THE BORE

General => Video Game Bored => Topic started by: iconoclast on September 17, 2010, 02:55:13 PM

Title: Dark Souls
Post by: iconoclast on September 17, 2010, 02:55:13 PM
trailer:

[youtube=560,345]http://www.youtube.com/watch?v=SEYwCIc0UjQ[/youtube]
http://tgs.gamespot.com/video/6276384/

I am fapping so hard.
Title: Re: Project Dark aka Demon's Souls 2
Post by: Third on September 17, 2010, 03:00:34 PM
Yeah, looks like Demon's Souls.  :heartbeat
Title: Re: Project Dark aka Demon's Souls 2
Post by: BlueTsunami on September 17, 2010, 03:10:54 PM
GOTY 2011
Title: Re: Project Dark aka Demon's Souls 2
Post by: Himu on September 17, 2010, 03:17:21 PM
boner
Title: Re: Project Dark aka Demon's Souls 2
Post by: Himu on September 17, 2010, 03:20:34 PM
I haven't finished DS yet. It's one of those games that I find to be absolutely fantastic, but I can't stand playing it in bulk. I don't know why I don't find it addicting because it's my type of game, but I have to be in the right mood to play Demon's Souls.
Title: Re: Project Dark aka Demon's Souls 2
Post by: brob on September 17, 2010, 03:31:10 PM
:omg

excited.
Title: Re: Project Dark aka Demon's Souls 2
Post by: Van Cruncheon on September 17, 2010, 03:49:29 PM
demon's souls x cheevos = <3
Title: Re: Project Dark aka Demon's Souls 2
Post by: Rman on September 17, 2010, 04:04:12 PM
My Amazon 20 dollar promotional copy of Demon's Souls 1 just came in the mail today.
Title: Re: Project Dark aka Demon's Souls 2
Post by: Mr. Gundam on September 17, 2010, 04:11:30 PM
So awesome. Cannot wait.
Title: Re: Project Dark aka Demon's Souls 2
Post by: iconoclast on September 17, 2010, 04:11:49 PM
GOTY 2011

GOTY? Game of the Generation :hyper
Title: Re: Project Dark aka Demon's Souls 2
Post by: Diunx on September 17, 2010, 04:44:47 PM
looks like shit, unlike DS.
Title: Re: Project Dark aka Demon's Souls 2
Post by: jiji on September 17, 2010, 05:18:59 PM
sproioioiooing


looks like shit, unlike DS.
:lol

Remember how DS looked at TGS '08?
Title: Re: Project Dark aka Demon's Souls 2
Post by: Bebpo on September 17, 2010, 05:26:43 PM
Amazing.  I will camp outside the game store alone for the midnight launch.
Title: Re: Project Dark aka Demon's Souls 2
Post by: Damian79 on September 17, 2010, 10:15:18 PM
I didnt like demon souls for some reason.  Hopefully the use of potions will be better this game.
Title: Re: Project Dark aka Demon's Souls 2
Post by: maxy on December 17, 2010, 04:40:50 AM
Dark Souls

http://www.siliconera.com/2010/12/16/dark-souls-has-more-of-a-demons-souls-ring/ (http://www.siliconera.com/2010/12/16/dark-souls-has-more-of-a-demons-souls-ring/)
Title: Re: Project Dark aka Demon's Souls 2
Post by: iconoclast on December 17, 2010, 04:48:07 AM
Dark Souls sounds good to me. Just gimme the next trailer so I can have something to be very very excite for.
Title: Re: Project Dark aka Demon's Souls 2
Post by: iconoclast on February 02, 2011, 04:53:38 PM
Bumping this thread instead of having all of the Dark Souls discussion in the megathread.

Gamespot has a new preview up:
Quote
Before getting into the demo, Kajii wanted to make sure that everyone understood that this is another third-person action RPG that's very much about strategic, tactical swordplay. Like its challenging predecessor, he also made sure that we were all aware of how difficult Dark Souls was going to be. Death will come, and it will come often. So much in fact, that Kajii hopes that players will find it funny. Similar to the first game, you will play as a customizable hero but for the sake of a smoother flowing demo, the knight was fully equipped and all the HUD elements were turned off. After the initial tutorial, you'll find yourself in the middle of some old ruins, overrun with foliage and dilapidated stone structures. This is where you'll apparently be able to travel to different areas of the game, but in the demo we ventured up some steps off to the side to try and sneak past a slumbering dragon that's perched on a stone overpass. Undead warriors greeted the knight as he made his way up the steps and Kajii pointed out that you'll need to be much more aware of your surroundings this time around, as you'll find that enemies will come after you in all directions.

Arrows, Molotov cocktails are just some of the things being tossed your way as you try to fend off enemies right in front of you. The dragon, which remained sound asleep, will wake up if you make too much noise and if you want to snag the treasure right next to it, you're going to have to be very quiet about it. In this part of the demo, the goal was to reach the castle grounds and we watched as the knight moved through narrow corridors, walkways and climbed battlements. A boss waited for us at the end of this area, a big brute with horns and an enormous club. It was slow, but there were archers on the parapet that made it difficult to focus. We watched as the knight climbs up the ladder and took out the archers, and eventually returned to the top and jumped off onto the head of the beast for some extra bloody damage. Kajii explained that Dark Souls lets you play how you want to play, by giving you the option to use a variety of weapons that will all perform differently. It all depends on your play style and what you feel comfortable with. You can duel wield different weapon types if you prefer and there are more than 100 types in the game.

Like in Demon's Souls, the world is vast and created with great detail for you to explore. Everything that you see in the horizon can be reached in some way, so it's on you to tread carefully through the world. The atmosphere and lighting that made Demon's Soul stand out was also present here and equally impressive, from what we've seen of the various areas. After the boss, we moved to a misty dark forest area with moss-covered trees. Here we saw another example of the type of character you can play as. Kajii called him an onion knight, as he was a short, rotund fellow who even rolls clumsily when he does his dodge roll. In the next area we got a brief glimpse of what was described as an "underground hell," sparsely decorated with decaying trees, temples and lava flowing all around.

The final area that we visited also happens to be the developer's favorite and we can see why. It's nicknamed "Trap Road" and the entire dungeon is packed with booby traps and other fun ways to die. Deadly arrows will shoot out of nowhere, and of course there is a narrow path and the only way to get past is to weave through a row of swinging pendulum blades. Spells will once again be available to you, including one that coats you in solid iron to protect you from damage. You can't roll with this spell however, but you'll be well protected against attacks. Another feature that we saw is that you have the ability to turn into a vase, and tuck yourself among other vases to hide from other players. Like before, all the online integrated features will be included, so players can once again play together or against one another.
http://www.gamespot.com/ps3/rpg/projectdark/news.html?sid=6297337&mode=previews&tag=hotslot%3Bimg%3B1

More info at the link. Gamespot voted Demon's Souls as GOTY, so clearly their opinion is to be trusted.
Title: Re: Dark Souls - 2011 Worldwide
Post by: Raban on February 02, 2011, 05:29:19 PM
:bow :bow :bow :bow
:hump :hump :hump :hump
Title: Re: Dark Souls - 2011 Worldwide
Post by: iconoclast on February 02, 2011, 08:02:05 PM
Better quality screens and trailer here, with some amazing concept art: http://www.gamersyde.com/news_dark_souls_trailer_and_screens-10507_en.html

This is my most anticipated game of all time. Or it's at least tied with Ninja Gaiden 2. The stakes are high, but From will deliver. I love them for not making any compromises and cranking it up to 11. :bow
Title: Re: Dark Souls - 2011 Worldwide
Post by: naff on February 02, 2011, 08:18:03 PM
Quote
Another feature we saw is your ability to turn into a vase and tuck yourself among other vases to hide from other players.

:lol

This will probably be the only game I get day 1 all year, if I got money maybe DNF and ES V too.
Title: Re: Dark Souls - 2011 Worldwide
Post by: Smooth Groove on February 02, 2011, 08:21:47 PM
Looks just like a typical medium-budget PC game.  They should just do a little bit of extra work and port it over to the PC, along with a level editor. 
Title: Re: Dark Souls - 2011 Worldwide
Post by: iconoclast on February 02, 2011, 08:33:29 PM
Quote
Another feature we saw is your ability to turn into a vase and tuck yourself among other vases to hide from other players.

:lol

This will probably be the only game I get day 1 all year, if I got money maybe DNF and ES V too.

2011 is unbeatable.

Marvel vs. Capcom 3
Much Muchi Pork & Pink Sweets
Dark Souls
Catherine
More Cave ports and shooters in general
Duke and Bulletstorm might be good

I don't need any other games all year to be honest.
Title: Re: Dark Souls - 2011 Worldwide
Post by: BlueTsunami on February 02, 2011, 08:40:42 PM
This and Skyrim is all I need
Title: Re: Dark Souls - 2011 Worldwide
Post by: naff on February 02, 2011, 08:48:37 PM

2011 is unbeatable.


Yup. Most exciting line up in years, seems that way for people with all sorts of taste as well. Too bad I've spent too much money this summer, have nothing saved and am going back to being a poor student again in 4 weeks  :'(
Title: Re: Dark Souls - 2011 Worldwide
Post by: Great Rumbler on February 02, 2011, 09:15:40 PM
Quote
Another feature we saw is your ability to turn into a vase and tuck yourself among other vases to hide from other players.

:lol

This will probably be the only game I get day 1 all year, if I got money maybe DNF and ES V too.

2011 is unbeatable.

Marvel vs. Capcom 3
Much Muchi Pork & Pink Sweets
Dark Souls
Catherine
More Cave ports and shooters in general
Duke and Bulletstorm might be good

I don't need any other games all year to be honest.


Deus Ex 3, Skyrim, Portal 2, Dungeon Siege 3, Two Worlds 2, Test Drive Unlimited 2, Rage, Crysis 2, FEAR 3, Dragon Age 2, Homefront, The Witcher 2, Red Faction: Armageddon, Torchlight 2, Brink, Far Cry 3, Batman: Arkham City, Guild Wars 2, Saints Row 3.
Title: Re: Dark Souls - 2011 Worldwide
Post by: Eel O'Brian on February 02, 2011, 09:34:07 PM
gonna be an awesome steam holiday sale this year
Title: Re: Dark Souls - 2011 Worldwide
Post by: Smooth Groove on February 02, 2011, 09:37:00 PM
Quote
Another feature we saw is your ability to turn into a vase and tuck yourself among other vases to hide from other players.

:lol

This will probably be the only game I get day 1 all year, if I got money maybe DNF and ES V too.

2011 is unbeatable.

Marvel vs. Capcom 3
Much Muchi Pork & Pink Sweets
Dark Souls
Catherine
More Cave ports and shooters in general
Duke and Bulletstorm might be good

I don't need any other games all year to be honest.


Deus Ex 3, Skyrim, Portal 2, Dungeon Siege 3, Two Worlds 2, Test Drive Unlimited 2, Rage, Crysis 2, FEAR 3, Dragon Age 2, Homefront, The Witcher 2, Red Faction: Armageddon, Torchlight 2, Brink, Far Cry 3, Batman: Arkham City, Guild Wars 2, Saints Row 3.

Addendum is much better. 

Also, don't forget it's year of the triples for the triple. 
Title: Re: Dark Souls - 2011 Worldwide
Post by: iconoclast on February 02, 2011, 09:53:44 PM
Deus Ex 3, Skyrim, Portal 2, Dungeon Siege 3, Two Worlds 2, Test Drive Unlimited 2, Rage, Crysis 2, FEAR 3, Dragon Age 2, Homefront, The Witcher 2, Red Faction: Armageddon, Torchlight 2, Brink, Far Cry 3, Batman: Arkham City, Guild Wars 2, Saints Row 3.

Yeah, lots of good games this year. But I'm only really excited for the cream of the crop ;)
Title: Re: Dark Souls - 2011 Worldwide
Post by: Brehvolution on February 02, 2011, 10:41:48 PM
My wallet can't handle all of it so I'm gonna base my purchasing decision in the hands of The Bore again this year.
Title: Re: Dark Souls - 2011 Worldwide
Post by: cool breeze on February 02, 2011, 10:51:42 PM
yeah, this year is nuts and I have considerably less time to play them  :-\

Title: Re: Dark Souls - 2011 Worldwide
Post by: demi on February 02, 2011, 11:30:35 PM
GameFly for the quickies, PayDay Fridays for the rest
Title: Re: Dark Souls - 2011 Worldwide
Post by: maxy on February 03, 2011, 04:09:15 AM
Quote
Namco Bandai has signed a partnership deal with hit Japanese developer/publisher From Software.

The deal means Namco Bandai will handle publishing duties for the firm’s games in the US and Europe. It was announced at Namco's Ignite event in San Francisco.

As revealed yesterday, the spiritual successor to Demon’s Souls – Dark Souls – is the first game to come out of the new deal. It will launch on PlayStation 3 and Xbox 360 this year.

The original title was a PS3 exclusive, and was published by Sony in Japan.

For Namco Bandai UK, it is one of their biggest titles of the year. Marketing director Lee Kirton told MCV: "We want to make this the leading title in its genre this year."

The arrangement also means Namco Bandai will publish Armored Core V in Europe and the US. That game is due for release in 2012.
Title: Re: Dark Souls - 2011 Worldwide
Post by: iconoclast on February 03, 2011, 06:34:45 AM
Namco :rock

I guess this means all of From's games will get zero advertising and be sent to die.
Title: Re: Dark Souls - 2011 Worldwide
Post by: magus on February 03, 2011, 07:52:06 AM
can't defeat the dragon? buy this dragon slayer sword

only 1000 MS points!

because scamco cares!
Title: Re: Dark Souls - 2011 Worldwide
Post by: Great Rumbler on February 03, 2011, 10:43:26 AM
Namco :rock

I guess this means all of From's games will get zero advertising and be sent to die.

Oh, and don't forget nickle-and-dime DLC out the wazoo!
Title: Re: Dark Souls - 2011 Worldwide
Post by: iconoclast on February 03, 2011, 10:45:27 AM
(http://www.abload.de/img/darksouls_1st_final_esgc0r.gif)
This time she is taking her sparkly-twinkly by force.
Title: Re: Dark Souls - 2011 Worldwide
Post by: maxy on February 03, 2011, 11:00:59 AM
Dark(Demon) Souls fanbase is like Killzone 2 fanbase,gifs everywhere


/runs

Title: Re: Dark Souls - 2011 Worldwide
Post by: iconoclast on February 03, 2011, 12:59:43 PM
Another preview:
http://www.siliconera.com/2011/02/03/there-is-no-safe-zone-in-dark-souls-says-producer-hidetaka-miyazaki/
Quote
"There’s no safe place in Dark Souls," Miyazaki laughed. "My goal is to kill all players who think there is a safe zone in Dark Souls."

The wait for this game is going to be torturous. :'(
Title: Re: Dark Souls - 2011 Worldwide
Post by: Raban on February 03, 2011, 01:04:56 PM
Quote
"There’s no safe place in Dark Souls," Miyazaki laughed. "My goal is to kill all players who think there is a safe zone in Dark Souls."

I'M CUMMING EVERYWHERE
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 03, 2011, 03:52:07 PM
Oh, and don't forget nickle-and-dime DLC out the wazoo!

It probably won't.
Title: Re: Dark Souls - 2011 Worldwide
Post by: Bebpo on February 03, 2011, 03:55:20 PM
Namco :rock

I guess this means all of From's games will get zero advertising and be sent to die.

Oh, and don't forget nickle-and-dime DLC out the wazoo!

Namco Bandai isn't publishing it in Japan, so they don't control DLC :P
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Raban on February 03, 2011, 11:20:21 PM
I'm still flabbergasted Demon's Souls was successful. Did people all of a sudden start having good taste?
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: TEEEPO on February 04, 2011, 07:36:26 AM
i was one of the few who didn't shit on it during its tgs showing :rock

true gamer :rock

spoiler (click to show/hide)
:'(
[close]
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 04, 2011, 08:37:57 AM
I'm still flabbergasted Demon's Souls was successful. Did people all of a sudden start having good taste?

It bombed afaik... but climbed and climbed from word of mouth and must have passed the invisible line set by publisher to "moderate success"
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: maxy on February 04, 2011, 09:48:35 AM
Yeah it's all about low invisible lines,i don't think that it will perform much better than Demon Souls if it launches in November,December
 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 04, 2011, 04:36:19 PM
I thought Demon's Souls was just another mediocre game that Sfags hyped into oblivion because they have nothing else to play (ie. Resistance, Killzone, Uncharted, etc), but I figured I'd buy the US release when it came out, and as it turns out, DS actually lives up to the hype. Best game this generation by a mile.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 04, 2011, 04:40:27 PM
I'm still flabbergasted Demon's Souls was successful. Did people all of a sudden start having good taste?

It bombed afaik... but climbed and climbed from word of mouth and must have passed the invisible line set by publisher to "moderate success"

It's Atlus's most successful game ever. 1,000,000+ sales worldwide, > 550 in NA too...
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: HyperZoneWasAwesome on February 04, 2011, 05:37:08 PM
and it debuted with something around 100K in its first month, far outselling most Atlus games in their entire run.

but Namco was the Euro publisher, so this makes sense them moving it and pining some decent hopes for its performance.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 05, 2011, 01:20:41 AM
Another interview: http://www.gametrailers.com/video/ignite-11-dark-souls/710266

I'm glad this game is getting lots of coverage. Keep it coming Namco/From/whoever :rock
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Purple Filth on February 05, 2011, 02:05:04 AM
I thought Demon's Souls was just another mediocre game that Sfags hyped into oblivion because they have nothing else to play (ie. Resistance, Killzone, Uncharted, etc), but I figured I'd buy the US release when it came out, and as it turns out, DS actually lives up to the hype. Best game this generation by a mile.


Cant forget the day the xfag emperor shitted the game from a great height  :lol


was funny the game seemingly got better
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 05, 2011, 09:36:29 AM
I'm still flabbergasted Demon's Souls was successful. Did people all of a sudden start having good taste?

It bombed afaik... but climbed and climbed from word of mouth and must have passed the invisible line set by publisher to "moderate success"

It's Atlus's most successful game ever. 1,000,000+ sales worldwide, > 550 in NA too...

I wasnt referring to the US release. Nobody knew or gave two shits what "Demons Souls" was. Then people started importing Asian version and talk began spreading across the land...
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 05, 2011, 01:13:58 PM
I'm about to start Demons Souls... if anyone wants to replay it or do some co-op or something let me know. I dont know how coop works in this, anyway.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Himu on February 05, 2011, 01:25:45 PM
I'm still flabbergasted Demon's Souls was successful. Did people all of a sudden start having good taste?

It bombed afaik... but climbed and climbed from word of mouth and must have passed the invisible line set by publisher to "moderate success"

It's Atlus's most successful game ever. 1,000,000+ sales worldwide, > 550 in NA too...

I thought Atlus just published in NA
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 04:35:40 PM
I'm about to start Demons Souls... if anyone wants to replay it or do some co-op or something let me know. I dont know how coop works in this, anyway.

This is the only part most people didn't find attractive about the game: how difficult  it can be if you wish to play co-op with people on your list. There are some restrictions enforced by the game that can complicate things...

Quote
The servers do enforce level restrictions, so a host cannot summon co-op helpers or be invaded by enemy PvP players who are not close to the same level. However, if you are invading then the other player is considered the host, which means they would be higher level than the reverse.

The level restrictions are always based on the host, who is the person not in soul form. If you are within their range, they can summon you, or you can invade them. So, while a high level character might be able to summon you, the reverse might not be true.

An example of this is a 144 player can summon a 119, but a 119 player cannot summon anyone greater than 140. The exact formula is : Host Soul level +/- (Host Soul Level * .1) + 10. You then take that result and always round the answer down. You can use the Level Range tool (http://www.demonssouls.info/level-range.php) to calculate this information.

Quote
In Demon's Souls, a host player can team up with two1 other players online to form a group of adventurers for a single level. The host, who must be alive (in physical body form), will see a bright Blue Soul Sign (a message marker left by another player in soul form, using Blue Eye Stone). The host can view how many times that player was online, and their ranking. The host can then choose to summon that player, who will arrive in soul form as a Blue Phantom.

The host and Blue Phantoms all receive souls for their hard work, and can team up to take out bosses even faster and safer. While you can place a Blue Soul Sign anywhere in the world, the host may only summon blue phantoms for co-op in levels that have not yet been rid of their Boss Demon. After beating a boss, all surviving Blue Phantoms will regain their physical bodies, and go back to their own worlds, but they will not progress in their own games. For example, you will not get a trophy for helping a host player beat the boss. You have to beat it in your own game.

Although there is the option of summoning 1 or 2 Blue Phantoms, there's also the Soul Level range factor, which restricts certain co-op with other players. You must be within the level range of the summoning player. See Level Restrictions above.

Whether you complete the boss fight or die in the other players world you will always be transferred back to your world. If you died from anything other than a Black Phantom, you will be returned to your world with all the souls collected and your health and MP full. If you died to a Black Phantom, you will lose half of your souls. As the co-op session ends, each player is permitted to rate the other player(s) on a grade system which stays with the character, so that in the future, other players can know how good (or bad) a certain player is. From best to worst, the ratings are "S", "A", "B", "C", "D", and "E."

Because the co-op system is not based on your friends list or explicit in-game matchmaking, it can be hard to coordinate co-op with specific players. If you are trying to co-op with an individual, it can be done, but be attentive to the rules, especially the level restrictions and the ability for the host to summon only in levels with the boss not yet defeated. It can help if the Blue Phantom puts their Blue Eye Stone in an uncommon place. It can be annoying to get summoned to a random host if you were trying to meet someone specific. If you want to find someone to play with, here are some PSN IDs you can contact to try and arrange co-op.

Most people I know use it when they get stuck a certain part or boss, while in body form, so they drop the blue stone and the game will automatically search for the candidates. The blue souls will help you with that boss and that's it, they disconnect you. It doesn't encourages long co-op plays with the same people, and doesn't allow you anyone into your hub world, iirc.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 05, 2011, 04:43:46 PM
So I might as well ask some questions:

- Some messages have been helpful, but what do the ones saying "Recommend this message" mean? Is that some joke?

- Are people intentionally jumping off the stairs i the Nexus from all thsoe bloodstains? lol

- What is the penalty for dying in the various forms? I died when I accidentally slipped off a high ledge in the first area, and I lost all my souls. I just shut it off cause it was so early, I'll replay from the start.

- When I get my body back, do I for any reason want to become Soul Form? Or is the point to not become Soul Form.

I chose Temple Knight cause it seemed like an "ok" starter class, and it could at least heal itself.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 05:14:06 PM
So I might as well ask some questions:

- Some messages have been helpful, but what do the ones saying "Recommend this message" mean? Is that some joke?

- Are people intentionally jumping off the stairs i the Nexus from all thsoe bloodstains? lol

- What is the penalty for dying in the various forms? I died when I accidentally slipped off a high ledge in the first area, and I lost all my souls. I just shut it off cause it was so early, I'll replay from the start.

- When I get my body back, do I for any reason want to become Soul Form? Or is the point to not become Soul Form.

I chose Temple Knight cause it seemed like an "ok" starter class, and it could at least heal itself.

- Whenever someone "Recommends" a message you left, you get full heal in your game. People like to leave those before boss fights hoping to get healed a couple of times during the fight if they're lucky enough. Players "Recommending" a message to the hundreds are kinda stupid though, since the writer wouldn't need the help by the time it reaches that number.

- I used to jump off the stairs and kill myself too lol. I do it whenever I beat a boss and regain my body, because every time you die in body form the tendency of world you died in will reduce by one point towards black, so that can mess up your plans to convert any world to pure white. I choose to die in the Nexus since it doesn't follow those rules or have a world tendency.

- When you die in soul form, nothing happens. You'll only lose all the souls you collected up until at that point and go back to the beginning of the level. If you reach the point where you died and left your bloodstain -without dying again- you'll regain the lost souls, otherwise you'll form a new bloodstain with the measly number of new souls you collected and the old one will get erased.

When you die in body form, however, you'll move one point towards the black tendency (-1 world tendency point). Die enough times in a certain level while in body form and you'll convert the world to pure black and get your ass raped: enemies have more HP and powerful attacks, but release more souls, certain NPC Black Phantoms start roaming the level.

- As I mentioned before, the only advantage I see in killing myself as soon as I regain my body, is to try to manipulate the world tendencies and stop them from shifting. Don't be scared of playing in soul form, you're bound to play the majority of the game in that form. You'll eventually get used to playing the game with 50% of your max health, which btw you can be bumped to 70% if you equip the Cling Ring which you find in the first level (1-1).
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 05:18:31 PM
You should visit this site for help: demonssouls.wikidot.com

Hands down, the best site for game; very detailed maps, boss techniques, equipments, spells/miracles, stats, world tendency events and info, etc.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 05, 2011, 07:01:00 PM
Alright, gonna give this another try today.  Give me some quick nub advice.  All I know is that I need to start with Royal. 

Where can I find a good sword?  A sword is my preferred weapon for games like this. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 07:25:28 PM
If you go with Royal you'll start with a Rapier. It's not the best sword to start with so you'll be forced to rely on the Soul Arrow spell, which is very helpful at the first few levels. As you move on you'll obviously start collecting different types of swords (slashing, piercing, and giant types for example). After some experimentation, stick with the type you like the most, and start looking at the best type of upgrade that would compliment your play-style. Almost all types of upgrades can be applied to the base weapons and give the same bonuses; "sharp", "crescent", and "blessed" upgrades for example can be applied to almost all types of weapons.

http://demonssouls.wikidot.com/upgrade

In my case for example: My character had a high magic stat, so I stuck with Crescent weapons since they give a nice magic bonus to my weapons' attacks. I ended up choosing the Falchion for a base weapon (slash sword, causes bleeding). A nice "Crescent Falchion +1" that's available in world 4-1 made that decision pretty easy, I upgraded that to +5 and stuck with it for the rest of the game.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 05, 2011, 07:25:42 PM
My favorite thing about co-op in DS is how it's not really co-op. You just basically summon some guys to help you out if you're stuck on a hard part.

Only time I ever summoned a blue phantom was on 1-5, and he died on the dragons before the boss, disconnected, then sent me a rage mail. lul

I'm gonna resume the character I started in the last DS thread now that I'm done with Bionic Commando. Gonna finally get dat Platinum.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 05, 2011, 07:44:37 PM
What's the best use of souls?  I haven't upgraded anything at all for fear of not having enough souls further down the road. 

The hit detection and controls are so janky in this game.  I almost think you guys are kidding about loving it so much. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 07:51:13 PM
You use souls to level up your stats and buy items and equipments from vendors.

And yes, from a technical standpoint it can get very janky. If you can't tolerate some of the technical shortcomings and enjoy the core game, then it might not be for you.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 05, 2011, 07:53:55 PM
Best use of souls = leveling. I don't upgrade any weapons until I get the weapon that I want to take all the way to max rank. And I only buy arrows from merchants.

The hit detection and controls are perfectly fine too. The only time I ever had a problem with it was when I went to lock-on to an enemy that was directly in front of me on a bridge, but instead it locked on to a gargoyle that was flying around to the side. It turned the camera 90 degrees, causing me to walk right off the side of the bridge and fall to my death.

But other than that, the melee combat is pretty much perfect for an ARPG.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 07:58:08 PM
Sometimes it can get a bit messy if you melee bosses, but other than that I never ran into any major issues too.

Best use of souls = leveling. I don't upgrade any weapons until I get the weapon that I want to take all the way to max rank. And I only buy arrows from merchants.

This is exactly what I did too. I ignored upgrades completely until I was a couple of bosses away from the end-game event.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 05, 2011, 08:01:27 PM
I find the controls to be completely useless when I'm not in lock-on mode.   My hits keep going to the side regardless of how carefully I'm pointing with the stick.

Where can I upgrade my level? 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 08:04:29 PM
You HAVE to rely on lock mode, can't remember slaying anything without it.

And you level up at the Nexus, talk to the Maiden in Black after finishing 1-1.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 05, 2011, 08:06:05 PM
Oh yea - is there any bonus for beating the Vanguard in the Tutorial?

Yes I am too lazy to look at that Wiki.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 08:15:35 PM
 4 Full Moon Grass, 3 Renowned Soldier's Souls, 3 Shard of Hardstone, and 3 Shard of Sharpstone in addition to a Grey Demon's Soul and a cutscene of you getting a beatdown.

None of those are that important, save for the Grey Demon's Soul, which you'll get a chance of collecting later when you meet the Vanguard again in 4-1.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 05, 2011, 08:16:55 PM
You get his soul, get some additional loot in the next area, and get another cutscene.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 05, 2011, 08:27:55 PM
From what I played it was pretty good. I finished up 3D Heroes so I'll be dedicating a lot to this game next.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 08:32:45 PM
What did you think of 3D Heroes? never got a chance of picking it up.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 05, 2011, 08:34:08 PM
I'm playing offline because I don't wanna upgrade my firmware.  So far, it doesn't feel like I'm missing anything.  Last time I played it online but I just wasted time looking at tips that weren't very useful.  
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 08:39:37 PM
Yeah, offline is especially good when you want to stop the servers from shifting your world tendencies from pure black or white, on the other hand online can be pretty useful when you decide to neutralize a world's tendency.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 05, 2011, 08:58:05 PM
What did you think of 3D Heroes? never got a chance of picking it up.

It was fun. Very short and easy though. I definitely wouldnt have paid the $40 or some odd dollar sthey charged.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 09:12:24 PM
Good, I'm gonna borrow it instead and save my money. 2011 is gonna be a very busy year.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 05, 2011, 09:43:09 PM
An obvious, but necessary, piece of advice for all newcomers: Don't consume boss' souls, you'll need them to purchase advanced spells/miracles and to forge unique weapons.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 05, 2011, 10:17:15 PM
Best use of souls = leveling. I don't upgrade any weapons until I get the weapon that I want to take all the way to max rank. And I only buy arrows from merchants.

actually I almost forgot, but I buy tons of stones from that dirty old man as well.

:bow The best merchant
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Diunx on February 06, 2011, 09:33:23 AM
Spend last night getting my ass kicked in Demon's Souls :rock also last night I actually discovered that this game has a lock on :lol


Looks just like a typical medium-budget PC game.  They should just do a little bit of extra work and port it over to the PC, along with a level editor. 

Yep, I was talking to my friends last night about how awesome a pc port of this would be.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Don Flamenco on February 06, 2011, 01:42:21 PM
I don't want them to noobify this game, but I do hope it's a little less opaque. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 06, 2011, 03:55:23 PM
Much of Demon's Souls is unnecessarily obtuse and tedious.  It's why I don't think it's GOTY material or AAA, even though there are plenty of things that it does well, like having a stunningly atmospheric world, lots of customization options and deep, visceral combat. 

I'm liking it much more the 2nd time around but I'm still only gonna play it intermittently.  I just don't have the time or patience to keep replaying 10-15 min sections just because of a tiny mistake or research every little thing because the game hardly tells you anything.  There are strong reasons why modern games have added conventions like checkpoints and multiple saves in games like this.  Most grownup gamers have limited gaming time which preferably would be used as efficiently as possible.  Unfortunately, Demon's Souls equate hardcore with the unemployed or high school kids who can spent the whole day playing a game.  For me, the commitment required to enjoy this game is just not worth it.  I don't need more chores in my already busy life. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 06, 2011, 04:09:26 PM
I do agree with most of that, I was disheartened to have to start all over because my character clumsily clipped off the edge, so I just shut it off.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 06, 2011, 04:48:46 PM
Best use of souls = leveling. I don't upgrade any weapons until I get the weapon that I want to take all the way to max rank. And I only buy arrows from merchants.

actually I almost forgot, but I buy tons of stones from that dirty old man as well.

:bow The best merchant

I was leveling weapons before NG+ buying stones from the dirty old man and those flaming bugs ambushed me so I swiped at them and I clipped the merchant at the same time. Insta hostile :fbm had to kill the bastard. So hard to level weapons without that guy
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 06, 2011, 04:59:55 PM
Would the merchant's attitude change if you had reset immediately?  Stuff like this is why a rigid saving system is so distinguished mentally-challenged.   
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 06, 2011, 05:10:48 PM
Having to start over a level can be sometimes disheartening, but since the exploration of a level relies heavily on trial and error redoing any level can literally take a minute or two since you already familiarized yourself with the layout of the level and can ignore any detour that takes you to a treasure you already picked as well as opening up shortcuts, which almost every level has. Don't take my word for it, check out the maps.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 06, 2011, 05:13:59 PM
Would the merchant's attitude change if you had reset immediately?  Stuff like this is why a rigid saving system is so distinguished mentally-challenged.  

The game auto saves every few steps, so you probably cannot. NPCs don't turn hostile right away, and it rarely happens by mistake (I'm on my third playthrough and it never happened to me). The option to turn against them is there because there are several side quests that require it once if you choose to go through the black character tendency route, they're not really there to piss you off.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 06, 2011, 05:21:35 PM
Can you "store" souls so they dont get lost? Or is it like, die, then grab the souls you had on your body - accumulate more - die, grab those, repeat.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 06, 2011, 05:29:57 PM
Would the merchant's attitude change if you had reset immediately?  Stuff like this is why a rigid saving system is so distinguished mentally-challenged.   

Yeah, it probably would. The game saves intermittently, and there are a few exploits with things like dropping weapons then resetting immediately and your weapons are in your inventory while also having been dropped in the previous instance, so I imagine the same thing would apply with NPC states, but you'd have to do it withing a couple seconds of it happening.

I think with the persistent online world a traditional save system would've been silly and allowed for  more exploits, the no holds barred mentality FROM took when developing the game is after all one of the things that makes it so good, it would be nice if they thought about things like how easy it is to kill/make hostile an important NPC. They should allow you to appeal to them with souls once you make them hostile, which I imagine will be something they implement in dark souls.

I'm playing offline because I don't wanna upgrade my firmware.  So far, it doesn't feel like I'm missing anything.  Last time I played it online but I just wasted time looking at tips that weren't very useful.  

:lol

I find the controls to be completely useless when I'm not in lock-on mode.   My hits keep going to the side regardless of how carefully I'm pointing with the stick.

Where can I upgrade my level?  

You need weapons with a wider arc if you want to hack and slash your way without lock on, if you're using a rapier it's natural you're missing without lock-on. For instance I think you would really like the Uchigatana, easily one of the best weapons in the game once upgraded properly (if you're a Royal and pumping magic as well I'd recommend a moon/crescent upgrade path) and available relatively early (right at the beginning of 4-1 'Shrine Of Storms' after you kill vanguard, which is easy with arrows/soul arrow.)
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 06, 2011, 05:32:49 PM
Can you "store" souls so they dont get lost? Or is it like, die, then grab the souls you had on your body - accumulate more - die, grab those, repeat.

Store? no.

That's why it's highly recommended to level up as soon as possible and never leave your character roaming around with lots of souls. If you're a few souls short of leveling up spend use some of the soldier/hero/legend/etc soul items. Those will really help you level up early on.

If you always find yourself far into a level with lots of souls enough to level you up a few times, and you're afraid of losing them then purchase the "evacuate" miracle as soon as possible. It's the only way of leaving a level with all the souls intact (nexus ring will take you back with 0 souls). You need a talisman to cast miracles, the first one can be easily found at the beginning of 4-1 before the first fog door.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 06, 2011, 06:08:53 PM
Having to start over a level can be sometimes disheartening, but since the exploration of a level relies heavily on trial and error redoing any level can literally take a minute or two since you already familiarized yourself with the layout of the level and can ignore any detour that takes you to a treasure you already picked as well as opening up shortcuts, which almost every level has. Don't take my word for it, check out the maps.

No shortcuts so far in the dragon guarded bridges beyond the first boss.  It's kinda frustrating because it's almost random whether I make it across the bridge or not.  Am I even supposed to be playing in this section right now? 

Would the merchant's attitude change if you had reset immediately? Stuff like this is why a rigid saving system is so distinguished mentally-challenged.   

Yeah, it probably would. The game saves intermittently, and there are a few exploits with things like dropping weapons then resetting immediately and your weapons are in your inventory while also having been dropped in the previous instance, so I imagine the same thing would apply with NPC states, but you'd have to do it withing a couple seconds of it happening.

I think with the persistent online world a traditional save system would've been silly and allowed for  more exploits, the no holds barred mentality FROM took when developing the game is after all one of the things that makes it so good, it would be nice if they thought about things like how easy it is to kill/make hostile an important NPC. They should allow you to appeal to them with souls once you make them hostile, which I imagine will be something they implement in dark souls.

I'm playing offline because I don't wanna upgrade my firmware.  So far, it doesn't feel like I'm missing anything.  Last time I played it online but I just wasted time looking at tips that weren't very useful. 

:lol

I find the controls to be completely useless when I'm not in lock-on mode.   My hits keep going to the side regardless of how carefully I'm pointing with the stick.

Where can I upgrade my level? 

You need weapons with a wider arc if you want to hack and slash your way without lock on, if you're using a rapier it's natural you're missing without lock-on. For instance I think you would really like the Uchigatana, easily one of the best weapons in the game once upgraded properly (if you're a Royal and pumping magic as well I'd recommend a moon/crescent upgrade path) and available relatively early (right at the beginning of 4-1 'Shrine Of Storms' after you kill vanguard, which is easy with arrows/soul arrow.)

I just accidentally hurt a merchant myself.  :lol It's the orcish looking guy under the bridge.  Sucks because I had wanted to buy some turpentine off him. 

I restarted with a knight even though I made it pass 1-1 with the royal.    Shooting soul arrows just got too boring and was useless against the first boss anyways.  I destroyed the first boss with my knight by using fire bombs and then finishing it off with turpentine + long sword.  Knight seems to be more suitable for my playing style except for those long runs across the aforementioned bridges for which he seems to be too slow for. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 06, 2011, 06:19:49 PM
Having to start over a level can be sometimes disheartening, but since the exploration of a level relies heavily on trial and error redoing any level can literally take a minute or two since you already familiarized yourself with the layout of the level and can ignore any detour that takes you to a treasure you already picked as well as opening up shortcuts, which almost every level has. Don't take my word for it, check out the maps.

No shortcuts so far in the dragon guarded bridges beyond the first boss.  It's kinda frustrating because it's almost random whether I make it across the bridge or not.  Am I even supposed to be playing in this section right now? 

That entire level is comprised of that bridge, and broken into three short parts; you take a few steps forward during the first part and you let the dragon fry the soldiers then start running right after him, when you reach the first tower you continue forward through the underground passage safe from his attacks.

I'm not sure if the underground path takes you all the way to end of the level or not though, but I'm sure it lets you skip the second part, so if it doesn't you may have to repeat the same tactic for the third part too. Either way, I didn't approach the level that way, because I decided to slay the dragon after I reached the first tower. It takes time, lots of arrows and patience, but it was worth it if only for the Red Dragon Demon Soul. However I'm not sure whether he'll still be there after completing the level or not.

By the way: large/unique enemies, like the dragon for instance, don't respawn.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 06, 2011, 06:35:52 PM
Losing souls isn't even that big a deal, which is one of the oversights in this game. I am all for punishing the player's mistakes, but they make it too easy to gain souls with the unbalanced drop-rates. The most I ever lost was like 120,000, but that was on like new game++++ so it's not as much as it seems.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 06, 2011, 06:44:28 PM
The most I lost was 90k souls during the Flamelurker fight in 2-2, however by that time I had access to 4-2 and abused the black skeleton at the beginning of level with arrows (takes 4 arrows) which nets 12k souls per kill (24k in NG+) if you meet the requirements of: pure black tendency + avarice ring + soul thirst spell. So losing souls at that point wasn't a big of a deal since I can make 100k in less than 5 minutes.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 06, 2011, 07:10:54 PM
I just looked at IGN's walkthrough which makes no mention of the part with the dragon and bridges.  So I'm guessing it's not really necessary to go through those sections.

What is the bare minimum for beating the game?  Defeating the boss on each world? 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 06, 2011, 07:14:52 PM
You need to beat every level + boss to beat the game.

1-2 isn't that bad and it's actually pretty short. Just sprint behind the dragon as he passes by with his flame attack and you'll get to the next safe spot before your endurance runs out.

You can even kill the dragon if you want if you grab a shit ton of arrows. Just get on top of one of the mini towers along the road and shoot him in the face as he passes by. It takes like half an hour but you get his souls + a trophy.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 06, 2011, 07:16:12 PM
What are the requirements of beating a level?  Reach every archstone?
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 06, 2011, 07:17:14 PM
Yeah, pretty much. Get to the end of the stage, kill the boss, and get his soul from the archstone.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 06, 2011, 07:19:40 PM
Isn't Phalanx the only boss of the first world? 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 06, 2011, 07:23:02 PM
No, Phalanx is the boss of 1-1. There are 3 more bosses on the first world - one at the end of every level.

Don't try to do them all in order though, go try the first stages of the other worlds if you like. My stage order is usually something like:
spoiler (click to show/hide)
1-1, 1-2, 2-1, 4-1, 3-1, 2-2, 5-1, etc
[close]
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 06, 2011, 07:30:12 PM
Good idea.  I don't really have the patience to cheese the dragon to death. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 07, 2011, 01:47:11 AM
Just spent almost 2 hours getting destroyed by the Maneaters. Went after them way too early since I was still using my crescent falchion, so I was doing 38 damage per hit against them. :lol  Finally got sick of it and went to upgrade my Uchigatana to +7 and came back for revenge. I almost forgot how annoying those fuckers can be.

(http://cache.gawker.com/assets/images/comment/9/2010/10/47dd04361db6931e7b5157f6ed330e13/original.png)
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 07, 2011, 02:07:00 AM
What's the best way to deal with those damn dogs?  Fucking dogs.  Why can't they just stick to ruining shooters?

Also, is parrying worth mastering?  Those 1 hit riposte kills look hot but sometimes the timing seems off.  It's almost like Uncharted 1's melee when I never knew if I were going to pull off an awesome combo or get destroyed. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 07, 2011, 02:20:28 AM
Best way to deal with the dogs is to pull them with the bow one at a time. They're fairly rare though - I only remember them being a pain in the ass on 1-2 on the alt path, and the ones at the start of 2-1 are kinda annoying.

The parry riposte is really good, but 90% of the time I just roll and attack. If you mess up the timing you'll wind up losing a good chunk of health, and that's the last thing you want to happen. Better safe than sorry.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 07, 2011, 05:49:35 PM
I restarted with a knight even though I made it pass 1-1 with the royal.    Shooting soul arrows just got too boring and was useless against the first boss anyways.  I destroyed the first boss with my knight by using fire bombs and then finishing it off with turpentine + long sword.  Knight seems to be more suitable for my playing style except for those long runs across the aforementioned bridges for which he seems to be too slow for. 

If you want your knight to be able to run past the dragon on the bridge in 1-2 you might need to equip lighter armour, If you have armour which puts you > half of your total equip burden it makes you run slower. You should always have armour/weapons equipped <= half your equip burden otherwise you're a tank which kinda sucks as being nimble is the only way to really avoid being slaughtered. I just cheesed him out because even if you do make it through at the end there's a blue knight and a bunch of other fools which I couldn't take out easily with the dragon behind me as soul arrow was the only good attack I had at that point. Though later once you get an Uchi or other good weapon that group won't pose a problem in the slightest.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 08, 2011, 01:33:57 AM
I don't have any lighter armor though and the game won't let me unequip what I've got.  LOL  This game is so ridiculous.  I don't think so many of its quirks would have been overlooked if they were in a Bethesda game instead.  But DS gets a free pass because it's teh hardcore.  I'm still enjoying DS but it's pretty nuts that so many of its fans vehemently defend it for not being cheap when it's blatantly so. 

Anyways, where is the easiest way to get a catalyst for my still low level character?  I wasted some souls buying spells and boosting magic specs until I realize that my knight can't cast a spell without a catalyst.  Also, is it better to invest in miracles or magic?
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 08, 2011, 02:25:33 AM
You can unequip your armor. You can run around naked if you want. I don't remember how to do it though, just look on the equipment screen and it should show a button that says unequip (triangle?). But yeah, never ever ever have more than 50% equip burden. You'll run slower, but far more importantly, it'll make your roll borderline worthless. Your roll will be slower, it will take longer to recover, and it'll have less invincibility.

You can get a wooden catalyst on 1-2, on top of the first tower on the bridge. There's another one in one of the jail cells on 3-1, and also on 3-1, you can get a silver catalyst right before the boss.

Generally, magic spells are more offensive, while faith spells are for support. Just depends what you want. I always play melee characters, so I only get the low rank spells in magic (like soul arrow and fireball) while I try to get as much as I can out of faith (heal, dispel, weapon echantments, maybe the spell that resurrects you upon death),
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 08, 2011, 05:03:41 AM
More Dark Souls info:
Quote
Dark Souls in Dengeki

Dengeki has its first report on Demon's Souls spiritual successor Dark Souls this week. Here's a bit of what's shared in the magazine:

    * The game will have magic which can change you into "objects." When other players come attacking, you'll want to change into object form to hide.
    * The game will not have voice chat or free chatting, as these features would be minuses as they can potentially take you away from feeling like you're in the story.
    * You'll find that the various weapons have very precise differences in motion. If you get a powerful weapon, the motion will be different from your current weapon, which could take some getting used to. Because of this, they expect that some players will continue to use the weaker weapons that they've gotten used to, and so they're adjusting the game balance so that these players will be able to clear the game.

Quote
A few more bits from Dengeki's interview with Dark Souls' director Hidetaka Miyazaki:

    * It's been two years since development started. The individual data elements have been completed, and from here on out, they will be improving the quality of the play experience. This is the main part, says Miyazaki.
    * They're taking care to make sure the game design isn't just reactive. They want players to observe, learn, invent and strategize.
    * Miyazaki assures that the game won't go gold until he, someone who's not all that great at action games, can clear it.

http://www.andriasang.com/e/blog/2011/02/08/flying_get_mega/

Content complete, no voice chat, and completable with crap weapons (which should mean level 1 runs should be possible, like in DS). :rock

Hopefully they're done polishing by early fall. Get it out by September/October before all the mega franchises hit, just like Demon's Souls.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 08, 2011, 06:25:02 AM
I don't have any lighter armor though and the game won't let me unequip what I've got.  LOL  This game is so ridiculous.  I don't think so many of its quirks would have been overlooked if they were in a Bethesda game instead.  But DS gets a free pass because it's teh hardcore.  I'm still enjoying DS but it's pretty nuts that so many of its fans vehemently defend it for not being cheap when it's blatantly so. 

Anyways, where is the easiest way to get a catalyst for my still low level character?  I wasted some souls buying spells and boosting magic specs until I realize that my knight can't cast a spell without a catalyst.  Also, is it better to invest in miracles or magic?

- You can unequip any piece of armor at any time by highlighting it and pressing square in the start menu. You don't have to run naked, just remove whatever gets you below 50% of your burden.

- You can find a wooden catalyst in 1-2 (the place you're in right now) at the top of one of small towers (the first, iirc)

- Stop sucking at this game, no really. :lol The game has issues, the biggest being that it doesn't tell you anything and you either have to discover them for yourself or consult people online, but some of the things you complain about are kinda silly and easy to work around lol.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 08, 2011, 07:16:29 AM
demonssouls.wikidot.com

Everything you need to read here. Based on the official faq with lots of info on crafting, boss strategies, level strategies and other helpful yet obtuse aspects of the game
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 08, 2011, 08:07:37 AM
You can still Private/Party Chat on 360. They're referring to PS3's antique software that still doesnt support cross-game chat.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 08, 2011, 08:17:37 AM
I am glad that it won't have in-game voice chat. I hope they keep the style of Demon's Souls as much as possible.

And here's ANOTHER Dark Souls interview, translated by duckroll: http://www.neogaf.com/forum/showpost.php?p=25838223&postcount=1

A few interesting tidbits:
Quote
- 4Gamer also quizzed the director on whether being a fully seamless world, that Dark Souls would be an open world game like Oblivion. Miyazaki says that the style of the game is very different from Oblivion, and it won't be the sort of open filler exploration world. Instead the concept is to create fully integrated dungeons and to link them to each other in a seamless way. In other words, it will be no different from how Demon's Souls have various stages and parts of stages, but this time they will all be connection seamlessly instead.

- Miyazaki outright admits that he feels that the weapon customization/upgrade system in Demon's Souls was somewhat of a failure. He says that while Japanese players seemed to be okay with the complexity and vagueness of the system, overseas players sent maybe feedback letters which suggested that the system was too complicated and obscure for its own good. This is bad because players cannot fully utilize the system due to their failure to properly explain things. It will be improved in Dark Souls and they are considering this aspect very carefully.

- He also confirms that Dark Souls is not just a worldwide game in terms of release, but also in the the online space. He was disappointed that they could not implement an online system for Demon's Souls where all players could play together, and it's a pity because the online system was specifically designed such that it did not require direct interaction between languages. For Dark Souls you will be able to play with players all over the world.

I am so glad that this won't have a shitty filler open world. God damn.

I really liked how vague Demon's Souls was. They just dumped you into the world, gave you a sword and shield, and said GO. As long as there's no hand-holding in Dark Souls, I am okay with this change.
Title: Re: Dark Race (PS3/360) - 2011 Worldwide
Post by: cool breeze on February 08, 2011, 08:33:36 AM
they should have kept Dark Race
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 08, 2011, 11:28:02 AM
I don't have any lighter armor though and the game won't let me unequip what I've got.  LOL  This game is so ridiculous.  I don't think so many of its quirks would have been overlooked if they were in a Bethesda game instead.  But DS gets a free pass because it's teh hardcore.  I'm still enjoying DS but it's pretty nuts that so many of its fans vehemently defend it for not being cheap when it's blatantly so. 

Anyways, where is the easiest way to get a catalyst for my still low level character?  I wasted some souls buying spells and boosting magic specs until I realize that my knight can't cast a spell without a catalyst.  Also, is it better to invest in miracles or magic?

- You can unequip any piece of armor at any time by highlighting it and pressing square in the start menu. You don't have to run naked, just remove whatever gets you below 50% of your burden.

- You can find a wooden catalyst in 1-2 (the place you're in right now) at the top of one of small towers (the first, iirc)

- Stop sucking at this game, no really. :lol The game has issues, the biggest being that it doesn't tell you anything and you either have to discover them for yourself or consult people online, but some of the things you complain about are kinda silly and easy to work around lol.

I got confused about the unequipping part because you can just click on an empty box for weapons. 

Generally, I'm doing alright.  After going through a section once, I don't usually die unless I'm really impatient to run through and make it to the next part.  The game is definitely cheap as hell though, like a magician can shoot at me from 500 feet away but then I can't shoot back with arrows because of the stupid targeting.  That just kills the internal realism that the game is going for. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 08, 2011, 11:47:37 AM
I think you can shoot far-away targets and deal good damage if you equip something like a composite long bow and use the manual targeting then zoom all the way (raise the bow with R1, manual target with L1, zoom with d-pad) don't forget to use arrows that can travel far while retaining their damage (light or white arrows).

This way you can snipe anyone targeting you, magicians and archers included.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: brob on February 08, 2011, 06:04:19 PM
manual targeting can cheese the shit out of most enemies as they don't agro proper if you're too far away. This goes for ranged magic attacks too, with poison cloud being the absolute pinnacle.


spoiler (click to show/hide)
all melee wanderer :rock
[close]
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 09, 2011, 06:50:18 AM
The game is definitely cheap as hell though, like a magician can shoot at me from 500 feet away

:lol Octopus guards in Latria? Their Homing Soul Arrows can be crushing ( I can't think of other enemies that use ranged magic right now apart from the phantoms in 5-2). You got the thief and cling rings in 1-1 right? Very helpful accessories, use stealth to catch those pesky guards off-guard. Also if you play online, cheap deaths from pitfalls in dark stages can be avoided easier as people always lay signs next to them.

I'd agree aspects of DS could be termed cheap but I prefer unforgiving, DS challenges your human tendency to rush things and have lapses in concentration, making you check yourself at every new turn and keep on your toes otherwise you're faced with death. Hell, the first time I ever picked up the game I'd read so many impressions I was incredibly cautious while playing, and I'd only died a handful of times by the time I'd finished 2-3, I played in order; 1-1, 1-2, 2-1, 2-2, 2-3, bet Flamelurker first pop solo :smug and the giant dragon is cake. I couldn't have done that all in my first sitting, not to mention so cleanly, if the game was cheap.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 09, 2011, 07:46:18 AM
Nothing in DS is cheap; everything has a logical counter. Especially since the game is so methodically paced. Every enemy has a ton of wind-up before they actually execute any of their attacks, it's not like Ninja Gaiden or something where you need really fast reflexes.


I think after I'm done with my current character, I'm gonna create a low-level cool young dude and invade the early stages as a black phantom. :trollface
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 09, 2011, 10:16:01 AM
No cheap deaths, my ass.  How's even the best player supposed to know about the dragon on the first time across the bridge?  DS is a good game but the fans that keep chirping about how there are no cheap deaths are just plain ridiculous.  If a player has no chance, other than pure luck, from avoiding a death then it's a cheap one.  There are plenty of those in DS.  Yes, if you keep playing then they are avoidable but that doesn't change the fact that they were cheap the first time around. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 09, 2011, 10:31:52 AM
I'm not gonna argue cheapness, but you're supposed to learn how to avoid the red dragon from your 1-1 encounter. In 1-2 he comes from a different direction and sweep a longer section, but that's about it.

If that's too hard you can always kill him, that's the only spot you where you can do it at that point and the game generously rewards you, so it's not an exploit.

If you don't have the time for cheesing him with arrow spam, you can always raise your fire resistance and cast water veil, that should help you survive (at least) a single fire attack in your current level.

None of this require luck since the AI is almost non existent and follows a fixed set of patterns, time your sprint right and you should be fine. Trial and error is integral to the design and experience, if you learn how to avoid a situation once by dying or otherwise you can literally continue avoiding it every single time. There aren't any variables int this game.

Now whether you're a fan of that model or not is for another discussion.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 09, 2011, 10:39:24 AM
Also, the game seems to be quite unbalanced in favor of magic.  I don't know how it plays out in the long term but it doesn't seem fair that a melee character can only swing a weapon 3-4 times before tiring out while a magic character can already use 2 much more damaging spells in the same interval.  Wouldn't it make more sense to give more delay to spells instead of making already weaker physical attacks harder to pull off?
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 09, 2011, 10:57:29 AM
Magic will serve you really well in the first half of the game, but won't be as much of help later (eg: in order to deal decent damage you'll have to rely on advanced spells that drain your entire MP in a few casts, while spells that are effective against bosses will drain it after one or two).

You won't tell the difference however unless you try both at any given time and by having the build and equipment to back you up.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 09, 2011, 11:04:23 AM
Melee can be very powerful, but killing the AI is indeed a lot easier with magic. Against human players, it's another story.

You can do more than 3-4 swings once you raise your endurance stat though. I think it maxes out at 40, so it doesn't take too long to get a decently sized meter.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 09, 2011, 11:10:02 AM
Magic against invaders and NPC black phantoms is pretty much useless, imo. Even if I successfully land a single hit after many tries, the damage I end up dealing is embarrassing (See: Satsuki's fight).
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 13, 2011, 06:51:22 PM
What are some good stats I should be pumping, and what are some hot armor equips I should get? I'm still using default Temple Knight goods, and mostly been playing it safe.

