent media organization which has brought together a team of world class game developers, artists and designers, programmers, producers, and leading executives and talent from traditional media. ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Vir2L Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K. and ZeniMax Online Studios. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from some of the world’s top development studios – Bethesda Game Studios, id Software, and Arkane Studios – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
ZeniMax, Bethesda Softworks, Bethesda Game Studios, Vir2L, The Elder Scrolls, Oblivion, Morrowind and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. ID, id Software and related logos are registered trademarks or trademarks of Id Software LLC in the U.S. and/or other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the U.S. and/or other countries. Arkane and related logos are registered trademarks or trademarks of Arkane Studios in the U.S. and/or other countries. All other trademarks are the property of their respective owners.

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 28, 2010, 07:37:28 AM
Well hopefully Bethesda doesn't get their stench on Mikami-sama's games.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on October 28, 2010, 12:17:15 PM
HAHAHAHAHAHA
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Junpei the Tracer! on October 29, 2010, 11:12:14 AM
OST is out. It's really nice to hear the music clearly.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Purple Filth on October 31, 2010, 07:06:49 PM
Some dude stepped up it seems. Kudos going through all that.

http://www.neogaf.com/forum/newreply.php?do=newreply&p=24140506


Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 31, 2010, 07:15:37 PM
Looks like another God Hard run is in order.

Fucking Ninja Blade distracting me from good games.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: GilloD on October 31, 2010, 07:47:51 PM
Yo, is this game the bomb? I'm thinking about making it part of my BOGO on Amazon
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on October 31, 2010, 09:34:10 PM
GotY 2010 and best TPS ever made
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Purple Filth on October 31, 2010, 09:47:18 PM
from the Same dude plus iconoclast's score also representing.

(http://i473.photobucket.com/albums/rr93/JoeFenix/Vanquish.jpg)

Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Akala on November 09, 2010, 12:41:48 PM
Got from kmart and just cracked it open last night. Pretty good! It feels like a direct cross between gears and gunvalkyrie.

Hopefully get to play more soon. Work :(
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 12, 2010, 06:12:17 PM
So I'm in Act 3, having a blast, rolling around slo-mo shooting stuff, boosting around from spot to spot.
I've been avoiding the official Vanquish threads because I don't want to spoil anything from GoTY Vanquish but I was checking out the Bayo vs. Vanq thread at gaf and I realized there are combat options I didn't even know about in Vanquish that will probably make the game even MORE fun than it is already.

So can someone explain all the things you can do in combat?

-For instance, someone in that thread said you can circle strafe shoot while boosting and it'll go into slow-motion?????  I didn't know you could shoot while boosting!  I'd go out of boost, tap roll+aim for slow-mo, kill, let go, boost.
-Also, someone said each weapon has a unique melee attack??  I don't think I've used melee at all so far in the game because I remember in the demo it taking out your entire boost bar for 1 punch.  When is melee useful without leaving you open to instant death afterwards?


What I know I can do (and have been doing so far):
-shoot grenades (yours and theirs)
-flipping around with slo-mo shots
-boosting around
-riding mechs
-upgrading weapons

Also how does the game tally score?
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on November 12, 2010, 08:45:58 PM
There are two weapons that have good melee (maybe three): If you melee with the saw gun, it'll rip right through an enemy and won't absorb your ARS meter. You can melee as much as you want with it. The HMG's melee can be useful as well, but not as a melee. If you're standing a distance from an enemy, you can melee and then hold aim. Sam does a backflip and goes into ARS in mid-air, basically working as a jump button. The shotgun's melee has some invincibility to it according to the load screen, but I never bothered using it.

If you aim while boosting, it goes into ARS. It's not terribly useful but it's something you can do anyway. You can also go into ARS when you vault over cover, just hold LT. And you can ARS after dropkicking someone, but your suit will overheat when you land. It's mainly useful once you have two or three enemies left since it does major damage.

Scoring is very simple and straight forward. Kill as many guys as you can (in a row, for a bonus) as quickly as you can. If you finish the level very quickly, you get +5000 pts. The slower you are the less points you'll get.


