[youtube=560,345]Vt3zdoLO-pM[/youtube]
Better be in the soundtrack.
The way the date is so specific like that, it makes me think of a news timeline which makes me think it's a successor to SWAT, which would be awesome. The title however, makes me think of jets and nuclear weapons.
The way the date is so specific like that, it makes me think of a news timeline which makes me think it's a successor to SWAT, which would be awesome. The title however, makes me think of jets and nuclear weapons.
I'd be shocked if it was swat. Their whole personae at this point seems to be wrapped up in creating new IP rather than continuing old IP that most of the current market isn't familiar with.
I meant like a spiritual successor to swat. Something like it but new enough to catch people's attention.
Do you think the image they have of themselves will effect the quality of the games they produce?
Yeah, I've been seeing more games journalists joining the ranks, and I gotta say, once they're entrenched in actually making games than sitting around making a wishlist of what they want in them, there is no sweeter music to my ears than the keening wail of "Holy shit, this is so much harder than I thought!"isn't this the game shawn elliott was working on? be interesting to see what kind of input he brought
He's a level designer now, right? Probably a hell of a lot more then being an AP.
Chris Remo just joined them actually. Game journalism has become a stepping stone to game development these days. Not complaining, actually I think that's fucking awesome for those two and they're great guys, but it's becoming increasingly transparent lately.
Yeah, I've been seeing more games journalists joining the ranks, and I gotta say, once they're entrenched in actually making games than sitting around making a wishlist of what they want in them, there is no sweeter music to my ears than the keening wail of "Holy shit, this is so much harder than I thought!"isn't this the game shawn elliott was working on? be interesting to see what kind of input he brought
He's a level designer now, right? Probably a hell of a lot more then being an AP.
Chris Remo just joined them actually. Game journalism has become a stepping stone to game development these days. Not complaining, actually I think that's fucking awesome for those two and they're great guys, but it's becoming increasingly transparent lately.
I'm totally fine with the project. And since most of the carping against Bioshock 2 was that it wasn't made by Irrational and didn't advance the story, I'm curious to hear what will people's excuse change to now.
That being said I kinda wish it had been a new IP.
I'm totally fine with the project. And since most of the carping against Bioshock 2 was that it wasn't made by Irrational and didn't advance the story, I'm curious to hear what will people's excuse change to now.
That being said I kinda wish it had been a new IP.
Or it could be that BioShock 2 was simply a weaker game.
REALLY. Now I'm interested. Post why.
They succeeded in making the combat better in Bioshock 2, it just wasn't NEARLY good enough to bring to focus to the detriment of atmosphere and suspense.
I agree that core mechanics were better as a more action-y shooter. You could use plasmids and guns at the same time and all that, plus they gave you more tools to use. But there were bad choices like having a defend the little sister sequence every single time you chose to save one. I'm still amazed by that. Did anyone like that sequence at the end of the first Bioshock? that was actually the part I hated most in that game and in the sequel they have you doing it all the time.
"BioShock Infinite" is set in the city of Columbia. It's a massive city in the sky, floating on hot air balloons and propellers. In the twisted timeline of "Infinite," Columbia was created by the US government in 1900 and revealed to the world at large (unlike the secret city of Rapture). Columbia was designed as a way to show the world the technological strength of America. Ken Levine describes it as the equivalent of the "moon landing of 1900." Basically the city would float around the world and show all the other countries how lacking they were compared to America.:american
If the main theme behind surrounding the first "BioShock" was objectivism, the main theme of "BioShock Infinite" appears to be jingoism. At the game's premiere, propaganda posters displayed racist stereotypes of other nationalities, with George Washington in the center, looking like a savior among savages.
...
That's Columbia. It's a society which believes that America knows best. Always. It's also a society in turmoil.
http://multiplayerblog.mtv.com/2010/08/12/bioshock-infinite-trailer-screenshots-and-details-from-our-first-look/Quote"BioShock Infinite" is set in the city of Columbia. It's a massive city in the sky, floating on hot air balloons and propellers. In the twisted timeline of "Infinite," Columbia was created by the US government in 1900 and revealed to the world at large (unlike the secret city of Rapture). Columbia was designed as a way to show the world the technological strength of America. Ken Levine describes it as the equivalent of the "moon landing of 1900." Basically the city would float around the world and show all the other countries how lacking they were compared to America.:americanQuoteIf the main theme behind surrounding the first "BioShock" was objectivism, the main theme of "BioShock Infinite" appears to be jingoism. At the game's premiere, propaganda posters displayed racist stereotypes of other nationalities, with George Washington in the center, looking like a savior among savages.
...
That's Columbia. It's a society which believes that America knows best. Always. It's also a society in turmoil.
The setting for BioShock Infinite may seem even more fantastic and technologically advanced than rapture, but it's set in 1912, years before the events of the first game. In this adventure you play as Booker DeWitt, a disgraced former private detective who's picked up a new case. Your goal is to find a young woman who's gone missing and return her unharmed. The only problem is that she's being kept on the flying city of Columbia.
In 1900, Columbia is unveiled as a symbol of America's success as a nation. It floats around the world as a traveling World's Fair, a marvel of human innovation. But an international incident involves the city and it turns out that the airborne metropolis is also heavily armed. A confrontation occurs, and Columbia disappears into the clouds. DeWitt's lead in the case knows how to find Columbia, and how to find Elizabeth. The problem is that the city's inhabitants aren't that willing to let her, and her very strange abilities, just walk away.
The demo that followed the trailer was so packed with action, so dense with hints and nods to what we might experience in this game, that it was difficult to process it all. The first thing that is readily apparent is how visually impressive the title is. The same shiny water effects, sharp textures, and impressive art design as in BioShock, but there are improvements everywhere. The most significant of these improvements is the sense of scale. No longer are you trapped in small claustrophobic settings. Columbia is massive, and the separate floating city blocks drift through the air all around you. It's just one of the things made possible by the completely new engine developed for the game.
As the demo begins, DeWitt walks through the cobblestone streets of Columbia. Sun plays off of the buildings, leaves float through the air, and the view smacks of an early Americana. But like Rapture, something awful has happened here and death is just around the corner. A despondent man drives by in a half broken down carriage and a horse lies dead in the street as crows pick at its flesh. A separate section of the city floats just above, then shrugs and collapses in front of DeWitt, nearly crushing him. Another man sits on a park bench surrounded by the same black birds.
DeWitt follows the sound of a political speech to a town covered in picket signs. The messaging is clear, the citizens must take up arms to protect their rights from the anarchists. Wooden barrels filled with guns line the gazebo that a politician named stall is stumping from. As DeWitt approaches Stall, the man's eyes flare red, the air around him vibrates and he calls upon the citizens of Columbia to attack.
DeWitt goes for one of the weapons and comes up with a sniper rifle just as the man from the park bench unleashes a flock of attacking crows at him. DeWitt fights back and sends him careening over a railing as Stall latches onto a floating rail system and heads for another section of floating city off in the distance. DeWitt peers over the edge to find the crow man dead on a platform below, but he psychically pulls a tonic called Murder of Crows to his hand, takes a gulp, and gains the ability to control the birds. A blood covered raven perches on his hand with pieces of meat still hanging from its beak.
The previous sequence goes by in a flash, but it highlights some important features of BioShock Infinite. DeWitt can seemingly psychically push and pull almost everything around him. There are gas containers, pots and pans, and most importantly weapons, all of which he can manipulate at will. In one scene, he yanks a shotgun from a man's hands from a distance then turns it around and pulls the trigger. Also, when Stall turns tail, DeWitt tracks him for a moment with the sniper rifle, showing off just how large the city is. Mere specks in the distance are targetable and can fire back.