And when can I trade in my Demon Souls? I havent found anyone, but everyone says not to eat them like placenta.

I beat Phalanx and Tower Knight so far, haven't touched any other worlds.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 13, 2011, 07:25:52 PM
Go to other worlds now. 2-1 should be your next bet. Equipment and stats are totally dependent on your class. There's a lot of solid TK builds, I've never used a Temple Knight, but things to think about when building your stats is what sort of play style you want and to make a good build an idea of what future weapons you want to use is good too.

If I was using a TK I'd focus on a faith build - easy to use (no reliance on enchantments and stuff to be awesome), high vit, end, and faith with just the base magic and strength needed for some decent weapons, ~18 strength, and 18 int so you get 3 spell slots and can use some decent weapons like great axe, large sword of moonlight, and blessed + 5's.

Basically Vit and End are the key stats then just choose which way you want to go with your offensive stat and gouge the fuck out of it, don't mess around just focus on a key thing like Strength, Magic, Faith or Dex, stats like int shouldn't be taken past 18 (at which point you get 3 spell slots) unless you're a magic build or require more than 3 spell slots for some reason. At SL 120 you wanna have something like 50 vit, 40 end, 40 something else. with everything else being just enough to get you through. You can make an all rounder if you want but it takes longer and you'll need to level higher/grind more to be effective. The advantages of levelling stats past 50 is questionable, basically the level bonus you get becomes more and more irrelevant past 50.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 13, 2011, 07:27:00 PM
I'm not looking for high level play. Just want to beat it once, so a "safe" route would be preferable.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 13, 2011, 07:32:43 PM
Yeah, still applies. Just level your vit and endurance and another stat, leveling other stats as you need them for equipment (dex for a decent bow etc) wouldn't think about magic with a TK outside of getting it to the base 10 to get spells off Freke. If you focus on one stat outside of vit and end you'll be a boss in no time
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 13, 2011, 07:37:42 PM
What are those glowing lizards that run away? I'm guessing they're random enemies that drop good loot.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 13, 2011, 07:39:18 PM
Crystal Lizards drop lots of stones for crafting. Very helpful but annoying at the same time as the only way to get some stones is a random drop from certain lizards
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 13, 2011, 07:43:53 PM
Can you shoot at the lizard?  It's too fast for me if I try to sneak up on it. 

Demi, if you haven't done so already, it's probably worthwhile to cheese the dragon with the compound short bow.  It takes about 120 arrows and 15 mins.  No problemo for a cheev whore like you. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 13, 2011, 07:51:10 PM
Yeah I still suck at killing crystal lizards. I use spells like soul arrow or arrows with lock on usually, have your thief's ring equipped too. So many get away from me though and they only spawn ~5 times each before disappearing forever. There are probably some good strategies for killing them out there
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 13, 2011, 07:55:39 PM
How do I kill Tower Knight with bow and arrows?  I can't seem to do any damage with auto-aim on his head from an archer's position from the side. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 13, 2011, 08:00:27 PM
Everything takes way too much damage off me. Are you sure theres no good armor in this game?
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 13, 2011, 08:22:01 PM
You're always going to take a lot of damage when you get hit. There are heavy plate armor sets around, but they're not worth using unless you really crank your equip burden (since you never want to have more than 50% burden). I just use the good cloth/leather sets for the most part.

Best way to kill the crystal lizards is the bow + thief ring, yeah. Pure black world tendency + Sword of Searching helps to get better drops out of them as well.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 13, 2011, 08:44:40 PM
Just finished off Tower Knight with soul arrows.  I'm back to using Royal now.  The knight was just too clunky against multiple enemies.  Which melee weapon should I invest in for a shield + sword style?  I've got a rapier, mail breaker, scimitar and bastard sword in my inventory. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 13, 2011, 08:51:46 PM
you can use the crescent falchion from 4-1 for practically the entire game if you put points into magic.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 13, 2011, 08:54:08 PM
I saved Ostrava in 1-2 but then died and forgot to save him a 2nd time.  Is there a chance he could be dead? 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 13, 2011, 09:51:36 PM
I just use the good cloth/leather sets for the most part

Old King Dorans Armour :rock
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 13, 2011, 09:53:22 PM
Everything takes way too much damage off me. Are you sure theres no good armor in this game?

Gouge your vit bro. And munch dem grasses

Unless you're well overleveled getting hit is always going to hurt a lot, the idea is to not get hit. There's also some pretty boss shields out there, the Large Steel Shield is boss and easy to get and the Dark Silver Shield you get much later protects you 100% from magic when raised
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 13, 2011, 10:46:59 PM
Finished 2-1 as well.  2-2 seems kinda hard for my current level and I got destroyed by mind flayers in 3-1 with my last run as a knight.  Should I just skip to 4-1 with the skeletal warriors who don't seem too hard to deal with?
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 14, 2011, 02:54:36 AM
 :lol The real Demon's Souls has just begun....
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 14, 2011, 09:03:20 AM
I always do 4-1 early for dat Crescent Falchion. God tier weapon for low levels.

:lol The real Demon's Souls has just begun....

The true Demon's Souls starts here.

spoiler (click to show/hide)
on new game+ :rock
[close]
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 14, 2011, 10:17:17 AM
Yeah, that Crescent Falchion was a godsend. I upgraded mine to +5 and stuck with it for the rest of my playthrough.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 16, 2011, 02:01:41 AM
FUUUUUUUUCK!  I hate this POS!

Had a perfect fun through 4-1 but didn't realize I was entering a boss battle, so I lost about 1,5000 souls.  Then I tried to rush back to the boss fight but only ended up dying too many times so that the world tendency turned completely black.  My character is not powerful enough so that I don't have to rely on cheesing with thief ring, soul arrow and bow.  It takes me at least 10 minutes just to make it back to the boss every time.  It's just too boring to keep replaying the same segment with the same cheap but only effective tactics.  So I died repeatedly because I just don't have the patience to precisely redo all the crap.   

I'll try again this week but what can I do about that black phantom?  He's right by the doorway so I'm guessing there's no way to sneak by him.  Will he go away if I spend enough time in other levels? 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 16, 2011, 02:11:23 AM
- Why would the world tendency turn pure black? you're not consuming Stone of Ephemeral eyes to regain your body every time now, are you? Dying in soul form has no effect on WT.

- Gates covered with the "colorless fog" (that looks different from the regular fog) are always leading to bosses, they should be unmistakable man.

- There is shortcut in 4-1 (right after the first fog door) that takes you to the boss in less than 1 minute, check the wiki.

- Try logging online, usually that's enough to neutralize a pure black tendency for me, then disconnect.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 16, 2011, 02:20:29 AM
I used one stone because I just wanted to kill off that damn boss.  But he killed me right before I finished him off because the targeting system messed up my evasion.  Immediately after that death, the black phantom still wasn't around.  It wasn't until a couple of deaths later that I noticed the phantom samurai standing outside the gateway.  I had never seen a black phantom before so I thought it was a NPC that I could talk to.  LOL 

I don't know if I can get online right now because I don't wanna upgrade firmware until Sony gets rid of their stupid rootkit.  Is there some other way to get rid of the phantom or do I just have to level up and kill it?  I guess I could also try 3-1 since my character is around level 26 with pretty decent gear. 

Btw, that shortcut is pretty sweet but too bad, it still won't help until I can get by the phantom. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 16, 2011, 03:13:24 AM
First of all, always remember that a world doesn't turn black unless the world tendency reaches -3, that's 3 deaths in body form if the tendency is neutral. Dying in soul form shouldn't have affected the tendency.

Now the only way to avoid Satsuki's black phantom at this point is to equip the Graverobber's Ring if you have it (you become harder to detect by Black Phantoms), draw closer to where you start, then throw a couple of Soul Remains (he'll start confusing the remains for you, waving his weapon in the air), as soon as he does that run like hell.

But even if you skip the BP, take the shortcut to the boss, Adjudicator will probably rape you again; he hits harder, and has more HP in PBWT.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 19, 2011, 12:06:25 PM
How do you climb ledges? I just saw a vision of another player do it, but my character wont. It's that item near the first fog gate in 4-1...
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 19, 2011, 12:22:31 PM
Also how do I trade with the crow thing?

This game is like, so blatantly obtuse.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 19, 2011, 12:27:19 PM
Um, small ledges can be climbed automatically (iirc), but I think you may be referring to the shortcuts that take you straight to boss (and the ring behind the wall along the way). There are three possible shortcuts, with the one you're referring to (one before entering the first fog gate) being the trickiest. Here's how you can do all three:

Quote
shortcut #1 to the Adjudicator

There's a shortcut to get to Adjudicator location from near the start of the level, but it requires careful rolling. So make sure you aren't burdened before attempting it. You don't have to sprint at the wall, and some have done it from a standing start at the right place.

When you enter 4-1, and you encounter the two archers shooting from above the first fog door, there's a tower to the right that you can access by climbing the stairs in the left tower and going across the rampart where the two archers are. Remember, at the bottom of the right tower is where you pick up the copper key to free Blige, and there is a trap down there if you fall down. As you walk onto the top of this right tower from the walkway, you can go left around and down the stairs, or if you look right towards the far corner you will notice a part of the wall that is crumbled and is missing some blocks. From the top of the tower, if you run and then roll toward the broken part, you will land on top of the tower wall instead of falling onto the stairs. Sometimes you will see a message on the ground like "Run Here" , and sometimes people leave a message on the top of the wall where you should aim to land. Once you're there, look down and see where the wall below separates the starting area on the right (where you picked up the Talisman of God under the tree), and you can fall down to your left (down to where the HP regeneration ring is). This left path will take you right next to the area with the last staircase down to the Adjudicator (and it's a great way to rush the crystal gecko on the ledge).

Quote
shortcut #2 to the Adjudicator

Unlike the previous shortcut, this can be done even while wearing heavy armor.

Climb the ladder at the top of the stairs right after the second fog (behind Vanguard), and cross the broken roof to the beginning of the plank. Climb onto the crenellations here and roll straight out towards the ocean; you will land on the crenellations below. From here you can drop down into the courtyard beyond the penultimate fog of the level, right before the Adjudicator. You can also walk around on the crenellations for a better view of that part of the level.

It is also possible to do this shortcut by running off the crenellations, without rolling, but that is not as easy.

Quote
rolling shortcut to finish the level without opening the Fog Gates

There is a secret way that allows you to pass through the level easily without activating any of the fog gates which enables you to deter black phantom invaders from following you. This process involves a running roll up a stone railing on the stairs by the first fog gate and up onto the platform with the first dual katana wielding black skeleton. (Near where the crescent falchion +1 is located). To see a demo of this shortcut please view this video.

[youtube=560,345]90i3463kN7Y[/youtube]

I'm assuming you were referring to the last shortcut, right?
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 19, 2011, 12:32:44 PM
I dunno, it was the first quote. Sounds like its something I dont need anyway.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 19, 2011, 12:44:42 PM
Yeah, first and third shortcuts aren't worth the trouble. The second is fairly easy, but is only useful if you wanna reach the Adjudicator real quick after getting killed by him, for example. Otherwise go through the entire stage.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 19, 2011, 01:01:22 PM
If I touch the Archstone back at the entrance do I lose all my souls? I want to go back and drop shit off.

edit: Answered my own question... it doesnt. Nice, maybe I can do some quick farming from Skeletons
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 19, 2011, 01:21:15 PM
Just make sure that you don't turn the world tendency of 4-1 into pure black.  The black phantom Satsuki is a cheap bastard with unlimited heals.  I could get him down to 20% but my weapon is not quite powerful enough to finish him off before he heals.  Even if I successfully sneak past him, there is another demon blocking the path to the boss.  Guess I'm fucked in world 4 until I've beaten most of the other worlds and leveled way up. 

3-1 and 3-2 are surprisingly easy though despite how scary they look. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Smooth Groove on February 19, 2011, 01:23:37 PM
If you want to farm in 4-1, take the non-shortcut route to the boss.  There are many golden skeletons and manta rays along the way that are easy to snipe and give out many souls.  All you need is a long distance spell/weapon and the Thief ring. 
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on February 19, 2011, 01:34:27 PM
Coool... I'll go do 3-1 and 2 then. I grabbed the Long Bow and Falchion at least. I might stick with Falchion since it regens MP and my guy has Heal already. Rather than munching on grass.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on February 20, 2011, 12:18:48 AM
If you have the time to farm souls you should buy the "Evacuate" miracle (you got the talisman at the beginning of 4-1, right?) it enables to warp back to the Nexus from everywhere with all your Souls intact.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 20, 2011, 05:16:26 PM
Get a weapon with nice reach so you can quickly break his attempts to heal (Pole/Spear) and a good shield to cheese Satsuki if you need to, can you get back online yet smooth? If you beat 4-1 you can farm the Reaper for some quick levels but I wouldn't waste too much time as there's much better grindan opportunities in ng+
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on February 20, 2011, 05:27:56 PM
:piss grinding souls :piss2

The easy way out of everything. Wish they would have patched that out.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on February 20, 2011, 05:33:50 PM
I never really needed to grind souls for levels, but levelling weapons would've been pretty annoying if I couldn't just jump to 4-2 and nail that reaper a couple times before heading to Blacksmith Ed
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 04, 2011, 02:32:38 PM
New screenshots: http://www.destructoid.com/dark-souls-is-gloomily-gorgeous-195649.phtml

GOOD LORD

Every other game on the planet has just been annihilated.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Raban on March 04, 2011, 02:37:04 PM
You can smell the pyres that burn with their corpses.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on March 04, 2011, 02:42:19 PM
Screen shots look crazy hot! I love the one with the wolf.

(Someone mentioned that they like Lord of Shadow's wolf (boss?) more, I haven't played that game and youtube and GIS are failing me, I wanna see for myself).
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 04, 2011, 03:12:00 PM
The wolf in the demo (ie. the first level)? I dunno, he just looks like a big wolf. Except the one in Dark Souls looks 100x bigger. /shrug
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on March 04, 2011, 03:15:23 PM
I'd like Dark Souls to expand upon:

- Loot (I came across maybe 2 sets of armor in DS, and 4 Swords)
- Make Loot have more impact on my decision to wear it (or: lol defense wats dat)
- Character Creation (make them more unique for truly unique builds, instead of WELL WHO CARES U CAN DO ANYTHING LOL)
- Checkpoints (This obviously was addressed with the campfires)
- Co-Op (or instead: dont make me jump through hoops just to play with someone)
- Better targeting control / general combat improvements


The actual "world" of Demon/Dark Souls is great, perfect. They are just hindered by being "japanese"
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Raban on March 04, 2011, 03:17:55 PM
Oh man, demi, we should get naked and cam while we co-op this game.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on March 04, 2011, 03:22:30 PM
The wolf in the demo (ie. the first level)? I dunno, he just looks like a big wolf. Except the one in Dark Souls looks 100x bigger. /shrug

He's in the demo? :lol

Goes to show how little I cared for that game.

I'd like Dark Souls to expand upon:

- Loot (I came across maybe 2 sets of armor in DS, and 4 Swords)
- Make Loot have more impact on my decision to wear it (or: lol defense wats dat)
- Character Creation (make them more unique for truly unique builds, instead of WELL WHO CARES U CAN DO ANYTHING LOL)
- Checkpoints (This obviously was addressed with the campfires)
- Co-Op (or instead: dont make me jump through hoops just to play with someone)
- Better targeting control / general combat improvements


The actual "world" of Demon/Dark Souls is great, perfect. They are just hindered by being "japanese"

Agreed, especially with the top two points. The game needs more loot, more armor sets AND separates that are viable when equipped alone. Gaining the actual benefits only when wearing the entire set was pretty weak.

Retain the forging system, but greatly improve weapon drops. I don't want all epic weapons to be forged.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 04, 2011, 03:43:12 PM
I want more loot variety, but I don't want them to emphasize it too much. This isn't an MMO/Diablo where you go through runs through the game and grind for the ultimate set. No thanks.

Tons of unique builds already exist. Get to soul level 120 where the PvP happens and plan the type of character you want to play accordingly. I guess you want to choose a "warrior" or "mage" class with limited abilities, but all that would do is take away your freedom to build the exact character you want. No thanks.

Checkpoints. NOPE. Keep that far away from the game. Demon's Souls forces you to learn how to play properly if you want to beat it, there's no need for that to change. Dark Souls takes place in one large connected world - the campfires are not checkpoints, they are just replacements for archstones.

Co-op, I don't really care. Demon's Souls was a single player game and the "co-op" in it was not truly co-op, you just summoned people who were willing to help you through a stage. But then again, after I beat Dark Souls by myself, I do plan to play with friends so I'd rather not have too much hassle.

How do you suggest they improve the targeting and controls? I can't think of much.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Raban on March 04, 2011, 03:48:31 PM
Yeah if there's one issue I didn't have with Demon's Souls, it's the controls. They're uniquely laid out, sure, but they work.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on March 04, 2011, 03:56:02 PM
Targetting, not controls, could use some improvements, especially in how the camera locks onto the target. It made 5-1 and part of 5-2 rather unpleasant to play.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on March 04, 2011, 04:00:12 PM
Last I checked that's all you do in Demon Souls. What else is there to do after you beat the bosses? Go for Platinum, or "go through runs through the game" aka NG+. What does platinum require? Grinding for stones. Why not give bread crumbs along the way, for both sides of the coin? Which follows up to the second point, your suggestion for me to "get to soul level 120 for PvP" - which is where more loot can come in to play. And on the same note, I have zero interest in PvP, it's too MMO - the same thing you don't want the game to be.

One huge improvement they can make to the combat is with bows and manual aiming.

Dark Souls can still be a single player game. Demon's Souls manages with multiple players by jacking up boss/enemy HP, Dark Souls can just as well do the same. It's not a problem if you're playing with experienced players who have all angles covered.

I didn't mention it in the previous post, but the -camera- can do a huge overhaul as well. This was a huge nuisance in 5-2 when I am walking through that dilapidated village and the camera got hung on a roof while I had to deal with those knife weilding gremlins. I think they should bring back King's Field by allowing a first person camera.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 04, 2011, 04:27:44 PM
You are running through the game on New Game+ because 1) it's basically "hard mode," and 2) to power up your character more and get new abilities. What I meant by my previous comment was that I don't want to have to go on "False King" runs in the hopes of getting lucky on a 2% drop rate for a godly sword or something. That would be emphasizing loot too much. Maybe that's not what you meant, but I have seen too many people wanting to turn Demon's Souls into Diablo, and I don't want that at all. I do want more loot variety (there's already a fair amount), but I want it to stay easily accessible as well. If I need something, I know where to get it. And I don't think PvP in RPGs makes it MMOish either, but whatevs.

And I'm pretty sure Demon's Souls doesn't change anything when playing with blue phantoms (ie. bosses always have the same amount of health).

The camera and targeting could use some refinement. They're not perfect, but they're hardly problematic. The camera in particular could be better about going through various objects.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on March 04, 2011, 04:50:43 PM
http://demonssouls.wikidot.com/bosses

Quote
A note on blue phantoms in boss fights

The more phantoms you have aiding you in your boss fight (maximum of 2), the more HP the boss will have. This means nothing, however, if your blue phantoms are decent damage dealers and stay alive for the duration of the battle.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 04, 2011, 04:57:46 PM
Huh, never noticed that. I guess because they still die faster, so it's hard to tell.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on March 05, 2011, 02:19:42 PM
I'm buying whatever guide they make for this game... was the Demon Souls guide any good?

I just beat the game too. lol @ killing Doran with just Poison Cloud.

Game is good, but hindered by Japanese design. Lots of room for improvement.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Herr Mafflard on March 10, 2011, 06:10:13 PM
edge preview
spoiler (click to show/hide)
http://i.imgur.com/pLZxF.jpg
http://i.imgur.com/71ko9.jpg
http://i.imgur.com/8890H.jpg
http://i.imgur.com/3bIfT.jpg
http://i.imgur.com/3pCHI.jpg
http://i.imgur.com/EwUGP.jpg
http://i.imgur.com/gVJri.jpg
http://i.imgur.com/ubZZ9.jpg
[close]


Quote from: Miyazaki
I have no intention to make the game easier. I want it to be more difficult. We are trying to make the most difficult game possible.

FFFUUUUUUUUU
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 10, 2011, 06:16:17 PM
:bow Miyazaki :bow2

One of the few developers left who isn't a complete pussy.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on March 10, 2011, 06:25:26 PM
That sounds good to me, thanks for the scans.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 10, 2011, 06:34:06 PM
Damn, he directed AC4 and AC4A too. This guy is the best thing to happen to From in a long time.


Hopefully they announce a release date at E3.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: demi on March 10, 2011, 07:30:40 PM
I didnt think it was a difficult game, just hindered by the archaic Jap design and control. Tighten a couple screws and everything will be a+
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Third on March 10, 2011, 07:48:11 PM
GOTY 2011 (2012?)
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on March 10, 2011, 07:51:30 PM
GotY is not good enough. GotG or GotF is more appropriate.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Raban on March 10, 2011, 11:29:59 PM
Quote from: Miyazaki
I have no intention to make the game easier. I want it to be more difficult. We are trying to make the most difficult game possible.

I was trying to find a smiley to express my feelings, or some kind of image, but all I can really do is say fuck yes.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Damian79 on March 10, 2011, 11:37:52 PM
Hopefuly this game isnt harder by forcing the save after you lose all your potions and die like the prequel or whatever he calls it.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on April 15, 2011, 08:03:52 PM
From GamesTM:
Quote
Miyazaki wants the players to experience tens of thousands, or millions of deaths."
"The combat remains largely unchanged from Demon's Souls, while the team concentrates on improving the elements of role-playing and exploration."
"You are no longer [able] to pick a character class from the start. Instead you are allowed to equip any armour or weapon you like, prising the potential for customization wide open."
"There are over 100 weapons, and players will be able to cycle through them in real time. A wider range of magic spells is also available."
"Miyazaki is careful to point out that the game isn't truly open-world as some media outlets have reported, but it will be less compartmentalized than Demon's Souls. There's still a hub - a campfire within a ruined castle - but you'll be able to leave through your choice of exits and work through the interconnected levels. We're told that you'll be able to travel to any location you can see in the distance."
"Secret routes and locations have also been discussed. From Software inadvertently reveals one to us in a place aptly named Trap Road"
"Player death does not have him transform into a ghost, but instead he finds himself in an alternate part of the area and discovers a tunnel to a secret location. Miyazaki is keen to point out the tunnel leads to an even harsher environment as punishment for slipping off the rail and dying."
"We are trying to provide an experience one or two steps ahead of what we did for Demon's Souls."
"Dark Souls introduces mid-level bosses that can pursue you in unprecedented ways, leaping over walls and climbing buildings to reach you."

And some new screens:
spoiler (click to show/hide)
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/206243_139203159486070_119869331419453_249917_5727411_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/206243_139203162819403_119869331419453_249918_8191999_n.jpg)
[close]

GOTF
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: pilonv1 on April 16, 2011, 04:48:40 AM
Why haven't the ported Demons Souls then
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: naff on April 16, 2011, 06:27:42 AM
Quote
"Player death does not have him transform into a ghost, but instead he finds himself in an alternate part of the area and discovers a tunnel to a secret location. Miyazaki is keen to point out the tunnel leads to an even harsher environment as punishment for slipping off the rail and dying."

:lol I just read through those Edge scans too, sounds like a comfortable gotg pick. Amazing stuff.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Mr. Gundam on April 20, 2011, 03:04:43 PM
Why haven't the ported Demons Souls then

Huh?

Sony owns the Demons' Souls IP.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Robo on April 20, 2011, 03:13:31 PM
I HAVE A BONER
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: MyNameIsMethodis on April 20, 2011, 03:21:51 PM
Game is gunna be so bomb on PS3 dunno about 360 but bomb diggitry on ps3 :bow
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Diunx on April 20, 2011, 05:25:20 PM
They should make a pc version.
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on April 21, 2011, 12:11:12 AM
They should make a pc version.

I'd finally have a reason to upgrade my PC

Ultimate version of DS :bow
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: pilonv1 on April 21, 2011, 12:37:40 AM
Why haven't the ported Demons Souls then

Huh?

Sony owns the Demons' Souls IP.

That I did not know!

Imagine a PC version ... with mods :drool
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: archie4208 on April 21, 2011, 01:03:23 AM
Why haven't the ported Demons Souls then

Huh?

Sony owns the Demons' Souls IP.

That I did not know!

Imagine a PC version ... with mods :drool

Permadeath :drool

....:bawl
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Shaka Khan on May 10, 2011, 04:00:19 PM
[youtube=560,345]eqaysjKcw-g[/youtube]

:omg
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: iconoclast on May 10, 2011, 04:04:53 PM
GOTF only 5 months away :hyper
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: Herr Mafflard on May 10, 2011, 05:25:43 PM
game's gonna own
Title: Re: Dark Souls (PS3/360) - 2011 Worldwide
Post by: patrickula on May 10, 2011, 10:50:11 PM
Looks like Demon's Souls alright  :hyper
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: archie4208 on June 01, 2011, 12:18:45 PM
Old?
[youtube=560,345]l7vV9Km6Zvo[/youtube]
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: naff on June 01, 2011, 07:27:03 PM
Nah, that's the first proper gameplay I've seen from Dark Souls. Looks exactly the same as Demons Souls, if I didn't know better I would've thought they were playing DS in world 1. So essentially this is Demon's Souls 1.5, new environments, more quests, different classes, new spells and more ways to hold your weapons. Sounds good :drool
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: iconoclast on June 01, 2011, 07:35:29 PM
3 minutes into that video and wtf. That guy is getting hit pretty often and he's only losing like 5% health each time. DO NOT LIKE :maf
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: naff on June 01, 2011, 07:39:40 PM
I just assumed they're demoing an early area with a maxed out dude. He's wearing a full set of plate armour and still rolling effectively indicating a high soul level
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: Shaka Khan on June 01, 2011, 07:42:28 PM
3 minutes into that video and wtf. That guy is getting hit pretty often and he's only losing like 5% health each time. DO NOT LIKE :maf

God mode for demoing purposes?
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: cool breeze on June 01, 2011, 08:56:13 PM
Dark Race is hardcore if you take damage in god mode
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: iconoclast on June 03, 2011, 03:18:26 AM
E3 trailer: http://www.gametrailers.com/video/e3-2011-dark-souls/714546

Best game of all time confirmed.
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: naff on June 03, 2011, 03:33:32 AM
Pretty much

Jaw



Dropped
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: Shaka Khan on June 03, 2011, 06:41:05 AM
This is just insane. I hate being this hyped for any game, it's just not healthy.
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: Cerveza mas fina on June 03, 2011, 07:59:43 AM
First time I saw WOW in a long time. Looks great, also because i know it's not a stupid button masher like DMC/God of War but an RPGish.
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: Great Rumbler on June 03, 2011, 08:50:34 AM
"Prepare to die"

:bow
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: iconoclast on June 03, 2011, 09:22:13 AM
Remember when Demon Souls was first shown and everyone thought it looked like dogshit?

The game looks absurd visually. I didn't play Demon so is there like a plot? I just thought it was "Yo, kill shit and die horribly" but this seems to have a legit plot which seems out of place.


There was a plot in the Demon's Souls, but 95% of it takes place in the background. There are only a few NPCs for you to interact with and almost all of the cutscenes are very short. It's basically just an action game - you pick a stage, kill everyone in it, kill the boss at the end, and then move on to the next stage.

Dark Souls will probably be similar, though I wouldn't be surprised if they tried to characterize the bosses a little more or something.

edit: by the way, it releases on October 4th in the US. October 7th in Europe. Only 4 more months :hyper
Title: Re: [360/PS3] Dark Souls - October 2011
Post by: Shaka Khan on June 03, 2011, 09:35:46 AM
Remember when Demon Souls was first shown and everyone thought it looked like dogshit?

The game looks absurd visually. I didn't play Demon so is there like a plot? I just thought it was "Yo, kill shit and die horribly" but this seems to have a legit plot which seems out of place.

Demon Souls first showing was particularly dogshitty and barely functional. Just ask DCharlie.

Fortunately the game was tightened up before release. But It was an early PhyreEngine game and it showed. This however looks phenomenal thanks to the art direction, they took everything that made Demon Souls good and fucking RAN with it. I can't tell yet how big of jump it is technically though, so far it looks like a more polished DS with better lighting (and better textures?). I wonder what engine they're using.

Re: Story

The first game had an unintrusive backstory, a few NPCs, and a somewhat intriguing lore (if you care enough to read every bit and piece about it out there). But it's definitely kept to a bare minimum, and thank god for that. I can see them going the same route here, as there haven't been anything shown so far that would indicate otherwise. All voiced lines from the trailer so far sound like your the regular NPC fair.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Diunx on June 03, 2011, 03:22:39 PM
http://www.youtube.com/watch?v=9IbPrk-yuts

:bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on June 08, 2011, 11:48:53 AM
[youtube=560,345]http://www.youtube.com/watch?v=1563hgmh0uU[/youtube]

It's perfect. All hail gaming's last hope. :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on June 08, 2011, 11:54:30 AM
2 Days after my birthday. Who wants to be the lucky one to give me a nice birthday gift.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on July 12, 2011, 03:02:23 PM
edit: nevermind, that site is probably just fanboy shit. Demon's Souls didn't take up tons of space, I doubt DS2 will either. Here are some new pics instead:

http://www.andriasang.com/e/galleries/2011/07/11/dark_souls_screens/ (http://www.andriasang.com/e/galleries/2011/07/11/dark_souls_screens/)

spoiler (click to show/hide)

(http://i.imgur.com/ibrVY.jpg)

(http://i.imgur.com/nvxrM.jpg)

(http://i.imgur.com/pTqmC.jpg)

(http://i.imgur.com/uKpBi.jpg)

(http://i.imgur.com/S59VJ.jpg)

(http://i.imgur.com/UvQT0.jpg)

(http://i.imgur.com/S6oXM.jpg)

(http://i.imgur.com/86pWX.jpg)

(http://i.imgur.com/gnOeK.jpg)

(http://i.imgur.com/Yfniw.jpg)

(http://i.imgur.com/MTXAI.jpg)

(http://i.imgur.com/HpPTA.jpg)

(http://i.imgur.com/98Tvf.jpg)
[close]

:bow GOTF :bow2

:bow Black Phantoms :bow2
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on August 16, 2011, 06:28:46 AM
New trailer from Gamescom
[youtube=560,345]http://www.youtube.com/watch?v=GuG4FZNnuBA[/youtube]

Less than two months :hyper

I really hope they've improved the PvP. Demon's Souls was already really fun at SL120, I can't wait to see what they've done here.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on August 16, 2011, 06:45:10 AM
Demon Souls would sell like gangbuster on PC, why don't wacky jappy people realize this? Is there no one to tell Atlus this is a PC game? No one on their team with this knowledge or what?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Beezy on August 20, 2011, 06:11:54 PM
[youtube=560,345]http://www.youtube.com/watch?v=93LFz_j5fQA[/youtube]

FUUUUUUUUU

Is everyone gonna stick with PS3 or will people be getting this for the 360?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on August 20, 2011, 06:14:58 PM
360 here, you know dat beeeezy weeeezy
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Beezy on August 20, 2011, 06:16:09 PM
alright :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on August 20, 2011, 06:29:13 PM
I'll probably get it for the PS3, unless there is a price difference or something in favor of the 360. looks great though, thoroughly enjoyed Demon Souls and this one looks great too.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on August 20, 2011, 06:37:11 PM
Did they change how co-op works? I've seen all the trailers but haven't read a single preview in a long time. If it works like the first game I won't care about which version I'm picking, but I really hope for proper co-op.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on August 20, 2011, 06:56:34 PM
I think during the E3 demos there was a specific class for invading other players, so it seems different at the very least.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on August 29, 2011, 08:56:02 PM
http://www.xbox360achievements.org/game/dark-souls/achievements/

Pretty much the same as Demon Souls
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Smooth Groove on August 29, 2011, 09:31:47 PM
OGOTY
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on September 21, 2011, 05:15:07 AM
Quote from: Oichi
Apparently FromSoftware is sending out super powerful characters into the games of people who got the game before street date to take care of them lol

http://blog.esuteru.com/archives/4933477.html (http://blog.esuteru.com/archives/4933477.html)

(http://livedoor.blogimg.jp/hatima/imgs/1/0/109fa6b3.jpg)
Entry in the book of the guilty lol

FromSoftware rocks lol

:bow GotF rerereconfirmed
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on September 23, 2011, 12:07:29 AM
I still havent played Demon's Souls, but I have pre-ordered the collectors edition of Dark Souls, purely based on recommendations.

Looking forward to playing it!

Been wanting to play a game I can really get my teeth into lately. I'm enjoying Deus Ex, but I'm so strapped for time at the moment, as I'm making a game of my own, which should hopefully be complete once Dark Souls drops.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: pilonv1 on September 23, 2011, 01:56:28 AM
The bugs are just an homage to WRPGs like Oblivion
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on September 23, 2011, 02:17:55 AM
Thank you Japan for beta testing this game for the rest of us :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on September 23, 2011, 06:34:57 AM
you guys playing on 360 or PS3?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Third on September 23, 2011, 07:00:11 AM
Playstation 3
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: bork on September 23, 2011, 08:00:12 AM
you guys playing on 360 or PS3?

Did Japan even get the game on 360? 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on September 23, 2011, 09:32:23 AM
true. Lets hope the superior console hits a home run
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on September 23, 2011, 12:59:16 PM
360 fo sho
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on September 23, 2011, 01:42:53 PM
Technically superior versions.
From Software.
LOL.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on September 27, 2011, 10:48:47 AM
Kevin VanOrd's "review in progress" (he reviewed Demon's Souls for gamespot - their 09 GOTY): http://www.gamespot.com/ps3/rpg/dark-souls/news/6336629/review-in-progress-dark-souls?tag=topslot;img;2
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on September 27, 2011, 11:01:02 AM
unnnnng i shoulda put in for a day off next week.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on September 27, 2011, 08:21:53 PM
Kevin VanOrd's "review in progress" (he reviewed Demon's Souls for gamespot - their 09 GOTY): http://www.gamespot.com/ps3/rpg/dark-souls/news/6336629/review-in-progress-dark-souls?tag=topslot;img;2

Sounds incredible. :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on September 28, 2011, 01:13:38 AM
Some info on the 360 version: http://kotaku.com/5844514/hows-dark-souls-looking-on-xbox-360

He basically says it's nearly identical, but he hasn't played it as much as the PS3 version yet.

Also, no voice chat confirmed, if it hasn't been already.
Quote
Curious players have also wondered about how Dark Souls on Xbox 360 will handle Party Chat and Private Chat functionality. Well, the game does not support player-to-player voice chat over Xbox Live. At all. No real surprises there. However, if players engage a Party Chat session, Dark Souls will instantly kick you out of your current game and boot you to the main menu.

"Cannot continue game while you are in party chat. Returning to title screen..." reads on on-screen prompt if in a chat session. It's similar to the way Dark/Demon's Souls handles network connection interruptions for players who take those games online—you're booted to the main menu, with your progress, location and world state saved.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on September 28, 2011, 03:50:49 PM
Wife is out of town all next week, can't wait to waste soo many hours on this.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on September 28, 2011, 03:55:25 PM
Some info on the 360 version: http://kotaku.com/5844514/hows-dark-souls-looking-on-xbox-360

He basically says it's nearly identical, but he hasn't played it as much as the PS3 version yet.

Also, no voice chat confirmed, if it hasn't been already.
Quote
Curious players have also wondered about how Dark Souls on Xbox 360 will handle Party Chat and Private Chat functionality. Well, the game does not support player-to-player voice chat over Xbox Live. At all. No real surprises there. However, if players engage a Party Chat session, Dark Souls will instantly kick you out of your current game and boot you to the main menu.

"Cannot continue game while you are in party chat. Returning to title screen..." reads on on-screen prompt if in a chat session. It's similar to the way Dark/Demon's Souls handles network connection interruptions for players who take those games online—you're booted to the main menu, with your progress, location and world state saved.

It probably uses the same tech MW2 does. You can still do 1v1 chat...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Akala on September 28, 2011, 09:43:15 PM
This game will consume next weekend! :hyper
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on September 28, 2011, 09:57:30 PM
A certain individual is buying me this for my birthday~

But I won't play it cuz I'm busy with other stuff so w/e

But when I do~
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on September 29, 2011, 09:32:24 AM
http://www.giantbomb.com/quick-look-dark-souls/17-4966/
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on September 29, 2011, 09:36:57 AM
omg a 90 minute quick look :omg

It'll probably spoil many aspects of the game but whatever, I'm watching :hyper
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on September 29, 2011, 11:27:13 AM
what's the word on best starting class? thief?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: BobFromPikeCreek on September 29, 2011, 02:04:37 PM
http://www.giantbomb.com/quick-look-dark-souls/17-4966/

omg so good.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on September 29, 2011, 11:26:11 PM
what's the word on best starting class? thief?

Looks like it, since the Thief starts with a master ring, which allows you to open any door (single use though). Apparently it's the only item that can't be found in the game world, but who knows, I'm sure the game has tons of secrets that haven't been found yet.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on September 29, 2011, 11:47:27 PM
if it's single use, how is it that useful?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on September 29, 2011, 11:54:48 PM
I dunno, but at least the thief has something unique compared to everyone else. Enough reason for me to pick him.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Trent Dole on September 30, 2011, 02:22:13 AM
I don't think I would have the patience for this but it's cool that it exists.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on September 30, 2011, 11:10:58 AM
$49.99 at Fry's on Tuesday. AMAZON ORDER CANCELED.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on September 30, 2011, 11:55:08 AM
Some info on the 360 version: http://kotaku.com/5844514/hows-dark-souls-looking-on-xbox-360

He basically says it's nearly identical, but he hasn't played it as much as the PS3 version yet.

Also, no voice chat confirmed, if it hasn't been already.
Quote
Curious players have also wondered about how Dark Souls on Xbox 360 will handle Party Chat and Private Chat functionality. Well, the game does not support player-to-player voice chat over Xbox Live. At all. No real surprises there. However, if players engage a Party Chat session, Dark Souls will instantly kick you out of your current game and boot you to the main menu.

"Cannot continue game while you are in party chat. Returning to title screen..." reads on on-screen prompt if in a chat session. It's similar to the way Dark/Demon's Souls handles network connection interruptions for players who take those games online—you're booted to the main menu, with your progress, location and world state saved.

I don't get it is this intentional? If so, why?

If not, how did it clear MS approvals for publishing? I thought private chat and party chat were requirements...?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: BlueTsunami on September 30, 2011, 12:00:48 PM
I wonder if they built the game around the lack of voice chat (like the text on the ground) so they felt voice chatting would break a wall they didn't want broken. Sucks for 360 users.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on September 30, 2011, 12:01:11 PM
I assume it's intentional to keep people from cooperating outside the game's parameters.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: maxy on September 30, 2011, 12:10:04 PM
I thought that private chat is still in,no?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 01, 2011, 01:25:28 AM
IGN review, 9/10: http://xbox360.ign.com/articles/119/1197544p1.html

This is the first game I've read mainstream reviews for in ages, just to increase my hype. Only 3 more days :hyper

(he says it's 50-60 hours long, btw)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 01, 2011, 02:43:04 AM
Oh snap. I've been on a semi media black out and a lot of the mechanics haven't been spoiled for me, but after reading that review I can already see many of my old cheese tactics won't work. I'm genuinely scurred!

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Beezy on October 01, 2011, 02:46:06 AM
Now I'm really sad that I won't be able to play this at launch. :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 01, 2011, 08:11:30 AM
Quote
The way that magic works has changed since Demon's Souls, making it much more difficult to rely on it as an easy way out and forcing you to engage with the heart-in-mouth, up-close melee combat. Instead of a magic bar, you get a certain number of casts for each spell each time you rest at a bonfire – powerful Pyromancy or life-saving Miracles will usually be limited to just a few uses. Magic is as relevant to the game as ever, but it's no longer a cheap-and-easy, rechargeable long-range option.

I was wondering how they'd be able to stop people from abusing magic. Perfect solution. :bow

Quote
There are frog-like sewer-dwelling creatures that can Curse you with their attacks, instantly reducing your health bar to half its former size; the only way to get cured is to visit a healer hidden deep within a dangerous ghost-populated area that's a long, long journey away (or to buy an item from a vendor, if you've got enough souls).

Making your way through Dark Souls' death-trap world with half a health bar is hard enough, but the Curse effect stacks – so if you get caught again, you'll be down to a quarter of a health bar. A third time, you'll be down to an eighth. I know one Dark Souls player who lost something like 10 hours trying to make it to a healer when everything in the world could kill him with one hit. There's punishing, and then there's unfair.

:rofl
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 01, 2011, 08:36:04 AM
Magic abuser, right here. :-[

The wiki for this game is going to be epic in a few months, I know I'll go back to read up on everything I missed even after I complete it. :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 01, 2011, 12:57:21 PM
I thought that private chat is still in,no?

If its like COD, you can still use 1v1
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 01, 2011, 09:17:08 PM
Is it still a good idea to play the first one?

I feel like I waited on Just Cause 2 because I still "needed" to play my new, still-wrapped copy of original Just Cause.

I'd like to play Demon Souls, because Howard Alan Treesong told me it was the best reason to own a PS3, but is that still true?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 01, 2011, 09:58:33 PM
Probably. I haven't played Dark Souls, but it sounds like playing Demon's Souls would be a better entry point, Dark Souls is sounding a lot harder and more time consuming. You can blast through Demon's Souls pretty fast, and there's great tips and guides at demonssouls.wikidot.com
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 01, 2011, 10:41:21 PM
aren't they shutting down the Demon's Souls servers?

and is Dark Race really that much more time consuming and difficult? a lot of things I've read seem like the other way around with freeform classes, no item encumbrance, and no more half-health soul body after one death (one or more of these things might not be true).

the one thing I've read that sounds worse than Demon's Souls, actually downright bad and annoying, are these
spoiler (click to show/hide)
enemies curse you and reduce your lifebar 50% each hit.  It can stack so after two hits you're at 75% normal health.  The way to cure it is to trek to a medicine person or have the proper items.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 01, 2011, 11:32:24 PM
So this is basically a NetHack/Rogue-esque game?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 02, 2011, 01:54:56 AM
A question for whoever is currently playing the Japanese version: what exactly respawns enemies, lighting a bonfire or resting at it? If it's only the latter I can see myself lighting a couple without resting (if possible) just to activate these checkpoints, but if merely lighting them respawns enemies then there's just no way around it, is there?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: BlueTsunami on October 02, 2011, 07:34:49 AM
A question for whoever is currently playing the Japanese version: what exactly respawns enemies, lighting a bonfire or resting and upgrading at it? If itis only the latter I can see myself lighting a couple without resting (if possible) just to switch these checkpoints on, but if merely lighting them will respawn enemies then there's just no way around it.

From what I've read resting it what respawns them. You should be able to hit a bonfire, light it and move on without resting if you wish.

I'd like to play Demon Souls, because Howard Alan Treesong told me it was the best reason to own a PS3, but is that still true?

I loved it. People reasonbly talk about its toughness but I think the biggest draw of this series, for me, (and that game in particular) is the ambiance and art (specifically the enemy design). Their ability to craft something like this is definitely being pulled from King's Field.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 02, 2011, 09:43:52 AM
The difficulty hype always seemed kinda dumb to me. Demon Souls is just more meticulous than what hack-n-slash plebs are used to, the way the hyper-fans are clawing at their own faces about how the game will insta-kill you and rape your mother etc is pretty obnoxious. I was a bit worried that the developers would take this masochism to heart and make Dark Souls harder just for the sake of it, but looking at previews and some streams it seems that it's pretty inline with what Demon Souls offered.

I kinda wished they had left in the 'getting killed caps your health at 75%' or whatever. Thought that was a really cool mechanic. letting you use ephemeral stones to resurrect, granting you full health (effectively a health bonus) at the risk of lowering the world tendency and/or being invaded. I haven't got a grasp of what the humanity thing is yet, so maybe that is a different, but just as fun system for some risk/reward stuff.

I suppose making bigger changes is a positive thing since I can still play Demon Souls, but they've added a bunch of new attacks and replaced the awkward push with a kick that seem to give you a much stronger repertoire, so it might be difficult to go back to Demon Souls after. Sorta like how the level design is much stronger in the first Skate game, but because the move set is so limited once you've played 2 and 3 it's kinda shitty to play. ...or something.

Still excited for this. would like to see some retailers break the street date mid-week so I can get some gaming in before the weekend crowds my house with boring people not interested in joining my damp den of nerdiry.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 02, 2011, 09:54:00 AM
I liked the idea of world/character tendency, but I really hate how it's tied to the server when you're playing online in Demon's Souls. Either you play offline in order to have full control over it and thus causing you to miss out on pvp, co-op, messages, etc, or you can go online and hope your WT doesn't get screwed. It's pretty much lose/lose. Also, forcing you to suicide a bunch in order to do of the all WT/BT events in a single run is kinda dumb, but whatever.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 02, 2011, 10:21:39 AM
I agree they shouldn't have tied the tendencies to servers. maybe there could have been some sort of guild system, which I guess is sorta what they are doing with the covenant affinity in Dark Souls? but even then that's pretty broad in the sense that everyone will be in one of X number of covenants instead of there being small groups of friends banding together in a guild where one persons actions have a more pronounced effect and there sorta is accountability and it doesn't feel entirely random when something changes.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 03, 2011, 12:14:49 AM
October 6th here :fbm I'm ready with my 360 pre-order
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 03, 2011, 01:10:45 AM
Damn, I'm reading some of the game's basics and just discovered the 9 covenants :O

They sound mad awesome. But are their effects strictly limited to online?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 03, 2011, 01:14:21 AM
is that another confusing mechanic that opens a small gate to the bottom left of the first stage leading to a random tough battle with good rewards? because that tendency stuff was over my head.  other than worrying about starting class, I'm just going to play without reading toooo much.

but about classes, if I go thief I can eventually still do magic and all, right? glancing at the gaf thread it seems people are going pyro, sorcerer or cleric.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 03, 2011, 02:05:10 AM
No, they're more like factions, but they seem to affect your online experience mostly.

Quote from: Wiki
Covenants are factions within Dark Souls that players may align themselves with. A covenant is joined by making an oath with a particular NPC, often the leader. Players are rewarded for following the rules of their joined covenant(s) and punished for breaking them. Which covenants a player chooses to join will have an effect on their online experience.

The Nine Covenants

Way of White

Princess' Guard

Blade of the Darkmoon

Warrior of Sunlight

Forest Hunter

Darkwraith

Path of the Dragon

Gravelord Servant

Chaos Servant

http://darksouls.wikidot.com/covenants

The wiki obviously doesn't have all the information at the moment, but whatever they've gathered so far sound interesting.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 03, 2011, 02:39:40 AM
Best improvement over Demon's Souls: you can create up to 10 characters per account. The first game had what, 4? Not nearly enough.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 03, 2011, 07:26:11 AM
but about classes, if I go thief I can eventually still do magic and all, right? glancing at the gaf thread it seems people are going pyro, sorcerer or cleric.

Yeah, just like in Demon's Souls; from the Wiki

Quote
A class is a specialized role chosen for your character upon starting the game. Each one has different starting equipment and abilities. These alternate ways of starting drastically change your beginning game experience. However, your final role is not decided by your starting class. All starting classes may raise stats and progress through the game in a way that allows them to use all equipment and abilities once requirements are met.

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 03, 2011, 07:58:37 AM
I'd like to play Demon Souls, because Howard Alan Treesong told me it was the best reason to own a PS3, but is that still true?

I loved it. People reasonbly talk about its toughness but I think the biggest draw of this series, for me, (and that game in particular) is the ambiance and art (specifically the enemy design). Their ability to craft something like this is definitely being pulled from King's Field.

OK, I'll grab it at some point soon then. I like having standby stuff for the PS3. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 03, 2011, 08:47:44 AM

http://darksouls.wikidot.com/covenants

The wiki obviously doesn't have all the information at the moment, but whatever they've gathered so far sound interesting.

Ffffuuuuu. So awesome. There's a covenant for hunting players who've broken their covenants rules :bow2

Also found some info on the weapon upgrades and how they scale/don't scale with your stats http://www.gamefaqs.com/boards/606312-dark-souls/60507906 (http://www.gamefaqs.com/boards/606312-dark-souls/60507906)... Think I'm going to try build a spellsword again like Demon's, I'm imagining it will be a much more useful build this time round to be able to deal consistent magic damage without expending my finite stock of spells. Thinking of trying Wanderer to begin with
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 03, 2011, 11:40:04 AM
Trying to farm the pure bladestone in DS1 before I get this tomorrow. I actually need it for more than the Platinum too, since a a Sharp Uchigatana +5 is the best weapon for my dexterity build. I always have awful luck with drop rates though :-\

edit: Got it. :D I guess luck is on my side today.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 03, 2011, 02:10:22 PM
man i dont want to play this game. but i do.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 03, 2011, 04:01:28 PM
Who's ready for the awesome dry anal rapeage of hard gamez tomorrow?

:rock
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 03, 2011, 09:36:51 PM
amazon has me as release date shipping and they still haven't shipped it

if this isn't here tomorrow at 8.35 pm eastern time when I get home I will freak out.  Magazine racks will be ordered, knocked over, and returned.

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: TEEEPO on October 03, 2011, 09:56:33 PM
might be the first game i'll buy at full price in years
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 03, 2011, 10:29:29 PM
Taking an early lunch and heading to Fry's.

$49.99 :rock
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 04, 2011, 01:21:07 AM
SO CLOSE :rock
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 04, 2011, 02:00:19 AM
(http://i.imgur.com/dFkPM.jpg)

 :spitzer
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 04, 2011, 06:03:02 AM
somre more reviews

Gamespot - 9.5: http://asia.gamespot.com/xbox360/rpg/dark-souls/review.html?tag=summary%3Bread-review

Edge - 9: http://www.next-gen.biz/reviews/dark-souls-review

Eurogamer - 9: http://www.eurogamer.net/articles/2011-10-03-dark-souls-review

Beef Jack - 9.4: http://beefjack.com/reviews/dark-souls-review-xbox-360-ps3/
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 04, 2011, 07:45:37 AM
mines shipping tomorrow :hyper
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 04, 2011, 11:17:26 AM
I am going to suck at this game so badly.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 11:19:28 AM
I am going to suck at this game so badly.

Same here. I died a ton in Demon's Souls.

Don't care, though. IT'S SO BEAUTIFUL.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Don Flamenco on October 04, 2011, 12:30:58 PM
Got to a bonfire some ways up the mountain as my first in-world save point.  This game is fucking scary!  But the scimitar feels like a really good weapon.  The fwd + RB move is very useful.   
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 02:11:58 PM
Taking an early lunch and heading to Fry's.

$49.99 :rock

Fuck Fry's. They wouldn't honor the $49.99 price even though there is huge banner at the front of the store saying "Check out www.frys.com/ads for awesome sale prices!" Page 8 of that ad has Dark Souls for $49.99.

Went to Target and got the game with a $10 giftcard.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 04, 2011, 02:52:18 PM
What was the reasoning?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 02:55:53 PM
They said they don't honor online prices from their website. It's not a website price, it's their weekly newspaper ad that is stored on their website.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 04, 2011, 02:57:28 PM
I think K-Mart has a $20 gift card with this as well.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: bork on October 04, 2011, 02:58:59 PM
Amazon says my copy won't arrive until later in the week.  Might go to Best Buy and pick it up today instead, but that likely means no collector's edition.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 03:08:38 PM
Don't you have a Frys in Atlanta? Maybe they'll honor the $49.99 price. :lol

The CE doesn't interest me. A digital download of a strategy guide that I'll never read. A digital download of a soundtrack I'll never listen to, and a tin case that will just take up too much space.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 04, 2011, 03:16:58 PM
Kmart is doing their gaming coupon thing they do for pretty much all notable releases these days.  They don't carry the CE, however.  Heading there after work.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 04, 2011, 03:40:51 PM
Why do people care about the CE? It's pathetic...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 03:48:10 PM
Why do people care about the CE? It's pathetic...

A sense of entitlement? I have no idea either.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 04, 2011, 04:15:52 PM
Just got my CE from Amazon. Glorious package with a fat metal case and slip cover. :bow Namco :bow2
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: bork on October 04, 2011, 04:18:10 PM
Why do people care about the CE? It's pathetic...
Just got my CE from Amazon. Glorious package with a fat metal case and slip cover. :bow Namco :bow2

:drool

Don't you have a Frys in Atlanta? Maybe they'll honor the $49.99 price. :lol

There's two stores here, but both are far enough away that I wouldn't want to bother driving out to see if they'd honor the price.  Best Buy is right down the road from me.

Quote
The CE doesn't interest me. A digital download of a strategy guide that I'll never read. A digital download of a soundtrack I'll never listen to, and a tin case that will just take up too much space.


Oh, digital stuff?  Eh, interest diminished then.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 04, 2011, 04:26:28 PM
The OST and guide are digital, but there's also a (fairly small) hardcover artbook inside the case. It's not as nice as the Demon's Souls LE, but that one also cost $10 more. I'm not gonna complain about a free LE that comes with everything I would want out of an LE.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 04:29:13 PM
Is the guide just a PDF file or something?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 04, 2011, 04:36:19 PM
the guide will be eclipsed by the wiki site within a week anyway. waste of money.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: FatalT on October 04, 2011, 04:51:00 PM
I rented this for PS3. Woo! It was either this or Rage...and I'm pretty sure this is better than a one night stand FPS.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 05:09:17 PM
Wow. Redbox actually has the game. That's cool.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: bork on October 04, 2011, 05:30:14 PM
the guide will be eclipsed by the wiki site within a week anyway. waste of money.

The CE is the same price as the regular edition, at least online.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 04, 2011, 06:25:30 PM
the guide will be eclipsed by the wiki site within a week anyway. waste of money.

The CE is the same price as the regular edition, at least online.
what's the difference then? just some added digital goods and a different slip cover? maybe there is one of them thin metal casings nerds love so much involved...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 04, 2011, 07:33:10 PM
My LE is coming with physical soundtrack CD, making of DVD and the artbook as well as a digital game guide.... That's pretty sweet imo, a simple LE for sure, but it's more of a pre-order online bonus since it's the same price
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 04, 2011, 07:34:48 PM
well egg on my face then
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 04, 2011, 07:39:26 PM
Just got my Demon's Souls platinum trophy. My soul is ready for DS2.

Is the guide just a PDF file or something?

I haven't downloaded it yet, but gamefaqs says it's a 46 page PDF. I guess it's just a preview of the full strategy they're going to be selling.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 04, 2011, 07:44:03 PM
I'll definitely torrent it if my local stores fail to provide LEs.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 04, 2011, 07:48:29 PM
THE GUIDE IS DIGITAL? wtffff....... I'm sending my pre-order back. That is not what the picture on the site I bought the game off would have me believe. Fuckers
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 04, 2011, 07:50:16 PM
Yeah, they fucked the picture up and changed it now..... Don't think you can cancel now though SUCKER! Game of the forever anyway...

darksouls.wikidot gonna be waaaay better soon anyway
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Akala on October 04, 2011, 08:04:59 PM
fucking amazon gypping me.  :-\ :-\ :-\ :-\

oh well. touchpad I ordered forever ago finally came in, gonna have to be content with that.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: bork on October 04, 2011, 08:28:53 PM
I got the last copy for PS3 at Best Buy, then ran into someone I knew and chatted for a while.