I need to start my second God Hard run up. I got too many damn games to play. :-\
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 12, 2010, 09:28:21 PM
Ok, cool.  Will experiment with the melee a bit.  When you say dropkicking someone....how do you do that?

So the scoring doesn't take into account that other stuff in the score screen like % in cover or friendlies killed?  It's just pure arcade enemies killed x clear time?


Also does every weapon have a use?  I never use the saw gun or lock-on laser because the former seems too slow rate of fire and the latter seems incredibly weak.  I stick to Shotgun/HMG and EMP or Rocket or Sniper depending on the situation for my top-weapon and Assault Rifle if I run out of HMG.  So far I've put all my upgrades into my Shotgun and maxed it out.  Not sure what to start upgrading next.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on November 12, 2010, 09:44:54 PM
Dropkick = melee while boosting.

Every weapon is useful, more or less. The least useful is the saw blade, since it's really only good as a melee weapon. The lock-on laser seems bad at first, but it's actually pretty useful in certain situations. It kills regular grunt enemies in 1 or 2 shots, and you can lock-on and blind fire as you're running somewhere, so you don't even need to aim. I think the higher the difficulty you play on, the more useful it becomes. I never used it much on normal, but on God Hard I usually picked it up when I came across it. The LFE gun seems kinda crappy at first, but it's pretty good for clearing some space. If you've got a bunch of romanovs coming after you, and you have no shields, you can just blase them with the LFE and it'll send them flying, giving you time to recover. The sniper kinda sucks too, but again, on the higher difficulties it can kill any grunt enemy with one headshot, which can be very useful in certain fights. The AR, HMG, shotgun, and rocket are awesome of course. The AR is the best all-around weapon in the game.

Nothing in the stats screen affects your score except for how many times you die (-1000 points for each death I think) and how quickly you beat it.

Forgot to mention, you can 'backpack' reload your weapons, in case you didn't know. For example, if you're firing the AR, and you start reloading, immediately switch over to the HMG; you'll be able to continue firing uninterrupted as your AR reloads automatically. So you basically never have to wait to reload your weapons in this game.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 12, 2010, 09:57:18 PM
Good info, thanks man :)

Even on normal I'm finding the sniper rifle pretty nice for just popping out and 1 shot killing enemies one after another.  The LFE is good like you said for clearing room.  Will give the saw blade another chance with melee and lock-on...I dunno, I might just save it for my next run on hard.  I'm guessing after you upgrade the lock-on laser it becomes a lot nicer.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 12, 2010, 11:36:16 PM
Wow, the end of Act 3 was SO AWESOME.

spoiler (click to show/hide)
:bow climbing giant mecha bases :bow2
[close]
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 16, 2010, 01:11:29 AM
Finished this off tonight.  Final boss fight was just pure fuck awesome.  Though I'm curious how they make it hard on the higher difficulties.  Since there are only 2 enemies and all their attacks are dodgeable it didn't seem that bad.  Especially since you had lots of room to work with.  Do they just make their attacks way faster and more damaging so you have to be far more accurate in your dodge timing and not make mistakes?

The 2nd to last boss is what gave me the most trouble.  Tiny room with tons of guys flying in the air shooting me no matter where I was argughhghgh.  Once I got rid of the grunts finally it was fine, but died a handful of times.


Overall I thought it was really really good.  The combat is fast and furious, there's hardly any "down" points so it should be pretty replayable.  The boss fights were rad and all the enemy types were really fun to fight against. 

A few of the spots that stuck out as zomgggg moments to me were:
spoiler (click to show/hide)
Climbing the giant robot at the end of Act 3
Zero gravity tunnel in Act 4
Fighting the flying buzzard while in the transport across the water in Act 3
[close]

The only things I didn't like was that Act 4 lacked a big crazy boss fight like the others, certain parts of the game suffer from Japanese devs lack of experience with HDR lighting and so sometimes it's too dark and other times it's too bright.  For instance in Act 4 the jungle stuff I had a hard time seeing what was going on because it was too bright and cluttered. 