The aforementioned rail system is called the skyline and it connects all of Columbia's floating islands. It was constructed as a way to transport cargo but now the citizens of Columbia and DeWitt use a grappling device to slide along the rails at a break-neck speed. And this isn't just "grinding" ala Ratchet and Clank. Players can change rails and direction on the fly, engaging in combat as they ride the roller coaster-like tracks.
Stall has escaped to a part of the city equipped with gigantic canons, and he takes aim at DeWitt. The city explodes around DeWitt and forces him to hop onto the rails, riding first upward then accelerating down and around a bend. A deranged citizen comes at him on the opposite rail and DeWitt readies a hammer, pummeling the man through the air and into the side of a building, leaving a bloody splotch as he bounces off and downward.
As grandiose as the first BioShock.
DeWitt lands back on solid ground and enters a tavern to an audience that becomes almost immediately violent. What follows is a flood of combat that shows DeWitt psychically disarming characters, blasting them with gunfire, and releasing swarms of crows on a crowd of enemies. The sequence ends with a familiar lightning power used to fry enemies in their boots. When DeWitt confronts Stall a second time he stops one of the mortars fired at him with a wave of his hand, then turns it back on the gun and blows it to hell.
It's at this point that the attacking city folk start looking like a mob. The new engine can currently throw about 15 enemies at players at the same time. It's a good thing players will have some help. At this point in the demo DeWitt is joined by Elizabeth, the woman he's been sent to liberate from Columbia and she has some powers of her own.
Not only does Elizabeth react to the combat, she helps by using her own powers to add elements to the environments. In one sequence, she sends a rain cloud over a mob of enemies giving DeWitt's lightning an extra kick if he decides to use it. And he does have a choice. Elizabeth's actions will never directly kill people off, so she won't do all of the work for you. And according to the developers she won't get in the way either as players can choose to ignore her actions and handle threats themselves.
As DeWitt and Elizabeth head toward a bridge, they get pinned down by gunfire behind stacks of what look like kitchen supplies. Elizabeth somehow turns the metallic cookware into a cyclone and then fuses it into a molten ball of metal, instructing DeWitt to launch it at their enemies using the game's version of a Force Push. The plan works, but it's at this point that the two are introduced to BioShock Infinite's version of a Big Daddy.
These creatures have a human head set atop a large mechanized body. Their visible heart is encased in glass and their oversized bodies have something of a steampunk aesthetic, only slightly less advanced. Bullets don't seem to do much to the behemoths so Elizabeth and DeWitt try to bring down the bridge around the threat. She shoots a beam of light at the top of the structure (perhaps the same heat ray she used on the pots and pans) and DeWitt sends an explosive towards it to bring the whole thing down. As the hulking enemy tries to claw its way off the collapsing bridge a few more shotgun blasts send it into the abyss.
Elizabeth collapses in exhaustion after the encounter and a trickle of blood runs out of her nose. Her actions are extraordinary, but they also drain her physically. She needs DeWitt's help if they're going to take on the entire city.
You'll use these rails to zip around the city.
DeWitt exclaims that the "thing" is what had been chasing Elizabeth. She corrects him and points towards the sky, at a much larger, much more ominous threat. A giant mechanical bird-like creature swoops down from a building, crushing DeWitt, leaving the screen black and ending the demo.
The demo showed off quite a lot for a game's debut. It gave us a look at a completely new setting among the clouds and a BioShock game with two compelling characters. Levine promises that by introducing two well-defined main characters, BioShock Infinite will make a huge leap in storytelling when compared to its predecessors. Though there was nothing revealed about the economic elements of Infinite or any hacking puzzles, this was just a first look. There's a lot more still to be revealed.
BioShock Infinite is scheduled to be released in 2012 for Xbox 360, PS3, and PC so it may be a while before all of the wondrous secrets of the flying city of Columbia are known
What will be interesting is seeing how this one ignores story wise everything in 2. (Not that storywise any of it was particularly relevant) I assume Levine was against that one since they were doing their own sequel it turns out.
What will be interesting is seeing how this one ignores story wise everything in 2. (Not that storywise any of it was particularly relevant) I assume Levine was against that one since they were doing their own sequel it turns out.
Won't be too hard since it takes place decades before Bioshock 1, and that's assuming they take place in the same continuity.
Wait, Bioshock Infinite is a prequel to Bioshock 2 which is a prequel itself? Zuh?
Wait, Bioshock Infinite is a prequel to Bioshock 2 which is a prequel itself? Zuh?
Or undergound.
Bioshock Underground ::)
Take Two should leave this franchise alone for now. It's getting tiring.
Underground? Gotta save something for the 5th game, guy. In Bioshock: Underground you only have one power, the power to emit sunlight, which hurts enemies because they have never seen it. The game ends with you realizing that YOU CAME FROM UNDERGROUND, NOT THEM.
My problem with this is, as there's nothing in the first that even alludes to this, how do they tie it into the other two? Do they ignore those completely or do they retrofit Bioshock 1&2 characters into this game?
It was certainly surprising to learn that, in three years after developing the award-winning BioShock, Irrational Games was working on... BioShock.
With the announcement out of the bag and BioShock Infinite revealed to the masses, Shacknews cornered Irrational Games boss Ken Levine to discuss the concept of BioShock versus Rapture, "American Exceptionalism," and his thoughts on possible fan reaction to the game's reveal.
Shack: You've finally revealed your latest title. In seeing the footage and the trailer, it appears to be a brand new intellectual property. There are, however, connections to the original BioShock title sprinkled throughout the trailer, but this is a totally different direction. So, with that in mind, why is the "BioShock" name attached to this project?
Ken Levine: The truth is, for us, BioShock was never a place. It was never "Rapture." It was never, "this location" or "this time." It was an idea. There are things that you can see [in the trailer] that are very connected in a lot of ways but are also very different.
For us, we weren't going with branding, we weren't going with a lot of the core ideas. But we said what we needed to say about Rapture. I think if you know our history and the games we've made, that was connected to some previous games we made as well; in some ideas.
We said what we needed to say about Rapture; we have a lot more to say about Bioshock.
Shack: On the Irrational Blog, your team have been showing off some of the design documents from the original BioShock. How has Infinite evolved over time since your team began working on it?
Ken Levine: Quite substantially. We had a city in the sky very early but the whole notion of "Columbia" and "American Exceptionalism" is actually about six or eight months old for us. We had the city in the sky and we start with this central idea and then that expands out, and expands out and expands out.
We worked that way with BioShock and that gives us a certain amount of freedom. And in making the demo for you guys, we learned so much about the game and how it would work and how it would feel. In fact, when we started this demo, we didn't even have the whole "American Exceptionalism" concept, it wasn't actually central to it. It just evolved.
You know, we put ourselves in the shoes of the audience. We ask, "What is interesting to the audience and how to be engage on that?"
Shack: In BioShock, the imagery of a ruler was this wise and powerful man. In BioShock Infinite, the imagery of the city is a strong, beautiful woman.
Ken Levine: That's just a symbol. If you go back through American history, before there was Uncle Sam, there was this image of Columbia. She was a recognized symbol at the time. We liked the look of it and her as an icon. There are actual leaders in the city, but she [the image of Columbia] is not a real person.
Shack: During the presentation it was mentioned that Columbia is a democratic society. So, there isn't one primary evil controlling the entire world as was the case, to some degree, in the original BioShock? The primary conflict is Booker DeWitt's quest to enter this hidden city and save Elizabeth who is being held in Columbia because she is very powerful?
Ken Levine: There's a number of different forces at work in this city. You saw a lot of the character of the city and a lot of the ideas that are present in the city. You might not necessarily agree with those ideas and that tension causes a lot of problems. The city has obviously evolved from its original Jeffersonian Principles, I think what you see in Columbia is not really that different, in the political field, from what you might see in history or today.
