THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on August 09, 2010, 06:28:16 PM

Title: BioShock Infinite (Burial at Sea - Episode One)
Post by: Stoney Mason on August 09, 2010, 06:28:16 PM
Their next project will get some sort of trailer on Thursday.

http://www.whatisicarus.com/

[youtube=560,345]http://www.youtube.com/watch?v=J_gEzOZKyE4&feature=player_embedded[/youtube]

Title: Re: Icarus/Irrational games
Post by: archie4208 on August 09, 2010, 06:41:17 PM
[youtube=560,345]Vt3zdoLO-pM[/youtube]

Better be in the soundtrack. 
Title: Re: Icarus/Irrational games
Post by: magus on August 09, 2010, 06:56:35 PM
irrational who?
Title: Re: Icarus/Irrational games
Post by: Dickie Dee on August 09, 2010, 09:15:24 PM
Bioshock
Title: Re: Icarus/Irrational games
Post by: Joe Molotov on August 09, 2010, 10:53:55 PM
[youtube=560,345]Vt3zdoLO-pM[/youtube]

Better be in the soundtrack. 

I think you meant:

[youtube=560,345]H28AgoryWHE[/youtube]
Title: Re: Icarus/Irrational games
Post by: Stoney Mason on August 10, 2010, 01:03:03 AM
The way the date is so specific like that, it makes me think of a news timeline which makes me think it's a successor to SWAT, which would be awesome. The title however, makes me think of jets and nuclear weapons.

I'd be shocked if it was swat. Their whole personae at this point seems to be wrapped up in creating new IP rather than continuing old IP that most of the current market isn't familiar with.
Title: Re: Icarus/Irrational games
Post by: Stoney Mason on August 10, 2010, 01:13:07 AM
The way the date is so specific like that, it makes me think of a news timeline which makes me think it's a successor to SWAT, which would be awesome. The title however, makes me think of jets and nuclear weapons.

I'd be shocked if it was swat. Their whole personae at this point seems to be wrapped up in creating new IP rather than continuing old IP that most of the current market isn't familiar with.

I meant like a spiritual successor to swat. Something like it but new enough to catch people's attention.

I honestly have no idea what they are doing but I have a feeling whatever they do will be somewhat artsy and literate. I think they have a certain image of themselves now and I think whatever the project is, it will reflect that and be very story based although probably in some form of a shooter.
Title: Re: Icarus/Irrational games
Post by: Stoney Mason on August 10, 2010, 01:35:01 AM
Do you think the image they have of themselves will effect the quality of the games they produce?

They are a good studio and I think whatever they produce will probably be pretty good. I think sometimes gamer nerds go a bit overboard praising bioshock but at least the concept on the story side was very original and I would expect the same thing here.
Title: Re: Icarus/Irrational games
Post by: Dickie Dee on August 10, 2010, 02:52:52 AM
They might be "artsy" but they aren't the Heavy Rain people, it'll probably have a high-falutin' design or setting, but they still seem very much interested in what makes a good game tick.
Title: Re: Icarus/Irrational games
Post by: ManaByte on August 10, 2010, 03:09:15 AM
Weren't they rumored to be doing a REAL XCom?
Title: Re: Icarus/Irrational games
Post by: Eel O'Brian on August 10, 2010, 08:44:53 AM
isn't this the game shawn elliott was working on?  be interesting to see what kind of input he brought
Title: Re: Icarus/Irrational games
Post by: demi on August 10, 2010, 10:03:00 PM
Game Development, not for $70,000 classes anymore :fbm
Title: Re: Icarus/Irrational games
Post by: chronovore on August 11, 2010, 02:58:24 AM
isn't this the game shawn elliott was working on?  be interesting to see what kind of input he brought

He's a level designer now, right? Probably a hell of a lot more then being an AP.

Chris Remo just joined them actually. Game journalism has become a stepping stone to game development these days. Not complaining, actually I think that's fucking awesome for those two and they're great guys, but it's becoming increasingly transparent lately.
Yeah, I've been seeing more games journalists joining the ranks, and I gotta say, once they're entrenched in actually making games than sitting around making a wishlist of what they want in them, there is no sweeter music to my ears than the keening wail of "Holy shit, this is so much harder than I thought!"
Title: Re: Icarus/Irrational games
Post by: Sho Nuff on August 11, 2010, 06:01:05 PM
isn't this the game shawn elliott was working on?  be interesting to see what kind of input he brought

He's a level designer now, right? Probably a hell of a lot more then being an AP.

Chris Remo just joined them actually. Game journalism has become a stepping stone to game development these days. Not complaining, actually I think that's fucking awesome for those two and they're great guys, but it's becoming increasingly transparent lately.
Yeah, I've been seeing more games journalists joining the ranks, and I gotta say, once they're entrenched in actually making games than sitting around making a wishlist of what they want in them, there is no sweeter music to my ears than the keening wail of "Holy shit, this is so much harder than I thought!"



Damn straight. Learn Maya and get back to me, neckbeard fatties :punch
Title: Re: Icarus/Irrational games
Post by: Third on August 12, 2010, 01:53:05 PM
Bioshock Infinity Boring
Title: Re: Icarus/Irrational games
Post by: demi on August 12, 2010, 01:53:11 PM
http://downloads.2kgames.com/irrational/videos/streaming_30fps_stereo.flv
Title: Re: Icarus/Irrational games
Post by: cool breeze on August 12, 2010, 01:54:07 PM
It's Bioshock in the sky

trailer is getting hammered
Title: Re: Icarus/Irrational games
Post by: demi on August 12, 2010, 01:55:02 PM
Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.


Wow, I thought this was a new IP? :lol
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bebpo on August 12, 2010, 01:58:22 PM
Still better than another game in the same city.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Third on August 12, 2010, 01:58:25 PM
Bioshock 2 was so bad. It totally ruined the Bioshock franchise for me.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on August 12, 2010, 01:59:24 PM
http://gamevideos.1up.com/video/id/30814

link that works
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bebpo on August 12, 2010, 02:03:02 PM
Bioshock 2 was good, just not as good as Bioshock.  But it did have the advantage of not falling apart in the very end like the first one.

Bioshock 2 should have been this.  Bioshock works as a franchise, but you gotta make it a franchise like Final Fantasy where each game takes place in a unique world that just shares similar themes.

Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on August 12, 2010, 02:05:10 PM
They're either still calling it Bioshock for marketing or because plasmids and shit are still a part of the game (that rose scene looked like telekinesis).  Otherwise it looks like there is more of a mechanic theme to it and just as different as Bioshock 1 was to System Shock.

Also, there were two System Shock games.  Bioshock 2 again taking place in Rapture wasn't a bad idea, it was more that they didn't do anything interesting with it.  I'm actually looking forward to the new Bioshock 2 DLC since it's supposed to be a short game with new character and story.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:06:39 PM
I'm totally fine with the project. And since most of the carping against Bioshock 2 was that it wasn't made by Irrational and didn't advance the story, I'm curious to hear what will people's excuse change to now.

That being said I kinda wish it had been a new IP.

Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Eel O'Brian on August 12, 2010, 02:07:24 PM
my carping against it was that it sucked
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: demi on August 12, 2010, 02:07:26 PM
I'm totally fine with the project. And since most of the carping against Bioshock 2 was that it wasn't made by Irrational and didn't advance the story, I'm curious to hear what will people's excuse change to now.

That being said I kinda wish it had been a new IP.



Or it could be that BioShock 2 was simply a weaker game.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:08:11 PM
I'm totally fine with the project. And since most of the carping against Bioshock 2 was that it wasn't made by Irrational and didn't advance the story, I'm curious to hear what will people's excuse change to now.

That being said I kinda wish it had been a new IP.



Or it could be that BioShock 2 was simply a weaker game.

Except it wasn't and was actually a better playing game with better core mechanics than the original outside of story. I'll admit story seems to be the main draw of the Bioshock series however.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: demi on August 12, 2010, 02:09:32 PM
REALLY. Now I'm interested. Post why.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:10:05 PM
REALLY. Now I'm interested. Post why.

Post why the first was a better game mechanically.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Robo on August 12, 2010, 02:10:50 PM
They succeeded in making the combat better in Bioshock 2, it just wasn't NEARLY good enough to bring to focus to the detriment of atmosphere and suspense.  It's still tedious as fuck, highlighted by the fact that you're engaged almost incessantly.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Howard Alan Treesong on August 12, 2010, 02:11:53 PM
Skyoshock
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:12:59 PM
They succeeded in making the combat better in Bioshock 2, it just wasn't NEARLY good enough to bring to focus to the detriment of atmosphere and suspense.

This. It always ticked me how it took until Bioshock 2 to notice it wasn't the world's greatest action even though Bioshock was the same or worse in many cases. The appeal of Bioshock was the original IP, the plasmids, and the story. It was never the earth shattering combat.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Sho Nuff on August 12, 2010, 02:13:25 PM
Aeroshock!

After this they will make one that takes place in an underground volcano and call it GEOSHOCK

This looks neat though.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Howard Alan Treesong on August 12, 2010, 02:14:09 PM
Bioshock
Skyoshock
Geoshock
Firoshock

spoiler (click to show/hide)
...and, Heartoshock!
[close]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on August 12, 2010, 02:15:48 PM
I agree that core mechanics were better as a more action-y shooter.  You could use plasmids and guns at the same time and all that, plus they gave you more tools to use.  But there were bad choices like having a defend the little sister sequence every single time you chose to save one.  I'm still amazed by that.  Did anyone like that sequence at the end of the first Bioshock? that was actually the part I hated most in that game and in the sequel they have you doing it all the time.

anyway, I hope that for Bioshock Infinite they don't focus on action.  More exploring, adventure, and rpg stuff would be nice.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Robo on August 12, 2010, 02:18:01 PM
I only started to enjoy the Little Sister defense once I got Hypnosis 3 and could recruit another Big Daddy to do all the work for me.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bebpo on August 12, 2010, 02:18:55 PM
I thought the tower defense segments were actually a lot of fun in Bio2 because they gave you so many great traps.  Setting up plasmids, turrets, etc... and then just chilling back while you destroy everyone was very satisfying.

The only problem was that there was too much of it and it got repetitive.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:18:58 PM
I agree that core mechanics were better as a more action-y shooter.  You could use plasmids and guns at the same time and all that, plus they gave you more tools to use.  But there were bad choices like having a defend the little sister sequence every single time you chose to save one.  I'm still amazed by that.  Did anyone like that sequence at the end of the first Bioshock? that was actually the part I hated most in that game and in the sequel they have you doing it all the time.

It wasn't a great mechanic I agree but I found it less annoying than the bit in the original where you had to do the same and were actually a big daddy with those limitations. It may have been honest but it wasn't fun in the original. Although I agree there was a lot more of it in the second. How I like this sequel will probably come down to how "fresh" it seems in both story and new added game mechanics. It's easy to be cynical and just say this is bioshock in the sky but honestly most sequels aren't any different (Fallout Vegas is Fallout IN Vegas). It will come down to how fresh they are able to make it feel.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on August 12, 2010, 02:19:26 PM
http://multiplayerblog.mtv.com/2010/08/12/bioshock-infinite-trailer-screenshots-and-details-from-our-first-look/
Quote
"BioShock Infinite" is set in the city of Columbia. It's a massive city in the sky, floating on hot air balloons and propellers. In the twisted timeline of "Infinite," Columbia was created by the US government in 1900 and revealed to the world at large (unlike the secret city of Rapture). Columbia was designed as a way to show the world the technological strength of America. Ken Levine describes it as the equivalent of the "moon landing of 1900." Basically the city would float around the world and show all the other countries how lacking they were compared to America.
:american

Quote
If the main theme behind surrounding the first "BioShock" was objectivism, the main theme of "BioShock Infinite" appears to be jingoism. At the game's premiere, propaganda posters displayed racist stereotypes of other nationalities, with George Washington in the center, looking like a savior among savages.

...

That's Columbia. It's a society which believes that America knows best. Always. It's also a society in turmoil.

Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Third on August 12, 2010, 02:23:12 PM
Or undergound.

Bioshock Underground  ::)

Take Two should leave this franchise alone for now. It's getting tiring.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: demi on August 12, 2010, 02:24:31 PM
BioShock - all the bad things from BioShock 2 GONE

BioShock 2 - all the bad things from BioShock 1 GONE

They are both polar opposites, the gunplay is exactly the same - what exactly does BioShock 2 bring to the table? Did any of you honestly use plasmids from -either- game? If you go through the BioShock 2 thread here I pretty much describe the winning tactics in either game. Ice Wrench (Bio1) or Rivet Gun with Armor Piercing Bullets (Bio2).

Given your options, I'd sooner take option to remove the bad things from BioShock 2. Pipe Dream Puzzles > distinguished mentally-challenged Protect The Sister
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Robo on August 12, 2010, 02:24:53 PM
http://multiplayerblog.mtv.com/2010/08/12/bioshock-infinite-trailer-screenshots-and-details-from-our-first-look/
Quote
"BioShock Infinite" is set in the city of Columbia. It's a massive city in the sky, floating on hot air balloons and propellers. In the twisted timeline of "Infinite," Columbia was created by the US government in 1900 and revealed to the world at large (unlike the secret city of Rapture). Columbia was designed as a way to show the world the technological strength of America. Ken Levine describes it as the equivalent of the "moon landing of 1900." Basically the city would float around the world and show all the other countries how lacking they were compared to America.
:american

Quote
If the main theme behind surrounding the first "BioShock" was objectivism, the main theme of "BioShock Infinite" appears to be jingoism. At the game's premiere, propaganda posters displayed racist stereotypes of other nationalities, with George Washington in the center, looking like a savior among savages.

...

That's Columbia. It's a society which believes that America knows best. Always. It's also a society in turmoil.



Sounds like a floating version of  the 1893 Chicago Columbian Exposition.  A World Fair in the sky.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:27:10 PM
What will be interesting is seeing how this one ignores story wise everything in 2. (Not that storywise any of it was particularly relevant) I assume Levine was against that one since they were doing their own sequel it turns out.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:30:51 PM
Apparently a demo is playable for it to the press.

Quote
The setting for BioShock Infinite may seem even more fantastic and technologically advanced than rapture, but it's set in 1912, years before the events of the first game. In this adventure you play as Booker DeWitt, a disgraced former private detective who's picked up a new case. Your goal is to find a young woman who's gone missing and return her unharmed. The only problem is that she's being kept on the flying city of Columbia.

In 1900, Columbia is unveiled as a symbol of America's success as a nation. It floats around the world as a traveling World's Fair, a marvel of human innovation. But an international incident involves the city and it turns out that the airborne metropolis is also heavily armed. A confrontation occurs, and Columbia disappears into the clouds. DeWitt's lead in the case knows how to find Columbia, and how to find Elizabeth. The problem is that the city's inhabitants aren't that willing to let her, and her very strange abilities, just walk away.

The demo that followed the trailer was so packed with action, so dense with hints and nods to what we might experience in this game, that it was difficult to process it all. The first thing that is readily apparent is how visually impressive the title is. The same shiny water effects, sharp textures, and impressive art design as in BioShock, but there are improvements everywhere. The most significant of these improvements is the sense of scale. No longer are you trapped in small claustrophobic settings. Columbia is massive, and the separate floating city blocks drift through the air all around you. It's just one of the things made possible by the completely new engine developed for the game.

As the demo begins, DeWitt walks through the cobblestone streets of Columbia. Sun plays off of the buildings, leaves float through the air, and the view smacks of an early Americana. But like Rapture, something awful has happened here and death is just around the corner. A despondent man drives by in a half broken down carriage and a horse lies dead in the street as crows pick at its flesh. A separate section of the city floats just above, then shrugs and collapses in front of DeWitt, nearly crushing him. Another man sits on a park bench surrounded by the same black birds.


DeWitt follows the sound of a political speech to a town covered in picket signs. The messaging is clear, the citizens must take up arms to protect their rights from the anarchists. Wooden barrels filled with guns line the gazebo that a politician named stall is stumping from. As DeWitt approaches Stall, the man's eyes flare red, the air around him vibrates and he calls upon the citizens of Columbia to attack.

DeWitt goes for one of the weapons and comes up with a sniper rifle just as the man from the park bench unleashes a flock of attacking crows at him. DeWitt fights back and sends him careening over a railing as Stall latches onto a floating rail system and heads for another section of floating city off in the distance. DeWitt peers over the edge to find the crow man dead on a platform below, but he psychically pulls a tonic called Murder of Crows to his hand, takes a gulp, and gains the ability to control the birds. A blood covered raven perches on his hand with pieces of meat still hanging from its beak.

The previous sequence goes by in a flash, but it highlights some important features of BioShock Infinite. DeWitt can seemingly psychically push and pull almost everything around him. There are gas containers, pots and pans, and most importantly weapons, all of which he can manipulate at will. In one scene, he yanks a shotgun from a man's hands from a distance then turns it around and pulls the trigger. Also, when Stall turns tail, DeWitt tracks him for a moment with the sniper rifle, showing off just how large the city is. Mere specks in the distance are targetable and can fire back.

The aforementioned rail system is called the skyline and it connects all of Columbia's floating islands. It was constructed as a way to transport cargo but now the citizens of Columbia and DeWitt use a grappling device to slide along the rails at a break-neck speed. And this isn't just "grinding" ala Ratchet and Clank. Players can change rails and direction on the fly, engaging in combat as they ride the roller coaster-like tracks.

Stall has escaped to a part of the city equipped with gigantic canons, and he takes aim at DeWitt. The city explodes around DeWitt and forces him to hop onto the rails, riding first upward then accelerating down and around a bend. A deranged citizen comes at him on the opposite rail and DeWitt readies a hammer, pummeling the man through the air and into the side of a building, leaving a bloody splotch as he bounces off and downward.


As grandiose as the first BioShock.
DeWitt lands back on solid ground and enters a tavern to an audience that becomes almost immediately violent. What follows is a flood of combat that shows DeWitt psychically disarming characters, blasting them with gunfire, and releasing swarms of crows on a crowd of enemies. The sequence ends with a familiar lightning power used to fry enemies in their boots. When DeWitt confronts Stall a second time he stops one of the mortars fired at him with a wave of his hand, then turns it back on the gun and blows it to hell.

It's at this point that the attacking city folk start looking like a mob. The new engine can currently throw about 15 enemies at players at the same time. It's a good thing players will have some help. At this point in the demo DeWitt is joined by Elizabeth, the woman he's been sent to liberate from Columbia and she has some powers of her own.

Not only does Elizabeth react to the combat, she helps by using her own powers to add elements to the environments. In one sequence, she sends a rain cloud over a mob of enemies giving DeWitt's lightning an extra kick if he decides to use it. And he does have a choice. Elizabeth's actions will never directly kill people off, so she won't do all of the work for you. And according to the developers she won't get in the way either as players can choose to ignore her actions and handle threats themselves.

As DeWitt and Elizabeth head toward a bridge, they get pinned down by gunfire behind stacks of what look like kitchen supplies. Elizabeth somehow turns the metallic cookware into a cyclone and then fuses it into a molten ball of metal, instructing DeWitt to launch it at their enemies using the game's version of a Force Push. The plan works, but it's at this point that the two are introduced to BioShock Infinite's version of a Big Daddy.

These creatures have a human head set atop a large mechanized body. Their visible heart is encased in glass and their oversized bodies have something of a steampunk aesthetic, only slightly less advanced. Bullets don't seem to do much to the behemoths so Elizabeth and DeWitt try to bring down the bridge around the threat. She shoots a beam of light at the top of the structure (perhaps the same heat ray she used on the pots and pans) and DeWitt sends an explosive towards it to bring the whole thing down. As the hulking enemy tries to claw its way off the collapsing bridge a few more shotgun blasts send it into the abyss.

Elizabeth collapses in exhaustion after the encounter and a trickle of blood runs out of her nose. Her actions are extraordinary, but they also drain her physically. She needs DeWitt's help if they're going to take on the entire city.


You'll use these rails to zip around the city.
DeWitt exclaims that the "thing" is what had been chasing Elizabeth. She corrects him and points towards the sky, at a much larger, much more ominous threat. A giant mechanical bird-like creature swoops down from a building, crushing DeWitt, leaving the screen black and ending the demo.

The demo showed off quite a lot for a game's debut. It gave us a look at a completely new setting among the clouds and a BioShock game with two compelling characters. Levine promises that by introducing two well-defined main characters, BioShock Infinite will make a huge leap in storytelling when compared to its predecessors. Though there was nothing revealed about the economic elements of Infinite or any hacking puzzles, this was just a first look. There's a lot more still to be revealed.

BioShock Infinite is scheduled to be released in 2012 for Xbox 360, PS3, and PC so it may be a while before all of the wondrous secrets of the flying city of Columbia are known

 http://pc.ign.com/articles/111/1111864p2.html
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on August 12, 2010, 02:31:52 PM
What will be interesting is seeing how this one ignores story wise everything in 2. (Not that storywise any of it was particularly relevant) I assume Levine was against that one since they were doing their own sequel it turns out.

Won't be too hard since it takes place decades before Bioshock 1, and that's assuming they take place in the same continuity.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:34:02 PM
What will be interesting is seeing how this one ignores story wise everything in 2. (Not that storywise any of it was particularly relevant) I assume Levine was against that one since they were doing their own sequel it turns out.

Won't be too hard since it takes place decades before Bioshock 1, and that's assuming they take place in the same continuity.

Yeah I just read that bit that its a prequel. Sort of odd actually imo but whatever I guess.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:39:37 PM
Wait, Bioshock Infinite is a prequel to Bioshock 2 which is a prequel itself? Zuh?

Bioshock 1 was set in the 60's (looking back at sort of the 40's and 50's). This one is set in 1912. So unless they are using some alternate time line or time travel plot then I think so.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:43:59 PM
The thing that sounds interesting and makes it potentially very different is the larger areas. If its truly large and massive that alone dictates something different from Bioshock which is really a rather smallish game.

Now whether that actually turns into great gameplay is another question but it sounds like this one on scale will be different than the original which alone is different than Bioshock 2. That and by the time it has come out, it will have had about 4 or 5 years in dev time. So hopefully with that amount of time they will be bringing a lot of new ideas to the table.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Robo on August 12, 2010, 02:46:45 PM
Wait, Bioshock Infinite is a prequel to Bioshock 2 which is a prequel itself? Zuh?

Bioshock 2 is set after Bioshock 1.

If not for the plasmid-like abilities, this game sounds like it could have an entirely different title.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Third on August 12, 2010, 02:48:03 PM
Or undergound.

Bioshock Underground  ::)

Take Two should leave this franchise alone for now. It's getting tiring.

Underground? Gotta save something for the 5th game, guy. In Bioshock: Underground you only have one power, the power to emit sunlight, which hurts enemies because they have never seen it. The game ends with you realizing that YOU CAME FROM UNDERGROUND, NOT THEM.

Sounds distinguished mentally-challenged enough to be a concept for a future Bioshock game.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:48:15 PM
My problem with this is, as there's nothing in the first that even alludes to this, how do they tie it into the other two? Do they ignore those completely or do they retrofit Bioshock 1&2 characters into this game?

Oh I agree but honestly if the gameplay and story is dope I probably won't overly be bothered by it although that was my very first thought also. Ryan never mentioned any of this. Just as he never mentioned any of the stuff in Bioshock 2 even though they tried to explain that via story things in Bioshock 2.

Oh here is an embed of the CG trailer.

[youtube=560,345]http://www.youtube.com/watch?v=J_gEzOZKyE4&feature=player_embedded[/youtube]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Howard Alan Treesong on August 12, 2010, 02:51:49 PM
jingoistic floating city in 1912? sounds like a Bioshock game for hipsters. realistically, I don't see a single metalhead, hip hopper or Wall Street yuppie playing Bioshock Infinite
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Third on August 12, 2010, 02:52:30 PM
Amazing trailer.That's for sure. The way he falls down has been done really well. My fear of hights has been reconfirmed by this trailer.  :'(
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: demi on August 12, 2010, 02:52:48 PM
THEY'RE MAKING IT UP AS THEY GO ALONG WHAT A SHITTY SERIES </lost>
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 02:59:03 PM
Quote
It was certainly surprising to learn that, in three years after developing the award-winning BioShock, Irrational Games was working on... BioShock.
With the announcement out of the bag and BioShock Infinite revealed to the masses, Shacknews cornered Irrational Games boss Ken Levine to discuss the concept of BioShock versus Rapture, "American Exceptionalism," and his thoughts on possible fan reaction to the game's reveal.
Shack: You've finally revealed your latest title. In seeing the footage and the trailer, it appears to be a brand new intellectual property. There are, however, connections to the original BioShock title sprinkled throughout the trailer, but this is a totally different direction. So, with that in mind, why is the "BioShock" name attached to this project?

Ken Levine: The truth is, for us, BioShock was never a place. It was never "Rapture." It was never, "this location" or "this time." It was an idea. There are things that you can see [in the trailer] that are very connected in a lot of ways but are also very different.

For us, we weren't going with branding, we weren't going with a lot of the core ideas. But we said what we needed to say about Rapture. I think if you know our history and the games we've made, that was connected to some previous games we made as well; in some ideas.
We said what we needed to say about Rapture; we have a lot more to say about Bioshock.
Shack: On the Irrational Blog, your team have been showing off some of the design documents from the original BioShock. How has Infinite evolved over time since your team began working on it?

Ken Levine: Quite substantially. We had a city in the sky very early but the whole notion of "Columbia" and "American Exceptionalism" is actually about six or eight months old for us. We had the city in the sky and we start with this central idea and then that expands out, and expands out and expands out.

We worked that way with BioShock and that gives us a certain amount of freedom. And in making the demo for you guys, we learned so much about the game and how it would work and how it would feel. In fact, when we started this demo, we didn't even have the whole "American Exceptionalism" concept, it wasn't actually central to it. It just evolved.
You know, we put ourselves in the shoes of the audience. We ask, "What is interesting to the audience and how to be engage on that?"
Shack: In BioShock, the imagery of a ruler was this wise and powerful man. In BioShock Infinite, the imagery of the city is a strong, beautiful woman.

Ken Levine: That's just a symbol. If you go back through American history, before there was Uncle Sam, there was this image of Columbia. She was a recognized symbol at the time. We liked the look of it and her as an icon. There are actual leaders in the city, but she [the image of Columbia] is not a real person.

Shack: During the presentation it was mentioned that Columbia is a democratic society. So, there isn't one primary evil controlling the entire world as was the case, to some degree, in the original BioShock? The primary conflict is Booker DeWitt's quest to enter this hidden city and save Elizabeth who is being held in Columbia because she is very powerful?

Ken Levine: There's a number of different forces at work in this city. You saw a lot of the character of the city and a lot of the ideas that are present in the city. You might not necessarily agree with those ideas and that tension causes a lot of problems. The city has obviously evolved from its original Jeffersonian Principles, I think what you see in Columbia is not really that different, in the political field, from what you might see in history or today.

Shack: Irrational loves taking a time period and injecting a "super" element to it, or take a concept like "American ingenuity" and pushing it beyond what it found in history books. Obviously it was present in BioShock, to some degree it exists throughout the Freedom Force franchise. What is it about working on these "American ideal" concepts that makes your team keep coming back to it for the framework your narrative direction?

Ken Levine: I'm lazy. It saves me a lot of work.


Shack: (laughs) It makes for some good reading and research, at least.

Ken Levine: Right. But go back to the topic, like that President McKinley speech [Ken read the famous McKinley "disputed quote" regarding the Philippines during the presentation] -- I was talking to someone and he said, "God, no one really knows about this time period." It's not that common, who knows about 1900? But all those ideas, America "waking up" and presenting itself on the world stage.