Otherwise total A++ action.  I thought normal was kind of easy.  Not that it was literally easy, but rather I expected the game to get continually harder and harder like a Japanese action game, but I felt like from act 3 the difficult just kind of remained the same until the credits.  Going to jump into hard now and that'll probably be the sweet spot for me since I suck at shooters so God Hard is probably out of the question.  Just want a difficulty that gives a bit more intensity and death.  Looking forward to messing with the challenges too since the combat is so good.

The upgrade system I didn't love or hate.  I liked it, but I also hated losing that 1 level when you die.  Mainly because the Shotgun is AMAZINGLY GOOD maxed, but at rank 9 it's kind of just ok.  So that was annoying when I lost it.  I never even understood the upgrade through picking up when ammo is full method.  Sometimes it would add a V and I don't know what that means.

Oh and melee was fun to finish enemies off with.  Very satisfying.  I enjoyed meleeing the final boss a few times and then flipping like hell away ^^;
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 16, 2010, 01:57:56 AM
So I started playing hard and is the only difference between the difficulty levels that the enemies do more damage and take less?  I noticed I was running out of ammo on hard whereas on normal that never really happened.  Definitely makes it a little more interesting because you gotta keep rotating weapons since ammo is valuable.  Also have to be more careful since you die so quickly. 

Was kind of hoping the difficulty levels would be like Bayo/DMC where they start throwing the later enemies at you earlier in the game and change up the enemies you face in each room so it feels like a whole new game each time you go up a difficulty level.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on November 16, 2010, 02:19:23 AM
I've never played Hard (just casual/normal/god), but they do change the enemy spawns from Normal to God Hard for sure. You fight higher rank enemies in every battle pretty much. As for the last boss... yes, technically everything they shoot is dodgeable, but they are INSANELY difficult on God Hard, at least until you get the strategy for it. It took me like 3 days of non-stop trying in order to beat them and I was still one of the first in the world to do it. Never felt so relieved to beat a fucking game in my life. I'm not sure of the exact differences between normal and GH, but for starters, one hit from them puts you into overheat and it's extremely hard to recover from that. The cover around the arena is constantly shifting as well, making it so you have to move constantly. I don't think that happens on normal, but I can't really remember.

The upgrade system is kinda eh. If your shotgun has full ammo, and you pick up another shotgun, it'll give you a minor rank increase. You need three of them I think in order to get one upgrade. But doing that kinda discourages you from using that weapon if you're trying to min/max, soooo they probably should have thought that through better. It's no big deal though, the weapon upgrades is more of a nice bonus and not at all necessary, since God Hard does not allow you to upgrade weapons at all.

Also if you really want to keep your weapon levels and avoid the death penalty to your score, just exit back to the title screen and reload the checkpoint. Exploits. 8)
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: cool breeze on November 16, 2010, 02:25:44 AM
I played on hard from the start and backed down to normal (or casual...can't remember) to get one trophy and there were changes.  Fewer enemies and they were in different positions.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 16, 2010, 02:33:13 AM
Cool.  Should be a fun playthrough then.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 16, 2010, 02:23:02 PM
Need help.  So I got to the dark tunnels with the walking green spider bombs on my hard run but I can't figure out how to kill the green bombs fast enough and they keep destroying the tank.  There has to be a trick to taking them out fast.  What is it?

This reminds me that the silly non-action stuff was the only parts I didn't like in the game.  The escort section with the tank and like the part where you have to defend the 3 rail gun tanks in act 3.  Action games should stick to being about shooting things and staying alive!
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on November 16, 2010, 05:44:15 PM
I TOLD YOU THAT PART WAS distinguished mentally-challenged AND SHIT

But loser weeaboo bias fucks disagree

Anyway. Use HMG and just shoot them from afar (the giant jellyfish). The little spiders you can just pop with LFE, they dont take much to kill
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on November 16, 2010, 10:00:39 PM
My tank was never damaged by the jellyfish so I have no problem with it. Just rotate AR and HMG damage while reloading whatever weapon you're not using. One shotgun blast does like 30% damage to one of them. EMP grenade to stun them if they are getting too close.