Just got home and now Amazon says my shipment is being prepared and I got an error when I tried to request a cancellation.  LOL.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Hitler Stole My Potato on October 04, 2011, 08:37:48 PM
I seriously don't get the appeal of these games.  I tried Demon's Souls...hell I bought Demon's Souls....but found it to be unbearable.   And now looking at videos of Dark Souls and reading the reviews, this looks to be even worse.  It's like the developer's are shoving their fist in your ass.

I don't know.  I just don't have the time or patience for stuff like this anymore.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 04, 2011, 08:42:14 PM
Amazon has failed me.  Some poor third world call center cog will feel the long hard dick of white American entitlement.

nah, I'll just play SotC and wait a day  :heart
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 04, 2011, 09:05:51 PM
My LE is coming with physical soundtrack CD, making of DVD and the artbook as well as a digital game guide.... That's pretty sweet imo, a simple LE for sure, but it's more of a pre-order online bonus since it's the same price

That's the European CE. The North American version was going to be like that, but then Bandai Namco got cheap.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 04, 2011, 09:32:57 PM
I seriously don't get the appeal of these games.  I tried Demon's Souls...hell I bought Demon's Souls....but found it to be unbearable.   And now looking at videos of Dark Souls and reading the reviews, this looks to be even worse.  It's like the developer's are shoving their fist in your ass.

I don't know.  I just don't have the time or patience for stuff like this anymore.

So... big deal? Go play Rage.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: BlueTsunami on October 04, 2011, 09:40:24 PM
I don't know.  I just don't have the time or patience for stuff like this anymore.

Listening to Giant Bombcast earlier and that's one of the dudes sentiments on the game. Oddly I rebounded from death rather easily in Demon's Souls. Maybe I was just more accustomed to that sort of game play.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 04, 2011, 11:07:22 PM
Is it totally off to say this game reminds me a lot of Dead Rising?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 04, 2011, 11:11:50 PM
yes
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: FatalT on October 04, 2011, 11:34:13 PM
Ugh, this game is just as hard as Demon's Souls. I just beat the bull monster thing on the bridge on the first level. Eeeeek!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 05, 2011, 03:12:11 AM
Started playing this.  It's AWESOME.

Couldn't be happier (well I guess I could be happier if they still had a blind chick you had to talk to for leveling up; but you can't have everything).  I'm so glad they've kept 95% of the gameplay systems.  I'm playing as a sorcerer and I feel right at home like playing my old DS royal.  The addition of JUMPING is going to add a lot of secret areas to this one, which is cool. 

Once I started exploring, it was that same old Demon Souls feeling where I'm like JUST ONE MORE ROOM.  I WANT TO SEE WHAT'S BEHIND THE NEXT DOOR.  It's so fun exploring and getting all the loot and souls.


Framerate has problems on PS3, but it's surviveable.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 05, 2011, 03:28:06 AM
Framerate is pretty rotten on the 360 version too.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 05, 2011, 06:03:13 AM
Framerate is pretty rotten on the 360 version too.

Thaaaaaaaaat's not what I wanted to hear.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 05, 2011, 06:05:22 AM
ruh roh  :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 05, 2011, 07:19:13 AM
http://www.eurogamer.net/articles/digitalfoundry-dark-souls-face-off?page=2 (http://www.eurogamer.net/articles/digitalfoundry-dark-souls-face-off?page=2)

tl;dr

Both versions pretty much exactly the same
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 05, 2011, 07:21:08 AM
Technically superior versions.
From Software.
LOL.

Vindicated.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 05, 2011, 07:27:06 AM
Just started this (as a Bandit I think, whoever has the axe and high strength)... I didn't know where to go at the start, so I spent like 30 minutes trying to fight my way through the skeletons by the Catacombs. Needless to say I got my ass kicked a few times, but I did manage to collect all of the loot in area at least. Now that I have found the correct path with low level enemies, it should be smooth sailing.

Also, the Pyromancer does seem like the best class to start with since he begins at level 1. Kinda weird since he still has decent stats.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 05, 2011, 08:25:32 AM
Protip for Demon's Souls players who think the lock-on is broken:

Quote from: Yuterald
Double tap the stick in the direction of the new enemy you want to lock-on to. I felt the same way. I thought the lock-on was busted at first too. You just have to double tap instead of flicking it once like it was in Demon's Souls.

I'm guessing they felt like it was too east/obnoxious to lose your place by flicking it once. I'm probably wrong, but I don't know how else you could justify this decision, lol!

I don't like this, but I guess I'll get used to it. It would be nice if they patch in the option to make the lock-on exactly like DS1, since it was perfectly fine as-is.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Don Flamenco on October 05, 2011, 09:29:33 AM
I was wondering how to change targets last night.  Double-tap on the stick is kind of dumb. 

Started with wanderer, since the stats seemed the most balanced.  Been grinding around that one campfire by the bridge where the guys lob firebombs at you, seems like all that stuff that one merchant has (past the two spear guys) is useful, so I'm buying all of it. 


I've also sold off my other disc based games because I'm going to play this forever.  GOW3 Season Pass wasted :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Don Flamenco on October 05, 2011, 09:40:35 AM
P.S. For what it's worth, people are saying the guide sucks, but is very pretty.  From what I understand, maps are at the back, enemy descriptions up front, everything jumbled around, so you can't really play and read along in order, like a walkthrough.  also, the game is vertically stacked and supposedly the guide doesn't have maps for underground areas?   

anyway, if you complain to amazon chat, you can get a $10 promo for the delay.  Then cancel it and use the wiki. 

My collector's edition order got fucked up too. been stuck on "shipping soon" for a few days. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 05, 2011, 10:28:14 AM
I accidentally aggro'd that merchant.  Doesn't seem to be the type to forgive and forget so I had to kill him.  :-\  Gave me a nice sword, but I hope I don't need him for anything.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 05, 2011, 10:30:54 AM
Actually you don't have to double tap to cycle lock-ons, you have to point toward the next guy you want to target. Still prefer the Demon's Souls method of cycling through them with left and right.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Don Flamenco on October 05, 2011, 11:19:56 AM
I accidentally aggro'd that merchant.  Doesn't seem to be the type to forgive and forget so I had to kill him.  :-\  Gave me a nice sword, but I hope I don't need him for anything.


the one who sells you the messaging stone, repair box, etc?   he seems kinda important.  maybe that stuff can be found elsewhere
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 05, 2011, 12:23:21 PM
I accidentally aggro'd that merchant.  Doesn't seem to be the type to forgive and forget so I had to kill him.  :-\  Gave me a nice sword, but I hope I don't need him for anything.


the one who sells you the messaging stone, repair box, etc?   he seems kinda important.  maybe that stuff can be found elsewhere

Yeah, I thought I had the menu up and I hit R1 and struck him. :duh  I already beat the first "boss" on the castle wall, but if I need arrows or firebombs for anything before the next merchant, I'm gonna be fucked.  There's another guy in the subterranean area near the beginning that does repairs, so if I really need it, I can always run back.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: bork on October 05, 2011, 01:46:39 PM
P.S. For what it's worth, people are saying the guide sucks, but is very pretty.  From what I understand, maps are at the back, enemy descriptions up front, everything jumbled around, so you can't really play and read along in order, like a walkthrough.  also, the game is vertically stacked and supposedly the guide doesn't have maps for underground areas?   

anyway, if you complain to amazon chat, you can get a $10 promo for the delay.  Then cancel it and use the wiki. 

My collector's edition order got fucked up too. been stuck on "shipping soon" for a few days. 

Mine still says that too...and I still can't cancel.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 05, 2011, 01:49:46 PM
I haven't found a copy yet. This is bullshit. :maf
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 05, 2011, 02:40:55 PM
It's too easy to get lost in this game, especially since you don't have a map (or I haven't found it anyway). Open worlds :-\

Took me a while to figure out that you have to check the descriptions of the keys you find in order to see where they're used. Spent like 45 minutes wandering around before figuring out I had to open a door at the start of the area I was in in order to proceed.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 05, 2011, 04:16:38 PM
Fell down a hole and landed on an army of the curse-frogs; got cursed and lost 50% of my health. FEELS BAD.

The second boss kills me in one hit in this state. And I barely do any damage to him :(

edit: Beat him. He's actually really easy once you know his weakness + his patterns. Still cursed though... gotta find the merchant so I can get rid of this shit.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 05, 2011, 05:02:26 PM
That's karma for laughing at the poor guy who wasted 10 hours trying to find a healer to lift the curse.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 05, 2011, 05:05:23 PM
So psyched,  will get this on friday :) Cancelled Rage preorder for it. Havent pkayed the first one, hope im hardcore nuff.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 05, 2011, 05:18:06 PM
That's karma for laughing at the poor guy who wasted 10 hours trying to find a healer to lift the curse.

True, but he still got cursed three times. :lol The curses are easy to avoid unless you fall into that one hole, then you're going to get gangbanged. I made sure to put a message before it so no one else has to suffer.

edit: Wait a minute, apparently the curses don't stack. Either From changed it with one of their patches, or that review was wrong. You're always at half health no matter how many times you get cursed.

Still can't find the merchant either. I ran into her once before, but for the life of me I can't find her again. Ugh.

edit2: Finally found her, thank god. Time to move on to the next area. Hope I find another blacksmith soon as well, because my main weapon is about to break... and once a weapon breaks, it's gone for good (I think).
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 05, 2011, 07:07:30 PM
You don't have a repairbox?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 05, 2011, 07:18:03 PM
Nope, haven't bought much from any NPC yet. :\

I'm in Blighttown right now... the framerate must be in the single digits half of the time. Ridiculous.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 05, 2011, 07:30:39 PM
I'm in Blighttown right now... the framerate must be in the single digits half of the time. Ridiculous.

Jebus christ. Sounds worse than Demon's Souls....  :-\ Open worlds indeed
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 05, 2011, 08:04:57 PM
got home and the game was here

for some reason it's in a tin box with art book and card.  nice surprise.  but they put these two circle stickers to seal and and they left sticky clear stuff over the packaging.  one day I need to read up on how to remove these stuff; old used price stickers plague other game cases too.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 05, 2011, 08:06:31 PM
That metal boar battle is so dumb.  

If you don't want to waste a ton of time and arrows:

spoiler (click to show/hide)
If you stand at the base of the stairs to the right, you can lure it into running into the fire a few times and it dies in just a minute or so.
[close]

There's another spot in the same area, so I'm assuming that's what they intended for you to do there.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 05, 2011, 08:23:39 PM
got home and the game was here

for some reason it's in a tin box with art book and card.  nice surprise.  but they put these two circle stickers to seal and and they left sticky clear stuff over the packaging.  one day I need to read up on how to remove these stuff; old used price stickers plague other game cases too.

Goo Gone...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 05, 2011, 08:53:22 PM
That metal boar battle is so dumb.  

If you don't want to waste a ton of time and arrows:

spoiler (click to show/hide)
If you stand at the base of the stairs to the right, you can lure it into running into the fire a few times and it dies in just a minute or so.
[close]

There's another spot in the same area, so I'm assuming that's what they intended for you to do there.

Actually had a really easy time with this dude.
spoiler (click to show/hide)
A hidden stairwell on the right of that area's entrance leads to an item called "Attract Skulls" or something like that, throw it into a nearby fire below the bridge, downward stab to victory. I used two skulls, but I'm sure it's possible with one.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 05, 2011, 08:56:26 PM
got home and the game was here

for some reason it's in a tin box with art book and card.  nice surprise.  but they put these two circle stickers to seal and and they left sticky clear stuff over the packaging.  one day I need to read up on how to remove these stuff; old used price stickers plague other game cases too.

Goo Gone...

thanks, I read WD-40 but goo gone seems meant for this stuff.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 05, 2011, 09:18:11 PM
(http://i61.photobucket.com/albums/h52/mad_chump/Photoon2011-10-06at14112.jpg)

IM READY

downloading the PDF guide now, its taking FOREVER for a 22MB file
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Akala on October 05, 2011, 10:00:01 PM
Unnnngh. Got past tutorial, can't really crack out till friday tho. Hype! :hyper
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 05, 2011, 11:15:33 PM
game is fuckin amazing, played a couple of hours and am going through Undead Burg now.

Put it down to do some work now as I can tell this shit is CRACK

Game is challenging, but in a good way.

Nub question as I'm new to this series:

is there any point smashing all the crates and barrels? I'm doing it instinctively as it's what you do in games, I've just never found any items or anything in these crates in Dark Souls.

I'm using a Thief class, he's pretty good! every 2nd or 3rd shit is a critical so I be killin skeletons with ease
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 05, 2011, 11:21:03 PM
afaik, there isn't anything in barrels, but occasionally they'll be in front of a lootable body or chest.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 05, 2011, 11:25:22 PM
What are the benefits of being Human?  I know it's the only way you can kindle bonfires and engage in the multiplayer, but is there anything else?  I'm hesitant to burn Humanity on it since I can't seem to hold onto it for very long anyway...

Argh, I found a Fire Keeper Soul and USED it thinking it would upgrade the Estus Flask (you know, like it says in the fucking description), but apparently you're supposed to take them to that woman in the cage near the beginning.  Fuck fuck fuck fuck fuck
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 05, 2011, 11:34:14 PM
dont you just hold onto those humanity items and cash that shit in when you need to?

yeah I dunno, I are n00b

I can tell this game is gonna be beast as fuck though. It's good to play a real game with no hollywood bullshit and "Insane hardcore" difficulty level which is actually babby easy
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 05, 2011, 11:38:19 PM
If I get it as an item, that's what I've been doing.  I notice that sometimes you get "applied" Humanity (the counter in the top left corner) as drops from enemies (?), but I have no idea what it does.  I usually just use it to turn Human because I figure I'm gonna eventually lose it otherwise.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 05, 2011, 11:43:02 PM
hold on, I'll consult my mini-pdf guide and see if I can get some insight into Humanity

edit: nope, nothing

time to read the wiki
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 05, 2011, 11:48:19 PM
there is some helpful, yet brief info here: http://darksouls.wikidot.com/concepts

detailing online and humanity concepts.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 05, 2011, 11:48:38 PM
EDIT: Use Sceneman's link.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 06, 2011, 12:26:33 AM
Played this all day, from when I woke up until just now (with some breaks here and there). Game's pretty amazing. Only thing I don't really like is the open world, and I don't have anything against open worlds in particular, but I want fast travel. I don't like running back and forth all the time, and there aren't enough shortcuts to get you to where you need to be in a timely fashion. For example, I just backtracked to Firelink Shrine from the third boss (in order to buy the three boxes from the blacksmith and upgrade my weapons), and that took a good ten minutes of running and climbing and killing enemies. I'd rather just teleport to a hub, do everything I need to do in a few minutes, and head back into the next section immediately (ie. Demon's Souls). No time wasted that way.

But on the other hand, it's kinda fun stumbling into an area, seeing a massive boss off in the distance and running the fuck away before you get demolished.


Also, this game definitely has WAY more content than Demon's Souls. I have no clue how many areas there are, but I've already seen some immense variety and I'm sure there's still lots more to come. :bow FROM :bow2

I'm in Blighttown right now... the framerate must be in the single digits half of the time. Ridiculous.

Jebus christ. Sounds worse than Demon's Souls....  :-\ Open worlds indeed

It's just Blighttown that's been really bad so far. I'd guess that all of the light sources are what's causing it to choke, since the stage is pitch black with lots of torches all over the place.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 02:15:42 AM
I'm still really early in the game and regretting my choice as thief

regular enemies, at least one or two at a time, aren't a problem because backstabbing (though I don't know exactly how to do it, it sometimes happens) happens.  but against that random monster on the bridge, I was screwed without firebombs.  but then I used them all and he had an ounce of strength left, so I ran up to slash him, and while his lifebar was empty, he was still in the attack animation and killed me.  now I have no bombs and my souls are all over there.

not having a reliable ranged attack is annoying because the game is spamming firebomb enemies and archers.  my dagger is probably going to break soon and I have no idea where to fix it and I probably don't have to souls to anyway.

and the invisible walls are annoying.  there's one area right after a sword/kindle place that seems accessible but jumping towards it, an invisible wall pushes you away and you fall down dead.

There's a lot of really annoying things about this and Demon's Souls I forgot. Just wanting to go from point A to B is a chore because you have to slog through scrub enemies.  I always stop playing when I get far and die from a hard enemy because it's really boring just to get back to that point.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 06, 2011, 03:21:15 AM
Isn't that kind of the point of the game though? That even 'scrubs' (can you call them that if they kill you?) can kill?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 03:41:49 AM
it's still annoying.  it's like, you found a better way of dealing with a boss/situation, but have to go through the same motions for a couple of minutes to reach that point.

it didn't bother me as much in Demon's Souls.  though, I wasn't a thief there.  enemies constantly hitting you with bombs and arrows with no renewable ranged weapon is a bother because you have to get up close.

so far I'm not digging the idea of an open world either.  I'm wondering if there is a way to jump between kindle spots later in the game.  Right now there are two really tough enemies (one of them insta-kills me.  I don't think I was supposed to be there yet, since I used my master key).  while I've unlocked a shortcut, I'm hoping it isn't a long journey back to fight these two when I get stronger.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Himu on October 06, 2011, 03:42:27 AM
No, in Demon's Souls you adjust and killing enemies is easy. So if you end up dying, sometimes you have to start from the beginning of the level to take down scrub enemies on the way back to the tougher enemies. That said, in Demon's Souls, you get multiple shortcuts in levels which makes traversing them easier.

Though I haven't played Dark Souls.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 03:59:03 AM
when should you be parrying to ripsote? I'm not quite clear on the timing

do you want to hit R2 when it makes contact, or slightly before? the parry animation is fooling me
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 06, 2011, 04:41:05 AM
It's just Blighttown that's been really bad so far. I'd guess that all of the light sources are what's causing it to choke, since the stage is pitch black with lots of torches all over the place.

Did you install? Just got home and chucked in the game, it's already amazing. The male Eerie Great Swamp face :rofl going with Jubilant Catarina
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 06, 2011, 06:30:51 AM
(http://farm7.static.flickr.com/6103/6217053300_85ec98719c.jpg)

Here's my pout to counter scenester's dickish digits. *POUT!*

Went to Akiba and then bothered the XFE while he was at work to ask where the hell to shop. DCharlie is a kind and benevolent lord among geeks, and he made sure I knew where to go.

If the game sucks, I'ma have to come back and keeeel heeeeem.  :-*

And if the Asia version turns out to be in Japanese or Chinese despite assurances of the clerks, I'ma kill them instead. No joke. :maf
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 06, 2011, 07:37:50 AM
:bow Chronovore :bow2

I'm LOVING this game, but man, it's grueling. I can tell to become a master of Dark Souls, you will need to eat, drink and sleep this game. Will be reading the wiki nightly in bed.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 06, 2011, 09:38:50 AM
when should you be parrying to ripsote? I'm not quite clear on the timing

do you want to hit R2 when it makes contact, or slightly before? the parry animation is fooling me

Slightly before. I almost never use parry though since it's risky. I just block, wait for the enemies to get staggered, and then counter attack. Or you can roll, either way.

About the mid-boss on the bridge
spoiler (click to show/hide)
you were supposed to climb the tower and then jump off and hit him with the downard slash. Kills him in 3 hits.
[close]

You do get shortcuts to the bosses, just like Demon's Souls. Sometimes they'll just place a bonfire a minute away from the boss, so running back to retry isn't too annoying. You also get shortcuts (elevators) that lead back to the main hub area (Firelink Shrine), but sometimes it can take a while to get back to them. Just make sure you remember where they are, because this game doesn't have a map.

As for the Master Key, you can actually use it as many times as you want, but it only opens "basic" doors. Meaning, you won't be able to unlock shortcuts or new areas or anything with it, just some random houses that might have some loot and a tough enemy. And any character can pick the Master Key as their free gift as well, so that review was wrong (again).

The blacksmith is a little further ahead, just before the first boss. He can repair your stuff (repairs are cheap too, only a couple hundred souls at most). But make sure you buy the repairbox from him, and his two other toolboxes if you can. They're 2000 souls each, but they let you do blacksmithy stuff at campfires instead of traveling back to him.

It's just Blighttown that's been really bad so far. I'd guess that all of the light sources are what's causing it to choke, since the stage is pitch black with lots of torches all over the place.

Did you install? Just got home and chucked in the game, it's already amazing. The male Eerie Great Swamp face :rofl going with Jubilant Catarina

Yep, though I doubt it really does anything since the game world is entirely streamed. It only loads when you die, and the loading is quick. That's one nice improvement over Demon's.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 06, 2011, 10:02:41 AM
I beat the guy on the bridge, then got fucked by the red dragon. Am I going the wrong way? Should I be trying the underground path from Firelink Shrine?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 06, 2011, 10:07:55 AM
Nope, you have to get past the dragon.
spoiler (click to show/hide)
There's some stairs in the middle of the bridge, on the right I think. That dragon seems kinda random to me, I couldn't figure out any pattern for him so I just sprinted toward the stairs and got lucky. You can activate his flame breath by stepping into his line of sight at close range, but sometimes even at long range he just does it randomly and takes away 98% of your health. shrug
[close]

That's the one section I've come across so far that I still don't get.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 06, 2011, 10:27:35 AM
cool thanks, when I first set foot on the dragon bridge I walked one metre then BOOM fire fell down and I died  :lol

Love this game. Man, theres a lot of X-tards bitching on gamefaqs about how they can't party up with their Gears bros and play crazy 4 player co-op. Way to miss the point!

As someone who has played a lot of games, this one is something beautiful and exquisite. You really feel like a lost soul of sorts while playing the game. The online intergration is genius.

I kind of wish I tried Demon's Souls earlier now!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 06, 2011, 10:35:00 AM
I think I absolutely boned myself killing that merchant.  Can't figure out how I'm supposed to kill both of these gargoyles without access to ranged weapons and/or firebombs.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 06, 2011, 10:49:46 AM
The gargoyles have been by far the hardest boss for me so far. I did it with pure melee (one hit with RT at a time), so you don't really need ranged weapons. They're weak to lightning, so if you have the item that lets you enchant your weapon with lightning, you can do a good 140ish damage with each hit.

Also, try to cut the first one's tail off. He drops a weapon. (It seems like every boss drops a weapon if you can cut their tail off)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 06, 2011, 11:05:46 AM
Sounds good; I'll keep plugging away at it, I guess. 

Here's another question I can't seem to find an answer to in the wiki: I summoned that NPC you meet near the dragon on the bridge for the gargoyle fight, but I died before it was over.  Can I summon that guy again?  What if he dies during the battle -- is he permanently gone?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 06, 2011, 11:05:50 AM
Also, try to cut the first one's tail off. He drops a weapon. (It seems like every boss drops a weapon if you can cut their tail off)

Yet, they don't respawn. Fuck me.

How hard is it? I've only seen videos of people cutting the tail of red dragon on the bridge using arrows with ease. Things will definitely be different in boss encounters though. I can already see myself dying intentionally in boss fights until I get that kind of loot (unless it's obtainable through other means, like weapon upgrades).
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 11:35:35 AM
when should you be parrying to ripsote? I'm not quite clear on the timing

do you want to hit R2 when it makes contact, or slightly before? the parry animation is fooling me

Slightly before. I almost never use parry though since it's risky. I just block, wait for the enemies to get staggered, and then counter attack. Or you can roll, either way.

About the mid-boss on the bridge
spoiler (click to show/hide)
you were supposed to climb the tower and then jump off and hit him with the downard slash. Kills him in 3 hits.
[close]

You do get shortcuts to the bosses, just like Demon's Souls. Sometimes they'll just place a bonfire a minute away from the boss, so running back to retry isn't too annoying. You also get shortcuts (elevators) that lead back to the main hub area (Firelink Shrine), but sometimes it can take a while to get back to them. Just make sure you remember where they are, because this game doesn't have a map.

As for the Master Key, you can actually use it as many times as you want, but it only opens "basic" doors. Meaning, you won't be able to unlock shortcuts or new areas or anything with it, just some random houses that might have some loot and a tough enemy. And any character can pick the Master Key as their free gift as well, so that review was wrong (again).

The blacksmith is a little further ahead, just before the first boss. He can repair your stuff (repairs are cheap too, only a couple hundred souls at most). But make sure you buy the repairbox from him, and his two other toolboxes if you can. They're 2000 souls each, but they let you do blacksmithy stuff at campfires instead of traveling back to him.

yeah, I figured out how to take out the boss. 

the place I stopped last night is
spoiler (click to show/hide)
under the Dragon's bridge.  I pass under it, dash past the 3 cursed rats, and ended up fighting a metal bore.  I barely damaged him while slashing his arse, but luring him under a ledge, I took him out with two plunging attacks.  The some prick normal soldiers killed me  :maf
[close]

the parrying may be risky but seems very rewarding.  one on one I can pull it off against the first area enemies.  the timing feels unnatural but it works.

playing a super close range character like the thief is completely new to me.  I'm putting most points into dexterity (at 20 now) and endurance, and occasionally vitality.  I don't know if anything else is important yet.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 06, 2011, 11:54:38 AM
Died a ton last night in Undead Burg. Still crazy fun.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 06, 2011, 12:26:01 PM
^ Strength will be kinda useful for a dexterity build, since some weapons will have a minimum strength requirement. But I wouldn't worry about it too much right now. I'm focusing on strength/vitality/endurance, with some points in dex here and there. Got my attunement up to 10 as well so I can use magic if I ever need it.

Sounds good; I'll keep plugging away at it, I guess. 

Here's another question I can't seem to find an answer to in the wiki: I summoned that NPC you meet near the dragon on the bridge for the gargoyle fight, but I died before it was over.  Can I summon that guy again?  What if he dies during the battle -- is he permanently gone?

I think you'll be able to summon him again (since he joins as a phantom), but I'm not 100% sure. You just need to be in human form in order to summon people for co-op, including NPCs.

Also, try to cut the first one's tail off. He drops a weapon. (It seems like every boss drops a weapon if you can cut their tail off)

Yet, they don't respawn. Fuck me.

How hard is it? I've only seen videos of people cutting the tail of red dragon on the bridge using arrows with ease. Things will definitely be different in boss encounters though. I can already see myself dying intentionally in boss fights until I get that kind of loot (unless it's obtainable through other means, like weapon upgrades).

It's not too hard to cut the tail off of the first gargoyle, and once you do it, you only need to loot it once and it's yours forever. There's another boss that has a choppable tail, and that ones really easy to do.


Also, I just lost 15,000+ souls (two levels worth for me right now). I got greedy and tried to do a suicide run in order to get some loot, but there was a trap in front of it that I had no hope of surviving.  :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 12:31:16 PM
so only 10 attunement to use magic? I just want a basic soul arrow type attack that refills at kindle spots.  I saw that you can get a casting item at the first kindle place.  I'll probably backtrack there to get it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 06, 2011, 12:40:15 PM
How many magic uses do you get initially? and is the count upgradable like the flasks?

(God, the wait is killing me :()
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 06, 2011, 01:35:18 PM
Not sure, I don't really use magic. But I do have Fireball and Soul Arrow right now: Fireball gets 8 shots and Soul Arrow gets 30 I think. Haven't used it yet.

Just went back to the  first area to get the Drake Sword... that thing is pretty overpowered for something you can get so early, but it definitely won't last too long. Seems like it's this game's Crescent Falchion.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 06, 2011, 07:10:21 PM
The top of Sen's Fortress is gorgeous. The art direction in this series is fucking phenomenal :bow :bow :bow
edit: Anor Londo is even better, god damn.

The spear you find in Sen's is godlike too. Looks like I'll replace my Drake Sword with it for now, but just like the Drake Sword, it doesn't scale with your stats, so it'll be get replaced eventually. I like how there seemingly isn't one or two weapons that are clearly superior, I've come across a bunch of viable ones now.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 06, 2011, 07:23:27 PM
Not sure, I don't really use magic. But I do have Fireball and Soul Arrow right now: Fireball gets 8 shots and Soul Arrow gets 30 I think. Haven't used it yet.

That's interesting, and in a good way. It sounds like they don't share a pool, and if true the updated magic system sounds more fair now than it did before.

Being able to carry more than one spell, each with its own number of uses, sounds better than having a single shared MP gauge, regardless of how few casts you get for each spell.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 06, 2011, 10:23:24 PM
Finally beat the damn gargoyles.  Was rather easy with the NPC summon now that I know what happens.

Now I have no clue where to go.  I really hope it's not down to fight the ghosts.  :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 06, 2011, 11:01:57 PM
this game is controlling my mind, it's like crack or something.

Argh why do I have so much work to do I wanna play Dark Souls  :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 11:20:29 PM
I don't get why the dragon's fire on that bridge sometimes does no damage, sometimes half, and sometimes totally annihilates me.  I lost a bunch of souls because I usually start out by getting 300 from him charring the spear dudes up there.  This time he instakilled me.

I'm having a really hard time.  These armored enemies with capes decimated me in the following area.  At least I have a staff and soul arrow now.

got the drake sword too but it's too heavy for my thief
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 06, 2011, 11:46:00 PM
wheres the drake sword?

is it:

spoiler (click to show/hide)
downstairs in the tower you climb to fight the taurus demon? I went down there and saw some slug thing and shat my pants and ran away real quick  :lol
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 11:49:32 PM
nah,
spoiler (click to show/hide)
you shoot like 16 arrows at the dragon's tail whilst chillin under the bridge and you get it
[close]

and goddamn, this giant black knight with a shield chased me as I ran my wuss ass to the kindle area, thinking enemies reset.  then I walk back upstairs and he's still there.  I nearly peed myself.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 06, 2011, 11:53:16 PM
kewl, I'm not sure If I can use bows yet, my thief has like 15 DEX, is that enough?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 06, 2011, 11:54:38 PM
I think I bought a bow from the merchant really early and my dexterity is currently 21 (at level 14), so it's probably enough.  Though there's a crossbow near the merchant; I don't know if that's better/worse.


edit: The black knight was still there! I waited like 5 minutes from him to go away.  At least my soul arrow pussery worked.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 07, 2011, 01:31:15 AM
and goddamn, this giant black knight with a shield chased me as I ran my wuss ass to the kindle area, thinking enemies reset.  then I walk back upstairs and he's still there.  I nearly peed myself.

Yeah, I like that about this game in comparison to demon's souls. When enemies aggro, they chase you until you've outrun them by like 200 feet, and then they slowly walk back to their regular position. In DS, you could get away from most enemies without too much trouble.


On a side note, while I have the popular powerful weapons like the Drake Sword and Lightning Spear, I find that my good old Zweihander +4 has saved my ass more than anything else. Two handing it and smashing an enemy with R2 either knocks them to the floor, or stuns them for a second, canceling any attack they were about to do. Even works on bosses. :bow regular weapons

spoiler (click to show/hide)
*Drake Sword will still wreck everything that you come across in the first 10-15 hours of the game.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 07, 2011, 01:42:47 AM
I'm trying to avoid using it, as in, I can't use it or I totally would  :'(

and wtfff gargoyles.  one hit knocks me off the roof.  wouldn't be so annoying if I didn't have to clear out a room of powerful zombies.  my thief isn't meant for this shit! I can suitably take out any human sized enemy with my speed and dagger.  I get buttfuked by monsters and crowds.

edit:

are you fucking kidding...
spoiler (click to show/hide)
there's another one.  he sneaks up and charbroils my ass.
[close]

FUCK GET OUT OF THE FUCKIGN DOORWAY I'm trying to run this this zombie fuck is blocking it Ill kick him in the head

why don't you just move!


it's like the game realizes you're figuring it, so what the fuck, now they both breath fire! pucker that arsehole, dweeb.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 07, 2011, 05:54:54 AM
I don't get why the dragon's fire on that bridge sometimes does no damage, sometimes half, and sometimes totally annihilates me.  I lost a bunch of souls because I usually start out by getting 300 from him charring the spear dudes up there.  This time he instakilled me.

I read somewhere that the damage is relative to how far you are to the edges of the bridge, and that "taking a hit, but continuing" is usually the guaranteed outcome, so "don't get disheartened."

I can't confirm, since I don't have the game, so they could be wrong.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 07, 2011, 06:13:54 AM
Just 6 hours till I can buy it and play it :o
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 07, 2011, 06:22:14 AM
I'm trying to avoid using it, as in, I can't use it or I totally would  :'(

only need 12 strength to two hand it, still kicks ass. The R2 makes a shockwave in front of you that makes mincemeat of black knights
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 07, 2011, 06:23:59 AM
Jotting that sword's name down.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 07, 2011, 10:05:40 AM
I don't get why the dragon's fire on that bridge sometimes does no damage, sometimes half, and sometimes totally annihilates me.  I lost a bunch of souls because I usually start out by getting 300 from him charring the spear dudes up there.  This time he instakilled me.

I read somewhere that the damage is relative to how far you are to the edges of the bridge, and that "taking a hit, but continuing" is usually the guaranteed outcome, so "don't get disheartened."

I can't confirm, since I don't have the game, so they could be wrong.

Yeah, this seems to be how it works. Hold your shield up and run along the edge of the wall, sometimes you'll get through unscathed, other times you'll get hit once or twice.


Btw, the boss in Anor Londo is great. My favorite so far since I got my ass kicked several times.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 07, 2011, 10:15:41 AM
seems iconoclast is way ahead of everyone else, awesome. He can give us the hint hook-ups.

Man, I wish I had more time to play this thing. Who would have thought making your own game was so much work  :P

Once Party Quest is done I get my game on
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 07, 2011, 10:41:52 AM
(Anor Londo spoilers) Just unlocked
spoiler (click to show/hide)
the ability to warp between bonfires.
[close]

There goes my only big complaint about this game. GOTY.

also, I made sure to place an "amazing chest ahead" message in front of the door.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 07, 2011, 10:45:09 AM
(Anor Londo spoilers) Just unlocked
spoiler (click to show/hide)
the ability to warp between bonfires.
[close]

Phew, I was getting worried.

Game of the year indeed.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 07, 2011, 10:45:59 AM
I'm kinda pumped I clicked that spoiler  :-[

word of warning: it's a biggun
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 07, 2011, 04:18:43 PM
Shit is hard... damn
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 07, 2011, 05:45:05 PM
I finally got the game a couple of hours ago, but I won't be able to play until tomorrow. I had to rush my nephew to the emergency room, he had the worst asthma attack I've seen in years. I wanna say "FML," but not when he's next to me trying to catch a breath to survive.

(He's better now)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 07, 2011, 07:18:11 PM
Pyromancer seems like ez mode compared to wanderer, who i played for n hour before switching. So far my experience is that i do the same bit 15 times before moving ob. Being cocky really doesnt pay off here.

Jeez hang in there Jin.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 07, 2011, 08:47:39 PM
Pyromancer does seem like a pretty good class to start with since he has a good mix of melee/magic right away. Seems like this game's Royal.

Anyway, just got a ring that
spoiler (click to show/hide)
changes my roll into a flip, which seems to move as fast the roll you get at <25% equip burden. I think the ring only works up to 50% equip burden, but either way it's awesome.
[close]

I accidentally betrayed the forest hunter covenant too, which seems like it'd be my favorite. Some enemies ran into the covenant area, and for some reason one of the NPCs turned hostile toward me, so I had to kill him. Then they told me to gtfo. God damn it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 07, 2011, 08:57:25 PM
So cuntface here gets stuck on whatever the fuck (I tried to knock him off) and I can't kill him, so I ignore him. Then I walk up some stairs, destroy these skeletons droppin' fire on me and then I get killed from behind because somehow, motherfucker got himself unstuck.
Usually what happens with AI like that is, when it's within a player's line of sight, or immediate viewing environment, it's relegated to resolving its actions against plausible attempts, i.e. it's constrained the same way the player's character would be.

When the creature is removed from those constraints, some games will just decommission the creature, make it cease to exist. Other games will just remove the movement constraints, and let it move toward its goal; usually its spawn point, or its last target.

I finally got the game a couple of hours ago, but I won't be able to play until tomorrow. I had to rush my nephew to the emergency room, he had the worst asthma attack I've seen in years. I wanna say "FML," but not when he's next to me trying to catch a breath to survive.

(He's better now)
I know how you feel, Khan. Sometimes you wait and wait for something to finally arrives, everything finally lines up just right, it looks like you can go, then WHAMMO! No, sorry, sit back down and deal with this other thing.

Hope your nephew is feeling better soon.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 07, 2011, 09:03:00 PM
I saved some dude in the church who apparently

spoiler (click to show/hide)
is like Yurt.  Heard he kills someone but you can revive her later.  debating whether or not to gut him now or later.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 07, 2011, 09:08:26 PM
I think I saved him too, and
spoiler (click to show/hide)
my Fire Keeper is dead, which is kinda annoying. My sewer merchant is dead as well, which is REALLY annoying, but I think I may have killed him at the start of the game on accident since I don't remember ever seeing him.

edit: wait a minute... the Fire Keeper and the guy in the sewer entrance is the same person? I don't think I ever saw him before, and now I used his soul to boost my flask. Fuck. Hopefully I can get another one somewhere.
[close]


I think I'm gonna go look for him now.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 07, 2011, 10:39:00 PM
re: gargoyles

spoiler (click to show/hide)
(http://i.imgur.com/vlJ8W.jpg)

rosebudded

(I'm glad I didn't kill Lautrec yet)
[close]

wait, where am I supposed to go now?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 07, 2011, 10:48:57 PM
I think you have to go through the door at the front of the bridge that the dragon breathes fire on after you ring the first bell. I got lost for a while trying to figure out where to go after that. Sometimes you need to check the descriptions of the keys that you get in order to see where they're used.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 07, 2011, 11:27:54 PM
I didn't get a key, but I'll check it out.

I'm went on this elevator down and saw a ghost, shot some soul arrows on it, ineffective, ran the hell out of there.  Used my master key to go through another path.  Saw a sign that said "Beware of fatties", used binoculars to see two fatties in the distance, went another route, saw a fucking dragon, ran the hell out of there.  Went to the graveyard, kicked all of them off the cliff, went into catacombs, saw flying skulls glowing red, ran the hell out of there.

I feel like 9/10 options result in me getting fucked.  That 10th one is me trying hard not to get fucked.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 07, 2011, 11:59:24 PM
Pyromancer seems like ez mode compared to wanderer, who i played for n hour before switching. So far my experience is that i do the same bit 15 times before moving ob. Being cocky really doesnt pay off here.

I started with a knight which is nothing but death and dry buttraping for me. I might start over with the pyromancer.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 12:00:05 AM
 :lol That is why I've come to like the open world in this game. Sometimes you'll just get fucked by wandering into an area you're not supposed to be in yet. The sense of exploration in this game is fantastic, especially since you're usually rewarded for it (or killed).

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 12:12:28 AM
Pyromancer seems like ez mode compared to wanderer, who i played for n hour before switching. So far my experience is that i do the same bit 15 times before moving ob. Being cocky really doesnt pay off here.

I started with a knight which is nothing but death and dry buttraping for me. I might start over with the pyromancer.

If I didn't play 10 hours already, I would do pyromancer or some ranged magic class.  My thief gets annihilated in direct confrontations.  I have to fight like Bronn and dance around or else I get killed in one hit.

This Capra Demon asshole wouldn't be so bad if it wasn't for the dogs attacking me. 

I literally cannot move or see when I enter the white fog because of all the enemies and objects.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 01:01:57 AM
fucking gotdamnit the sewers and rat and frogs and random holes in the ground

is there a kindle place anywhere in there?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 01:17:16 AM
There's at least one bonfire in the sewer. Can't remember exactly where it is, but I think it's a decent ways in.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 01:45:03 AM
wow, most appropriate name:
spoiler (click to show/hide)
gaping dragon

how the hell? I had two guys with me and both were murdered in seconds.  Can I resummon them at least or are they dead?
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 08, 2011, 01:49:20 AM
OK, installing now. I have -no- idea what to expect, from your descriptions.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 08, 2011, 01:50:01 AM
Restarted with a pyromancer. I can kill stuff much easier, but I'm still dying a ton.

Leveled up enough to get access to the bow and bought 60 arrows. Where do I find the dragon to get the Drake Sword?

[youtube=560,345]http://www.youtube.com/watch?v=Ek0sSVi8JqU[/youtube]

Perfect! That's where I'm currently stuck! :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 08, 2011, 01:56:30 AM
Just beat the Gargoyles and went back to the starting area to take out the skeletons and get some loot. Missed that guy Lautrec.... So he's in the church somewhere? Gonna gut him as soon as I find him if he kills my NPCs

Restarted with a pyromancer. I can kill stuff much easier, but I'm still dying a ton.

Leveled up enough to get access to the bow and bought 60 arrows. Where do I find the dragon to get the Drake Sword?

spoiler (click to show/hide)
After the Taurus demon on the bridge you'll come to meet him. Sprint to the stairs in the middle of the bridge, go down the stairs (you can open up a shortcut to the burg bonfire if you keep going down) and see his tail jutting out from a path under the bridge, shoot this 20-30 times maybe a little more depending on which arrows you have and you get the Drake sword.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 08, 2011, 02:03:24 AM
Sounds like Pyromancer + Key as gift is the only way to go. I'm gonna go with ranged magic and occasional melee weapon boosted by magic stats.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 02:41:35 AM
wow, most appropriate name:
spoiler (click to show/hide)
gaping dragon

how the hell? I had two guys with me and both were murdered in seconds.  Can I resummon them at least or are they dead?
[close]

I was joking before.  But for real...amazingly appropriate name.

just touching him from behind instantly kills me.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 02:45:50 AM
wow what the fuck

someone invades my game, kills the two NPC knights and me in one hit  :lol

that's a bunch of souls lost...

edit:

this is too hard.  even with the drake I'm barely hurting him.  the two npcs die almost instantly and this guy has instakill attacks without telegraphing them.  shit's ridiculous.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 08, 2011, 03:00:43 AM
Sounds like Pyromancer + Key as gift is the only way to go. I'm gonna go with ranged magic and occasional melee weapon boosted by magic stats.

Key is pretty useless. It only opens certain doors and you can always(I think) buy a key from some merchant for the area you're in to open the same doors. And if you're looking for an easier ride the doors you can open usually lead to a special area with a really hard enemy. Get the pendant! I don't know what it lets me do yet but hopefully it's good! (apparently it leads to extra story stuff you'd normally get in NG+)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 03:18:06 AM
yes, every door opened with the master key has a super strong enemy waiting to fuck your shit up
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 08, 2011, 03:57:52 AM
Played a couple of hours. The back of the box says, "PREPARE TO DIE." :lol It isn't a marketing catchphrase, it's a serious warning.

To give you an idea of the attenuated and decayed reflexes I sport, the opening dungeon took me almost an hour. I really enjoyed that. Then it starts at Firelink. Wasn't sure what to do with that, since there are several areas leading away from it. Of course I started with straight down, and walked through all the lost zombies who are just hanging out, worshipping urns and taking in the view until my sword cuts them down from behind. As if in revenge for this, the game launches scythe-armed ghosts at me.

I died, then went down again to get my stuff, died again, went down with a Hand of Glory or whatever it is, thought I could fight them, was taught otherwise, died again. Abandoned my stuff. Tried a different direction, had my ass handed to me by skeletons several times.

So... any basic combat tips? I appear to suck.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 04:11:20 AM
blighttown (sp?) kills the frame rate

and maybe it's because I played the import Demon's Souls, but the invaders there were nicer.  they helped me kill bosses  :heart

so far, here they just murder me and my npc bros
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 08, 2011, 04:27:55 AM
Do the NPCs that help you in fights respawn?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 09:22:33 AM
Played a couple of hours. The back of the box says, "PREPARE TO DIE." :lol It isn't a marketing catchphrase, it's a serious warning.

To give you an idea of the attenuated and decayed reflexes I sport, the opening dungeon took me almost an hour. I really enjoyed that. Then it starts at Firelink. Wasn't sure what to do with that, since there are several areas leading away from it. Of course I started with straight down, and walked through all the lost zombies who are just hanging out, worshipping urns and taking in the view until my sword cuts them down from behind. As if in revenge for this, the game launches scythe-armed ghosts at me.

I died, then went down again to get my stuff, died again, went down with a Hand of Glory or whatever it is, thought I could fight them, was taught otherwise, died again. Abandoned my stuff. Tried a different direction, had my ass handed to me by skeletons several times.

So... any basic combat tips? I appear to suck.

The areas below Firelink are mid to late-game dungeons, you're supposed to go up to the Undead Burge. Pretty easy mistake to make though, I'm sure most people wind up going down first and getting destroyed. The guy from gametrailers (Shane something) kept trying to push into the skeleton area when he first started the game, kept getting destroyed, gave up, and said the game was shit. lulz.


Did you beat the second boss yet Linkzg? He seems tough at first, but once you learn his weakness, he's one of the easiest bosses in the game.
spoiler (click to show/hide)
Cut his tail off. Stay behind him at all times and keep attacking his tail. You won't even get hit.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 08, 2011, 09:45:33 AM
Thanks!

Played some more, restarted with a pyromancer since everyone here seems to think they're great. Unfortunately, I am unable to cast spells. Is that normal?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 09:47:47 AM
I think you need to equip the pyro glove or whatever it is. Put it in your second right hand slot and hit right on the dpad to toggle between your weapon and glove.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 08, 2011, 09:52:47 AM
This game is torture im level 20 but been on the same bonfire for 4 hours now...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 08, 2011, 10:19:21 AM
I killed the dude guarding the ring in undeadburg, then minotaur got me on the bridge. This is as far as i got ib 5 hours :/
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 08, 2011, 10:40:03 AM
I think you need to equip the pyro glove or whatever it is. Put it in your second right hand slot and hit right on the dpad to toggle between your weapon and glove.

That got it, thanks!

So what's the point of displaying the pyromancy stuff on the up-direction on the D-pad, I wonder?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 11:00:55 AM
You'll be able to cycle through your equipped spells with up on the dpad once you get more.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 08, 2011, 11:48:08 AM
How can you kill the minotaur? (is that the second boss?)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 08, 2011, 12:28:19 PM
Woohoo finally some progress. thanks :)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 01:00:16 PM
Did you beat the second boss yet Linkzg? He seems tough at first, but once you learn his weakness, he's one of the easiest bosses in the game.
spoiler (click to show/hide)
Cut his tail off. Stay behind him at all times and keep attacking his tail. You won't even get hit.
[close]

yeah, I eventually did it.  I had to get lucky enough where the NPCs wouldn't die instantly and spread out enough to have a triangle formation on the boss.  When they both died around halfway through his health, I played it slowly and managed to take him down to maybe ~10 more hits (on average I got off 3 or 4 hits with the drake).  At that health, he managed to jump high and land directly on me.  I was shouting "MUTHERFUCKRRR" at like 4 am.  When he entered his stage where i'd normally attack, I ran away and filled up my health; didn't want to take chances.  Eventually I did it.  Felt good.  25k souls :bow2  leveling up taking more souls  :-\

I'm lvl 30.  still incredibly weak.  Vitality is only 10, strength is 16, dexterity is 20 some, endurance is high teens.  Gonna focus on endurance and dexterity now.  I have a bunch of itemized souls and I'm too stingy to use them.

the thing that made the boss tolerable were all the poison rats.  they drop humanity regularly.

and that's one of the easy bosses  :'( I'm so regretting thief.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 08, 2011, 03:39:05 PM
I'm about to start this game, but as always, I can't decide whether to play it using my US or ME account.

How does online match up players?

The US account is my main, but I don't want to be constantly paired up with US players exclusively.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 03:41:37 PM
I have no idea how online works. Never summoned anyone, never put my sign out to be summoned, never been invaded (since I'm never in human form), and I've never invaded anyone.

I read that they split players randomly into multiple servers/groups, so finding a specific person to play with is probably going to be impossible.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 08, 2011, 03:43:10 PM
Also, did you guys agree on the best gift?

Pendant or Witch's Ring?

@icono: I see. Might as well use the US account then. Thanks.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 08, 2011, 03:57:44 PM
I have the ring no clue what it does though man.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 08, 2011, 04:29:16 PM
Got to the bridge with the dragon, keep trying to run away from it's fire breath, but always get roasted. Help?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 08, 2011, 04:53:13 PM
Icono, Link, or whoever is way ahead of me, how many bosses/un-spawnable-enemies did you run into that drop special loot if killed/attacked in a certain way?

I really hate missables, especially from one time fights.

Edit:

How do you cycle between enemies while locked on again? Double-clicking the right stick doesn't do anything lol.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Mr. Gundam on October 08, 2011, 05:04:24 PM
How do you cycle between enemies while locked on again? Double-clicking the right stick doesn't do anything lol.

Quickly flick the right stick downward.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: FatalT on October 08, 2011, 05:38:49 PM
I'm soul level 40 and just kinda dicking around.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 08, 2011, 05:43:24 PM
Haha, I just had my first death. I believed a message that said "try jumping," left in front of a reachable-looking bridge at the beginning if Landblurnblah.

(Is there a way to read the name of the place, other than the first flashing notice?)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 05:46:29 PM
Got to the bridge with the dragon, keep trying to run away from it's fire breath, but always get roasted. Help?

Hold your shield up and run along the very side of the bridge. The closer you are to the middle, the more damage you take.

Icono, Link, or whoever is way ahead of me, how many bosses/un-spawnable-enemies did you run into that drop special loot if killed/attacked in a certain way?

I really hate missables, especially from one time fights.

Edit:

How do you cycle between enemies while locked on again? Double-clicking the right stick doesn't do anything lol.

3, I think. I might have missed some though.
spoiler (click to show/hide)
The stage 1 boss: the first gargoyle has a tail you can chop off, which gives you the gargoyle axe. However, you do fight another gargoyle later in the game, who also has a destructible tale that gives you the gargoyle axe. I've got 2 of them now.

The second boss, the Gaping Dragon, drops the Dragon Great Axe when you cut his tail. This weapon seems pretty godlike, but it takes 50 strength to use so I haven't tried it yet.

And then later in the game, there's a centipede/dragon boss that has a choppable tail. He drops a ring that lets you walk through lava, which is extremely useful. It might even be a necessity if you want to complete  everything, and I'm not sure if there's any other way to get it.
[close]

Think that's all of them so far. The lock-on is a little weird, I just quickly tap in the direction of the next enemy I want to target. Seems to work most of the time.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 08, 2011, 06:11:02 PM
I hope no one saw this derp.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 08, 2011, 07:42:06 PM
FFFFFUUUUU

Dying so much.

I didn't have much trouble getting through Demon Souls, but here it feels like they nerfed the ROYAL/SORCERER fucking hard.  Not only is your soul arrow magic limited to 30 per bonfire, but even early on most of the enemies have shields AND the worst thing is there is SO MUCH CLOSE QUARTER fighting in this game as opposed to the wider, more open areas of Demon Souls.  I feel reallllly fucked since I can't do real damage with physical attacks in close quarter and my magic attacks miss in close quarter and have decent windup. 

Thinking about starting over with a physical character.  Only in the second area where the Boar is.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 07:45:30 PM
The guide is on sale for $14 (45% off) at Amazon right now: http://www.amazon.com/gp/product/3869930527

Just bought one since people seem to love it. Fuck the wiki!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 09:00:13 PM
I played a tiny bit more today.  Decided to go back and check on the asylum with closer to 20k souls in my inventory.  Ran through, had three super hectic battles, was on my way out, and then
spoiler (click to show/hide)
THE FLOOR COLLAPSES WHAT THE FUCK.  50% health instantly gone from the drop.  Stray Demon?! WHAT! run away and drink potion.  He hits me once, kills me in one hit.  I approach carefully the next time.  I fall, before I even stand up from the fall he attacks and kills me. That was at least 3 levels worth of souls for me.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 08, 2011, 09:17:15 PM
Lol, I just went back there earlier today as well. Was not expecting that either.

In other news, I finally have 40 strength, so I started using the Dragon Tooth. This thing hits like a truck - does like 379 damage with R2.

Protip: you might want to bring curse cleansing items with you when you head to (late game area)
spoiler (click to show/hide)
The Archives. There are enemies that drop the curse cleansing items in there, so you can farm them if you want, but the drop rate isn't great. I think most people will probably get cursed once in here, I didn't even realize it until I had died.
[close]
Once you know it's coming, it's not too hard to avoid though.

And there's a really cool online feature with the curse that I just noticed: if another player in the area dies from a curse, they'll leave an ash statue (or whatever that is) for everyone else to see. Pretty neat.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 08, 2011, 10:07:58 PM
lol that makes sense considering there were all these ash statues in the sewers'

for about 10 hours I thought the rats cursed you.  I casually walked through the frog breath, slashing away at them, not really caring about that bar filling up.  then I got poisoned and realized I had it backwards.  next time I encountered the frogs I was more careful.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 12:56:44 AM
fighting enemies you can't lock onto is really hard...

edit: game froze me in limbo between life and death.  no commands worked, enemies kept attacking.  had to quit out.

first thing  that happens when I load it back up is my guy falling over dead  :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 01:38:21 AM
As expected, I can't decide which stat I wanna upgrade first without having idea about the weapon list.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Sho Nuff on October 09, 2011, 02:33:59 AM
I played this game for about 3 hours at my friend's house as he talked me through it. Without his calm and collected voice I would have flung the controller across the room and smashed the shit out of the disc. I appreciate this game but in no way is this shit for me
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 03:07:33 AM
I literally threw my controller against my leather couch when I first started.  Couch is so bouncy it bounced back and almost hit my TV.  ~20 hours in and I'm learning to control my rage...maybe..not really.  Game is like minutes/hours of pain for a few seconds of satisfaction.  Worth it.


I'm at a point where I think I screwed myself over with a covenant
spoiler (click to show/hide)
I'm in the forest and a cat in a window (WHO WAS TOTALLY NOT THERE BEFORE) speaks to me in vague ass sentences.  Last thing read like "get the fck out of here", then "YES -or- NO" as my options, with no explanation for what I was selecting.  I hit no and now the cat won't talk to me.  But apparently that's how you become a forest hunter? wtf?

Can I go back to the belltower and get that guy to apologize for me?

also, Hydra was ridiculously easy.
[close]

also also
spoiler (click to show/hide)
CATBEARS
[close]

also also also this is one of the few games where I'm actively insulting an inanimate object.  I couldn't play this game with other people around.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 03:52:56 AM
I think you had to hit yes for that covenant. That's what I did. She gave me a ring that said it would summon me to the forest once invaders come, but I wound up breaking the covenant by killing the NPC before I got a chance to try it. :\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 09, 2011, 04:58:28 AM
Started this a couple of days ago. Got up to the blacksmith. Loving it. Playing as a Wanderer. His starting weapon is pretty good and fast but once I wore that out, I found the axe to be pretty great at taking out shielded skeletons. Two-handed claymore was good for the bigger shielded enemies, mainly for its strong jumping attack.