At the same time, it's 1880 and you've got cows in your field and the next day you've got indoor plumbing and electricity and radios and movie stars. That's twenty-years apart. Think about that. It was almost like waking up and seeing a city in the sky. It would be as shocking as that to those people. There's a sense of optimism in the technology and the American vision. You see where the optimism goes, what happens to that dream. Here, does it succeed or go into a different direction?
Shack: There's a small window today where fans will get to see the trailer before they get to read any coverage. You said it was important that people see this reveal for the`mselves.

Ken Levine: I want people to see it the way that you saw it, where they don't know. I want people to not know what the game is. Even when you go to our webpage, it's not going to say the name of the game. It's going to just be, "Hit this button for the trailer."

Shack: What do you think the initial reaction will be to this idea that Irrational is going back to this franchise? You could have went in any direction, and I think fans expect a lot from Irrational Games at this point -- that isn't to pre-judge this title, of course -- but you could have done anything. What do you think people will say when they finally see that title card read: BioShock Infinite?

Ken Levine: I think it's a lot to take in, right?

Shack: It was surprising, that's for sure.

Ken Levine: I think people who understand our history will realize that we've been jamming on some of these concepts since the beginning of the company. BioShock was an evolution of that and BioShock Infinite is an evolution of that.

Hopefully they know us well enough, and they trust us; they trust that we're not interested in just repeating ourselves. The world in BioShock Infinite is as different as the world in the original BioShock was from everything else, and so are our goals for the game.

http://www.shacknews.com/featuredarticle.x?id=1374
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 03:14:20 PM
a few pics.

spoiler (click to show/hide)
(http://i38.tinypic.com/2v1t0mt.jpg)
(http://i33.tinypic.com/2ivg2af.jpg)
(http://i36.tinypic.com/2lx88b9.jpg)
[close]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: maxy on August 12, 2010, 03:24:04 PM
hmmm




 :-\
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Mupepe on August 12, 2010, 03:24:49 PM
I would have rather have it been back in Rapture while it's either a worse shithole or the new year's eve party while things start falling apart.  FUCK
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on August 12, 2010, 04:27:32 PM
They're either still calling it Bioshock for marketing or because plasmids and shit are still a part of the game (that rose scene looked like telekinesis).  Otherwise it looks like there is more of a mechanic theme to it and just as different as Bioshock 1 was to System Shock.

Yeah, they probably just slapped the Bioshock name on whatever new IP they were working on because 2K Marin were the guys from the team that wanted to continue with Bioshock while Levine wanted to do something new. Either way, this is clearly not a cookie cutter sequel so I'm optimistic.

I thought it was "Ken wanted to do something new, and the team wanted to do something, anything without Ken. Maybe even open a burrito stand."
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bebpo on August 12, 2010, 04:41:40 PM
I like that dude's mustache.

Also, the city looks pretty good. Is this UE3? Or that crazy hybrid engine.

Hmmmm, would be nice if it's a new engine because Bio2 (especially on PC) showed the engine's age/limits.  But that would mean doing an entirely new engine when they already have a good running multi-platform engine so dunnoooo
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Howard Alan Treesong on August 12, 2010, 04:42:31 PM
They're either still calling it Bioshock for marketing or because plasmids and shit are still a part of the game (that rose scene looked like telekinesis).  Otherwise it looks like there is more of a mechanic theme to it and just as different as Bioshock 1 was to System Shock.

Yeah, they probably just slapped the Bioshock name on whatever new IP they were working on because 2K Marin were the guys from the team that wanted to continue with Bioshock while Levine wanted to do something new. Either way, this is clearly not a cookie cutter sequel so I'm optimistic.

I thought it was "Ken wanted to do something new, and the team wanted to do something, anything without Ken. Maybe even open a burrito stand."

I think it was "Ken wanted to do something new, and 2K Marin wanted to do something new too, and Ken said 'no way José, I call dibs on doing something exciting and new then,' and the team said, fine okay WHATEVER can we please just move to the opposite coast already."
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Dickie Dee on August 12, 2010, 04:43:17 PM
Honestly, "Bioshock....in this sky" was my first reaction too, and a letdown. But reading how it's meant to be a travelling world's fair of sorts gone wrong sounds pretty interesting and brought me back.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Dickie Dee on August 12, 2010, 04:46:01 PM
Ken Levine seems like a cool guy (at least from back when he was on the GFW podcasts, and i have listened to a couple IG podcasts) - I wouldn't of thought he's Jaffe-ey
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 04:46:05 PM
I like that dude's mustache.

Also, the city looks pretty good. Is this UE3? Or that crazy hybrid engine.

Hmmmm, would be nice if it's a new engine because Bio2 (especially on PC) showed the engine's age/limits.  But that would mean doing an entirely new engine when they already have a good running multi-platform engine so dunnoooo

They've said it was a new engine but I don't know if that means an upgraded engine or a brand new in house engine or just the latest version of unreal since the original used like unreal engine 2.5 back in the day.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Eel O'Brian on August 12, 2010, 04:47:20 PM
i want that uncle sam looking dude to be a multiplayer skin in red dead redemption
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Dickie Dee on August 12, 2010, 04:54:30 PM
He looks like Daniel Plainview with mutton chops dressed as Uncle Sam - that's about as awesome as you can get.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: MCD on August 12, 2010, 05:00:37 PM
dead series.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Sho Nuff on August 12, 2010, 07:39:05 PM
The movie looks awesome, but the screenshots look a liiiiiiiiiittle uggs
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 12, 2010, 07:44:18 PM
Considering this hit's in 2012, do you guys think that 2K might put out a bioshock expansion or something in the meantime.

No. It doesn't make much sense to do so.

Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bebpo on August 12, 2010, 08:23:45 PM
Wait, what...2012?

What the fuck have Irrational been doing since Bioshock 1?  It says in the interview they only decided on the story for this one 7-8 months ago.  There's like a 3 year missing gap there.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on August 12, 2010, 08:25:56 PM
I like that dude's mustache.

Also, the city looks pretty good. Is this UE3? Or that crazy hybrid engine.

Hmmmm, would be nice if it's a new engine because Bio2 (especially on PC) showed the engine's age/limits.  But that would mean doing an entirely new engine when they already have a good running multi-platform engine so dunnoooo

They've said it was a new engine but I don't know if that means an upgraded engine or a brand new in house engine or just the latest version of unreal since the original used like unreal engine 2.5 back in the day.

I've read modified UE3. 
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: pilonv1 on August 12, 2010, 08:28:43 PM
City looks interesting. Seems like it may have been a different game but they went for the safety of existing IP
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Howard Alan Treesong on August 12, 2010, 08:56:48 PM
Wait, what...2012?

What the fuck have Irrational been doing since Bioshock 1?  It says in the interview they only decided on the story for this one 7-8 months ago.  There's like a 3 year missing gap there.

fucking around in World of Warcraft
"iterating"
trying to hire people who haven't worked with Ken Levine before
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Akala on August 12, 2010, 09:17:02 PM
looks kind of interesting.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Joe Molotov on August 12, 2010, 09:28:34 PM
Bioshock 2 was so bad. It totally ruined the Bioshock franchise for me.

GOTY. 20 years from now, I'll still be talking about Bioshock 2.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Trent Dole on August 12, 2010, 10:43:40 PM
I still haven't finished the first one. :teehee
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on August 13, 2010, 12:24:05 AM
THEY'RE MAKING IT UP AS THEY GO ALONG WHAT A SHITTY SERIES </lost> </X-Files>

Fixed.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on August 13, 2010, 12:32:27 AM
Wait, what...2012?

What the fuck have Irrational been doing since Bioshock 1?  It says in the interview they only decided on the story for this one 7-8 months ago.  There's like a 3 year missing gap there.

fucking around in World of Warcraft
"iterating"
trying to hire people who haven't worked with heard of Ken Levine before

Fixed.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on August 13, 2010, 11:01:18 AM
They're at least going for a new setting this time, which does pique my interest a bit. The franchise is also going back to the original development team, so there's that too. And the steampunk style looks even more amped up, with clanking gears and airship and Victorian architecture.

Moral choice was really a non-factor in the original, since it boiled down to a single question "Do you want to be evil or good?". Despite the characterization by the staff that it was tough choice, on account of their being a limited supply of Adam, you could easily make your way through the game with killing the Little Sisters, which simply made the moral choice an issue of preference. Hopefully it will be more fleshed out this time.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: TripleA on August 13, 2010, 11:03:13 AM
Bioshock 2 was so bad. It totally ruined the Bioshock franchise for me.

Yup.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Eel O'Brian on August 13, 2010, 11:23:26 AM
just thought of who that badass dude wearing the uncle sam outfit reminded me of:

(http://1.bp.blogspot.com/_wYPb-L1BBRs/SUQ_dAj2wmI/AAAAAAAAAP0/Objwc_OexkM/s400/manwhowouldbeking.jpg)
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on August 13, 2010, 11:24:58 AM
Moral choice was really a non-factor in the original, since it boiled down to a single question "Do you want to be evil or good?". Despite the characterization by the staff that it was tough choice, on account of their being a limited supply of Adam, you could easily make your way through the game with killing the Little Sisters, which simply made the moral choice an issue of preference. Hopefully it will be more fleshed out this time.

Yeah that part was nothing but a gimmick. They could have easily removed that element from the game.

Someone made this comment which I hadn't considered before. They (meaning Irrational) seem to be treating Bioshock in the same way that Square treats the final fantasy entries in that they share the same name for marketing reasons but none of the story. That could be an interesting take on a western franchise.  
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: recursivelyenumerable on August 14, 2010, 09:18:30 AM
Quote
Bioshock
Skyoshock
Geoshock
Firoshock

...and, Heartoshock!

well I did dig the Death Gate books back in the day.

er but NB, "bio" does not actually mean "water"
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on September 18, 2010, 07:13:53 AM
[youtube=560,345]http://www.youtube.com/watch?v=APBlbGm5ATw[/youtube]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on September 18, 2010, 10:39:41 AM
So... that was a preview for a preview?
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Don Flamenco on September 18, 2010, 12:04:34 PM
So... that was a preview for a preview?


yes, but it was awesome.  Tons of screaming and flying around/sliding on things.  It looks fun!   


I wish they would get away from Bioshock though.  I want to play a sci-fi version like Systemshock, but without having to see 1997 voodooFX graphics and fucking with Windows 7 settings.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on September 18, 2010, 12:06:28 PM
So... that was a preview for a preview?


yes, but it was awesome.  Tons of screaming and flying around/sliding on things.  It looks fun!   


I wish they would get away from Bioshock though.  I want to play a sci-fi version like Systemshock, but without having to see 1997 voodooFX graphics and fucking with Windows 7 settings.

Since they are committed to a Bioshock type world it seems there is nothing to say the next one couldn't be set in the future ala sci-fi.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on September 19, 2010, 05:06:26 AM
So... that was a preview for a preview?


yes, but it was awesome.  Tons of screaming and flying around/sliding on things.  It looks fun!   


I wish they would get away from Bioshock though.  I want to play a sci-fi version like Systemshock, but without having to see 1997 voodooFX graphics and fucking with Windows 7 settings.

I didn't quite make the point I should have: The footage was from a trailer which has been out for a month or so, and this is just cutting it together to say, "hey we're going to show you actual gameplay soon..." Which was weird to me. This is just as indicative of actual gameplay as Bioshock's original trailer:
[youtube=560,345] Lmw78t8NgIE[/youtube]

Hopefully it's not far off for INFINITE, but this is more like a gameplay target than footage.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on September 21, 2010, 11:30:54 AM
full video went up

it looks cool but it's hard if you would be controlling most of that stuff or it is you just watching things happen
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on September 21, 2010, 01:27:12 PM
[youtube=560,345]http://www.youtube.com/watch?v=H0fDEA0BFSM&hd=1[/youtube]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: demi on September 21, 2010, 01:39:51 PM
Holy Fucking SHITTTTTTTTTTTTT

THAT WAS SICK
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: TakingBackSunday on September 21, 2010, 02:30:40 PM
that looks absolutely incredible

all hail ken levine :bow2
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Sho Nuff on September 21, 2010, 02:39:15 PM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Beezy on September 21, 2010, 02:39:52 PM
Never played the first two games, but I want this.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Junpei the Tracer! on September 21, 2010, 02:46:58 PM
Yeah. I don't particularly care for FPS games but that looked really really good.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on September 21, 2010, 02:56:13 PM
I played and liked the first game, which was really great, but I never really had any interest in the sequel. This, however, interests me greatly.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Robo on September 21, 2010, 03:00:01 PM
 :bow Ken Levine :bow2

 :bow REAL BioShock :bow2

spoiler (click to show/hide)
:piss bioshock 2 :piss2
[close]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on September 21, 2010, 03:05:56 PM
True craftsmanship will always be impressive.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Yeti on September 21, 2010, 03:44:51 PM
ammmmmaaaaaaaazing
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Purple Filth on September 21, 2010, 04:19:15 PM
the epic clash on the rail was awesome  :lol


very intrigued by this game
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on September 21, 2010, 04:31:23 PM
The beginning of it looked interesting but it quickly turned into a chain of cinematic set pieces  :-\

Yeah, no longer looking forward to this. Levine should quit the games industry and make movies instead

:wtf
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Joe Molotov on September 21, 2010, 04:39:23 PM
Looks
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on September 21, 2010, 06:24:43 PM
The beginning of it looked interesting but it quickly turned into a chain of cinematic set pieces  :-\

Yeah, no longer looking forward to this. Levine should quit the games industry and make movies instead

:wtf


No doubt it'll be a fun ride but it looks like it'll only deepen the trend of games that play themselves.

:wtf
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: TakingBackSunday on September 21, 2010, 07:54:13 PM
koopler :rofl :rofl :rofl
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Howard Alan Treesong on September 21, 2010, 08:51:13 PM
more like Bioshock: Finite
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on September 21, 2010, 08:51:34 PM
:'( 

Bioshock 1 had an arrow play the game for you and this one will have a female character hold your hand throughout the game, telling you exactly what to do, where to go, etc. It looks amazing, sounds amazing, but it's only works as an "experience". As a game it's totally shallow, devoid of any compelling gameplay that made me a fan of Irrational in the first place (SS2, SWAT4)

I hope I'm wrong but after seeing that trailer and reading the interviews, I doubt it.

More games need to put player into the cutscenes, if you ask me.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bildi on September 21, 2010, 09:07:31 PM
That was 10 minutes of the most amazing shit I've ever seen.  The real sequel has arrived.

:bow Levine and team
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on September 22, 2010, 12:52:48 AM
more like Bioshock: Finite
spoiler (click to show/hide)
(http://imgur.com/U2NrX.gif)
[close]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: TEEEPO on September 22, 2010, 01:15:53 AM
welp, i didn't think it was going to be that good.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: CajoleJuice on September 22, 2010, 01:37:59 AM
Yeah, that was fucking phenomenal. Wow.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: MyNameIsMethodis on September 22, 2010, 11:35:28 PM
Why's it have to be a horror game  >:(
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on September 22, 2010, 11:54:32 PM
http://www.giantbomb.com/we-talk-to-ken-levine-about-bioshock-infinite/17-3261/

Giant Bomb has a crazy long interview with Levine.


As far the gameplay video I thought it was impressive. It reinvigorated my interest in another title set in that universe when I thought I was Bioshocked out.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Raban on September 23, 2010, 04:12:13 PM
Reading the opinions of folks in this thread as more info came out was fun. I hadn't seen anything of this game until the 10 minute gameplay video, and I'm very excited to get my hands on this game. The plot comes off like a Hans Christian Andersen story.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bildi on September 23, 2010, 09:19:50 PM
After Bioshock 2 these guys had a major uphill battle to give the series any credibility again.  This one trailer making most people do a complete 180 is pretty amazing.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on September 23, 2010, 10:22:03 PM
I was under the impression that Bioshock 2 was good, if you want more Bioshock 1. I enjoyed 1, played it until Achievement completion, but I also felt like I had enough of it, since it felt a lot, a lot, A LOT like playing System Shock 2 again.

This one looks like you'll have some beautiful scenery (one of the screenshots is my current desktop), some interesting rapid traversal in lieu of hallways, a a hot, corseted chick with a pageboy haircut who desperately needs your help. Ken Levine and his damned ego grate on me, but I see no other choice but to consider this a day one purchase.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on September 23, 2010, 10:24:41 PM
I was under the impression that Bioshock 2 was good, if you want more Bioshock 1. I enjoyed 1, played it until Achievement completion, but I also felt like I had enough of it, since it felt a lot, a lot, A LOT like playing System Shock 2 again.

This one looks like you'll have some beautiful scenery (one of the screenshots is my current desktop), some interesting rapid traversal in lieu of hallways, a a hot, corseted chick with a pageboy haircut who desperately needs your help. Ken Levine and his damned ego grate on me, but I see no other choice but to consider this a day one purchase.

I do find the cultish love that sounds irrational a bit annoying which tends to inflate their ego.

But to their credit they do tend to put out interesting titles. At least premise wise. Mechanically I've never quite thought their games matched the premise but they are a good company generally. 
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Bildi on September 24, 2010, 01:12:06 AM
I was under the impression that Bioshock 2 was good, if you want more Bioshock 1. I enjoyed 1, played it until Achievement completion, but I also felt like I had enough of it, since it felt a lot, a lot, A LOT like playing System Shock 2 again.

This one looks like you'll have some beautiful scenery (one of the screenshots is my current desktop), some interesting rapid traversal in lieu of hallways, a a hot, corseted chick with a pageboy haircut who desperately needs your help. Ken Levine and his damned ego grate on me, but I see no other choice but to consider this a day one purchase.

Yeah, same here. 

I'd automatically assumed Infinite would be more ridiculous milking until that amazing trailer.  So while I try to avoid Levine interviews, in fairness he and his team deserve the credit thus far.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on September 24, 2010, 08:45:17 AM
We'll see if Levine manages to wear out an entire 'nother group of professional developers.

Also, did I mention there's a hot girl with a pageboy in a corset? Just put some wire-frame spectacles on her and... oh, I've, um. Gotta go.  :-[
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: ferrarimanf355 on September 26, 2010, 10:21:48 AM
[youtube=560,345]http://www.youtube.com/watch?v=APBlbGm5ATw[/youtube]
Blocked on copyright grounds from Viacom. Alt link?
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on September 26, 2010, 12:17:31 PM
[youtube=560,345]http://www.youtube.com/watch?v=APBlbGm5ATw[/youtube]
Blocked on copyright grounds from Viacom. Alt link?

It was just a preview for the full 10 minute gameplay clip.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: iconoclast on September 26, 2010, 01:22:01 PM
Just watched the gameplay clip. Looks pretty fucking awesome. Ken Levine is the king of cinematic gaming. :bow

Also, we need more game developers with large egos. They are always the most entertaining. If they think their game is in a league of its own, I hope they don't hesitate to say it.

"I’d like to show everybody some of the new stuff that we’ve been working on in the near future. The only problem with that is that when the other developers see what we’re doing, they’re going to lose all of their motivation to create any game in the same genre, because there’s no way they can beat it." -- Tomonobu Itagaki

And he was right.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: ferrarimanf355 on September 26, 2010, 02:39:35 PM
Okay, downloading the gameplay clip now.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Barry Egan on September 29, 2010, 11:49:15 PM
Why were the NPCs treating the main character like he had just mistakenly taken a sip from the whites only water fountain when he clearly had pure anglo skin himself ???  The developers of this game totally missed the boat by not having a colored protagonist curb-stomping his way through honkeys mecca.

Also they need to rename this game White Flight II: This Time Its Literal.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Madrun Badrun on October 02, 2010, 12:13:06 AM
ZOMFG that looks great
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Third on October 02, 2010, 11:53:37 AM
Bioshock 2 is one of the worst sequels I've ever played. It's even worse than Halo 2. But this game looks pretty good. I'm just glad they're using another setting this time around.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Raban on October 02, 2010, 12:00:32 PM
Bioshock 2 is one of the worst sequels I've ever played. It's even worse than Halo 2. But this game looks pretty good. I'm just glad they're using another setting this time around.

:(
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on June 30, 2011, 06:32:49 PM
[youtube=560,345]http://www.youtube.com/watch?v=XtncOLwtzJI&feature=player_embedded#at=113[/youtube]
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: TakingBackSunday on June 30, 2011, 08:14:05 PM
:drool

looks so fucking good
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: DarknessTear on June 30, 2011, 09:16:57 PM
SO sexy. Mmmmm...  :tauntaun
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on June 30, 2011, 09:27:33 PM
The contrast between Bioshock 2 and Bioshock Infinite is incredible.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: MyNameIsMethodis on June 30, 2011, 09:29:29 PM
can't wait to see that 1980s scene
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on June 30, 2011, 10:18:06 PM
Can't wait, I'm also glad Ken Levine is back behind it.

Bioshock 2 was also an entirely different team, 2K Marin instead of 2K Boston.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: BlueTsunami on July 01, 2011, 02:08:53 PM
[youtube=560,345]http://www.youtube.com/watch?v=XtncOLwtzJI&feature=player_embedded#at=113[/youtube]

And I still haven't played Bioshock 1
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Cravis on July 01, 2011, 02:12:25 PM
Bioshock 2 did have better gameplay though, but everything else was balls deep worse.
The ability to shoot and use plasmids at the same time made a world of difference.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on July 08, 2011, 02:50:27 PM
the entire E3 demo was released and it looks incredible

unfortunately only gametrailers has it for now: http://www.gametrailers.com/episode/gametrailers-tv/124?ch=2&sd=1_hd
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Brehvolution on July 08, 2011, 03:31:37 PM
Looks really good.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: fistfulofmetal on July 08, 2011, 03:57:49 PM
gunplay looks a little weak
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on July 08, 2011, 04:17:30 PM
[youtube=560,345]oDpYVLhSong[/youtube]

gunplay looks a little weak

two quirks about that are the two weapon limit and no shooting on the rails.  odd considering enemies chasing you on the rails can fire at you.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Himu on July 08, 2011, 05:06:39 PM
this video is private
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: TakingBackSunday on July 08, 2011, 05:15:27 PM
just go to GT, as sucky as that is
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Vertigo on July 08, 2011, 06:25:16 PM
Why were the NPCs treating the main character like he had just mistakenly taken a sip from the whites only water fountain when he clearly had pure anglo skin himself ???  The developers of this game totally missed the boat by not having a colored protagonist curb-stomping his way through honkeys mecca.

Also they need to rename this game White Flight II: This Time Its Literal.

This would have been awesome. But there would be no way they would have done it.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: maxy on May 09, 2012, 08:14:21 AM
Quote
BioShock® Infinite Now Planned for February 2013
NEW YORK--(BUSINESS WIRE)--2K Games announced today that BioShock® Infinite from Irrational Games is now planned to launch worldwide on February 26, 2013.

Ken Levine, Creative Director of Irrational Games, stated, “When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.”

About BioShock Infinite

BioShock Infinite, developed by Irrational Games, won over 75 editorial awards at E3 2011, including the Game Critics Awards’ Best of Show.

In this first-person shooter, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.

BioShock Infinite is in development for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows-based PC, and is not yet rated by the ESRB.

For more information on BioShock Infinite please visit http://www.bioshockinfinite.com.

meh
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Joe Molotov on May 09, 2012, 10:06:27 AM
Shining that shit up for the Cell.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on May 09, 2012, 10:31:46 AM
By the time Bioshock Vita comes out, Nintendo will have already announced its next handheld that matches the Vita's specs.  Gonna get Revelaiton'd.

2013 makes Bioshock Infinite something like 5 1/2 years since Irrational's last game.  Might as well delay for an even six.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Huff on May 09, 2012, 11:26:05 AM
Needed more time for an awesome multiplayer part to be added
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: fistfulofmetal on May 09, 2012, 11:55:26 AM
I'm ok with this being delayed into Feb.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on October 21, 2012, 07:44:34 AM
http://www.youtube.com/watch?v=bLHW78X1XeE
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: BobFromPikeCreek on October 21, 2012, 09:44:38 AM
:bow
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Sho Nuff on October 21, 2012, 12:34:19 PM
SHIP THAT GAME and we'll talk
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Joe Molotov on October 21, 2012, 12:40:30 PM
I wish this was coming out this year. :(
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Momo on October 21, 2012, 02:21:42 PM
The amount of staff thats left tells me they are pushing out a turd on this one
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Stoney Mason on October 21, 2012, 08:50:58 PM
Honestly I'm not sure how I feel about this one. I liked Bioshock but not quite as much as most people. And mostly for the immersion rather than the gameplay which was solidly average for me. We'll see I guess.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: G The Resurrected on October 22, 2012, 04:03:00 AM
The amount of staff thats left tells me they are pushing out a turd on this one

The game has been done for a while now so this might be the case. But you really can't polish a turd. I am optimistic that it will be great. I also just happen to be a sucker for the collectors editions like this.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on October 22, 2012, 07:55:27 PM
That music is pretty kewl.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Himu on October 22, 2012, 09:11:00 PM
Quote
I didn't mean that it still can't be entertaining, but I'm just so disappointed when I hear gamers speak about the games. With films or novels you at least get a handful of people who try to understand things like artist intent, metaphors, etc. Respectfully treating it like the artform it is
But gamers just sit there with there mouths open going "Where the multiplayer at? I wanna shoot mah friends head off" or "Bioshock is about Rapture!" Just read the stupid comments yourself
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on October 22, 2012, 11:43:38 PM
Quote
I didn't mean that it still can't be entertaining, but I'm just so disappointed when I hear gamers speak about the games. With films or novels you at least get a handful of people who try to understand things like artist intent, metaphors, etc. Respectfully treating it like the artform it is
But gamers just sit there with there mouths open going "Where the multiplayer at? I wanna shoot mah friends head off" or "Bioshock is about Rapture!" Just read the stupid comments yourself

lol
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Momo on October 23, 2012, 12:32:23 AM
:lol
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Barry Egan on October 23, 2012, 01:00:15 PM
Is that the developer or something?
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Himu on October 23, 2012, 01:01:26 PM
comment on the new trailer's youtube video

just thought it was funny because it's basically a trailer of a guy swinging around on a metal arm and shooting the fuck out of dudes and here this guy is pissed off his balls that the comments are related to the gameplay and not the artistic integrity (tm)
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on October 23, 2012, 02:10:11 PM
Bioshock is the video game equivalent of a [good] Michael Bay movie with some anti-libertarian talking points thrown in.

And I like Bioshock, by the way.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Steve Contra on October 23, 2012, 03:19:52 PM
Good Michael Bay Movie ???
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Robo on October 23, 2012, 03:23:02 PM
He means like BAD BOYS.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Great Rumbler on October 23, 2012, 03:24:04 PM
Good Michael Bay Movie ???

Assuming that such a thing existed [or was possible].
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Robo on October 23, 2012, 03:24:44 PM
and BAD BOYS 2
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Himu on October 23, 2012, 04:26:42 PM
bad boys 2 sucked
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: chronovore on October 23, 2012, 05:22:55 PM
Bioshock is the video game equivalent of a [good] Michael Bay movie with some anti-libertarian talking points thrown in.

And I like Bioshock, by the way.

Yeah; I suspect most of the problems about Bioshock Infinite shipping are likely less about tech and gameplay, and more about Levine not really knowing what he wants until he sees something and can tell you that you're wrong.
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: Positive Touch on October 23, 2012, 10:45:30 PM
bad boys 2 sucked

 it had its moments
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: CajoleJuice on October 24, 2012, 08:26:32 AM
Good Michael Bay Movie ???

Assuming that such a thing existed [or was possible].