Shack: Irrational loves taking a time period and injecting a "super" element to it, or take a concept like "American ingenuity" and pushing it beyond what it found in history books. Obviously it was present in BioShock, to some degree it exists throughout the Freedom Force franchise. What is it about working on these "American ideal" concepts that makes your team keep coming back to it for the framework your narrative direction?
Ken Levine: I'm lazy. It saves me a lot of work.
Shack: (laughs) It makes for some good reading and research, at least.
Ken Levine: Right. But go back to the topic, like that President McKinley speech [Ken read the famous McKinley "disputed quote" regarding the Philippines during the presentation] -- I was talking to someone and he said, "God, no one really knows about this time period." It's not that common, who knows about 1900? But all those ideas, America "waking up" and presenting itself on the world stage.
At the same time, it's 1880 and you've got cows in your field and the next day you've got indoor plumbing and electricity and radios and movie stars. That's twenty-years apart. Think about that. It was almost like waking up and seeing a city in the sky. It would be as shocking as that to those people. There's a sense of optimism in the technology and the American vision. You see where the optimism goes, what happens to that dream. Here, does it succeed or go into a different direction?
Shack: There's a small window today where fans will get to see the trailer before they get to read any coverage. You said it was important that people see this reveal for the`mselves.
Ken Levine: I want people to see it the way that you saw it, where they don't know. I want people to not know what the game is. Even when you go to our webpage, it's not going to say the name of the game. It's going to just be, "Hit this button for the trailer."
Shack: What do you think the initial reaction will be to this idea that Irrational is going back to this franchise? You could have went in any direction, and I think fans expect a lot from Irrational Games at this point -- that isn't to pre-judge this title, of course -- but you could have done anything. What do you think people will say when they finally see that title card read: BioShock Infinite?
Ken Levine: I think it's a lot to take in, right?
Shack: It was surprising, that's for sure.
Ken Levine: I think people who understand our history will realize that we've been jamming on some of these concepts since the beginning of the company. BioShock was an evolution of that and BioShock Infinite is an evolution of that.
Hopefully they know us well enough, and they trust us; they trust that we're not interested in just repeating ourselves. The world in BioShock Infinite is as different as the world in the original BioShock was from everything else, and so are our goals for the game.
They're either still calling it Bioshock for marketing or because plasmids and shit are still a part of the game (that rose scene looked like telekinesis). Otherwise it looks like there is more of a mechanic theme to it and just as different as Bioshock 1 was to System Shock.
Yeah, they probably just slapped the Bioshock name on whatever new IP they were working on because 2K Marin were the guys from the team that wanted to continue with Bioshock while Levine wanted to do something new. Either way, this is clearly not a cookie cutter sequel so I'm optimistic.
I like that dude's mustache.
Also, the city looks pretty good. Is this UE3? Or that crazy hybrid engine.
They're either still calling it Bioshock for marketing or because plasmids and shit are still a part of the game (that rose scene looked like telekinesis). Otherwise it looks like there is more of a mechanic theme to it and just as different as Bioshock 1 was to System Shock.
Yeah, they probably just slapped the Bioshock name on whatever new IP they were working on because 2K Marin were the guys from the team that wanted to continue with Bioshock while Levine wanted to do something new. Either way, this is clearly not a cookie cutter sequel so I'm optimistic.
I thought it was "Ken wanted to do something new, and the team wanted to do something, anything without Ken. Maybe even open a burrito stand."
I like that dude's mustache.
Also, the city looks pretty good. Is this UE3? Or that crazy hybrid engine.
Hmmmm, would be nice if it's a new engine because Bio2 (especially on PC) showed the engine's age/limits. But that would mean doing an entirely new engine when they already have a good running multi-platform engine so dunnoooo
Considering this hit's in 2012, do you guys think that 2K might put out a bioshock expansion or something in the meantime.
I like that dude's mustache.
Also, the city looks pretty good. Is this UE3? Or that crazy hybrid engine.
Hmmmm, would be nice if it's a new engine because Bio2 (especially on PC) showed the engine's age/limits. But that would mean doing an entirely new engine when they already have a good running multi-platform engine so dunnoooo
They've said it was a new engine but I don't know if that means an upgraded engine or a brand new in house engine or just the latest version of unreal since the original used like unreal engine 2.5 back in the day.
Wait, what...2012?
What the fuck have Irrational been doing since Bioshock 1? It says in the interview they only decided on the story for this one 7-8 months ago. There's like a 3 year missing gap there.
Bioshock 2 was so bad. It totally ruined the Bioshock franchise for me.
THEY'RE MAKING IT UP AS THEY GO ALONG WHAT A SHITTY SERIES</lost></X-Files>
Wait, what...2012?
What the fuck have Irrational been doing since Bioshock 1? It says in the interview they only decided on the story for this one 7-8 months ago. There's like a 3 year missing gap there.
fucking around in World of Warcraft
"iterating"
trying to hire people who haven'tworked withheard of Ken Levine before
Bioshock 2 was so bad. It totally ruined the Bioshock franchise for me.
Moral choice was really a non-factor in the original, since it boiled down to a single question "Do you want to be evil or good?". Despite the characterization by the staff that it was tough choice, on account of their being a limited supply of Adam, you could easily make your way through the game with killing the Little Sisters, which simply made the moral choice an issue of preference. Hopefully it will be more fleshed out this time.
Bioshock
Skyoshock
Geoshock
Firoshock
...and, Heartoshock!
So... that was a preview for a preview?
So... that was a preview for a preview?
yes, but it was awesome. Tons of screaming and flying around/sliding on things. It looks fun!
I wish they would get away from Bioshock though. I want to play a sci-fi version like Systemshock, but without having to see 1997 voodooFX graphics and fucking with Windows 7 settings.
So... that was a preview for a preview?
yes, but it was awesome. Tons of screaming and flying around/sliding on things. It looks fun!
I wish they would get away from Bioshock though. I want to play a sci-fi version like Systemshock, but without having to see 1997 voodooFX graphics and fucking with Windows 7 settings.
The beginning of it looked interesting but it quickly turned into a chain of cinematic set pieces :-\
Yeah, no longer looking forward to this. Levine should quit the games industry and make movies instead
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
The beginning of it looked interesting but it quickly turned into a chain of cinematic set pieces :-\
Yeah, no longer looking forward to this. Levine should quit the games industry and make movies instead
:wtf
No doubt it'll be a fun ride but it looks like it'll only deepen the trend of games that play themselves.
:'(
Bioshock 1 had an arrow play the game for you and this one will have a female character hold your hand throughout the game, telling you exactly what to do, where to go, etc. It looks amazing, sounds amazing, but it's only works as an "experience". As a game it's totally shallow, devoid of any compelling gameplay that made me a fan of Irrational in the first place (SS2, SWAT4)
I hope I'm wrong but after seeing that trailer and reading the interviews, I doubt it.
more like Bioshock: Finite
I was under the impression that Bioshock 2 was good, if you want more Bioshock 1. I enjoyed 1, played it until Achievement completion, but I also felt like I had enough of it, since it felt a lot, a lot, A LOT like playing System Shock 2 again.
This one looks like you'll have some beautiful scenery (one of the screenshots is my current desktop), some interesting rapid traversal in lieu of hallways, a a hot, corseted chick with a pageboy haircut who desperately needs your help. Ken Levine and his damned ego grate on me, but I see no other choice but to consider this a day one purchase.
I was under the impression that Bioshock 2 was good, if you want more Bioshock 1. I enjoyed 1, played it until Achievement completion, but I also felt like I had enough of it, since it felt a lot, a lot, A LOT like playing System Shock 2 again.