Also, managed to find a way to kill the knight up the winding staircase near the armoured boar by leading him on the bridge into the dragon fire. I didn't get any souls because I was too far away from him when he died lol.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 09, 2011, 06:59:15 AM
Finally beat the Capra demon today, such a son of a bitch. Just being unlucky and getting past his initial attacks after going through the fog was what got me. Explored Dark Root a bit earlier too, really kicking myself for joining the white way in the beginning just to get some miracles, which I didn't end up getting because I decided not to drop the points into faith... Gonna cost me 40k souls to absolve my sin when I change covenants now :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 09, 2011, 07:27:50 AM
I just joined the white way. Didn't know it costs 40k souls to change covenants. Oh dear.


Can you reinforce weapons at the first blacksmith? It says he needs concentrated flame or something...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 09, 2011, 08:03:48 AM
I dunno if im mad enoufh to keep playing this. Have 10 hours in but its so hardcore. Dunno if I can commit another 90. Maybe if this was an mmo the social aspect would make me endure :/
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 09, 2011, 10:14:19 AM
I dunno if im mad enoufh to keep playing this. Have 10 hours in but its so hardcore. Dunno if I can commit another 90. Maybe if this was an mmo the social aspect would make me endure :/
I played this game for about 3 hours at my friend's house as he talked me through it. Without his calm and collected voice I would have flung the controller across the room and smashed the shit out of the disc. I appreciate this game but in no way is this shit for me

I'm also probably not hardcore enough for this game. I am enjoying that enemies which used to be kind of problematic are now dirt simple, but even they will occasionally surprise me. I'm getting to know the area around Undead Burg's fire /really/ well.

Level 9 or 10; not sure I'm feeling a sense of progression, though the earlier advice has kept me from falling flat on my face (though I've died that way twice now).

Undead Burg spoilers (:lol you're all way past this)
spoiler (click to show/hide)
I found the first Soldier, a guy that looks like the one on the cover. I tried a straight-on fight, died. Twice. Tried to fight and retreat while fireballing, died. Tried to use Fire Bombs, thinking they might be more powerful. Died.

I noticed the Soldier is taller than I am by about half. Maybe he wouldn't be able to come through a normal doorway? I determined to throw a fireball and then retreat to the small tower where earlier there had been an archer/sniper. Got up there in a hurry, faced down the road where he might be coming... and he was still right behind me. I totally spazzed out, my actual feet (not character's feet) were bicycling in the air, trying to get additional speed away from this guy. I dropped down the tower, then realized there's a rooftop with a ladder in the same courtyard.

If he'd climbed up the ladder, I would have ran all the way back to Firelink. As it was, he can't climb, so I just fireballed him as I'd originally hoped to do.
[close]
Only +600 Souls. I think the cleaning bill for my shorts is going to be more than that.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 09, 2011, 10:39:35 AM
I will add that I'm sick to death, or at least character-death, of not attacking or doing anything useful because of failing to dismiss a message prompt: "It can't be opened from this side," "It's locked," "You found a Lost Soul Shield." BAM, CRASH, POW... Why am I not attacking? FFFUUU... "You have died."

I also find that the Item/Inventory HUD is sometimes still up when I wade into battle.

Is there some trick to facing the Taurus Demon? It seems like he's the next big deal, but I can't even get a dent on him.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 10:50:16 AM
I've only logged 6 hours so far in the past 48 hours, but omg amazing. I just beat the first boss, and got the Drake Sword :rock

(I wasted at least 90 minutes getting into places I'm not supposed only to be slaughtered)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 09, 2011, 11:48:17 AM
it costs souls to change covenant allegiance? :C I joined the first one I was offered (monk dude) because it said "this will abandon previous covenant" or whatever, so I figured it was no big deal (barring any previous covenant catching feelings or something).

Anyway, I've killed the Capra demon. I've got a bandit knife+5 and a winged spear+5. Playing a thief so I dunno what I'm supposed to upgrade those two into further. It seems I can do Raw (increases strength bonus, decreases dex) or Divine (increases faith, decreases dex I think too) at the moment, but neither of them seem all that useful for me. ;-/

got the Drake sword, looks horrid. I used it a bit against some annoying enemies in the forest, but the dual wield strong attack costs durability and I'm not gonna keep trekking back to the blacksmith for that nonsense. Suppose I could buy a repair box, but I'm having a hard time farming souls so it kinda feels a bit wasteful. my spear/backstab dagger is good enough at the moment.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 11:52:26 AM
Does a one hand strong attack cost (a lot of) durability too?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 09, 2011, 12:01:05 PM
No I don't think so. the single hand strong attack is just a normal attack, no? The dual wield strong attack has special properties (shoots a really thin shockwave forwards) and that's probably what's expending durability. I'm assuming there are other unique weapons in the game that has similar unique attacks associated with them that operate the same as the drake sword. Haven't found any yet though. Would love a fanciful spear.

I was looking around a bit on the wikidot site and the tail drop from Pricilla looks like something I would want really bad. seems like a bitch to get at though
spoiler (click to show/hide)
given that the site says you have to jump into some lava somewhere to even get to pricilla, so I'm assuming she's an optional boss, plus she's fucking invisible so how the hell are you supposed to attack her tail for the dagger to drop? ffffuuuu... I can feel the sodium bubbling already.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 12:06:04 PM
yeah, I'm not even sure about how weapon upgrades work.  I've been using the drake sword and I'm mid-30s.  My bandit knife is +2 but the range is so short I don't want to make it my main.  Drake sword is even a bit too heavy and slow for my quicker character.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 09, 2011, 12:15:05 PM
someone posted this chart in the gaf thread: http://s2.postimage.org/jrj4k4fi3/Weapons_Upgrade_chart.jpg

though it doesn't say what the various things actually do. Like, raw is strength boosting, divine is faith, some of the other ones are self-explanitory, like fire, magic, etc. but what does an occult weapon do? chaos? does using boss souls give you a unique weapon or does it become a 'demon' winged spear if I do it on my spear? if so what does that do?

I like that I can just buy the shards now though. Haven't gotten to the point where I need something more but I've picked up some chunks and whatnot so I should at least be able to start doing that before I need to go farming for specifics.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 09, 2011, 12:26:36 PM
Chrono I asked about the Tauren and got a nicr reply, scroll up.

I gave up on the game after 9 hours, level 22, at the boar. I think if id had this game 5 years ago id stick with it, now while i dig it, its too much of an investment.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 09, 2011, 12:27:57 PM
I'm not sure if you're shitting on the game or what. "I'm too outgoing and social to enjoy this game. I'd rather play WoW cuz it's social."
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 09, 2011, 02:03:57 PM
I'm not shitting on it at all. I was really impressed by it and def see its appeal.

I gave it around 9/10 hours so thats a fair shot, but is just not for me right now.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 09, 2011, 02:14:12 PM
Is there a sword in this one that does damage based on INT instead of STR like in Demon Souls?  That's going to be really important in deciding whether I stick with my mage or restart as someone with a decent physical attack.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 02:30:18 PM
I've come across a few swords like that, but I'm not sure where or when I found them.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 09, 2011, 03:21:14 PM
K, as long as they're in there then I can manage once I get them.

Is there any stat/upgrade/ANYTHING that increases spell use count between bonfires?  30 Soul Arrows is not enough, especially if it's a stage -> boss.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 03:35:31 PM
Are there any stats, or equipment that raises the amounts of souls released early on? Regular mobs used to give 30 souls, suddenly now they give 36.

(Does humanity have something to do with it?)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 03:48:10 PM
K, as long as they're in there then I can manage once I get them.

Is there any stat/upgrade/ANYTHING that increases spell use count between bonfires?  30 Soul Arrows is not enough, especially if it's a stage -> boss.

I *think* you can buy another stack of soul arrows, or maybe you can equip it to two of your attunement slots so you have 60 total, but I'm not really sure about anything related to magic.

Are there any stats, or equipment that raises the amounts of souls released early on? Regular mobs used to give 30 souls, suddenly now they give 36.

(Does humanity have something to do with it?)

I noticed this early in the game as well, and I'm not sure what causes it. I thought it may have been the weapon I was using, but I really have no idea why. I don't think humanity helps soul payout, since I just had 1 humanity in the last area I did and enemies were still giving 800 each. Maybe if you're in human form you get more souls? Dunno.

Humanity does affect the droprate though. With 0 humanity, you have the base 100 droprate. With 1 humanity, you get 120. Then with 2, you get 125, and from there it keeps going up incrementally by 5s. At least that's what I read on gamefaqs.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 03:57:09 PM
what types of kills? different ways give different results.

like, normally killing a zombie is 100 souls.  backstabbing is 121.
killing an enemy with weapons is 1000 souls.  having them fall to their death is 2000 souls.

I'm still confused by weapons and stat scaling.  I'm putting all my points in endurance now (should put some in vitality too, since 10 at level 30+ is bad if I make a mistake.)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 09, 2011, 04:09:54 PM
Are there any stats, or equipment that raises the amounts of souls released early on? Regular mobs used to give 30 souls, suddenly now they give 36.

(Does humanity have something to do with it?)

I noticed this happened as soon as I started using Drake Sword. There's a little icon underneath your health/stamina gauge when you equip the sword, I'm guessing it indicates extra souls dropping
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 04:27:00 PM
there are tons of small cool online features

apparently you gain an extra flask if someone rates your comment or lights a bonfire nearby (?)  I leave a few useful comments around and was wondering why it randomly refills.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 09, 2011, 04:30:23 PM
yes that is correct
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 04:30:31 PM
Reposting this:

Ugh, I just killed the Armored Tusk by luring him into the bonfire, and instead of finishing him off with my sword, I did it with a Fireball (forgot I had the glove equipped).

How important is the Fang Boar Helm and is there any place else I can get it?

I noticed this happened as soon as I started using Drake Sword. There's a little icon underneath your health/stamina gauge when you equip the sword, I'm guessing it indicates extra souls dropping

I noticed it after using the Drake Sword too, but I was under the impression that the icon indicated a defense bonus.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 04:38:20 PM
there are tons of small cool online features

apparently you gain an extra flask if someone rates your comment or lights a bonfire nearby (?)  I leave a few useful comments around and was wondering why it randomly refills.

Yeah, I was getting extra flasks at a bonfire and I had no idea how. I thought "Well, it's probably because I was saving them up" but it didn't work that way at the next bonfire. It's even more nice since you can see their ghosts when they're resting and they can see yours, so when you're either of you feel generous you can go ahead and share a flask with your session bro.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 09, 2011, 04:46:23 PM
killed havel. got his ring so I could wear full elite armor and still roll like a boss. also have some grass something something shield that helps my stamina regen and the ring you get for killing the NPC in the church.

:rock

I'm cursed though :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 04:53:52 PM
Never heard of the Fang Boar Helm, guess I missed it. Do you have to kill the boor with melee or something?

I'm starting to run out of areas to explore and bosses to kill. Guess I'm coming in on the home stretch. I figure my final play time will be just over 60 hours (I'm at 50 right now, but a few of those were spent idle). Game has so much content it's ridiculous. At least twice as much as Demon's Souls, maybe even 3x.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 05:00:30 PM
The red caped Knight with a rapier parried an attack and murdered me with one critical hit. :(

I had no idea they can do that too.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 05:02:45 PM
Never heard of the Fang Boar Helm, guess I missed it. Do you have to kill the boor with melee or something?

Yeah, by meleeing his head instead of back.

Fang Boar Helm:

Def: 26/23.4/31.2/26.0
Elemental def: 5/4/4
Resistance: 13/8/0
Poise: 12
Durability: 600
Weight: 8.0
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 05:06:12 PM
killed havel. got his ring so I could wear full elite armor and still roll like a boss. also have some grass something something shield that helps my stamina regen and the ring you get for killing the NPC in the church.

:rock

I'm cursed though :(

I looked that up and know exactly where that bastard is

he killed me really early on because I wandered around early with my master key, then again when I went in through the alternate entrance.  I should be strong enough to fuck his shit up now  :punch

wait, it was only like three levels ago when he still bf'ed me. :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 09, 2011, 05:12:21 PM
Ya, I did the same thing. that blasted key has brought me nothing but misfortune (until I opened up a door to a bonfire in the depths. key :bow2)


havel will wreck you in one hit almost regardless of any stat or gear. get your equip below 25% so you can roll with the most efficiency and backstab his ass to hell. my bandit knife+5 did me well, but if you have the drake sword that does a lot on backstab too.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 05:12:28 PM
Fuck fuckity fuck.

The area right after the boar, with the red caped knights, is now sealed (Giant gate that had a level) after one of them killed me and took me back to the previous bonfire. Holy shit, don't tell me I have to go through an entirely different route now?

I even saw the fog entrance right of the next area right before he killed me :(

Edit:

LOL. Never mind. Found a shortcut.

This game :rock
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 05:14:32 PM
haha, yeah.  there's a prick skeleton at the switch.

btw, the boar is really easy.  lure him under the ledge, then plunge attack him.  he goes down quickly.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 05:17:10 PM
Q1: Around the same area, there's a shaky looking bridge that was preceded by a warning note. Do I run, jump, or is it a suicide route? False alarm. Stupid message.

Q2: There's chapel right behind when the board was stationed, with a fearsome looking black figure at the end. Strong enemy or NPC? :omg I'm scurred.

haha, yeah.  there's a prick skeleton at the switch.

btw, the boar is really easy.  lure him under the ledge, then plunge attack him.  he goes down quickly.

I got him pretty easily, but didn't get the helmet thanks to my cheesing tactics.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 05:26:07 PM
Bump.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 09, 2011, 05:35:48 PM
That big black knight was really easy to kill. I killed him by just doing the two handed claymore diving attack. Just waited for him to do his move then jump attack. Repeat
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 05:39:20 PM
There are a couple NPCs in the Undead area, but I'm pretty sure the guy you're talking about is an enemy. I think it's one of those skeleton guys that have armor, a shield, and a red cape.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 06:32:54 PM
Yeah, I killed him pretty easily. He was basically too slow to land any of his heavy looking attacks. I picked up the soul that was behind him and ran to the mute girl for my Flask+1 :rock

Went back, met the blacksmith, bought the repairbox, then went down further to face the Titanite Demon and killed him as well :rock

Feels good man.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 09, 2011, 06:38:16 PM
Is there a sword in this one that does damage based on INT instead of STR like in Demon Souls?  That's going to be really important in deciding whether I stick with my mage or restart as someone with a decent physical attack.

You can upgrade normal weapons with Magic or Enchanted titanite creating weapons that scale based on your INT just like Moon and Cres weapons in Demon's. http://darksouls.wikidot.com/upgrade (http://darksouls.wikidot.com/upgrade)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 09, 2011, 06:38:16 PM
Quote
I gave up on the game after 9 hours, level 22, at the boar.

even easier way to beat the boar :

spoiler (click to show/hide)
go up the stairs to the right when you first see him, kill the two archers. from the dead body get the Lure Skulls. Go back down and attract the boars attention. Throw a Lure Skull in the fire - the boar will go roast itself (it's weak against fire) - job done. One Boar helmet attained!
[close]

Is he the only boar in the game? I killed him using that same strategy, but the filthy swine didn't drop anything :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 09, 2011, 06:42:58 PM
I just joined the white way. Didn't know it costs 40k souls to change covenants. Oh dear.

It costs your soul level*2000, I was 20 when I posted that so 20*2000 = 40k  :'( You don't have to absolve your sin, you can change covenants at no cost, but abandoning your covenant is sin, which puts you in the Book Of The Guilty which players in the Blade Of The Darkmoon can use to hunt down and kill you filthy sinners. I think I'm going to just have the Blades on me and deal with it. FUCK THEM
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 08:14:33 PM
blighttown is a clusterfuck

shit frame rate, shit enemies, shit design, shit camera.  at one point I'm fighting an enemy and the camera is looking at the floor of the platform above me.  If it wasn't for the lock-on icon I'd be completely lost.  I mean, I am completely lost.  Last thing I did before turning it off was roll onto a platform, at least I thought it was a platform because I can't see shit, and fall to my death.

at least I got a katana and ninja armor
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 09, 2011, 08:28:31 PM
In certain areas I just don't lock on and keep my thumbs on the sticks like first person game. Haven't even gotten to blight town yet, though my expectations are astronomical given all the shit people have heaped on it.  :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 08:36:39 PM
I like Blighttown, but the framerate is really awful. I look at Blighttown as a non-shitty version of 5-2.

Working on upgrading my Greataxe right now. I never found a Black Knight Greatsword, which is apparently the best weapon for strength, so I'm just using a standard Greataxe. Hits pretty damn hard at +9, so I'm farming some more souls so I can buy shard and get it to +10 and up. Hopefully I can use a demon soul to make it a unique weapon, that would be nice.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 09, 2011, 08:37:52 PM
5-2 was so bad.  :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 08:39:17 PM
it's worse than you've heard

and havel went down so easy  :lol

I took off some armor and extra equipment.  stabbed him in the back three times until he was nearly dead.  switched out my sword for the pyromancer hand and god fingered him for the killing strike.

and for the Katana it seems going to +15 is best for a dex build.

oh, and lol 72 THOUSAND SOULS to apologize for saying "no" instead of "yes" yeah, no.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 09, 2011, 08:53:56 PM
I killed one of those mini-boss guys and then his henchman killed me and when I go back his loot is gone and he doesn't respawn.

That sucks!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 09, 2011, 09:25:16 PM
THIS GAME IS A BITCH AND A HALF.

Chrono I asked about the Tauren and got a nicr reply, scroll up.

I gave up on the game after 9 hours, level 22, at the boar. I think if id had this game 5 years ago id stick with it, now while i dig it, its too much of an investment.
Ah, this:
Quote
How can you kill the minotaur?


spoiler (click to show/hide)
once on battlements, turn quickly round and to the right
climb the ladder
dispatch the two archers
climb back down
when Beefy appears, run back to the ladder and climb up
jump off the tower when Beefy is below and use R1 to attack his head
after you hit the ground, run between his legs and keep running
then run up the battlements to the other end (or about 3/4 the way)
let Beefy run to you and swing (dodge this!)
then run back to the ladder - climb - jump R1 etc etc repeat
[close]

Woohoo finally some progress. thanks :)
OK, I'll give that a shot as well.

I died with a sizable (for me) investment in Souls on the ramparts, so went back, grabbed my Souls and sang "Homeward Bone" to the tune of Simon and Garfunkel's Homeward Bound. I leveled up, thinking to boost my Attunement enough to get two slots for spells, but now have three.

How do I fill these up with more Fireball castings?

How can I get more spells?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 09, 2011, 09:45:15 PM
Rung the first bell, yay!

Now just gotta figure out where to go next.  I can go into Darkroot Forest/Basin but both seem pretty hardcore right now.  I read something about The Depths?  I need to figure out where the entrance to that area is.  I got a basement key in Undead Parish but dunno where to use it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 09:50:34 PM
They ke goes to the locked door in front of the fire breathing dragon/the fat praise the sun guy. It heads into the depths I think

Darkroot is a section I did late in the game, but I'd say it's more of a mid-game area.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 09, 2011, 09:56:02 PM
What's the consensus on the FuturePress guide? I'm thinking of preordering from Amazon when they get their next batch, even if for potential resale value.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 10:07:33 PM
I haven't seen anyone say anything negative about it, plus future press makes good stuff (they did the Bayonetta and Vanquish guides as well, which also sound good). Should be worth the $14.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 10:31:54 PM
imo, The Depths and Darkroot are about the same level of difficulty.  Though, I can't say that for sure since I was stronger in Darkroot.  Both are easier than Blighttown.

I found another fire keepers sound and want to run back to the main place to get my flask upgraded, but that's like a million miles away from blighttown.  Moving around the world is a task.

also, someone invaded my game there, I managed to kill and kick them off a cliff...then my guy dies ???
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 09, 2011, 10:58:25 PM
Well, when I went into Darkroot the plant guys were a joke, 2 soul arrows = dead and they get stunned by the first and can't do an attack before the 2nd hits.

Then I got into the open area with the giant forest knights and it takes three heavy soul arrows just to take one down.  I walked ahead and two of them popped up and I ran like fuck.  When I tried Darkwater basin I got to those crystal guys and even my heavy soul arrows did almost nothing to them so I turned back and left.

Right now I'm lvl.17 with all my stats just pumped into my INT (around 26/27 now) once I got my STR to 11 so I could carry a Halbard+1 if I two hand it.  Have 60 soul arrows and 12 heavy soul arrows between bonfires.

The thing about playing Sorcerers are they are slow and can't wear any of the equipment you find.  Sure you can sit back and kill enemies without having to get up close, but I wouldn't be surprised if Physical attackers are better for all the other reasons.  It's not like it's that hard to just circle strafe around an enemy when they strike and hit them up close.  Once I get some Greenstones so I can build an INT sword I might start doing more physical attacking.

imo, The Depths and Darkroot are about the same level of difficulty.  Though, I can't say that for sure since I was stronger in Darkroot.  Both are easier than Blighttown.

I found another fire keepers sound and want to run back to the main place to get my flask upgraded, but that's like a million miles away from blighttown.  Moving around the world is a task.

also, someone invaded my game there, I managed to kill and kick them off a cliff...then my guy dies ???

How do you kick?  I forgot.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 10:59:01 PM
you don't need the Firelink fire keeper to upgrade your flask, you can use any fire keeper in the world. Since my Firelink fire keeper is dead, I go to the daughter of chaos to get my stuff. I'm up to +3 right now, but before I beat the game, I'm gonna go around the world murdering every fire keeper I can find and then using their souls to upgrade my flask as much as I can. :D

Kick is forward+R1. You can also do a lunging attack with forward+R2. I use that all the time.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 09, 2011, 11:25:27 PM
What's the consensus on the FuturePress guide? I'm thinking of preordering from Amazon when they get their next batch, even if for potential resale value.

the sample .pdf guide I got with the LE is really well laid out and thorough, but it only covers Undead Burg in the sample so it isn't so useful. The full guide should be pretty awesome, and for 14 bucks, should be a great buy.

This shit is so goddamn the best game ever. Getting 1000 in this game will be a badge of honor
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 09, 2011, 11:26:16 PM
darkroot forest past that 20k soul key door is the best grind spot, or so they say. I just know you can get 7k souls in under a minute without attacking once  :lol

spoiler (click to show/hide)
once you attract the enemies, you stand by some stairs and they literally run off a ledge, killing themselves.
[close]

and I haven't met another fire keeper.  at least I don't think I've met one.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 09, 2011, 11:30:33 PM
Yeah, the forest is the best grind spot in the game it seems. I just farmed 140,000 souls there and blew it all on large titanite shards. I would've farmed less, but it's a serious pain in the ass to get the merchant who sells the shards, so I figured I'd get enough to fully upgrade a few weapons at least.

I just fight the enemies though. Way more fun than running around and waiting for them to jump off the mountain. Plus I kill them all in 2 hits, so that helps.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 10, 2011, 02:25:03 AM
Quote
I gave up on the game after 9 hours, level 22, at the boar.

even easier way to beat the boar :

spoiler (click to show/hide)
go up the stairs to the right when you first see him, kill the two archers. from the dead body get the Lure Skulls. Go back down and attract the boars attention. Throw a Lure Skull in the fire - the boar will go roast itself (it's weak against fire) - job done. One Boar helmet attained!
[close]

I think I did that by accident  :heart

But then the red caped guys came.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 10, 2011, 02:46:39 AM
At level 22 you should be good with dem red caped fellas. No shame in using the Drake Sword if you're having a hard time, it demos those skeletors. Remember 2 handing a weapon effectively increases your strength by 1.5

Weird thing happened to me before, I was at the entrance to the bridge where you first see that big dragon and he suddenly started flailing around all spastic like he got caught in some geometry then died :lol Just fought my first invader too, and proceeded to hand him his butt :punch
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 10, 2011, 03:46:39 AM
Thanks for amazing advice, but I'm just not skilled for this type of game I guess. No patience. It literally took me 9 hours to get to those caped guys, I just die all the times on normal guys.

I traded it for store credit  :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 04:00:42 AM
Block, get close, kick their shields, then slash. Every enemy with a shield used to give me trouble until I realized I can kick their shields up.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 10, 2011, 06:33:42 AM
I either parry or block and wait till they stagger themselves then attack. I always screw up the kick, and because I was using a scimitar for most of the early game I didn't realise forward + attack = kick. With the scimitar it makes you do this fairly useless back spin attack that sent me off edges more often than not. Now I've decided to go heavy weapons, I've thrown points around, definitely not a lean build by any means but it's fun just playing around and I'm just focusing on gouging STR and END atm, a little sad as I just picked up the Iaito katana but ah well, got a Zweihander and a bunch of other cool heavy weapons to buff once I can get back to a blacksmith. And the Drake Sword is doing me fine for now.

Technically, Blight Town is the worst area so far, any movement is a slideshow. Can't wait to get out of this hellhole and go back to explore darkroot :'( I was trying to leave earlier when I was in the sewers after beating the Gaping Dragon and ended up just walking around in circles falling down holes so I went down to Blight Town. Picked up some nice armor off a merchant first though, then got to the first blight town bonfire. Too tired to deal with this shitty framerate any longer. So unfortunate this amazing game is so technically flawed.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 10, 2011, 06:46:22 AM
So I've got three spell slots; can anyone tell me if I can put the same fireball in each one, for 16 or 24 shots, or do I have to find additional spellbooks to fill those Attunement slots?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 08:02:20 AM
You keep letting me down, Japan.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 10, 2011, 08:05:04 AM
there are a hell of a lot of second hand copies here it would appear - cashed in my Honz version for 5,000 yen

There were probably a lot of people who bought it, made the FFFUUU face after going the wrong way from the hub and being ass-raped by skellies or ghosts, and then returned it. It's easy to assume it's too hard when IT'S TOO HARD.

Thanks for the advice on the Taurus Demon. I got past him a few minutes ago; dcharles' strategy guide worked a treat. Then I found the bridge with the dragon. I'm about to re-read this thread for tips on that. Damned drake is just MOCKING ME, hanging out on the bridge.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 10, 2011, 08:18:14 AM
Yeah thats sounds like me. My butt still hurts from the rape.

But apperently this dude from work got to the same point as I did, in 7 hours . So I didn't even do that bad. But I just didn't feel like I accomplished anything in all that time  :)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 10, 2011, 08:20:59 AM
I'm not surprised people are giving up for easier games. This game is more obtuse than DeSo
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 10, 2011, 08:28:36 AM
Capra Demon just buttfucked me pretty hard. He's an asswipe.

I'm kinda sick of using the Drake Sword, but it's just so damn good. Maybe I should work on upgrading my knives, as I prefer using smaller, faster weapons
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 10, 2011, 08:31:08 AM
both my spear and my bandit knife were about as good as the drake sword when I hit the capra demon. The spear has the advantage in close corridors and the knife is better with backstabbing so I have little use for it.


Thanks for the advice on the Taurus Demon. I got past him a few minutes ago; dcharles' strategy guide worked a treat. Then I found the bridge with the dragon. I'm about to re-read this thread for tips on that. Damned drake is just MOCKING ME, hanging out on the bridge.
have your equip burden under 50% and run to the middle of the bridge and into the right alcove where there is a descending staircase. if you have a bow (think you can do it with a cross bow too) you can stand under the bridge on the right-side ledge and snipe the tail of the dragon for the drake sword which is really strong for early game stuff. need 16 strength to use it one handed (and 8 if you are dual wielding I think). If you are having a hard time it's a good sword to get, but you should keep an eye out of for other stuff as well since the drake sword will only get you so far.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 10, 2011, 08:31:33 AM
I'm not surprised people are giving up for easier games. This game is more obtuse than DeSo
Part of me wants to bail on this and grab Demons' Souls, which was my original plan.  :-\

Yeah thats sounds like me. My butt still hurts from the rape.

But apperently this dude from work got to the same point as I did, in 7 hours . So I didn't even do that bad. But I just didn't feel like I accomplished anything in all that time  :)
I'm feeling REALLY familiar with the ass-clowns around Undead Burg's fire-camp.

Every time I stroll out of the tower, I feel like I should greet them by name as they're attacking. "Hey, crossbow dork! Hey, over-eager guy... remember this drop off the edge? Hey, it's those guys up there with the fire-bombs, how's it going? It's been, what, 10 minutes since I saw you last?"

So I've got a WHOLE bunch of crap armor and shields. Can I sell these? I didn't see any option for it in the Undead Burg Merchant. Should I just drop "cracked, wooden shields 1~6"? Is there encumbrance?

But more than any of that, can I stuff another of the same spell in my Attunement slots? If not, where can I get more spells?

edit: nvm, just found this:
Quote
A player cannot equip one spell to multiple slots, they can however buy multiple copies of the same spell/miracle from different vendors, which when equipped will combine for the total number of charges.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 10, 2011, 08:38:24 AM
You will be able to trade items for souls or other items later in the game. I still haven't gotten to that part yet and I'm 25~ish hours in though. If you drop items in the world they will disappear when you die and become vagrants that are enemies that roam online in various peoples' games and become more and more powerful if they aren't killed. I think. I don't have online hooked up. Which is a bit of a bitch because apparently they have patched some things, like supposedly curses don't stack no more and you can buy curse freeing items from the haggard lady in the firelink passage. I am not getting cursed twice over to test this though.  :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 10, 2011, 08:45:02 AM
got killed in the most stupid fashion by a fucking dog on the way to see Capra Demon again, came THIS close to pitching my controller across the room.

Time to call it a night  :P
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 10, 2011, 08:51:22 AM
Haha, I just had my first death. I believed a message that said "try jumping," left in front of a reachable-looking bridge at the beginning if Landblurnblah.

(Is there a way to read the name of the place, other than the first flashing notice?)

Wait, you seriously, only died once before getting to that point? You didn't die during the tutorial with the demon? That demon owned me several times. "Jump down and hold RB while falling to attack the head!" GREAT! While I was figuring that out, the demon jumped up and bashed me off my nice little ledge. Then he wiped his ass with me.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Cerveza mas fina on October 10, 2011, 09:01:14 AM
Yeah when I read that I wanted to cry.

Shah is a gaming god.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 10, 2011, 10:13:21 AM
I ain't cursed no mo! :rock

Killed a Black Knight and got his sword and a large titanite shard :rock

Can't even use the sword if I'm using both hands (I have 16 strength)  :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 10, 2011, 10:14:39 AM
I dunno if it's my connection or what but summoning people is a serious bitch in this game. Had my summons fail ~25 times in a row now. Shitty netcode
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 10, 2011, 10:48:24 AM
Capra Demon just buttfucked me pretty hard. He's an asswipe.


The Capra Demon is irritating the shit out of me.  Half the time I go to fight him he wipes me out right away because a dog blocks my path to run past him.  One time I ran in there he was already attacking as I stepped through the fog; died almost instantly.  He's probably not even that difficult by himself, but I'm having a bitch of a time just getting into a position where I can get rid of the dogs.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 10, 2011, 10:54:15 AM
Try scribing with an Orange Guidance Soapstone:
spoiler (click to show/hide)
"Bitches, leave."
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 10, 2011, 11:21:21 AM
lololol summoned Solaire and scuffled with the gaping dragon. the gnawing vagina drop attack killed vanquished the shit out of him super fast. then I was killed by the dragon doing the jump attack again and again. very difficult to get a visual on him in the air and it seemed very hard to dodge. I suppose I should stay closer to his face so he attempts the vagina drop instead. Dunno what happens if he pins me with it though. might be one of those awful multi-hit grab attacks.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 12:17:39 PM
Haha, I just had my first death. I believed a message that said "try jumping," left in front of a reachable-looking bridge at the beginning if Landblurnblah.

(Is there a way to read the name of the place, other than the first flashing notice?)

Wait, you seriously, only died once before getting to that point? You didn't die during the tutorial with the demon? That demon owned me several times. "Jump down and hold RB while falling to attack the head!" GREAT! While I was figuring that out, the demon jumped up and bashed me off my nice little ledge. Then he wiped his ass with me.

Yeah, I didn't die during the tutorial. But that's mostly to watching a video of someone playing through it (Giantbomb's quicklook?) so I had a clear idea of what I was supposed to do i.e. plunging attack. My 8 fireballs took care of the rest, iirc.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 10, 2011, 12:27:48 PM
Finally I can sell off my crud. Kingseeker Frampt is awesome. Really glad I'm outta blight town now  :)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 10, 2011, 12:40:47 PM
there are some secrets in this game that are impossible to find without a guide or online.  like, you'll be in a random place with five identical walls and slashing the fourth will open it up and reveal an awesome item.  I always go back and rate the message that gave me the hint.

Capra Demon just buttfucked me pretty hard. He's an asswipe.


The Capra Demon is irritating the shit out of me.  Half the time I go to fight him he wipes me out right away because a dog blocks my path to run past him.  One time I ran in there he was already attacking as I stepped through the fog; died almost instantly.  He's probably not even that difficult by himself, but I'm having a bitch of a time just getting into a position where I can get rid of the dogs.

what I did, and it was purely based on luck, was to immediately run towards the stairs on the left, then go right onto the borders of a bridge.  The Capra demon can still follow you there, but there's a good chance that he'll just fall.  The dogs come first and you should have enough time to kill them easily.  If you have soul arrow or ranged magic, you can use that on the demon.  Or if you time it, you can do a plunging attack.  Either way, the pattern was: jump down, attack, run upstairs, repeat.

lololol summoned Solaire and scuffled with the gaping dragon. the gnawing vagina drop attack killed vanquished the shit out of him super fast. then I was killed by the dragon doing the jump attack again and again. very difficult to get a visual on him in the air and it seemed very hard to dodge. I suppose I should stay closer to his face so he attempts the vagina drop instead. Dunno what happens if he pins me with it though. might be one of those awful multi-hit grab attacks.

never ever ever get in front of the gaping dragon.  just book it and get away if he is.  first thing you want to do, assuming you killed the soul arrow shooting gun on the top floor, which you should do before starting the fight, is get rid of the dragon's tail.  If you're lucky, Solaire will attack him from the front and distract it enough to chop off the tail.  No tail means he can't attack you if you're behind (normally his tail whip is deadly).  just make sure you're light enough to run and dodge quickly.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 04:16:06 PM
If you drop items in the world they will disappear when you die and become vagrants that are enemies that roam online in various peoples' games and become more and more powerful if they aren't killed. I think.

Are you kidding me?!

This game :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 10, 2011, 04:26:39 PM
pooped in the gaping dragon's mouth. used the souls to open the door in the garden. saw a NPC standing about, got buttfucked by his invisible bro who was hanging out by a tree next to him.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 04:27:39 PM
Does changing areas respawn enemies? I thought it did, but now I'm not so sure.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 10, 2011, 04:56:36 PM
It might. I ran through the depths/undeadburg/firelink shortcut once without touch a fire and had enemies waiting for me at the stairs in firelink that I killed already, I think.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: bork on October 10, 2011, 05:42:35 PM
I started playing this recently.  Picked the thief class and am in the Undead Burg now.  Haven't died too much, but the lack of ranged weaponry is starting to hurt...did I miss a bow somewhere, and is it worth restarting as a magic user instead?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 10, 2011, 05:44:48 PM
Couple complaints about this game, though I haven't thoroughly investigated them, so I may be wrong (hopefully I am):

1. The online system is completely inferior to Demon's Souls, for two reasons. Firstly, because they split players into different instances, you won't have the ENTIRE community around to summon your soul signs, or to invade, or anything. Just a fractured portion. Now I'm not sure how they do grouping, maybe they split it by zones (ie. if 100 players are in Darkroot, then they'll all be in one online group, and if someone moves to Andor Londo, then they'll join the Ando group, etc). That would be ideal and would make the split groups a non-issue.

But more importantly, the human/hollow system is not as good as Demon's Souls' spirit/human system. In DS1, you would revive automatically after defeating a boss. That's not the case here - you have to spend humanity in order to revive. On top of that, in DS1, the advantages to being human were obvious: you had 25% more health, and you could switch out your Cling Ring for something else. In this, there differences between Human and Hollow are really small, so no one is ever in human form. That makes random PvP a lot more rare, which is not good.

I'm sure there will be PvP hotspots that everyone will gravitate to, but random invasions basically never happen in this game, which is a real shame.

2. Weapon scaling. Lightning weapons and fire weapons are too good. Why pump your strength/dex up to 40-50 and beyond when you can just get the bare minimum to use a weapon, and upgrade to +5 lightning and start doing 500 damage per hit? You could dump all of those extra points into vitality and endurance, or max out magic/faith if you want. Normal +15 weapons are strong for sure, but you need all of those points in str/dex to make up the difference.

Perhaps there are lightning resistance sets that nullify the bonus lightning weapons give you, I'm not sure but I'll have to check that out further. That's pretty much the only way PvP won't be boiled down to just a handful of optimal builds.


@lyte: you'll find some bows eventually, and there's also a merchant in the Undead Burge (or maybe he's in the Parish, don't remember) that sells bows and arrows, so I wouldn't worry about it for now.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 05:46:44 PM
I'm having trouble with the Giant Stone Soldiers right now. Am I supposed to be Darkroot Garden or was I supposed to be someplace more manageable? Everything in this area goes down easily beside them. I can manage to take one at a time, but man don't they just love to gang-rape my poor hallowed person.

Edit: Never mind. I started getting the hang of their attacks, and I'm leaning towards F+R2 more to quickly finish them off. It's still a slow process compared to the others.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 06:02:42 PM
In DS1, you would revive automatically after defeating a boss. That's not the case here - you have to spend humanity in order to revive.

If feel there's an upside to this, and that is you choose whenever you want to be human, instead of forced into becoming one. I know I used to find it being forced the human form an inconvenience in Demon Souls, especially when I'm trying to maintain Tendencies, so I used to commit suicide all time in the Nexus to get rid of it. Now, it's possible that this will limit the rate of PvP and invasions in general, but not when the advantages of becoming a human are plenty. The only one I know of so far, other than kindling bonfires, is taking advantage of the modifier; I heard that you can't gain any bonuses from the counter unless you're in human form. It's less obvious, I'm with you, but then again this series is all about vagueness.

I bet when all is said and done, PvP will be filled with more people who intend to partake in it, rather than poor unsuspecting players. Surely that's a good thing, no?

Edit: According to the wiki...

- Weapon damage modifier. Increases damage with Chaos upgrade path (add link).
- Increases damage with specific pyromancies (unconfirmed).
- Increase Item Discovery Rate.
- Increase Curse Resist.
- Increases all defenses.

I'm pretty early in the game, so I don't know how valuable, or big, these bonuses are.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 10, 2011, 06:25:07 PM
Forced invasions on unsuspecting people were part of the fun in Demon's Souls though. It added to the tension. If you get rid of that, it just turns into 1v1 PvP fighting game, which is still fun, but it's very different from random PvP. Even World of Warcraft, for example, became less fun when they added battleground instances to the game. People stopped going out into the world to PvP and instead waited in a queue in order to play capture the flag. I just always find natural PvP more fun than preplanned fights.

You also don't need to be in human form to get the increased item droprate, it's solely dependent on how much humanity you have stocked. There are advantages to being human of course, but they're not as big as it was in Demon's.



That being said, while these things bother me, I still think the game is amazing and better than Demon's Souls as a whole. It's a great evolution of the formula, but they messed some things up along the way.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 06:36:16 PM
I definitely see it as a mean of balancing the online component. They probably realized that many players were playing game offline because of that (I know I was one of them), and they needed as many people online as possible for half of their new mechanics to work.

On the other hand, I think the variety and general value that the online of this game adds should be enough encouragement for players to stay in their human forms and participate in PvP or Co-op. They really fleshed it out.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 06:57:28 PM
I just finished off the Moonlight Butterfly, if only every boss was as painless it was. Where to next? The less buttraping, the better.

Edit:

I realized that I didn't defeat the Gargoyles, so I went back and finished them off. Not a single drop out of the possible three Gargoyle equipment. FML.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 10, 2011, 07:16:02 PM
I haven't gotten any drops from bosses so far.

Then again I spam them with spells and I heard you need physical finishers for some.  I don't even know how a physical person is supposed to fight both gargoyles launching fire from in front and behind you.  I got lucky and heavy soul arrow'd one to death right as the other appeared so I only had to deal with one.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 10, 2011, 07:19:04 PM
Ever since I somehow missed them the first time I went through the area, I was able to upgrade my stats and equipment. They went down pretty easily with basic melee attacks (Drake Sword). I just regret not cutting the tail when I had the chance.

Edit:

Finally found the bell ^_^
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 10, 2011, 07:36:32 PM
got the tail drop from the gaping dragon because that was the only place I felt safe attacking, otherwise I've seen very little out of the bosses :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 10, 2011, 07:49:20 PM
Haha, I just had my first death. I believed a message that said "try jumping," left in front of a reachable-looking bridge at the beginning if Landblurnblah.

(Is there a way to read the name of the place, other than the first flashing notice?)

Wait, you seriously, only died once before getting to that point? You didn't die during the tutorial with the demon? That demon owned me several times. "Jump down and hold RB while falling to attack the head!" GREAT! While I was figuring that out, the demon jumped up and bashed me off my nice little ledge. Then he wiped his ass with me.

Yeah, I didn't die during the tutorial. But that's mostly to watching a video of someone playing through it (Giantbomb's quicklook?) so I had a clear idea of what I was supposed to do i.e. plunging attack. My 8 fireballs took care of the rest, iirc.
OK, that makes a little sense. However, I didn't even know how to wield the fireballs when I was in the tutorial. I'd got up to Undead Burg, and was thinking "WTF, why am I suffering for a magic user's weakness, when I can't even cast?!" And as mentioned, my first attempt at figuring out the plunging attack was... comedic.

I haven't gotten any drops from bosses so far.

Then again I spam them with spells and I heard you need physical finishers for some.  I don't even know how a physical person is supposed to fight both gargoyles launching fire from in front and behind you.  I got lucky and heavy soul arrow'd one to death right as the other appeared so I only had to deal with one.
I've finished the Tutorial boss physically, and the Taurus Demon physically, no drops. I capped the Black Knight in Undead Burg with fireballs, he dropped the predetermined Something-tear Ring.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 10, 2011, 08:34:27 PM
I don't remember fighting a black knight.  Where was he?

So far I've fought boss-ish-wise:

-tutorial boss
-big monster thing on bridge in undead burg
-boar in undead burg/parish
-gargoyles in undead parish
-A bunch of tall powerful mini-boss knights in undead parish
-One of those dark knight guys in undead burg in the lower area and one in undead parish on top of the spiral staircase

About 5 hours in, lvl.18.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 10, 2011, 09:09:49 PM
pretty sure black knight is either those powerful mini-boss knights or that last one you mentioned.  if you go back to the asylum, there are two of them around.  but they're much stronger than the ones you've faced and hidden around corners ready to stab you

I can't play this again until Thursday night.  shit is painful.  I quit my last game after picking up a bunch of cool equipment.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 10, 2011, 09:12:31 PM
Imagine not being able to wear anything you pick up!

Mage ;_;

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 10, 2011, 09:16:59 PM
I don't think I've gotten anything from bosses either, aside from the ones that have choppable tails. I've run into a couple more bosses that have tails you can chop off as well, but I wasn't able to do either of them.
spoiler (click to show/hide)
Seath the Scaleless, and Priscilla, the boss of the painting world.
[close]

I didn't know bosses could actually drop stuff when you kill them. I guess in new game+ I'll be wearing my ring that
spoiler (click to show/hide)
boosts item discovery by 200
[close]
Thing is boss :bow


I think I've pretty much done everything I can possibly do in my first playthrough now. Trying to think if I'm leaving anything behind, or if there's some stuff I should farm while I have the chance. I don't want to miss out on good stuff like Colorless Demon's Souls from the first game.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 10, 2011, 09:50:18 PM
I don't remember fighting a black knight.  Where was he?

So far I've fought boss-ish-wise:

-tutorial boss
-big monster thing on bridge in undead burg
-boar in undead burg/parish
-gargoyles in undead parish
-A bunch of tall powerful mini-boss knights in undead parish
-One of those dark knight guys in undead burg in the lower area and one in undead parish on top of the spiral staircase

About 5 hours in, lvl.18.

That is the one. He's in an otherwise meaningless hallway, facing a dead end where a corpse with a loot-drop is waiting. It's a stairway down, where there is also a stairway up to the tower leading to the Taurus Demon. For some reason the wiki doesn't have my Get Your Ass Up A Ladder solution as a means of dealing with him, and they /do/ list the sniper's nest, which makes no sense.

I'm level 15 now, though I've invested levels pointlessly in Attunement, and I bought a Repair Kit though I don't really have a need so far.

I've got a couple Titanite Shards now, and Pine Resin. Should I be using them on weapons I have now, or hording them?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 10, 2011, 11:38:36 PM
DEFINITELY hoard your pine resin. It only works for a limited time, and some serious bad-boys have a weakness to lightning.

Use the titanite to upgrade your weapon of choice. The big burly blacksmith in Undead Parish can sell you more for a pittance
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 10, 2011, 11:41:12 PM
song seems kinda appropriate for Dark Souls:

[youtube=560,345]HRffez98uYY&feature=related[/youtube]

its about Dragons and shit
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 01:31:28 AM
Capra Demon = not hard, but this game's lock-on is driving me fucking insane.  I need lock-on for my soul arrows to hit but then when I dodge roll I KEEP ROLLING INTO HIM INSTEAD OF AWAY.  FFUCK
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 01:35:17 AM
STOP ROLLING INTO HIM
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 01:37:57 AM
Fuck lost 3k souls
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 11, 2011, 01:38:29 AM
I have a gift for you all. If you think you suck at Dark Souls:

http://www.trueachievements.com/forum/viewthread.aspx?threadid=1628463

this guy REALLY sucks

Waaah I'm not gonna get 1000
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 01:52:30 AM
Gonna smash some shit

FUCKING CAPRA DEMON

WORST NARROW CORRIDOR CAN'T SEE DO SHIT EVER

Mage ;_;
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: FatalT on October 11, 2011, 01:54:18 AM
Capra Demon was easy after farming in the 20,000 soul forest place. I took this back and bought Demon's Souls. I need to beat it first. So in celebration I played it for 8 and a half STRAIGHT hours with no breaks. I beat World 2, and I made it to the boss of World 1 but got my ass handed to me. I made it to 5-4 as well and haven't touched the other 2 worlds. I'm soul level 50. :D

After I beat this a few times I'll restart Dark Souls. You seriously just enter this zen moment with these games where everything just clicks and you rape faces. Parryin, ripostin, backstabbin, and butt rapin!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 11, 2011, 01:55:03 AM
Fuck lost 3k souls

best part of the farming spot is losing 10k+ souls and not bothering to reclaim them.

and maybe I'm crazy, but at least until Blighttown, Dark Souls is easier than Demon's Souls.  The one thing I'm hoping for in Dark Souls are tough, fast, human sized bosses.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 01:59:47 AM
How do I farm?

I'm sick of DYING ON THIS FUCKER. 

If there weren't the dogs and the shitty camera it wouldn't be a problem, but they all rape me at once and I die. 

lvl.18 still.  No HP, No DEF, nothing but INT and a stick to wave.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 02:03:15 AM
Like I can't even fucking enter the room.  Most of the time he jumps at me so I roll, this time I did that and a dog hit me midroll and stunned me and then he killed me.  Fight lasted <2 seconds and then I get to RUN FOR 3 MINS AGAIN.  So bullshit.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 02:14:28 AM
BEAT HIS FUCKING ASS

when I entered the door I immediately RAN and then JUMPED in the direction of the staircase.  Ran up the stairs, turned around and blasted the two dog fucks as they followed me up and then I just shot CAPRA while he was walking toward the stairs, then ran off the stairs when he jump attacked the top of them, then ran back so he jumped down, then ran back up the stairs and repeat.  What an asshole!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 02:37:07 AM
Depths are pretty nasty.  Easy to get lost.  So dark.  Enemies are easy though outside the butcher guys who still aren't bad. 

Got 10k souls and had no idea where the next bonfire was down there in the maze-y darkness so just warped back to initial bonfire.  Is there something I should be saving up my souls to buy?  Like a key to the farming area?  Would be good to know before I use it all to gain 3 levels.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 02:37:42 AM
Also, at what point should I start using those items people give me to join their covenant?  I haven't used any yet.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 11, 2011, 05:22:40 AM
I decided to start over.  My first vendor is dead, I wasted two Fire Keeper Souls and most of all, my stats were boogered, so fuck it.

Went Pyromancer this time with a better idea of how to allocate stats.  About two hours in at level 16, already have more endurance, vitality and strength than my level 28 thief, at the gargoyles, have the Drake Sword and haven't died yet.  Woop woop.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 11, 2011, 05:40:12 AM
nice work!

yeah, I'm expecting to blitz the game on my 2nd playthrough (which I'm assuming is required as there is two endings)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 11, 2011, 06:18:59 AM
I rerolled a Pyromancer and got the Drake Sword, just wrecked the Gargoyles :rock
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 11, 2011, 08:39:26 AM
BEAT HIS FUCKING ASS

when I entered the door I immediately RAN and then JUMPED in the direction of the staircase.  Ran up the stairs, turned around and blasted the two dog fucks as they followed me up and then I just shot CAPRA while he was walking toward the stairs, then ran off the stairs when he jump attacked the top of them, then ran back so he jumped down, then ran back up the stairs and repeat.  What an asshole!

*high five*

I just beat his bitch ass at level 21. Feels good. It's late but fuck it, IM GOING INTO THE DEPTHS
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 11, 2011, 10:25:25 AM
(http://i.imgur.com/UdCTu.jpg)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 11, 2011, 11:00:11 AM
 :lol

lamestreamer  :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 11, 2011, 11:39:04 AM
After hearing about the Drake Sword, I used the IGN guide to farm it.

Or tried to. I'd had an earlier drop of Light Crossbow, so I stocked up on bolts for that. Unfortunately, the crossbow doesn't allow free aiming.

So I rolled around Undead Burg some more, grinding small enemies to get the 1K Souls for a bow and arrow. YAY!

Except the bow needs 12 DEX, and mine's 11. So I grind small enemies to get another 2K Souls to level up and get my DEX up to 12.

I felt kind of chicken, sitting down there plonking arrows at exactly the same spot and timing, but now I have a two-handed ugly sword.

The game says, "You can't wield this one-handed; you need two hands." So I do that, and promptly realize fighting 2H is very, very different than shield/sword combo.

It was an evening-long session of "yeah, but..."

So where do I buy the skull lure? I want to bongo that boar.

Also was looking for alternate paths, went up, up, up in the Undead Parrish tower, the topmost landing had another Black Knight on it. (I went back down, very, very quietly.)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 11, 2011, 12:29:39 PM
Raise your STR to 16 to wield the Drake with one hand. A shield (with 100% physical defense) is essential to your current build, methinks.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 11, 2011, 12:54:36 PM
After hearing about the Drake Sword, I used the IGN guide to farm it.

Or tried to. I'd had an earlier drop of Light Crossbow, so I stocked up on bolts for that. Unfortunately, the crossbow doesn't allow free aiming.

So I rolled around Undead Burg some more, grinding small enemies to get the 1K Souls for a bow and arrow. YAY!

Except the bow needs 12 DEX, and mine's 11. So I grind small enemies to get another 2K Souls to level up and get my DEX up to 12.

I felt kind of chicken, sitting down there plonking arrows at exactly the same spot and timing, but now I have a two-handed ugly sword.

The game says, "You can't wield this one-handed; you need two hands." So I do that, and promptly realize fighting 2H is very, very different than shield/sword combo.

It was an evening-long session of "yeah, but..."

So where do I buy the skull lure? I want to bongo that boar.

Also was looking for alternate paths, went up, up, up in the Undead Parrish tower, the topmost landing had another Black Knight on it. (I went back down, very, very quietly.)

You can aim the crossbow, use the camera. It's a little jank, but it can be done. Since the dragon tail sways between the same two spots, you just gotta get the timing down.

And Allure Skulls are on the body located on the bridge above the Armored Boar.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 11, 2011, 02:36:54 PM
Are there any long-term penalties for killing NPCs in this game? Are there penalties at all? I just went on a killing spree :-X
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 11, 2011, 03:52:44 PM
You just won't be able to use them again in your current playthrough. I'm about to go around the world and kill everyone now as well.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 11, 2011, 06:24:06 PM
Shah, Raban, thanks.

I realized that the crossbow bolt was going the same direction each time I fired, but I was not having any luck figuring out the arc vs. the center of the screen. I just assumed it wouldn't ever actually connect. Or at least not consistently for the 40 or so shots needed to get the sword.

I'll be putting points into STR from here on out; I just wish I hadn't wasted my previous levels on Attunement, since I've got TWO unused slots there now.  :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 11, 2011, 06:46:28 PM
Defeated the Capra Demon on my first try 8)

Killed the two dogs right away, then fought him mano a mano. Didn't even bother with going up the stairs after I killed the dogs to land any plunging attacks. Where to next?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 11, 2011, 07:09:18 PM
keep following the path past capra and you'll find the depths
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 11, 2011, 07:18:00 PM
Back at the Capra Demon and still haven't died yet.  Running around with 6 humanity points.  :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 11, 2011, 07:24:04 PM
How far did you get during your first try? Nevertheless, I am impressed.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 11, 2011, 07:26:51 PM
Are there any bonfires near the beginning of the Depths or should I backtrack? I'm low on flasks and have a sizable soul count that I don't intend to lose.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 11, 2011, 07:28:53 PM
How far did you get during your first try? Nevertheless, I am impressed.

Capra Demon.  Dude was obliterating me because my endurance and vitality were so low at level 28 that I'd die if I guarded even a single attack.  Wasn't able to get the Drake Sword either after accidentally killing the first vendor and having no access to arrows.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 07:55:36 PM
Yeahhhh, see I play min/maxing in my rpgs.  I'd rather play as a character who died in 1 hit and couldn't block anything, but could kill bosses in 3-4 attacks and 1 hit ko every normal enemy.  Then it's just about surviving those first 15 seconds and then I'm set.  I'm an all or nothing kind of guy.

Can be very rage inducing at parts like Capra Demon, but very satisfying at other parts.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 11, 2011, 08:11:39 PM
That was basically me in Demon Souls, but then again magic was so overpowered in that game and easily exploitable.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 11, 2011, 10:31:04 PM
magic seems a bit overpowered in this game too from what I gather. my DEX melee focus isn't doing me any favors at least :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 11, 2011, 10:45:34 PM
Not sure if it's overpowered tbh.

For instance, the area before Capra Demon, a soul arrow would just miss a ninja guy by 1-2 point of damage (I know because I killed them with a 2 damage followup).  So one more stat into INT and say I can 1 hit kill them, I can 1 hit kill the dogs with soul arrow. 

But Capra Demon took probably 4 heavy soul arrow shots + 1 normal soul arrow.  And those heavy soul arrow shots have like 5-7 second casting animation each.  The Stone Gargoyles took about 3 heavy soul arrows for 1 + 1 normal soul arrow and then 1 + 1 normal soul arrow for the other each give or take.

In the Depths now, the wraiths take 1 hit, the BUG-EYE FREAKS take 1 hit, the dogs take 1 hit, the Butchers take 2 heavy soul arrows + 1 normal soul arrow.  Which is a lot of standing around when they are rushing at you with instant kill heavy attacks.  I gotta get a distance and heavy soul arrow, run past them far away, turn and repeat to give me enough casting time.