(http://www.currentfilm.com/images3/therockcriteriondvdcover.jpg)
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: MyNameIsMethodis on October 24, 2012, 10:07:09 AM
only you distinguished mentally-challenged fellows would devolve bioshiock infinite into a michael bay discusso
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 20, 2013, 10:20:44 AM
http://www.youtube.com/watch?v=z-YomQ6csUg
Title: Re: BioShock Infinite
Post by: chronovore on March 20, 2013, 10:55:34 PM
I'm worried they've just made Bioshock again, which was essentially System Shock 2 all over again, minus difficulty and choice consequences.
Title: Re: BioShock Infinite
Post by: Rufus on March 21, 2013, 04:02:14 AM
If there's another ZOMG TWIST I'm going to be disappointed with Levine.
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 21, 2013, 07:04:09 PM
I would be lying if I said all the game as art talk around this game hasn't annoyed the shit out of me.

We'll see how that effects the end product. Like I mentioned above I thought the weakest part about Bioshock was the actual gameplay. So hopefully there is a better balance in how much effort they put in the art and design, and themes of the world as in the actual gameplay. They've certainly had enough time to do so based on the dev cycle length.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 21, 2013, 07:57:14 PM
i tried to play OG Bioshock again recently and tapped out pretty early. The atmosphere is great if you're in the mood for it but comically grimdark if not. An odd thing happens when 'realistic' graphics age: they start to look absurd and lose all verisimilitude. So the little sisters and such just look like ridiculous little 3D puppets to me now
Title: Re: BioShock Infinite
Post by: chronovore on March 21, 2013, 08:16:56 PM
I love the first Bioshock, but I doubt anyone here will try to convince you that it truly was THAT good of a game. I mean Bioshock 2 had waaaaaaaaay better gameplay but sucked in every other way.

I don't care if there's a twist or not, I just think the actual game looks sweet and the story does seem cool. I'm going to look for it later today to see if it got the early saudi release treatment.

I'm pretty sure that just having a twist doesn't auto-qualify a game for being "art," just as M. Night Shyamalan has found with his own film efforts.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 21, 2013, 09:43:12 PM
The budget for this game is apparently $200 million.  Welp.

 :what
Title: Re: BioShock Infinite
Post by: Positive Touch on March 21, 2013, 09:49:35 PM
The budget for this game is apparently $200 million.  Welp.

thin the herd, devs, thin the herd
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 21, 2013, 10:11:19 PM
The budget for this game is apparently $200 million.  Welp.

Gotta spend money to make money.  :childplease







...said some distinguished mentally-challenged person that probably soon lost their job.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 21, 2013, 10:14:41 PM
The budget for this game is apparently $200 million.  Welp.

I DON'T CARE CHAPTER 3 IS SUBTLY WRONG FOR MY LUDONARRATIVE AND IT MUST GO. AGAIN! /levine
Title: Re: BioShock Infinite
Post by: Howard Alan Treesong on March 21, 2013, 10:23:27 PM
The budget for this game is apparently $200 million.  Welp.

I DON'T CARE CHAPTER 3 IS SUBTLY WRONG FOR MY LUDONARRATIVE AND IT MUST GO. AGAIN! /levine

Ludonarrative Hissyfit
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 21, 2013, 10:28:48 PM
The budget for this game is apparently $200 million.  Welp.

How... how many fucking copies would they need to sell to break even?  I don't even wanna think about it
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 21, 2013, 10:31:03 PM
Gonna have to sell alot of those Super Ultimate Fucking Mockingjay Collector's Editions.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 21, 2013, 10:55:16 PM
every time i hear about budget creep I think of Macbeth's 'I am in blood stepped in so far that should I wade no more, Returning were as tedious as go o’er.'
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 21, 2013, 10:59:34 PM
The market has changed so much since the original came out. That game came out a few months before Halo 3 and Call of Duty 4. Think how different everything is now. I don't think that's a good sign for them sales wise. As of 2010 the original had sold 4 million across all platforms.

I think critically the game will be exceptionally well received. That part seems automatic. Its the part where they took so long to build a fps game that doesn't have an MP portion and I assume isn't ostensibly open world which helps pad gameplay time.

Which is of course all a separate discussion from said quality of game.

Title: Re: BioShock Infinite
Post by: Great Rumbler on March 21, 2013, 11:00:57 PM
The budget for this game is apparently $200 million.  Welp.

How... how many fucking copies would they need to sell to break even?  I don't even wanna think about it

3.3 million, assuming that the publisher gets 100% of every $60 game sold [hint: it's not nearly that high].
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 21, 2013, 11:11:51 PM
Now we know why they're giving away handfuls of other games with Bioshock Infinite preorders :lol
Title: Re: BioShock Infinite
Post by: Smooth Groove on March 22, 2013, 01:44:57 AM
i tried to play OG Bioshock again recently and tapped out pretty early. The atmosphere is great if you're in the mood for it but comically grimdark if not. An odd thing happens when 'realistic' graphics age: they start to look absurd and lose all verisimilitude. So the little sisters and such just look like ridiculous little 3D puppets to me now

Did you find parts of Bioshock scary?  Few people think of Bioshock as scary but it's actually just as freaky as Silent Hill.  You walk along in a dead city full of crazies and traps around every corner. 

I remember just exploring around and suddenly turning to find an ugly ass splicer.  Made my skin tingled.  Probably scarier cuz I was using headphones.

What kills the excitement a bit is knowing that you'll always resurrect.  They fixed that in a patch but the game should have shipped with no resurrection. 



to be fair, only $100 million is the development budget.  the other $100 million is the marketing budget to try to make some of that stupid budget back somehow.

That's a lot of marketing for a non-bro game
Title: Re: BioShock Infinite
Post by: Himu on March 22, 2013, 01:50:09 AM
In true Bioshock tradition how linear/boring is this game and should I just replay system shock 2 instead
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 22, 2013, 02:07:13 AM
That budget is ludicrous and I think I know who's responsible
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 22, 2013, 03:02:46 AM
Len Kevine?
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 22, 2013, 03:40:58 AM
Men Ravine
Title: Re: BioShock Infinite
Post by: chronovore on March 22, 2013, 04:54:54 AM
Budget Leavening.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 22, 2013, 07:25:32 AM
he's gonna be the villain in the next bioshock
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 22, 2013, 10:48:20 AM
A Bioshock: Infinite review from Chris Avellone:

:nsfw?
spoiler (click to show/hide)
(http://i.imgur.com/5zsxaQn.jpg)
[close]
Title: Re: BioShock Infinite
Post by: Brehvolution on March 22, 2013, 10:53:08 AM
pass
Title: Re: BioShock Infinite
Post by: Himu on March 22, 2013, 11:05:35 AM
A Bioshock: Infinite review from Chris Avellone:

:nsfw?
spoiler (click to show/hide)
(http://i.imgur.com/5zsxaQn.jpg)
[close]

Gross
Title: Re: BioShock Infinite
Post by: Steve Contra on March 22, 2013, 11:25:03 AM
The budget for this game is apparently $200 million.  Welp.
:leon

It's like that Star Wars game that no one really wanted.
Title: Re: BioShock Infinite
Post by: magus on March 22, 2013, 11:25:19 AM
A Bioshock: Infinite review from Chris Avellone:

:nsfw?
spoiler (click to show/hide)
(http://i.imgur.com/5zsxaQn.jpg)
[close]

bioshock infinite will destroy your pelvis and make you scream in pain?
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 23, 2013, 10:37:56 AM
Quote
In 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.

 :ohhh
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 23, 2013, 10:46:12 AM
A Bioshock: Infinite review from Chris Avellone:

:nsfw?
spoiler (click to show/hide)
(http://i.imgur.com/5zsxaQn.jpg)
[close]

Gross

Jealous? :smug
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 23, 2013, 10:48:48 AM
The budget for this game is apparently $200 million.  Welp.

How... how many fucking copies would they need to sell to break even?  I don't even wanna think about it

3.3 million, assuming that the publisher gets 100% of every $60 game sold [hint: it's not nearly that high].

If it's roughly 80% (what it was back in the day when I worked at GS) then they'd need to sell about 4.2 million copies.  At $60.  For fucks fucking sakes.
Title: Re: BioShock Infinite
Post by: Rufus on March 23, 2013, 01:35:58 PM
Yeah, about those 200$m...
Quote
Just how much did Columbia cost? The studio is predictably keeping quiet on the shooter’s overall budget, but a New York Times article mentions some analyst estimates put it around $200 million. Creative Director Ken Levine responds to the figure on Twitter with a denial and a healthy swig of a sarcasm power potion.
http://www.pcgamer.com/2013/03/22/bioshock-infinite-budget-oreo-box-art/
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 23, 2013, 04:15:00 PM
Quote
In 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.

 :ohhh



aaaannnndddd this game got on my radar. 

Although I'm not sure...the game might try to rape me.

(http://i.imgur.com/jFcmDkr.png)


This is what applied internet feminism looks like  ::)
Title: Re: BioShock Infinite
Post by: TakingBackSunday on March 23, 2013, 04:48:47 PM
"Proud Virgin" :rofl
Title: Re: BioShock Infinite
Post by: Flannel Boy on March 23, 2013, 05:31:28 PM

aaaannnndddd this game got on my radar. 

Although I'm not sure...the game might try to rape me.

(http://i.imgur.com/jFcmDkr.png)


This is what applied internet feminism looks like  ::)

Thanks a lot, devo.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 23, 2013, 05:40:21 PM
"In Columbia, 'roofied' is colloquial slang for being thrown off a roof, you vile harlots."
Title: Re: BioShock Infinite
Post by: MCD on March 23, 2013, 05:46:08 PM
It's only offensive when some American developer says it.
Title: Re: BioShock Infinite
Post by: demi on March 23, 2013, 06:38:22 PM
I sent back my gamefly game and they received it today, hopefully they send this my way this week.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 23, 2013, 06:46:27 PM
pre-order'd, pre-load'n

thanks, 100% extra best buy trade in!
Title: Re: BioShock Infinite
Post by: BobFromPikeCreek on March 23, 2013, 08:54:55 PM
Quote
In 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.

 :ohhh

That's. Fucking. RAD.
Title: Re: BioShock Infinite
Post by: chronovore on March 24, 2013, 09:50:51 AM
I'm going to go out on a limb here, and suggest that 1999 Mode will allow players t Load from Save Game data. So... Permadeath except if you've got the resources, or have saved your game at any point.
Title: Re: BioShock Infinite
Post by: BobFromPikeCreek on March 24, 2013, 01:08:15 PM
I'm going to go out on a limb here, and suggest that 1999 Mode will allow players t Load from Save Game data. So... Permadeath except if you've got the resources, or have saved your game at any point.

Yeah, I'm sure it just means no vita chambers.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 24, 2013, 01:10:11 PM
To be fair, even games actually from 1999 let you do that...
Title: Re: BioShock Infinite
Post by: pilonv1 on March 24, 2013, 08:11:56 PM
Wasn't there a no vita-chambers mode in Bioshock 2?
Title: Re: BioShock Infinite
Post by: chronovore on March 24, 2013, 08:16:15 PM
I think you could turn them off, and then there was an Achievement for completing a run without resurrecting yourself.
Title: Re: BioShock Infinite
Post by: maxy on March 25, 2013, 08:19:08 AM
Reviews are out.

I guess $100 million for marketing is not a bad thing :D
Title: Re: BioShock Infinite
Post by: maxy on March 25, 2013, 09:04:40 AM
(http://www.abload.de/img/2013-03-2513_55_55-bi93faj.png)


http://www.youtube.com/watch?v=jchIi-vR_js



some review
Quote
It’s the Ocarina of Time of this generation (only infinitely better), and will be talked about and analysed for years to come.
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 25, 2013, 09:53:19 AM
Dem vociferous laudations! :drool
Title: Re: BioShock Infinite
Post by: chronovore on March 25, 2013, 10:24:21 AM
Really?

I am going to be pissed if this ends up justifying writers who can't deliver on time.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 25, 2013, 10:26:36 AM
everyone was bitching about IGN getting the first review exclusive and how it was gonna be "11/10," and it turns out that guy was actually one of the more even-handed reviewers of the bunch :lol
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 25, 2013, 10:36:50 AM
apparently, even if you preloaded, you still have to download like another 15GB of stuff when the game unlocks :(

n/m, appears to be a misunderstanding
Title: Re: BioShock Infinite
Post by: magus on March 25, 2013, 11:56:37 AM
http://www.tv-so.com/2012/10/regular-show-season-4-episode-5-pie.html

5:50 :smug
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 12:12:10 PM
I don't believe any of those numbers until some fellow Borians tell me the game is good
Title: Re: BioShock Infinite
Post by: demi on March 25, 2013, 12:25:05 PM
Yesssss, Bioshock sent from GameFly
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 25, 2013, 12:39:49 PM
Really?

I am going to be pissed if this ends up justifying writers who can't deliver on time.

Wrath's been going crazy about it, at least.
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 25, 2013, 12:48:53 PM
For a game like this the reviews are essentially meaningless. Which is not to say it may not be an amazing game. But this is the sort of game that falls right in line with the biases of the majority of "professional" game journalists. Its like catnip to them.
Title: Re: BioShock Infinite
Post by: hampster on March 25, 2013, 12:55:31 PM
everyone was bitching about IGN getting the first review exclusive and how it was gonna be "11/10," and it turns out that guy was actually one of the more even-handed reviewers of the bunch :lol

I really don't get the industry's fascination with lavishing over the top praise on big releases. From Adam Sessler's review:

Quote
This moment, in its odd quietude and musical anachronism, is one of numerous tableaus in Bioshock Infinite that catapult this exhilarating meditation on identity, guilt, belief, narrative, revolution, race, national identity and eventually games themselves into a brilliant sensory symphony without precedent in the medium.

It is one of the most remarkable creative feats I have experienced.

I don't think I've even had sex that good. Jesus...

Still, the game looks good.  I'm looking forward to playing it eventually
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 12:59:19 PM
Jesus

Definitely holding off until I get the Demi Seal of Approval
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 25, 2013, 01:02:01 PM
everyone was bitching about IGN getting the first review exclusive and how it was gonna be "11/10," and it turns out that guy was actually one of the more even-handed reviewers of the bunch :lol

I really don't get the industry's fascination with lavishing over the top praise on big releases. From Adam Sessler's review:

Quote
This moment, in its odd quietude and musical anachronism, is one of numerous tableaus in Bioshock Infinite that catapult this exhilarating meditation on identity, guilt, belief, narrative, revolution, race, national identity and eventually games themselves into a brilliant sensory symphony without precedent in the medium.

It is one of the most remarkable creative feats I have experienced.

I don't think I've even had sex that good. Jesus...

Still, the game looks good.  I'm looking forward to playing it eventually

I still prefer IGN's uncharted 3 review. Which is funny because I can definitely say that game was over-rated by nearly everyone imo.

Quote
I talk about the heart-wrenching section where Drake is by himself and completely lost. He's on his last legs, he's desperate, and I'm right there with him. I'm pushing him through the journey at hand and it's clear that it's a game, but as he stumbles, seeks shelter and loses hope, my heart breaks.

I think reviewers are part activists so when they play a game they really like they feel the need to over-sell to get people invested.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 01:04:36 PM
Jesus

Definitely holding off until I get the Demi Seal of Approval

uhhh

demi liked advent rising, just saying

i want the frag seal of approval, he and i tend to have similar tastes
Title: Re: BioShock Infinite
Post by: Himu on March 25, 2013, 01:18:08 PM
Is this game a linear POS like Bioshock 1, wrath
Title: Re: BioShock Infinite
Post by: Flannel Boy on March 25, 2013, 01:25:53 PM
BioShock Infinite--better than an infinite supply of Doritos and mountain dew. Trust us.  :geoff
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 01:33:30 PM
...I just watched/read some reviews and pre-ordered it, dl'ing now so I can play when it unlocks

DAMN THIS HYPE
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 02:07:31 PM
http://www.pcgamer.com/review/bioshock-infinite-review/#null

Quote
I keep wanting to say that it’s ‘directed’ brilliantly, the elements fit together so well. But that’s not the right word, because the other thing it does well is keeping you in control. There are no cutscenes, no switching to third person, no agency-limiting tropes like mounted gun sections. The few times you’re not free to move are generally when your character physically wouldn’t be.

Maintaining that respect for the player, even when you need to tell a character-driven story, is a rare and wonderful thing. Like Half-Life 2, Infinite doesn’t feel like a game made by frustrated filmmakers. It feels like a game made by people who know how to make films, and decided to make something else.

*masturbates furiously*
Title: Re: BioShock Infinite
Post by: Positive Touch on March 25, 2013, 02:10:34 PM
*takes down notes for future shit-talking*
Title: Re: BioShock Infinite
Post by: demi on March 25, 2013, 02:10:55 PM
No multi achievements, fuck bioshock 2.

Yes Yes Yes.gif

Curious to start on 1999 mode from the start or just do Hard run first.
Title: Re: BioShock Infinite
Post by: demi on March 25, 2013, 02:20:09 PM
You can unlock it with a button code.
Title: Re: BioShock Infinite
Post by: TakingBackSunday on March 25, 2013, 02:48:45 PM
is this better than luigi's mansion 2
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 03:41:53 PM
No probably not
Title: Re: BioShock Infinite
Post by: Purple Filth on March 25, 2013, 03:56:06 PM
maybe i will try to finish the first game then...
Title: Re: BioShock Infinite
Post by: demi on March 25, 2013, 04:13:06 PM
They're unrelated, go nuts
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 25, 2013, 04:21:03 PM
anyone here  got a vpn they can lend me to unlock dis fukker
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 25, 2013, 04:31:23 PM
Green Man Gaming is offering $14 cashback, so I guess I'll go ahead and pick it up there.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 25, 2013, 05:10:16 PM
Just in case you want 1999 Mode on your first playthrough [which you will]:

http://www.joystiq.com/2013/03/25/unlock-bioshock-infinites-1999-mode-early-with-the-konami-code/
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 05:38:44 PM
Green Man Gaming is offering $14 cashback, so I guess I'll go ahead and pick it up there.

Can you link me

edit: Found it. Is that the cheapest place to get it so far?
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 06:03:44 PM
edit: Holy fuck along with Bioshock and Civ5 codes they also sent me a code for Xcom  :o :o :o :o
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 25, 2013, 06:06:32 PM
anyone here  got a vpn they can lend me to unlock dis fukker

I use FlyVPN

www.flyvpn.com

It has a free trial that you can use three times a day for 20 minutes, which is enough time to decrypt the game, then set Steam to Offline Mode.
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 25, 2013, 06:06:53 PM
ty joe
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 06:17:11 PM
:bow Green Man Gaming :bow2

Just got Bio Inf, Xcom, Civ 5, and an original Bio code (gave to friend) for $45

:bow (http://teabagradio.podbean.com/mf/web/ixkfjx/video-game-nerd.jpg) :bow2
PC gaming with Power of Kepler

:piss (http://img135.imageshack.us/img135/6931/dscn0585nd8.jpg) :piss2
2005 Ghetto Technology
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 06:33:57 PM
Who else is staying up to play this tonight?
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 06:40:47 PM
What time is that shit supposed to pop tonight?
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 06:54:56 PM
What time is that shit supposed to pop tonight?
 

Midnight eastern time I hope? :P

Otherwise due to the way my school/work week looks I honestly won't get to play the fucker until Wednesday
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 06:58:01 PM
Fuck yeah that'd be pretty sick, I need to get my roommate to preload it so it'll be ready by the time I get back
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 07:06:40 PM
"This game will unlock in approximately 5 hours" :rock

Best have yo roomie start dl'in that ish breh
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 25, 2013, 07:12:03 PM
im playing it now. it's p fun, although the way shit goes down is kinda lame. one moment youre going around this beautiful city the next moment ur slicing heads off civilianz
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 07:12:44 PM
Fuckin a

Let's do this
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 25, 2013, 07:13:10 PM
Who else is staying up to play this tonight?

Me.
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 07:14:12 PM
This shit better be good
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 25, 2013, 07:16:20 PM
just use flyvpn, choose singapore and there you go lads u can play bioshock with us cool kids
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 25, 2013, 07:18:06 PM
do u agree it's a tad silly how shit goes down and how booker is suddenly a idiot
Title: Re: BioShock Infinite
Post by: mjemirzian on March 25, 2013, 07:27:48 PM
I appreciate their attempt with 1999 mode but people are going to find ways to break it easily. You can't turn a power fantasy sandbox game into a serious, balanced, and difficult action game by restricting reloads and buffing enemy stats. Western devs have typically been miles behind in hardcore skill based gameplay.

It's like Xcom's impossible mode. Sure you buffed the crap out of enemy stats, but the best way to play the game is still turtling behind hard cover with broken squadsight snipers. The other side of difficulty is balance and depth utilization (aka variety).
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 25, 2013, 07:55:27 PM
man, i want that GMG deal with X-com but i am region-locked out of even seeing the web page :lol
Title: Re: BioShock Infinite
Post by: BobFromPikeCreek on March 25, 2013, 08:08:31 PM
Any idea how well optimized the PC version is? My laptop only ever really has a problem with bad console ports.
Title: Re: BioShock Infinite
Post by: Purple Filth on March 25, 2013, 08:44:23 PM
They're unrelated, go nuts

i know but want to see what the hubbub is with this team.
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 25, 2013, 08:44:50 PM
1999 Mode is legit, I don't think I'm a bad enough dude. This isn't the gaming tourism I signed up for. :(

Turrets just rape the hell out of you. They can kill you about two seconds, and this ain't Gears of War, you can't just shoot out of cover at them. You can possess them, but it only lasts for about 10 seconds and it would take a ton of ammo to actually destroy one, so you just have to possess them and run like hell, sometimes right into another turret.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 25, 2013, 09:26:47 PM
1999 Mode is legit, I don't think I'm a bad enough dude. This isn't the gaming tourism I signed up for. :(
Just give it some time. People will quickly figure out the easily exploitable/broken game features and from there it's a joke, or at least not nearly as difficult.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 25, 2013, 09:38:21 PM
1999 Mode is legit, I don't think I'm a bad enough dude. This isn't the gaming tourism I signed up for. :(
Just give it some time. People will quickly figure out the easily exploitable/broken game features and from there it's a joke, or at least not nearly as difficult.

I appreciate their attempt with 1999 mode but people are going to find ways to break it easily. You can't turn a power fantasy sandbox game into a serious, balanced, and difficult action game by restricting reloads and buffing enemy stats. Western devs have typically been miles behind in hardcore skill based gameplay.

 :badass
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 09:44:31 PM
Hey, lay of Spergimus Prime here Rumbler.  When was the last time you wrote blog entries on game difficulty?
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 25, 2013, 09:44:56 PM
Sho Nuff with the hook-up :bow
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 09:54:06 PM
(http://gifninja.com/animatedgifs/558145/skull.gif)
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 25, 2013, 11:03:21 PM
store page just changed to "will unlock in 14 hours"

fuckin steam
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 25, 2013, 11:03:55 PM
store page just changed to "will unlock in 14 hours"

fuckin steam

ahhahah oh you fuckin assholes

WAIT mine sez 1 hour
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 25, 2013, 11:06:37 PM
Mine still says 1 hour, too.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 25, 2013, 11:07:08 PM
n/m, just changed back

stop fucking with me, fat man
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 25, 2013, 11:07:18 PM
mine unlocked using joe's flyvpn thing
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 25, 2013, 11:07:35 PM
didn't get the free X:Com tho :'(
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 25, 2013, 11:07:49 PM
won't they bust you if they catch you doing that?
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 25, 2013, 11:10:06 PM
didn't get the free X:Com tho :'(

I bought mine from amazon, not sure about gmg but amazon will send you the code for x-com via email within two days.

If you don't end up getting yours and want it, I'll give you my code, I already have the game.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 25, 2013, 11:11:30 PM
won't they bust you if they catch you doing that?

Joe is the God of Steam; if he does it, I'm doing it
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 25, 2013, 11:12:12 PM
didn't get the free X:Com tho :'(

I bought mine from amazon, not sure about gmg but amazon will send you the code for x-com via email within two days.

If you don't end up getting yours and want it, I'll give you my code, I already have the game.

Sho is on the case but if it turns out GMG is out of keys or something I'll take up on that!
Title: Re: BioShock Infinite
Post by: pilonv1 on March 26, 2013, 12:06:00 AM
Got my copy, can't wait to get home.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 26, 2013, 12:32:23 AM
Hey, lay of Spergimus Prime here Rumbler.  When was the last time you wrote blog entries on game difficulty?
Calm down, kool aid chugger, nobody's taking your $59.99 5 hour manchild power fantasy away from you. So sorry that my opinion about a video game caused you to personally attack me.

You've got quite the glass house to be throwing stones. Last I checked game devs appreciate my opinions.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 26, 2013, 12:33:12 AM
lulz

Anyway, game's installed, so let's do this! :rock
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 26, 2013, 12:46:21 AM
bout to play on my lunch break like bosses be doin
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 26, 2013, 01:01:44 AM
Man, this game looks ridiculously good.
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 26, 2013, 01:10:09 AM
Installing a bunch of DirectX nonsense, maybe I'll actually get to play tonight

HOW IS DIRECTX NOT ALREADY INSTALLED
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 26, 2013, 01:18:30 AM
someone doesn't play a lot of steam games - almost everything does this

I think it just has to ensure that the right version of directx is installed for the particular game. It then tricks Windows into using the (newer or older) version that it installs outside of the system directory. Just guessing here.

I am up and running, everything on Ultra, smooth like melted butter
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 26, 2013, 01:21:07 AM
TTC is about 2 mins btw
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 26, 2013, 01:27:48 AM
Columbia is basically Tea Party + Mormons. :lol
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 26, 2013, 01:29:15 AM
Game finally done installing, LET'S DO THIS
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 26, 2013, 01:37:37 AM
jeez more barrels to search than Skyrim
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 26, 2013, 02:13:42 AM
Turrets on 1999 Mode =  :dead :dead2 :deadmanny :noah
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 26, 2013, 02:24:41 AM
so far i'm most impressed by the subtlety
Title: BioShock Infinite
Post by: Shaka Khan on March 26, 2013, 02:28:13 AM
The videos made it look hella chaotic. I wonder if the full game slows down and take it easy every now and then.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 26, 2013, 03:00:53 AM
Game is fucking gorgeous, even on a 2 1/2 year old video card.  Runs like butter, too. 
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 26, 2013, 03:06:26 AM
OMG it's Brigham Young University: The Game
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 26, 2013, 03:08:19 AM
Needs moar sister wives
Title: Re: BioShock Infinite
Post by: Robo on March 26, 2013, 03:13:24 AM
I can't wait to buy this on a console!
Title: Re: BioShock Infinite
Post by: cool breeze on March 26, 2013, 03:20:10 AM
I want this to work with occulus rift.  Only the first hour so I can walk around and see kids smoking.
Title: Re: BioShock Infinite
Post by: archnemesis on March 26, 2013, 03:31:34 AM
Apparently you get the XCOM key together in the same email as the other games. Did you read through it carefully?
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 26, 2013, 03:48:40 AM
Apparently you get the XCOM key together in the same email as the other games. Did you read through it carefully?

yeah, and so did Sho. Unless it is mislabelled somehow it isn't in there.
Title: Re: BioShock Infinite
Post by: pilonv1 on March 26, 2013, 08:10:58 AM
Mouse sensitivity in this game is all over the place. I can't aim for shit

Loved the

spoiler (click to show/hide)
Barbershop Quartet singing God Only Knows and the heads & tails guy
[close]

Also checkpoints only :yuck
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 26, 2013, 09:11:02 AM
Loved the

spoiler (click to show/hide)
Barbershop Quartet singing God Only Knows and the heads & tails guy
[close]

Haha, yeah I did a double take when I heard that. I loved exploring the first area, doing all the minigames, listening to all the little conversations, seeing kids smoking ("Minor Victory: The only cigarette made for kids!"). Then the twist...

spoiler (click to show/hide)
:heh "I won the lottery, what do I get?"
 :skip "You get to stone an interracial couple!"
 :holeup "Wait, what?"
[close]
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 26, 2013, 11:02:50 AM
games rad so far my only complaint is I wish you could save anyweres cuz the save points aren't that great
Title: Re: BioShock Infinite
Post by: demi on March 26, 2013, 12:46:08 PM
They removed save anywhere like B1 and 2? lol. No save abuse this time!
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 26, 2013, 01:00:42 PM
Yep it's a checkpoint system that's p bad. Talking checkpoints every half hour lol
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 26, 2013, 02:14:33 PM
I think my copy is broken...all the characters in the game are just walking around, bluntly shouting their life philosophies with blank eyes/expressions.   Is there an .ini setting for subtlety that I'm missing?
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 26, 2013, 05:49:25 PM
spoiler (click to show/hide)
La Revanche du Jedi!
[close]
Title: Re: BioShock Infinite
Post by: Shaka Khan on March 26, 2013, 05:52:54 PM
I think my copy is broken...all the characters in the game are just walking around, bluntly shouting their life philosophies with blank eyes/expressions.   Is there an .ini setting for subtlety that I'm missing?