This one looks like you'll have some beautiful scenery (one of the screenshots is my current desktop), some interesting rapid traversal in lieu of hallways, a a hot, corseted chick with a pageboy haircut who desperately needs your help. Ken Levine and his damned ego grate on me, but I see no other choice but to consider this a day one purchase.
[youtube=560,345]http://www.youtube.com/watch?v=APBlbGm5ATw[/youtube]Blocked on copyright grounds from Viacom. Alt link?
[youtube=560,345]http://www.youtube.com/watch?v=APBlbGm5ATw[/youtube]Blocked on copyright grounds from Viacom. Alt link?
Bioshock 2 is one of the worst sequels I've ever played. It's even worse than Halo 2. But this game looks pretty good. I'm just glad they're using another setting this time around.
Can't wait, I'm also glad Ken Levine is back behind it.
[youtube=560,345]http://www.youtube.com/watch?v=XtncOLwtzJI&feature=player_embedded#at=113[/youtube]
Bioshock 2 did have better gameplay though, but everything else was balls deep worse.The ability to shoot and use plasmids at the same time made a world of difference.
gunplay looks a little weak
Why were the NPCs treating the main character like he had just mistakenly taken a sip from the whites only water fountain when he clearly had pure anglo skin himself ??? The developers of this game totally missed the boat by not having a colored protagonist curb-stomping his way through honkeys mecca.
Also they need to rename this game White Flight II: This Time Its Literal.
BioShock® Infinite Now Planned for February 2013
NEW YORK--(BUSINESS WIRE)--2K Games announced today that BioShock® Infinite from Irrational Games is now planned to launch worldwide on February 26, 2013.
Ken Levine, Creative Director of Irrational Games, stated, “When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.”
About BioShock Infinite
BioShock Infinite, developed by Irrational Games, won over 75 editorial awards at E3 2011, including the Game Critics Awards’ Best of Show.
In this first-person shooter, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.
BioShock Infinite is in development for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows-based PC, and is not yet rated by the ESRB.
For more information on BioShock Infinite please visit http://www.bioshockinfinite.com.
The amount of staff thats left tells me they are pushing out a turd on this one
I didn't mean that it still can't be entertaining, but I'm just so disappointed when I hear gamers speak about the games. With films or novels you at least get a handful of people who try to understand things like artist intent, metaphors, etc. Respectfully treating it like the artform it is
But gamers just sit there with there mouths open going "Where the multiplayer at? I wanna shoot mah friends head off" or "Bioshock is about Rapture!" Just read the stupid comments yourself
QuoteI didn't mean that it still can't be entertaining, but I'm just so disappointed when I hear gamers speak about the games. With films or novels you at least get a handful of people who try to understand things like artist intent, metaphors, etc. Respectfully treating it like the artform it is
But gamers just sit there with there mouths open going "Where the multiplayer at? I wanna shoot mah friends head off" or "Bioshock is about Rapture!" Just read the stupid comments yourself
Good Michael Bay Movie ???
Bioshock is the video game equivalent of a [good] Michael Bay movie with some anti-libertarian talking points thrown in.
And I like Bioshock, by the way.
bad boys 2 sucked
Good Michael Bay Movie ???
Assuming that such a thing existed [or was possible].
I love the first Bioshock, but I doubt anyone here will try to convince you that it truly was THAT good of a game. I mean Bioshock 2 had waaaaaaaaay better gameplay but sucked in every other way.
I don't care if there's a twist or not, I just think the actual game looks sweet and the story does seem cool. I'm going to look for it later today to see if it got the early saudi release treatment.
The budget for this game is apparently $200 million. Welp.
The budget for this game is apparently $200 million. Welp.
The budget for this game is apparently $200 million. Welp.
The budget for this game is apparently $200 million. Welp.
The budget for this game is apparently $200 million. Welp.
I DON'T CARE CHAPTER 3 IS SUBTLY WRONG FOR MY LUDONARRATIVE AND IT MUST GO. AGAIN! /levine
The budget for this game is apparently $200 million. Welp.
The budget for this game is apparently $200 million. Welp.
How... how many fucking copies would they need to sell to break even? I don't even wanna think about it
i tried to play OG Bioshock again recently and tapped out pretty early. The atmosphere is great if you're in the mood for it but comically grimdark if not. An odd thing happens when 'realistic' graphics age: they start to look absurd and lose all verisimilitude. So the little sisters and such just look like ridiculous little 3D puppets to me now
to be fair, only $100 million is the development budget. the other $100 million is the marketing budget to try to make some of that stupid budget back somehow.
A Bioshock: Infinite review from Chris Avellone:
:nsfw?spoiler (click to show/hide)(http://i.imgur.com/5zsxaQn.jpg)[close]
The budget for this game is apparently $200 million. Welp.:leon
A Bioshock: Infinite review from Chris Avellone:
:nsfw?spoiler (click to show/hide)(http://i.imgur.com/5zsxaQn.jpg)[close]
In 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.
A Bioshock: Infinite review from Chris Avellone:
:nsfw?spoiler (click to show/hide)(http://i.imgur.com/5zsxaQn.jpg)[close]
Gross
The budget for this game is apparently $200 million. Welp.
How... how many fucking copies would they need to sell to break even? I don't even wanna think about it
3.3 million, assuming that the publisher gets 100% of every $60 game sold [hint: it's not nearly that high].
Just how much did Columbia cost? The studio is predictably keeping quiet on the shooter’s overall budget, but a New York Times article mentions some analyst estimates put it around $200 million. Creative Director Ken Levine responds to the figure on Twitter with a denial and a healthy swig of a sarcasm power potion.http://www.pcgamer.com/2013/03/22/bioshock-infinite-budget-oreo-box-art/
QuoteIn 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.
:ohhh
aaaannnndddd this game got on my radar.
Although I'm not sure...the game might try to rape me.
(http://i.imgur.com/jFcmDkr.png)
This is what applied internet feminism looks like ::)
QuoteIn 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.
:ohhh
I'm going to go out on a limb here, and suggest that 1999 Mode will allow players t Load from Save Game data. So... Permadeath except if you've got the resources, or have saved your game at any point.
It’s the Ocarina of Time of this generation (only infinitely better), and will be talked about and analysed for years to come.
Really?
I am going to be pissed if this ends up justifying writers who can't deliver on time.
everyone was bitching about IGN getting the first review exclusive and how it was gonna be "11/10," and it turns out that guy was actually one of the more even-handed reviewers of the bunch :lol
This moment, in its odd quietude and musical anachronism, is one of numerous tableaus in Bioshock Infinite that catapult this exhilarating meditation on identity, guilt, belief, narrative, revolution, race, national identity and eventually games themselves into a brilliant sensory symphony without precedent in the medium.
It is one of the most remarkable creative feats I have experienced.
everyone was bitching about IGN getting the first review exclusive and how it was gonna be "11/10," and it turns out that guy was actually one of the more even-handed reviewers of the bunch :lol
I really don't get the industry's fascination with lavishing over the top praise on big releases. From Adam Sessler's review:QuoteThis moment, in its odd quietude and musical anachronism, is one of numerous tableaus in Bioshock Infinite that catapult this exhilarating meditation on identity, guilt, belief, narrative, revolution, race, national identity and eventually games themselves into a brilliant sensory symphony without precedent in the medium.
It is one of the most remarkable creative feats I have experienced.
I don't think I've even had sex that good. Jesus...
Still, the game looks good. I'm looking forward to playing it eventually
I talk about the heart-wrenching section where Drake is by himself and completely lost. He's on his last legs, he's desperate, and I'm right there with him. I'm pushing him through the journey at hand and it's clear that it's a game, but as he stumbles, seeks shelter and loses hope, my heart breaks.