Then again, I heard if I go free some magic guy before Capra Demon I can buy way better spells which may negate all this and make magic totally awesome overpowered.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 11, 2011, 11:08:46 PM
yeah, in the lower Undead Burg area where you fight the ninjas, there is a door which you can open using the residence key(bought from merchant) or the master key. Roll through the barrels and free the dude. He will then go to firelink shrine and sell you hard out spells
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 12, 2011, 12:05:37 AM
Quote
Sewer Rats drops consumable humanity items.
There's something inherently wrong with this sentence.

yeah, in the lower Undead Burg area where you fight the ninjas, there is a door which you can open using the residence key(bought from merchant) or the master key. Roll through the barrels and free the dude. He will then go to firelink shrine and sell you hard out spells
Wait, wat? I have been in the Undead Burg residence, and didn't see anything; no-one was calling out... WAT WAT?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 12, 2011, 12:25:00 AM
Just finished my first playthrough. The final boss is extremely annoying as a pure melee character, since he only has ONE move that leaves him open for a counterattack, otherwise you'll hit him, he won't flinch, and he'll smack you as you're recovering from your previous attack for 70% damage (which he usually combos into another attack for an instakill). This is made doubly annoying if you use strength-based weapons, since they're slow as fuck and have a ton of recovery. He does have one more move that leaves him open for a second, but it's kinda dependent on luck. Depends if he wants to do an attack that comes out in like 2 frames and locks you down/breaks your stamina immediately afterward. The fight is very tedious because you spend the entire time dodging and blocking his moves while waiting for him to do the one move that leaves him open. King Allant was a much better final boss than this guy.

Got the evil ending too. I guess that's because I went around murdering all of the NPCs. Dunno what triggers it. Anyway, game's great. A couple of areas are awful, the framerate is no good, and the online implementation is crap, but other than that it's great. Gonna start going through NG+ tomorrow. Not sure where I want to end up level-wise either... 125 was the sweet spot in Demon's Souls, but I'm thinking of making this my uber character who keeps leveling and leveling until he's capable of all playstyles. Then I'll focus on optimized builds with different characters.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Bebpo on October 12, 2011, 12:37:54 AM
How is the online crap?  I haven't messed with it much but it seems the same as Demon Souls minus the black/white tendencies so far?  Messages/ghosts/world invaders/coop summons...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 12, 2011, 12:53:07 AM
Quote
Sewer Rats drops consumable humanity items.
There's something inherently wrong with this sentence.

yeah, in the lower Undead Burg area where you fight the ninjas, there is a door which you can open using the residence key(bought from merchant) or the master key. Roll through the barrels and free the dude. He will then go to firelink shrine and sell you hard out spells
Wait, wat? I have been in the Undead Burg residence, and didn't see anything; no-one was calling out... WAT WAT?

different residence... its in the lower area you access once you find the Basement Key in Undead Parish
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 12, 2011, 01:12:22 AM
How is the online crap?  I haven't messed with it much but it seems the same as Demon Souls minus the black/white tendencies so far?  Messages/ghosts/world invaders/coop summons...

It doesn't have dedicated servers like Demon's Souls, so everyone is all split up, reducing your chances of either co-op or pvp (and your chances are already reduced because no one is ever in human form). I tried doing some pvp for a couple hours today, but I wasn't able to invade a single game (tried in Anor Londo & the forest, which seem to be the most popular spots). Though that might be because I'm a high level (71), but still, there should be plenty of other people around me at this point.


PS. Might want to ignore what I said about the final boss, I just learned that you can parry his regular attacks. :duh Never even tried it before...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Raban on October 12, 2011, 01:53:22 AM
I don't blame you, the risk is huge.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 12, 2011, 02:09:21 AM
PS. Might want to ignore what I said about the final boss, I just learned that you can parry his regular attacks. :duh Never even tried it before...
I don't blame you, the risk is huge.
:lol
Oddly enough, when I was dicking around in the game this morning, I found myself wondering about this very aspect. This block and counter stuff was working great on the last bad guys, but these new Undead are not falling for the bait, and it's opening me up. I wonder if I'll ever have to get good at Parry..

Next time I'm playing, since I have to do some soul-farming anyway, I'll practice parrying scrub attacks.


Quote
Sewer Rats drops consumable humanity items.
There's something inherently wrong with this sentence.

yeah, in the lower Undead Burg area where you fight the ninjas, there is a door which you can open using the residence key(bought from merchant) or the master key. Roll through the barrels and free the dude. He will then go to firelink shrine and sell you hard out spells
Wait, wat? I have been in the Undead Burg residence, and didn't see anything; no-one was calling out... WAT WAT?

different residence... its in the lower area you access once you find the Basement Key in Undead Parish
:o

Is there a way to break down wooden floors, like the one on top of the Taurus Demon tower? The sniper nest there has a little patch, it looks like it has stairs under it, but I can't find a way to break it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 12, 2011, 05:36:06 AM
Beat the gaping dragon by using a white summon sign that called a high level character. Pretty much let him do most of the work while I stood back. Oddly satisfying getting rid of huge beast like that by doing nothing much. Got 12'500 souls for it and few items, among which a weapon that requires 50 strength to wield, can't remember what it was called.

Then went and bought the 20k crest from the blacksmith. Then went to the Darkroot Basin as never been before. Found a Knight guarding an elevator. Killed the knight, didn't get on the elevator. Went to the other side by the sea where there was a huge sea creature shooting a water based attack? Anyway, it was guarding some treasure which I managed to get, turned out be some neat armor. Then went to the tower near the side where I found the Havel guard. Basically needed a full endurance bar to block one of his attacks. Died a couple times trying to fight it. Ran past it and basically found it was a shorcut to the first village area. Then I managed to beat the Havel guard pretty easily by locking on and strafing around really close to him. Get a few backstabs and single hits and he went down. Got the extra-load ring and called it a day there.

Going through the sewers before the gaping dragon was pretty awesome. Completely alien area, last bonfire was a while ago. Had about 10k souls that I really didn't want to lose (this was before I got the forest crest, in fact was saving up for that very thing). Went through most of it before I found the bonfire and shortcut near the giant rat, which incidentally had the best message I ever saw in the game left by someone near it, one which had the wry remark, 'Gorgeous View'. Had to rate it up.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 12, 2011, 05:58:59 PM
The guy you can rescue in the lower Undead Burg is on the opposite side from where you enter (before the three assassin's come out of their houses). You have to get really close to the door he's locked in, then you'll hear him call for help. The master key doesn't work either, you need to buy the residence key from the merchant to get him out. I think he sells magic.

Anyway, got my strategy guide today. I just skimmed through it, but it seems pretty nice. Only thing that bothers me is that it doesn't seem to list droprates for any items. Like, what's the drop chance for a titanite slab from the enemies in New Londo? Droprate on dragon scales from the drakes? I don't see anything in there like that. I still like it, but that info would've been nice.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 12, 2011, 07:33:04 PM
got to blight town today. motherfuckers be toxic. bailed the eff out and went and had a coffee with a friend. back with a vengeance - though I should probably buy some moss from that creepy lady in the firelink shortcut (sewage canal?)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 12, 2011, 11:01:51 PM
got to blight town today. motherfuckers be toxic.

Spidershield blocks those poison dart guys in Blight Town. At the end of the depths around where you first meet the butchers there's a hole, fall down into the sewers and you should be above where the giant rat mini boss was, run around the ledge and grab the shield.

I've been in the Forest Covenant for a while and still no match ups yet. I really hope the online gets more awesome in time, there's so many promising incentives for online play that just aren't working because you hardly ever get matched up :( The Merchant you get for joining the Forest Covenant is awesome though, I was doing a depths-blight town run and ran across him at the bottom selling lots of high level gear cheap. Bought one of the Demon Machete's that Capra Demons wield.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 12, 2011, 11:25:47 PM
Do you have the cat covenant ring equipped? I read that it summons you to the forest a decent amount, but I haven't tried it out yet in NG+.

BTW, you can skip almost all of Blighttown if you have the master key. There's a shortcut in the valley of the drakes that you normally need a key for, but with the master key you can go right through. (you can also skip the depths, the sewer, and the gaping dragon with this method)

Master Key is the master race. :smug
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 12, 2011, 11:32:16 PM
I got the pendant instead of the master key, and chose a wanderer class no Master Key for me. I haven't had any problems finding keys though. I already did Blight Town a few days ago too, just re-running things for souls and items I missed as well as grindan out some titanite. Apparently the slugs in the swamp drop lotsa green titanite shards, wearing the +200 item finding ring but having no luck..... yet

edit: yes wearing cat covenant ring. I spent an entire evening grinding around in human form, might've just been unlucky or maybe because I'm in NZ and there's regional splitting  :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 13, 2011, 02:52:20 AM
BTW, you can skip almost all of Blighttown if you have the master key. There's a shortcut in the valley of the drakes that you normally need a key for, but with the master key you can go right through. (you can also skip the depths, the sewer, and the gaping dragon with this method)

Master Key is the master race. :smug

Holy shit. More deets please!

(Is this an obvious route or did you uncover it using the guide? Either way, I'm so glad I picked the Master Key as my gift and didn't listen to quietID :P)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 13, 2011, 03:49:13 AM
I have the pendant, because I thought it would give me some great story adds. So far, the game's story consists of die, die die!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 13, 2011, 04:11:52 AM
Holy shit. More deets please!

(Is this an obvious route or did you uncover it using the guide? Either way, I'm so glad I picked the Master Key as my gift and didn't listen to quietID :P)

I saw it on gamefaqs actually. From Firelink, take the elevator down to New Londo, then from New Londo, take the elevator up (or down?) to the Valley of the Drakes and open the gate in front of you (w/ Master Key). Cross the wooden bridge, then head into the tunnel where 3 fatties lie in wait. Kill them, go in further, take a few ladders down, hop on the water wheel until it reaches the poison swamp, then you'll pretty much be right in front of Quelaag. There's also a bonfire further back in the opposite direction.

I don't mind Blighttown, but with this method, I'm pretty much never going to do it again. Why bother.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 13, 2011, 06:02:32 AM
If only there was a way to send you penis electronically so it could be rewarded :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 13, 2011, 06:07:12 AM
nvm
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 13, 2011, 07:46:47 AM
Is Blighttown really that bad?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 13, 2011, 09:09:08 AM
I stumbled into the valley of drakes through the darkroot basin about ten levels ago, those baby lightning dragons absolutely ruined me. Is it a really difficult route to take instead of going through blight town?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 13, 2011, 06:15:27 PM
OK, finally got my STR 16, so I can wield the Drake Sword one-handed.

Holy shit, this thing is amazing. It one-hits all the current Undead I'm facing in Undead Burg and Parrish. Unfortunately, it doesn't thrust, only swings, and it seems to only deal damage to a single target.

I've been using a Longsword, which not only hits multiple targets, it does that even on a thrust/lunge. A couple of times, I've engaged multiple targets, which has been fine with the Longsword, but not with the Drake Sword. When it hits, though. :drool

Also accidentally killed the boar. I dropped some fireballs on it from the bridge there, and didn't account for movement. Fell off the bridge, and the boar gored me once. While I was trying to pound Estus Flasks, I rolled behind a flaming corpse. The boar followed me into it, and then just stayed there until it was char-siu.

This Fanged Boar Helmet is ridiculous looking.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 13, 2011, 06:24:36 PM
I'm wondering when I'll get a weapon BETTER than the Drake Sword.  About to wrap up Blighttown and I haven't found a weapon that I can wield at my current level that's anywhere near as good as that thing.  Kinda spoils the weapon juggling aspect - at least in the early part of the game.

Same goes for shields, too.  While not on the same level as the Drake Sword, I still haven't found a shield better than the Hallow Soldier Shield that's capable of parrying.  Just picked up the Eagle Shield not too long ago, and while it has better overall stats, I can't go without parrying.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 13, 2011, 06:39:39 PM
chrono; the drake sword can hit multiple targets, just gotta be good about your positioning. Also, if you are in a tight corridor or something and need a thrust you can do the jump attack with it (thrust) or the shockwave slash (heavy attack with both hands on the sword), though that costs 30 durability every time you do it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 13, 2011, 06:42:14 PM
I'm wondering when I'll get a weapon BETTER than the Drake Sword.  About to wrap up Blighttown and I haven't found a weapon that I can wield at my current level that's anywhere near as good as that thing.  Kinda spoils the weapon juggling aspect - at least in the early part of the game.

I'm about to pick it up again tonight, but I ended my last game with the Iaito (found in blighttown) I was planning to upgrade further.  At +4 or 5, it's about 150 base damage, plus it scales with dexterity.  I'm trying to take it up to +15 and it should be better than the drake (though the drake is 300 base damage fully leveled).  An alternate path if you're not dexterity focused is lightning, which takes away stat scaling but adds in a lot of lightning damage.  Apparently lightning weapons are really op too.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 13, 2011, 07:04:33 PM
Yes, lighting weapons are severely overpowered, for PvE at least. You can get the bare minimum stats required to use the Uchigatana for example (14 str, 14 dex), pump it up to +5 lightning, and do like 400 damage a hit.

Right now I've got a Lightning Man-serpent Sword +5 and a Black Knight Greatsword +5. The BKG has A scaling for strength, but even though I have 50 strength, it still does LESS DPS than my lightning man-serpent sword, which has zero stat scaling. So my 50 strength points are basically useless, unless I run into the rare enemy that is resistant to lightning.

For PvP, I guess everyone's gonna run around in lightning resistant sets to offset the OP weapons. Dunno.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 13, 2011, 07:11:52 PM
where do you get the Uchigatana? I want two katanas.  The dex iaito and lightning uchi.

 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 13, 2011, 07:50:28 PM
got the iaito :rock

jump wasn't as hard as epicbro's video made it seem, I landed almost dead center on the platform.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 13, 2011, 09:08:17 PM
Holy shit. More deets please!

(Is this an obvious route or did you uncover it using the guide? Either way, I'm so glad I picked the Master Key as my gift and didn't listen to quietID :P)

I saw it on gamefaqs actually. From Firelink, take the elevator down to New Londo, then from New Londo, take the elevator up (or down?) to the Valley of the Drakes and open the gate in front of you (w/ Master Key). Cross the wooden bridge, then head into the tunnel where 3 fatties lie in wait. Kill them, go in further, take a few ladders down, hop on the water wheel until it reaches the poison swamp, then you'll pretty much be right in front of Quelaag. There's also a bonfire further back in the opposite direction.

I don't mind Blighttown, but with this method, I'm pretty much never going to do it again. Why bother.

yeah there isn't another elevator to ride to Valley of the Drakes, once you ride the New Londo lift, you need to hang a right and find another small set of stairs to get to Drake Valley. Using this route you can get Astora's Straight Sword at the very start of the game. You need 14 Faith to wield it, so this would be a good thing to do if you're  a cleric (provided you pick Master Key as your gift). I'll probably go Cleric on my 2nd playthrough
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 13, 2011, 09:29:50 PM
where do you get the Uchigatana? I want two katanas.  The dex iaito and lightning uchi.

 

I think I got the Uchigatana from killing the merchant in the Undead Burg. The one that sells the residence key.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 13, 2011, 09:32:04 PM
yeah I might kill his ass, I want that sword and have no use for him anymore
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 13, 2011, 09:45:18 PM
chrono; the drake sword can hit multiple targets, just gotta be good about your positioning. Also, if you are in a tight corridor or something and need a thrust you can do the jump attack with it (thrust) or the shockwave slash (heavy attack with both hands on the sword), though that costs 30 durability every time you do it.

Thanks! Yeah, OK, I've got it in my head now to pick my spots as part of picking my battles.

This morning I felt substantial progress for the first time in a week. This game... it's probably not a healthy habit.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 14, 2011, 01:09:21 AM
the iron giant keep grabbing and instakilling me.  I'm far behind him and it still connects.  duuuuude come on. \\

fuuuck the cemear is so bad
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 14, 2011, 02:57:42 AM
enemies that grab and instant kill you really really suck, especially when the attack seem unblockable.  fighting harpies on some stairs and I get killed because I couldn't dodge or I'd die from falling.

also, how do I get out of this
spoiler (click to show/hide)
painted world?
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 14, 2011, 03:13:57 AM
Yes, lighting weapons are severely overpowered, for PvE at least. You can get the bare minimum stats required to use the Uchigatana for example (14 str, 14 dex), pump it up to +5 lightning, and do like 400 damage a hit.

Right now I've got a Lightning Man-serpent Sword +5 and a Black Knight Greatsword +5. The BKG has A scaling for strength, but even though I have 50 strength, it still does LESS DPS than my lightning man-serpent sword, which has zero stat scaling. So my 50 strength points are basically useless, unless I run into the rare enemy that is resistant to lightning.

For PvP, I guess everyone's gonna run around in lightning resistant sets to offset the OP weapons. Dunno.

Shit, yeah I haven't done the math yet or played around with lightning, but I've heard this... I did grind those mushroom dudes a bit and whenever I fight a boss I buff it with pine resin, I like my strength build though, still destroying shit. Only at 35 STR so maybe I'll just buff to 40 so I can wield Demon weapon which apparently have the highest base stats at +15 normal, currently I'm still using the Zweihander which I love but I don't think I'll take it past +10. Also the few weapons that scale with S rank must surely outgrow lightning stuff faster like the Pharis Bow. Gonna plan out my next playthrough much more carefully. Needa do some research
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 14, 2011, 04:45:30 AM
yo man fuck blight town. been running around trying to figure out where to go and there is always that one creeper creepin up behind me somehow (probably spots me from another story without me seeing him) and I can't make heads or tails of the level layout. The framerate isn't great (occasionally hits 30 for a couple of seconds), but I expected worse. I might not have made it to the motherload yet though. Met some big ass cats in the forest a while ago and they straight up murked the frame rate when you were close so I'm at least expecting that level of gnarl.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 14, 2011, 01:45:31 PM
what is the best version of this game, ps3 or 360?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 14, 2011, 02:33:11 PM
It's up to preference... From did a good job on both platforms. Even kept the horrendous slowdown at blighttown. They are platform neutral.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 14, 2011, 03:53:36 PM
True dat.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 14, 2011, 04:52:23 PM
Okie dokie. Purchased on 360. Im just really starved for some single player content and need something dense to get into.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 14, 2011, 05:14:35 PM
I don't get it. How are you supposed to know you have to go through the poison swamp to get to Queerlag's Domain? I just spent ages going around the Valley of Drakes and New Londo Ruins before
I realised I was doing something wrong and went back into Blighttown.

Finally found a use for the Havel ring as well -- I can equip Stone Armor -- So beast!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 14, 2011, 05:17:08 PM
Queerlag  :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 14, 2011, 06:02:54 PM
I backtracked when I first got to the poison swamp as well, but after running through the level and exploring as much as I could, I figured it had to be the only way forward. Plus, I guess From has a thing for making you walk through poison swamps or something. At least you can roll this time..
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 14, 2011, 06:11:38 PM
delivery estimate october 17th??? amazon has failed me! i shall not have a new game to play this weekend  :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 14, 2011, 06:12:38 PM
I like how From expects you to cheese some of these fights... just beat Ceaseless Discharge  :lol-- that narrow path in the middle was sure useful!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 14, 2011, 06:55:48 PM
I think I'm closing in on the parts of the game people aren't too hot on. beat the stray demon and sif, seemingly the only way left to take at this point is blight town (or new londo I suppose, but I ain't getting cursed by choice just to see if that leads anywhere). Don't think I'm too far from the boss though. might push through tonight, but I've gotten through a six pack already and halfway into another so I'm might lose interest and jack off to a pole dancing work-out routine on youtube or something instead.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 14, 2011, 10:04:43 PM
Was feeling some progress when I got to Undead Parrish and lit the 2nd bonfire.

Then I had to backtrack back to Burg anyway, to get to the Basement Key door. Went down, started looking for some guy who will teach me sorcery. Dealt with the poisoned dogs easily... the assassins, not so much. And I found myself dead in Undead Burg again.  :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 14, 2011, 10:05:58 PM
re painting place

spoiler (click to show/hide)
am I required to take out this white broad with the scythe?

seems like I can avoid it, but is that wise? is there a reason to?
[close]

at least can I come back later? or is this place a one-off?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 14, 2011, 10:10:02 PM
spoiler (click to show/hide)
You don't have to kill her, but her soul is used for forging the Lifehunt Scythe, and you get a weapon if you chop off her tail.

She's basically the Maiden Astrea of this game. A neutral boss who doesn't want to hurt you, but you kill her anyway for her soul and loot. 8)
[close]

You can return whenever.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 14, 2011, 10:12:45 PM
thanks.  I'm not bother with it for now.  the weapon seems cool though.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 14, 2011, 11:08:53 PM
some parts of this game feel like total bullshit for artificial difficulty.

like, this one area is 2 giants, 3 gargoyles, and 2 more gargoyles with two spear people at an unreachable distance wrecking your shit.  the second set of gargoyles are on a small platform and you must fight them both at the same time.  it's just annoying to be annoying.  right now I'm just trying to run past it because there's no reward, for fighting, either as gratification or an in-game item.  it's just a pain in the ass and feels like such a cheap and shallow death trap.

and ffs, the fire is below two mechanisms.  it takes a minute to do anything.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 14, 2011, 11:13:27 PM
Maybe you're supposed to run past them?

I've got up to the Blacksmith finally, and was trying to figure out which way I'm "supposed" to go next. There's a little basement hallway there, so I go down. There's some kind of giant albino scorpion shooting ranged lightning at me.

...OK, so this isn't my next destination. I hope.

I'm still pretty sure this game is just beyond my ability and tolerance. It feels like I'm going to quit at some point, it's just a matter of when.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 14, 2011, 11:20:32 PM
nah, because when I got past them, both archers turned out to be black knights, each blocking a path to the left or right.  the best part? if you fight the left one, the right one shoots arrows at you.  if you fight the right one, the left one shoots arrows at you.  radical design.

also, as you run it's literally impossible not to get hit because the gargoyles start throwing spears at you.  you have three projectiles from three directions.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 14, 2011, 11:43:04 PM
Can you lure anyone to a different area?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 15, 2011, 12:13:50 AM
no.  the battles take place on a ledge where your character can fall out by accident if you try to move.  I got lucky on my dozenth attempt.  one of the guys fell from the foot wide platform.

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 15, 2011, 12:27:41 AM
Had you tried that as a strategy? There are lots of spots where kicking a guy has a huge effect, I'm finding. If there's a ledge, and the enemy has his back to the drop, I'll Left Stick forward + RB to kick the guy. Even if he doesn't drop off, it frequently leads to an unreadied shield, that wide-open pose, ripe for an attack.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 15, 2011, 12:53:45 AM
enemies were too large to kick

right now I'm just wishing there was a way to quick travel.  the world has gotten too large. it's no longer like "this is annoying/hard, I'll go do something else."  it's "this sucks, but it will take maybe 30+ minutes just to go check out another area."
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 15, 2011, 01:06:14 AM
goddamnti the boss is ridiculous

spoiler (click to show/hide)
both of them attack at the exact same time and though each other.  I'm working on the fatty and a lightning bolt comes through his stomach.  I roll away from one attack and get attacked mid-roll by the other.  they stick so close together there's no room to even breathe.
[close]

worst part is that I spent humanity to summon the NPC and he doesn't follow me into the boss fight wtf? at least if I had a dummy there to take damage, it wouldn't be so bad.


what...
spoiler (click to show/hide)
one of the two regains all his health if the other dies and gets a lot more powerful...
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 15, 2011, 01:41:46 AM
what...
spoiler (click to show/hide)
one of the two regains all his health if the other dies and gets a lot more powerful...
[close]

:teehee

I spent like 3 hours on them the other night in NG+. It's a tough fight.

BTW, you only get the soul and armor of the guy you kill last, so make sure you know whose stuff you want. I think Ornstein's stuff will be most useful to most people; his armor is great (I'm using it now - replaced my Black Knight set with it) and his spear is probably decent.


I'm about to try
spoiler (click to show/hide)
the Four Kings
[close]
Not looking forward to them, I'm actually not sure if I'll be able to kill them either since the fight is a DPS race. I'm at level 100 right now, so hopefully I'll be able to survive. I want to avoid grinding and co-op if at all possible... though I'm sure I wouldn't find anyone to summon for co-op even if I tried. Either the online is terrible or there's practically no one at level 80+, because I haven't seen one soul sign, nor have I been summoned.

edit: Beat them. Wasn't too bad actually, just had to use Iron Flesh + Smough's armor. Now I can finally join the Darkwraith covenant.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 15, 2011, 04:30:46 AM
I got the sorcery guy out! I rescued my Souls! I learned magic and have stuff in my previously unoccupied for many levels Attunement Slots!

This game has me by the balls again.  :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 15, 2011, 10:13:43 AM
I spent Humanity to reverse Hollowing, Kindled my bonfire at Undead Parrish, and was Human before the Gargoyle fight. That's necessary to summon help, right?

I summoned King Solaire, and he took the brunt of the gargoyle's spunk. Before I knew it, the 2nd one had shown up and was vomiting napalm all over the roof. I used dual-handed strong strikes and all but broke the Drake Sword during the fight, but I got both of them on the first go. Only ended up using 5 Estus, but I was a jumpy-dodgy freakazoid.

I got both tail weapons, I think!

THEN I RUNG THAT BELL.

Next I decided that's I'd finally grown a pair, so I went down and faced the one-legged demon just down from the Parrish's blacksmith. I got that one in the first go as well. Wandered out to the gardens, saw the glowing roses, was terrified and ran back to the bonfire, wondering where to go next.

WHERE TO GO, BORITOS?

Also, FWIW, I have bumped my END to 16 or 17, but even though I'm at 28/49 Carry Load, I'm still REALLY slow. Is there a limitation for passing half your Carry Load?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 15, 2011, 11:59:51 AM
I went back to Undead Burg basement and fought Capra Demon and went to the depths myself, but you can also go through the garden now fairly comfortably.

I'm up to Blighttown. Fuck this place. Where can I find better gear to deal with all the poison shit?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 15, 2011, 12:10:04 PM
The priest in the Parrish belfy sells a poison ablating ring, but I suspect you're looking for something more concrete?

Or was that the Sorcery guy in Firelink?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 15, 2011, 03:06:06 PM
Icono, tell me more about NG+. How is it so far?

(I hadn't had time to play a single hour of this the past 5 days. FML)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 15, 2011, 05:03:53 PM
Not much to say about NG+ really, it's just like Demon's Souls. As soon as the credits are done rolling, they toss you right back into your jail cell with all of your gear. You lose practically all of your key items, like embers, repair boxes, keys, some rings, etc. Estus flask upgrades carry over, so before you finish your first playthrough, you'll probably want to collect every Fire Keeper soul that's available. Enemies hit harder, have more HP, and give more souls, though the percentage increase varies between each enemy. Weaker enemies get the biggest boost, while the stronger ones get a smaller boost. I think everyone gives 3x as many souls as before though.

The guide says that in your first NG+, enemies' health values increase from 1.5 to 2.5x, attack power increases from 1.3 to 2.3x, and defense increases by 1.6x, or remains unchanged. Then in every subsequent NG+ run, all values increase from 1.07 to 1.25x, until it tops out at NG+6.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 15, 2011, 05:21:29 PM
getting to Anor Londo for the first time is magic  :)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 15, 2011, 11:57:45 PM
That place in Anor Londo with the two black knight snipers is such a bunch of bullshit.  >:(

Took me about an hour of just RUNNING before I got lucky and one of them toppled off the edge.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 16, 2011, 12:23:37 AM
that's what I was whining about last night lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 16, 2011, 12:32:08 AM
It seems like MAYBE if you wait for them both to stop shooting, the one on the left won't attack you when you make a run to the right.  Then you just gotta goad the other one into whipping out his sword and falling over before he hits you with anything.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 03:56:47 AM
Finally found a suitable replacement for my lightning sword. Got the Black Knight Great Axe up to +5. With 50 strength, it hits for like 580? Don't remember, but it hits pretty damn hard. 2H R2 lunge does 790ish. :bow

Also started using the Elite Knight armor. Upgraded all of it to +8 or +9, and it's basically the best armor I've seen. The defense is comparable to Havel's, but it only weighs like half as much.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 06:50:41 AM
Finally, a stat-based weapon besting an elemental one :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: maxy on October 16, 2011, 02:02:57 PM
Game finished in 1 hour 26 minutes

[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=x9ymysN3qQ8#![/youtube]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 16, 2011, 03:24:31 PM
guy's a total baller

a black phantom shows up in blighttown and this guy kills him in two seconds, then it's back to his speedrun  :lol


what do you need to upgrade to make your pyromancy that strong? he's killing the boss I'm stuck at in five seconds with fireballs.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 03:55:22 PM
You only need to upgrade your pyro glove (with souls) to improve your pyromancy spells. It doesn't scale with stats at all, it's entirely based on how good your glove is.

That, combined with the Pyromancer starting at sou level 1 makes me think that class was tailor made for people who want to beat the game at level 1. I'll probably give that a shot in the future.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 16, 2011, 04:10:09 PM
damnit...the guy at firelink shrine would upgrade it for me, but it would take so long to go back there  :-\

and I'm wondering if I should just go lighting route with the iaito.  going for +15 normal dexterity build won't be as strong on the first playthrough, right?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 04:24:49 PM
I loaded up my game after a few days break, right back at the Depth's bonfire. I reversed my hollowing, rekindled the fire, then ALMOST INSTANTLY I was invaded! The douchebag even caught up to me inside the bonfire chamber. That's how fast it all happened.

Quickest humanity lost so far. :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 04:29:09 PM
damnit...the guy at firelink shrine would upgrade it for me, but it would take so long to go back there  :-\

and I'm wondering if I should just go lighting route with the iaito.  going for +15 normal dexterity build won't be as strong on the first playthrough, right?

Yeah, lightning seems like it's the way to go, at least until you're a really high level, where stat scaling starts to make regular weapons somewhat equal. Though I guess an Iaito +15 with a Greater Magic Weapon enchant would out-damage the lightning one, at least until the enchant wears off.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 16, 2011, 04:34:35 PM
in NG+ can you get duplicates of weapons? or this is the only iaito I can get?

I'm thinking I should just get the uchi and make that my lightning sword
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 04:34:36 PM
Ok, so there are two routes ahead of me, either I go further down to the lower level of the Depths, where I assume a Boss is waiting is waiting for me, and a door next to the merchant selling the bottomless box. Is that the door that takes me to Blighttown?

If so I should get back to the lower levels, but before that, should I backtrack and look for curse-lifting items (if any are were even available) or should I just push through. Advancing in this game scares the shit out of me.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 05:06:38 PM
in NG+ can you get duplicates of weapons? or this is the only iaito I can get?

I'm thinking I should just get the uchi and make that my lightning sword

You can get duplicates of everything, since everything respawns in each cycle of the game. It's good to get items that only have 1 guaranteed drop in each cycle that you'll need more than 1 of if you want everything, like Titanite Slabs.

Ok, so there are two routes ahead of me, either I go further down to the lower level of the Depths, where I assume a Boss is waiting is waiting for me, and a door next to the merchant selling the bottomless box. Is that the door that takes me to Blighttown?

If so I should get back to the lower levels, but before that, should I backtrack and look for curse-lifting items (if any are were even available) or should I just push through. Advancing in this game scares the shit out of me.

There is a boss a little further ahead, and that door does lead to Blighttown. You won't need any curse curing items though, since you've already gone past the frogs (I think). I wouldn't backtrack at all, but there is a shortcut in the area that leads from the bonfire to that room. That will be useful if you die on the boss.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 05:10:28 PM
Yeah, the Basilisks are the only curse inflicting enemies in this area? Doesn't Blighttown has its own share?

And I found that shortcut, I almost missed it. Thanks.

The merchant has some serious equipment to sell. I can't afford any of it, but I'm contemplating to farm some souls to get a at least one piece.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 05:16:10 PM
Blighttown doesn't have curses, it's just poison and toxic (and bad framerate). Poison isn't so bad, but toxic is annoying, especially since the guys who shoot toxic bullets are hard to see.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 16, 2011, 05:17:27 PM
and the thing that cures toxic costs 1000 from the firelink waterway merchant and they rarely drop from the treepeople in darkroot. I think I had seven at the most when I was going through blight town.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 05:47:03 PM
Can the number of magic uses be upgraded in this game?

Edit:

The process of going back to the asylum... This game <3

Edit2:

 Stray Demon... </3
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 05:51:48 PM
You can't increase the amount of uses you get out of a spell (AFAIK), but you can buy multiple copies of one spell and set it to multiple attunement slots.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 06:01:03 PM
Do I even have any chance of defeating the Stray Demon at this point? :lol

I think I'm gonna collect my Rusted Iron Ring for the Gaping Dragon fight and leave.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 16, 2011, 06:43:31 PM
I am going to give Mooligooogoo Butterfly a couple more tries, and then I'm moving on to... probably a different game.

Maybe I'll go try the Burg basement assassins and the demon which lies beyond it. If I can ring the second bell, I might feel like going on for a bit more, but reading about the kind of crap you guys are facing, and realizing I'm still being eaten by vicious ferns in Darkroot... well, it's disheartening.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 07:17:30 PM
How many Blooming Purple Moss Clump would be appropriate for Blighttown on average? I have 7 but 9k souls that I'm willing to spend on more if needed.

Also, these are my current stats:

Level - 25

Vit - 15
Att - 12
End - 20
Str - 18
Dex - 12
Int - 11
Faith - 8

Up until this point, I was focusing on the minimum Str and Dex so that I can wield some of my equipment, while putting more points towards End to a lesser extent Vit. Are the latter two enough for a character at my level, and should I invest more point toward the other bonus/requirement parameters?

I'm not focusing on magic other than pyromancies, which don't rely on INT and so far I leaned toward a melee play style. I feel like I'm relying too much on the Drake and I'm close to a point where I'll regret not planning ahead and investing points in other areas.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 07:44:09 PM
I've only used a few Blooming Purple Moss Clumps in all of the time I've spent playing. If I get hit with toxic, I just ignore it and keep using my Estus Flasks until I reach a bonfire or die, or until I'm all out of Flasks, then I'll use the moss. But I always horde items in every RPG, so that's probably not the smartest thing to do.

Your stats look fine to me, not sure what you want to do with them though. If you want 50 strength, then just keep focusing on that and endurance, with vitality here and there. You can start using a Zweihander once you have 20-something strength, and that weapon's good enough to last you a very long time. That's what I did anyway. I finished my first playthrough with 23 vitality I think, so it's not the most important stat to aim for in the beginning imo. But that's just me, I prefer to go for damage output above all else.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 07:49:36 PM
Sounds good. I guess I'm gonna continue focusing on End and Str, but I'm not sure about dropping the Drake Sword for the Zweihander. (it's a 2-h sword even if I meet the requirements, right?)

Speaking of the Zweihander, when should I go to the Catacombs? I haven't bothered myself with it up until this point.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 08:00:31 PM
Zwei is just a big, slow greatsword. You can 1-hand or 2-hand it, doesn't matter. Its 2H attacks are really good though (especially R2), I used them a lot.

The Catacombs are really annoying. The boss at the end is piss easy, so you could probably take him out at the start of the game if you want, but the skeletons and mages inside are relentless. I wouldn't go in there until you could kill the skeletons in 1 or 2 hits.

After you beat the Catacombs, stay the hell away from the Tomb of Giants, unless you're a high level. I'd do that area last.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 08:53:27 PM
Finally invaded someone in Anor Londo. Dunno what level he was, but I saw him running up the stairs in full Havel gear (incl shield), and when he saw me he started running away. Sprinted up behind him, backstab, instakill. lul.

Too bad there's practically no one to invade or co-op with at lvl 100. Forever alone.


I still need to try the final area before I give up on high level PvP.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 08:57:22 PM
Finally fought the Gaping Dragon, cut its tail, then killed it without much trouble. I'm not sure whether it was  because I'm over-leveled for this fight or if the Rusted Iron Ring really made a difference. Either way, feels good man.
Title: Spoilers?
Post by: Shaka Khan on October 16, 2011, 09:21:44 PM
Best farming spot in the game...

[youtube=560,345]cLgKbmekgjI[/youtube]

Literally a spot  :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 16, 2011, 10:16:10 PM
SUDDENLY Level 40.

lulz.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 16, 2011, 10:22:27 PM
I abused that for a bit, admittedly.  Mostly just to bump stats to wield better weapons/be quicker in heavier gear.  The way everyone pathfinds over the cliff is silly as hell.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 16, 2011, 11:17:42 PM
I farm there when I need to buy titanite shards/large titanite shards/boss armor/spells/etc. Makes buying upgrades far less annoying.


Anyway, I've got 30 humanity and 350,000 souls. wat do
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 17, 2011, 12:07:57 AM
1.04 patch notes

http://darksouls.fromsoftware.jp/online/

I have no idea what any of this says, but someone ran it through Google translator and this came out:

Quote
It seems like it says:
-Fixes for Magic Shield / Greater Magic Shield
-Fixes for Fog Ring
-Fixes for Tranquil Walk of Peace
-Matchmaking improvements
-Dupe glitch fixed
-Adjusting weapon balance (?)

Wow. They are actually listening. Now if they do something about the overpowered elemental weapons, this game will be ace. edit: they're still updating their page, sounds like they ARE adjusting weapon balance. :bow :bow

Maybe someone who can read Japanese (Bebpo?) can correct translation errors? I just google translated that and tried to make sense of it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 17, 2011, 12:24:21 AM
So after my last post, I went back and gave the Moonlight Butterfly what-for. I had a realization about... well, not so much its strength, but the weakness in the defense I was playing.

Mainly, I was using a Heater Shield against exclusively Magic attacks, and was acting as an "ammunition sponge." I've been running shield/sword, I wasn't really considering other forms of defense.

I swapped out my armor for lighter gear, which sped me up a lot. Using dodge, and carefully managing my lock-on/unlock state to RUN THE HELL AWAY during some sequences put me in a much better position.

So... I'm somewhat sucked back in.

When I read about the troubles you all are having, I'm still convinced that I'm going to have an even harder time of it, and will eventually give up. But I've made one more step forward.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 17, 2011, 03:02:11 AM
Good for you, brohun.

It's true, the Butterfly attacks are purely Magic based and none of the shields you have at that point can block a considerable amount of it, but thankfully rolling around while staying close to the butterfly will do the trick, until it closes in and lands near you.

I have to admit, I rarely go into any boss battle without reading up on his/her/its attack pattern and weaknesses, so don't get too discouraged and check the wiki before giving up. Usually the tactics are fairly straightforward.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 17, 2011, 05:24:47 AM
Good for you, brohun.

It's true, the Butterfly attacks are purely Magic based and none of the shields you have at that point can block a considerable amount of it, but thankfully rolling around while staying close to the butterfly will do the trick, until it comes closes in and lands near you.

I have to admit, I rarely go into any boss battle without reading up on his/her/its attack pattern and weaknesses, so don't get too discouraged and check the wiki before giving up. Usually the tactics are fairly straightforward.
TRUF! I am wishing I'd thought even further ahead, and had Magic Shield from the Firelink sorcerer in my grimoire before heading to Moogly-Googly Butterfly's encounter ten times.

It's a shame to take a game like this, which is clearly the result of a lot of love and polish, and compare it to something as janky as the THQ Conan, but they both suffer from a similar disparity: the fighting of multiple opponents feels good and is satisfying, while the boss battles suffer.

The big difference is that Conan's bosses suffer from bad camera and questionable control decisions... oh, wait, no, that's the same. They both have those problems.

OK, start again: the difference is that the Conan bosses are logically internally inconsistent, even across their own phases, the landscape geometry only ever seems to be a problem for the player's character, whereas the bosses in Dark Souls are robust and deep, with hidden advantages and disadvantages left to the players to discover and share. There's an almost-poetry to the handling of bosses in Dark Souls.

But it's worth noting that, as much as I love language, I hate poetry.

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 17, 2011, 07:42:05 AM
PvP is so fun when it actually works. I'm invading people once like every 30 minutes, but I'm thinking this might be because it's early morning in the US.

Anyway, this last guy I invaded was still at the start of the area, fighting a Black Knight. Once I saw where he was I started sprinting toward him, and I guess he panicked or something so he wound up getting killed by the Black Knight before I even got near him. Then he indicted me into the book of the guilty. :lol

Hopefully it's busier later today. If not, I'll probably start a side character and bring him up to the 50s or so, and start invading Anor Londo.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 17, 2011, 09:13:50 AM
Havel Ring getto!

However, at my strength, it's only good for sprinting in chainmail, not the Elite Knight Armor I'd just found.

I'll experiment, see if losing the helm from the Armored Tusk helps any.

How much does armor actually help? I mean, I know it's good to just not get hit, but does armor subtract damage from the affected part, or what?
Title: Re: Spoilers?
Post by: chronovore on October 17, 2011, 09:30:11 AM
Best farming spot in the game...

[youtube=560,345]cLgKbmekgjI[/youtube]

Literally a spot  :lol

That's epic.

EPIC failure of AI programmer!

Sceneman said this would net 6K per trip, but it looks like there's only 4K? ...and was one of the guys there at the end invisible?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 17, 2011, 09:34:23 AM
you can net 7k if you get the axe guy too, but I generally just drag the magician, the monk, and invisible guy down for a cool 6k
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 17, 2011, 10:08:46 AM
I wonder if there's a combination of items to multiply that amount. In Demon Souls the best farming spot used to net between 6-10k? but with a Pure Black tendency, some equipment, and NG+ every 45 second trip yielded a sum north of 20k souls :drool
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 17, 2011, 10:15:11 AM
Havel Ring getto!

Oh, OH, RUCKKKY!

I took stab at this before farming souls last night and the guy still destroyed me. I'll give it another shot, maybe with better equipment and a cheesy strategy too. I need that ring.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 17, 2011, 10:57:04 AM
It's probably easiest if you don't have any equipment so you can run at full speed.  The guy is gonna one shot kill you no matter what, but you can pretty easily cheese him out by circling him and backstabbing over and over.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 17, 2011, 11:28:32 AM
Somehow I managed to kill him using an even cheesier tactic; he's programmed to stay in the tower, so if I lure him to the upper level's door he'll stop right at the door step. :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 17, 2011, 01:53:30 PM
High Endurance + Havel's Ring + Stone Knight Armor Set = Holy shit, I think I'm unstoppable!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 17, 2011, 03:30:03 PM
ok just got the game
how do i play it???
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 17, 2011, 03:44:29 PM
With your dick out and a hammer nearby.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 17, 2011, 03:46:38 PM
play, die; play, die; play, die, rage quit; play, die; play, die; play, die, rage quit; play, die; play, die; play, die, rage quit; play, die; play, die; play, die, rage quit.

^like that
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 17, 2011, 03:55:49 PM
the fuck is up with ceaseless discharge? I triggered the boss fight by grabbing some loot, then I booked back to the gate hoping I could pass through again, but I couldn't. so he slammed down on me, but died from a three hit combo or there abouts. either fool was mighty weak or something fucked up. got souls for it though, dunno if I was supposed to get a drop from him.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 17, 2011, 04:01:16 PM
i beat the first boss. havent died yet

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 17, 2011, 04:12:58 PM
you will

 :teehee
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 17, 2011, 04:19:35 PM
the fuck is up with ceaseless discharge? I triggered the boss fight by grabbing some loot, then I booked back to the gate hoping I could pass through again, but I couldn't. so he slammed down on me, but died from a three hit combo or there abouts. either fool was mighty weak or something fucked up. got souls for it though, dunno if I was supposed to get a drop from him.

spoiler (click to show/hide)
Since you ran back to the entrance, he probably fell off of the map and died.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 17, 2011, 04:27:51 PM
:lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 17, 2011, 04:28:16 PM
err... is that a glitch or is it supposed to be that way? Did I miss out on any drops?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 17, 2011, 05:24:02 PM
I think that's supposed to happen, since it seems like he has a unique death animation for it. You can also kill him normally by evading his attacks and hitting him, so whatever works.  He doesn't drop anything either.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 17, 2011, 05:48:55 PM
ah, nice. he seemed like he could provide a proper challenge with his tentacles and being all lava spewing and what not.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 17, 2011, 07:06:46 PM
defeated the bridge troll dude and got back to the bonfire.
i actually got poisoned by the rats and ran back to the bonfire so when i died my bloodspot was right there  :)

i have like 7k souls. need to level up my dude.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 17, 2011, 07:28:05 PM
ok just got the game
how do i play it???
With your dick out and a hammer nearby.
:lol

Actually, the hammer-and-penis combination is for when you can't play Dark Souls, but want that same feeling. Think of it as "Dark Souls Portable."
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 18, 2011, 02:25:34 AM
I'm gonna upgrade my bandit knife to +10 for the achievement :hyper

then I'm gonna cut up some slugs and shit

best game ever?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 18, 2011, 04:10:55 AM
I killed the Hydra of Darkroot Basin and got my first Dragon Scale. Should I upgrade the Drake Sword or wait for something better? I intended to switch the Drake for the Black Knight Sword but I killed 5 so far with no drops. I have the worst luck when it comes to loot :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 18, 2011, 04:19:55 AM
Get the Covetous Serpent Ring in Sens Fortress, should solve some of your item finding woes.

I'm up to Anor Londo, haven't been playing much and I've just gone away for a week or two. If only something like Vita with downgraded ports and cross play was already available  :'( Didn't really find Anor Londo that exciting, maybe once I get further in. I basically beat the Iron Golem, went to Anor Londo, fought some shit got the bonfire, couldn't figure out where to go then had to reluctantly turn it off and catch a plane. So far my favourite area is Darkroot, such a fun, scary and beautiful area with interesting enemies. I just wish those giant cats respawned, they're one of my favourite monsters in the game so far.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 18, 2011, 04:29:17 AM
Ahhh, so that's where that ring is. It's too late for the DKS, though. There aren't any Sword wielding left until the end of the game :-\

I need to find a better alternative to the Drake. I need a good one hand weapon with stat scaling. Any suggestions?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 18, 2011, 04:37:17 AM
Is DKS meant to be good or something? I dont like it or think it's good. For an early strength build Zweihander is boss, and only requires 24 STR to 1 hand. Of course you'll want to pump STR further to do decent damage but yeah, I think Zwei is my fav STR weapon I've used so far. As soon as I hit 40 STR I'll be wielding something else though.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 18, 2011, 04:39:16 AM
Wow, Darkroot has been my least favorite area, probably because it suffers from green, dark green, and darker green as a theme. I dunno, it just didn't impress me, the head-munching ferns monsters are annoying, and sending 5 of those plus two golems just seemed cheap.

Yeah, I know, the game does more cheap stuff later. It's just that baiting AI to come out one at a time feels artificial. Says the guy who beat the Havel Knight by exploiting his AI... (ahem)

Speaking of feeling cheap and exploiting the AI, today I played for an hour just to farm Parrish for the 20K Souls to buy the Crest of Artorias. Then I went in and made a test run in Darkroot Garden to see if it works as advertised. Wow, that's pretty hilarious. The one time a guy landed next to me without falling, he struck once, I blocked with my shield, and his stagger animation dropped him into the abyss.
:lol

...Maybe I should just take the AI for what it is, realize that exploiting it, even if it just means recognizing fight patterns, is part of the game, and get on with it.

But first I'm going to milk Darkroot for a mess of Souls, and upgrade my crap.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 18, 2011, 04:47:30 AM
Wow, that's pretty hilarious. The one time a guy landed next to me without falling, he struck once, I blocked with my shield, and his stagger animation dropped him into the abyss.
:lol

I also love it when one would land next to me then kick my character only to be pushed over the edge.

Quote
...Maybe I should just take the AI for what it is, realize that exploiting it, even if it just means recognizing fight patterns, is part of the game, and get on with it.

It certainly is part of the fun for both games, imo. The game throws a seemingly impossible challenges at first, but then you get the hang of the mechanics, physics, and controls of the game and use it to your advantage. It's only fair, considering all the rape you had to endure lol.

Is DKS meant to be good or something? I dont like it or think it's good. For an early strength build Zweihander is boss, and only requires 24 STR to 1 hand. Of course you'll want to pump STR further to do decent damage but yeah, I think Zwei is my fav STR weapon I've used so far. As soon as I hit 40 STR I'll be wielding something else though.

I tried it, but it was too slow for my taste. I'll give it another try, but I was hoping for something that swings as fast as the Drake.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 18, 2011, 04:55:09 AM
Quote from: chronovore
Darkroot has been my least favorite area, probably because it suffers from green, dark green, and darker green as a theme

I think they did a good job of making it feel mystical and scary with a good amount of enemy diversity. It's got living trees, giants, giant cats, crystal golems, tree huggers you can grind for mad souls, a cute mushroom family to murder, a giant hydra spitting giant soul arrows, a giant wolf wielding a giant sword and a cool covenant :heartbeat I've still got a lot to see though

Quote from: Shah Rukh Khan
I tried it, but it was too slow for my taste. I'll give it another try, but I was hoping for something that swings as fast as the Drake.

Good luck. For a strength weapon the Zwei is reasonably fast. As someone who played Dex and Magic build in DeSo it felt really weird playing strength at first, but once you get down with the ebb and flow of strength based weapons it's pretty enjoyable
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 18, 2011, 05:38:40 AM
Quote from: chronovore
Darkroot has been my least favorite area, probably because it suffers from green, dark green, and darker green as a theme

I think they did a good job of making it feel mystical and scary with a good amount of enemy diversity. It's got living trees, giants, giant cats, crystal golems, tree huggers you can grind for mad souls, a cute mushroom family to murder, a giant hydra spitting giant soul arrows, a giant wolf wielding a giant sword and a cool covenant :heartbeat I've still got a lot to see though

 :omg

None of those things have shown up yet.

I thought I was done there, but I have only been to the Darkroot Garden, which has has golems, mini-ents, poison vines, and red frog mantas. And the Moonlight Butterfly.

I only just today went past the Garden's door requiring the Crest of Artorias, so perhaps this is all past that?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 18, 2011, 09:20:55 AM
I killed the Hydra of Darkroot Basin and got my first Dragon Scale. Should I upgrade the Drake Sword or wait for something better? I intended to switch the Drake for the Black Knight Sword but I killed 5 so far with no drops. I have the worst luck when it comes to loot :(

I just beat Anor Londo and up to this point I've only found 2 dragon scales (didn't kill the Hydra so that makes three). Both of which I used to upgrade the Dragon King great-axe, which is a shame because I just found the Dragon's Tooth weapon in Anor Londo, which actually gives a Strength modifier bonus and I'm a sure a +3 Dragon's Toothe and my 50 strength stat would be pretty boss.

I haven't traded in boss souls for weapons yet, which I wanna do now. Do you have to +10 any weapon and the blacksmith at Anor Londo will convert it? I'm not too sure on how to do it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 18, 2011, 09:26:12 AM
main online consensus is to not blow dragon scales on drake sword.

Currently I'm working on a spellsword build, currently rocking a +5 Magic Iaito which kills bad guys good and is really fun to use. Got the Havel ring and lots of END so going to equip a heavy ass shield also.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 18, 2011, 06:03:16 PM
I only just today went past the Garden's door requiring the Crest of Artorias, so perhaps this is all past that?

Yeah mostly, and you can take that fork before the Artorias door and go down past the dark knight to the Hydra and Crystal Golems, or go through the door where you fought Havel
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 18, 2011, 08:13:03 PM
I one shotted that fucking Boar with a big ass axe

FUCK BOARS!!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 18, 2011, 08:32:41 PM
Half the people I invade are using either the Magic Shield, Fog Ring, or TWoP. :lol ::)

1.04 can't come soon enough.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 18, 2011, 09:08:23 PM
killed the big black night defending the firekeeper spirit then killed the wizard dude on the second floor. found the shortcut back to the beginning of the game as well. but i died when i proceeded. sigh.

edit: got to the boss on the roof. the gargoyle.
it knocked me off the roof :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 18, 2011, 10:05:05 PM
fistfulofmetal, I had been afraid to try those elevators in Undead Parrish. I was afraid they'd lead me directly and non-figuratively to Hell. :lol

Are you sure you got Armored Tusk with just an axe? Is it possible you were assisted by those burning pyres? That's basically what happened to me: I got a couple good hits in and then FWOOOOSH, the thing did massive damage to itself on the scenery.

This morning I disassembled the Capra Demon on my second try. I would have had it in one go, but the darned camera, combined with a large enemy and a small room, had it in for me.

There were a lot of close-ups of my character's back when he was smooshed against a wall on the stairs or archway, neat shots of the ground and underside of the archway when the lock-on was active after I'd leapt off the roof. The whole encounter is a series of object lessons on how that camera can fail.

In both encounters, I got rid of the dogs first, since many boritos had mentioned what bitches (tee hee!) they were. The first time I fought, it seemed like one fireball took him down over 1/3 of his HP, but on the second run, it was not nearly as effective. Drake Sword, OTOH, very effective.

I can only imagine this would have been an interesting fight if it had been on top of a tower instead of a walk-in closet.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 18, 2011, 10:19:26 PM
i lured the boar back to where you enter undead parish with an arrow then after a couple attempts i was able to get it into position for me to do falling damage from the ledge on the left hand side. technically it wasn't a one shot since it had some health depleted from the arrows but it went from well over 3/4 health to zero.

the axe is pretty good. it does roughly 60-80 damage per hit. just need to farm a bit now so i can buy the weapon repair kit because it's starting to wear down.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 18, 2011, 10:48:59 PM
The area right past the boar is good for rinsing. You can get 1200 Souls or so for clearing the area just prior to the Parrish bonfire.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 19, 2011, 04:45:57 AM
Swapped out my Dragon King great axe +2 for the Golem Axe +5. With the strength modifier bonus I get about 390 attack on the Golem axe as opposed to the Dragon King's 436, but it's made up for the fact that it can get in two hits in the same time it takes the Dragon King to get one. Also has a decent ranged magic attack that does more damage than the Great Heavy Soul Arrow I've currently got.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 19, 2011, 10:27:22 AM
main online consensus is to not blow dragon scales on drake sword.

Yeah, on a second thought, I'm saving mine for something else; I saw the upgrade path and the offense gains are not worth it.

I'm getting used to the Zwei, I might main it, but just by comparing weapons' stats it's not as good as the DKS. :(

Edit: I think it's time to move on. I've been farming souls, leveling my stats and pyro flame for the last three days :lol :-[
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 19, 2011, 11:12:38 AM
Half the people I invade are using either the Magic Shield, Fog Ring, or TWoP. :lol ::)

1.04 can't come soon enough.

I haven't touched online except for the couple of times I was invaded, but everyone is bitching about this setup. What does it do? (I don't have any of those items yet).