:lol
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 26, 2013, 06:26:47 PM
I think my copy is broken...all the characters in the game are just walking around, bluntly shouting their life philosophies with blank eyes/expressions.   Is there an .ini setting for subtlety that I'm missing?

lol what game do you think you're playing? Come on
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 26, 2013, 06:28:12 PM
it's about as subtle as a jerry lewis movie
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 26, 2013, 06:29:29 PM
I think my copy is broken...all the characters in the game are just walking around, bluntly shouting their life philosophies with blank eyes/expressions.   Is there an .ini setting for subtlety that I'm missing?
This is going to be Tomb Raider all over again with you is'nt it hehe
Title: Re: BioShock Infinite
Post by: demi on March 26, 2013, 06:53:36 PM
Flamenco has turned into "that guy"
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 26, 2013, 07:01:48 PM
Flamenco has turned into "that guy"

Pretty much, we should take up a collection to get him a hooker

On topic, THIS GAME! 
Title: Re: BioShock Infinite
Post by: pilonv1 on March 26, 2013, 07:18:02 PM
Yep it's a checkpoint system that's p bad. Talking checkpoints every half hour lol

Agreed, they're too far apart
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 26, 2013, 07:55:39 PM
Picked this shit up!

Seems pretty cool on PS3.




Title: Re: BioShock Infinite
Post by: Cormacaroni on March 26, 2013, 08:52:47 PM
i had to quit my game last night and i am scared to find out how much i lost
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 26, 2013, 09:02:31 PM
at worst maybe 10 minutes of progress. If you critical path the game and don't explore the auto saves aren't that bad, but if you do =any= exploring that's when they become a problem
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 26, 2013, 09:26:38 PM
The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 26, 2013, 09:33:18 PM
Also the game has some of the most visually arresting design I've seen.
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 26, 2013, 09:40:21 PM
I am not completely sold on Elizabeth yet. She isn't the typical "gawking sheltered child seeing the world for the first time" but there are elements of that. I enjoy the her as a gameplay mechanic and I enjoy that I don't have to protect her. I hope to see her character continue to grow.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 26, 2013, 09:52:57 PM
Also the game has some of the most visually arresting design I've seen.

It really does, kudos to the art team for putting together some truly amazing scenes.

(http://cloud-2.steampowered.com/ugc/1083388102938233957/59DD0F378FC2E113BDEF233B6243F6BCCFDEF46D/)

(http://cloud-2.steampowered.com/ugc/1081136008450447762/5133DE41DF16101AEDE0A25B683A683AC4098D02/)

(http://cloud.steampowered.com/ugc/1081136008450446899/FE4BA96A75A7C330D8F3E54495B5770B39C3A0A7/)

(http://cloud-2.steampowered.com/ugc/1081136008450442039/AF028CAE89034E903989C1DFFC2D0935103E836E/)

(http://cloud-2.steampowered.com/ugc/1081136008450443218/6B80BA478B35D8B4FD9FA5357D8FA367FF4D0C14/)
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 26, 2013, 09:56:50 PM
Bloomshock Infinite
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 26, 2013, 10:05:41 PM
The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.

I think i have to switch to pad + TV for this 'cause I think the controls are HORRID with mouse/kb no matter how I tweak
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 26, 2013, 10:08:44 PM
Well then!

(http://i.imgur.com/qz9ow7s.jpg)
Title: Re: BioShock Infinite
Post by: Akala on March 26, 2013, 10:12:14 PM
fuckawesummmm.

wanna keep playing but LIFE :(
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 26, 2013, 10:13:55 PM
Yeah, same here :(

Got a test tomorrow morning and all sorts of other BS to deal with

NOT COOL BRO
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 27, 2013, 12:02:13 AM
Don't know about the gunplay being a lot better then Bioshock. Or I'm not use to just firing from the hip these days.
Title: Re: BioShock Infinite
Post by: FStop7 on March 27, 2013, 01:19:36 AM
"Oh, it's so pretty here!  Carnival games!  Oh and singing!  A raffle!  Neat!"

spoiler (click to show/hide)
OH FUCKING CHRIST I'M MURDERING EVERYONE
[close]
Title: Re: BioShock Infinite
Post by: Smooth Groove on March 27, 2013, 01:29:47 AM
big props for having "after you've gone" playing in the background during options tweaking

love that song, especially Fiona Apple's version
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 27, 2013, 02:30:54 AM
i felt SO uncomfortable meleeing that first female cop
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 27, 2013, 02:43:10 AM
I love how "May the Circle Be Unbroken" keeps playing at key moments in the game. I used to have a shit hot bluegrass group that did a high speed Flatt&Scruggs version of that responsible for melting people's faces off
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 27, 2013, 03:15:45 AM
http://open.spotify.com/album/0g0KmvatiWXWhDfqcWACQL

:rejoice
Title: Re: BioShock Infinite
Post by: Himu on March 27, 2013, 04:47:40 AM
(http://cloud-2.steampowered.com/ugc/1081136008450443218/6B80BA478B35D8B4FD9FA5357D8FA367FF4D0C14/)

AHAHAHAHAHAHAHAHAHAH

CONTEXT?
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 04:50:59 AM
It's racist.. or something.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 27, 2013, 04:52:27 AM


AHAHAHAHAHAHAHAHAHAH

CONTEXT?
Columbia seems to be having a celebration/anniversary of when they succeeded from the union. So in the park one of the head guys(I think) is running a raffle where the main character wins and his reward is to throw a baseball(a good olde American thing!) at an interracial couple that Columbia is against. The city is racist you see.
Title: Re: BioShock Infinite
Post by: Himu on March 27, 2013, 04:57:22 AM
The monkeys :rofl

I may have to buy this.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 05:05:05 AM
I think I'm about 2/3 through 1999 mode.
spoiler (click to show/hide)
invading the pinkerton factory right now
[close]
It's pretty easy and I don't even play many FPSes. Only died once so far. I was right, as usual. Pick up the Carbine and Hand Cannon for almost 1 shot headshots w/ 50% crit perk, use possession on any machines, max out your health and shields, and camp out in well guarded corners. Ammo and health are all over the place. Turrets are easy to hide from and juke once everything else is dead. I've got about 4000 funds and not much to do with them, no upgrades interest me and death or checkpoints are pretty much a non-issue.

The reason I came down on this mode is because of Ken Levine's endless blustering in interviews and official blog posts. Too bad if you're an insecure fanboy that has to personally attack me for giving my opinion on an overhyped difficulty level. The game itself is a pretty bland shooter imo. The rail combat is kinda neat but that's about all it has going for it. The plot is barely keeping my interest and the pinkerton fetch quests have been dragging on for too long.

Now if you want a recently re-released shooter that might kick your ass, get Duke Nukem 3D and set it to Damn I'm Good. You run out of ammo almost instantly, you die in 3-4 hits and every enemy respawns within 5 seconds unless you gib them. Pretty similar to Doom on Nightmare. Or just give Vanquish God Hard a try.. that is completely ridiculous.

Once again:

"I appreciate their attempt with 1999 mode but people are going to find ways to break it easily. You can't turn a power fantasy sandbox game into a serious, balanced, and difficult action game by restricting reloads and buffing enemy stats. Western devs have typically been miles behind in hardcore skill based gameplay."
Title: Re: BioShock Infinite
Post by: Himu on March 27, 2013, 05:09:40 AM
I think I'm about 2/3 through 1999 mode.
spoiler (click to show/hide)
invading the pinkerton factory right now
[close]
It's pretty easy and I don't even play many FPSes. Only died once so far. I was right, as usual. Pick up the Carbine and Hand Cannon for almost 1 shot headshots w/ 50% crit perk, use possession on any machines, max out your health and shields, and camp out in well guarded corners. Ammo and health are all over the place. Turrets are easy to hide from and juke once everything else is dead. I've got about 4000 funds and not much to do with them, no upgrades interest me and death or checkpoints are pretty much a non-issue.

The reason I came down on this mode is because of Ken Levine's endless blustering in interviews and official blog posts. Too bad if you're an insecure fanboy that has to personally attack me for giving my opinion on an overhyped difficulty level. The game itself is a pretty bland shooter imo. The rail combat is kinda neat but that's about all it has going for it. The plot is barely keeping my interest and the pinkerton fetch quests have been dragging on for too long.

Now if you want a recently re-released shooter that might kick your ass, get Duke Nukem 3D and set it to Damn I'm Good. You run out of ammo almost instantly, you die in 3-4 hits and every enemy respawns within 5 seconds unless you gib them. Pretty similar to Doom on Nightmare. Or just give Vanquish God Hard a try.. that is completely ridiculous.

Once again:

"I appreciate their attempt with 1999 mode but people are going to find ways to break it easily. You can't turn a power fantasy sandbox game into a serious, balanced, and difficult action game by restricting reloads and buffing enemy stats. Western devs have typically been miles behind in hardcore skill based gameplay."

Then again.

I looked at the GB QL and it's definitely Bioshock, so I think I'd save a lot more time and energy not bothering. However, thankfully youtube is a thing.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 05:25:40 AM
Depends if you loved the previous two bioshock games. They're very similar - superpowered scavenger hunt through dystopia with vending machines everywhere. It's not a bad game, lots of pretty visuals, but the gameplay is straight up Bioshock.
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 27, 2013, 06:13:59 AM
stop criticizing the game guys

turrets are awesome and you know it
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 27, 2013, 06:37:33 AM
The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.

I think i have to switch to pad + TV for this 'cause I think the controls are HORRID with mouse/kb no matter how I tweak

I did this early on. The controls are basically the same as previous Bioshock games and they have never controlled well on m/k.
Title: Re: BioShock Infinite
Post by: G The Resurrected on March 27, 2013, 12:45:33 PM
Feels just like a bioshock game though. Went with the controller since it does feel better. I can't stand this auto lock bullshit.  :-\

I really can't seem to get it to have a stable frame rate no matter what I do. I've tried locking it, but it doesn't seem to work. I updated my graphics drivers too, cause that usually gives some small performance gains with new games. The game sure does look pretty though even if it's got some old ass flat textures from 2008. I'm really impressed by the skyhook system and the melee.
Title: Re: BioShock Infinite
Post by: Dickie Dee on March 27, 2013, 01:03:39 PM
Anybody get the 360 version? Can't decide if I wanna try this on my laptop or not
Title: Re: BioShock Infinite
Post by: Sho Nuff on March 27, 2013, 01:04:10 PM
(Interracial couple screenshot)

Jesus christ I didn't even notice the monkey with the ring. I was so not ready for that shit
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 27, 2013, 01:05:00 PM
(Interracial couple screenshot)

Jesus christ I didn't even notice the monkey with the ring. I was so not ready for that shit

Just wait till you get to the Hall of Heroes.
Title: Re: BioShock Infinite
Post by: Dickie Dee on March 27, 2013, 01:17:40 PM
Have conservatives heads started exploding over this yet?
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 27, 2013, 01:41:54 PM
Have conservatives heads started exploding over this yet?

Nah, they're too busy doing important journalism, like stalking Malia and Sasha on spring break:
http://www.breitbart.com/Big-Government/2013/03/25/Exclusive-Sasha-Malia-Obama-vacation-in-Bahamas-Atlantis
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 27, 2013, 02:29:32 PM
Have conservatives heads started exploding over this yet?


No, because it's so over the top in stereotypically characterizing conservative America that nobody would ever take it seriously.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 27, 2013, 02:42:42 PM
Conservative America IS an over-the-top stereotype, though.
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 27, 2013, 02:51:30 PM
"over the top stereotype" means that the game is exaggerating features.   Do conservatives in real life walk around just stating all their beliefs in the most blunt way possible, throwing baseballs at everything different?  Maybe this characterization would be more relevant 100 years ago, but it does nothing to address the current state of things in an accurate manner because that wouldn't make for as sensational of a video game.   

And everything gets even more video game once the story picks up anyway, particularly the end.  The whole story is idiot bait for people dying for something meaningful to come from this medium, just like most AAA games.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 27, 2013, 02:54:38 PM
Quote
Do conservatives in real life walk around just stating all their beliefs in the most blunt way possible, throwing baseballs at everything different?

...Yes?
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 27, 2013, 02:55:08 PM
Jesus Christ Flamenco, stfu

Go make your perfect game yourself, it's never going to get shat out into the universe otherwise.  You're like the guy at the party who keeps trying to talk about Rwanda or something, just a total fucking downer.
Title: Re: BioShock Infinite
Post by: demi on March 27, 2013, 04:03:00 PM
He mad.

Also gonna sell more than MGS Rising. lulz
Title: Re: BioShock Infinite
Post by: Steve Contra on March 27, 2013, 04:48:05 PM
Damn, was Flamenco always this stupid?  Did he get kicked by mule on my break?
Title: Re: BioShock Infinite
Post by: pilonv1 on March 27, 2013, 05:33:15 PM
(Interracial couple screenshot)

Jesus christ I didn't even notice the monkey with the ring. I was so not ready for that shit

Just wait till you get to the Hall of Heroes.

It's very subtle though, you may miss it.
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 27, 2013, 06:06:30 PM
Now I know what it feels like to have the baseball thrown at me.  I'm just like that black person tied to the post in the beginning of the game where you choose whether you're liberal or conservative before you go off to fight the racist, religiously overzealous sky hicks with your wrench and magic potions that give you cooooool super powerzzzz!
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 27, 2013, 06:17:04 PM
Played for a few hours last night so still early. edit: I purposely haven't read the thread since the game came out so if my thoughts are redundant then that's why.

My impressions are that its a lot more like Bioshock than I imagined at least early. Not necessarily a knock but for some reason I thought it would diverge a bit more. I'm not sure Irrational can go to the well here a third time. They probably need to do something really different if they want to keep their critical darling status.

Yeah its pretty heavy handed message wise which is both a bit unforunate but also to be expected. It was the same in Bioshock but that didn't bother me as much in Bioshock because the concept was so original but this time it does make me roll my eyes more at certain sections.

Combat seems more fun and varied which I like so far although by no means is it the most amazing shooter in the world mechanically still. The best thing about the game is how dedicated they are to telling a suspenseful entertaining story which has been lost in most shooter games. So I like it so far but I think how most people will feel on it is similar to the original Bioshock. It isn't making any big leap. If you like the original Bioshock you probably like this for similar reasons. If you were a bit meh on the original Bioshock you will feel the same here.


edit: Forgot to mention graphically I was surprised that it didn't impress me quite like I thought based on the very original hype on the graphics. I mean the art is very good and the style is very good but technically its very very average. It's looks very much of a game this gen. For some reason I thought it was going to be kinda like an early next gen game or something. I can run it on ultra on my computer no problem which is generally a sign that its not the most taxing game in the world although the various set pieces do look very nice. It goes to show how few fps games get those parts right nowadays.

Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 27, 2013, 06:22:22 PM
how come no one else uses the vigors

i mean, there's like an entire factory pumping this shit out by the truckloads and you're the only one who drinks them

would have given the game a neat strategic element, say having to use "x" vigor to counter an enemy's "y" vigor
Title: Re: BioShock Infinite
Post by: Dickie Dee on March 27, 2013, 07:17:34 PM
anyone know how this would run on my ROG laptop? (mobility hd radeon 5870)
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 27, 2013, 07:42:09 PM
how come no one else uses the vigors

i mean, there's like an entire factory pumping this shit out by the truckloads and you're the only one who drinks them

would have given the game a neat strategic element, say having to use "x" vigor to counter an enemy's "y" vigor

they're also dumb enough to charge a dude firing a machine gun holding only a truncheon themselves, i guess they like a challenge
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 08:00:19 PM
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America. Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery. In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.

My impressions are that its a lot more like Bioshock than I imagined at least early.
I agree with this. The veneer started to look a bit thin after running around Pinkerton doing fetch quests for half the game. Seemed a bit of unnecessary filler. Things pick up once you leave, thankfully, but the gameplay starts to wear thin. At least on 1999 mode where the most effective strat is usually to hide in a corner popping heads with the Hand Cannon.

Criticizing a hyped up game usually gets angry kool-aid drinking fanboys riled up. No surprise there.
Title: Re: BioShock Infinite
Post by: Barry Egan on March 27, 2013, 08:05:45 PM
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America.

Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery.

Stick to critiquing difficulty settings, is my advice. 
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 08:10:47 PM
No thanks, I think I'll rather continue to point out how historically inaccurate the founding fathers are portrayed in this game. Keep your pointless dismissals to yourself, whoever you are.
Title: Re: BioShock Infinite
Post by: Dickie Dee on March 27, 2013, 08:16:00 PM
 :badass
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 27, 2013, 08:20:12 PM
you missed the point. they were making fun of modern day republicans and how they all pretend the founding fathers have these morals and values that they didn't actually have. It isn't actually reflecting on 1912 America.

If you were to do a REAL historical analysis of Bioshock Infinite you'd shoot yourself from the anachronisms alone.
Title: Re: BioShock Infinite
Post by: Barry Egan on March 27, 2013, 08:26:13 PM
"narratives must be one hundred percent historically accurate regardless of context or else they are wrong and therefore bad" - someone really good at understanding fictional narrative.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 08:26:50 PM
Yeah it's not meant to be taken literally, I am just pointing out what the historical reality is vs the game. I did not say whether that was good or bad, despite your shitty strawman attack. Is that a problem? Did your ass just get hurt by facts? Jesus christ, I thought this forum was different from shitholes like gamefaqs and GAF, but here I am being attacked by fanboys and fallacious assholes. Go fuck yourself.
Title: Re: BioShock Infinite
Post by: Dickie Dee on March 27, 2013, 08:35:18 PM
Fetishizing of the Founding Fathers ✓

Persecution complex ✓

WILL HE GET THE TRICORNE TRICK
Title: Re: BioShock Infinite
Post by: Barry Egan on March 27, 2013, 08:35:45 PM
it's pretty clear you didn't get what the intent was.  It's cool man.  No need to freak out.   :larry

do you see, Don Flamenco, why too much subtlety is not a realistic thing to ask for in videogames?  People lose their minds over fairly basic shit!
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 08:43:15 PM
Fetishizing of the Founding Fathers ✓

Persecution complex ✓

WILL HE GET THE TRICORNE TRICK
Stating facts is "fetishizing"? The fact that people have attacked me for my opinions and stating facts is a complex? Bullshit.

it's pretty clear you didn't get what the intent was.  It's cool man.  No need to freak out.   :larry
The "intent" is up to interpretation. You started with a strawman attack, now you're pretending you can read my mind. You're 0/2 for not being a fallacious asshole.

"Making false accusations that someone else never said, or using "strawman quotes" to caricature an argument rather than quoting someone directly. Ad homenim attacks that personally insult the poster instead of dealing with their arguments. Strawman attacks where an argument is distorted and misinterpreted to mean something far different from what the original poster intended. This caricature is then attacked as if it were the original argument. False dichotomy logic where a poster presents two extremes as the only available options. All of these are usually combined with failing to provide any quotes evidence, or research to back up an argument, while ignoring, cherry picking, and distorting any opposing arguments. Declaring your opinion of what someone's intentions or feelings are as a fact. Making a bunch of ill informed assumptions about someone else then declaring them as facts is a failed attempt at mind reading."
Title: Re: BioShock Infinite
Post by: Phoenix Dark on March 27, 2013, 08:44:42 PM
(http://cloud-2.steampowered.com/ugc/1081136008450443218/6B80BA478B35D8B4FD9FA5357D8FA367FF4D0C14/)

AHAHAHAHAHAHAHAHAHAH

CONTEXT?

is that  like Terrance Howard  :orly
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 27, 2013, 08:49:29 PM
taking a fucking video game seriously is asshurty
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 08:51:16 PM
I give my opinion on this game's difficulty, I get personally attacked.

I state a fact on the historical reality of people portrayed in this game, I get personally attacked again.

Seems like GAF/Gamefaqs to me. And I count 3 people doing it in this thread, not 1.
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 27, 2013, 08:53:26 PM
you joined a forum composed of exiled trolls from neogaf and you're getting mad you're getting trolled  ???
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 27, 2013, 08:56:15 PM
you joined a forum composed of exiled trolls from neogaf and you're getting mad you're getting trolled  ???

the guy who spent five years not being able to make threads has a valid point
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 08:56:40 PM
Trolling is a cool excuse to be an asshole. Do you really know they're trolls? Doesn't seem like it to me.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 27, 2013, 08:58:07 PM
Welcome to the bore, home of SERIOUS BUSINESS.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 27, 2013, 09:00:21 PM
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America. Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery. In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.

It's almost like the Founding Fathers in Bioshock Infinite were actually just caricatures created by the Prophet as a means of better controlling the populace of Columbia or something! Nah, couldn't be.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 27, 2013, 09:04:34 PM
I guess I was right about you before.  You haven't changed much at all, mj, haha.
Do you have any arguments in favor of the posters responding to me, or are you just going to make vague thinly veiled insults referring to the last time you started talking shit towards me completely unprovoked? More stone throwing from glass houses.

Yeah yeah, all you guys have is "OOH HE'S BUTTHURT SRS BUSINESS".

It's almost like the Founding Fathers in Bioshock Infinite were actually just caricatures created by the Prophet as a means of better controlling the populace of Columbia or something! Nah, couldn't be.
That's one possible interpretation, it's up for debate. I didn't realize stating historical facts would make so many posters respond in a negative way.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 27, 2013, 09:07:44 PM
freaking out about the forum being as bad as gamefaqs over one guy disagreeing with you is kinda asshurty

well, to be fair, you could neatly substitute the word "nintendo" for "bioshock" in a few of this thread's posts
Title: Re: BioShock Infinite
Post by: Barry Egan on March 27, 2013, 09:08:00 PM
When does the SparkNotes℠ for Bioshock: Infinite come out, anyway?
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 27, 2013, 09:09:31 PM
Quote
In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.

Just like in real life! Imagine that!
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 27, 2013, 09:13:33 PM
got my X:Com code btw :D

Creepy Old Guy, offer much appreciated but feel free to pass it on to someone if you haven't already
Title: Re: BioShock Infinite
Post by: Purple Filth on March 27, 2013, 09:18:54 PM
When Methodis is making sense something is fucking wrong here.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 27, 2013, 09:19:22 PM
got my X:Com code btw :D

Creepy Old Guy, offer much appreciated but feel free to pass it on to someone if you haven't already

Ok cool, I'll post it as a giveaway on the Cruncheon's FB page in a bit.  Glad to hear you got your situation sorted.
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 27, 2013, 09:26:09 PM
I'm about 3 hours in:

spoiler (click to show/hide)
Elizabeth just changed into her second set of clothes. And we're knee deep in moving between tears. It's kind of confusing me and feels like it's going in a ton of different directions at once.
[close]
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 27, 2013, 09:26:13 PM
There's some things about the game that bother me quite a bit and run pretty deep, but I'm gonna reserve opinions until I finish, and for some of the shine to wear off.
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 27, 2013, 09:28:36 PM
im at the same point fistful is in, but it took me 6 hours to get there anywho the hting i hate is how they imply all this logic that doesnt make sense to whats presented

spoiler (click to show/hide)
like they imply the songbird is elizabeths best friend but it hardly seems like that from whats shown in game

also the fact that you have a scene where booker tells elizabeth that he's a for hire guy to take her away and she doesnt flinch or do anything butl iterally 5 minutes later booker says the exact same thing and elizabeth freaks out. its weird.
[close]
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 27, 2013, 09:29:45 PM
yeah, i caught that as well, that seemed like a bit of dialogue they forgot to edit out
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 27, 2013, 09:36:07 PM
maybe steam is being weird? I feel like I've played for more than 3 hours.

I'm really liking the gameplay. I'm really liking the visual design.

I feel that the game is lacking focus? I'm going from place to place but I'm not really fully grasping what the logical tissue that is connecting my goals.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 27, 2013, 09:38:41 PM
From what I've read the game is a "things make more sense at the end" kind of thing.

The game is very pretty, with average to above average gameplay.  Fun and I'm glad I bought it, but doesn't feel like the genre-defining experience the hyperbole made it out to be (shocking I know)

Unless you view museum shooters as their own genre, in which case this is clearly the best of the lot
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 27, 2013, 09:42:43 PM
thats my other problem cuz

spoiler (click to show/hide)
i had no idea how that black women went from helping you to all of a sudden being a super bad guy other than the tear opened up and you were now a hero and she thought you were a impersonator or something
[close]


im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 27, 2013, 09:48:06 PM
In addition to meleeing that female cop, I was also pretty freaked out the first time I landed in a random dude's house and ended up slaughtering him, his wife and a cop. I suppose you take this sort of thing for granted in a game like Skyrim or GTA but it really felt quite transgressive, as such an act should
Title: Re: BioShock Infinite
Post by: Positive Touch on March 27, 2013, 10:10:19 PM
yep the combat in this game this game is definitely bioshock. lets see if i can stick with it.

also i hope mjemirzian stays around for awhile longer because it seems like we can have some fun with him
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 27, 2013, 10:11:43 PM
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.

I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 27, 2013, 10:16:54 PM
Booker gets knocked out a lot, doesn't he?
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 27, 2013, 10:19:47 PM
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.

I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.

i can understand but when you mix it in with what cormac said and now you're slaughtering innocents it's just a ....weird mix.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 28, 2013, 01:00:25 AM
everyone apparently stores all their sandwiches and fruit in the bank
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 28, 2013, 01:05:01 AM
Mmmmmm....delicious bank fruit.  :aah
Title: Re: BioShock Infinite: BioShock... in the sky. GENIUS!
Post by: cool breeze on March 28, 2013, 04:28:17 AM
funny watching the early 'gameplay' stuff and seeing how much has changed.  Actually, 2011 is pretty similar, just bigger and more ambitious.

maybe don't watch the 2011 until you've finished the game.

[youtube=560,345]http://www.youtube.com/watch?v=H0fDEA0BFSM&hd=1[/youtube]
[youtube=560,345]oDpYVLhSong[/youtube]
[/quote
Title: Re: BioShock Infinite
Post by: brob on March 28, 2013, 04:46:20 AM
don't mind me. I'm just posting to be part of the butthurt. I can't stand to see a hurt butt and not butt in.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 28, 2013, 06:32:07 AM
"Your reaction is disproportionate to what people are saying to you" No. Here's the content of his 3 posts:

Post 1: Pointless, authority based dismissal. Post 2: Sarcastic strawman fallacy. Post 3: Condescending mind reading fallacy.