Jesus
Definitely holding off until I get the Demi Seal of Approval
I keep wanting to say that it’s ‘directed’ brilliantly, the elements fit together so well. But that’s not the right word, because the other thing it does well is keeping you in control. There are no cutscenes, no switching to third person, no agency-limiting tropes like mounted gun sections. The few times you’re not free to move are generally when your character physically wouldn’t be.
Maintaining that respect for the player, even when you need to tell a character-driven story, is a rare and wonderful thing. Like Half-Life 2, Infinite doesn’t feel like a game made by frustrated filmmakers. It feels like a game made by people who know how to make films, and decided to make something else.
Green Man Gaming is offering $14 cashback, so I guess I'll go ahead and pick it up there.
anyone here got a vpn they can lend me to unlock dis fukker
What time is that shit supposed to pop tonight?
Who else is staying up to play this tonight?
They're unrelated, go nuts
1999 Mode is legit, I don't think I'm a bad enough dude. This isn't the gaming tourism I signed up for. :(Just give it some time. People will quickly figure out the easily exploitable/broken game features and from there it's a joke, or at least not nearly as difficult.
1999 Mode is legit, I don't think I'm a bad enough dude. This isn't the gaming tourism I signed up for. :(Just give it some time. People will quickly figure out the easily exploitable/broken game features and from there it's a joke, or at least not nearly as difficult.
I appreciate their attempt with 1999 mode but people are going to find ways to break it easily. You can't turn a power fantasy sandbox game into a serious, balanced, and difficult action game by restricting reloads and buffing enemy stats. Western devs have typically been miles behind in hardcore skill based gameplay.
store page just changed to "will unlock in 14 hours"
fuckin steam
didn't get the free X:Com tho :'(
won't they bust you if they catch you doing that?
didn't get the free X:Com tho :'(
I bought mine from amazon, not sure about gmg but amazon will send you the code for x-com via email within two days.
If you don't end up getting yours and want it, I'll give you my code, I already have the game.
Hey, lay of Spergimus Prime here Rumbler. When was the last time you wrote blog entries on game difficulty?Calm down, kool aid chugger, nobody's taking your $59.99 5 hour manchild power fantasy away from you. So sorry that my opinion about a video game caused you to personally attack me.
Apparently you get the XCOM key together in the same email as the other games. Did you read through it carefully?
Loved thespoiler (click to show/hide)Barbershop Quartet singing God Only Knows and the heads & tails guy[close]
I think my copy is broken...all the characters in the game are just walking around, bluntly shouting their life philosophies with blank eyes/expressions. Is there an .ini setting for subtlety that I'm missing?
I think my copy is broken...all the characters in the game are just walking around, bluntly shouting their life philosophies with blank eyes/expressions. Is there an .ini setting for subtlety that I'm missing?
I think my copy is broken...all the characters in the game are just walking around, bluntly shouting their life philosophies with blank eyes/expressions. Is there an .ini setting for subtlety that I'm missing?This is going to be Tomb Raider all over again with you is'nt it hehe
Flamenco has turned into "that guy"
Yep it's a checkpoint system that's p bad. Talking checkpoints every half hour lol
Also the game has some of the most visually arresting design I've seen.
The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.
Columbia seems to be having a celebration/anniversary of when they succeeded from the union. So in the park one of the head guys(I think) is running a raffle where the main character wins and his reward is to throw a baseball(a good olde American thing!) at an interracial couple that Columbia is against. The city is racist you see.
AHAHAHAHAHAHAHAHAHAH
CONTEXT?
I think I'm about 2/3 through 1999 mode.It's pretty easy and I don't even play many FPSes. Only died once so far. I was right, as usual. Pick up the Carbine and Hand Cannon for almost 1 shot headshots w/ 50% crit perk, use possession on any machines, max out your health and shields, and camp out in well guarded corners. Ammo and health are all over the place. Turrets are easy to hide from and juke once everything else is dead. I've got about 4000 funds and not much to do with them, no upgrades interest me and death or checkpoints are pretty much a non-issue.spoiler (click to show/hide)invading the pinkerton factory right now[close]
The reason I came down on this mode is because of Ken Levine's endless blustering in interviews and official blog posts. Too bad if you're an insecure fanboy that has to personally attack me for giving my opinion on an overhyped difficulty level. The game itself is a pretty bland shooter imo. The rail combat is kinda neat but that's about all it has going for it. The plot is barely keeping my interest and the pinkerton fetch quests have been dragging on for too long.
Now if you want a recently re-released shooter that might kick your ass, get Duke Nukem 3D and set it to Damn I'm Good. You run out of ammo almost instantly, you die in 3-4 hits and every enemy respawns within 5 seconds unless you gib them. Pretty similar to Doom on Nightmare. Or just give Vanquish God Hard a try.. that is completely ridiculous.
Once again:
"I appreciate their attempt with 1999 mode but people are going to find ways to break it easily. You can't turn a power fantasy sandbox game into a serious, balanced, and difficult action game by restricting reloads and buffing enemy stats. Western devs have typically been miles behind in hardcore skill based gameplay."
The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.
I think i have to switch to pad + TV for this 'cause I think the controls are HORRID with mouse/kb no matter how I tweak
(Interracial couple screenshot)
Jesus christ I didn't even notice the monkey with the ring. I was so not ready for that shit
Have conservatives heads started exploding over this yet?
Have conservatives heads started exploding over this yet?
Do conservatives in real life walk around just stating all their beliefs in the most blunt way possible, throwing baseballs at everything different?
(Interracial couple screenshot)
Jesus christ I didn't even notice the monkey with the ring. I was so not ready for that shit
Just wait till you get to the Hall of Heroes.
how come no one else uses the vigors
i mean, there's like an entire factory pumping this shit out by the truckloads and you're the only one who drinks them
would have given the game a neat strategic element, say having to use "x" vigor to counter an enemy's "y" vigor
My impressions are that its a lot more like Bioshock than I imagined at least early.I agree with this. The veneer started to look a bit thin after running around Pinkerton doing fetch quests for half the game. Seemed a bit of unnecessary filler. Things pick up once you leave, thankfully, but the gameplay starts to wear thin. At least on 1999 mode where the most effective strat is usually to hide in a corner popping heads with the Hand Cannon.
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America.
Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery.
Fetishizing of the Founding Fathers ✓Stating facts is "fetishizing"? The fact that people have attacked me for my opinions and stating facts is a complex? Bullshit.
Persecution complex ✓
WILL HE GET THE TRICORNE TRICK
it's pretty clear you didn't get what the intent was. It's cool man. No need to freak out. :larryThe "intent" is up to interpretation. You started with a strawman attack, now you're pretending you can read my mind. You're 0/2 for not being a fallacious asshole.
(http://cloud-2.steampowered.com/ugc/1081136008450443218/6B80BA478B35D8B4FD9FA5357D8FA367FF4D0C14/)
AHAHAHAHAHAHAHAHAHAH
CONTEXT?
you joined a forum composed of exiled trolls from neogaf and you're getting mad you're getting trolled ???
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America. Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery. In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.
I guess I was right about you before. You haven't changed much at all, mj, haha.Do you have any arguments in favor of the posters responding to me, or are you just going to make vague thinly veiled insults referring to the last time you started talking shit towards me completely unprovoked? More stone throwing from glass houses.
It's almost like the Founding Fathers in Bioshock Infinite were actually just caricatures created by the Prophet as a means of better controlling the populace of Columbia or something! Nah, couldn't be.That's one possible interpretation, it's up for debate. I didn't realize stating historical facts would make so many posters respond in a negative way.
freaking out about the forum being as bad as gamefaqs over one guy disagreeing with you is kinda asshurty
In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.
got my X:Com code btw :D
Creepy Old Guy, offer much appreciated but feel free to pass it on to someone if you haven't already
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.