I don't understand how people have problems with this section.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 16, 2010, 10:48:51 PM
Errr, is there a specific point you're supposed to aim at?  It takes about 10-20 shotgun blasts at point blank range to kill one on hard. 
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: iconoclast on November 16, 2010, 11:08:41 PM
The glowing green dome on top of his body. I just tried it on hard, it takes 5 shotgun blast to kill him from 100% health. Just sit back and alternate AR/HMG until they get low on health. Once they turn red and start sprinting for the tank, blast them once or twice with the shotgun and they're done.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 18, 2010, 11:11:27 PM
Ok yeah those green things are pretty easy if you cycle while reloading between AR and HMG with a power weapon for last minute closeup if needed.  I never knew about cycling weapons while reloading to get a constant stream of fire.  It's making things a lot easier, lol.

Finished up Act 1 on hard, once I got my HMG damage up (last run I maxed shotgun first as my main, this time I'm maxing HMG first) it honestly didn't feel much different than on normal.  Though yeah less hits until your dead.  Hopefully the enemy groups will get more interesting later on compared to normal run. Still, game is so fun.  Best shooter ever once you learn how to play.


Also what decides the upgrade drop rate?  I've gotten like 4x the amount of upgrade drops on this run.  On normal it probably took me 3 acts to max my first weapon.  Here I'm at rank 8 already by the end of act 1.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Bebpo on November 18, 2010, 11:45:10 PM
You know, with the fact that games like this and Bayonetta are so much better on your 2nd play when you SKIP ALL THE CUTSCENES you'd think they would just stop putting constant cutscenes in these action games in the first place.

At least Vanq is pure action on subsequent runs since Mikami was smart enough to not put qtes all over the cutscenes smh Kamiya, worst part of Bayo replays is qtes.  At least the Vanq QTEs are in the middle of action and short.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on December 15, 2010, 07:02:29 PM
this game is fucking amazing. I feel so cool playing it. Playing on hard, up to act 2
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Beezy on December 15, 2010, 07:28:43 PM
this game is fucking amazing. I feel so cool playing it. Playing on hard, up to act 2
Thank you for not listening to demi.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on December 15, 2010, 07:32:36 PM
Yeah, thanks for throwing your money away. Hope you enjoy living on cock and lint for the next week because u wasted your money on a shitty game.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Smooth Groove on December 15, 2010, 07:38:58 PM
At least, the graphics are really shitty because it's running at some PS2 resolution.  I hope the next Xbox or PS can play it in HD. 
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on December 15, 2010, 08:58:35 PM
how is this a shitty game? It's super fast and fun and you blow heaps of shit up. Seems like a winner to me.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on January 02, 2011, 05:12:51 PM
beat the game on hard, was not hard in the slightest. I found Bayonetta much more challenging on normal. I guess I'm better at shooters than action games.

died a few times fighting: SPOILER
spoiler (click to show/hide)
Robert Burns. There was just one small room where he had a ton of soldier friends who kept on owning me. Used an EMP thenspammed grenades and took em all out. Last boss was a little hard initially but I boosted around and found several rocket launchers so I owned one of the bogeys.
[close]

Now I just gotta mop up the rest of the cheevs on easy, then take on the challenges which I assume is the one major hurdle to 1000
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Great Rumbler on January 02, 2011, 06:51:50 PM
Haven't played too much just yet, maybe only about 30 minutes or so, but it seems pretty fun so far. Can't wait to clear a few games from current backlog and get back to it.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: demi on January 02, 2011, 06:55:01 PM
Why? The game takes an afternoon to beat. Theres' no reason to put it aside.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: Great Rumbler on January 02, 2011, 07:14:24 PM
I've got a huge pile of games that I want to play, Vanquish just isn't at the top right now. Not really a bid deal, it isn't going anywhere.
Title: Re: Shinji Mikami's Gears of War (a.k.a. Vanquish)
Post by: The Sceneman on March 20, 2011, 10:38:26 PM
bumpan thread cos I'm taking up the challenge of 1000'ing this now. Will let everyone know how bad I get flexed in the challenges  :lol