You seem to be misunderstanding. I never even posted my "take on things". I was not criticizing the game for not being historically accurate enough. There is no "seeing things differently", there's nothing to interpret. I posted some historical facts as a contrast to what's portrayed in the game and got attacked for it in a rude and fallacious manner by two assholes. Once again, if you have any sort of argument other than thinly veiled insults, go ahead. Don't start saying "I was right all along about you" if you admit you were wrong about what you said, which you are. And once again, don't go throwing stones from glass houses.

@Brobzoid "Hurr hurr he's butthurt!" typical forum poster behavior

I finished 1999 first playthrough in about 13-15 hrs. Possession is easily the best vigor in 1999 mode, worth upgrading. Crows vigor is good against Handymen. I didn't find much use for the other vigors. Hand Cannon and Carbine are the best weapons, Sniper Rifle is good too but harder to use. The "50% more damage on headshots" is the best gear I found. 1999 mode is pretty easy with the right build and strats. Just like I said before I got attacked, you can't take a sandbox shooter like Bioshock and turn it into a hardcore FPS by tweaking a few stats and limiting saves.
Title: Re: BioShock Infinite
Post by: Barry Egan on March 28, 2013, 07:19:00 AM
what was funny about your post was that you thought you were pointing out something relevant.  When actually, fascist movements always subvert history, and especially resonant historical figures, in order to serve their own ends.  So the writers were actually displaying a greater knowledge of history than you were for pointing it out and presenting it as a flaw. 

And pretending you weren't pointing it out as a flaw would also be a good example of subverting history to suit alternate ends.  So now maybe you'll be able to understand why its done when you see it in the future!
Title: Re: BioShock Infinite
Post by: Mupepe on March 28, 2013, 09:29:30 AM
Jesus.  You fucking feggits can start arguing about anything, can't you?

-----------------------------------------------------------------------------------------

I played about 2 hours of it last night.  It definitely feels like Bioshock, but the controls seem a bit better.  Using the guns at the fair felt way more intuitive than B1 or B2.  Art is fantastic, graphics are okay, but that's to be expected on 360.  I should really play it on PC. 

I really like how quickly the whole thing devolves into hell.  Everything looks so utopian and innocent until the raffle.  Then it turns into hell and you start getting into the seedy parts of Columbia. lulz.  Again, the dropped voxophones are one of my favorite things.  I love listening to them, just like in Bioshock.  So yeah, if Bioshock was your thing, this won't disappoint.  If it wasn't, then you probably won't care for this either.  Game is pretty easy so far though.

Quick question, would anything different had happened if I would have chosen to throw the baseball at the white bro and black chick?

Also as a side note, I really liked the original gameplay trailer's "turn" (or whatever you want to call it) better than this one.  That one was badass and pretty epic.   
Title: Re: BioShock Infinite
Post by: Mupepe on March 28, 2013, 09:31:25 AM
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.

I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.

i can understand but when you mix it in with what cormac said and now you're slaughtering innocents it's just a ....weird mix.
It's commentary, bro.  There are no innocents when you're complacent in such an awful society  :birdman

just kidding
Title: Re: BioShock Infinite
Post by: MyNameIsMethodis on March 28, 2013, 09:36:05 AM
nothing different happens mupepe except you dont meet them later and get the gear
Title: Re: BioShock Infinite
Post by: Mupepe on March 28, 2013, 09:48:08 AM
feels good not to be racist then.
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 28, 2013, 10:07:51 AM
everyone apparently stores all their sandwiches and fruit in the bank


http://www.youtube.com/watch?v=e3QRTToTLzI
Title: Re: BioShock Infinite
Post by: mjemirzian on March 28, 2013, 10:21:37 AM
what was funny about your post was that you thought you were pointing out something relevant.  When actually, fascist movements always subvert history, and especially resonant historical figures, in order to serve their own ends.  So the writers were actually displaying a greater knowledge of history than you were for pointing it out and presenting it as a flaw. 

And pretending you weren't pointing it out as a flaw would also be a good example of subverting history to suit alternate ends.  So now maybe you'll be able to understand why its done when you see it in the future!
I can't believe I literally have to spell this out for you. Just because I stated some factual differences between the game and historical reality does not mean I am criticizing the game for it. In fact, I was not criticizing the game for being "historically inaccurate". But you're so presumptuous, stupid, and delusional that you're doubling down and calling me a liar instead of admitting you made a bad assumption. Now stop randomly attacking posters based on your bad assumptions and kindly fuck off.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 28, 2013, 10:27:04 AM
See PC Gamer for some handy tweaks for the PC version - FOV and mouse sensitivity
Title: Re: BioShock Infinite
Post by: Positive Touch on March 28, 2013, 10:36:12 AM
 :rejoice the butthurt  is so good in this thread
Title: Re: BioShock Infinite
Post by: mjemirzian on March 28, 2013, 10:49:11 AM
Hurr hurr butthurt butthurt.

Once again the 12 year old forum peanut gallery rears its head.
Title: Re: BioShock Infinite
Post by: Brehvolution on March 28, 2013, 10:53:53 AM
Never finished the first Bioshock and didn't play the 2nd one, but you guys are making me want to play this. I have birthday money to buy it but I think I'll rent it first. 360 version OK?
Title: Re: BioShock Infinite
Post by: Rufus on March 28, 2013, 11:00:09 AM
Hurr hurr butthurt butthurt.

Once again the 12 year old forum peanut gallery rears its head.
You should have listened to Oscar. You're just fanning the flames.
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 28, 2013, 11:37:07 AM
I just wanna clarify, I don't want it to be historical accurate or serious :lol   I would rather see the game retain everything, but be rewritten as a consciously goofy video game.  because magical middle-aged white dude freeing the sky minorities from the sky hicks with his all-powerful wrench and magical Alice In Wonderland girl is the stuff of goofy 90s FPS. 
Title: Re: BioShock Infinite
Post by: Barry Egan on March 28, 2013, 11:59:11 AM
I had assumed your post had a point to make, mj.  My bad.  Won't happen again.
Title: Re: BioShock Infinite
Post by: Mupepe on March 28, 2013, 01:00:53 PM
Never finished the first Bioshock and didn't play the 2nd one, but you guys are making me want to play this. I have birthday money to buy it but I think I'll rent it first. 360 version OK?
I'm playing the 360 version and it does well enough if you're just wanting to check out the gameplay. 
Title: Re: BioShock Infinite
Post by: cool breeze on March 28, 2013, 01:51:25 PM
overall I thought this game was excellent but the few stuff I found annoying were:

-Slow movement speed.  There are ways of getting around a battle quickly (lines, hook, ram) but you're movement speed feels so slow. When Elizabeth's booking it, she's faster than your sprint speed.  One of the gears makes you 50% faster for 5 seconds and it's darn refreshing when you first use it, but it's replaced by a borderline cheating gear you get later.

-Auto-saves.  Once the game crashed and set me back 15 minutes.  Another, I was over an hour away from the last auto-save.  Not saying manual saves are a must, but at least plan the auto-saves better.  At least it tells you the last time it saved, unlike most games.

-Weapon limit.  Only two guns felt like it was limiting the creative play style that multiple vigors encouraged.  Ended up using a regular weapon with a heavy in reserve for bigger enemies, so I mostly only used that regular weapon.  Also meant I'd never used half the guns in the game.

Title: Re: BioShock Infinite
Post by: Stoney Mason on March 28, 2013, 02:26:45 PM
overall I thought this game was excellent but the few stuff I found annoying were:

-Slow movement speed.  There are ways of getting around a battle quickly (lines, hook, ram) but you're movement speed feels so slow. When Elizabeth's booking it, she's faster than your sprint speed.  One of the gears makes you 50% faster for 5 seconds and it's darn refreshing when you first use it, but it's replaced by a borderline cheating gear you get later.

-Auto-saves.  Once the game crashed and set me back 15 minutes.  Another, I was over an hour away from the last auto-save.  Not saying manual saves are a must, but at least plan the auto-saves better.  At least it tells you the last time it saved, unlike most games.

-Weapon limit.  Only two guns felt like it was limiting the creative play style that multiple vigors encouraged.  Ended up using a regular weapon with a heavy in reserve for bigger enemies, so I mostly only used that regular weapon.  Also meant I'd never used half the guns in the game.

I'm  about half way through the game and I agree with all three points here. The movement is a little slow and clunky about getting hung up on objects in the universe. The check pointing they have is really bad. And it should have been a three weapon limit because it makes you tend to use only one main weapon and use the other as a power weapon.

Title: Re: BioShock Infinite
Post by: Brehvolution on March 28, 2013, 03:30:34 PM
(http://cloud-2.steampowered.com/ugc/542956147652013057/2EAF3ACD6584E889AA41B9FF2A594B269B7EAE5C/)

Eel
 :lol :lol
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 28, 2013, 03:41:57 PM
Duke Nukem Forever annihilated.
Title: Re: BioShock Infinite
Post by: drew on March 28, 2013, 04:36:12 PM
this game is a chore. my god.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 28, 2013, 08:23:47 PM
I had assumed your post had a point to make, mj.  My bad.  Won't happen again.
Posters were discussing why no conservatives were expressing outrage over the portrayals in the game. I posted those comparisons to show that it's too far detached from reality for anyone to take it seriously and get outraged about it. That was the point of that post. Instead you made bad assumptions, loaded up on strawman and mind reading fallacies, doubled down on your delusions by calling me a liar, and finally tried to insult my post as "pointless".

What you should be saying is "My bad. I won't be a presumptive, fallacious asshole to random posters again", but I highly doubt that is possible. Why don't you read this (http://www.tbstactics.com/2011/06/common-logical-errors-in-video-game.html) and try not to make any of those mistakes again.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 28, 2013, 08:25:42 PM
...it's like poking a bear with a stick
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 28, 2013, 08:33:17 PM
RESPECT MY RATIONAL ASS YOU DUMB MOTHERFUCKERS
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 28, 2013, 08:39:08 PM
anyway, i find it plays a good deal faster with the POV tweaked out but I still wish sprint was on permanently. I mean, if they want you to be just walking around being part of the scene, they should give you a way to holster your weapon.

The gameplay is really nothing exciting at all. I'm very very bored with FPS in general at this point and this is doing nothing to change that. Playing on Hard but it doesn't feel like a fun challenge. The powers feel basically identical (although the crows are great) but they run out so fast I treat them like grenades. Most of the time it's just plugging at tiny dudes in the middle distance with a rifle like in Call of Duty 1 or a zillion games in between.

As an experience, it is pretty wild though. Loved the Hall of Heroes. The art is just spectacular and should be used forever to shame weeaboos who say only Japanese devs have good art
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 28, 2013, 08:40:55 PM
I had assumed your post had a point to make, mj.  My bad.  Won't happen again.
Posters were discussing why no conservatives were expressing outrage over the portrayals in the game. I posted those comparisons to show that it's too far detached from reality for anyone to take it seriously and get outraged about it. That was the point of that post.

I believe the original post was talking about the way the game parodies modern Conservatives, specially the Tea Party movement, and how they invoke the founding fathers to defend racism and homophobia. It's fairly obvious, but for reference:

(http://i.imgur.com/Uf8AiPA.jpg?1)
(http://i.imgur.com/31m8ARK.jpg?1)
(http://i.imgur.com/u6l9Q7K.jpg?1)
(http://i.imgur.com/2CKpQkW.jpg?1)
(http://i.imgur.com/e8obUYT.jpg?1)
(http://i.imgur.com/vI7oOVN.jpg?1)
(http://i.imgur.com/fEL0jOi.jpg?1)

Bonus: Actual wingnut specimens getting their panties bunched up over Bioshock Infinite
http://www.breitbart.com/Big-Hollywood/2013/02/07/BioShock-Infinite-Threatens-to-Alienate-Gamers-with-Political-Messaging
Title: Re: BioShock Infinite
Post by: Barry Egan on March 28, 2013, 09:23:13 PM
I had assumed your post had a point to make, mj.  My bad.  Won't happen again.
Posters were discussing why no conservatives were expressing outrage over the portrayals in the game. I posted those comparisons to show that it's too far detached from reality for anyone to take it seriously and get outraged about it. That was the point of that post. Instead you made bad assumptions, loaded up on strawman and mind reading fallacies, doubled down on your delusions by calling me a liar, and finally tried to insult my post as "pointless".

What you should be saying is "My bad. I won't be a presumptive, fallacious asshole to random posters again", but I highly doubt that is possible. Why don't you read this (http://www.tbstactics.com/2011/06/common-logical-errors-in-video-game.html) and try not to make any of those mistakes again.

it seems like you're trying to come up with all these complex, implausible motives for why you made the comparison instead of just admitting your point wasn't very good. 

Title: Re: BioShock Infinite
Post by: Barry Egan on March 28, 2013, 09:33:30 PM
ok ok this is getting too much for me.  probably the highest yield for lowest effort trolling I've ever done though, besides maybe Fresh Prince.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 28, 2013, 09:34:48 PM
read the breitbart thing - well, he's right, Infinite is not subtle. The best satire is the kind that you don't even realize is satire until its message has already infected you, not the hamhanded tubthumping going on in Bioshock. But then we have the audience to consider.
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 28, 2013, 09:57:50 PM
read the breitbart thing - well, he's right, Infinite is not subtle. The best satire is the kind that you don't even realize is satire until its message has already infected you, not the hamhanded tubthumping going on in Bioshock. But then we have the audience to consider.

You could also ask about how realistic it is that you're ramboing your way through thousands of dudes, and then you realize that you're still playing a videogame and that you have to temper your expectations a bit or you're setting yourself up for disappointment.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 28, 2013, 10:18:33 PM
So far my opinion on the game is that it's kind of ok.

The gunplay is'nt anything great and to just shoot and go into the sights just feels kind of slow and sluggish. The controls work, but they aren't the best and would not carry any other game. If this game was judged purely on it's gameplay it would fail. The powers are cool, but really so far they are just extra attacks that don't radicly change the battlefield. Just something else to shoot, a gun that shoots lightning. The Possession one so far is the best, but it's been done. The one that lifts people I have yet to find a reason to use.

But that's fine because the actual battles vary from being kind of cool to just meh. When you are inside a building, it's really nothing great. Really kind of the most generic FPS battles ever really. When you're outside I guess it gets better because you can swing around and attack and have to defend from different levels of ground. It's cool and really the game should have almost nothing but battles with the rail system.

It's too bad the ai is just kind of whatever. They charge you most of the time and that's it. Bioshock wants to be this smart shooter, but the gameplay does nothing to help that. Your powers can't radicly change the battlefield so that fighting could almost be a puzzle. It would be really nice if the game had powers that could change the environment or more powers that could mess with the AI. But then again so far, there hasn't been any real variety in the enemies. I really think that's what Bioshock needs, it needs encounters to feel like a question/puzzle. You really should think, whats the combination of things that I need to do to get through this. I don't feel that all, it's all just spam what I got and hope for the best. 

Other than that, the reason this game gets jerked off by the core is because hey it's at least trying to be smart. But we have an industry where the simple fact that this game shows both sides of the argument as not totally being great and that maybe the main character isn't so nice means this game has good storytelling. It's not a high bar.

But still, they crafted a amazingly interesting world and that's why I like video games. I like visiting places I sure can't in real life and Columbia is really cool. Yeah it's social commentary and real life refences are unsubtle, but fuck I fall victim to over praise just like the fellows at IGN. The game isn't really treating you like an idiot and it at least is talking about this stuff. It's cool and I really do take my time exploring Columbia and taking in as much as I want.

I didn't like Bioshock 1 because in the end what happen to Raptrue wasn't some great mystery and thus the plot wasn't as exciting. There is so much going on in this one that I'm far more intrigued by it's plot and I do like it when games try to be adult about crap and this game succeeds.
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 28, 2013, 10:23:14 PM
read the breitbart thing - well, he's right, Infinite is not subtle. The best satire is the kind that you don't even realize is satire until its message has already infected you, not the hamhanded tubthumping going on in Bioshock. But then we have the audience to consider.

You could also ask about how realistic it is that you're ramboing your way through thousands of dudes, and then you realize that you're still playing a videogame and that you have to temper your expectations a bit or you're setting yourself up for disappointment.

It's like an opera fan wanting smart operas, rather than this light romantic comedy bullshit they're sick of. OK, you can sing songs about other stuff. But it'll still be an opera, not a manifesto or a novel of ideas. There is only so much serious thought that can be crammed into an aria before it collapses. And at the end of the day, even the fan who is bitching still basically just wants to listen to a fat chick warbling.
Title: Re: BioShock Infinite
Post by: demi on March 28, 2013, 10:43:28 PM
I love how they explain the hook jumping.

"Woah, must be magnetic!"
Title: Re: BioShock Infinite
Post by: Mupepe on March 28, 2013, 10:58:17 PM
Damn this game is the shit. Played another 4 hours today. Yall think too much about this shit  :P
Title: Re: BioShock Infinite
Post by: Cormacaroni on March 28, 2013, 11:36:35 PM
I only think about it when i'm not playing it
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 28, 2013, 11:40:09 PM
uggggggggghhhhhh

Can't fucking wait until tomorrow with no school/work for a fucking change.  Gonna catass the fuck out of this.
Title: Re: BioShock Infinite
Post by: TakingBackSunday on March 28, 2013, 11:41:50 PM
catass

 ???
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 28, 2013, 11:44:32 PM
http://www.urbandictionary.com/define.php?term=catass
Title: Re: BioShock Infinite
Post by: Phoenix Dark on March 28, 2013, 11:45:23 PM
This looks pretty fucking good. I should probably play the first Bioshock though
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 28, 2013, 11:46:02 PM
catass

 ???

Verb: To do nothing but play videogames for such an extended period of time that your whole house starts to smell like catass because you need to take out the litterbox.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 28, 2013, 11:47:42 PM
This looks pretty fucking good. I should probably play the first Bioshock though

You'd dig Infinite.  You'd probably develop feels for Elizabeth, tho
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 29, 2013, 12:02:29 AM
This looks pretty fucking good. I should probably play the first Bioshock though

I'm not sure why people keep saying this. The two games have nothing to do with each storywise outside of the gimmick of character visiting a dystopian universe. And if you weren't interested in playing the original in all the time its been out why would you play it now in light of its sequel? Just play the one that interests you.
Title: Re: BioShock Infinite
Post by: Himu on March 29, 2013, 12:06:54 AM
someone explain to me why elizabeth looks like a loli
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 29, 2013, 12:07:39 AM
someone explain to me why elizabeth looks like a loli

She really doesn't, she looks way more like a Disney princess
Title: Re: BioShock Infinite
Post by: Himu on March 29, 2013, 12:08:47 AM
Is that the intent?
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 29, 2013, 12:10:47 AM
Is that the intent?

The character at least early on is very naive and simple and innocent so that is probably the intent or at least the art inspiration. She does look like a disney princess and some of here movements are also cartoon like to a degree. She's like a fairy tale character.
spoiler (click to show/hide)
Hell she's locked away essentially in a tower at the beginning of the story.
[close]
Title: Re: BioShock Infinite
Post by: demi on March 29, 2013, 12:30:13 AM
Troy Baker voices Booker. Awesome.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 29, 2013, 12:32:34 AM
Troy Baker voices Booker. Awesome.
He's really the next Nolan North. He's pretty good.
Title: Re: BioShock Infinite
Post by: Purple Filth on March 29, 2013, 12:47:06 AM
I want to click Stoney's spoiler tag but i just can't  :-\
Title: Re: BioShock Infinite
Post by: mjemirzian on March 29, 2013, 12:47:12 AM
1999 stuff: Best Vigor is Possession. It is the only vigor worth upgrading. Use it on Patriots and they'll often turn around so you can hit their rear weak point. Use it on high health enemy Flak and Rocket infantry to make them kill themselves quickly. Use it on just about anything to distract enemies while you pick them off. Next best Vigor is Crows because it is one of the only things that hinders Handymen. Shock Jockey is useful for stunning crowmen and firemen. Undertow is useful if you can knock bigger enemies off ledges or ships.

Best weapons are the hard hitting ones like Hand Cannon, Carbine, and Sniper Rifle. With +damage gear equipped you can kill regular infantry with a single Hand Cannon headshot. I only upgraded the Hand Cannon and Carbine as the sniper rifle is harder to use in closed spaces. No need to waste salts on weak infantry when you can one shot them in the head.

The best piece of gear I found was +50% damage on critical hits. Another useful gear I found was 60% chance to stun with melee. If enemies get up close start whacking them and they'll be far less likely to hit back.

Max out your health first, then your shields.

Always find someplace well guarded to hide. Almost every fight in the game can be won by camping a good corner or chokepoint and waiting patiently while peeking out when your shields are up. You can usually run away from a fight, hit up a vending machine, and come back in better shape. You can use vending machines during combat too, if you need a quick heal or ammo.

Don't be afraid of dying once or twice during some of the longer fights in the game. if you've been exploring everywhere you should have thousands of coins with little to spend them on. A few deaths over the course of the game won't put much but a dent in your total. 1999 mode is rather easy with the right strats, weapons, and gear.

ok ok this is getting too much for me.  probably the highest yield for lowest effort trolling I've ever done though, besides maybe Fresh Prince.
Figures you wouldn't learn anything from that link and instead keep looking for excuses. I was just trolling guyz, srsly! Yeah, no.
Title: Re: BioShock Infinite
Post by: Himu on March 29, 2013, 12:48:57 AM
I want to click Stoney's spoiler tag but i just can't  :-\

he just says she's locked in a tower at the beginning of the game.
Title: Re: BioShock Infinite
Post by: Damian79 on March 29, 2013, 03:11:44 AM
spoiler (click to show/hide)
I just watch the ending, what a shitty ending, so apparently you can kill off all possible future possible outcomes by killing your future self in the past?  Also why does the girl still exist after he dies?  Plot holes much?
[close]
Title: Re: BioShock Infinite
Post by: Damian79 on March 29, 2013, 03:42:12 AM
spoiler (click to show/hide)
No i havent, i dont play fps games unless they are RPGs too.  So why the do other girls disappear? do alternate realities live and die with one guy?
[close]
Title: Re: BioShock Infinite
Post by: Damian79 on March 29, 2013, 04:03:08 AM
spoiler (click to show/hide)
Oh i see, makes sense now... so he could remember the future when in the past?
[close]
Title: Re: BioShock Infinite
Post by: chronovore on March 29, 2013, 07:02:05 AM
I want to click Stoney's spoiler tag but i just can't  :-\

It's pretty minor, and about the game's beginning.
Title: Re: BioShock Infinite
Post by: Mupepe on March 29, 2013, 08:23:38 AM
I've been catching feels for Elizabeth.  I keep asking my wife "Would you follow her?"  and saying "I'd give her my lockpick"
Title: Re: BioShock Infinite
Post by: Brehvolution on March 29, 2013, 10:07:11 AM
Needs 1 more gun slot. 2 isn't enough. Gun play is meh and using salt for your powers is dumb.

The game is beautiful, though. I'm up to Slate which was a weird battle amongst cardboard chinamen. It is worth the rent.
Title: Re: BioShock Infinite
Post by: Mupepe on March 29, 2013, 11:11:59 AM
what pisses me off is that I spent the first few hours avoiding vigors because they used so much salt that it wasn't worth it.  So then I got used to not using them and now I'm getting vigors that aren't such salt hogs.
Title: Re: BioShock Infinite
Post by: demi on March 29, 2013, 11:17:09 AM
Devil's Kiss seems pretty shit on 1999

Murder of Crows is "ok"

Big winner so far is Posession.
Title: Re: BioShock Infinite
Post by: MCD on March 29, 2013, 07:07:01 PM
I hated the first game.

Should I get this?

No

No
Title: Re: BioShock Infinite
Post by: mjemirzian on March 29, 2013, 07:08:28 PM
Possession is the best general purpose vigor in 1999 mode.. crows and shock jockey are ok for locking down the special enemy types though. If you have any problems with 1999 fights just ask.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 29, 2013, 07:08:41 PM
I hated the first game.

Should I get this?

No

No

No.  It's still definitely a BioShock (ie museum shooter) game.  No shame in not liking a particular genre/series of games that others enjoy.  diff'rent strokes and all that shit.
Title: Re: BioShock Infinite
Post by: MCD on March 29, 2013, 07:12:07 PM
It was waay fetch questy and I didn't quite enjoy the theme.

I had to swallow it up back then because it was 360 exclusive and I had to shill a bit.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 29, 2013, 07:14:09 PM
Infinite gets really fetch-questy in the middle, unfortunately. 
Title: Re: BioShock Infinite
Post by: Positive Touch on March 29, 2013, 07:46:46 PM
gameplay is exactly the same as the first with bumbling stupid enemies and way too much searching. im enjoying it so far because of the novelty of killing patriot racist cacs, but i think im hitting the middle where therell be a bunch of levels with pointless ministories that no one cares about, just like bio1. hope it goes by fast.
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 29, 2013, 08:04:17 PM
Yes
Title: Re: BioShock Infinite
Post by: mjemirzian on March 29, 2013, 08:25:01 PM
How dare you troglodytes criticize my beloved Bioshock. What happened to the HYPE?! :'( My advice, stick to criticizing cheeseburger GAF threads.

I bet if I posted "This probably has a boring padded out midgame where you run around doing fetch quests." before it launched, I'd have been personally attacked yet again. ::)
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 29, 2013, 08:26:16 PM
Well, yes.  Because you're you.
Title: Re: BioShock Infinite
Post by: MCD on March 29, 2013, 08:31:14 PM
I'm not criticizing it. Just too busy to bother playing another shootan fetch questing game. And the whole American/patriot theme or whatever won't do anything for me since:

1- I'm too dumb for history and politics unless it is ANIMU POLITICS

2- Not American

And I have so much games too play and so many cocks to suck now excuse me
Title: Re: BioShock Infinite
Post by: mjemirzian on March 29, 2013, 08:31:22 PM
"I appreciate their attempt with 1999 mode but people are going to find ways to break it easily. You can't turn a power fantasy sandbox game into a serious, balanced, and difficult action game by restricting reloads and buffing enemy stats. Western devs have typically been miles behind in hardcore skill based gameplay. Just give it some time. People will quickly figure out the easily exploitable/broken game features and from there it's a joke, or at least not nearly as difficult."

There is nothing about this post that would warrant being personally attacked over. Just call me the prophet. ::)
Title: Re: BioShock Infinite
Post by: demi on March 29, 2013, 09:04:55 PM
I think you're getting up in arms over nothing, man.

spoiler (click to show/hide)
(http://images2.wikia.nocookie.net/__cb20100531125004/lostpedia/images/d/d6/6x17_FatherAndSon.jpg)

"Just let it go, MJ."
[close]
Title: Re: BioShock Infinite
Post by: Barry Egan on March 29, 2013, 09:19:54 PM
you really need a thicker skin, mj.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 29, 2013, 10:03:06 PM
Yeah I guess the story for this just went over my head. Did not understand what the heck happen.

Game was cool though. Really fun when you're fighting outside with the rail system and when Elizabeth can use the tear power. Game should have just been that.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 29, 2013, 11:15:59 PM
I reserve the right to poke at posters being personal, irrational and fallacious towards me just like you guys make fun of crazy gaf posters. Especially if they haven't recanted.

How's your 1999 run going? Did you figure out you can run away from almost any fight and most enemies are leashed as to how far they can chase you?
Title: Re: BioShock Infinite
Post by: demi on March 29, 2013, 11:19:20 PM
The game got much easier after a few upgrades.