I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.
[youtube=560,345]http://www.youtube.com/watch?v=H0fDEA0BFSM&hd=1[/youtube]
[youtube=560,345]oDpYVLhSong[/youtube]
[/quote
It's commentary, bro. There are no innocents when you're complacent in such an awful society :birdmanim not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.
I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.
i can understand but when you mix it in with what cormac said and now you're slaughtering innocents it's just a ....weird mix.
everyone apparently stores all their sandwiches and fruit in the bank
what was funny about your post was that you thought you were pointing out something relevant. When actually, fascist movements always subvert history, and especially resonant historical figures, in order to serve their own ends. So the writers were actually displaying a greater knowledge of history than you were for pointing it out and presenting it as a flaw.I can't believe I literally have to spell this out for you. Just because I stated some factual differences between the game and historical reality does not mean I am criticizing the game for it. In fact, I was not criticizing the game for being "historically inaccurate". But you're so presumptuous, stupid, and delusional that you're doubling down and calling me a liar instead of admitting you made a bad assumption. Now stop randomly attacking posters based on your bad assumptions and kindly fuck off.
And pretending you weren't pointing it out as a flaw would also be a good example of subverting history to suit alternate ends. So now maybe you'll be able to understand why its done when you see it in the future!
Hurr hurr butthurt butthurt.You should have listened to Oscar. You're just fanning the flames.
Once again the 12 year old forum peanut gallery rears its head.
Never finished the first Bioshock and didn't play the 2nd one, but you guys are making me want to play this. I have birthday money to buy it but I think I'll rent it first. 360 version OK?I'm playing the 360 version and it does well enough if you're just wanting to check out the gameplay.
overall I thought this game was excellent but the few stuff I found annoying were:
-Slow movement speed. There are ways of getting around a battle quickly (lines, hook, ram) but you're movement speed feels so slow. When Elizabeth's booking it, she's faster than your sprint speed. One of the gears makes you 50% faster for 5 seconds and it's darn refreshing when you first use it, but it's replaced by a borderline cheating gear you get later.
-Auto-saves. Once the game crashed and set me back 15 minutes. Another, I was over an hour away from the last auto-save. Not saying manual saves are a must, but at least plan the auto-saves better. At least it tells you the last time it saved, unlike most games.
-Weapon limit. Only two guns felt like it was limiting the creative play style that multiple vigors encouraged. Ended up using a regular weapon with a heavy in reserve for bigger enemies, so I mostly only used that regular weapon. Also meant I'd never used half the guns in the game.
I had assumed your post had a point to make, mj. My bad. Won't happen again.Posters were discussing why no conservatives were expressing outrage over the portrayals in the game. I posted those comparisons to show that it's too far detached from reality for anyone to take it seriously and get outraged about it. That was the point of that post. Instead you made bad assumptions, loaded up on strawman and mind reading fallacies, doubled down on your delusions by calling me a liar, and finally tried to insult my post as "pointless".
I had assumed your post had a point to make, mj. My bad. Won't happen again.Posters were discussing why no conservatives were expressing outrage over the portrayals in the game. I posted those comparisons to show that it's too far detached from reality for anyone to take it seriously and get outraged about it. That was the point of that post.
I had assumed your post had a point to make, mj. My bad. Won't happen again.Posters were discussing why no conservatives were expressing outrage over the portrayals in the game. I posted those comparisons to show that it's too far detached from reality for anyone to take it seriously and get outraged about it. That was the point of that post. Instead you made bad assumptions, loaded up on strawman and mind reading fallacies, doubled down on your delusions by calling me a liar, and finally tried to insult my post as "pointless".
What you should be saying is "My bad. I won't be a presumptive, fallacious asshole to random posters again", but I highly doubt that is possible. Why don't you read this (http://www.tbstactics.com/2011/06/common-logical-errors-in-video-game.html) and try not to make any of those mistakes again.
read the breitbart thing - well, he's right, Infinite is not subtle. The best satire is the kind that you don't even realize is satire until its message has already infected you, not the hamhanded tubthumping going on in Bioshock. But then we have the audience to consider.
read the breitbart thing - well, he's right, Infinite is not subtle. The best satire is the kind that you don't even realize is satire until its message has already infected you, not the hamhanded tubthumping going on in Bioshock. But then we have the audience to consider.
You could also ask about how realistic it is that you're ramboing your way through thousands of dudes, and then you realize that you're still playing a videogame and that you have to temper your expectations a bit or you're setting yourself up for disappointment.
catass
???
This looks pretty fucking good. I should probably play the first Bioshock though
This looks pretty fucking good. I should probably play the first Bioshock though
someone explain to me why elizabeth looks like a loli
Is that the intent?
Troy Baker voices Booker. Awesome.He's really the next Nolan North. He's pretty good.
ok ok this is getting too much for me. probably the highest yield for lowest effort trolling I've ever done though, besides maybe Fresh Prince.Figures you wouldn't learn anything from that link and instead keep looking for excuses. I was just trolling guyz, srsly! Yeah, no.
I want to click Stoney's spoiler tag but i just can't :-\
I want to click Stoney's spoiler tag but i just can't :-\
I hated the first game.
Should I get this?
No
No
I reserve the right to poke at posters being personal, irrational and fallacious towards me just like you guys make fun of crazy gaf posters. Especially if they haven't recanted.
someone explain to me why elizabeth looks like a loli
She really doesn't, she looks way more like a Disney princess
someone explain to me why elizabeth looks like a loli
She really doesn't, she looks way more like a Disney princess
She looks like Belle
no offense, but this sounds like something a man with a small penis would sayThat must make everyone posting in the "make fun of gaf" thread the smallest on the internet. If those posters don't like it they can always own up to their mistakes.
I still havent got any Gear for my pants or shirt. I read it's random, maybe I should reload till I get something. I just hit Finkton Proper.
(http://i.minus.com/izpIfTWlhHdA8.jpg)someone explain to me why elizabeth looks like a loli
She really doesn't, she looks way more like a Disney princess
She looks like Belle
Or you can use invincibility stacking, or glitches.
I think this is the best one yet so far.me too. Just finished it and I loved it. It has the best pacing and most consistently compelling quests. Best ending too. Hot damn.
Elizabeth, gurl, we gonna have to have a talk. :gurlI was about to post this when I first came across it. And it's funny because it really happens in this order to. I was just like huh? What are you getting mad for?spoiler (click to show/hide)Booker: "Some guys paid off my debts in exchange for bringing you to them."
Elizabeth: "Okay."
Elizabeth: "Hey, why aren't you taking me to Paris?!"
Booker: "I'm taking you to the people that paid me."
Elizabeth: "OMG, YOU LIAR!"
:why[close]
Elizabeth, gurl, we gonna have to have a talk. :gurlI was about to post this when I first came across it. And it's funny because it really happens in this order to. I was just like huh? What are you getting mad for?spoiler (click to show/hide)Booker: "Some guys paid off my debts in exchange for bringing you to them."
Elizabeth: "Okay."
Elizabeth: "Hey, why aren't you taking me to Paris?!"
Booker: "I'm taking you to the people that paid me."
Elizabeth: "OMG, YOU LIAR!"
:why[close]
Elizabeth, gurl, we gonna have to have a talk. :gurlI was about to post this when I first came across it. And it's funny because it really happens in this order to. I was just like huh? What are you getting mad for?spoiler (click to show/hide)Booker: "Some guys paid off my debts in exchange for bringing you to them."
Elizabeth: "Okay."