Magic Shield: High magic protections?
Fog Ring: Invisibility?
TWoP: ???
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 19, 2011, 01:04:13 PM
twop is a spell or something, it's what the stone giants in the darkroot garden do to slow you down/remove your roll.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 19, 2011, 06:16:21 PM
Magic Shield basically makes you invincible. I don't know if it's just a glitch involving Magic Shield, but it's annoying either way. Fog Ring makes it so you can't lock-on to the other player. This actually doesn't bother me much since my axe has a very wide arc, but it's still dumb. Actually I kinda like the fog ring, since most people who use it try to hide & ambush you, so if you're paying attention, you can get the jump on them since they won't be expecting you to turn around and start attacking. :lol

TWoP = Tranquil Walk of Peace, and you basically get a free win from using it. It creates an aura that slows the other player down tremendously, as if they have 100% equip burden. They can't roll either, so they basically just set there and get destroyed. The spell is completely broken.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 19, 2011, 06:22:25 PM
I got my guide today... this thing is quality. I need to keep an eye on FuturePress.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 19, 2011, 06:28:06 PM
Ah, I wonder how they intend to "fix" them in that case. I'm not expecting anything drastic :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 19, 2011, 07:02:50 PM
Ah, I wonder how they intend to "fix" them in that case. I'm not expecting anything drastic :-\

Should be easy: 100% encumbrance -> 75% encumbrance when cast on a player-character.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 19, 2011, 08:30:25 PM
I found the bonfire in undead parish then wandered into darkroot then got killed by a knight. i was doing well but he hit me and i fell off a cliff.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 20, 2011, 11:16:37 AM
Christ, the game doesn't have dialog trees, but it manages to FUCK THAT UP pretty well.

Level 38, cruising The Depths finally, and ONLY JUST NOW getting to the pyromancer. I've had a lvl 1 catalyst for pyro this whole time, and only FIREBALL 8 castings -- This hasn't felt like a stellar class decision for me, so far.

So I save the guy, he thanks me, and I promptly fall down a whole and have to deal with a couple of new enemies I've never seen before, and piles of oozing feces all over the place.

Finally, I make it out of The Depths, and back to Firelink, where the pyro teacher is available at last!

"Oh, hey. I'm a cool guy with a British accent, and I'm kind of casual for a death-dealing wizard, but ho, what ho, I'll teach you some of my spells. What do you say? Unless you find magic unappealing?"

WHAT DO YOU ANSWER:
[YES]  [NO]

Wat? wat-wat-wat? which was the question, and is this an idiomatic use of the negative?

YES OR NO?

Well, every other person so far has been a YES answer to get access to their stuff, so... YES.

"Oh, right. OK, sorry, how horrible of me. I'll just sit here and do nothing then."
spoiler (click to show/hide)
(http://i.imgur.com/t1yFp.jpg)
[close]

I have to say "NO" to get your stuff, for which I've waited 38 levels? I quit before the game could save the result, just in case, and restarted.

Pyro catalyst to +3, an extra scroll of Fireball, so I have 16 castings now, and Incendiary or whatever the melee fire strike is. YES. "'Now I have a machine gun, too. Ho-ho-ho.'"
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 20, 2011, 11:24:16 AM
 :lol  I was also really confused about that prompt and had the exact same thought process.  Fortunately he lets you speak to him again so you can answer correctly.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 20, 2011, 11:29:13 AM
yeah, the dialog of goddamn cat, who is the forest cov leader or something, messed me up because I answered 'no' and now now I owe 76k souls to be forgiven.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 20, 2011, 11:36:57 AM
uh. reading comprehension much? it clearly says "I'm more than glad to teach you magic. Unless you don't like magic?"

YES - I find magic bad, do not teach me it

NO - I do not find magic bad, I fucking jack off ot it, give me the goods

don't blame the game plz. thank you.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 20, 2011, 11:42:11 AM
He asks you two questions, distinguished mentally-challenged fellow.  No amount of warrioring makes that prompt make sense.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 20, 2011, 11:43:04 AM
I didn't have any issue. Sorry you can't read.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 20, 2011, 05:13:20 PM
I wasted a serious amount of time leveling and gathering pieces of armors and rings. 35 hours, level 63, still haven't opened the gate to Blighttown :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 20, 2011, 05:43:59 PM
currently at the dynamic boss duo at Anor Londo. I do good damage, but they do more and I'm having a hard time keeping an eye out for the lanky cunt while focusing on the fattie since I need to get close to do any damage. Rocking havel's ring and the acrobat ring, lightning spear and pyromancer glove with combustion/power within.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 20, 2011, 05:50:13 PM
I wasted a serious amount of time leveling and gathering pieces of armors and rings. 35 hours, level 63, still haven't opened the gate to Blighttown :-\

damn yo. I did Blighttown at level 28... 63 is nearly end-game territory.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 20, 2011, 05:51:44 PM
I was level 24  :smug I did some grindan after leaving Blighttown though so I'm in a similar situation, think I'm late 50's now in Anor Londo
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 20, 2011, 06:10:43 PM
currently at the dynamic boss duo at Anor Londo. I do good damage, but they do more and I'm having a hard time keeping an eye out for the lanky cunt while focusing on the fattie since I need to get close to do any damage. Rocking havel's ring and the acrobat ring, lightning spear and pyromancer glove with combustion/power within.

spoiler (click to show/hide)
Don't focus on the fatty unless you're a masochist or really want the skinny's soul.  If you get to the point where you beat the fatty first, you'll see exactly why.

I found it easiest to bring in an NPC summon to draw the fatty away while I focus on the skinny.  He'll probably die (which is a good thing; no sharing souls!), but if you can kill off the skinny, the next part isn't terribly hard to do solo.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 20, 2011, 06:17:22 PM
I fear I would need to kill all the enemies in the room prior to the boss if I wanted to summon. I have run past them every time.  :shh

Also, I do want the lanky dude last. I already fucked up the pricilla tail drop and ate the butterfly soul. I need this! :maf
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 20, 2011, 06:31:33 PM
I wasted a serious amount of time leveling and gathering pieces of armors and rings. 35 hours, level 63, still haven't opened the gate to Blighttown :-\

damn yo. I did Blighttown at level 28... 63 is nearly end-game territory.

Yeah, I was level 24 when I defeated the gaping dragon a few days, just about to open the gate, when I found out about the exploit. That's when things got out of hand :-[

My current stats are:
Vit: 20
Att: 16
End: 30
Str: 30
Dex: 14
Res: 14
Int: 14
Faith: 8

I regret raising Dex and INT to 14 when I could have used them for Strength. That's the area I need to focus on from here on out. The rest will largely remain the same until I stumble on something with higher requirements. I don't hate my build, but it's too balanced. I'll get destroyed online.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 20, 2011, 06:35:39 PM
I didn't have any issue. Sorry you can't read.

God DAMNIT, why is there no Ignore button for Admins?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 20, 2011, 06:43:18 PM
I fear I would need to kill all the enemies in the room prior to the boss if I wanted to summon. I have run past them every time.  :shh

Also, I do want the lanky dude last. I already fucked up the pricilla tail drop and ate the butterfly soul. I need this! :maf

You're in for it then.  The juiced-up skinny is so unfair; I tried it for a while and never came close.  :'(  The fatty is cake by comparison.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 20, 2011, 07:49:54 PM
Any winning tips for the Gaping Vagina Dentata Dragon?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 20, 2011, 08:09:17 PM
spoiler (click to show/hide)
If you have Humanity to spare, summon an NPC to divert attention, than stand behind the thing, wailing away two-handed.  When the summon inevitably dies, you can just continue to run behind it, but you'll need to watch out for its goop poop and tail swipe (which you can avoid by cutting off the tail).
[close]

Additional maybe-spoilers:

spoiler (click to show/hide)
If you're running into trouble, NPC summons, if available, or summons in general, make most of the boss battles SIGNIFICANTLY easier.  You split the earned souls with them, but it's a low price to pay to avoid the headache (provided you survive; otherwise it's humanity you're spending).  The Iron Golem battle, in particular, is hilariously easy if you summon the NPC that's marked in the dead-end tower near the fog.  He staggers the golem with his greatsword and you're free to wail away on him without him so much as attacking more than one or two times total.  Your alternative with a melee character is to try to run under his legs, battling the camera and PRAY he doesn't pick your ass up even when he's facing the wrong direction.  Fuck that, I'll split the souls every time.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 20, 2011, 08:15:52 PM
I just realized that this game had a pause function all along; it's called "Quit."

:bow Autosave :bow2
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 20, 2011, 08:47:44 PM
Thanks for the tips!

I just realized that this game had a pause function all along; it's called "Quit."

:bow Autosave :bow2

Yeah, but it's 7-button-presses away from being a Pause, so if you're actually in the middle of some shit when the phone or doorbell rings, you're SOL.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 20, 2011, 09:11:11 PM
need a little guidance. still in undead parish. i have the knight shield and the halberd. i can kill all the dudes in this level fairly easily.

do i just need to go to the roof and try to kill the gargoyles?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 20, 2011, 10:24:56 PM
If you've talked to Solaire, regain your Humanity so you can summon him for the fight.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 20, 2011, 10:25:01 PM
I think that should be your next destination. Try the Gargoyles and see how your character fares against them. if they're too much to handle you can skip them and head to the Gardens; farm souls, take advantage of the blacksmith, and kill the Moonlight Butterfly, then come back for them. That's what I did.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 20, 2011, 11:48:35 PM
I... completed Blighttown.

To be honest I thought this area would a LOT worse...

- The frame rate and camera aren't as bad as reviews and players made then sound. Both are a lot better than Demon's world 5, imo.

- Both areas aren't that long (upper levels: medium length, lower level: short)

- Toxic darts and poison attacks aren't much trouble with the Spider Shield equipped.

- Up until Quelaag, fire does a good deal of damage to all enemies.

Quelaag killed my character on my first try thanks to being trapped in her fiery pools and her being immune to all of my Pyromancies. The Drake wasn't dealing much damage so I switched to Zwei on my next try and had no troubles :heartbeat

My most feared area is currently Anor Londo; I saw my friend playing through it last night and getting raped, so I'm not really looking forward to it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 20, 2011, 11:52:15 PM
I thought Anor Londo was pretty easy.  Parrying rapes silver knights.  Those towershield dudes are no threat at all if you just draw them out one by one.

That is, until you get to the sniper segment.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 21, 2011, 12:53:55 AM
the Ando Londo boss is making me want to completely stop playing.

I even summed the Soltaire guy and he died in about 30 seconds.  no other summons were around.  The lock on system keeps canceling out, so my guy is facing the other direction while they attack.   I'm running out of humanity and taking it on solo is impossible.  Other bosses were understandable; this is random glitchy bullshit.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 21, 2011, 12:56:18 AM
yeah, the dialog of goddamn cat, who is the forest cov leader or something, messed me up because I answered 'no' and now now I owe 76k souls to be forgiven.

same! I farmed the souls and payed for absolution.

currently grindan for more spells and shit, then I'm gonna take on Iron Golem again
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 21, 2011, 01:29:11 AM
I skipped out of ando to do other stuff and checked out much I have to pay now

it's up to 100k for forgiveness.  forget that.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 21, 2011, 01:37:32 AM
What was your sin?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 21, 2011, 01:43:46 AM
answering 'no' instead of 'yes' to a vague question from a random ass cat in the middle of nowhere
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 21, 2011, 01:56:04 AM
kitty has the best achievement tile

(http://psnprofiles.com/lib/img/games/a68ce9/trophies/12L7fcd8b.png)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 21, 2011, 03:16:35 AM
the Ando Londo boss is making me want to completely stop playing.

I even summed the Soltaire guy and he died in about 30 seconds.  no other summons were around.  The lock on system keeps canceling out, so my guy is facing the other direction while they attack.   I'm running out of humanity and taking it on solo is impossible.  Other bosses were understandable; this is random glitchy bullshit.

It's doable solo, but you gotta be pretty patient.  If you have the Combustion pyromancy spell, that knocks off a good amount of the skinny's health.  Thread them around the pillars until he dashes at you (which could take awhile since he likes to stand around throwing lightning), light him up a couple times, guard, light him up again until the fatty gets there and run away.  Repeat until dead.  I imagine you can do the same thing with regular weapons, just gotta be more wary of getting charged by the fatty.  The spell ensures that your stamina is always full so if he charges your ass, you're not gonna get obliterated.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 21, 2011, 04:26:42 AM
yeah, I'm upgrading my goddo fingah to wreck him.  I already went back and took care of the stray demon to calm myself down.

I'm upset that the titanwhatit chunks seem rare at this point.  I want to my my zap katana to +5 but I spent too many on my zap spear  :-\

and I gave up trying to be nice to cat bitch.  Cat bears? dead.  mushroom people? dead.  once I'm strong enough to use my dragon bow I'm gonna launch the cat into orbit. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 21, 2011, 05:34:05 AM
waitwaitwait - it's possible to get out of anor londo without beating the boss? I thought I had to do this part before I could go back. howwww?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 21, 2011, 08:54:11 AM
Just go back to where you got dropped off, talk to the giant Imp, he'll fly you back to the top of Sen's fortress.

Currently battling through Anor Londo. Cool place
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 21, 2011, 09:08:54 AM
cool. maybe I should go do something else instead of bashing my face against the anor londo boss again and again
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 21, 2011, 09:27:01 AM
I found the complete guide online, great quality too. This thing is amazing!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 21, 2011, 09:28:14 AM
link pls
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 21, 2011, 09:57:35 AM
Blackcats-games, 268MB PDF.

If you can't find it elsewhere, I'll upload it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 21, 2011, 10:14:10 AM
yes it is great quality. thats why i bought two.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 21, 2011, 10:57:31 AM
i kind of dont want a guide. but there's so much i'm just missing
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 21, 2011, 11:29:22 AM
For those still looking for a guide, PM me. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 21, 2011, 11:30:16 AM
that's piracy, shah rukh khan. please remove.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 21, 2011, 11:32:32 AM
Scans? Seriously? :lol

I knew google would ruin this place.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 21, 2011, 11:34:33 AM
um, yea? i bought it at the store and you're spreading it on here for free.

sounds like thievery to me... don't support lazy thieves. let them find it on their own.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 21, 2011, 11:41:48 AM
"PREPARE TO DIE LESS" :lol

Tonight I made it back to the depths, was sad the Butchers don't respawn (they're about as tough as Darkroot's golems, which respawn), and went through the grey fog wall. As sewers go, that's a pretty great view. At least I won't be fighting in someone's pantry this time.

Got the Evil Eye Ring, wearin' 'dat now. Tried to find ANY way down that didn't involve dropping blindly into a hole, and finally begrudgingly did did just that. Seems like any "wet" enemy really doesn't like fire much. Slimes and frogs, fwoooosh. Only being hit by rats, and that is just carelessness. I am liking Incendiary so far.

I'm probably going to want to retry the area without using my magic before the boss though. Oh, and probably want to be Human so I can bring Solaire to this party as well.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 21, 2011, 12:02:42 PM
Beware of the Basilisks, Chrono!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 21, 2011, 07:09:43 PM
Oh, wow, I have been seeing those thorny statues everywhere, wondering what makes them.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 21, 2011, 07:52:55 PM
Channeler's Trident is so good. I love whipping it out and doing the troll dance after I kill someone in PvP. :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 21, 2011, 08:32:05 PM
I finally beat those bosses (with help) but now I'm lost.  I saw the, as one person put it, "amazing chest"...now what?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 21, 2011, 09:16:05 PM
spoiler (click to show/hide)
Now you've got the Lordvessel. You can either A) bring it Frampt in Firelink, or B) kill the Four Kings in The Abyss and give it to Kaathe. If you give it to Kaathe, you can join the Darkwraith covenant and earn a red eye orb with infinite uses.
[close]

PS. I changed my "amazing chest ahead" message to "imminent beanpole" 8)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 21, 2011, 09:18:42 PM
cant beat the bell gargoyles  :(

used up all my gold resin too
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 21, 2011, 09:20:49 PM
B sounds better.  I'll go there. thanks.

also, "disasters are gone after defeat of gravelord servant" popped up before the boss fight.  Nothing seemed different afterwards.

I'm reading up more and it says I need to talk to an npc at the new londo ruins? where's that? oh lol it's that area I always pass to visit blighttown
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 21, 2011, 09:43:55 PM
cant beat the bell gargoyles  :(

used up all my gold resin too

scratch that. i summoned a knight and beat them in 1 try.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 21, 2011, 10:01:07 PM
and i just beat some headless ...scorpion... thing. that shoots lighting at you. it's down near the first blacksmith in undead parish.

cheesed it with arrows at range 8)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 22, 2011, 12:30:18 AM
so, new londo

spoiler (click to show/hide)
after this entire ghost hunting, dark skull warrior, giant blob killing, I see signs telling me to wear my giant wolf ring.  I do and step forward.  I fall for like 5 seconds...BOSS BATTLE GO!  >:(

there's not even a bonfire.  I had no flasks at that point.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 22, 2011, 01:49:20 AM
Gonna dump my current character because multiplayer is too rare at this point. I idled for a few hours in front of the final boss, and I only helped people kill him a few times. And since you need either 50 faith or 8-9 successful co-op runs in order to join the sun covenant, I got sick of wasting time and decided to glitch to the level cap (700 something). Might as well have an ultimate character if I ever feel like screwing around I guess.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 22, 2011, 02:57:40 AM
Glitch what the what now?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 22, 2011, 03:19:11 AM
goddammit this game gets really cheap sometmies

right now it's an area where you can't see without equiping an item (which stops you from attacking quickly or blocking), two guys shooting arrows at you, enemies that can kill you in one hit, and the lock on system is fucking awful it breaks if you move back 5 feet.

I still don't get why I need lock on to hold my shield in a direction and walk backwards.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 22, 2011, 03:28:01 AM
Glitch what the what now?

infinite soul glitch http://www.youtube.com/watch?v=4f7Q5jZNmi4

I wouldn't do it until you've done practically everything you can do though, since it kinda defeats the whole point of the game
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 22, 2011, 03:59:33 AM
is there a way to kill skeletons have have them stay dead?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 22, 2011, 04:01:19 AM
Glitch what the what now?

infinite soul glitch http://www.youtube.com/watch?v=4f7Q5jZNmi4

I wouldn't do it until you've done practically everything you can do though, since it kinda defeats the whole point of the game

 I was able to justify exploiting the forest farming spot, but 1000,000 souls in seconds is just... wrong.

(a.k.a. I'll probably do it before starting my NG+ run)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 22, 2011, 04:16:44 AM
is there a way to kill skeletons have have them stay dead?

Either kill them with a divine weapon (or so i've heard), or kill the mages that are reviving them.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 22, 2011, 07:40:16 AM
I finally beat those bosses (with help) but now I'm lost.  I saw the, as one person put it, "amazing chest"...now what?

Related:
http://snakelinksonic.tumblr.com/post/11248860538/the-sole-reason-i-chose-the-binoculars-as-my
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 22, 2011, 07:57:32 AM
Killed the Gaping Vag Dragon, took me 3 tries. First two times, I forgot that I wanted to be Human for the fight so I could summon Solaire. On the third try, Solaire was sufficiently distracting that Gaping Dragon was down to 2/3 HP before Solaire ate it, and then I was just VERY safe in terms of trying to stay away from the dragon's front facing. I was down to my last Estus even with that, and my teeth were grinding and toes were curling with excitement as I finished it off.

Then I foolishly wasted its 25K Souls on Faith which apparently I'll never use.

Then I forgot that there was a LOCKED door right outside the boss area, so I thought I had to go to New Londo Ruins finally. Ghosts there beat me up a lot, even when I had the Transient Curse/Hand of Glory active. Ghosts can attack through walls and stuff. That's not cool.

So I died a few times, and rushed back to get my stuff. I'm hoping Transient Curses are regular drops, because I don't fancy the idea of having to pay waterway witch Souls for more Hands, just to get abused by ghosts.

Glitch what the what now?

infinite soul glitch http://www.youtube.com/watch?v=4f7Q5jZNmi4

I wouldn't do it until you've done practically everything you can do though, since it kinda defeats the whole point of the game
Interesting. That's late-game, though, isn't it?

I am already feeling a little weird about exploiting the Darkroot Garden area. I'm not going to do this. Actually, it will probably be patched by the time I get there anyway!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 22, 2011, 08:21:06 AM
It will be patched in 1.04, since the translated changelog mentioned infinite item and soul use.

I'm close to that area right now, and the greed is about to get the best of me.

Speaking of greed, the Great Hollow is a terrible place for someone like me :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 22, 2011, 08:44:37 AM
I'm lvl 40 or so, have most stats at 18~20, except Faith 12, INT 14. Pyro Flame is +8... When should I be looking to visit New Londo Ruins, and how petrified of Blighttown should I be?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 22, 2011, 08:55:18 AM
My level was higher than you when I entered, but if you know where you're going, and you're equipped with a spider shield (100% poison resistance) and have a few good fire spells, you should be fine. The real threat comes from the blowdart snipers (toxic ailment), so if you discover their direction, hold you shield up accordingly. The other threats are manageable, imo.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 22, 2011, 10:18:00 AM
Thank ye, Shah.

Yeah, I'm probably going to boost the Spider Shield to +5 (currently +3), and then give it a go.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 22, 2011, 12:38:42 PM
I just did New Londo at around 50 and it was pretty easy for the most part if you take it slow.  Once you open the shortcut, you don't need to engage the ghosts at all.  Don't be afraid to use that transient curse the first time to pick up items and activate the shortcut.  After that you can pretty much run past all the ghosts.  oh, and a tip for saving time is to always activate an elevator before stepping off.  the one place a ghost will give you trouble is if you need to pull the level and wait for the elevator.

note that you won't be able to complete new londo without
spoiler (click to show/hide)
the abyss ring you get from the wolf boss in darkroot

you equip it at the end and jump into a dark pit.  immediately there is a boss fight, but it's really easy if you're prepared.
[close]

and that infinite glitch is too much.  even when I grind in darkroot, it's always just enough to level me up once or buy/upgrade something.  I don't want to break the game or anything.  the challenge is fun...most of the time.  the game gets annoying with mobs of enemies.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 22, 2011, 02:27:30 PM
anor londo boss is still tough. Might consider killing the cool young dude first, else the will to life might leave my brittle husk.

Also, had a bit of a grind session in the darkroot getting 70k. Thinking I was all big and shit, ended up with enough to level just three times.  :gloomy
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 22, 2011, 03:04:51 PM
i got this shield that makes my dude glow all green and there's three arrows pointing up under my endurance bar.... any idea what that means?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 22, 2011, 03:10:18 PM
your endurance (green bar under health) recharges a bit quicker

it's the grass something shield, right? I think it only blocks 90% physical damage, so it's not as good as other shields you should have at that point (the flame or magic blocking variants).  there are other stamina boosting items too.  I have the ring equipped most of the time.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 22, 2011, 04:23:11 PM
the gargoyle halberd increases stamina as well

this is my dude so far:
(http://i.imgur.com/Rt5dd.jpg)

i can kill everything in undead burg/parish without a problem now.

in darkroot i spent a good amount of time killing those big moss covered knights (by getting them stuck in the geometry) and also killed the silver night in darkroot basin. those ice creatures are also no problem as well.

i got a little ahead of myself and ended up dying to the moonlight butterfly.

so now i went and poked around the cemetery near firelink shrine. had no real issue with the skeletons and i killed the big dude. i may continue to go down that path and see what's over there.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 22, 2011, 04:43:42 PM
You got the Gargoyle Halberd and the Tusk head gear, FML.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 22, 2011, 05:00:05 PM
are they rare drops?  :lol
i have the regular halberg and it's not that much weaker. i have two of those actually.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 22, 2011, 05:01:45 PM
I got both the Gargoyle Axe and Gargoyle Halberd, as well as the Armored Tusk helm. Sorry, Shah!

I just did New Londo at around 50 and it was pretty easy for the most part if you take it slow.  Once you open the shortcut, you don't need to engage the ghosts at all.  Don't be afraid to use that transient curse the first time to pick up items and activate the shortcut.  After that you can pretty much run past all the ghosts.  oh, and a tip for saving time is to always activate an elevator before stepping off.  the one place a ghost will give you trouble is if you need to pull the level and wait for the elevator.

note that you won't be able to complete new londo without
spoiler (click to show/hide)
the abyss ring you get from the wolf boss in darkroot

you equip it at the end and jump into a dark pit.  immediately there is a boss fight, but it's really easy if you're prepared.
[close]

and that infinite glitch is too much.  even when I grind in darkroot, it's always just enough to level me up once or buy/upgrade something.  I don't want to break the game or anything.  the challenge is fun...most of the time.  the game gets annoying with mobs of enemies.
Thanks.

I got up to the lever for the elevator, but couldn't pull it. I assume that means I'm supposed to work my way to the other end of it.

The area right around there spawns a sequence of maybe 5 or 6 ghosts in an ambush. It seems like I can hit them with a sword, but not fireballs. If they clip through a wall, I waste shots swinging, hitting the wall, becoming unready, and then the other ghosts get me from the side or rear. :-/
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 22, 2011, 05:23:32 PM
Yeah, they're supposed to be rare :'(

Zero Gargoyle drops

Zero Husk drop

Zero Black Knight drops

EFF EMM ELL

(coveted serpent ring(?) can't come soon enough!)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 22, 2011, 05:30:46 PM
I got Ornstein to drop the leo ring! dude is hella easy to kill when he isn't SSJ. I'm offended. I underestimated SSJ Smough though. got shat on, like always

:gloomy
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 22, 2011, 07:33:59 PM
I haven't touched any of the online items, so I don't know what's a consumable or not (thanks, game!).

White Sign of Soapstone
Cracked Red Orb
Black Eye Orb
Dragon Eye
Dragon Head Stone
Black Separation Crystal
Servant Roster

Someone mark the consumables, please. I'm afraid to try.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 22, 2011, 07:37:20 PM
on instance of answering a question wrong I liked was
spoiler (click to show/hide)
the cleric question in Tomb of the Giants.  The guy kicked me in the hole because I answered yes  :lol

when I climbed out I killed him instantly.  I later read that he comes a merchant at firelink if you answered no...oh well.
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 22, 2011, 08:27:10 PM
got the drake sword  :D

now i'm storming through darkroot and taking no prisoners. fuck everyone. also found the wolf ring. nobody will be staggering me ever again.

i guess i need to go fight the moonlight butterfly eventually.

i did also wander into new londo ruins and got attacked by some ghosts. so i ran away.

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 23, 2011, 05:06:51 AM
I abused the infinite soul glitch right at the end. As expected , it dilutes the point of the game, but at that point I was ready to finish up and just wanted to spend souls buying and upgrading everything. Ended up at SL 179 :lol

I got invaded for only the third time in the game when I was soul level 176, it was hilarious.

Re: Last boss
spoiler (click to show/hide)
he was surprisingly manageable. My Golem Axe was just quick enough to get a hit in every between every couple of blocks +  just dodge his grab move and use all your great chaos fireballs andhe's pretty much down.
[close]

Finished up with 500 gamerscore. Doesn't look that bad to 1000 so I'll probably come back to it during a lull period.

Right now I'll finish up Rage and prep for BF3.

Dark Souls is an amazing game and practically had me by the balls where I could barely think about anything else, let alone touch another game during my playtime.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 23, 2011, 05:15:29 AM
The only achievement that's really annoying is the one for acquiring all miracles, because you have to buy some from a vendor who's easy to miss, and rank up a few covenants that have annoying donation items. Other than that, the 1000 is just a time investment, just like Demon's Souls. I guess finding all of the rare weapons can be annoying too if you have bad luck, but I didn't need to spend more than 30 minutes or so getting the few weapons that I needed.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 23, 2011, 05:39:50 AM
Yeah I mostly missed ranking up covenants. Would you believe that I fucked up the forest cat one for a second time during my short NG+ run by answering 'No' again? That was the point where I said I'm done with this game for now.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 05:57:37 AM
I feel that for every day From takes to ready 1.04, the more people get out of realistic matchmaking brackets. The patch can't come soon enough.

Also, no one answered my previous question. You guys :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 23, 2011, 06:40:53 AM
White Sign of Soapstone -- infinite use
Cracked Red Orb -- consumable (you can get a whole red eye orb in the Darkwraith covenant)
Black Eye Orb -- single use (used to retrieve a Fire Keeper's soul)
Dragon Eye -- infinite use
Dragon Head Stone -- infinite use
Black Separation Crystal -- never used it, but I would assume it's infinite use
Servant Roster -- infinite use; just an item that's for leaderboards or whatever
.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Herr Mafflard on October 23, 2011, 07:04:13 AM
Also, you may know this already, but I wouldn't venture into the Tomb of Giants before getting the Sunlight Maggot helm from just before you fight the Bed of Chaos(?) boss in Lost Izalith.

Without that helmet I can see ToG being one of the most frustrating areas. With it, it's really not that bad.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 23, 2011, 11:56:44 AM
i think the red bridge dragon glitched and died  :lol

i was farming a bit in undead burg and approaching the spot where you fight the demon with the archers behind when suddenly i got 10k souls.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 12:07:18 PM
Icono :heart

How did you guys reach the Black Sorcerer's Armor Set in Sen's Fortress?

(http://i.imgur.com/DVI5B.png)

I wiped the area clean except for that. The maps of the guide can get a little confusing thanks to the overlapping outlines.

That's right next to Big Hat's jail cell, behind the cell that can only be unlocked from the other side.



Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 23, 2011, 12:24:37 PM
I got back there.  IIRC, I think you have to jump to that platform where there's a snakeman caster and a glowing item above the path where the boulders are running through.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 12:33:57 PM
That son of a bitch. I totally forgot about him. People were telling me "on the path leading to the Covetous Ring" and I kept thinking "Slumbering Dragoncrest Ring, got it!"

Thanks Robo.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 23, 2011, 01:49:12 PM
I'm seriously considering that soul glitch now.  I calculated how many souls I'd need to accomplish my next mini-task, and it's roughly 350,000 souls.  Best case I could get 7k souls every minute, but more likely an hour or two of straight grindan.

I don't want to because I have no self control and I'd abuse it to soul level one million.

i think the red bridge dragon glitched and died  :lol

i was farming a bit in undead burg and approaching the spot where you fight the demon with the archers behind when suddenly i got 10k souls.

yeah, the dragon and a few other bosses glitch kill themselves.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 23, 2011, 03:14:37 PM
is it just me or was the gaping dragon super easy? i beat it on my 3rd try without getting hit.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 03:20:31 PM
Yeah, I didn't have much trouble with it. Did it on my first try, and that was before I started farming souls (I basically used his 25k souls to open the forest's gate).

I just reached Anor Londo. Some thoughts:

- This place is gorgeous.

- I'm destroying everything that gave my friend a tough time.

- Hallelujah, there's a gargoyle in here. I was able to get the shield and axe this time! :bow Zewi & Covetous Ring :bow2

Edit:

Both have horrible stats :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 03:27:25 PM
@Linkzg Re: Soul Glitch

I think I'm gonna cave in and do it too, not turn my character into a SSJ Pyro, but to raise the bottom line of my stats. I desperately need 8 points in Dex and Attunement at the moment, and since it takes around 30k to raise my char a single level, I basically need at least 480k to make that happen. :-\

But I think I'll wait a little until I hit a wall.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 23, 2011, 03:31:36 PM
i guess my current dilemma is whether i should use the 25k to level up my weapons or open the door in the forest. what's in there anyway?

i'm still using the drake sword but i want to level something else up as it'll be a liability later on.

is it OK to just continually level a single weapon (IE the gargoyle halberd)?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 23, 2011, 03:39:32 PM
@Linkzg Re: Soul Glitch

I think I'm gonna cave in and do it too, not turn my character into a SSJ Pyro, but to raise the bottom line of my stats. I desperately need 8 points in Dex and Attunement at the moment, and since it takes around 30k to raise my char a single level, I basically need at least 480k to make that happen. :-\

But I think I'll wait a little until I hit a wall.

yeah, same.  I really don't want to use it.

Pyromancy is really great.  I regret not purchasing iron flesh when I had the chance, but the attacks are strong and don't take away from stamina.  Two more levels before I hit endurance 40 and then I'll level up to get three slots, roll with some good pyro attacks in addition to my +5 lightning iaito.

I still need a good shield, but I'm just about where I want to be with equipment and everything.  I heard the moon butterfly shield is good.

i guess my current dilemma is whether i should use the 25k to level up my weapons or open the door in the forest. what's in there anyway?

i'm still using the drake sword but i want to level something else up as it'll be a liability later on.

is it OK to just continually level a single weapon (IE the gargoyle halberd)?

go for the door.  you'll make back that 25k in five minutes.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 03:45:40 PM
i guess my current dilemma is whether i should use the 25k to level up my weapons or open the door in the forest. what's in there anyway?

i'm still using the drake sword but i want to level something else up as it'll be a liability later on.

is it OK to just continually level a single weapon (IE the gargoyle halberd)?

I'd personally go with using the 25k souls to open the gate. From there you can easily farm it back by exploiting the weaksauce AI of 4 unique NPC to net 7k souls in under 1 minute, like this:

[youtube=560,345]cLgKbmekgjI[/youtube]

It'll be a great source for either raising your level to a pretty good range (before it stops being worthwhile) and to buy upgrade material, weapon upgrades, spells, etc. It's not nearly as game breaking as the Soul Glitch.

Re: Gargoyle Halberd upgrade...

I say upgrade until it starts requiring rarer, un-purchasable materials (so stick to shards, large shards too but only if you have to). Because obviously it won't take too long before you find a new weapon that is either more powerful or is more practical in use and controls.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 08:19:37 PM
Silver Knight Archers of Anor Londo :lol

Help? :(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 23, 2011, 08:24:35 PM
the two on the ledge?

spoiler (click to show/hide)
run up and head for the guy on the right. if you run up they'll miss you until you're well up on the ledge with them and you'll only  have to roll through one arrow. lay into the archer as fast and hard as possible. if you get shot at more times you can attempt rolling sideways into the wall or forward into the archer.
[close]

didn't die once on this part when I first did it. proved more difficult when I went back to kill both though...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 08:27:26 PM
I died twice, googled a bit and saw everyone suggesting using poison arrows and waiting lol.

(I don't have any poison arrows :'()
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 23, 2011, 08:32:11 PM
should be doable with brute force. I had a good deal of endurance when I did it and the elite guard armor (>50% equip). no shield blocking though, since the stun is so long you end up having to block another attack, and another, and another, etc. a couple of pokes from my upgraded winged spear let me past him pretty quickly. I bet the drake sword is good enough too if you have that
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 23, 2011, 08:40:17 PM
My second try was basically trying to overpower the arrows with heavy armor. So I went with the Stone Knight set, the Wolf Ring, and the Iron Flesh pyromancy... still knocked me good.

Rushing at them seem doable. I almost reached the one at the right on my first try, but panicked and missed an attack. But I'm gonna go with poison since I'm already halfway there :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 23, 2011, 08:44:30 PM
if you got a pyro glove combustion works well.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 23, 2011, 08:46:10 PM
if you got a pyro glove combustion works well.
Combustion looks like a dick-height grab.

When I get there, I'll give the guy a loving little pyro-proctological fondle.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 23, 2011, 09:08:51 PM
I'm so fucking tired of combusting. I leveled my glove up to +10 and am currently trying to combust my way through the anor londo boss, but the fucking move is so fucking slow I'm going to stab my dick if I can't get through this part soon. so slow on start up, and an assload of recovery. and holy shit if you cued up another combustion after it from hammering on the button you can't even cancel dodge inbetween to override the second combustion.

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 23, 2011, 10:53:12 PM
Took my first trip down to Blighttown.

First impression: Lots of fall-to-death and enemies with sizable knockback. Plus, their weapons are covered in poop, so you either get poison'd or toxic'd.  :'(

Spider Shield is helping with the blow-darts, but otherwise I'd be blowing through my backlog of Purple Moss like no-one's business.

Framerate is unhappy-making, but not yet as bad as everyone here made it out to be. I'll probably recant this judgment the first time I get mobbed and die from delayed framerate input.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 23, 2011, 11:15:26 PM
trick is to waste the wooden blow dart guys ASAP, dont get on the defense. They dont respawn, so the sooner they're gone, the better.

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 23, 2011, 11:27:56 PM
Got my 1000/1000. Getting kinda bored, so I'm gonna take a break from this for a while, at least until 1.04 hits. It was great while it lasted anyway, would be GOTY for sure if it weren't for Akai Katana. Hope it does well enough for a sequel in a year or two.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 23, 2011, 11:28:40 PM
congrats on the 1000!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 24, 2011, 01:02:41 AM
Got my 1000/1000. Getting kinda bored, so I'm gonna take a break from this for a while, at least until 1.04 hits. It was great while it lasted anyway, would be GOTY for sure if it weren't for Akai Katana. Hope it does well enough for a sequel in a year or two.
:o :o :o

trick is to waste the wooden blow dart guys ASAP, dont get on the defense. They dont respawn, so the sooner they're gone, the better.
They don't respawn? Faith in humanity: restored.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 24, 2011, 01:04:11 AM
Oh, hey: I went to firelink once, just after the first bell was rung, and in the area near the giant crow, where there is a pool of water I could hear a lot of snoring. Like a giant was snoring. Now I can't hear it anymore; what did I miss?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 02:23:35 AM
stumbled upon Ash Lake, this place is scary  :o

it's nice to have an area with soothing blowjob music playing
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 24, 2011, 02:26:03 AM
What is (wrong with) the Akai Katana?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 24, 2011, 02:34:32 AM
Oh, hey: I went to firelink once, just after the first bell was rung, and in the area near the giant crow, where there is a pool of water I could hear a lot of snoring. Like a giant was snoring. Now I can't hear it anymore; what did I miss?

You'll find out soon enough.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 24, 2011, 02:43:12 AM
Oh, hey: I went to firelink once, just after the first bell was rung, and in the area near the giant crow, where there is a pool of water I could hear a lot of snoring. Like a giant was snoring. Now I can't hear it anymore; what did I miss?

You'll find out soon enough.

Eep!  :-X
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 24, 2011, 02:46:54 AM
Oh you're going to love that part, Chrono.

Not to spoil much, but it involves your hard-earned equipment disappearing in a very sadistic and disgusting way :-X
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 02:48:14 AM
What is (wrong with) the Akai Katana?

LMAO, Akai Katana is another videogame. It's one of those Cave shmups
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 24, 2011, 03:59:10 AM
while it's a bitch to get to, the area on tomb before the boss is great for humanity and general grindan.  those little skeletons spawn endlessly and regularly drop humanity pick ups, plus each is like 300 souls and you take them out five at a time every few seconds.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 24, 2011, 05:24:18 AM
wow, the netcode is really awful.  or maybe that was a glitch.  a guy repeatedly backstabbing me from several feet away.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 24, 2011, 05:30:08 AM
What is (wrong with) the Akai Katana?

LMAO, Akai Katana is another videogame. It's one of those Cave shmups

I thought it was a cheap DEX weapon, superior to the Iaito and Uchigatana :-[
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 24, 2011, 05:35:57 AM
three direct hit with great fireball > no damage
teleport behind me from 20 feet away > instakill

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 08:15:08 AM
put in about 6 hours today. My brain has now turned to putty

Opened up heaps of shortcuts and shit in Anor Londo so I can now just go straight to the boss. I expect to get ANALLY RAPED by the boss
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 24, 2011, 09:58:49 AM
After my first three deaths in Blighttown without getting to the bonfire, I gave up and decided to burn Humanity and kindle the Depths' bonfire.

Fourth trip, realize I've walked away from the bonfire several times without noticing it.

:fbm

On one of those three trips, the 05 Humanity I'd banked was lost when I failed to Recover my previous pyre.  :maf

OTOH, Toxic Dart Bitch in the Rafters managed to fall off and kill itself, so I'm kind of happy about that.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 10:40:19 AM
I had enough titanite in my pocket to upgrade an Uchi to Lightning Uchi +5 from scratch. LOL, this shit is pretty overpowered. Killed the Wolf boss in 5 seconds, where previously he was giving me trouble.

Smough and Ornstein are awful.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: demi on October 24, 2011, 10:41:42 AM
Got my 1000/1000. Getting kinda bored, so I'm gonna take a break from this for a while, at least until 1.04 hits. It was great while it lasted anyway, would be GOTY for sure if it weren't for Akai Katana. Hope it does well enough for a sequel in a year or two.

Any tips to help streamline the progress?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 24, 2011, 12:58:12 PM
In order to join the Sun covenant, you need to either have 50 faith, or you need to do a bunch of co-op. Each time you join someone's game as a phantom and help them kill a boss, the faith requirement drops by 5. So if you're not going to be putting points into faith, try to get summoned for co-op as much as you can at the early levels where there's still a lot of activity.

Make sure you collect as many Eyes of Death, Sun Medals, and Souvenirs of Reprisal as you can in each playthrough. You need 10 each.

Rhea's shop is easy to miss, and she sells miracles. After you
spoiler (click to show/hide)
rescue her in the Tomb of Giants, go back to Firelink and then take the elevator up into the Undead Parish to find her shop. If you visit too many areas before reaching her shop, Petrus will kill her.
[close]

Don't kill the Duke's Archive boss before rescuing Big Hat Logan and buying his spells.

After you max out a weapon and get the achievement for it, do not hit B to back out of the menu - you can turn your console off to avoid the autosave, and you'll still have your Slab to ascend another weapon.

If you have the Master Key, you can skip The Depths (including the boss), the sewers, and almost all of Blighttown. Pretty handy if you just want to plow through the game as quickly as possible (like in the third playthrough).

And this is totally optional, but it seems like you can only complete Solaire's questline on your first playthrough. I'm not 100% sure, but I think it's bugged and impossible to complete on all subsequent runs.


Probably some other stuff I'm forgetting, but that's all of the achievement-related things I can of off the top of my head.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 24, 2011, 01:38:57 PM
shit...I better check out Rhea's shop before it's too late

I farmed and paid off the goddamn cat and joined the forest covenant.  you lose the forest grind spot people those guys are your bros now  :maf

but randomly invading other players worlds is pretty fun, um, when the online isn't laaag.  people online are TOUGH but it's awesome when another covenant member joins in for support.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 24, 2011, 04:51:16 PM
[youtube=560,345]Esk2nuLGKzY[/youtube]

master class trolling

and apparently dexterity speeds up pyromancy cast time up to level 46
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 24, 2011, 06:43:03 PM
Guess who used the Soul Glitch and raised his level to 140?

<- This guy.

Guess who still gets beat up pretty badly whenever he let's his guard down?

<- This guy.

But in my defense I only raised STR and END to 50-something, while the rest hover in the 20s.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 24, 2011, 07:40:04 PM
I don't get what's happening in that video AT ALL. He's been invaded, but lets them wander around? He's got at least two Bk. Phantoms in with him, right?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 24, 2011, 07:44:21 PM
I'm officially on break from this game. I'm going to play its polar opposite: ENSLAVED Journey to the Auto-Combat.

I like Dark Souls plenty, but I am feeling too much like I'm trying to catch up to the rest of where you guys are, and playing feels like a second job right now. I'm just going to put my brain on auto-pilot and finish something else. Hopefully I'll come back to it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Damian79 on October 24, 2011, 07:47:53 PM
Does this game have a good story?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 24, 2011, 07:51:06 PM
Seath bum-rushed me, put me in holding. I go for a waltz in the crystal caves, Seath bum-rushes me again this time cursing me for which I have zero resistance. Now I have to trek all the way back to the parish to get some stones for this fight I guess, can't do it on 450hp.

 >:(

Also, the enemies in the archives are total asshats. the annoying magicians become invincible the second they initiate their teleport? fuck y'all. I don't even know what their little jig is supposed to do, but even if it doesn't have any tangible effect it pisses me off to no end.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 07:58:37 PM
I don't get what's happening in that video AT ALL. He's been invaded, but lets them wander around? He's got at least two Bk. Phantoms in with him, right?

he's imitating an npc that stands there once you join the cat covenant
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 24, 2011, 08:01:19 PM
Does this game have a good story?
eh. the story is enjoyable imo, but it's spartan as fuck. The intro CGI make up the majority of the story you are fed throughout the first forty or so hours. The rest is what you patch together from random, optional dialog from NPCs. I wouldn't buy it for a story, but there is one there. I think.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 08:02:30 PM
Does this game have a good story?

yeah it's awesome. On par with Zelda games
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 11:10:44 PM
currently at the dynamic boss duo at Anor Londo. I do good damage, but they do more and I'm having a hard time keeping an eye out for the lanky cunt while focusing on the fattie since I need to get close to do any damage. Rocking havel's ring and the acrobat ring, lightning spear and pyromancer glove with combustion/power within.

spoiler (click to show/hide)
Don't focus on the fatty unless you're a masochist or really want the skinny's soul.  If you get to the point where you beat the fatty first, you'll see exactly why.

I found it easiest to bring in an NPC summon to draw the fatty away while I focus on the skinny.  He'll probably die (which is a good thing; no sharing souls!), but if you can kill off the skinny, the next part isn't terribly hard to do solo.
[close]

so you can summon an NPC for that fight? I have not done ONE single summon yet. I have found all the other bosses manageable solo so have never needed to... Wheres the summon marker?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 24, 2011, 11:15:28 PM
In the main room on the level with the fog door, its up one set of stairs on one of those platforms near the center of the room.  You need to be human to see the mark and summon, so be sure you have Humanity to spare and some sort of plan in mind.  Also, wait for the dude to get next to you before you run through the fog.  Sometimes he doesn't like to follow.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 24, 2011, 11:44:18 PM
thanks! Will give that a try. My magic spells deal lots of damage to Smough and Ornstein, so I should be able to destroy them with a distraction.

:bow 2 copies of Great Heavy Soul Arrow :bow2
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 25, 2011, 01:44:26 AM
is pvp supposed to be fixed in the patch? it's really unbearable now.  it's bad enough that everyone is super powerful online from the lame exploit, but it's so buggy that light players are basically fucked.  Dodging attacks is literally impossible when people teleport 50 feet and backstab you.

and I thought I was supposed to get the fog ring for killing people.  I was summoned and killed like 5 people.  guides mention only 2 need to die.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 25, 2011, 04:32:26 AM
I think you need to reach covenant level 2, which may require killing more people or something.

have you checked in with the cat?

I've been trying my darndest to activate ANY kind of multi. I'm putting down my Dragon Eye hoping to invade peeps but it ain't happening. A shame this game isn't bulging with players like CoD or some shit
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 26, 2011, 06:57:17 AM
Smough and Ornstein were super easy with Knight Solaire helping out. He took all the hits while I stood back and cast spells.

Then went and did the Painted World. Best area of the game so far IMO, tons of sweet loot and a really creepy atmosphere.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 26, 2011, 07:24:23 AM
I loved the Painted World, probably my favorite so far.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 03:13:51 PM
Four Kings :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 27, 2011, 03:33:36 PM
Four Kings :'(
fuggen tell me about it. trying to do it with a lightning spear+2, iron flesh and combustion and I almost won twice in a row and decided to go do something productive instead. I'm wondering if I should farm so I can get my strength up enough to use a black knight greatsword or something. Can you apply fire resin to that? I don't think I can on the regular black knight sword. ;-/
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 27, 2011, 03:44:40 PM
Pretty sure you can't enchant any of the Black Knight weapons (or any weapon that takes special material to upgrade, ie. twinkling titanite, demon titanite, etc). Not 100% sure though.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 05:14:00 PM
I was using a Lightning+5, and on my second try I went with a Demon's Spear+5, but going for a melee strategy in that environment, where I almost can't judge distance, was too hard. So I equipped over 40 combustions, marched to those bastards, and started casting like crazy, focusing one at a time, until they went down.

It went so smoothly the third time, I have to admit I was a little upset that I didn't break a sweat or used more than 5 flasks (that was a waste of a Kindle).

Anyhow, I'm now in front of Kaathe. What is exactly is he asking, and what are the consequences of this decision, icono?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 05:26:37 PM
If you're running around as a human, most definitely.

Even if you're offline, some NPCs can simulate co-op as well as invasions.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 27, 2011, 05:28:11 PM
waaaaaaaiiiiiiiitafuckingminute; how'd you get 40 combustion? I have 16. :maf

Only pyromaniacs I've met have been the dude who was stuck in the bottle (he's since passed away) and the eggy bro.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 27, 2011, 05:29:39 PM
So the game is already hard as fuck, but if you go online, other players can troll you by jumping into your game and killing you?

Only if you're Human and only people within a particular level range close to yours.  They can't use items to heal and you have the ability to summon people to help deal with them, so it's not like it's really unfair or overwhelming or anything.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Robo on October 27, 2011, 05:30:50 PM
waaaaaaaiiiiiiiitafuckingminute; how'd you get 40 combustion? I have 16. :maf

Only pyromaniacs I've met have been the dude who was stuck in the bottle (he's since passed away) and the eggy bro.

You can equip multiples of spells and the count stacks.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 05:35:07 PM
waaaaaaaiiiiiiiitafuckingminute; how'd you get 40 combustion? I have 16. :maf

Only pyromaniacs I've met have been the dude who was stuck in the bottle (he's since passed away) and the eggy bro.

2 regular Combustion spells, one from Laurentius in Firelink and the other from Queelana in Bightown. That's 32 casts.

Plus 1 Great Combustion from Queelana. That's 8 more casts.

I take my Pyrcomancy very seriously.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 27, 2011, 05:37:54 PM
I'm currently in the chaos witch covenant. +1 atm. Do I get great combust when I hit +2? Can I just buy combustion from the eggy pyro trainer? I'm assuming Queelana is the mute covenant leader?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 05:44:08 PM
No, the Queelana I met was in Blighttown at the end of the swamp, sitting in front of one of the columns, right before the Queelag's chambers. It appears that there are a couple of requirements for her to appears there:

Quote
Ouelaana can prove a bit tricky to find. The first rule is that you have to find her before you beat the Boss Bed of Chaos in Lost lzalith. The second rule is that you must have a Pyromancer Flame at Level + 10 or higher. Once you have ascended your flame that high, and you have not beaten the Boss of Lost lzalith, enter the swamps of Blighttown.

The best way to do this is to warp to the chamber of the Daughter of Chaos, and from there, exit Ouelaag's Domain and enter the swamp. From the exit of Ouelaag's Domain, move forward and slightly left. Ahead you'll see a large stone column. Just behind that one, and slightly to the left of it is another stone column. You'll find Ouelaana sitting on the ground at the base of that second column.

Once you find her, talk to her and become her pupil, and she'll open her shop of Pyromancy. She sells Pyromancy magic, and can ascend a regular Pyromancy flame. Once you have ascended your flame to + 15, she can convert that flame to a Ouelaana Pyromancer Flame.

Oh shit, I had no idea about the flame conversion bit. I'm heading there right now!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 27, 2011, 05:45:26 PM
mine is 12+ :maf why hasn't she hollered?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 05:49:51 PM
Mine was +12 as well when I visited.

She's easy to miss, thanks to the swamps' groovy ambiance.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 27, 2011, 06:33:54 PM
Four Kings :'(

that was probably the easiest big boss battle for me.  wear heavy armor, get in close (because the ranged attack is the only threat) and attack like mad.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 06:41:17 PM
The Four Kings and Piscilla fights were the only ones I had to retry a few times up to this point.

Did you finish the game yet?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 27, 2011, 06:57:57 PM
no, I'm just past 40 hours in.  had to slow down because of work, and now BF3.  going to pick back up tonight, probably to finish up the forest cov stuff.

game seems significantly longer than demon's souls
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 27, 2011, 07:14:29 PM
I'm like 77 hours in and I have at least two major areas left. Though I've left it idling quite a bit while dicking around on the computer and stuffs until I figured out quit is pause.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 27, 2011, 07:21:35 PM
I'm 80 hours in and I'm about to start the Duke's Archives. Even though I left the game on a few times, I had no idea all of this was doable in 40 hours!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 27, 2011, 07:24:19 PM
The 80~ish min. speed-run has ruined all sense of how long this game is supposed to be for me.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 27, 2011, 10:09:10 PM
I'm going through Demon Ruins atm with about 50 hours clocked.

I saw all these people online that were like OMG 7 TAURUS DEMONS SO UNFAIR, I killed all those motherfuckers in one run and they don't even respawn.

TBH my character seems a little broken. All my levels are going into my INT so my sorcery is pretty powerful now, and Lightning Uchi +5 is really OP, so I can deal with almost anything fairly easily. My END is decent and I'm using a big shield so I can block most attacks well also. Game definitely got easier as I've progressed
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 27, 2011, 10:46:01 PM
I'm 80 hours in and I'm about to start the Duke's Archives. Even though I left the game on a few times, I had no idea all of this was doable in 40 hours!

remember that we're not doing this in the same order

I have no clue what Duke's Archives is.  I'm pretty much just going around without a guide, seeing what areas I can get through. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 27, 2011, 10:47:42 PM
there are a couple of choke points that you have to do in order to open up new sets of areas, if I'm not mistaken. duke's archives is past three such story related choke points.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 28, 2011, 05:05:01 AM
crystal cave, or 'get ready to hyperventilate'
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 28, 2011, 10:37:25 AM
lol, these puppies I'm dogsitting atm have demolished my Dark Souls game case. Its chewed to bits. Thank god the disc was in the 360
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 11:54:24 AM
Careful, they'll turn into one of Capra's minions *LOLSNORE*
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 28, 2011, 11:57:55 AM
? @ *LOLSNORE*

not sure what that means, sorry.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 12:00:32 PM
I lol'd then oinked like a pig. It's supposed to reflect the intensity of my joke.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 12:01:37 PM
I don't always laugh out loud when I lol, but when I do I end it with a snort.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 12:05:23 PM
That was the classiest way of correcting a filthy foreigner's spelling mistake.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 12:08:53 PM
my parents raised me to be tolerant and understanding. stay out of my country and away from our women.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 28, 2011, 12:21:51 PM
lol! lets all cool our jets.

Dark Souls is GOTY 2011! Whos with me?!

Of course, I havent played Saints Row yet...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 28, 2011, 12:23:50 PM
but yes, these pooches in my face are like mini Capra demons! They have vicious claws
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 12:38:08 PM
jokes! I'm all love and cuddling.  :-[

ANWAY; I feel like I made a mistake going for DEX. at 40~ish I don't really feel the scaling hitting all that hard (pharis bow, winged spear, etc) and I feel I don't have any gear that's awesomesauce and I have no idea where I'd go to get some. maybe I'll dump some points into intelligence and go for more pyro stuff...

I'm not really concerned about pvp since I don't have access to online, so as long as I can go through the game and not hit any walls I'll be a happy camper.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 28, 2011, 12:44:48 PM
just make a lightning Uchi. No stat scaling. Just sweet weapon
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 28, 2011, 12:46:52 PM
BTW INT does not scale any pyro shit. INT only scales sorcery magic
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 28, 2011, 12:58:19 PM
yeah, Pyro doesn't scale with stats, it's based entirely on how good your glove is. Shit's overpowered.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 01:02:28 PM
I know, right?