I'm doing a "No Dollar Bill" run -- there is an achievement (finish 1999 without using Dollar Bill machines) for it (Vigor & Armory is allowed)
Title: Re: BioShock Infinite
Post by: mjemirzian on March 29, 2013, 11:22:10 PM
Oh I didn't know about that achievement. Might have to give it a try.
Title: Re: BioShock Infinite
Post by: demi on March 29, 2013, 11:37:48 PM
I'm using a guide for all the Infusion locations, since you have to do that in a single game. The other collectables can be done through Chapter Select
Title: Re: BioShock Infinite
Post by: Positive Touch on March 30, 2013, 01:59:56 AM
I reserve the right to poke at posters being personal, irrational and fallacious towards me just like you guys make fun of crazy gaf posters. Especially if they haven't recanted.


no offense, but this sounds like something a man with a small penis would say
Title: Re: BioShock Infinite
Post by: Phoenix Dark on March 30, 2013, 02:03:43 AM
someone explain to me why elizabeth looks like a loli

She really doesn't, she looks way more like a Disney princess

She looks like Belle
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 30, 2013, 02:08:49 AM
spoiler (click to show/hide)
hehe i like how the Elizabeth from the first trailer is one of the alternate ones.
[close]
Title: Re: BioShock Infinite
Post by: Don Flamenco on March 30, 2013, 02:13:12 AM
someone explain to me why elizabeth looks like a loli

She really doesn't, she looks way more like a Disney princess

She looks like Belle


I was gonna say she looks like Alice, but Belle and Alice are basically the same, minus the hair, which I didn't notice before  :lol
Title: Re: BioShock Infinite
Post by: mjemirzian on March 30, 2013, 10:50:21 AM
Lots of strats to ezmode 1999 here, including chaining invincibility effects to be nearly unkillable and infinite money/lockpick farming.

http://www.trueachievements.com/a175283/scavenger-hunt-achievement.htm

no offense, but this sounds like something a man with a small penis would say
That must make everyone posting in the "make fun of gaf" thread the smallest on the internet. If those posters don't like it they can always own up to their mistakes.
Title: Re: BioShock Infinite
Post by: demi on March 30, 2013, 11:56:02 AM
I still havent got any Gear for my pants or shirt. I read it's random, maybe I should reload till I get something. I just hit Finkton Proper.
Title: Re: BioShock Infinite
Post by: Positive Touch on March 30, 2013, 12:01:12 PM
it is random. ive only gotten one shirt so far.
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 30, 2013, 12:05:20 PM
I still havent got any Gear for my pants or shirt. I read it's random, maybe I should reload till I get something. I just hit Finkton Proper.

I've got like 5 pants and nothing else, wtf.
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 30, 2013, 12:07:15 PM
I've only gotten one pair of boots, which sucks because they give a damage bonus when aiming and a penalty when you don't :P

Fortunately, hand cannon + carbine is like ez mode, so yeah
Title: Re: BioShock Infinite
Post by: demi on March 30, 2013, 12:12:02 PM
The patriots are fast little shits. I'm like god damn fuck Elizabeth gimme the good shit fuck
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 30, 2013, 12:37:37 PM
I've got tons of gear of every kind somehow.
Title: Re: BioShock Infinite
Post by: Raban on March 30, 2013, 12:47:12 PM
someone explain to me why elizabeth looks like a loli

She really doesn't, she looks way more like a Disney princess

She looks like Belle
(http://i.minus.com/izpIfTWlhHdA8.jpg)
Title: Re: BioShock Infinite
Post by: demi on March 30, 2013, 01:06:22 PM
How the fuck do you fight a Handyman? Ridiculous that all these enemies are faster than you.

edit: NVM there is a glitch, much better

https://www.youtube.com/watch?v=ZpMktAs7QZY
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 30, 2013, 01:29:44 PM
Do any of the vigors work against Handymen?  I don't even think I've been able to stun them with Shock Jockey, which is what I usually just do against annoying enemies.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 30, 2013, 02:10:26 PM
The most "legit" way to fight a handyman is use Crows on them and pelt them while they're stunned.

Or you can use invincibility stacking, or glitches.
Title: Re: BioShock Infinite
Post by: Great Rumbler on March 30, 2013, 04:16:00 PM
Or you can use invincibility stacking, or glitches.

Nah.
Title: Re: BioShock Infinite
Post by: tiesto on March 30, 2013, 04:57:10 PM
Did you need to have played 1 and 2 to understand what's going on in this one? Is it worth playing for someone who isn't usually into heavily scripted linear FPS games and doesn't care about "games being art"?
Title: Re: BioShock Infinite
Post by: Eel O'Brian on March 30, 2013, 05:00:31 PM
no, you don't have to have played 1 or 2, but some of the in-references will go over your head

and no, save your money, this is definitely a museum game
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 30, 2013, 05:15:13 PM
I'm almost done with it, and while I can admire it and appreciate everything, these games just aren't really my bag.  I generally don't like fps games without a lot of rpg elements (think fallouts, deus ex, etc) there's ultimately not enough to interest me to pay $60 for a game like this. 

Very well made, well executed, beautiful to look at, I would rate it a 9+.... but I really wish I has just waited and not succumbed to the hype  :P

edit: in another couple of months I'll try to do a no shopping 1999 run I guess.
Title: Re: BioShock Infinite
Post by: brob on March 30, 2013, 05:30:55 PM
you need to adopt a more cynical shitcunt outlook on these sorts of things. I hardly ever play these big releases because I, with expert shitcunt cynicism, see all the ways I am going to hate a game even in it's debut trailer.






PS: I never have fun
Title: Re: BioShock Infinite
Post by: tiesto on March 30, 2013, 05:33:58 PM
I'm good at tempering my expectations... a fairly short, linear setpiece game can be pretty fun from time to time. I still never played the original Bioshock for some reason. It was one of those games I was gonna buy waaaay back in the day, but never did, and totally forgot about it.
Title: Re: BioShock Infinite
Post by: brob on March 30, 2013, 05:35:50 PM
I assume all the bioshocks bioshock in equal or near equal measure, so I would recommend Minerva's Den. It's highly thought of and shorter than the others. I ain't played it tho.
Title: Re: BioShock Infinite
Post by: demi on March 30, 2013, 06:00:41 PM
I think this is the best one yet so far.
Title: Re: BioShock Infinite
Post by: Joe Molotov on March 30, 2013, 08:42:49 PM
Elizabeth, gurl, we gonna have to have a talk. :gurl

spoiler (click to show/hide)
Booker: "Some guys paid off my debts in exchange for bringing you to them."

Elizabeth: "Okay."

Elizabeth: "Hey, why aren't you taking me to Paris?!"

Booker: "I'm taking you to the people that paid me."

Elizabeth: "OMG, YOU LIAR!"

 :why
[close]
Title: Re: BioShock Infinite
Post by: Mupepe on March 30, 2013, 10:33:56 PM
I think this is the best one yet so far.
me too. Just finished it and I loved it. It has the best pacing and most consistently compelling quests. Best ending too. Hot damn.
Title: Re: BioShock Infinite
Post by: G The Resurrected on March 31, 2013, 01:00:02 AM
Finished it up today and found it to be a big disappointment over all.

I have many issues with the linear pacing of the story and the lack of using the multi-universes in game was a big let down. You have elizabeth toss you things from the other universes yet they aren't different outside of the coins. Then there is the whole opening tone which is very religious in nature and the whole societal issues with the racial bigotry of the time period. I thought this was Levine's biggest chance of actually breaking games out of the gaming ghetto and get something thought provoking going. Yet he bent to his masters and kindly left those topics on the wayside in order to make the game more sellable to mainstream consumers. Yes it could be argued that the intro was there just to setup the tone of Booker passing and being reborn, but I thought it could have been much more deeper than that.

It would have been nice to see player choices be an important part of the game and how that could alter how you go about the story. One particular area was in the Crow's nest their are signs proclaiming "Protect our Race" or something to that extent. Wouldn't it have been awesome to see your character make a difference in Columbia and have it say something like "Protect our Equality"? With the picture of the all white family being changed to a mixed family. Another super nit picky thing was the tears when you got to them they were only audio for the most part. It would have been nice to actually see into those worlds, it is technically possible. Early on I knew that AD stood for Anna Dewitt and that you were Comstock. The ending felt like a huge cop out and while nicely tying that cop out I lost interest in going back into another Bioshock world. It was a simple ending which could have meant so much more. There was no emotion at all during the whole game and so you don't feel for Booker or anyone really. It would have made sense to show the other Elizabeths much earlier in the game at times like when you die and she brings you back. I even though that they were going to have multiple Elizabeths during the story, but nope. Was anyone disappointed with the lack of explanation of the boys of silence?

I can only imagine Mr Levine was stuck and didn't know how to make his ideas into a game. The world he created while grand and beautiful is marred by the cookie cutter linear story that pushes no boundaries. The picture I have of Levine is one of a man looking at his keyboard stuck with writers block. Then he gets the lightbulb over his head and its Columbia which is just mirrored and repeated infinitely with money signs. I'd love to know more about the development process of this game cause it would be fairly interesting to see if that truly was the case or not.

Also something else that bothered me was the Songbird, it is never really talked about in any large capacity. And also Lady Comstock talks about her husband being confined to a metal body due to the cancer he got from the device. What happened to that whole bit? He was obviously flesh and blood at the end.
Title: Re: BioShock Infinite
Post by: demi on March 31, 2013, 02:06:15 AM
AMAZING ending. Perfect perfect perfect.

Looooooooooooooooove it.
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 31, 2013, 02:20:29 AM
I'm pretty close to the end but I'll save the final stretch for tomorrow. I like it. I like it alot. I'll save the full wrap up "review" for tomorrow after I beat it though. It has its flaws like any game especially a story based shooter but storywise and atmopshere wise I think they've done a pretty good job after starting out and thinking that maybe they had lost their minds and gotten way too artsy and full of themselves early on. It's not a perfect story nor does it necessarily successfully pull off the gravitas to suit the material as well as I would like but I'll go into that tomorrow. On the pure gameplay side I think it plays a lot better than the original though.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on March 31, 2013, 02:22:12 AM
Elizabeth, gurl, we gonna have to have a talk. :gurl

spoiler (click to show/hide)
Booker: "Some guys paid off my debts in exchange for bringing you to them."

Elizabeth: "Okay."

Elizabeth: "Hey, why aren't you taking me to Paris?!"

Booker: "I'm taking you to the people that paid me."

Elizabeth: "OMG, YOU LIAR!"

 :why
[close]
I was about to post this when I first came across it. And it's funny because it really happens in this order to. I was just like huh? What are you getting mad for?

Title: Re: BioShock Infinite
Post by: demi on March 31, 2013, 02:30:25 AM
Have to clean up these misc. achivements and find like 1 or 2 collectables and I am done. Woo woo. Should be ready to go back by Monday.
Title: Re: BioShock Infinite
Post by: chronovore on March 31, 2013, 03:18:51 AM
Elizabeth, gurl, we gonna have to have a talk. :gurl

spoiler (click to show/hide)
Booker: "Some guys paid off my debts in exchange for bringing you to them."

Elizabeth: "Okay."

Elizabeth: "Hey, why aren't you taking me to Paris?!"

Booker: "I'm taking you to the people that paid me."

Elizabeth: "OMG, YOU LIAR!"

 :why
[close]
I was about to post this when I first came across it. And it's funny because it really happens in this order to. I was just like huh? What are you getting mad for?

Sometimes the writing in a game gets revised a bunch of times while they revise the gameplay. Sometimes things which an editor should catch fall through the cracks.
Title: Re: BioShock Infinite
Post by: demi on March 31, 2013, 04:25:26 AM
Ooo yeah. 1000'd this beast.

Amazing game. Easily the best one in the series.
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 31, 2013, 12:22:23 PM
Elizabeth, gurl, we gonna have to have a talk. :gurl

spoiler (click to show/hide)
Booker: "Some guys paid off my debts in exchange for bringing you to them."

Elizabeth: "Okay."

Elizabeth: "Hey, why aren't you taking me to Paris?!"

Booker: "I'm taking you to the people that paid me."

Elizabeth: "OMG, YOU LIAR!"

 :why
[close]
I was about to post this when I first came across it. And it's funny because it really happens in this order to. I was just like huh? What are you getting mad for?

Sometimes the writing in a game gets revised a bunch of times while they revise the gameplay. Sometimes things which an editor should catch fall through the cracks.

spoiler (click to show/hide)
I think this whole bit is to simply build on the naiveness of the character. She's always wanted to go to Paris. Even when Booker rescues her, all she is thinking about is, this is her way to Paris. People tend to project their wishes on other people.
[close]
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 31, 2013, 08:44:41 PM
Finished.

I really appreciate the way the finale of the game plays out.

I'm really at a lost over how to approach speaking about this game. It's one of those narratives that I have a hard time wrapping my head around because of specific aspects. It tells a very thoughtful story and manages to defy many expectations.

Really, the gameplay is what shines most of all in this game actually. When the game puts you in a combat arena with sky-lines, multiple tiers of verticality, tons of item tears, etc etc, I don't think I've had as much fun in a FPS as I did in those scenarios in a very long time.

So to think you have some amazing shooty gameplay ON TOP of a well told story AND good characters? This is quite a way to end the generation.

But man, I can't really get into the story in detail. It's one of those "go back and think about what you've seen in a COMPLETELY different light" kinda narratives. I don't want to say much else beyond that.

Bioshock Infinite is a REALLY good video game product.
Title: Re: BioShock Infinite
Post by: cool breeze on March 31, 2013, 08:53:24 PM
spoiler-ish but these my two favorite of these:

spoiler (click to show/hide)
http://www.youtube.com/watch?v=mQheaCpjH0I
http://www.youtube.com/watch?v=-aH4o-VblLg
[close]
Title: Re: BioShock Infinite
Post by: Human Snorenado on March 31, 2013, 08:55:15 PM
spoiler-ish but these my two favorite of these:

spoiler (click to show/hide)
http://www.youtube.com/watch?v=mQheaCpjH0I
http://www.youtube.com/watch?v=-aH4o-VblLg
[close]

My personal favorite

spoiler (click to show/hide)
http://www.youtube.com/watch?v=UsQuTCycrwI
[close]
Title: Re: BioShock Infinite
Post by: Shaka Khan on March 31, 2013, 09:02:19 PM
I wonder what everyone thought of Evilore's Bioshock Infinite thread: http://www.neogaf.com/forum/showthread.php?t=531324

spoiler (click to show/hide)
I haven't played the game, so I can't verify any of these claims, but it has to be one of the most painful OP's I had to read in long time. It oozes with pretentiousness and pseudo-intellectualism wrought by his constant desire to show gaming journalists "how it's done right!"
[close]

Thoughts?
Title: Re: BioShock Infinite
Post by: Damian79 on March 31, 2013, 09:02:22 PM
spoiler (click to show/hide)
I still dont get the ending though.

Okay so you go back in time to kill yourself so you dont have a chance to go through the baptism.  But when you go back in time it isnt the normal kind of time travel, you are in the body of the old self with all the memories of your future self.  Wouldnt that mean that because of new memories that you wouldnt go through the baptism because of the future memories thus you didnt need to kill yourself?  It would have made more sense to me if you went back and saw your old self and killed him and then you see yourself disappear.

 :mindblown
[close]
Title: Re: BioShock Infinite
Post by: demi on March 31, 2013, 09:16:52 PM
I wonder what everyone thought of Evilore's Bioshock Infinite thread: http://www.neogaf.com/forum/showthread.php?t=531324

spoiler (click to show/hide)
I haven't played the game, so I can't verify any of these claims, but it has to be one of the hardest OP's I've had to read in long time. It oozes with pretentiousness and pseudo-intellectualism wrought by his constant desire to show gaming journalists "how it's done right!"
[close]

Thoughts?

Who cares? Just some guy's blog post.
Title: Re: BioShock Infinite
Post by: Shaka Khan on March 31, 2013, 09:26:59 PM
Oh, no disagreements there, but having not played the game myself, I was wondering if you guys thought the content of that post is as off-the-mark as his tedious writing style.
Title: Re: BioShock Infinite
Post by: Positive Touch on March 31, 2013, 09:31:55 PM
i mean most big games narritives are limited because theyre kill-a-thons, but yes evilore is still a wank
Title: Re: BioShock Infinite
Post by: cool breeze on March 31, 2013, 09:39:29 PM
i mean most big games narritives are limited because theyre kill-a-thons, but yes evilore is still a wank

not really a spoiler but to be safe...

spoiler (click to show/hide)
bioshock infinite's story lends itself to being a 'kill-a-thon.'  one of the few, I think.
[close]

(I haven't read that linked thread to know if that's the complaint)
Title: Re: BioShock Infinite
Post by: Flannel Boy on March 31, 2013, 09:42:38 PM
Oh, no disagreements there, but having not played the same game, I was wondering if you guys thought the content of that post is as off the mark as the tedious writing style.
His writing style is more tedious than a commercial law casebook.

Quote
Now let's do more.
The fuck? Us?

(http://goodcomics.comicbookresources.com/wp-content/uploads/2011/08/MadMagazine38.jpg)
Title: Re: BioShock Infinite
Post by: Positive Touch on March 31, 2013, 09:42:53 PM
it does, but im saying that almost any videogame with a story is constrained because 99% of the time the story has to involve a lot of killing because of what genres are popular
Title: Re: BioShock Infinite
Post by: mjemirzian on March 31, 2013, 10:30:03 PM
Well here are my final thoughts. Overall it's the best Bioshock yet, but could still be better.

+Gorgeous graphics and setpieces
+Competent shooter with superpowers to mess around with
+Decent enemy variety
+Rail lines and hooks are a cool mechanic
+1999 mode is an improvement over previous game modes

-Scavenger hunt gets boring esp. on repeat plays
-Midgame in Pinkerton is repetitive filler
-Mowing down the same old AI grunts can get boring
-While 1999 mode is an improvement, it's still too easy to break and powers don't feel as important as they should

That gaf post is typical for a pseudo-intellectual tryhard. It's rife with awful sentence structure, excess adjectives, and verbal diarrhea. He tries for flowery and descriptive and ends up with mangled and painful.
Title: Re: BioShock Infinite
Post by: demi on March 31, 2013, 10:42:19 PM
Everything involving Daisy and Fink was definitely the weakest parts, I think.
Title: Re: BioShock Infinite
Post by: Stoney Mason on March 31, 2013, 10:47:53 PM
I wonder what everyone thought of Evilore's Bioshock Infinite thread: http://www.neogaf.com/forum/showthread.php?t=531324

spoiler (click to show/hide)
I haven't played the game, so I can't verify any of these claims, but it has to be one of the hardest OP's I had to read in long time. It oozes with pretentiousness and pseudo-intellectualism wrought by his constant desire to show gaming journalists "how it's done right!"
[close]

Thoughts?

I'd be perfectly fine if Bioshock was some other kind of game where you were in that universe. Of course with that comes the limitations of a much smaller budget and almost no marketing compared to what it gets now. As far as his point though, Yeah you could probably make something closer to Deus Ex where you have more options to speak to people and combat isn't your only option. But I have a feeling that Levine has enough pull that if that was the game he wanted to make, he would have made it. I think it works for the type of game it is though. It's a linear story based adventure fps campaign. I judged it on those merits and didn't find myself harking for a Deus Ex style game but I see how somebody could feel differently based on how much backstory the universe has built into it.

Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 31, 2013, 11:11:06 PM
I absolutely hate critics who try to say what a game should and shouldn't be. It's the worst kind of critiques in my opinion. Judge a game on what it IS and not what you wish it to be.

Saying stuff like "I hate that this game isn't X" is fucking stupid and awful.
Title: Re: BioShock Infinite
Post by: mjemirzian on March 31, 2013, 11:16:39 PM
Criticism does imply you wish it were different. When it gets to the point where you want the game to be an entirely different genre, you might be going too far. "I wish this game was an RPG!" is a pretty common refrain.
Title: Re: BioShock Infinite
Post by: fistfulofmetal on March 31, 2013, 11:23:32 PM
I understand that and I agree. However the way that thread is structured, I really get barely any idea of what is bad about the game beyond "I don't like that it's a shooter." Well what does that really tell me? There's paragraphs dedicated to absolutely nothing.
Title: Re: BioShock Infinite
Post by: Robo on March 31, 2013, 11:42:53 PM
I bought this game.  Let's see how long it lays on the floor before I get around to unwrapping it.
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 01, 2013, 02:11:29 AM
Didn't get a chance to beat it as I ended up spending more time with my family on Sunday than I expected. Will instead finish it up tomorrow.

spoiler (click to show/hide)
That fucking Ghost mother fight is annoying. Worse encounter and fight of the game so far. Playing on hard.
[close]
Title: Re: BioShock Infinite
Post by: demi on April 01, 2013, 02:23:15 AM
Eh, it wasnt bad.

Charge Aid + Fire Melee + Vampire's Kiss

On 1999
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 01, 2013, 02:24:36 AM
For me it just seemed out of character with the other fights in the game. But whatever.
Title: Re: BioShock Infinite
Post by: demi on April 01, 2013, 02:29:41 AM
The worst fights are the Handyman fights since, well, nothing fucking works on them. So I run around in a circle chipping away.
Title: Re: BioShock Infinite
Post by: pilonv1 on April 01, 2013, 03:45:58 AM
Abosultely love the world and I want to explore it but I'm growing weary of the same gunfights.
Title: Re: BioShock Infinite
Post by: mjemirzian on April 01, 2013, 05:11:05 AM
Stoney, that fight is pretty easy if you run into the alcove w/ the medkits and camp back there.

Best way to take out Handymen is spam Crows on them while using a high powered weapon on their weak spot. If you run out, ride the rail lines until they jump up to zap the lines. They are very vulnerable while hanging on.
Title: Re: BioShock Infinite
Post by: Brehvolution on April 01, 2013, 10:19:15 AM
I made it more than halfway through before I decided I had enough. I'm just not compelled enough to finish it. I got my $3.50 worth.
Title: Re: BioShock Infinite
Post by: fistfulofmetal on April 01, 2013, 10:28:42 AM
I think the gunplay is the highlight of the game IMO. Between the way the weapons feel, the new powers, the skylines, etc. It all makes the combat really fun and memorable.
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 01, 2013, 10:54:00 AM
I think the gunplay is the highlight of the game IMO. Between the way the weapons feel, the new powers, the skylines, etc. It all makes the combat really fun and memorable.

When the combat is at its best, and you have lots of options, I agree it is really fun.
Title: Re: BioShock Infinite
Post by: Mupepe on April 01, 2013, 11:04:11 AM
I think the gunplay is the highlight of the game IMO. Between the way the weapons feel, the new powers, the skylines, etc. It all makes the combat really fun and memorable.

When the combat is at its best, and you have lots of options, I agree it is really fun.
yep yep yep.  I love hooking a skyline at the last moment to get out of harms way and get supplies before I hook one back to continue kicking ass.  It adds a whole new level of excitement to some set pieces
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 01, 2013, 11:07:06 PM
Finished it up this evening.


It's a very good game. I probably wouldn't place it quite as high as the review scores are placing it but its a darn good story-based fps campaign when there are few good story-based fps campaigns around so I think that is why its being over-rated a degree. Reviewers are trying to make a statement imo about what they want.

As most people have mentioned its very similar to the original Bioshock. Like I mentioned earlier I think the combat is better because it provides you with more options and more variety and the sky-lines while admittedly a bit of a gimmick undeniably make the combat feel more dynamic than is the norm for fps combat. The story is better and worse in some areas than the original. It has high highs and stumbles at time. (The race stuff is handled very poorly imo. Doesn't feel real. And they don't have anything really interesting to say or to add to the topic which is a shame. That was a missed opportunity so instead all it really serves as is backdrop.
spoiler (click to show/hide)
And at a certain point its dropped completely which is like an admission of either not caring or not knowing what to do with it.
[close]

As far as the ending,
spoiler (click to show/hide)
(I liked it. I liked that it tied in the bioshock infinite concept. I like that it was artsy. I like that the ending is a downer. I like that they didn't pussy out on that aspect when most videogames and most devs absolutely would have. I thought they played it way too safe and boring in the original so I'm glad they didn't this time. I fully admit I didn't quite understand some things when it was over so that GAF spoiler thread was actually quite useful
[close]

The game does drag over the last 1/3. Basically they had run out of new content and new enemies to introduce so if there are any valid arguments about the too much shooting complaint that's where it would be. The problem isn't the shooting purely imo though. Like I said its just that they've exhausted all the mechanics and combat situations they can throw you in at that point. And since you're only more powered up, the only solution is to throw waves and waves and waves of enemies at you along with putting you in more annoying combat situations.
spoiler (click to show/hide)
(I didn't like fighting the mother stuff. The concept was fine. The execution was poor. Same with that final fight where you can control the bird. Suddenly they are tossing in a defend the generator mission type.  :yuck
[close]

Overall though very good game. It reminds me a lot of inception. A piece of work that feels cooler and more substantial than it actually is. Ignore the reviews when it comes to the psychology of the game. It really has nothing interesting to say about race, love, society, or anything of that ilk imo. What it does is craft a very good world that feels immersive to be in and story where you geniunely care to see the next beat in the story because you kinda feel like anything can happen which is a nice thing. It's a well crafted experience.
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 01, 2013, 11:31:19 PM
how come no one else uses the vigors

i mean, there's like an entire factory pumping this shit out by the truckloads and you're the only one who drinks them

would have given the game a neat strategic element, say having to use "x" vigor to counter an enemy's "y" vigor

I waited to finish the game to respond to this but yeah this was weird. Vigors seem like they were only introduced because they are fun. They had no real connection to the world it felt like and yeah its odd that none of the enemies used them in a substantial manner.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 01, 2013, 11:50:09 PM
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
[close]
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 01, 2013, 11:56:30 PM
spoiler (click to show/hide)
I think the ending is contrived to a very large degree. While I like it, it mainly because I'm not necessarily trying to pull the string that would unwrap all the inconsistencies. I'm fine with that though. I watched Lost.  :ooh
[close]
Title: Re: BioShock Infinite
Post by: demi on April 02, 2013, 04:53:27 AM
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
[close]

You really didn't pay attention :(

Pretty much most of this is explained thru Voxaphones and Elizabeth and the Lettuce's making riddled comments.
Title: Re: BioShock Infinite
Post by: Joe Molotov on April 02, 2013, 08:26:04 AM
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
[close]

spoiler (click to show/hide)
Basically, you go back to kill Zachary Camstock as he was born, and you find out he was born if Booker would have taken the baptism. So an alternate reality and whatnot. So to kill off Camstock is to kill Columbia, Songbird, everything to do with Columbia and the only real price is Booker kills himself. Annabelle was already born at that point so she would be put into foster care to find a good home, instead of being locked up in a tower to have experiments done on her or to be sold by her massively in debt father. It kills off both realities and leaves her to a much better options.
[close]

spoiler (click to show/hide)
In the post-credit scene, Booker wakes up in his office to crying and runs to the backroom and says "Anna, is that you?", so maybe only the Comstock version of Booker was killed (the one that accepted the baptism) and the other Booker lives on with Anna? I dunno, I'm not a professional ending interpreter or anything. I also think the top was falling over at the end of Inception, so whatev. ;)
[close]
Title: Re: BioShock Infinite
Post by: Positive Touch on April 03, 2013, 10:13:49 AM
man fuck ken levine

spoiler (click to show/hide)
you really gonna equate the violence used by an brutally oppressive society with the violence used by the oppressed people to liberate themselves? and youre gonna have the stupid princess assassinate their leader?? AND youre gonna have them all be judged by a recklessly violent serial killer hitman and his tag-along moe waifu???