Elizabeth: "Hey, why aren't you taking me to Paris?!"
Booker: "I'm taking you to the people that paid me."
Elizabeth: "OMG, YOU LIAR!"
:why[close]
Sometimes the writing in a game gets revised a bunch of times while they revise the gameplay. Sometimes things which an editor should catch fall through the cracks.
spoiler-ish but these my two favorite of these:spoiler (click to show/hide)http://www.youtube.com/watch?v=mQheaCpjH0I
http://www.youtube.com/watch?v=-aH4o-VblLg[close]
I wonder what everyone thought of Evilore's Bioshock Infinite thread: http://www.neogaf.com/forum/showthread.php?t=531324spoiler (click to show/hide)I haven't played the game, so I can't verify any of these claims, but it has to be one of the hardest OP's I've had to read in long time. It oozes with pretentiousness and pseudo-intellectualism wrought by his constant desire to show gaming journalists "how it's done right!"[close]
Thoughts?
i mean most big games narritives are limited because theyre kill-a-thons, but yes evilore is still a wank
Oh, no disagreements there, but having not played the same game, I was wondering if you guys thought the content of that post is as off the mark as the tedious writing style.His writing style is more tedious than a commercial law casebook.
Now let's do more.The fuck? Us?
I wonder what everyone thought of Evilore's Bioshock Infinite thread: http://www.neogaf.com/forum/showthread.php?t=531324spoiler (click to show/hide)I haven't played the game, so I can't verify any of these claims, but it has to be one of the hardest OP's I had to read in long time. It oozes with pretentiousness and pseudo-intellectualism wrought by his constant desire to show gaming journalists "how it's done right!"[close]
Thoughts?
I think the gunplay is the highlight of the game IMO. Between the way the weapons feel, the new powers, the skylines, etc. It all makes the combat really fun and memorable.
yep yep yep. I love hooking a skyline at the last moment to get out of harms way and get supplies before I hook one back to continue kicking ass. It adds a whole new level of excitement to some set piecesI think the gunplay is the highlight of the game IMO. Between the way the weapons feel, the new powers, the skylines, etc. It all makes the combat really fun and memorable.
When the combat is at its best, and you have lots of options, I agree it is really fun.
how come no one else uses the vigors
i mean, there's like an entire factory pumping this shit out by the truckloads and you're the only one who drinks them
would have given the game a neat strategic element, say having to use "x" vigor to counter an enemy's "y" vigor
spoiler (click to show/hide)I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.[close]
spoiler (click to show/hide)I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.[close]spoiler (click to show/hide)Basically, you go back to kill Zachary Camstock as he was born, and you find out he was born if Booker would have taken the baptism. So an alternate reality and whatnot. So to kill off Camstock is to kill Columbia, Songbird, everything to do with Columbia and the only real price is Booker kills himself. Annabelle was already born at that point so she would be put into foster care to find a good home, instead of being locked up in a tower to have experiments done on her or to be sold by her massively in debt father. It kills off both realities and leaves her to a much better options.[close]
I knew PT would get butthurt over that scene. LMFAO
Your hero aint so hot now is she
I knew PT would get butthurt over that scene. LMFAO
Your hero aint so hot now is shespoiler (click to show/hide)I wanted some dlc with her as the playable character :( :([close]
Voxaphones that you have to fine. Why not put important story bits in IDK the actual game. The entire game felt like it was confusing for the sake of being confusing. You sure didn't have to find crap to understand the 1st one.spoiler (click to show/hide)I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.[close]
You really didn't pay attention :(
Pretty much most of this is explained thru Voxaphones and Elizabeth and the Lettuce's making riddled comments.
spoiler (click to show/hide).tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?[close]
spoiler (click to show/hide).tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?[close]spoiler (click to show/hide)Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."
Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.[close]
I really don't think you understand, it really isn't that difficult. :(
Made it up to the Emporium last night, it's starting to drag for me.
Why are we all hiding everything? Anybody who gives a shit about experiencing a game's story should stay the fuck out of a thread discussing it. Just sayin'.spoiler (click to show/hide)OMG SPOILER[close]
Not like there's much to talk about outside the twist. What else even happen in the game's story? It's just like the first game. The only noteworthy story beat was the twist. Nothing else was that interesting in the end.
spoiler (click to show/hide).tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?[close]spoiler (click to show/hide)Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."
Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.[close]
I really don't think you understand, it really isn't that difficult. :(spoiler (click to show/hide)Nope I guess I don't. Because I don't understand why a multiverse would act like that. Why they would all be connected in that doing one in one thing radicly changes all of them. Why one random point which in other universes may not even occur would effect each multiverse. And the more I think about the more this story seems pointless. What was the point of it? Don't be a jerk? Booker doesn't even seem to be that much of bad person accept he's desperate to pay his debt. I guess it's about redemption. Eh the world was interesting and then the game drops it. The gunplay was fun, but the game forces you into boring areas half the time. No, I gotta say this was as disappointing as the first one.[close]
Emporia is a pretty slow point. Anything involving Lady Comstock, Fitz and Daisy needed to be cut or tweaked.
Rahx is making it way more of a bigger deal than it actually is.This is supposed to be the best game ever and is trying to deal with big ideas. I'm not making it a bigger deal, the game is.
You said I said it in the simple way where anyone can understand it, that's cause it is that way.Thats not what I said at all. I said that you simply retold the plot without answering anything.
That's all it is, it's very simple and understood.Really? That's why it has a huge spoiler thread on GAF? The three spoilercast I've listen to seem to always say "this is where things get confusing" and even sometimes have their own ideas on the story. Because this game is so simple?
Stop acting like there's this huge flaw when there really isn't, your posts are the definition of reaching, and I don't even like the story that much.I'm not acting like there's huge flaw. No, I sincerely believe there is one. Hence I asked a question as to how the game reaches it's resolution. I'm not sure I'm reaching, as I'm not attempting to discredit the story with made up theories. I'm asking how does it work and coming up with unsatisfactory answers.
Your point is basically: WHY DOES IT HAVE TO HAPPEN THAT WAY WHEN IT SHOULD BE THIS WAY I'M CONFUSED.Um no. I never passed on preferable ideas as to ways I think the plot should go. I asked mainly how does the resolution work. I'm not even really trying to argue the games logic as being bad, I'm just finding that the end dosen't make sense yet.
spoiler (click to show/hide)All conceivable versions of Comstock were born out of the same moment, the baptism. Essentially, they were doing what Booker said he was going to do, strangle Comstock in his crib. So, they went back to the focal point and eliminated Comstock from every possible future in which he existed. No baptism, no Comstock. No Comstock, no Columbia. Everything ended with that one act.[close]
Playing this masterwork on m/kb would be like making love to the fresh corpse of Ashanti, but with a controller on the other hand......The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.
I think i have to switch to pad + TV for this 'cause I think the controls are HORRID with mouse/kb no matter how I tweak
SpoilersBeen waiting for this!
http://www.youtube.com/watch?v=7LLUYC6yfBk
Spoilers
http://www.youtube.com/watch?v=7LLUYC6yfBk
You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.
You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.
THIS ALL DAY LONG
havent finished yet but i keep waiting for a time when i jump to a crazy time period or have some insane back-to-the-future on rails sequence or get some crazy gun or SOMETHING but instead its useless cover and "GEORGE WASHINGTON ROBOT WITH A CHAINGUN LOLOLOLOL"
this started as a game with great visuals, an interesting premise, and bad but playable gameplay. then you keep playing and you realize its just another boring bioshock.