It has it's it's own parameter that scales independently, so you never get when raising other stats. :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 01:02:34 PM
(http://i.imgur.com/Qyi5L.png)

doesn't this mean that it scales with int after upgrades?  I'm not 100% on the icons, and I'm not even 10% on how scaling is calculated so dunno if this is damage output or something else (I know casting time is affected by dex level in some minor regard for instance)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 01:03:49 PM
I think that's the "Physical Attack" power of the glove itself, the "Magic Adjust" remains unchanged. But I could be wrong.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 01:06:40 PM
so the secondary attack (fire punch) scales with int? well that seems useless.  :wtf
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 28, 2011, 01:07:26 PM
nvm
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 01:10:23 PM
I used the glitch reasonably, I only jumped to SL120 from SL80 and I'm still getting owned left and right. :'(

so the secondary attack (fire punch) scales with int? well that seems useless.  :wtf

Pretty much what I thought, as I really didn't notice any changes after raising my INT from 12 to 22, and upgrading the glove until the INT stat bonus became S.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 01:14:01 PM
well fuck intelligence then. brawn over brains all day :rock
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 28, 2011, 02:24:49 PM
yeah, Pyro doesn't scale with stats, it's based entirely on how good your glove is. Shit's overpowered.

apparently increasing dexterity decreases casting time slightly
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 02:26:29 PM
keyword:slightly.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 03:12:30 PM
great combustion! :heart
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 03:16:19 PM
Combustion in general :rock
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 28, 2011, 03:33:37 PM
great fireball does like 1.5x the damage of great combustion and has range.  chaos great fireball or w/e does even more with splash damage, but it takes two slots.

firewhip seems bad at first because you have only have 1.5 uses, but it hits twice with each and covers a wide area in front of you.  it can wreck slow bosses.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 03:39:37 PM
chaos great fireball is lovely but takes both my slots and only have 4 uses. I need more slots. :'(
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 03:51:33 PM
@Linkzg: that's true, but none of the pyromancies have the same number of casts and short casting time as combustion. It's especially good for any avid melee player whos used to getting close. And thanks to to lock-ons I rarely miss when closing in, especially on bosses and big enemies. Fireball, and all its variations, on the other hand need more precise timing and distancing.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 05:35:55 PM
I'm getting increasingly invaded by people wearing the deprived armor set  (lol) with the head gear that resembles the 3-3's Boss' or Aramis' NPC invader. Is there some kind of PvP fad going on that I'm not aware of?

Also, today was the first time I was invaded by people wearing the fog ring. ::)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 07:04:31 PM
how is it fighting someone who's all foggy? I sometimes have a hard time keeping up with the foggy NPC in the forest circling me when we are real close. I imagine a human player would have a lot easier time getting a backstab from such a situation. especially if you add in lag.  :-\
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 07:13:13 PM
I got used to it thanks to the forest people and the simplicity of the Duke's corridors. Fire Whip also helped me a lot, I spray it around me, they get caught, and then I melee them.

The two I faced today didn't seem interested in backstabs at all, unlike the Foggy forest theif. That dude is a total fog.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 28, 2011, 08:10:23 PM
people who use the fog ring online are blowjobs.  if the game had free aim controls, it wouldn't be bad.  but the controls are in no way balanced to handle it.  ranged and some melee attacks are broken.

lock on in general is horrible in this game.  it needs free control to reflect the camera and not just the character.  in tomb of the giants I died a couple times because I'd walk backwards, lock on would break, and the stupid character would be facing the complete opposite direction because I had been holding back.  then the enemy would leap out and kill me in one hit.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 28, 2011, 08:12:05 PM
yeah the lock-on is hot trash. had no issues with it in Demon Souls so I have no idea why it doesn't work in this game.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 28, 2011, 08:28:36 PM
Other than jumping enemies breaking the lock-on, my experience with the system have been almost the same as Demon Souls'. But I agree that the franchise itself need a major improvement in that department. Strafing would alleviate some of my complaints, and if implementing it may conflict with other control "philosophies," then make it so it's only active when I'm holding the shield up with no lock-on.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 28, 2011, 11:56:23 PM
fffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuck alvina

I spend hours in pvp waiting to get to unlock the fog ring.  On a whim, I went back to the forest on my own and talked to the stupid cat.  apparently I've killed enough online to earn it, who knows how long ago.  maybe a heads up would be nice!

Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 29, 2011, 01:23:30 AM
Lost I-something is almost blighttown bad.  shit is seriously offensive to be in.  it's just red bloom and crunch sounds from walking in lava.  I don't even know what the fuck I'm fighting.  all I see are dinosaurs feet occasionally stomping on me. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 29, 2011, 02:23:46 AM
fffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuck alvina

I spend hours in pvp waiting to get to unlock the fog ring.  On a whim, I went back to the forest on my own and talked to the stupid cat.  apparently I've killed enough online to earn it, who knows how long ago.  maybe a heads up would be nice!



Wait, you thought the game would tell you something useful... on its own? Through its own systems or dialog?
:rofl
spoiler (click to show/hide)
:rofl :rofl :rofl
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: iconoclast on October 29, 2011, 03:55:46 AM
Yeah, Lost Izalith is abysmal. By far the worst area in the game because it's so lazily designed. Big open fire pit with tons of bloom and shitty framerate + clone 20 headless dinosaurs. The second half of the stage is decent though.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 29, 2011, 04:42:58 AM
the end boss would be super easy if
spoiler (click to show/hide)
he wasn't so fucking fast.  there's barely time to regain stamina, let alone heal.

I had him down to a sliver of health but the game got stupid and his grab attack connected
[close]

problems with this game are collision detection, shit lock-on, shit-camera, few shit levels, and few shit cheap design choices.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 04:48:16 AM
It sounds like you're REALLY enjoying the game Linkzg!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 29, 2011, 04:59:25 AM
I bitch because it's fucking awesome for the most part

It's a lot of "how did people who designed this game think that is a good idea?"

like, the bonfire placement is:  X...X..........................................................thirty minutes later...Boss Fight.............X

there's a solid 2 minute trek between a bonfire and boss fight.  you don't even need to engage the enemy, but retrying takes two minutes of doing nothing.  it's not clever or challenging or fun; it's a stupid chore.  that's how it is for a lot of the game.  there's a bunch of things that make you not want to play it, but you really do because it can be really good.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 29, 2011, 05:17:00 AM
ok, so done in about 60 hours.   checking some things, it seems like I did everything except covenant business and collecting equipment I'd never use.  the only boss I didn't fight was Priscilla because I was too lazy to pick a fight with someone who didn't want one.  also didn't exploit the souls thing and finished legit with at lvl 71.  At most, maybe farmed for 2 to 3 of those 60 hours, and the second hour I was strong enough to just fight the forest people directly.
 
really great game.  I'd do the new game plus after a break.

Demon's Souls was about half that time.  Comparing them, I like the open world design when you're not backtracking.  For Dark Race 2, From should keep the open world, but find a way to  make it less tedious.  As much as I whined in this thread, I had a harder time with Demon's Souls.  Consensus seems to be that Dark Souls was harder, so I dunno.  Um, bosses were better in Demon's souls.   Otherwise, I think I liked Dark Souls more.   

funny thing is, I wasn't going to buy this because I thought October would be Batman month.  but the PC version was delayed so I went ahead and it was totally worth it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: fistfulofmetal on October 29, 2011, 05:01:11 PM
i think i'm done playing. i just entered blighttown. i dont really like the idea of every enemy inflicting some form of poison or toxic on me and the framerate is bad. i've put about 20 hours in and that's good enough.

maybe i'll come back to it next year
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 29, 2011, 05:19:29 PM
tomb of giants is a bit annoying. can't find a bonfire and I have to go a pretty long way from the catacombs one. Though it might be quicker if I start from the secret(?) bonfire in the catacombs, but I seem to have forgotten where that one is :P
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 05:43:28 PM
I completed the Crystal Cave and Demon's Ruin, I was about to head to Izalith next, while leaving the Catacombs for last, but I decided to complete some side quests. Some of them are weird and specific, I'm loving it.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 29, 2011, 05:50:54 PM
The centipede demon kept fucking me up (melee + pyro). I didn't try my enchanted falchion, so maybe I'll give it a whirl before going back to the tomb.

I also tried looking for the way of white lady in the catacombs, but either she's somewhere else or I have absolutely no idea where she is (the latter applies regardless). Found the smith down there though. purty awesome little intro vid. Thought I was about to get fucked up. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 05:55:01 PM
Are you talking about the Centipede in Demon's Ruin? He (it) was a joke with a Demon Spear's heavy attack :3
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 29, 2011, 06:01:53 PM
I have a demon spear! :o
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 06:05:51 PM
Great reach for normal attacks, but a crazier reach for the heavy, charging attack. It also does decent Lightning damage. I wasted 10 Demon Titanite to fully upgrade it. Totally worth, imo.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 29, 2011, 06:30:37 PM
Aren't you playing with a way over leveled character Shah? Things should seem more trivial to you than others who are playing the game properly. Just sayin. Might check out that Demon Spear though, got a ton of Demon Titanite....

I like how the Crystal Lizards respawn till you actually kill them in this game, much less rage inducing than DeS. Though I've already been screwed out of a couple in Great Hollow because they've fallen down through the branches after dying and I couldn't find their bodies to loot  :'( Nearing 50 hours in this, only just up to the part where you hunt demons to fill the lordvessel. Taking my time but it's good, though I've been screwed by TWoP and Fog Ring + elemental weapons the last few PvP encounters I've had. Today I'm gonna try get my guy set up so I don't get so screwed in PvP, if you can't beat 'em join 'em right?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 06:39:11 PM
Yeah, I raised my character's level from 80 to 120, but pooled the extra points in my lowest stats, mainly Dex, Att, Int, and Faith. Aside from the few extra defense points that comes with every level-up, my character still doesn't feel powerful enough, as evidenced by the number of deaths I endured in the Crystal Cave and Demon's Ruin. :-\

The biggest advantage so far has been the extra Attunement slots, though. :bow
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 06:42:30 PM
I might glitch the game some more to fully upgrade my Pyro Glove. If I face the Bed of Chaos(?) and defeat it, Queelana will stop helping me for the rest of this playthrough :'(

I'm too weak!
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 29, 2011, 06:49:28 PM
if you guys still can, look into the crystal ring shield and the ninja flip ring from the forest covenant

crystal ring shield is any +10 small shield plus the moonlight butterfly's soul.  initially it just seems like a good magic defense shield, but the L2 attack takes off 2 durability and launches a ranged ring attack scaled by your right hand weapon's strength.  repairing it is dirt cheap too.  like under 200 souls even if it's completely broken and it has fairly high durability. 

you get the ninja flip ring from killing an npc spawned after you join the forest covenant, but obviously you're kicked out of the covenant for doing it.  so join, do some online pvp and get the fog ring, and kill the guy for the ring (it's in blighttown, near that elevator).  like Havel's ring, it lets you use heavier equipment and still dodge quickly.  you keep the quick dodge so long as you're under 50%.  I was able to rock Havel's armor and still do backflips all over the place.

I might glitch the game some more to fully upgrade my Pyro Glove. If I face the Bed of Chaos(?) and defeat it, Queelana will stop helping me for the rest of this playthrough :'(

I'm too weak!

you can grind enough to max the pyro glove in ~30 minutes at the forest the honest way.  there's a ring in Tomb of Giants that gives 20% additional souls.  a single run in the forest is 8400.  If you're strong enough to challenge them without cowering in that glitch spot, each run can be done in seconds.  In total you'd want something like 300k souls to get everything useful from her.


tomb of giants is a bit annoying. can't find a bonfire and I have to go a pretty long way from the catacombs one. Though it might be quicker if I start from the secret(?) bonfire in the catacombs, but I seem to have forgotten where that one is :P

if the secret bonfire is the one with the statue spiking you at the entrance, there's a quick way down to the tomb of giants.  Just keep running straight, roll off the bridge to a ledge on the right, then roll again, heal, and dash to where that boss fight was to avoid fighting those wheel enemies.  the bonfire in tomb of giants is more or less straight ahead.  you have to fight maybe three or four of the giant skeletons to reach it, but head to the bonfire before talking to anyone or exploring further. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 06:54:53 PM
Seath was raping me and I barely killed him on my third try. I later learned that the Crystal Ring Shield renders the fight piss easy, even in NG+. :-\

I haven't joined the Forest Covenant. How long will it take to reap all the benefits? and is that the only way to gain Fog Ring?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 06:57:25 PM
you can grind enough to max the pyro glove in ~30 minutes at the forest the honest way.  there's a ring in Tomb of Giants that gives 20% additional souls.  a single run in the forest is 8400.  If you're strong enough to challenge them without cowering in that glitch spot, each run can be done in seconds.  In total you'd want something like 300k souls to get everything useful from her.

I've logged 92 hours into this game. A lot of it went into grinding Souls in the forest the "honest" way. I think I've been honest enough already, and earned the right to save time :maf

(I'll pretend I've been grinding in the forest for a few hours :shh)
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 29, 2011, 07:04:00 PM
pretty sure it's the only way to get the fog ring.  as for how long it will take, it depends on luck and how good you're at PvP.  can be done in under an hour for sure.

the way it works is awesome.  you wear a ring and randomly are summoned into a fight online.  It's always in the forest and sometimes another forest cov member joins you.  you don't need to be human to be summoned.  just wear the ring and play as you would.

the ring can be really helpful.  dying in the pvp takes you back to the bonfire and you keep all your souls.  winning the pvp spawns you back where you were summoned from, plus replenishes all your flasks and magic.

and seath isn't bad without the ring.  wear the cursebite ring (the boss fight was the only time I was cursed in the entire game), cut off its tail (you get a sword too), and you've pretty much won at that point.

actually, most of the big bosses
spoiler (click to show/hide)
nito, seath, four kings, and the final one, bed of chaos
[close]
were almost too easy.

hardest boss by far was that anor londo duo.  I probably could have done it alone once I got my pyromancy all good, but I got so fed up I just summoned two people and they helped a lot.  shit, they did most of the work. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 29, 2011, 07:21:40 PM
Smough and Ornstein aren't that bad if you keep away from Smough and Kill Ornstein first, using my Zwei I just kept backing away from Smough staying locked on Ornstein as much as possible, blocking the shit out of everything and getting the odd hit in on Ornstein. With Smoughs second form just kite him or circle around a pillar while he continually misses you. First time I tried killing Smough first, that was a big mistake I don't think I could solo that...
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 29, 2011, 07:26:49 PM
Quote from: Linkzg
And seath isn't bad without the ring.  wear the cursebite ring (the boss fight was the only time I was cursed in the entire game), cut off its tail (you get a sword too), and you've pretty much won at that point.

I was so sick of him at that point, that I stopped bothering with his tail.

Please tell me the sword sucks?

Edit:

How harder is NG+ this time around?
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 29, 2011, 07:31:59 PM
I don't even know what the sword is.  It's one of those large swords too heavy to use.  I only had enough strength to use the drake sword one handed.  After that, all my points went into endurance, the magic one to get three slots, dexterity, and by the end, vitality.  I played through most of the game with 12 vitality.  Lots and lots of dodging. 
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: chronovore on October 30, 2011, 12:45:23 AM
i think i'm done playing. i just entered blighttown. i dont really like the idea of every enemy inflicting some form of poison or toxic on me and the framerate is bad. i've put about 20 hours in and that's good enough.

maybe i'll come back to it next year

This is where I took my break as well. Blighttown sucks a phallus.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 30, 2011, 03:06:11 AM
ATTN BROBZOID

Disclaimer: When you said Centipede Demon, I thought you were referring to the Burrowing Rockworm :lol
                  Therefore I have no idea whether the Demon Spear is effective or not! I've yet to meet this boss.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 30, 2011, 03:08:50 AM
Although the wiki says it becomes a piece of cake when using the Crystal Ring Shield's L2 attack. I'll be sure to use that, after I get the Orange Charred Ring.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: cool breeze on October 30, 2011, 03:37:36 AM
biggest challenging in the centipede fight is seeing.  the stage is all lava except for a few land areas by the walls.  if the demon gets close, the camera goes fucking crazy because it's trying not to see through the wall but it has no other option.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 30, 2011, 03:48:37 AM
hard out, I just killed that guy last night. He went down easy, when you could figure out WTF was going on
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 30, 2011, 04:04:01 AM
biggest challenging in the centipede fight is seeing.  the stage is all lava except for a few land areas by the walls.  if the demon gets close, the camera goes fucking crazy because it's trying not to see through the wall but it has no other option.

Have you ever tried adjusting the "wall hug adjustment" camera option in the setting menu?

I never did, but it might alleviate some of the camera's frantic behavior.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: naff on October 30, 2011, 05:36:24 AM
I was just killed by that centipede guy :( Solaire just ran in and started hacking away and my camera spazzed out against the wall next thing I know I was being eaten.

Just read up on that Crystal Ring Shield :o Wow. I just got the Dragon King Axe to +4, and if it takes scaling into account I've nearly got a Large Club to +15. It's funny how they hyped up DkS as not having the cheese factor of DeS but so far there's hardly been a single boss/area without some simple method of winning. This seems like it will make any boss trivial dealing 1k+ per hit at range :lol
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 30, 2011, 05:48:10 AM
I missed all of the Dark Knight equipment thanks to my ill freaking luck. The only chance I have remaining in this playthrough is in Kiln of the Flame(sp?) where all three types roam and respawn.
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: The Sceneman on October 30, 2011, 06:08:08 AM
Lost Izalith is a shithole.

Got my INT up to 36 and can no use the mighty Soul Spear. Holy shit, what a spell
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: brob on October 30, 2011, 09:47:15 AM
 >:(

I just sat down to try out the demon spear tactic. o well, guess I still have my enchanted falchion to try. I ate the butterfly soul in ignorance and desperation many hours ago - so fuck that shield. shit's prolly hella OP anyway!


spoiler (click to show/hide)
:'(
[close]
Title: Re: [360/PS3] Dark Souls - October 4th (NA)
Post by: Shaka Khan on October 30, 2011, 09:57:23 AM
I'm glad I saved it. The shield looks wowesome :usavich
Title: Re: [360/PS3] Dark Souls
Post by: brob on October 30, 2011, 03:39:21 PM
damn you patches! I knew what he was up to but without any light I didn't see I was walking towards the ledge he'd want me to check out :'(

got a lantern now tho' - shit's real easy when you can see
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on October 30, 2011, 07:29:10 PM
Homing Soulmass spells are just, holy shit. How come I've been ignoring these spells up until now?

Also, how early can they be obtained?

I honestly just bought them from Logan to complete his side quest in the Duke's Archive.

Edit:

The Crystal Soulmass is a drop, I see.
Title: Re: [360/PS3] Dark Souls
Post by: naff on October 30, 2011, 10:15:14 PM
I nearly halved Seaths health just hitting his main big tail (or so I thought) and it still didn't drop off and his tail attack is god damned ferocious nearly one hit killing me so I dunno what to do. Flag his tail weapon? NEVER!  :'(

lol finally got that sword, gotta hit the very tip of his tail  ::)
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on October 31, 2011, 01:40:25 AM
yeah I'll be going for the sword, seeing as you need it for an achievement...

also I noticed that you need Ornstein's soul, so you gotta try and kill the big guy, then him during New Game+. Ruh roh
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on October 31, 2011, 04:27:03 PM
Demon Centipede :lol

Trying to cut the tail while using the wrong weapon, shield, and armor combination was futile. The thing shaved 90% of my health in one hit.

Yes, the Crystal Ring Shield was useless.

I'm gonna try again using the Zwei, Gold-Hemmed armor set, Fireplate Ring, and a shield with good physical and fire resistance. I need that Orange Charred Ring.
Title: Re: [360/PS3] Dark Souls
Post by: naff on October 31, 2011, 05:44:07 PM
Good idea I used the Giants Shield, some light armour and the Zwei and got that centipede drop randomly, didn't even know he had one then some slug thing dropped off which I killed then looted the ring. Problems I had were his feet stamp move and the one where he picks you up and eats you, as long as I got away from them the Giants Shield comfortably blocked everything else.  Dunno what use the charred ring is though really, I picked up some loot in the lava while wearing it but I assume it's probably possible to get it while not wearing the ring too (suicide lava sprinting).

Also, got that Demons Great Axe up to +12, shit is BOSS. I still use the Zwei often for regular PvM but the Demons Great Axe (better than my Dragon King Great Axe +4 with my current Strength of 50) + Crystal Ring Shield is a certified winning combo in boss fights. Still suck at PvP, got boned in Tomb of Giants by some guy and his Shotel that raped me right through my shield, I didn't realise Shotels ignored shield defense, makes them a much more interesting weapon....
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on October 31, 2011, 05:52:05 PM
Hahahaha, unequip the ring and try walking in the lava!

Words can't express how sorry I feel for whoever misses this drop. I mean imagine having to deal with the massive HP drops while facing those dinosaurs!

Speaking of Lava and dinosaurs: Trying to recover your blood stain in Izalith's lava pool is almost impossible :lol

I'm just glad the dinos don't respawn, and that they seem to accidentally harm themselves somehow while performing the jumping attack. Half of them are dead without lifting a finger. Weird.

Edit:

How're you supposed to use the Crystal Ring Shield? the wiki says it destroys the centipede, but unless I'm doing something wrong, the L2 attack doesn't seem that effective.
Title: Re: [360/PS3] Dark Souls
Post by: naff on October 31, 2011, 05:58:33 PM
True, I went down to Lost Izilith but flagged that joint before getting into anything serious with the dinos and went and did Tomb Of Giants. Gotta beat Nito then I'll go try out the Four Kings and grind some Darkwraiths for Titanite Chunks.

Quote
How're you supposed to use the Crystal Ring Shield? the wiki says it destroys the centipede, but unless I'm doing something wrong, the L2 attack doesn't seem that effective.

Put a high damage weapon in your right hand and the crystal ring shield in your left hand then the L2 will deal twice your right hand weapons damage and it takes scaling into account so if you've got 46 or more STR you'll want to wield something like an upgraded Demons Great Axe (gotten from Taurus demons)
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on October 31, 2011, 06:10:49 PM
Is it true that there's a shortcut that skips the terrible parts of Izalith, or is it a shortcut you unlock by at least going through the area once?

Put a high damage weapon in your right hand and the crystal ring shield in your left hand then the L2 will deal twice your right hand weapons damage and it takes scaling into account so if you've got 46 or more STR you'll want to wield something like an upgraded Demons Great Axe (gotten from Taurus demons)

Ohhhh, no wonder I wasn't doing any damage. I had the Pyro Glove in my right hand (to cast Sweat Flash) thinking the Ring's L2 attack would suffice. :derp
Title: Re: [360/PS3] Dark Souls
Post by: brob on October 31, 2011, 06:31:21 PM
chaos witch covenant +2 gives you the shortcut. costs you 30 humanities. there is no counter so god knows how many I've dumped into that broad at this point. (15?)...  :-\
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on October 31, 2011, 06:47:38 PM
30?!

Fuck that. I'm past that dreadful part anyways. It's not so bad when you have the ring, no souls to lose and try to outrun the Dinosaurs. There isn't a single item there worth picking up, imo, as long as you rest at the secret bonfire anyone should be alright.
Title: Re: [360/PS3] Dark Souls
Post by: naff on October 31, 2011, 07:01:21 PM
you could use that dupe glitch to get the humanities. I gave her 30 humanities but didn't see any shortcuts open up, maybe you have to have reached Izalith already? When I gave her the humanities I hadn't reached Izalith
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on October 31, 2011, 07:11:32 PM
Oh, you can give soft humanities?

Anyhow, the shortcut can be accessed from Demon's Ruin if you take a right at the cross path before the Demon Firesage's fog door.

Edit:

I just died twice at the Bed of Chaos, and lost lots and lots of legit souls in the process :'(

The fight seems pretty simple after figuring it out, but I'm too disheartened and I need some sleep. I'll try it again tomorrow.
Title: Re: [360/PS3] Dark Souls
Post by: brob on October 31, 2011, 07:41:49 PM
duping souls is so common for you that you felt the need to specifically call the lost souls out as "legit"? no sympathy for you! :maf
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on October 31, 2011, 08:00:06 PM
Guitly :teehee
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 01, 2011, 02:40:20 AM
well gad damn. centipede is an ass. my enchanted falchion did pitiful damage, my lightning spear does the same, pyromancy is useless... Guess I'll farm til I get enough intelligence to use homing soul mass? Or do I need crystal homing soul mass? Dunno where logan is at this point, last I saw him I freed him from the archives' prison.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 01, 2011, 03:54:59 AM
Oh man, if you have INT 24 then you should totally go for Crystal Soulmass/Logan Catalyst combo.

You'll find Logan in the Archives, sitting in the dark room opposite to where the stairs that leads to the Crystal Cave entrance is located. Buy all his sorceries (you'll need some grindan for that, around 100k or more), then talk to him. He'll start hallucinating and mumbling unintelligible crazy talk. Exit the room, reload the game, go back to the room and you'll find a chest with good loot where he was sitting. Next, go back to where you first encountered Seath (beginning of the Archives > wall-hugging elevator, accessible from the first floor. The switch is on the right side, not so obvious), you'll find a semi-nude crazy Logan hollow in Seath's chambers. Kill him, and claim the remaining loot, including the Crystal Soulmass and Logan's Catalyst. Both kick serious ass.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 01, 2011, 04:43:18 AM
24? ugh! I farmed my way up to 18 so I could use homing soul mass only to find it being ass! and now I have to grind even more!? :maf dex build was a mistake. trying to add strength to balance it was a second mistake. Intelligence is apparently needed

:(
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 01, 2011, 04:57:37 AM
Yeah, unlike Demon Souls, Dex builds are total ass in this game :(

Strength is dwarfed by Lightning too.

Unless 1.04 makes some serious changes, I might start a new character focusing on pyromancy, sorcery, and turn melee as soon as I get the lightning spear.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 01, 2011, 10:37:28 AM
Is there a firm date for 1.04? or even a confirmed change-log?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 01, 2011, 11:39:16 AM
No date, but there's a change log posted on From's Japanese site, listing the most important changes only. The changes include:
- Patching the infinite item and soul glitch.
- Tweaking the Fog Ring and Magic Shield.
- Weapon balancing, which will probably deal with stats scaling.
- Improved online/PvP matchmaking and stability.
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 01, 2011, 08:04:41 PM
I'm playing a DEX build on the side, doesn't feel too bad. Min/Maxing is really important though, nearly every soul level is pumped into DEX with END second and VIT last, between the wide array of weapons and pyromancies it feels good to me and can only get better with the patch.

Just reached the final area with my main char, gonna get some of those weapon upgrade cheevs and finish off some sidequests before going up against Gwyn.
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 01, 2011, 10:24:48 PM
Full list of 1.04 changes: http://www.neogaf.com/forum/showthread.php?t=450602

Title: Re: [360/PS3] Dark Souls
Post by: demi on November 01, 2011, 10:29:46 PM

- Increased Drop rates for certain Covenant items and Equipment Enhancement materials which had extremely low drop rates.

- Adjusted the Item Discovery increase rate which scales with Humanity levels.

- The amount of Faith required to join the Sunlight Covenant is now 25 instead of 50. The formula for reducing it with multiplayer remains the same.


Yay, sounds easier for 1000 now
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 01, 2011, 10:43:49 PM
woohoo. Looking forward to this patch.

I'm just going through the Catacombs atm, once I get Nito, it's final boss time. Will do the Logan sidequest to get all the sorceries first, then get straight into NG+
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 02, 2011, 04:17:26 AM
Full list of 1.04 changes: http://www.neogaf.com/forum/showthread.php?t=450602

That is one serious changelong! And it's already out? :omg

I might start a NG+ right away now.

(Although I have to say, I'm glad I was able to abuse the Soul Glitch at least with one character when I had the chance. :teehee)

Edit:

Speaking of patches, on the PS3, players can basically uninstall patch > abuse exploits and glitches > update, right?

If so, some of the PvP issues will never go away completely.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 02, 2011, 07:57:03 AM
The 360 users have it just as easy; just refuse the update, or delete the cache, play offline until you get to where you want to be, then connect.

The bigger issue will be fixes to the Magic Shield and Fog Ring, I suspect, since levels will still be kept discreet, right?
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 02, 2011, 11:16:35 AM

The bonfire was lit -> Bonfire lit
You Defeated -> Victory Achieved
You Regained -> Retrieval


disgusting revisionists.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 02, 2011, 11:19:19 AM
Awww. I liked those :(

Actually I thought they were intentional. Good job, From.

The 360 users have it just as easy; just refuse the update, or delete the cache, play offline until you get to where you want to be, then connect.

The bigger issue will be fixes to the Magic Shield and Fog Ring, I suspect, since levels will still be kept discreet, right?

People told me on GAF that saves from later version aren't compatible with older ones. So basically people can't be on 1.04 > uninstall patch > exploit/glitch > update.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 02, 2011, 11:56:17 AM
YAY!

I don't really care if they nerf the game a bunch, but I am not anxious to face the fruit of those exploits.

Still, I suspect that you'll get a converted save, once you apply the patch. That means you can play without the patch for awhile, then make a one-way trip with the exploit character back into everyone else's playground, so to speak.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 02, 2011, 05:19:05 PM
Motherfucking Bed of Chaos... That was it? I died 5 fucking times because of this POS?!

I had no idea I had to perform that jump.

Seriously, nobody knows how to troll better than From.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 02, 2011, 08:51:10 PM
oh lol. centipede went easy on me or something. piss easy this time.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 03:00:09 PM
Ok, finished Lost Izalith. While the other areas that people have been complaining about I found generally inoffensive (blight town, crystal cave, tomb of giants), but Lost Izalith was absolutely painful. I have photophobia and could barely see anything at all in the lava area, tweaking the brightness didn't dampen the lava, just everything else. Thankfully I had one of my flatmates be my co-pilot rally style so she told me where to run to get to the little cylinder that went up into non-lava land.

Also, boss was lulzy as all hell. after dying on smacking his left orb, I just quit/reloaded after smacking his right one so I didn't have to deal with repositioning etc. the jump felt obvious to me, but maybe I've been exposed to too much info prior to playing that part.

At Nito now. finally figured out you can kindle bonfires to make them warpable.  :omg
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 03, 2011, 03:11:46 PM
finally figured out you can kindle bonfires to make them warpable.  :omg

Wait, what?

As a destination? How?
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 03:17:00 PM
you kindle a bum-ass bonfire, you can warp to it. That's what the word on the street is, and I think it's correct

Not mentioned in the wiki. now I'm thinking I goofed.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 03, 2011, 03:18:37 PM
you kindle a bum-ass bonfire, you can warp to it. That's what the word on the street is, and I think it's correct.

I kindled at least 10, and I can't warp to any of them. :maf

(Unless it has something to do with the Rite of Kindling, which I haven't acquired yet)
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 03:20:16 PM
wtf how do you kindle without the rite?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 03, 2011, 03:25:48 PM
The Rite allows you to kindle 2 more times for a total of 20 flasks, but you always had the ability to kindle bonfires once (10 flasks).

Please tell me you knew this or else I'll put you on ignore.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 03:28:21 PM
 :ninja
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 03, 2011, 03:33:03 PM
I don't know whether I should laugh at you or admire that you've went through the entire game with 5 flasks at a time.

I have one Kindled bonfire in almost every area.
Title: Re: [360/PS3] Dark Souls
Post by: Herr Mafflard on November 03, 2011, 03:43:51 PM
never had to bother using the rite, 10 flasks was more than enough to get me through most areas
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 03:48:29 PM
when I got stuck on something I didn't waste many bottles on the way there to try again, five seemed like a nice amount. plus you sometimes get ten (if there is a firekeeper I think?). I figured if you had a hard time you were supposed to invest in some healing miracles or something. Think there is a ring that slowly regenerates life too.

Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 03, 2011, 03:54:44 PM
when I got stuck on something I didn't waste many bottles on the way there to try again, five seemed like a nice amount. plus you sometimes get ten (if there is a firekeeper I think?).

That, plus you get +1 Flask whenever you session buddies were kindling the last bonfire you rested at, but you never gave back. Kinda like scumbag Steve.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 03:57:24 PM
just hooked my ps3 up to the net yesterday.played unpatched for the majority of the game. 4k for purging stones, curse stacking, no help messages highlighting the snow-flake bridges, etc.

 :patel
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 03, 2011, 10:32:09 PM
beat the game last night. Game is 9.5/10 - superb.

Last boss was a pussy, beat him 2nd try.

Onto NG+ plus now, printed me out some checklists for Pyromancies, Miracles and Weapons. I'm well on the road to 1000  :D
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 10:47:02 PM
Last boss in Demon Souls was bitch-made too.
spoiler (click to show/hide)
did him in on my first try. never even saw the de-level attack he purportedly had. fight was fun though. no huge ass monster and/or bullcrap gimmick, just good ol' sword fightin with a dude in armor.
[close]
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 03, 2011, 10:57:55 PM
Yeah, he was cool. Might wanna spoiler that though? I dunno, depends how precious people are
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 11:03:35 PM
spoilers for this game man. I have absolutely no idea what people consider spoils for this game. :derp

spoiler (click to show/hide)
I was talking about the Demon Souls boss - Dark Souls last boss more or less the same kinda fight?
[close]
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 03, 2011, 11:19:53 PM
lol yeah I just realised you were talking about Demon Souls  :lol

sorry for backseat modding  :P
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 03, 2011, 11:22:39 PM
It's similar, yeah. Except this time
spoiler (click to show/hide)
you can kill him in about a minute by parrying his attacks.
[close]
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 03, 2011, 11:29:22 PM
parrying in this game seems off. If I remember correctly you couldn't parry a two-handed weapon in Demon Souls, shit's all fair game here. and it gets super annoying when someone is just fishing for a parry (even enemy AI does this some times!) and you end up having a staring contest while dancing in circles.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 03, 2011, 11:43:29 PM
I cast Crystal Homing Soulmass 3 times and the fight was over  :lol

:bow sorcery developed by Big Hat Logan :bow2
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 04, 2011, 08:07:27 PM
so i decided to give blighttown another go.
not too bad. i found the bonefire and the eagle shield. trying to figure out where to go... couldn't.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 04, 2011, 08:16:21 PM
I found Blight town really confusing until I got down to the bottom. Down in the swamp it's real easy to figure where you wanna go. but the stilted shanty town is kinda shit.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 04, 2011, 11:36:18 PM
Between the framerate, the head-biters coupled with the lock-on's UTTER INABILITY to deal with height prioritization, and no clear path, it's what culminated in Blighttown becoming my Breaktown.

It's a rough spot, to be sure.
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 05, 2011, 07:35:00 PM
The way through the shanty town cliff area in Blight Town is down. About all there is to it, though it's not easy. Once you're in the swamp at the bottom there's a bonfire in an alcove if you keep going along the wall to your right.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 05, 2011, 08:05:23 PM
Scenester wanted to know what the boar helm looks like, so I posted a pic:
(http://farm7.static.flickr.com/6154/6245400379_34db8fe048.jpg)
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 07, 2011, 11:02:56 PM
lol I have a couple of those helms myself now.

I need to finish off the achievements in this damn game so it will stop controlling my life. I'm probably just gonna dupe souls so I can get to 50 Faith to join that dumb Sunlight Covenant, but I will save that until last. I cant get the requirement lowered either becuase whenever I try to co-op it results in a network error or something. I can just never join anyone elses game. I'm well on track to getting all pyromancies and weapons and things.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 08, 2011, 05:08:17 AM
I'm actually gonna roll a co-op Cleric to get all the miracles. I'm keen a for a fresh playthrough, as NG+ is getting kinda scary. I'll keep him low level initially and try and help out some new players
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 08, 2011, 05:14:18 AM
Finished my first playthrough. Loved it, missed a fair few achievements but not hard to get 'em in NG+. Guess I liked it more than Demon's Souls, but I really hope they patch it for 360 soon, need to get into the online more, in Demon's on my first run I was regularly co-oping throughout my first game and fighting invaders, the online implementation for all it's thought and complexity with covenants and the various items for invasion and co-op, just isn't as good as the simplicity of Demon's Souls.

Gonna smash NG+ now grab those cheevs and lend it to a friend, I'm definitely regretting not getting the Master Key, no shortcuts for me and I never did bother figuring out what to do with the pendant. Think I was supposed to give it to Snuggly. Do I have to get the True Greatsword of Artorias and the Cursed Greatsword of Artorias to get the rare weapons cheev? That's gonna mean playing through till NG++ before taking a break if that's the case. Getting Skyrim on Friday so hoping to put this away with 1k for a while.

I'm actually gonna roll a co-op Cleric to get all the miracles. I'm keen a for a fresh playthrough, as NG+ is getting kinda scary. I'll keep him low level initially and try and help out some new players

Think ima do the same, never played with faith much in this or DeSo
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 08, 2011, 05:18:17 AM
I was gonna get all miracles with my current character, but it's already gonna require me to do heaps of shit in NG++ and grind etc., I figure starting a new guy will be more fun.

Gonna get Master Key and get Astora's Sword straight away to make the going easy. I'm gonna try and co-op as much as I can too. Hopefully now that I understand how everything works I'll have more luck at low levels.

Just got all Pyromancies, working on my weapon collection now. Just cut off Priscilla's Tail :hyper
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 08, 2011, 05:21:34 AM
Yeah, I remember when I was a lower level and seeing co-op signs all over the place and just clicking away with it failing everytime  :( Co-op only worked once for me, that was before the Gargoyles. Next time I have the chance I'll check the net settings here are all good. I never have problems with other online games though so....

Quote from: Sceneman
Just got all Pyromancies, working on my weapon collection now. Just cut off Priscilla's Tail

The one tail I missed even though I really tried >:(
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 08, 2011, 07:19:08 AM
starting a new guy is real fun now that I know the game inside out. Currently idling by the gargoyles waiting to be summoned.....

Astora's Sword is hot shit at low levels. Slicing up baddies real good and I dont even need Drake Sword. I'll probably still get it though as my Cleric is gonna be swinging big clubs and shit and I'm gonna working on STR.

Maybe it's the wrong time of day to get summoned or something. I'm kinda bummed the only multiplayer feature I've actually used in the game is message leaving
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 08, 2011, 11:44:06 PM
Tried this for the first time in two weeks today. Areas I used to cruise through without a scratch, I was taking hits. My timing is off -- player skill failure. Felt good to kick a few Undead into a stunned state, follow up with the Drake Sword. I leveled up once, then put it away. I can't get back into this with Saints Row 3 coming next week.

Sure felt good to wander around for a bit, though!
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 09, 2011, 04:50:55 AM
Four Kings in NG+ is the worst shit ever. I've done 30+ runs and I'm often dying on just the Darkwraiths now. I am so fucking mad
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 09, 2011, 07:52:41 PM
beat quelaag. beat ceaseless discharge



....why are there like a 5 capra demons??? :fbm


why are there like 5 taurus demons??? :fbm

is there an easy way out of here? I wanna go back up to do a few things
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 09, 2011, 08:03:29 PM
I left Demon's Ruin/Izalith for last. And yes, that part was a bitch.

Do the Four Kings (New Londo Ruins) and Seath (Duke's Archive) first if you haven't yet.

The quickest shortcut out of there is accessible if you [/i]push a bit further[/i] and beat the next boss. You'll find an elevator that takes you back to Quelaag's Lair, otherwise you'll have to backtrack.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 09, 2011, 08:05:39 PM
beat quelaag. beat ceaseless discharge



....why are there like a 5 capra demons??? :fbm


why are there like 5 taurus demons??? :fbm

is there an easy way out of here? I wanna go back up to do a few things

have you done Anor Londo and got the Lordvessel? If not, you're gonna have to haul ass up out of Blighttown
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 09, 2011, 08:40:17 PM
ack! Read online you can summon some NPC broad to help draw the aggro in the Four Kings fight. Dang. Will try again tonight. The fight will be cake now
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 09, 2011, 08:49:06 PM
well i killed all the taurus demons. leveled up a bit. now i'm on my way back up.

wanna head over to the catacombs and see what's in there.


edit: I've been to New Londo Ruins for a second but left. Never been to Anor Londo or Duke's Archive. i assume the big door that opens takes me to the latter places?
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 09, 2011, 09:42:08 PM
you cant get anywhere in the catacombs before you've done Anor Londo, you also cant get into Duke's Archives until you've done Anor Londo also.

If you have rung both bells the next step is Sen's Fortress (the big gate that opens by the undead parish). That leads to Anor Londo
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 09, 2011, 09:49:41 PM
you cant get anywhere in the catacombs before you've done Anor Londo, you also cant get into Duke's Archives until you've done Anor Londo also.

If you have rung both bells the next step is Sen's Fortress (the big gate that opens by the undead parish). That leads to Anor Londo

wtf, really? what's with all this talk about the boss there is supposed to be fought early then? Do people mean, he was supposed to be early and from fucked up putting him behind a wall?

Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 09, 2011, 10:00:05 PM
what boss was that?
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 09, 2011, 10:15:41 PM
pinwheel.
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 10, 2011, 02:06:34 AM
You can go through The Catacombs from the beginning of the game, but there's a orange fog blocking you from getting in Nito's lair in Tomb of Giants, just like the other 3 bosses you fight to fill the Lordvessel
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 10, 2011, 02:09:29 AM
scenemaaaan! (http://i.imgur.com/bWUa4.gif)
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 10, 2011, 06:02:36 AM
fuuuuuuuuuuuuuuuuuuuuuuuck meeeeeeeeeeeeeeeeee

I thought the orange fog stopped you at the entrance of the Catacombs. I stand corrected
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 10, 2011, 06:06:33 AM
I are so bad at Dark Souls. I couldnt even get past that one boss

spoiler (click to show/hide)
I beat the game but I still suck. pls forgive my ignorance
[close]
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 10, 2011, 02:23:01 PM
I haven't beaten Gwyn yet, even though I've tried at least five times. Everyone kept saying he was so easy and I didn't hear that shit about the last boss in Demon Souls so I figured he'd be cakewalk, but here I am.

:gloomy
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 10, 2011, 03:59:17 PM
Are you parrying? He's hard if you just try to evade and attack when he's open, but he's piss easy if you just parry him.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 10, 2011, 04:01:58 PM
1.05 has already been released in Japan to address some more online issues, matching now seems much quicker.

 This is seriously fucked up. What the shit, Namco/Sony/MS/Whoever is responsible for holding this back?!
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 10, 2011, 04:06:07 PM
Are you parrying? He's hard if you just try to evade and attack when he's open, but he's piss easy if you just parry him.
On my last effort I did take half his life from parrying him and waiting for him to get up and parrying him again and again. But then I got cocky/bored and started forward rolling through his attacks and jump attacking :P

I'm not super confident in my parrying though, dunno if I can successfully loop the entire fight (if that is possible). might try it next time.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 10, 2011, 04:45:36 PM
Are you parrying? He's hard if you just try to evade and attack when he's open, but he's piss easy if you just parry him.

everyone keeps talking about parrying and rolling and shit. i never do either. i tank up with the eagle shield. fuck the world
Title: Re: [360/PS3] Dark Souls
Post by: Herr Mafflard on November 10, 2011, 05:28:24 PM
If you don't like parrying, Gwyn is also pretty easy with a quick thrusting weapon, like a fully upgraded crystal halbred, which gives you enough space to not risk getting caught with his grab attack, and is quick enough so that you can put your shield up between attacks.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 10, 2011, 05:34:32 PM
I never used a sinlge Crystal weapon, because I heard they're unrepairable. Is that true, or have I been lied to?
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 10, 2011, 05:37:36 PM
if by unreliable you mean can't be repaired.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 10, 2011, 05:47:25 PM
I didn't say unreliable, you silly goose.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 10, 2011, 05:52:44 PM
wtf. I'm going to pretend you edited your post in shame. my reading comprehension is impeccable.
Title: Re: [360/PS3] Dark Souls
Post by: Herr Mafflard on November 10, 2011, 05:57:57 PM
yeah they're unrepairable - but do what I did, and use 'em only on the most powerful enemies, i.e. bosses - when the situation requires it, like with Gwyn
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 10, 2011, 09:04:48 PM
sen's fortress  :maf

i found a cool lightning shield tho. it's pretty boss
very boss after upgrading it a bit. much stronger than the gargoyle halberd.


also just beat Siff. Maybe I should head down to New Londo Ruins.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 10, 2011, 10:56:26 PM
why? I wouldn't go there yet, unless you want to get raped.

All this talk of Blighttown sucking, when that place is like magic candy land compared to New Londo Ruins.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 10, 2011, 11:06:16 PM
new londo isn't that bad. Only one part where it's very difficult not to be boxed in with way too many ghosts (passed the walkway after the short-cut ladder) - but even then you can draw them out easily since they move in predictable ways.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 11, 2011, 12:03:16 AM
I just hate the fact there are no bonfires and Four Kings is the worst boss in the game
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on November 11, 2011, 05:04:41 AM
For that fight, I rested at the Darkroot Basin bonfire, went down to the Valley of the Drakes, ran past all of them and into the Ruins. From there I only have to fight 3 knights, and one ghost if you're slow enough. That's roughly 2 minutes per run, which is not ideal, beats the Firelink route.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 11, 2011, 05:31:07 AM
well right now the bonfire at firelink is gone because apparently the firekeeper chick is dead or something. i have a black orb to go and get the one responsible but i don't think i'm ready for that.

Title: [360/PS3] Dark Souls
Post by: Shaka Khan on November 11, 2011, 05:52:05 AM
You can't use that orb until it resonates in Anor Londo, right before the boss fight. It'll allow you to "invade" the world of Lauteric, where you'll find him along with his two companions there, so be prepared.

It's not an extremely hard encounter, but when you fight against someone who's attacks go right through your shield(?) and can't heal the odds are against you.

When you retrieve the Firekeeper soul from him, DONT UPGRADE YOUR FLASKS LIKE I DID! But rather take it to her prison, she'll be revived and the bonfire will rekindle. Otherwise you'll have to continue this playtrough without the Firelink bonfire :gloomy
Title: Re: [360/PS3] Dark Souls
Post by: Herr Mafflard on November 11, 2011, 06:04:55 AM
For that fight, I rested at the Darkroot Basin bonfire, went down to the Valley of the Drakes, ran past all of them and into the Ruins. From there I only have to fight 3 knights, and one ghost if you're slow enough. That's roughly 2 minutes per run, which is not ideal, beats the Firelink route.

You can run past all the ghosts and knights and get to the four kings if you're quick enough. I think I rested near the first blacksmith because firelink wasnt available. Run down to new londo ruins from there, once the water is drained you can fall by one of the early walkways after the first ghost (near the right side, if I recall) and run straight to the four kings.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 11, 2011, 08:01:53 AM
You can use that orb until it resonates in Anor Londo, right before the boss fight. It'll allow you to "invade" the world of Lauteric, where you'll find fight along with two companions there, so be prepared.

It's not an extremely hard counter, but when you can't heal and fight against someone who's attacks go right through your shield(?) the odds are against you.

When you retrieve the Firekeeper soul from him, DONT UPGRADE YOUR FLASK LIKE I DID! But take it to her prison, she'll be revived and the bonfire will rekindle. Otherwise you'll have to continue this playtrough without the Firelink bonfire :gloomy

i didn't want to try it, i assumed it was gonna be 1 time use. maybe i'll try that.

even though i'm kind of a tank so if my shield doesn't do anything i'll kinda be fucked.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 11, 2011, 09:18:51 AM
beat Four Kings in NG+! I ended up tanking with Havel's set and Iron Flesh. Cheesy tactic, but it worked!

Up to Seath now
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 11, 2011, 10:19:58 PM
made my dream sword, Magic Zweihander +10 :drool
Title: Re: [360/PS3] Dark Souls
Post by: Robo on November 14, 2011, 03:40:18 PM
You can use that orb until it resonates in Anor Londo, right before the boss fight. It'll allow you to "invade" the world of Lauteric, where you'll find fight along with two companions there, so be prepared.

It's not an extremely hard counter, but when you can't heal and fight against someone who's attacks go right through your shield(?) the odds are against you.

When you retrieve the Firekeeper soul from him, DONT UPGRADE YOUR FLASK LIKE I DID! But take it to her prison, she'll be revived and the bonfire will rekindle. Otherwise you'll have to continue this playtrough without the Firelink bonfire :gloomy

i didn't want to try it, i assumed it was gonna be 1 time use. maybe i'll try that.

even though i'm kind of a tank so if my shield doesn't do anything i'll kinda be fucked.

I read somewhere that that encounter was hard, but I ran away, bombed the guy with various pyromancies and tore him up on the first try.  Might wanna try that if all else fails.
Title: Re: [360/PS3] Dark Souls
Post by: cool breeze on November 14, 2011, 04:13:00 PM
yeah, that Lau-something guy was really easy.  I entered the battle without full health (and I don't think I was allowed to heal in it).  I pretty much avoided the other two guys and focused Yurt.  He went down like a bitch.  His armor is cool.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 14, 2011, 08:48:03 PM
@ fistful: don't worry if you die against Knight Lautrec, the Black Eye Orb is re-usable until you get the bastard. So just go nuts.

Made some wicked progress last night. Finished off all the weapon upgrade cheevs, and got up to the final area in NG+. Now just farming black knights and channelers for a couple of rare weapon drops for the Knights Honor cheev, then it's NG++ to make the rest of the boss soul items and get the achievement.

Then I'll have 900/1000, and then it's up to my new Cleric to join the Warrior of Sunlight Covenant, collect all the miracles then finally pop the Platinum Cheev.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 15, 2011, 06:17:39 AM
got all the rare weapons, and now have 900/1000.

Gonna give this game a rest for awhile, I think. My main save has 100 hours racked up. I'll probably wait for the patch to arrive before I roll my co-op Sunbro.
Title: Re: [360/PS3] Dark Souls
Post by: demi on November 15, 2011, 10:35:39 AM
Why is the patch not up yet? Here I was getting all excited to play this game.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 15, 2011, 10:38:43 AM
Last thing we heard...

Quote
Thank you for contacting Namco Bandai's Customer Support Department.

The upcoming update for Dark Souls for both platforms is currently going through the localization process at this time. We're working to include all of the fixes and changes from the updates. Unfortunately, we do not have a determined date for the release of the Dark Souls update for the North American region at this time. Please continue checking the official website and the Facebook page for Dark Souls periodically for any details once they become available: http://www.preparetodie.com or http://www.facebook.com/darksouls

Regards,
Namco Bandai Games America Customer Support
Namco :piss2
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 15, 2011, 05:03:04 PM
Why is the patch not up yet? Here I was getting all excited to play this game.

1.04 broke shit so they released a new patch a few days ago. From is not good with computer
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 20, 2011, 08:21:58 PM
Game is fucking hard :'(  I'm getting old

God, thank you for posting this. I felt old and feeble most of the time during this game. I still think it's a game I'll go further in, but doubt that I'll ever finish.

I think Icono already 1000/1000'd it? Sceneman plans to do the same. I'm not that good, and not that masochistic.
Title: Re: [360/PS3] Dark Souls
Post by: Robo on November 20, 2011, 09:24:35 PM
Question,  I think I picked up too many weapons and my character slowed way down, so I dropped some weapons but I'm still slow. :'(

You're not burdened by what you pick up; you're burdened by what you equip.  There's a weight capacity stat in your menu that's influenced by Endurance: if it's above 50%, you run slow, if it's below 50%, you run normal, if it's under 25%, you run fast.

Also, you don't really want to just drop items because they turn into enemies that grow increasingly more powerful the longer they're left alone.  :lol
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 20, 2011, 09:26:05 PM
Game is fucking hard :'(  I'm getting old

God, thank you for posting this. I felt old and feeble most of the time during this game. I still think it's a game I'll go further in, but doubt that I'll ever finish.

I think Icono already 1000/1000'd it? Sceneman plans to do the same. I'm not that good, and not that masochistic.

yeah I'm sitting on 900/1000 now, gonna get back to it once I'm done with Saints Row
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 20, 2011, 10:30:08 PM

Also, you don't really want to just drop items because they turn into enemies that grow increasingly more powerful the longer they're left alone.  :lol


wait..... what???
Title: Re: [360/PS3] Dark Souls
Post by: Robo on November 20, 2011, 10:57:26 PM
yeah, Vagrants.  AFAIK, though, they don't ever really get THAT strong.  It's more that there's no reason to drop items, so if that's the result, why do it?
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 20, 2011, 11:14:14 PM
Do Vagrants drop Souls? If so, it may be a way to clear your inventory and get money for things before that Firelink option opens up.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 21, 2011, 03:58:05 AM
I never tried fighting Vagrants, but I know they're weak and can be 1-hit killed. I'm not sure if they get stronger when neglected though.

@Chrono: I think they do, or at least drop something.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 21, 2011, 10:25:03 AM
Beat the last boss. I didn't parry a whole lot. Didn't have the gravitas I wanted for the finale, so I did it the hard way (straight melee fightan) because I like to masturbate with sandpaper. was fun, dunno if I'll do any NG stuff. I'm kinda disappointed with my build, I got the elite armor early and steadily upgraded it to the point where it was much better than everything else. I also failed to get ornstein's shit which was where I hoped to end up, I liked the Firekeeper gear, but it was kinda shitty. I also used the lightning spear since I got that, preceded by me using a regular winged spear that I kept upgrading so it was always better than anything else. So barring a few forrays into bandit knife stabbings I was spearing fools through-out the entire game. I played Demon Souls in a similarly monotonous way (wanderer starter gear with heater shield) and going new game there wasn't all that fun either.

I guess I could make a new character and try to use more short swords or something, but even then I'll probably gravitate towards the elite armor (cus it looks awesome and is light+good poise). Maybe I should put more effort into getting character specific stuff like Lautrec or Ornstein's shit and build around that.

... Or I could play something else. I have Vanquish sitting somewhere I think.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 07:19:52 AM
:drudge
The patch is out. I'm not sure if it's 1.04, 1.05, or 1.04 with 1.05's changes applied, though.

Time to beat the final boss and start a NG+, or a new character.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 22, 2011, 07:30:29 AM
http://pastebin.com/HxMjdaBx
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 08:10:28 AM
US patch is confirmed to be 1.05 :hyper
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 22, 2011, 08:45:44 AM
considering I raped Saints Row already, perfect time to roll my Sunbro :hyper
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 08:47:18 AM
Europatch is not out yet, Sunbro~
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 22, 2011, 08:58:00 AM
I just assumed it would have been simultaneous. lame
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 09:03:39 AM
360 US patch is not up as well, btw.

Namco lol.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 22, 2011, 09:03:56 AM
europe getting something at the same time as anyone else? NOW WHY WOULD THEY DO THAT


spoiler (click to show/hide)
they wouldn't
[close]
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 22, 2011, 10:02:42 AM
looking at the change log - there are some things I think aren't needed and I would like a moment to throw a insignificant nerdfit over.

>Overall increase in souls gained (~2-2.5 times more)
>Ghosts and Skeletons give souls now.
>Pyromancers in Catacombs drop Skull Lanterns.
>Humanity Item drop rate increased from 10 to 210

boo! ghosts and skeletons not dropping souls made them feel like they were familiars or summons from an actual enemy and that was unique and cool. Humanity was rare as fuck and that was neat because it made it more valuable and increased the tension when you had several in effect. More souls dropped in general isn't something I felt was needed as I could generally upgrade what I wanted and only had to grind to upgrade shit I wasn't aware I needed until I hit a wall. letting you acquire a lantern before you even get to the tomb makes that area less unique as well - as I thought it was a fun having to tread even more carefully than usual because I couldn't see shit. The area wasn't cheap, you could see enemies based on their eyes and archers telegraphed their positions with loud-ass shots and arrows that lit up. 

>Damage reduced on some mobs?
>HP lowered on some mobs?
>Supposedly reduced poise on some enemies.

Also these modifications, if true, are for babbies. stop making changes for babbies fromsoft! (I'd throw in the curse cap at 1 here too)

>Changed some english subtitles on the overseas port.

This is just egregious.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 22, 2011, 10:12:16 AM
On the other hand, it may have become a game this babby can finish...
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 22, 2011, 10:21:12 AM
From the confines of my bedroom I shake my pale, gangly dick beater at thee!!