VIDEO GAMES  :flabbynsick
[close]

INTEREST IN FINISHING THIS GAME: 0%
Title: Re: BioShock Infinite
Post by: mjemirzian on April 03, 2013, 10:29:10 AM
What an unrealistic portrayal, how dare they. ::)

My advice, stick to hypocritically making fun of posters on gaf. ::)
Title: Re: BioShock Infinite
Post by: Positive Touch on April 03, 2013, 10:37:59 AM
my advice to you is to stick around so we can keep laughing at your eternal butthurt and eventual meltdown
Title: Re: BioShock Infinite
Post by: demi on April 03, 2013, 10:42:45 AM
I knew PT would get butthurt over that scene. LMFAO

Your hero aint so hot now is she
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 03, 2013, 10:51:29 AM
Like most of the big ticket issues regarding society I don't think Infinite handles that portion of the game well but once you realize the game actually doesn't have any real interest or ability to do so, it is easier to let that stuff go.

spoiler (click to show/hide)
There are certainly revolutions that end up being just as bad as the original government but this game doesn't have the ability to tell that story without just resorting to equivalency. Some of the better reviews have pointed out those failings.

http://gameological.com/2013/03/review-bioshock-infinite/
[close]
Title: Re: BioShock Infinite
Post by: Positive Touch on April 03, 2013, 11:27:09 AM
I knew PT would get butthurt over that scene. LMFAO

Your hero aint so hot now is she

spoiler (click to show/hide)
I wanted some dlc with her as the playable character :( :(
[close]
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 03, 2013, 11:28:26 AM
I knew PT would get butthurt over that scene. LMFAO

Your hero aint so hot now is she

spoiler (click to show/hide)
I wanted some dlc with her as the playable character :( :(
[close]

spoiler (click to show/hide)
Multiverse. There still might be.
[close]
Title: Re: BioShock Infinite
Post by: demi on April 03, 2013, 11:30:04 AM
spoiler (click to show/hide)
Not really. She existed in the Comstock version, she's gone.
[close]
Title: Re: BioShock Infinite
Post by: Joe Molotov on April 03, 2013, 04:54:00 PM
This part was funny

spoiler (click to show/hide)

http://www.youtube.com/watch?v=sXAwkRzTtks

I almost crapped my pants when it happened, just because it's so unexpected. :lol Bioshock was a little scary because you're alone in this weird, dilapidated megalopolis, but Bioshock Infinite doesn't even try to be scary. It's like being afraid of Just Cause 2 or something. Then it puts you in this creepy hospital place and makes you fight these weird dudes, but still no big deal, and then all of sudden WEIRD DUDE IN YOUR FACE OMG!  :damn
[close]
Title: Re: BioShock Infinite
Post by: fistfulofmetal on April 03, 2013, 04:59:49 PM
I ruined that moment because when I pulled the level instead of turning around I backed up and ran into the dude and was like "dude spawned behind me" and then I turned around "yup"
Title: Re: BioShock Infinite
Post by: Joe Molotov on April 03, 2013, 05:02:26 PM
 The guy in the video only turns half-way around and kinda ruins it, but I did a full 180 spin and was like FUUUUUUUUUUUUUUUUU!
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 03, 2013, 05:11:55 PM
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
[close]

You really didn't pay attention :(

Pretty much most of this is explained thru Voxaphones and Elizabeth and the Lettuce's making riddled comments.
Voxaphones that you have to fine. Why not put important story bits in IDK the actual game. The entire game felt like it was confusing for the sake of being confusing. You sure didn't have to find crap to understand the 1st one.

Even Soulburn's post doesn't actually answer the question. It just states restates the obvious story that anyone could figure out and would make complete since if the ending didn't show it had effects on ..

spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]
Title: Re: BioShock Infinite
Post by: Great Rumbler on April 03, 2013, 06:27:34 PM
Man, that final battle was soooo bad, but man, that ending was soooo good.
Title: Re: BioShock Infinite
Post by: demi on April 03, 2013, 06:38:56 PM
spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]

spoiler (click to show/hide)
Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."

Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.
[close]

I really don't think you understand, it really isn't that difficult. :(
Title: Re: BioShock Infinite
Post by: pilonv1 on April 03, 2013, 06:52:18 PM
Made it up to the Emporium last night, it's starting to drag for me.
Title: Re: BioShock Infinite
Post by: demi on April 03, 2013, 06:53:19 PM
Emporia is a pretty slow point. Anything involving Lady Comstock, Fitz and Daisy needed to be cut or tweaked.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 03, 2013, 07:27:37 PM
spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]

spoiler (click to show/hide)
Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."

Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.
[close]

I really don't think you understand, it really isn't that difficult. :(
spoiler (click to show/hide)
Nope I guess I don't. Because I don't understand why a multiverse would act like that. Why they would all be connected in that doing one in one thing radicly changes all of them. Why one random point which in other universes may not even occur would effect each multiverse. And the more I think about the more this story seems pointless. What was the point of it? Don't be a jerk? Booker doesn't even seem to be that much of bad person accept he's desperate to pay his debt. I guess it's about redemption. Eh the world was interesting and then the game drops it. The gunplay was fun, but the game forces you into boring areas half the time. No, I gotta say this was as disappointing as the first one.
[close]
Title: Re: BioShock Infinite
Post by: demi on April 03, 2013, 07:33:10 PM
lol, ok dude.
Title: Re: BioShock Infinite
Post by: Positive Touch on April 03, 2013, 08:05:57 PM
Made it up to the Emporium last night, it's starting to drag for me.

 too. How much longer is this game?
Title: Re: BioShock Infinite
Post by: demi on April 03, 2013, 08:12:26 PM
Still a bit more after Emporia, but it's mostly awesome good stuff. Then the kinda poop final battle. Then the fuck awesome ending.
Title: Re: BioShock Infinite
Post by: Positive Touch on April 03, 2013, 08:16:23 PM
they just tried to make me feel sorry for dead kkk members.  I'm struggling.
Title: Re: BioShock Infinite
Post by: Trent Dole on April 03, 2013, 08:42:37 PM
spoiler (click to show/hide)
OMG SPOILER
[close]
Why are we all hiding everything? Anybody who gives a shit about experiencing a game's story should stay the fuck out of a thread discussing it. Just sayin'.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 03, 2013, 08:59:15 PM
Not like there's much to talk about outside the twist. What else even happen in the game's story? It's just like the first game. The only noteworthy story beat was the twist. Nothing else was that interesting in the end.
Title: Re: BioShock Infinite
Post by: demi on April 03, 2013, 09:01:47 PM
spoiler (click to show/hide)
OMG SPOILER
[close]
Why are we all hiding everything? Anybody who gives a shit about experiencing a game's story should stay the fuck out of a thread discussing it. Just sayin'.

Be respectful dode.

Not like there's much to talk about outside the twist. What else even happen in the game's story? It's just like the first game. The only noteworthy story beat was the twist. Nothing else was that interesting in the end.

No need to be butthurt dude. Just go read up on the ending from people.
Title: Re: BioShock Infinite
Post by: Great Rumbler on April 03, 2013, 09:57:57 PM
spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]

spoiler (click to show/hide)
Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."

Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.
[close]

I really don't think you understand, it really isn't that difficult. :(
spoiler (click to show/hide)
Nope I guess I don't. Because I don't understand why a multiverse would act like that. Why they would all be connected in that doing one in one thing radicly changes all of them. Why one random point which in other universes may not even occur would effect each multiverse. And the more I think about the more this story seems pointless. What was the point of it? Don't be a jerk? Booker doesn't even seem to be that much of bad person accept he's desperate to pay his debt. I guess it's about redemption. Eh the world was interesting and then the game drops it. The gunplay was fun, but the game forces you into boring areas half the time. No, I gotta say this was as disappointing as the first one.
[close]

You named yourself after friggen' Rahxephon and you can't figure out Bioshock Infinite? GET OUTTA HERE STALKER
Title: Re: BioShock Infinite
Post by: pilonv1 on April 03, 2013, 10:30:20 PM
Emporia is a pretty slow point. Anything involving Lady Comstock, Fitz and Daisy needed to be cut or tweaked.

Yep the whole running around and backtracking over that stage of the game is tedious.
Title: Re: BioShock Infinite
Post by: Sho Nuff on April 05, 2013, 04:31:37 AM
spoiler (click to show/hide)
When you turn around and creepy head guy is standing there both I and the person watching shit our pants

I remember there being some AMAZING scares in Bioshock, too bad this was the only one :(

Dat ending though, holy fuck
[close]
Title: Re: BioShock Infinite
Post by: Mupepe on April 05, 2013, 10:12:09 AM
Dissecting the end of this game is as pointless as arguing about dream physics in Inception and what-if's in time travel movies.  You're doing it to really amuse yourself because everyone already accepts that it's convoluted and completely theoretical. 
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 05, 2013, 10:53:35 AM
Rahx is making it way more of a bigger deal than it actually is.
This is supposed to be the best game ever and is trying to deal with big ideas. I'm not making it a bigger deal, the game is.

 
Quote
You said I said it in the simple way where anyone can understand it, that's cause it is that way.
Thats not what I said at all. I said that you simply retold the plot without answering anything.

Quote
That's all it is, it's very simple and understood.
Really? That's why it has a huge spoiler thread on GAF? The three spoilercast I've listen to seem to always say "this is where things get confusing" and even sometimes have their own ideas on the story. Because this game is so simple?

Quote
Stop acting like there's this huge flaw when there really isn't, your posts are the definition of reaching, and I don't even like the story that much.
I'm not acting like there's huge flaw. No, I sincerely believe there is one. Hence I asked a question as to how the game reaches it's resolution. I'm not sure I'm reaching, as I'm not attempting to discredit the story with made up theories. I'm asking how does it work and coming up with unsatisfactory answers.

Quote
Your point is basically: WHY DOES IT HAVE TO HAPPEN THAT WAY WHEN IT SHOULD BE THIS WAY I'M CONFUSED.
Um no. I never passed on preferable ideas as to ways I think the plot should go. I asked mainly how does the resolution work. I'm not even really trying to argue the games logic as being bad, I'm just finding that the end dosen't make sense yet.
Title: Re: BioShock Infinite
Post by: Great Rumbler on April 05, 2013, 10:57:36 AM
spoiler (click to show/hide)
All conceivable versions of Comstock were born out of the same moment, the baptism. Essentially, they were doing what Booker said he was going to do, strangle Comstock in his crib. So, they went back to the focal point and eliminated Comstock from every possible future in which he existed. No baptism, no Comstock. No Comstock, no Columbia. Everything ended with that one act.
[close]
Title: Re: BioShock Infinite
Post by: demi on April 05, 2013, 11:06:10 AM
spoiler (click to show/hide)
The coin flip and the brooch choices were meant to show the difference between constants and variables.
[close]
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 05, 2013, 07:25:17 PM
spoiler (click to show/hide)
All conceivable versions of Comstock were born out of the same moment, the baptism. Essentially, they were doing what Booker said he was going to do, strangle Comstock in his crib. So, they went back to the focal point and eliminated Comstock from every possible future in which he existed. No baptism, no Comstock. No Comstock, no Columbia. Everything ended with that one act.
[close]

spoiler (click to show/hide)
I get it. That would have been fine if they had tonned down the idea of a multiverse, but they didn't. They show it effecting the other world and that's what I don't get. Other then I guess all the verses were connected and thus killing one kills all the others, but that sounds like faulty plot magic. I mean like Elizabeth says sometimes "it's tea instead of coffer", but I mean even up to the Baptism,Game Booker and Zachary are different, Zachary appranety did not have a child hence he needed Booker's child. Which then why is it a big deal that Booker kills Zachary? Whats the point? These two people already are living different lives. What does this do for the story? Is it redemption for Booker because I guess he stopped running anyway? Seems like suicide would be a poor solution to that problem, but it's not suicide, he's just killing another alternate version and well not like he's going to remember. He starts over? Well it's not like he will become a better person I mean he wouldn't remember anything, so no lesson learned. And in the end we saw he was desperate enough to sell his child and in another time we say that he was so afraid of guilt that he basically ran away from it and then lied and made up a more appealing legacy  becoming a terrible person because he was afraid of what he did in the past. So both examples don't make me believe this character being given a second chance will lead to him doing anything better. Hell be a terrible father anyway. So I mean I just don't see whats so great about the ending.
[close]

I liked Looper, but that's a movie that uses it's time shit as just a way to present a story that wasn't about time travel. It makes it clear that who cares about time travel and it was about something else.

But see I'm failing to see what Bioshock does? What was the point of the story? And I can't ignore it's "time stuff" because the game puts a huge focus on it. I want to say this is a game about facing the truth as the villain became a villain because he couldn't face the truth. I guess the hero isn't facing the truth? Even though I don't even understand what Booker's deal is.
Title: Re: BioShock Infinite
Post by: demi on April 05, 2013, 07:43:20 PM
spoiler (click to show/hide)
The whole point was the Luteces (mainly the male Lutece) wanting to fix everything, in the end. A voxaphone explains this.
[close]
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 06, 2013, 10:19:15 AM
Spoilers

http://www.youtube.com/watch?v=7LLUYC6yfBk
Title: Re: BioShock Infinite
Post by: fistfulofmetal on April 06, 2013, 03:55:42 PM
1999 mode is a real pain in the ass.
Title: Re: BioShock Infinite
Post by: demi on April 06, 2013, 03:57:11 PM
It's not that bad later on. Early on is a little frustrating.
Title: Re: BioShock Infinite
Post by: Positive Touch on April 06, 2013, 04:04:00 PM
put all your early upgrades into shield to make it a lot easier.
Title: Re: BioShock Infinite
Post by: Verdigris Murder on April 06, 2013, 05:28:28 PM
The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.

I think i have to switch to pad + TV for this 'cause I think the controls are HORRID with mouse/kb no matter how I tweak
Playing this masterwork on m/kb would be like making love to the fresh corpse of Ashanti, but with a controller on the other hand......
Title: BioShock Infinite
Post by: Verdigris Murder on April 06, 2013, 07:04:31 PM
I actually stopped at the wierd Coen bros Clooney thing. It just felt too contrived guys.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 07, 2013, 04:18:00 AM
Spoilers

http://www.youtube.com/watch?v=7LLUYC6yfBk
Been waiting for this!

spoiler (click to show/hide)
Even the crew has a hard to trying to answer why killing one kills the others.
[close]
Title: Re: BioShock Infinite
Post by: Verdigris Murder on April 08, 2013, 03:15:53 AM
Here's my exclusive review: distinguished mentally-challenged save points and not very good shooting feel.
Title: Re: BioShock Infinite
Post by: Sho Nuff on April 08, 2013, 03:31:47 AM
Sho Nuff short review:

Insane graphics + fun story made me forget that I was playing a game with kinda janky combat that had less choice than the original Bioshock
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 08, 2013, 03:37:17 AM
I never felt like the original had much choice outside of the thing with the little sisters which seemed weird. There was a little more freedom I guess in the order you did certain parts of a few of the missions but it seemed fairly minor.
Title: Re: BioShock Infinite
Post by: Damian79 on April 08, 2013, 04:16:55 AM
Spoilers

http://www.youtube.com/watch?v=7LLUYC6yfBk

OK So i understand the story less after that.

spoiler (click to show/hide)
  i thought the story ended up with the girl getting time travel powers(you know the key to that light house) to stop booker from going into the baptism for all possibilities?
[close]
Title: Re: BioShock Infinite
Post by: Howard Alan Treesong on April 08, 2013, 01:13:29 PM
finished it

super problematic game

glorious art

stupid story and dialogue

terrible repetitive combat

7/10 would not play again

disappointment
Title: Re: BioShock Infinite
Post by: demi on April 08, 2013, 01:19:25 PM
What did you have issue with?
Title: Re: BioShock Infinite
Post by: Howard Alan Treesong on April 08, 2013, 01:22:10 PM
Crossposted from elsewhere. SUPER spoilery:

spoiler (click to show/hide)
I agree that Skyline combat is really underused - like, it seems like that should be the primary combat mechanism (the way Batman zips from gargoyle to gargoyle, etc.) but instead it feels like a mechanics hack whenever I try to use it to my advantage.

I didn't really like the narrative - I guessed most of it about 15 minutes in based on A) the twins' coin flip sandwich board  the barbershop quartet C) the room you go to when you die. D) genre exposure. I didn't guess The Big Reveal re: protagonist but I felt like most of that was jammed into the last 20 minutes. Maybe on replay I'd find that was actually more foreshadowed and appreciate it?

I liked the ending but I felt like all the game's narrative was crammed into pre-Elizabeth and the ending. Huge, HUGE swaths of the game just felt like filler. Characters like Slade and Daisy never materialized into anything believable. "The Vox" was TERRIBLE. Songbird did not do anything except punch me at the end of each "wing." The story felt stitched together from 3 different drafts and a dozen different writers...everyone did their wing of Columbia and they tried to make an arc 8 months before ship.

I respect what they were attempting from a narrative standpoint, but I just didn't enjoy the execution. I thought the main voice actor and actress in particular really dropped the ball. The idea of a degenerate drunk protecting an ingénue Time Lord has huge appeal, but we got Nolan North and Jennifer Hale's Racist Vacation.

Mostly I felt like Elizabeth's Tear powers were a huge distraction. I kept waiting for The Third Act for things to go bonkers, and all I got was a single brief fan service cameo in the epilogue. You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.

I might put together more thoughts on my disappointment later but that's where we are right now.
[close]

tl;dr:

- Combat was tedious and boring.
- Characters and VO was half-baked.
- Narrative did not take advantage of its strengths.
Title: Re: BioShock Infinite
Post by: demi on April 08, 2013, 01:30:10 PM
You take that back. Troy Baker > Nolan North
Title: Re: BioShock Infinite
Post by: cool breeze on April 08, 2013, 03:11:59 PM
I can't think of anything Nolan North is acting in this year.  Troy Baker is the new voice of every white male character.

 
Title: Re: BioShock Infinite
Post by: Positive Touch on April 08, 2013, 05:40:31 PM
You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.


THIS ALL DAY LONG

havent finished yet but i keep waiting for a time when i jump to a crazy time period or have some insane back-to-the-future on rails sequence or get some crazy gun or SOMETHING but instead its useless cover and "GEORGE WASHINGTON ROBOT WITH A CHAINGUN LOLOLOLOL"

this started as a game with great visuals, an interesting premise, and bad but playable gameplay. then you keep playing and you realize its just another boring bioshock.
Title: Re: BioShock Infinite
Post by: pilonv1 on April 08, 2013, 10:53:26 PM
You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.


THIS ALL DAY LONG

havent finished yet but i keep waiting for a time when i jump to a crazy time period or have some insane back-to-the-future on rails sequence or get some crazy gun or SOMETHING but instead its useless cover and "GEORGE WASHINGTON ROBOT WITH A CHAINGUN LOLOLOLOL"

this started as a game with great visuals, an interesting premise, and bad but playable gameplay. then you keep playing and you realize its just another boring bioshock.

This is hitting me now in the Emporium. Lots of needless backtracking to events that only occur when they're supposed to. The game seems to want to tell me "YOU'RE PLAYING IT WRONG" at every stage.
Title: Re: BioShock Infinite
Post by: demi on April 08, 2013, 11:00:24 PM
http://crypticsea.com/twined/bioshoot.html
Title: Re: BioShock Infinite
Post by: Joe Molotov on April 08, 2013, 11:27:51 PM
There's some kids playing in the sand and their allowance appears to have fallen out of their pockets.
Loot that shit

:lol
Title: Re: BioShock Infinite
Post by: Vizzys on April 09, 2013, 12:05:04 AM


shlootin

shooting +lootin
Title: Re: BioShock Infinite
Post by: Positive Touch on April 09, 2013, 12:53:03 AM
next gen devs that makes games that have random looting/item pickups (ESPECIALLY in crates/barrels/boxes) need to be blacklisted from the industry forever.
Title: Re: BioShock Infinite
Post by: cool breeze on April 09, 2013, 02:49:59 AM
better yet, we need next gen looting mini-games.  use irritating stick as the foundation.
Title: Re: BioShock Infinite
Post by: mjemirzian on April 09, 2013, 04:54:42 AM
People love Bioshock scavenger hunts. :-[
Title: Re: BioShock Infinite
Post by: Howard Alan Treesong on April 09, 2013, 01:41:10 PM
PLOT SUMMARY (spoilers)

spoiler (click to show/hide)
A gruff male with the pleasantly old-timey name of Booker DeWitt travels by rocket chair to Columbia, a flying city where people make 20 second recordings of their deepest secrets and leave them lying around in cupboards. He has been sent to retrieve a woman named Elizabeth, who has the magical ability to summon a box full of first aid kits from an alternate dimension.

Booker wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode 1000 heads with a giant rotating hook in self-defence.

After exploding enough heads, Booker is taken to an alternate reality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors," says the deadliest serial killer in the history of human civilization, "because they are violent." Fortunately, the entire setting is erased from existence and nothing of consequence ever happens. Metacritic rating 95 (94 on Xbox).
[close]
Title: Re: BioShock Infinite
Post by: Raban on April 09, 2013, 01:45:45 PM
PLOT SUMMARY (spoilers)

spoiler (click to show/hide)
A gruff male with the pleasantly old-timey name of Booker DeWitt travels by rocket chair to Columbia, a flying city where people make 20 second recordings of their deepest secrets and leave them lying around in cupboards. He has been sent to retrieve a woman named Elizabeth, who has the magical ability to summon a box full of first aid kits from an alternate dimension.

Booker wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode 1000 heads with a giant rotating hook in self-defence.

After exploding enough heads, Booker is taken to an alternate reality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors," says the deadliest serial killer in the history of human civilization, "because they are violent." Fortunately, the entire setting is erased from existence and nothing of consequence ever happens. Metacritic rating 95 (94 on Xbox).
[close]

I haven't (nor will I ever) play this game, and I'm convinced I had more fun reading that than I would've playing the game.
Title: Re: BioShock Infinite
Post by: demi on April 09, 2013, 01:46:09 PM
Featuring voice acting from Nolan North
Title: Re: BioShock Infinite
Post by: Joe Molotov on April 09, 2013, 02:27:32 PM
PLOT SUMMARY (spoilers)

spoiler (click to show/hide)
A gruff male with the pleasantly old-timey name of Booker DeWitt travels by rocket chair to Columbia, a flying city where people make 20 second recordings of their deepest secrets and leave them lying around in cupboards. He has been sent to retrieve a woman named Elizabeth, who has the magical ability to summon a box full of first aid kits from an alternate dimension.

Booker wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode 1000 heads with a giant rotating hook in self-defence.

After exploding enough heads, Booker is taken to an alternate reality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors," says the deadliest serial killer in the history of human civilization, "because they are violent." Fortunately, the entire setting is erased from existence and nothing of consequence ever happens. Metacritic rating 95 (94 on Xbox).
[close]

So did you enjoy playing your first videogame? (http://i.imgur.com/YKWyxgS.png)
Title: Re: BioShock Infinite
Post by: recursivelyenumerable on April 09, 2013, 02:59:34 PM
So I haven't played the game, but what I'm getting from these descriptions is Bioshock is basically this generation's Final Fantasy 7?
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 09, 2013, 03:02:59 PM
Video games have gamey things in them, who knew?
Title: Re: BioShock Infinite
Post by: Brehvolution on April 09, 2013, 03:12:38 PM
Video games have gamey things in them, who knew?

spoiler (click to show/hide)
(http://i.imgur.com/5J8oEDz.gif)
[close]
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 09, 2013, 03:22:25 PM
Video games have gamey things in them, who knew?

spoiler (click to show/hide)
(http://i.imgur.com/5J8oEDz.gif)
[close]
Huh?

I just think it's kind of dumb to complain about Booker or any video game character killing tons of people. Yes I get it, it's a problem and has gotten a lot more attention as games go through their growing pains, but I just don't care. Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith". It's just a useless complaint to me thats gotten even worse this year with Tomb Raider when it's all everyone could talk about. And the alternative games like Heavy Rain haven't shown me a better game where I'm not fighting through tons of things.

My problems with Bioshock in the end are, well what was the point of this game? The ending is cool, but kind of superficial.
Title: Re: BioShock Infinite
Post by: Positive Touch on April 09, 2013, 03:39:54 PM
i hate when videogames try to tell me things because it reminds me that videogame developers are stupid
Title: Re: BioShock Infinite
Post by: chronovore on April 09, 2013, 07:19:07 PM
For me, the biggest offender in this category is still GTA IV. Nico has such soul-searching angst about whether or not to kill this one individual who so deeply wronged him, but at the same time, he has no trouble killing 100 people on the way to the airport to find that individual.

I haven't played BioShock Infinite yet, so it may be even worse here. But the GTA problem really made it stand out more than any other game I've seen.
Title: Re: BioShock Infinite
Post by: Great Rumbler on April 09, 2013, 08:35:16 PM
I haven't played BioShock Infinite yet, so it may be even worse here. But the GTA problem really made it stand out more than any other game I've seen.

Booker's not preachy at all. He kills people because people gotta be killed, simple as that.
Title: Re: BioShock Infinite
Post by: recursivelyenumerable on April 09, 2013, 09:00:46 PM
Video games have gamey things in them, who knew?

spoiler (click to show/hide)
(http://i.imgur.com/5J8oEDz.gif)
[close]
Huh?
 Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".

I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on April 09, 2013, 09:09:21 PM
Video games have gamey things in them, who knew?

spoiler (click to show/hide)
(http://i.imgur.com/5J8oEDz.gif)
[close]
Huh?
 Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".

I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
There is and while your posts was meant to be sarcastic it's not like these questions aren't thrown at games like say FFVII. Hell when fans do their distinguished mentally-challenged fellow character battle stuff they try to compare character's rpg stats like it's a real thing in the game's actual narrative.

And either way I don't see the difference here. While in Bioshock of course there's no transition away from gameplay, but I'm not going to hold it against Booker because he's killing lots of people in a FPS. This isn't like GTAIV where the story tried to make a big statement about the character wanting to move away from violence only for the actual game to highlight how that clashes with the game. Bioshock here gives the simple excuse of "these people are trying to stop me an need to die" and Booker is even made out to not be a saint. As long as a game dosen't go the GTA route I have no problem making the separation of what happens in the gameplay and the story.

 
Title: Re: BioShock Infinite
Post by: Joe Molotov on April 09, 2013, 09:14:23 PM
Video games have gamey things in them, who knew?

spoiler (click to show/hide)
(http://i.imgur.com/5J8oEDz.gif)
[close]
Huh?
 Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".

I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
There is and while your posts was meant to be sarcastic it's not like these questions aren't thrown at games like say FFVII. Hell when fans do their distinguished mentally-challenged fellow character battle stuff they try to compare character's rpg stats like it's a real thing in the game's actual narrative.

"Why didn't Cloud just use a Phoenix Down on Aeirth??  (http://i.imgur.com/sGbVtTf.gif)"
Title: Re: BioShock Infinite
Post by: Stoney Mason on April 09, 2013, 09:20:35 PM
If the meat of your game involves you mowing down hundreds of characters before the game is over then there will always be some dissonance between the message and the game unless the message is kill tons of people. Ever since Uncharted this sort of argument has been tossed around more and more frequently to the point where its not an especially interesting thing to say anymore.  The meat of what you do in a game will always devalue moral messages if most of your game is killing unless you set up an extreme situation of pure evil and pure good.

Or unless your game is mostly solving puzzles, navigating an environment, or doing stuff ala a David Cage game then that's the only "pure" solution. Or to have no story at all or a story that always has you playing a remorseless robot. None of those options are viable for the majority of games.