PLOT SUMMARY (spoilers)spoiler (click to show/hide)A gruff male with the pleasantly old-timey name of Booker DeWitt travels by rocket chair to Columbia, a flying city where people make 20 second recordings of their deepest secrets and leave them lying around in cupboards. He has been sent to retrieve a woman named Elizabeth, who has the magical ability to summon a box full of first aid kits from an alternate dimension.
Booker wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode 1000 heads with a giant rotating hook in self-defence.
After exploding enough heads, Booker is taken to an alternate reality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors," says the deadliest serial killer in the history of human civilization, "because they are violent." Fortunately, the entire setting is erased from existence and nothing of consequence ever happens. Metacritic rating 95 (94 on Xbox).[close]
PLOT SUMMARY (spoilers)spoiler (click to show/hide)A gruff male with the pleasantly old-timey name of Booker DeWitt travels by rocket chair to Columbia, a flying city where people make 20 second recordings of their deepest secrets and leave them lying around in cupboards. He has been sent to retrieve a woman named Elizabeth, who has the magical ability to summon a box full of first aid kits from an alternate dimension.
Booker wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode 1000 heads with a giant rotating hook in self-defence.
After exploding enough heads, Booker is taken to an alternate reality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors," says the deadliest serial killer in the history of human civilization, "because they are violent." Fortunately, the entire setting is erased from existence and nothing of consequence ever happens. Metacritic rating 95 (94 on Xbox).[close]
Video games have gamey things in them, who knew?
Huh?Video games have gamey things in them, who knew?spoiler (click to show/hide)(http://i.imgur.com/5J8oEDz.gif)[close]
I haven't played BioShock Infinite yet, so it may be even worse here. But the GTA problem really made it stand out more than any other game I've seen.
Huh?Video games have gamey things in them, who knew?spoiler (click to show/hide)(http://i.imgur.com/5J8oEDz.gif)[close]
Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".
There is and while your posts was meant to be sarcastic it's not like these questions aren't thrown at games like say FFVII. Hell when fans do their distinguished mentally-challenged fellow character battle stuff they try to compare character's rpg stats like it's a real thing in the game's actual narrative.Huh?Video games have gamey things in them, who knew?spoiler (click to show/hide)(http://i.imgur.com/5J8oEDz.gif)[close]
Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".
I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
There is and while your posts was meant to be sarcastic it's not like these questions aren't thrown at games like say FFVII. Hell when fans do their distinguished mentally-challenged fellow character battle stuff they try to compare character's rpg stats like it's a real thing in the game's actual narrative.Huh?Video games have gamey things in them, who knew?spoiler (click to show/hide)(http://i.imgur.com/5J8oEDz.gif)[close]
Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".
I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
There is and while your posts was meant to be sarcasticHuh?Video games have gamey things in them, who knew?spoiler (click to show/hide)(http://i.imgur.com/5J8oEDz.gif)[close]
Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".
I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
If the meat of your game involves you mowing down hundreds of characters before the game is over then there will always be some dissonance between the message and the game unless the message is kill tons of people. Ever since Uncharted this sort of argument has been tossed around more and more frequently to the point where its not an especially interesting thing to say anymore. The meat of what you do in a game will always devalue moral messages if most of your game is killing unless you set up an extreme situation of pure evil and pure good.
There is and while your posts was meant to be sarcastic it's not like these questions aren't thrown at games like say FFVII. Hell when fans do their distinguished mentally-challenged fellow character battle stuff they try to compare character's rpg stats like it's a real thing in the game's actual narrative.Huh?Video games have gamey things in them, who knew?spoiler (click to show/hide)(http://i.imgur.com/5J8oEDz.gif)[close]
Maybe you shouldn't have to, but I have a separation of gameplay and story and you have to are all video games will crash down. "how can so and so die here in this cutscene but take this much damage in game blah blah". "Just use a Phoenix Down on Areith".
I wonder if there's some kind of uncanny valley effect here with relatively realistic visceral combat that's seamless with the exploration and cutscenes, vs. being teleported into another dimension for every battle with totally different character models that take turns performing stylized actions etc.
"Why didn't Cloud just use a Phoenix Down on Aeirth?? (http://i.imgur.com/WZRvkns.png)"
http://crypticsea.com/twined/bioshoot.html:lol
http://crypticsea.com/twined/bioshoot.html:lol
Pretty awesome.
Also I've been playing Resident Evil 4 and its sort of amazing how well designed that game was compared to this game. Odd comparison to make but its just a little weird to realize mechanically RE 4 does nearly everything better than a modern game hailed as a masterpiece.
The final boss battle was probably one of the most disappointing things this entire generation. Seriously, they spend half a decade and tons of money and they can't come up with something better than that? smh
Thanks for the review AND the warning, Stoney. I'll peek after I finish up.
The thing about "stripping away" is that it was also true for Bioshock, from System Shock. There was no need to specialize your character, as there wasn't really a rock-paper-scissors relationship for damage, as there had been in SS2. Also, you could have it all by the 2/3 point in the game anyway.
Here, they're feeding you the powers at their own pace, there is no choice, and so far there is not much difference. Hell, the Possession Vigor "only affects machines" for about 10 minutes, until they provide a well-priced addition which adds "affects humans as well."
Has some of the best mechanics in a shooter in a number of years.
It's most definitely the best shooter of the year. Has some of the best mechanics in a shooter in a number of years. The genre has been pretty much static and dead for like, 5 years? The usage of weapons + powers + skyline makes it incredibly dynamic. I have absolutely no idea how anyone can call Infinite run of the mill.
Reduce it all you like, it's still a better shooter than anything released for the last few years.
I just simply don't remember anything about Infinite.
I just simply don't remember anything about Infinite.
I'm the same way, The only parts I remember are mainly non-interactive story bits or specific story beats.
And yeah I completely agree about RE 4. It's a game where the design and tightness of the experience is integral to everything. To be fair that is very rare in games but the way people were praising Infinite or Last of Us you would think both games would be approaching that level.
I keep coming back to Dead Space 2 which is a game I personally really really liked and it got good reviews but nobody made overly crazy claims about what it was doing for the medium. I don't think Bioshock Infinite is any better than Dead Space 2. I don't think mechanically, story wise, presentation wise, or game design wise, its doing anything better. But Dead Space 2 was given the relative proper amount of praise/criticism relative to what it was and Infinite is given more praise relative to what it is and I think that's mainly due to it superficially dealing with things like race or philsophy, etc.
Anyways I've beat on this dead horse of a subject enough for a good long time.
God-damn, this game has long stretches of BOOOOORING.
I've found Elizabeth, made my way past the beach, and am looking for Shock Jockey in the Hall of Presidents. Er, Heroes.
The hallways occasionally are given up for areas which widen and branch out, but there aren't enemies, and I am looting everything for Salt and Health I don't need, or scraps of money which don't add up to the massive prices for Vigor Enhancements when they're available.
The Kinescopes feel like Levine having a wank about being able to cleverly ape the writing style of a given medium, but don't convey much information on their own. The audio recordings feel pretty hammy as well.
I am curious what the hook is going to end up being. There are a few red herrings in the story so far, but I've got a few ideas about what might be going on.
I am curious what the hook is going to end up being. There are a few red herrings in the story so far, but I've got a few ideas about what might be going on.
I think its less about the city, more about the people. Infinite is obviously way more interested in building a living, breathing population and history, as opposed to the decadence of Rapture. I think both takes make sense for both games.
:drudge SHOCK: nintendo fan thinks bioshock infinite has depth :drudge
It's most definitely the best shooter of the year. Has some of the best mechanics in a shooter in a number of years. The genre has been pretty much static and dead for like, 5 years? The usage of weapons + powers + skyline makes it incredibly dynamic. I have absolutely no idea how anyone can call Infinite run of the mill.
i love metal gear solid 4
/
¯\_(ツ)_/¯