Like all the other mind tricks gamers play on themselves, this just seems like another in the line.
Title: Re: BioShock Infinite
Post by: recursivelyenumerable on April 09, 2013, 09:44:43 PM
Video games have gamey things in them, who knew?

spoiler (click to show/hide)
(http://i.imgur.com/5J8oEDz.gif)
[close]
Huh?
 Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".

I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
There is and while your posts was meant to be sarcastic

Didn't mean to be sarcastic at all, just thinking. Don't have any animus whatever about this particular discussion.
Title: Re: BioShock Infinite
Post by: Positive Touch on April 09, 2013, 09:48:34 PM
If the meat of your game involves you mowing down hundreds of characters before the game is over then there will always be some dissonance between the message and the game unless the message is kill tons of people. Ever since Uncharted this sort of argument has been tossed around more and more frequently to the point where its not an especially interesting thing to say anymore.  The meat of what you do in a game will always devalue moral messages if most of your game is killing unless you set up an extreme situation of pure evil and pure good.


this was where the story in infinite got on my nerves. early on it was just a dumb story about this dude who happens to be reluctantly killing everyone who created this brutal oppressive society - typical videogame trash. then halfway thru rebels in the story start winning and the main character starts commenting on how theyre so fucked up and evil. nevermind that the first part of the game was showing them to be a bunch of comically heartless kkk murders and requiring me (the player) to snap their necks, burn them, rip out their eyes, etc - now youre gonna interrupt my gameplay to make me feel sorry for them? nah, levine; you made a story that is SO STUPID yet SO SERIOUS it gets on my damn nerves and makes me walk away.
Title: Re: BioShock Infinite
Post by: Great Rumbler on April 09, 2013, 09:52:48 PM
Video games have gamey things in them, who knew?

spoiler (click to show/hide)
(http://i.imgur.com/5J8oEDz.gif)
[close]
Huh?
 Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".

I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
There is and while your posts was meant to be sarcastic it's not like these questions aren't thrown at games like say FFVII. Hell when fans do their distinguished mentally-challenged fellow character battle stuff they try to compare character's rpg stats like it's a real thing in the game's actual narrative.

"Why didn't Cloud just use a Phoenix Down on Aeirth??  (http://i.imgur.com/WZRvkns.png)"

Fixed.
Title: Re: BioShock Infinite
Post by: chronovore on July 15, 2013, 09:32:08 AM
Started playing this today. It's Bioshock. In the sky.

I feel like I've already played this twice before: Bioshock, and System Shock 2. The levels are, so far, more linear than either of those previous games were.

I am curious where the story will take it, but I'm not actually having much fun in the gameplay itself.
Title: Re: BioShock Infinite
Post by: chronovore on July 15, 2013, 09:32:38 AM
http://crypticsea.com/twined/bioshoot.html
:lol
Pretty awesome.
Title: Re: BioShock Infinite
Post by: Stoney Mason on July 15, 2013, 02:53:11 PM
http://crypticsea.com/twined/bioshoot.html
:lol
Pretty awesome.

http://www.youtube.com/watch?v=GJ2cSKBFBDQ&feature=c4-overview&list=UUm4JnxTxtvItQecKUc4zRhQ

Here's a pretty good critique of the game. Don't watch until you finish as it contains spoilers. I thought the complaints about the combat were dead on in it though.

I liked Bioshock Infinite but I think both it and the Last of Us will suffer a lot of backlash from the over enthusiastic press reviews that really hailed both games as best of gen instead of honestly pointing out some of the glaring flaws in both titles. The gaming press is so eager to reward "art" that its completely ignoring actual gameplay.

Title: Re: BioShock Infinite
Post by: Rahxephon91 on July 15, 2013, 03:08:37 PM
My friend was replaying the 1st Bioshock and we were talking about it. It's been a while since I played it and I really forgot many things about it. We basically talked about the same stuff in that video, Bioshock 1 really had much more involved gameplay. Enemy encounters in that game really did have you thinking on the fly with what systems were in play. It's kind of amazing how much Infinite stripped away from the 1st. Really in Infinite, most of my encounters involved me wailing away with guns with little thought or variation in tactics. The rail system being the one brighside here, where at least I could think of where I would want to be in the environment. It really kind of was just a regular olde linear FPS when it came to gameplay.
Title: Re: BioShock Infinite
Post by: Stoney Mason on July 15, 2013, 03:20:48 PM
The thing that video does for me is it concentrates all the little things (and occasioanlly big things) I found annoying in Infinite that I couldn't coherently put together myself but that you noticed when you played.

Like the hitscan weapons on the enemies and the health system that lessen how fun the combat could have been. How looting around is so much more boring in this game, stuff like the poorly designed sentry turrets, etc. And then you think wow it took them 6 years to make this.

It feels like it should have been a much better game and it has flaws that seem like they shouldn't exist and it's mechanically a much simpler game than I think most people probably expected.

Which is not to say that ultimately I didn't enjoy the game. I did. But when you play a game that receives almost universal acclaim from the media and a random youtube video made by just a dude does a much better job of discussing it than the actual media that is paid to cover it does then you feel a little annoyed.

But then none of this is new. The gaming media has been bad for a good long time now.


Also I've been playing Resident Evil 4 and its sort of amazing how well designed that game was compared to this game. Odd comparison to make but its just a little weird to realize mechanically RE 4 does nearly everything better than a modern game hailed as a masterpiece.
Title: Re: BioShock Infinite
Post by: Positive Touch on July 15, 2013, 04:41:46 PM
Also I've been playing Resident Evil 4 and its sort of amazing how well designed that game was compared to this game. Odd comparison to make but its just a little weird to realize mechanically RE 4 does nearly everything better than a modern game hailed as a masterpiece.

because as we already know the mainstream gaming writers are usually dudes who are desperate for validation of their hobby and will latch on to any game that seems meaningful, yet they lack the ability to critically analyze the story and properly tear it apart. so thats why infinite is mediocre as fuck but gets praised to the heavens while re4 is a classic but took hits in reviews because lol moar zombies.
Title: Re: BioShock Infinite
Post by: Great Rumbler on July 15, 2013, 05:03:34 PM
The final boss battle was probably one of the most disappointing things this entire generation. Seriously, they spend half a decade and tons of money and they can't come up with something better than that? smh
Title: Re: BioShock Infinite
Post by: chronovore on July 15, 2013, 05:45:26 PM
Thanks for the review AND the warning, Stoney. I'll peek after I finish up.

The thing about "stripping away" is that it was also true for Bioshock, from System Shock. There was no need to specialize your character, as there wasn't really a rock-paper-scissors relationship for damage, as there had been in SS2. Also, you could have it all by the 2/3 point in the game anyway.

Here, they're feeding you the powers at their own pace, there is no choice, and so far there is not much difference. Hell, the Possession Vigor "only affects machines" for about 10 minutes, until they provide a well-priced addition which adds "affects humans as well."
Title: Re: BioShock Infinite
Post by: Sho Nuff on July 15, 2013, 05:49:47 PM
The final boss battle was probably one of the most disappointing things this entire generation. Seriously, they spend half a decade and tons of money and they can't come up with something better than that? smh

Ghost Boss was garbage and the final shebang was sheeeeeeeit
Title: Re: BioShock Infinite
Post by: Howard Alan Treesong on July 15, 2013, 06:03:12 PM
the one good thing about the critical reaction to Bioshock Infinite is it made me SO MAD I am relaunching the GIA just so I have a place to tell game journalists to go fuck themselves
Title: Re: BioShock Infinite
Post by: Stoney Mason on July 15, 2013, 06:12:32 PM
Thanks for the review AND the warning, Stoney. I'll peek after I finish up.

The thing about "stripping away" is that it was also true for Bioshock, from System Shock. There was no need to specialize your character, as there wasn't really a rock-paper-scissors relationship for damage, as there had been in SS2. Also, you could have it all by the 2/3 point in the game anyway.

Here, they're feeding you the powers at their own pace, there is no choice, and so far there is not much difference. Hell, the Possession Vigor "only affects machines" for about 10 minutes, until they provide a well-priced addition which adds "affects humans as well."

It will be interesting to hear your take after you finish. I do like the game. I was glad I played it. And story wise, character wise, even combat wise there are some really fun moments. I'm not just sure why reviewers have suddenly decided to almost universally praise it and the Last of Us as modern miracles without any real criticism. It's just been a slightly weird thing I've noticed. The hyperbole is just out of control.

Then again this is probably how most of you felt about GTA 4 which I like (Not as much as San Andreas) but was also over-reviewed for its time.  So maybe I'm just late to the party on spotting some of this.

Title: Re: BioShock Infinite
Post by: Great Rumbler on July 15, 2013, 06:15:31 PM
Bioshock Infinite was a game I enjoyed, but there were stretches of it that were really plodding and dull and some of the boss fights were just absolutely terrible. To say nothing of how it barely improved on the first Bioshock in most respects.
Title: Re: BioShock Infinite
Post by: chronovore on July 15, 2013, 07:12:02 PM
I'm just stunned at how long it takes to get to the action!  I feel like I was walking around for over an hour before I was trapped into activating American Murder Machine mode.  The game gives out Health and Salt where unnecessary, to the point where I was wondering if I would increase my max health through fruit, because otherwise why would the designers put in THIS MUCH useless stuff?
Title: Re: BioShock Infinite
Post by: Human Snorenado on July 15, 2013, 07:37:14 PM
Bioshock Infinite is not, per se, a "bad game."  It's probably a solid 8 or so, run of the mill museum shooter.  It's really pretty and the combat is at best average. 

The critical wankfest over the story was embarrassingly awful and made me transfer some of that hate to the game.
Title: Re: BioShock Infinite
Post by: Rufus on July 15, 2013, 09:49:46 PM
One more reason to ignore reviews entirely.
Title: Re: BioShock Infinite
Post by: fistfulofmetal on July 15, 2013, 10:59:54 PM
It's most definitely the best shooter of the year. Has some of the best mechanics in a shooter in a number of years. The genre has been pretty much static and dead for like, 5 years? The usage of weapons + powers + skyline makes it incredibly dynamic. I have absolutely no idea how anyone can call Infinite run of the mill.
Title: Re: BioShock Infinite
Post by: Stoney Mason on July 15, 2013, 11:07:37 PM
Has some of the best mechanics in a shooter in a number of years.

I like the parts of the combat quite a bit but I honestly don't see how its much different than what was offered in either of the Bioshock games. Jumping on rails is cool and all but its not like the greatest evolution offered up in a shooter or anything.

But to each his own.
Title: Re: BioShock Infinite
Post by: Positive Touch on July 15, 2013, 11:14:58 PM
It's most definitely the best shooter of the year. Has some of the best mechanics in a shooter in a number of years. The genre has been pretty much static and dead for like, 5 years? The usage of weapons + powers + skyline makes it incredibly dynamic. I have absolutely no idea how anyone can call Infinite run of the mill.

 :gurl :gurl :gurl

debuff-stun-shoot debuff-stun-shoot debuff-stun-shoot
for 20 hours
Title: Re: BioShock Infinite
Post by: fistfulofmetal on July 15, 2013, 11:27:03 PM
Reduce it all you like, it's still a better shooter than anything released for the last few years.
Title: Re: BioShock Infinite
Post by: fistfulofmetal on July 15, 2013, 11:29:13 PM
Really the only other FPS that competes with Infinite on a purely mechanics standpoint is Syndicate.
Title: Re: BioShock Infinite
Post by: Human Snorenado on July 15, 2013, 11:37:26 PM
Borderlands 2 is better, because loot.  Go fuck yourself, pedo.
Title: Re: BioShock Infinite
Post by: Great Rumbler on July 15, 2013, 11:52:25 PM
Reduce it all you like, it's still a better shooter than anything released for the last few years.

RAGE was better as a pure shooter. FACT.
Title: Re: BioShock Infinite
Post by: Rahxephon91 on July 16, 2013, 12:13:57 AM
The Crysis games have been solid semi sandbox/linear games.

Metro games have been good atmospheric stealth/shooting games.

Far Cry 3 is one the best open world FPS. The 2nd one while problematic was pretty interesting at least.

Bulletstorm was a great arcady/skill based FPS.

There's stuff like Deus EX Human Revolution, Dishonnerd, and Singularity. There's been a good amount of FPS that aren't CoD. I'm not saying these games are better. They certainly aren't the high concept game that Bioshock is, but they aren't bad games at all.
Title: Re: BioShock Infinite
Post by: Stoney Mason on July 16, 2013, 12:24:22 AM
I think fistful is just speaking mechanically regarding the fps and avoiding any military based fps games or mp games. (Cod and Battlefield are very tight mechanically which is why they have big mp followings but its a little easier to do when you are just using military style weapons without any "magical powers" ala Bioshocks vigors.)

I think the part where you shoot and throw vigors around is very tight mechanically in Infinite although redundant with the powers. I don't like the health system or the part where you are getting hit. I would argue that with such a focus on straight combat, they lost the focus on some other things and aspects of the game. It's a very linear story focus shooter. I'm always happy to play one of those. I just wouldn't necessarily call it GOTY material.

Title: Re: BioShock Infinite
Post by: Rahxephon91 on July 16, 2013, 12:35:55 AM
I don't think Bioshock is a bad game or anything and I'm not going to lie and say I'm privy to nuances of mechanics or anything. And I don't really care about story and gameplay clashes, because I don't think that deeply about video games. And I enjoy shooting stuff, hell I like CoD single player campigns.

I just simply don't remember anything about Infinite. I'm someone who likes when games force me to think on my feet while I'm in the enemy encounter. In RE4 I'm constantly thinking about where I am in relation to an enemy and thinking about what guns are best used in the situation. It's the kind of game where I use every weapon and am in constant rotation with them. In Bioshock I mostly used the hand cannon and then whatever had ammo. I didn't think what weapon was best for the situation, it didn't matter to me. Keep hitting until the enemy is dead. I don't even remember using powers because it just seemed easier to point and shoot. Maybe I used the possession one and that's it. I hardly used them, because I saw no need, I saw no unique enemy that required a cool combination of weapons and powers. I mean yeah, I liked the open rail environments, but they don't make up half the game.

In the Crysis games I use the powers and how I use them effects my approach. I mean it could be a simple as use boring old stealth and then go loud. In Far Cry 3 I have fun choosing to find a place to snipe out enemies before taking over a base and then I go in an knife before things go loud. In Bulletstorm, I think about how weapons work in relation to the environment.

I think those games have some cool stuff going on and I might have enjoyed them more then Infinite.
Title: Re: BioShock Infinite
Post by: Stoney Mason on July 16, 2013, 12:44:01 AM
I just simply don't remember anything about Infinite.

I'm the same way, The only parts I remember are mainly non-interactive story bits or specific story beats.

And yeah I completely agree about RE 4. It's a game where the design and tightness of the experience is integral to everything. To be fair that is very rare in games but the way people were praising Infinite or Last of Us you would think both games would be approaching that level.

I keep coming back to Dead Space 2 which is a game I personally really really liked and it got good reviews but nobody made overly crazy claims about what it was doing for the medium. I don't think Bioshock Infinite is any better than Dead Space 2. I don't think mechanically, story wise, presentation wise, or game design wise, its doing anything better. But Dead Space 2 was given the relative proper amount of praise/criticism relative to what it was and Infinite is given more praise relative to what it is and I think that's mainly due to it superficially dealing with things like race or philsophy, etc.

Anyways I've beat on this dead horse of a subject enough for a good long time.
Title: Re: BioShock Infinite
Post by: Human Snorenado on July 16, 2013, 01:12:49 AM
There's more strategy in Far Cry 3: Blood Dragon than BioShock Infinite, and it has a better story to boot.
Title: Re: BioShock Infinite
Post by: cool breeze on July 16, 2013, 09:53:14 AM
I just simply don't remember anything about Infinite.

I'm the same way, The only parts I remember are mainly non-interactive story bits or specific story beats.

And yeah I completely agree about RE 4. It's a game where the design and tightness of the experience is integral to everything. To be fair that is very rare in games but the way people were praising Infinite or Last of Us you would think both games would be approaching that level.

I keep coming back to Dead Space 2 which is a game I personally really really liked and it got good reviews but nobody made overly crazy claims about what it was doing for the medium. I don't think Bioshock Infinite is any better than Dead Space 2. I don't think mechanically, story wise, presentation wise, or game design wise, its doing anything better. But Dead Space 2 was given the relative proper amount of praise/criticism relative to what it was and Infinite is given more praise relative to what it is and I think that's mainly due to it superficially dealing with things like race or philsophy, etc.

Anyways I've beat on this dead horse of a subject enough for a good long time.

yeah, it's hard to ignore what the hype did to boost Bioshock Infinite's reception.  Started with the reveal back in 2010 (?) all the way up to rolling Levine out to film interviews at various sites right before it came out.  At one point it won E3 awards for a gameplay demo that was far more ambitious than anything in the final game.  And people think back to how 'important' Bioshock 1 was and that influenced the reception.  And GTAV, Titanfall and Destiny will get the same business.  The reception towards Last of Us is a bit much, but not nearly as bad by comparison.  Uncharted 3 is a much better example of hype blinding press from any sort of critical evaluation.

That said, Bioshock Infinite as a shooter is still pretty fun.  I've seen people say the shooting is no better than the first Bioshock and that I don't get.  But I can think of a half dozen recent FPS games that are as or more fun to play.

And I agree about the memorable parts of Bioshock Infinite.  The shooty parts that stick out have rails and zeppelins but those are oddly rare moments.  I hope that's the focus of the DLC when it's out in 2015, unless it's delayed.
Title: Re: BioShock Infinite
Post by: chronovore on July 17, 2013, 05:37:46 PM
God-damn, this game has long stretches of BOOOOORING.

I've found Elizabeth, made my way past the beach, and am looking for Shock Jockey in the Hall of Presidents. Er, Heroes.

The hallways occasionally are given up for areas which widen and branch out, but there aren't enemies, and I am looting everything for Salt and Health I don't need, or scraps of money which don't add up to the massive prices for Vigor Enhancements when they're available.

The Kinescopes feel like Levine having a wank about being able to cleverly ape the writing style of a given medium, but don't convey much information on their own. The audio recordings feel pretty hammy as well.

I am curious what the hook is going to end up being. There are a few red herrings in the story so far, but I've got a few ideas about what might be going on.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on July 17, 2013, 05:44:48 PM
The hook is there's too many hooks. This game shifts gears so much it should have been a racing game.
Title: Re: BioShock Infinite
Post by: AdmiralViscen on July 17, 2013, 08:08:49 PM
God-damn, this game has long stretches of BOOOOORING.

I've found Elizabeth, made my way past the beach, and am looking for Shock Jockey in the Hall of Presidents. Er, Heroes.

The hallways occasionally are given up for areas which widen and branch out, but there aren't enemies, and I am looting everything for Salt and Health I don't need, or scraps of money which don't add up to the massive prices for Vigor Enhancements when they're available.

The Kinescopes feel like Levine having a wank about being able to cleverly ape the writing style of a given medium, but don't convey much information on their own. The audio recordings feel pretty hammy as well.

I am curious what the hook is going to end up being. There are a few red herrings in the story so far, but I've got a few ideas about what might be going on.

It really doesn't get better
Title: Re: BioShock Infinite
Post by: Howard Alan Treesong on July 17, 2013, 08:11:59 PM
I am curious what the hook is going to end up being. There are a few red herrings in the story so far, but I've got a few ideas about what might be going on.

The hook is that Ken Levine has your $60.

Would you like to buy the Season Pass? Be the first on your block to play exciting story-based DLC like:
Title: Re: BioShock Infinite
Post by: Purple Filth on July 17, 2013, 10:46:03 PM
damn I wish I had 30 bucks to see what the hubbub is about  :'(
Title: Re: BioShock Infinite
Post by: Rahxephon91 on July 17, 2013, 10:50:49 PM
The Kinescopes were funny, because it didn't feel like they added any info. It seemed like most of them said stuff you already knew. So they seemed kind of pointless. I guess they added to the atmosphere. I think I read they were a really late addition.
Title: Re: BioShock Infinite
Post by: pilonv1 on July 18, 2013, 12:52:26 AM
I loved the Kinescopes. Got really made when I missed 3 of them at the end of the game because I sure as fuck wasn't going to play it again
Title: Re: BioShock Infinite
Post by: chronovore on July 18, 2013, 12:57:06 AM
I'm up to 16/34 Kinescopes, and I've played more thoroughly than I'd expected to... so, I'm guessing I'm about halfway through the game?

First Bioshock was better than Infinite.

System Shock 2 was better than Bioshock.

I'll be giving the next one a miss.
Title: Re: BioShock Infinite
Post by: chronovore on July 30, 2013, 08:48:29 AM
http://www.theastronauts.com/2013/03/game-openings-are-important-or-the-first-180-seconds-of-bioshock-infinite/

http://frictionalgames.blogspot.no/2013/04/thoughts-on-bioshock-infinite.html

Some really good stuff on why B:I doesn't work as well as its predecessors. Basically this is what I was feeling, to a T.
Title: Re: BioShock Infinite
Post by: TakingBackSunday on September 04, 2013, 05:39:33 PM
Bumping this thread because I finally got around to playing this.

It's definitely my favorite Bioshock game, sorry to have to disagree with folks here.  It can feel aimless at times, but I'm much more invested in the environment of Columbia than I was with Rapture.  I think its just a stylistic preference on what you prefer in these types of games.  As much as I love Bioschock, I did feel somewhat contained.  Infinite at least has a hint of free-roaming exploration.

I fucking LOVE the story and art direction in this game.  Will the Circle Be Unbroken is a great GREAT driving theme for the entire story and gameplay.  I've gotten shivers several times, and its usually whenever that song plays haha.

I find the gunplay in this as ehh as the other Bioshocks, but at least this time vigors seem much more useful.  The introduction of better vigors and the skyline mechanic makes things much more fun.

I really enjoy it.  I'd put it at a 9 right now.  I'm easily impressed though, and the Bioshock series is probably my favorite current gen series.  So, biased I suppose.
Title: Re: BioShock Infinite
Post by: chronovore on September 04, 2013, 06:31:12 PM
I dunno about "biased" -- if this is your favorite, if this is the high point, then you didn't like the other Bioshock entries as much. It could be said you were either open to liking Infinite, or even biased against it before playing.

I've just freed up my last obsessive game, and am ready to start up another -- and I'm having a hard time thinking about going back to Columbia. It really is pretty, fo' sho' -- but where I felt that Rapture represented its themes quite well, the feeling of unrelenting pressure, the cracks and damage, the darkness... I am left wondering what Columbia is supposed to represent with its open skies, majestic beauty, and segmented, traveling town sections. Does it mean anything, or is it just pretty?
Title: Re: BioShock Infinite
Post by: TakingBackSunday on September 04, 2013, 08:01:20 PM
I think its less about the city, more about the people.  Infinite is obviously way more interested in building a living, breathing population and history, as opposed to the decadence of Rapture.  I think both takes make sense for both games.
Title: Re: BioShock Infinite
Post by: chronovore on September 04, 2013, 08:05:18 PM
I think its less about the city, more about the people.  Infinite is obviously way more interested in building a living, breathing population and history, as opposed to the decadence of Rapture.  I think both takes make sense for both games.

Wait, what? Rapture is full of crazy people who avoid you or try to kill you, or actively cower from you if they're little girls. Infinity is populated by copies of five or six iterations on cardboard cut-outs, sitting or standing around, waiting for you to get close enough so they can say their one verbal exchange with each other, and then turn to stare at you blankly.

Columbia is way creepy, but I wouldn't say that it's alive.
Title: Re: BioShock Infinite
Post by: TakingBackSunday on September 04, 2013, 08:51:53 PM
Rapture has splicers -- Infinite has people.  I guess I'm not explaining this well...I just think that in Infinite, I'm walking around a city at its peak of social interaction and class distinction...Rapture, I only ever felt I was dodging away from crazy Splicers, I never felt the city was either inhabited or habitable in the first place.
Title: Re: BioShock Infinite
Post by: Positive Touch on September 05, 2013, 02:56:47 PM
 :drudge SHOCK: nintendo fan thinks bioshock infinite has depth  :drudge
Title: Re: BioShock Infinite
Post by: Great Rumbler on September 05, 2013, 04:31:53 PM
I really liked how crazy the ending was, but I've already forgotten just about everything else.
Title: Re: BioShock Infinite
Post by: TakingBackSunday on September 05, 2013, 05:59:27 PM
:drudge SHOCK: nintendo fan thinks bioshock infinite has depth  :drudge

 :-\

It's as deep as I expect from a videogame...I'm not saying its subtle or anything.
Title: Re: BioShock Infinite
Post by: Stoney Mason on November 11, 2013, 09:28:57 AM
Burial at Sea Episode One comes out tomorrow. And apparently it sucks according to reviews.

Not interested in playing at all.
Title: Re: BioShock Infinite
Post by: Eel O'Brian on November 11, 2013, 09:33:47 AM
$15?

 :gurl
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: fistfulofmetal on November 11, 2013, 10:31:49 AM
i got the season pass so whatevs. I really liked Infinite so i'll play dis.
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: Joe Molotov on November 11, 2013, 11:00:18 AM
I need the Season Pass to go on sale for about $5.
Title: Re: BioShock Infinite
Post by: The Sceneman on November 12, 2013, 07:22:39 PM
It's most definitely the best shooter of the year. Has some of the best mechanics in a shooter in a number of years. The genre has been pretty much static and dead for like, 5 years? The usage of weapons + powers + skyline makes it incredibly dynamic. I have absolutely no idea how anyone can call Infinite run of the mill.

this is like, the worst post I have ever read on this forum
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: fistfulofmetal on November 12, 2013, 07:43:32 PM
¯\_(ツ)_/¯
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: Positive Touch on November 12, 2013, 08:05:00 PM
         i love metal gear solid 4
        /
¯\_(ツ)_/¯
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: The Sceneman on November 12, 2013, 08:13:20 PM
I mean, opinions and all, I like some turds, but saying Infinite is dynamic and "has the best mechanics of a shooter in years" is just so straight up crazy. I always thought Bioshock fans were just stanning for the pretty pictures and the feels, but it seems they have even fewer brain cells than I originally thought.
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: chronovore on November 12, 2013, 08:48:48 PM
It is hard to describe the level of affection I feel for System Shock 2, and the first Bioshock. They were milestones in gaming. I did still feel that Bioshock trimmed away much of the discrete skill path usefulness, in that there wasn't anything which couldn't be solved by Freeze-Ray > Wrench, until you got to the final boss, and by then you had all the powers anyway. I can't recall if it was even possible to get all the powers in SS2.

Bioshock Infinite falls even further down that descending curve toward utter simplicity, by providing the powers in a specific order instead of giving choices from the outset. The world is pretty enough, but it is stunningly monotonous, to the point where I can't remember which direction I came from after a firefight, and the only way to know where to go is the opposite direction from where the bodies are lain, or toward whomever is next fighting me.

Pretty sure I won't be going back to it. It's a shame; I think I'll pass on whatever Levine is shoveling next.
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: fistfulofmetal on November 12, 2013, 10:06:28 PM
I've already discussed why I liked the game so I'm not gonna bother retreading that thread with someone who's only method of discussion is insulting the other person for disagreeing with them. Sorry my tastes in FPS games doesn't line up with yours? Guess we'll have to agree to disagree?
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: Positive Touch on November 12, 2013, 10:35:03 PM
just admit it makes you a bad person
Title: Re: BioShock Infinite (Burial at Sea - Episode One)
Post by: fistfulofmetal on November 12, 2013, 11:04:21 PM
Burial at Sea appears to be exactly the kind of fan-service I was expecting. Not surprised it's not getting well-received.