Now I'll have to start 1cc'ing shooters to reclaim this feeling of superiority.  :-\
Title: Re: [360/PS3] Dark Souls
Post by: demi on November 22, 2011, 10:22:19 AM
Much easier 1000, great patch.
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 10:49:05 AM
"Overall soul drop increase" applies to PvP only, if I remember correctly.

I get your point about humanity, though. Its probably one of From's solutions to co-op and PvP's low activity. It might stop people from hoarding them.

Your issue with ghosts dropping souls, however, is an irrational nerdfit <3 
Title: Re: [360/PS3] Dark Souls
Post by: FatalT on November 22, 2011, 01:41:14 PM
I went ahead and did that Dragon Head glitch last night. So uh, I'm soul level 148 and just opened Sen's Fortress. :D
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 01:52:59 PM
SL148 is relatively reasonable, so the game won't feel broken. Meaning you'll still get your ass kicked, albeit less often.
Title: Re: [360/PS3] Dark Souls
Post by: FatalT on November 22, 2011, 02:01:39 PM
SL148 is relatively reasonable, so the game won't feel broken. Meaning you'll still get your ass kicked, albeit less often.

I had just rented it from Blockbuster and decided to do it just for kicks. When I actually buy this game I'll restart (for the 3rd time) and try a different character build. I'm glad the patch is out though!
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 22, 2011, 03:30:27 PM
did you beat them alone or end up summoning an npc?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 04:19:32 PM
Billy :rock

This game/patch :rock
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 22, 2011, 04:31:56 PM
Will get back into this once the PAL 360 patch is up. NG+ is fine but apparently I can buy the master key with the new patch so I'ma wait for that so I don't have to do everything again in NG++
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 22, 2011, 07:35:53 PM
SL148 is relatively reasonable, so the game won't feel broken. Meaning you'll still get your ass kicked, albeit less often.

LOL wut

getting to that level when you are that early in the game WILL fucking break it... unless you make a shitty build of course.

I'm halfway through NG++ at soul level 128, and it's mostly a cakewalk (save for a couple of annoying bosses)
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 22, 2011, 07:40:20 PM
How Khan sleeps at night I have no idea
Title: Re: [360/PS3] Dark Souls
Post by: cool breeze on November 22, 2011, 07:48:42 PM
all the patch "fixes" are basically destroying what helped me beat the game  :lol

the tougher second run is going to be...fun
Title: Re: [360/PS3] Dark Souls
Post by: Bebpo on November 22, 2011, 07:51:15 PM
I'm still in the middle of my first run as a Wizard with all points pumped into INT and soul arrows/heavy arrows as my entire attack usage.

I have no idea if any of this will help/hurt my character when I get back to it.  Hoping stuff helps me!  Game was already pretty rough as a "die in 1 hit, kill things in 2-5 hits" character.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 07:52:42 PM
That's because you guys haven't seen what my SL280 SSJ does! :-[

At 140, I was still getting gang raped if I wasn't careful, by Capras and Tauruses in Demon's Ruin for example. However I should note that I didn't glitch the game until I completed Anor Londo, first part of the game will probably play like ass at that level.

I'm just glad 1.05 has turned me into an honest man.

How Khan sleeps at night I have no idea

(http://i.imgur.com/IEm4D.gif)
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 22, 2011, 08:25:33 PM
Not even a glitched character can anticipate the rotating bridge of the Catacombs :'(
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 22, 2011, 08:31:32 PM

(http://i.imgur.com/IEm4D.gif)
Your cutesy power bottom presenting won't silence this nerd (http://i.imgur.com/bWUa4.gif)
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 23, 2011, 01:44:21 AM
On the other hand, it may have become a game this babby can finish...
From the confines of my bedroom I shake my pale, gangly dick beater at thee!!


Now I'll have to start 1cc'ing shooters to reclaim this feeling of superiority.  :-\

I meant "this babby" in terms of "Who has two thumbs and was having trouble with Dark Souls?" at which point I point both thumbs at myself and say, "THIS BABBY." Not you.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 23, 2011, 07:25:18 AM
oh I know. but the notion that you, a self-professed babby, can enjoy this game is like a leech on my gamer fuel'd pride.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 23, 2011, 08:46:35 AM
Ah, off with you then. Shake your meat beater at me and go 1cc a schmup, and report back when you've de-babbified! ;-)
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 23, 2011, 09:46:04 AM
1cc Ikaruga or go home
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 23, 2011, 10:04:54 AM
I've done Ikaruga and Gradius V   8)

normal difficulty   :shh
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 23, 2011, 05:33:26 PM
I really have enjoyed the sense of tension this game generates. It's maddening.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 23, 2011, 10:56:05 PM
yeah thats when Dark Souls is at its best. When you are desperatley fighting for your life
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 24, 2011, 02:26:35 AM
since the puppies chewed up my insert, I printed one of the custom ones from the GAF OT.

http://www.mediafire.com/imageview.php?quickkey=1t1j7jwo47a1443&thumb=4

sooooo fucking awesome. Much better than the official boxart.
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 24, 2011, 02:54:48 PM
Why can't anyone make more games like this? Then maybe modern gaming wouldn't be so shitty!
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 24, 2011, 04:12:47 PM
Yup.

Best about it was the apt name.

(Did you cut its tail? it earns you a unique drop)
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 24, 2011, 04:59:15 PM
What are "more games like this"? I'm as down for more innovative modern ARPGs as anyone else but I can't imagine making successful games like Demon's and Dark Souls is very easy. Maybe now that Froms been relatively successful more Japanese devs will pick up the genre and do something cool with it in future, I would definitely like to see more solid handheld ARPGs over the turn based crud Japan seems to still love  :zzz
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 24, 2011, 05:31:29 PM
I wonder if the people who complained about the Tomb of the Giants knew about the Sunlight Maggot headgear? It's the only reason why I chose Izalith first, rather than the Catacombs. I just tried it right now, yup, pretty great, no Lanterns or Sorcery needed.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 26, 2011, 05:05:15 AM
the patch is awesome. You get shitloads of humanity now and enemies drop lots of extra souls.

Also I managed to invade someone for the FIRST TIME EVER, thanks to the patch. Woohoo gonna enjoy this run through I think
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 26, 2011, 06:05:37 AM
Goddammit. I forgot to join the Gravelord covenant before killing Nito :'(

Did I miss some good loot?

Either way, I'm finally at Kiln of the Last Flame. But I'm thinking about backtracking and killing any NPC that drops anything significant. Any tips?
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 26, 2011, 06:08:08 AM
the summon sign to summon Solaire for the gargoyle fight isnt there. Yes I'm human. Grrr

edit: no matter, other dudes  can summon me and get Solaire to help and net a sunlight medal. I can prob join that covenant now, too. Gonna be SUNBRO #1

so awesome that the online works for me now.
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 26, 2011, 07:09:42 AM
edit: no matter, other dudes  can summon me and get Solaire to help and net a sunlight medal. I can prob join that covenant now, too. Gonna be SUNBRO #1

so awesome that the online works for me now.

AWESOME! I'ma get right back into this asap and do the sunbro thing too :D
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 26, 2011, 10:29:20 AM
35 minute speed run: http://www.youtube.com/watch?v=Vd8bCBkKst8

god-tier glitch.
Title: Re: [360/PS3] Dark Souls
Post by: cool breeze on November 26, 2011, 10:46:34 AM
victory achieved? the fuck?

speed runs in this game are great.  I play like a coward, taking each corner carefully.  this dude doesn't give a shit and plays with bosses.

that jump over the flaming barrel :bow2

the iron giant fight :rofl

I have no idea what's happening at around 30 minutes.  how did they even figure that out  :lol

the final boss fight is incredible
Title: ATTN ICONOCLAST
Post by: Shaka Khan on November 26, 2011, 01:19:01 PM
@Icono...

I'm finally at Kiln of the Last Flame. But I'm thinking about backtracking and killing any NPC that drops anything significant. Any tips?

Halp.
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 26, 2011, 02:27:49 PM
There isn't a lot of stuff worth going out of your way for. The merchant in the undead burge (I think) drops the Uchigatana, and Shiva of the East (outside the forest covenant) and his ninja bodyguard drop some nice loot (sword, shield, and ninja ring).  There are also a few black phantom NPC invaders who drop some unique weapons and armor (one of them has a giant hat like the one you get from the 3-3 monk in Demon's Souls), and if you plan on collecting every item, it's probably best to farm them before going into NG+ (especially the channeler's trident). Other than that, just make sure you collect all of the titanite slabs you can, since there are only 1 or 2 of them in each cycle. And get as many Fire Keeper souls as you can, so you can max out your Estus ASAP in NG+.

And you can farm all of the Black Knight weapons in Kiln. The Great Axe is amazing if you have high strength.
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on November 26, 2011, 02:41:55 PM
Thanks!
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 26, 2011, 05:52:52 PM
omg I love the patch. Joined Sunbro covenant and co-op'ed with several dudes and helped them beat the nasty Capra Demon. Racking up tons of sunlight medals so I will be able to trade 'em in for that fuckin miracle soon.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 26, 2011, 05:54:15 PM
There isn't a lot of stuff worth going out of your way for. The merchant in the undead burge (I think) drops the Uchigatana, and Shiva of the East (outside the forest covenant) and his ninja bodyguard drop some nice loot (sword, shield, and ninja ring).  There are also a few black phantom NPC invaders who drop some unique weapons and armor (one of them has a giant hat like the one you get from the 3-3 monk in Demon's Souls), and if you plan on collecting every item, it's probably best to farm them before going into NG+ (especially the channeler's trident). Other than that, just make sure you collect all of the titanite slabs you can, since there are only 1 or 2 of them in each cycle. And get as many Fire Keeper souls as you can, so you can max out your Estus ASAP in NG+.

And you can farm all of the Black Knight weapons in Kiln. The Great Axe is amazing if you have high strength.

yeah farming the Archives for the Trident was horrible in NG+. 1 hit arrow kills thanks to buffed archers
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 26, 2011, 06:13:20 PM
Haha, picked up the tident on my first run. I didn't even have to respawn anyone.

Humanity post 1.05 :bow
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on November 26, 2011, 06:54:22 PM
I had the trident in my inventory without even realizing it, so I never had to go back and farm. 8)

I love using it in PvP though. After you kill someone with your main weapon, switch to trident and hit R2. Troll dance :bow
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 26, 2011, 09:26:12 PM
Quick: Light the bonfire or walk away? :omg

Is one better than the other, or are they equally lame/good?
Title: Re: [360/PS3] Dark Souls
Post by: demi on November 26, 2011, 09:37:57 PM
you are a pussy. make your own choice... jesus
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 26, 2011, 09:40:33 PM
I wanna know if there are different loot like Demon's, bitch!
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 26, 2011, 10:02:50 PM
if you walk away you get five more seconds of cutscene and a line of dialog. obviously the best ending.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 26, 2011, 10:12:15 PM
Considering the ending I got was completely silent and lighting fast, I bet it is.

And no loot besides Gwyn's soul right?

Either way I'm glad I have uploaded the save file to the online storage before the fight, I'll download it later and get the superior ending + trophy.
Title: Re: [360/PS3] Dark Souls
Post by: brob on November 26, 2011, 10:15:22 PM
it might be closer than five seconds actually. maybe three. but yeah, you got your loot - no tail drop to worry over etc.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 27, 2011, 05:43:45 PM
Haha, ENJOY THE JANKINESS!

There are ways to skip a good chunk of it if you don't care about items and equipment laying there.

My only advise if you decide to go through the normal route is to equip the Spider Shield and pack some extra Blooming Purple Moss Clump to treat the Toxic status ailment.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 27, 2011, 06:59:54 PM
Blighttown wasn't as bad once I realized that it was just the blowdart fucks that poisoned you and they don't respawn. I would go on suicide runs just to kill them.

Plus there's a lot of soul item pickups there as well.

Plus the Eagle Shield! go find the Eagle Shield.
Title: Re: [360/PS3] Dark Souls
Post by: cool breeze on November 28, 2011, 12:06:19 AM
Blighttown is fucking awful.  How this shit passed muster is beyond me.

Japanese developed game
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 28, 2011, 05:44:34 AM
Just started my new character, played solid for a good 6 hours. Patch is great, already played with multi more than my entire first playthrough. Used the master key to go down to blighttown and get some green titanite and made a divine+5 claymore. At level 27 it's pretty OP. Going to try and stop levelling at 30 for the majority of the game and focus on equipment, seems nice and easy invading and co-oping at this level. Are their any standout light armors post patch? My fat cleric looks pretty hilarious in the Thiefs armor.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on November 28, 2011, 05:52:34 AM
I'm trying to decide whether to start a new character or go straight to NG+.

NG+ obviously has the benefit of the higher difficulty and keeping all my equipment, but on the other hand, my character is broken lol.

Edit: Online is difficult at this level as well... so yeah, new character it is.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 28, 2011, 06:24:29 AM
fuck I'm co-op'ing like crazy. This is so awesome. Just helping dudes out with Capra Demon atm.

I didn't realise you could help people fight a boss, when you have already beaten the boss in your game. Great!
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 28, 2011, 09:49:02 PM
game is crazy easy now. I'm sitting on 50000 souls, but dont want to use them as I'm afraid of being overleveled for co-op! Helping out lots of dudes, just need one more Sunlight Medal for the Great Lightning Spear! :hyper
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 28, 2011, 10:08:48 PM
Stuck on Smough and Ornstein again :lol nearly had 'em before but Smough just got me. I was hoping to get a bunch of pals to kill Smough first to get Ornsteins soul for that sweet spear but I've only managed to summon one guy at a time so far and Solaire is doing a no show.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 28, 2011, 10:13:25 PM
I found if Solaire isnt popping up, use Quit Game in the start menu, then reload. Sometimes his sign will disappear when you attempt to summon someone else (and when you put down your own sign), and it may not re-appear. Reloading sorts this out.

also, the spear has dogshit stats iirc
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 28, 2011, 11:09:25 PM
I was reading it was a decent faith weapon post patch, but with necessary base stats of 24 in both dex and str needed that's dogshit. I'm not planning on taking my str above 16 and my dex above 10 unless I decide I need a divine Zwei but the claymore seems really good. Zwei was great for big bosses but the claymore seems on par or even better for PvP and PvM since it's faster with a wide swinging moveset, def not best for a str build but the best str/faith weapon I can think of atm. Just hoping the faith scaling gets A LOT better once I get some white chunks.
Title: Re: [360/PS3] Dark Souls
Post by: Don Flamenco on November 28, 2011, 11:25:08 PM
PS3 version and 360 version feel different to me.  PS3 version feels a bit more responsive...am i nuts?   it's like everything is happening a half second earlier and I'm dying a lot more.  much, much better IQ too.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 28, 2011, 11:31:59 PM
^ FUD
Title: Re: [360/PS3] Dark Souls
Post by: Don Flamenco on November 28, 2011, 11:46:22 PM
moneyhats!
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on November 29, 2011, 12:01:08 AM
you were supposed to say superior hardware, the game was developed for PS3 from the ground up to harness the power of The Cell, etc.  ;)
Title: Re: [360/PS3] Dark Souls
Post by: Don Flamenco on November 29, 2011, 01:42:07 PM
i forgot the cell was even in there :lol  oh yeah, there's 8 core processor in this thing... 

anyway, holy shit at the soul increase.  went from the undead ruins (?) bonfire (under the dragon) to undead parish and I have 5000 souls.  I picked up a soul puddle where I died pre-patch, which maybe had 1000 souls in it, but I think the bump affected it too.  The "free souls" you get by baiting the dragon to kill the dudes on the bridge was 300, now 500 something.  also, I got through it like nothing, but I'm not sure if the game got easier or if my old skills came back. 

so, does this effectively make the game much easier than Demon's Souls?   

Blighttown framerate still shitty?
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on November 29, 2011, 01:54:22 PM
I don't know. Since the forest exploit is there, this will only encourage people to earn more souls through playing rather than grinding, as far as I'm concerned.
Title: Re: [360/PS3] Dark Souls
Post by: Don Flamenco on November 29, 2011, 06:08:43 PM
also, i'm a tard, the "faster responding controls" were from my light wooden shield.   ::)   got my knight shield back and everything's back to normal.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 29, 2011, 06:25:41 PM
also, i'm a tard, the "faster responding controls" were from my light wooden shield.   ::)   got my knight shield back and everything's back to normal.
:lol
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 29, 2011, 07:12:06 PM
I don't know. Since the forest exploit is there, this will only encourage people to earn more souls through playing rather than grinding, as far as I'm concerned.

Definitely. It's a better game now, and I still find it a lot harder than DeSo. My cleric at level 47 has been getting annihilated, I just got the lordvessel and headed straight into ToG, took me ages and all it lead me to was the orange door blocking me going into Nitos lair, forgot I had to put down the lordvessel to get access. I'm keen to do Kaathes stuff, but I don't think I'm ready to take on 4 kings again  :(
Title: Re: [360/PS3] Dark Souls
Post by: naff on November 30, 2011, 01:49:37 AM
Anybody else know much about miracle synergies? I only just figured out that those circles you see when running about boost your miracles and I just joined the Princess's Guard and got that ring which boosts 'miracle synergy'. So when I go into those rings it puts circles around certain miracles I have attuned but with the ring equipped the circle doesn't go away and it seems it gives the miracle a permanent boost. No information on the wikis atm
Title: Re: [360/PS3] Dark Souls
Post by: Don Flamenco on November 30, 2011, 10:17:55 AM
finally got to Darkroot Garden/Basin where I left off. 

"hum dee dum this game isn't hard at all, not sure where there's so much bitching--" 

*enters huge open area with 10 golems and 10 grass fuckers*   

*runs through it, barely surviving* 

*runs right into a boss room and gets one shotted* 
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on November 30, 2011, 11:43:43 AM
those forest knights can be cheesed by running back through the corridor you came in. they're too big and get caught up on the geometry. super easy.
Title: Re: [360/PS3] Dark Souls
Post by: Don Flamenco on November 30, 2011, 02:46:25 PM
those forest knights can be cheesed by running back through the corridor you came in. they're too big and get caught up on the geometry. super easy.

not when my weapon of choice is a +5 hand axe (aka no range or damage.)  Don't ask why, i just love the thing.  it looks so cool on my pyro.  and my 8 shots with the pyro are unfortunately only able to kill 1 and half of the knights.  I just got to the part after a bunch of hours last night, I'll figure out the area tonight.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on November 30, 2011, 06:18:44 PM
I had the same reaction to Darkroot Garden. "Hey, yeah, no problemo. These ferns aren't too bad. Oh. Oh no. Ohhhhhhh shit!"
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on November 30, 2011, 07:38:22 PM
I used to cheese those giants using Iron Flesh + 2-handing the Drake like a boss. Too bad they decided to nerf the former.
Title: Re: [360/PS3] Dark Souls
Post by: Don Flamenco on November 30, 2011, 08:56:41 PM
put on that elite knight armor and now that spot is no problem, was still rocking the pyro initial equip armor before. 

also, rocked the capra demon on the first try.  I guess all the complaints about him were from people who ran in too early.  I saved the pyro guy and bought all of his spells.  Guess I gotta get some more attunement slots before taking on that butterfly and the hydra.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on December 01, 2011, 07:31:01 AM
LMAO

http://www.youtube.com/watch?v=ZPSnLSqnubc
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 01, 2011, 09:15:57 AM
Superb.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on December 04, 2011, 08:39:23 AM
got my 1000/1000, time to uh, play something else. I did really enjoy starting a new Faith build, participating in a lot of multiplayer and collecting all the miracles.

TBH I'll probably play this again at some point, its such a good game, and I'm keen to rock a heavy weapon STR/END build too.

GOTY 2011 for sure, with Saints Row at 2nd place
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 04, 2011, 08:49:08 AM
:bow
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 04, 2011, 09:39:02 AM
Congrats, Sceneman! Wow, I can't believe you wrung the game out for the full 1000, and will even play it again in the future. That's love. Or something like it.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 18, 2011, 02:41:58 PM
decided to jump back into the game randomly today


and i defeated Sen's Fortress!

got some better armor in the process and leveled up a bunch. the Iron Golem wasn't really hard, i beat him on my second try. finding the bonfire right before and the shortcut as well definitely made it less stressful.

and thus i reached Anor Londo, and the cycle of pain begins again.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 03:07:56 PM
Just going to start.  Any beginner tips?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 20, 2011, 03:17:13 PM
Hemorrhoid cream.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 03:19:45 PM
already applied
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 03:38:30 PM
O shit that big dude just fucked my ass.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 20, 2011, 03:43:54 PM
that first boss in the asylum is tough as fuck. just gotta keep trying though, you'll eventually kill him :)
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 03:56:20 PM
there is a door that says it's locked, but I have the master key can I use it? if so how?  also how do I use my magic, I have the fireball spell but it doesn't let me select it.  Also the bondfire saves my game?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 20, 2011, 04:03:26 PM
Sorceries or Pyromancies?

To cast sorceries you have to equip a Catalyst, a starting equipment for the Sorcerer.

To cast Pyromancies you have to equip a Pyro Glove, a starting equipment for the Pyromancer.

Re: Bonfires,

They're checkpoints. Resting at them will refill your HP guage and restore your Estus Flasks. However, every time you rest at one, all the enemies will respawn, except mini and major bosses.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 04:07:55 PM
pyro.  I don't see the pyro glove anywhere

Just wasted a Estus flask :(
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 04:14:49 PM
when I die I can get my souls back by going to my corpse right?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 20, 2011, 04:15:46 PM
You'll receive the Glove a little farther into the first area, iirc. You'll have to equip it in one of your L/R hand slots, then switch to it by pressing left or right on the D-pad.

5 Estus Flasks will be restocked every time you rest at a bonfire. If you learn how to reverse your Hollowing, you'll be able to spend a humanity point to "rekindle" a bonfire, which will net you 10 Estus Flasks every time you rest at that bonfire.

when I die I can get my souls back by going to my corpse right?

Yup, assuming you don't die, and create a new corpse/bloodstain, on your way there.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 04:21:44 PM
first boss wasn't so bad.  controls are wacky-japy though.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 20, 2011, 04:45:05 PM
:maf
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 05:02:22 PM
fuck ya just took out a giant skeleton with a shitty axe.  If I die before getting to a bonfire do I lose any weapons/items I've found 
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 06:02:13 PM
game is gooood
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 20, 2011, 06:11:53 PM
If I die before getting to a bonfire do I lose any weapons/items I've found

no, only souls
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 20, 2011, 07:12:19 PM
And any Humanity points you've accumulated in the upper-left counter.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 20, 2011, 07:44:29 PM
that too
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 20, 2011, 09:36:42 PM
Hemorrhoid cream.
O shit that big dude just fucked my ass.

Also, butter up your pooper with some generous application of KY, because it doesn't stop.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 20, 2011, 09:50:21 PM
Just spent an hour and a half trying to beat some dark knight guy.  I think he was a regular enemy too :(
Title: Re: [360/PS3] Dark Souls
Post by: naff on December 21, 2011, 03:23:43 AM
Nah, the Black Knights are special enemies, only in the final area are they regular enemies. It would be pretty hard to beat him the first time you meet him.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 21, 2011, 03:32:49 AM
Nah, the Black Knights are special enemies, only in the final area are they regular enemies. It would be pretty hard to beat him the first time you meet him.

 :( ...  :-\

Probably never finishing this game.
Title: Re: [360/PS3] Dark Souls
Post by: naff on December 21, 2011, 03:44:50 AM
Once you get to the end you'll smash them! :gun

Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 21, 2011, 05:29:43 AM
I didn't attempt to kill one of the black knights until like 10 hours in.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 21, 2011, 11:06:32 AM
Once you get to the end you'll smash them! :gun

The one Knight I've faced so far, I destroyed without taking a single hit.
spoiler (click to show/hide)
I ran away like a screaming child until I found a ladder, climbed up, and then lobbed firebombs at the poor, ladder-challenged A.I. Ha-hahhhh!
[close]
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 11:53:44 AM
just beat the bull demon on my second try fuck ya
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 11:57:54 AM
just got killed by a dragon in one hit :(
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 12:09:11 PM
I'm suppose to run from this dragon aren't I?
Title: Re: [360/PS3] Dark Souls
Post by: brob on December 21, 2011, 12:13:29 PM
if you're bitch made yeah
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 12:23:15 PM
I've very bitch made
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 21, 2011, 01:26:49 PM
kill the dragon and get a kickass sword
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 01:38:10 PM
I can't even get near him
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 21, 2011, 01:49:37 PM
you don't need to  ;)
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 21, 2011, 04:14:31 PM
Buy a bow (if you don't have one already) and some wooden arrows from the Undead vendor, then go back to the bridge. Get your timing right and run between fire breaths, you'll find a staircase midway through to the right. This area will allow to continue to the next area from under the bridge, and unlock a shortcut that takes you to the last bonfire you rested at. When you advance from under the bridge, you'll find a spot on the right side where you can target the Dragon's tail using the bow in first person view. Aim and time your arrows right and you should "cut" the Dragon's tail after a bunch of shot. This will earn you the Drake's Sword (200 attack), however I don't think you can use it until you bump you STR to 14 (or 16?). Anyhow, it's the best weapon you can find at that point, and it will annihilate anything for at least 6-10 hours of play.

If you find any of this confusing, just youtube "Dark Souls Drake Sword."
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 05:36:24 PM
:lol that's so cheap
Title: Re: [360/PS3] Dark Souls
Post by: brob on December 21, 2011, 05:40:39 PM
yes it is and so is khan. don't listen to his babby-route  advice. Playing It Right™ is the only way.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 21, 2011, 05:42:24 PM
Cheap? Maybe.
Still pro as FUCK
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 21, 2011, 05:54:52 PM
Honey, the game tries to fuck you at every corner. It's only fair to fuck back.
Title: Re: [360/PS3] Dark Souls
Post by: brob on December 21, 2011, 06:02:39 PM
I did fuck it back and I didn't need no dragon droppings to do it. By sheer manliness I did it. The hair on my chest was erect for a full hour after I trashed Capra with my spear and less-than-100-phys-shield.

RAWR
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 06:46:57 PM
This game reminds me of onimusha.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on December 21, 2011, 08:48:29 PM
This game reminds me of onimusha.

lol wut

and yeah no shame in getting the Drake Sword.

There is shame however, in glitching to SL 240 and still complaining about getting fucked (I'm looking at you Khan)
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 21, 2011, 08:52:11 PM
Is there any way to increase the number of uses of my pyro flames?  Intelligence is what I level up to make my magic increase?  Endurance will make my sword swings faster or is that strength?
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on December 21, 2011, 08:57:15 PM
INT wont increase pyro damage so dont waste any points on INT if you are wanting to go pyro. You rescue a dude who sells you pyro scrolls, if you attune multiples of the same spell you get additional uses.

END increases you stamina bar and load bearing capacity.

STR is a stat that enables you to use bigger weaps. the higher it is, and scales damage on most normal weapons.

nothing makes a sword swing faster, but try to stay under 50% of your equip capacity so you can stay agile
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 21, 2011, 09:00:19 PM
Level up Attunement for a higher number of spells. Upgrade your pyro flame for more damage.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on December 21, 2011, 09:06:02 PM
yeah, to expand:

when you get to the depths you can rescue Laurentius of the Great Swamp. He'll go and hang out at Firelink Shrine. He can upgrade your Pyro glove and sell you more spells
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 01:00:24 AM
So I just tried to kill the gold knight dude I freed in the parish and died, and now I can't find him again to kill him?  Will he still come to Firelink?

also spent an hour soul farming to buy heal, which I bought only to realize I'm 4 levels below in faith to use it :(

edit:  fuck now the game is constantly auto-saving.  That can't be good.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 22, 2011, 05:33:17 AM
the game is always auto-saving, dude. that's one of the things about the game. everything you do is permanent.

also why would you attack the gold dude?
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 12:23:11 PM
The auto saving thing is apparently a bug when I mean constantly auto saving I constantly have a flashing flame in the corner of the screen.

I attacked the gold dude because apparently he kills someone at firelink  if you let him live
Title: Re: [360/PS3] Dark Souls
Post by: brob on December 22, 2011, 01:09:53 PM
easiest way to kill the golden bro is to kick him off the ledge where he's sitting. no agro, just lulz.
Title: Re: [360/PS3] Dark Souls
Post by: Robo on December 22, 2011, 01:14:08 PM
He does, but ultimately you benefit from letting him do it and following through with the "sub-quest" it starts.  He does it at a time when you don't really need Firelink, anyway.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 01:55:22 PM
well I've already pissed him off.  Now I'm stuck  I can't beat him and the stupid autosave bug won't go away until I do.  I farmed for a bow and 100 arrows so I could kill the dragon and get the sword only to find out my dexterity is 2 levels below what I need.  Now I need to farm 8000 more souls.  :(:(:(
Title: Re: [360/PS3] Dark Souls
Post by: Robo on December 22, 2011, 02:26:36 PM
If you can kill the gargoyles and ring the first bell, there's a guy in the bell tower that will sell you NPC forgiveness.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 02:44:04 PM
I hear it is expensive though. 
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 02:45:31 PM
Anyway it's the hall way leading up the gargoyles with all the corpses that is causing me problems, I either have to use to many flames or too many heals to do it.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 05:42:20 PM
Just got the dragons sword and the ring off the gold dude.  I went from chump to god in like 3 minutes.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 06:38:17 PM
gargoyle is kicking my ass
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 22, 2011, 06:41:02 PM
Splendid use of the singular.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 06:45:16 PM
:(
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 06:48:38 PM
fuck the second the second one comes I'm dead
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 22, 2011, 06:49:48 PM
If that fight is really getting you down you can always summon an NPC just before you enter the fog door, but you do need to be in human form to do that.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 06:55:56 PM
got a gargoyle's tail axe like .2 seconds before I died :tophat
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:00:40 PM
FUUUUUUUCKKCKCKC
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 22, 2011, 07:03:27 PM
summoning an NPC was how I beat the gargoyle twins.

how did you fair against the iron tusk? im guessing you didn't get the iron tusk helm. i got that and i'm still using it.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:05:17 PM
so fucking close :(
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 22, 2011, 07:05:46 PM
summoning an NPC was how I beat the gargoyle twins.

Same here. Soloing that fight makes it one of the hardest in the game.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:05:58 PM
I got it.  I killed the boar in my first time against it (got it to run into the fire)
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:06:32 PM
so how do I summon?
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 22, 2011, 07:14:02 PM
you have to become human first
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:14:41 PM
how do I do that?
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 22, 2011, 07:16:09 PM
you need humanity first
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:16:54 PM
I have that.
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 22, 2011, 07:18:28 PM
Go to a bonfire and select Reverse Hollowing.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 22, 2011, 07:18:54 PM
go to a bonfire and select 'reverse hollowing'
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:19:38 PM
If I die I won't be able to do this again correct? without using more humanity?  Also how do I summon as a human with the white soapstone thing?
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 22, 2011, 07:19:57 PM
Do what mommy and daddy tell you.

Edit: Yeah you die, you're screwed. There are golden glowing patches on the floor where you can summon. There's one just before the gargoyles.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 22, 2011, 07:24:31 PM
to assist further, if you have any golden resin, it adds a lightning affect to your weapon which is very effective against the gargoyles.

you can find some in the beginning part of undead burg where there's a tower to your left, and a small open area with a firebomb dude and two others. there's a locked door behind them. the merchant sells the key.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:27:41 PM
O that was easy :lol  thanks
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:30:41 PM
holy shit the panderer just about gave me a heart attack after climbing down the ladder. 
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 22, 2011, 07:33:50 PM
Yeah summoning makes for a world of difference. Although later in the game it becomes fairly useless because NPCs tend to screw with bosses' attack patterns and make them unpredictable.

You'll be on your own for the next boss, and he's a real bastard.

Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on December 22, 2011, 07:45:11 PM
why can't he summon another human player?
Title: Re: [360/PS3] Dark Souls
Post by: Timber on December 22, 2011, 07:49:18 PM
I don't know! I guess he can! I played offline so it didn't really occur to me.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 22, 2011, 07:55:02 PM
I don't have live
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 23, 2011, 02:18:22 AM
(http://27.media.tumblr.com/tumblr_lwa2ljggKO1qjvsoxo1_400.gif) :lol
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 23, 2011, 03:07:25 PM
those regular enemy giant knights suck.  that slow/no roll cast is ass plus they make my sword lose durability fast   :maf :maf :maf :maf
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 23, 2011, 03:12:21 PM
Haha, I was too weak to face them first time I got there. Just run past them for now, they're too slow, and won't cast their spells in time.

(It's been nerfed in 1.05, btw. It used to cause 100% encumbrance before)

Just go directly to the Moonlight Butterfly.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 23, 2011, 03:19:02 PM
did you kill the titanite demon in the basement under the blacksmith?
Title: Re: [360/PS3] Dark Souls
Post by: brob on December 23, 2011, 03:28:12 PM
if you can't kill the titanite demon right now, don't sweat it - he's easy enough to run around until you feel you can take him.

Also the walk of tranquility nerf was pvp/player variant specific I think.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 23, 2011, 03:28:47 PM
Ya I killed him, wasn't hard besides running into obstacles on the floor.  I can kill the giant knights too it's just no fun and I use all my flames and heals to do it.
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 23, 2011, 03:33:44 PM
you can glitch them by drawing them back in the hallway you came from. they get stuck in the geometry
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 23, 2011, 03:34:40 PM
Yup, I know how that feels bro. Just avoid the Stone Giants for now. They're not even fun at lower levels, but they'll go down easy later.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 23, 2011, 03:36:02 PM
you can glitch them by drawing them back in the hallway you came from. they get stuck in the geometry

This may or may not be how I did it  :-[ :-[ :-[
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on December 23, 2011, 03:37:22 PM
i had no trouble with the stone giants. at all.

you should go back and head right into darkroot basin and then head down. there's a cool shield that improves stamina regen. :)
Title: Re: [360/PS3] Dark Souls
Post by: brob on December 23, 2011, 03:37:57 PM
stone giants were fun imo. dual grip a strong weapon and circle under his arm as he swings. feels super matrix - slo mo dodging n shit
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 24, 2011, 02:03:21 PM
can I open that door (the one you need the seal for) at any time or is there a time limit for when it can be opened?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 24, 2011, 02:16:47 PM
Any time. People try to there as fast as possible to farm (I went there after defeating the Gaping Dragon since it drops 25k). It's actually a shortcut, as the area is also accessible from a long yet dangerous route that starts at Darkroot Basin.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 24, 2011, 02:35:03 PM
I finally figured out how to kill the stone giants easily.  I didn't know my shield would stop 100% of the damage.  What stat for shields determines how much damage you take when blocking because my old shield wasn't doing this.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 24, 2011, 02:51:45 PM
Quote
Stability, indicates how much force a shield can withstand before being knocked aside. The higher the Stability value is, the less stamina will be consumed when an attack is blocked. If the force of a physical attack is greater than a shield's stability value, only damage up to that value will be mitigated; the remainder will taken directly from the user's health.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 24, 2011, 09:45:19 PM
Quote
Stability, indicates how much force a shield can withstand before being knocked aside. The higher the Stability value is, the less stamina will be consumed when an attack is blocked. If the force of a physical attack is greater than a shield's stability value, only damage up to that value will be mitigated; the remainder will taken directly from the user's health.

+1, useful
Next time, please show your work, or see me after class for "tutoring."
Title: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 26, 2011, 10:32:42 PM
 :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\

Help me.  :'(
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 26, 2011, 10:38:31 PM
It's ok man, we can do this.

Some context first would be helpful.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 26, 2011, 10:43:25 PM
Context? The context is that I've died a thousand times and I can't make any progress because I keep getting killed no matter where I go or what I do.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 26, 2011, 10:44:21 PM
Where the hell are you in the game would be a start lol.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: demi on December 26, 2011, 10:46:34 PM
maybe you should quicksave and reload

PUSSY BITCH

ha ha
Title: Re: Okay, guys, seriously: Dark Souls
Post by: cool breeze on December 26, 2011, 10:53:10 PM
(http://i.imgur.com/YaRf1.gif)
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 26, 2011, 10:55:28 PM
maybe you should quicksave and reload

PUSSY BITCH

ha ha

Dark Souls doesn't even have quicksave, so how does this advice help?
Title: Re: Okay, guys, seriously: Dark Souls
Post by: demi on December 26, 2011, 11:02:00 PM
cuz pc gamers are pussy bitches
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 26, 2011, 11:02:16 PM
Are you at the tutorial, or did you reach the Firelink Shrine? Usually when people gets assraped this early it means they accidentally ventured into the Catacombs or New Londo instead of Undead Burg.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 26, 2011, 11:04:07 PM
Are you at the tutorial, or did you reach the Firelink Shrine? Usually when people gets assraped this early it means they accidentally ventured into the Catacombs or New Londo instead of Undead Burg.

Oh, that's great. The place I figured was the harder area was actually the EASIER area!
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 26, 2011, 11:05:11 PM
omg, if you're dying by regular mobs in Burg I'm putting you on ignore right now.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: fistfulofmetal on December 26, 2011, 11:07:13 PM
just put ur shield up and strike after they do. simple. whats the big deal.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 26, 2011, 11:07:57 PM
omg, if you're dying by regular mobs in Burg I'm putting you on ignore right now.

Don't look down on me, Shaka!
Title: Re: Okay, guys, seriously: Dark Souls
Post by: fistfulofmetal on December 26, 2011, 11:09:10 PM
what class did you pick. for noobs, warrior is the best class since you can dabble in a lot of stuff. easiest way to play is to throw on the strongest heaviest armor and just tank up.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 26, 2011, 11:10:44 PM
I picked the thief class or whatever it's called, which was probably a pretty poor choice.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 26, 2011, 11:22:31 PM
Thief was definitely the worst choice, just ask Linkzg lol.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 26, 2011, 11:29:20 PM
Bleh. I'll start over then.

Edit: I actually read a guide that said pyromancer was a good class to start with, any truth to that?
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 26, 2011, 11:34:21 PM
Pyromancer is a good start for a newbie. It's also the only class that starts at Soul Level 1, but with starting stats comparable or better than the rest. Pyromancy magic will also help you tremendously in the earlier levels. It's not affected by INT or Faith, but by raising an independent stat (pyro glove) if you talk to trainers. So you can still shape your character build however you want, it doesn't have to be magic based.

Pick a shield asap, and don't rush enemies. It's always better counteract than act in this game.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: cool breeze on December 26, 2011, 11:37:04 PM
Class really just matters for the first few hours and the initial item.  I picked thief to get the pendent (which did fuckall) and the master key (which opened doors to tough areas way before I should have been able to).  I didn't know thief was considered the worst choice though.

Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 26, 2011, 11:38:25 PM
And don't forget to pick the Master Key as your gift!
Title: Re: Okay, guys, seriously: Dark Souls
Post by: demi on December 27, 2011, 12:35:08 AM
lol, listen to Shaka Khan here, suddenly pro.

Grind any more souls, Shaka?

Where do I go guys. Do I take this path or the other? Is this a good sword to use?
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 12:38:11 AM
lol
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 27, 2011, 12:56:38 AM
lololol

What can I say, I hate making mistakes and learning things the hard way.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: MrAngryFace on December 27, 2011, 12:58:55 AM
its weird how the new 'thing' with japanese games is almost requiring a strategy guide or data mining on the internet to finish/get the most out of a game- the american approach is to charge people real money in-game to finish/get the most out of a game ;)
Title: Re: Okay, guys, seriously: Dark Souls
Post by: demi on December 27, 2011, 12:59:37 AM
the guide is super sexy tho. as long as they make them as thick and hard as Dark Souls guide...
Title: Re: Okay, guys, seriously: Dark Souls
Post by: MrAngryFace on December 27, 2011, 01:00:46 AM
Yeah, TVC showed me his copy and I was mad jelly, as the kids say these days
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Shaka Khan on December 27, 2011, 01:07:21 AM
The guide is still nice to look at and read, especially for the maps since the Wiki is still behind on those, but a lot of the info and stats became useless after the latest patch(es).
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Robo on December 27, 2011, 01:08:23 AM
Start off as a Pyromancer and concentrate early points into endurance and vitality.  Don't sink points into intelligence if you're planning to stick with Pyromancy.  Only put points into Strength, Dexterity, Faith and Intelligence after you figure out how you want to mold your character.  Ideally, you'll want to do this beforehand; the game will be significantly harder if your character is unfocused.  Come up with a build and go H.A.M.

That is all.  There are some other things you should probably know upfront, but it's more fun for us if you fuck up in the same ways the rest of us did.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Madrun Badrun on December 27, 2011, 01:26:34 AM
You'll want 12 points in dexterity even as playing pyro just to use the bow to get the dragon tail sword.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Robo on December 27, 2011, 01:36:46 AM
I also went Thief initially for the Master Key in addition to another gift, not knowing it was the only gift item worth a damn.  Not sure what the deal is with how shitty that class is; you're much better off going as a Wanderer if you really want that early dexterity focus.  One of the best classes overall, and starts with a scimitar, too.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: pilonv1 on December 27, 2011, 06:27:04 AM
maybe you should quicksave and reload

PUSSY BITCH

ha ha

:lol
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 10:34:50 AM
This thread has taught me that I'm a better gamer than Great Rumbler

Not a very high metric there!
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Cerveza mas fina on December 27, 2011, 10:52:42 AM
I gave up after I killed the boar. Game is way too hardcore for me/ I don't have the patience to play exactly the same every single run.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 11:23:03 AM
The early difference with the pyromancer build is incredibly pronounced. I'm chopping through guys with my big 'ol axe and then burning up the pieces with a fireball.

:bow Pyromancer build :bow2
:piss Thief build :piss2
Title: Re: Okay, guys, seriously: Dark Souls
Post by: brob on December 27, 2011, 11:24:58 AM
I played a thief just fine. u prolly just sux. didnt need to cheat either. bah!!1
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 12:40:05 PM
A powerful, ranged weapon [the fireball] really is a God-send. I took down that knight guy in Undead Berg] and I didn't even have to get within range of his massive sword. I'm basically rockin and rollin' now, can't nothin' stop me!
Title: Re: Okay, guys, seriously: Dark Souls
Post by: fistfulofmetal on December 27, 2011, 12:40:43 PM
yep...
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 12:44:01 PM
:rock
Title: Re: Okay, guys, seriously: Dark Souls
Post by: The Sceneman on December 27, 2011, 04:05:36 PM
I'm really good at Dark Souls. I got 1000/1000
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 08:40:22 PM
Okay, so, the sword you get from knocking off the dragon's tail is something that I really need, apparently, but I need a bow of some kind to get it. Unfortunately, I haven't found a bow lying around anywhere. Some help here?

Also, I've found some titanite ore and I know where the blacksmith is, should I upgrade any of my current equipment or save it for some of the good equipment?
Title: Re: Okay, guys, seriously: Dark Souls
Post by: brob on December 27, 2011, 08:43:41 PM
save it. and if you have a halberd you dont need a bow for the dragon tail.

actually, if you are playing a pyromancer you might be able to do it with the starter axe. go to the stairs at the middle of the bridge, stick your head up so the dragon cooks all the zombies. He'll then walk a little back and forth on top and you can go up and take a few dual hand slashes at his butt and his tail will come off.

http://www.youtube.com/watch?v=0XVJkZ1AxVU

video giving you a general idea. you don't need to use the lightning juice tho. but it'll make it much easier.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 08:50:21 PM
I'll give it a shot. Also, I just now found the merchant in Undead Berg, so I don't need help finding the bow now.

I've really been tearing through the game over the past hour or two, with my knight shield and fabulous Boar Fang helmet. Even took down some of the bigger enemies that are out roaming around, just went at them head-on.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: brob on December 27, 2011, 08:54:55 PM
does you shield have 100 on physical damage reduction? I played a fair few hours until I found out it was possible to not take chip damage from normal attacks.  :dur
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 09:32:08 PM
No, it's only 68, but it's the best shield I've found so far.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Madrun Badrun on December 27, 2011, 09:43:59 PM
kill the black knight at the top of the tower when you first enter the parish (near the red dragon).  You'll get a better shield.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Madrun Badrun on December 27, 2011, 09:44:11 PM
also use the other thread!
Title: Re: Okay, guys, seriously: Dark Souls
Post by: Great Rumbler on December 27, 2011, 09:45:00 PM
That's where I got the knight's shield from!

Also, got the drake sword, but my strength is only 13 at the moment. It said something about using the sword two-handed, but I can't figure out how to do that.
Title: Re: Okay, guys, seriously: Dark Souls
Post by: brob on December 27, 2011, 09:46:34 PM
the undead merchant sells the heater shield which has 100 phys reduction. great shield for a real long time. Also, zombies with shields can drop them and those are real good too.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 27, 2011, 09:48:46 PM
Yep yep, Heater Shield (Undeed Merchant) and Hollow Soldier Shield (shielded soldiers) will do you good early on, both are the worth the grindan.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 27, 2011, 10:52:16 PM
Just beat the big guy in the church, he was a chump. I got back and just lobbed fireballs at him until he died. I took more damage from that stupid electricity crystal than I did the actual boss. :lol
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 27, 2011, 11:04:43 PM
Oh the guy with the large club? awesome.

Now run to altar and you'll gain your first Firekeeper Soul. Don't use it, but take it to the Firelink shrine (the elevator in the church is a shortcut) and give it to the mute imprisoned lady, and she'll infuse it with your Estus Flasks which will give you a permanent bonus (+1) per use.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 27, 2011, 11:09:40 PM
Yeah, that's what I did. It's a big help since my flask was getting less and less helpful over time as I leveled up.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 27, 2011, 11:13:18 PM
Did you face the Gargoyles? they're at the top of the church.

You can prove to everyone that you're not a chump.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 27, 2011, 11:20:44 PM
I didn't go any further into the church, I just beat the boss and then went back the way I came because I was just about out of health and had already used up all my flasks.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 12:04:44 AM
Well either way, that should be your next target, as the first bell you need to ring is there.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: fistfulofmetal on December 28, 2011, 12:44:02 AM
i've been using that boar helm for the entire game. i've yet to find something better.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 12:49:56 AM
I couldn't get the first boar to drop it, and by the time I killed the next boar in the Duke Archives, I had already gotten a better head gear.

I really to start a new character from scratch. <3 this game.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 12:56:13 AM
Yesterday, I was ready to toss this game and never play it ever again. Today, it's going toe-to-toe with Skyrim for my GOTY.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 12:57:55 AM
Too bad Blighttown's frame-rate will take it down a peg or two lol.

(If you use the right equipment and use a map it won't be as bad though)
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 01:07:54 AM
UUUUUUUUUGH I WISH IT WAS TOMORROW SO I COULD PLAY SOME MORE
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Madrun Badrun on December 28, 2011, 01:28:37 AM
skyrim is eating all of this games time.  I think I like them both equally but skyrim is so peaceful and darksouls is damn stressful. 
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 09:52:01 AM
Dark Souls is definitely a different kind of experience. It's oppressive, it's intense, and every battle is a struggle. Like the name suggests, it's DARK. But I definitely appreciate it a lot more now that I actually have some idea of what I'm doing and have been able to acquire some decent equipment.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 11:18:49 AM
Quick question here: How do I put the drake sword in both hands?
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Timber on December 28, 2011, 11:33:53 AM
Triangle or Y.
Title: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 11:44:45 AM
A 2-handed heavy attack with the Drake will destroy enemies with a lightning based special, iirc. But as result will shave 30 durability points per use, so keep an eye on it. #FYI
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Timber on December 28, 2011, 12:03:25 PM
A 2-handed heavy attack with the Drake will destroy enemies with a lightning based special, iirc. But as result will shave 30 durability points per use, so keep an eye on it. #FYI

Ugh, my primary weapon first time around was a golem sword whose heavy attacks sapped durability. Absolutely useless.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 12:47:33 PM
Took down the two golems, rang the bell, went wandering around the Darkwater Basin because why not, ran from various unspeakable horrors, and then fled back to the relative safety of the Firelink Shrin.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: fistfulofmetal on December 28, 2011, 12:49:13 PM
there's a point in the game where you become pretty strong and you stop being afraid of enemies.... that point is when you stop being afraid of all enemies. even though you eventually come up against stronger enemies and that cycle begins again -- you never have that fear again.

at least i never did.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 12:55:13 PM
I can make a good fight with just about any enemy I come across, except for that dude with the huge sword at the bottom of the spiral tower in Undead Berg [one-hit kill even when I block] and those stupid drakes [lightning attacks are baaaad].
Title: Re: Okay, guys, I got this: Dark Souls
Post by: fistfulofmetal on December 28, 2011, 12:57:08 PM
you have no business fighting either of those yet. i didn't fight the big guy at the bottom of the tower until like 15 hours later
Title: Re: Okay, guys, I got this: Dark Souls
Post by: brob on December 28, 2011, 12:58:00 PM
the guy at the bottom of the spiral stairs will more or less always be able to one-shot you. get your equip burden under 25% and kill him without getting hit. you can do it with the drake sword.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: cool breeze on December 28, 2011, 02:34:12 PM
What they said.  Havel is a dumb oaf.  All you really need to do is dodge and backstab once you're strong enough.  His ring is worth it.


and if you're playing Pyromancer and relying on fireballs, well, enjoy fighting

spoiler (click to show/hide)
the capra demon
[close]
 
:teehee
Title: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 03:47:26 PM
What type of Pyromancy are you maining?
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 04:26:03 PM
Whelp, I just lost 8500 souls because I sequence broke and stumbled across the Moonlight Butterfly long before I should have. And I NEED those souls because the Crest of Astoria costs 20k!! :maf
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 04:27:39 PM
Just forget about the crest until you face the Gaping Dragon. That's what I did. It drops 25k, iirc.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 04:30:40 PM
Okay, so if I don't go through that door, then where I should I go next?
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 04:43:09 PM
You beat the Butterfly and you'll get an item or key from the tower, something that'll unlock a door at bridge where the Hellkite Dragon was frying people (next to where Solaire of Astora was standing). It'll take you down to a town street where you'll fight a couple of nasty hollow assassin and dogs. At the end of this area lies the Infamous Capra Demon. Once you kill him you'll get the key to the Depths, that's an ok area if it wasn't for the Basilisk. It inflicts curse, an ailment that halves your HP and can't be cured without a special expensive item, so beware. Unless it ambushes you, it'll go down easily. Clear the Depths and you'll face the Gaping Dragon, it'll drop the the 25k souls and I think the keys to Blighttown.

That is basically your itinerary for the next few hours. My personal advice is to buff your character in the forest, after you buy the crest, before heading into Blighttown if you feel you're under-leveled. The Spider Shied, which can be found in the Depths is a must (100% resistance to Poison and Toxic). A map of Blighttown wouldn't hurt as well. The first area can be confusing as hell.

Godspeed bro.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Robo on December 28, 2011, 04:48:26 PM
You don't have to beat the Butterfly.  You should naturally pick up the basement key lying out in the open in the Parish somewhere.  The new area has some annoying dogs and ninjas that will whoop your inept ass, no doubt, so make sure you find the shortcut back to the Undead Burg bonfire first.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 04:49:42 PM
The Butterfly was guarding something though.

Wait, it could be an Amber not a key.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 04:55:29 PM
Quote
You may also use the key acquired in the boss with with the Belfry Gargoyles to enter the lower levels of Undead Burg.

Yep, Robo is correct. I think the Butterfly is optional. The keys I was referring to at the beginning should be dropped by the Gargoyles.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: brob on December 28, 2011, 07:32:00 PM
butterfly is optional, and piss easy.

opening the door is nice to do if you have specific goals in mind for your souls. In the early game I was kinda just throwing souls into whatevs and not really caring.
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 07:58:26 PM
Capra Demon: Destroyed

:rock
Title: Okay, guys, I got this: Dark Souls
Post by: Shaka Khan on December 28, 2011, 08:02:00 PM
:bow
Title: Re: Okay, guys, I got this: Dark Souls
Post by: Great Rumbler on December 28, 2011, 09:06:20 PM
Took me five times, but I finally dispatched the dogs and then just kept using the stairs against the boss. It was touch and go, but once I finally got in the groove there just wasn't anything he could do. Onto the depths!
Title: Re: Okay, guys, I got this: Dark Souls
Post by: naff on December 28, 2011, 11:51:48 PM
It's good to hear you're getting things done in Dark Souls but this thread :piss2

http://www.thebore.com/forum/index.php?topic=35267.msg1426047#new (http://www.thebore.com/forum/index.php?topic=35267.msg1426047#new)
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on December 29, 2011, 12:00:08 AM
Went to the depths and fought some butcher guys and a giant rat. I didn't get anywhere, but I did find an ember, which I took back to the blacksmith in Undead Parish. Can't really do much else with it right now, though.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on December 29, 2011, 11:14:24 AM
Moonlight Butterfly: Destroyed

Though, honestly, Witch Beatrice did most of the work. :lol
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on December 29, 2011, 04:10:29 PM
I was just going to ask you whether you were summoning NPCs, players, or neither. As you have the benefit of playing post 1.05, so the game's online is somewhat functional.

Also, are did try or ever needed to Kindle?

One macho borito finished the game not realizing that kindling was possible before acquiring the Rite of Kindling. :salute

PS, thanks for KOTOR :heartbeat
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on December 29, 2011, 04:21:10 PM
I haven't done any kindling, each time I try it tells me I don't have the sacred rite. What does kindling even do?

And I got ride of my gold account, so no online for me.
Title: Re: [360/PS3] Dark Souls
Post by: Robo on December 29, 2011, 04:22:47 PM
You need to be Human.  It doubles the number of health flasks you carry after sitting at the bonfire.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 29, 2011, 04:47:17 PM
Yeah, you need to reverse your hollowing first (1 humanity point), then kindle (another humanity point) to be able to restock 10 flasks from that specific bonfire. It can be a godsend in tough(er) or strategic places. The Rite of Kindling will allow you to kindle any bonfire up to 4 times later in the game, for a total of 20 Flasks per rest.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on December 29, 2011, 04:56:23 PM
and it always stays at the higher number of flasks or is it a one time thing?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 29, 2011, 04:59:31 PM
Yup, every time you rest at that rekindled bonfire, you'll get the maximum number of flasks; 10 if you rekindled once, 20 if done 4 times later. So always choose wisely.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on December 29, 2011, 06:10:36 PM
Ah, actually I guess I did do that before, because the Firelink Shrine bonfire always gives me 10 flasks.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on December 29, 2011, 07:06:20 PM
It does, but that's either because it always does, without the need of rekindling (unconfirmed), or because people people in a session have it rekindled. That's another feature, when someone rekindles the last bonfire you rested at you get +1 Flask wherever you are. Every time it happens, your character absorbs some sort of golden dust.

However since you're not a Gold Live member, that rules out the latter and confirms the former; that Firelink Shrine always gives 10 Flasks without rekindling, just like how the final bonfire gives 20 automatically.
Title: Re: [360/PS3] Dark Souls
Post by: naff on December 30, 2011, 06:21:07 AM
I'm interested in why a few here think DeSo is harder than DaSo. Demon's Souls had harder and better bosses, but overall I found Dark Souls more difficult
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on December 30, 2011, 01:22:31 PM
Gaping Dragon: Destroyed
Crest of Astoria: Acquired
Hilarious Grinding Spot: Found
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on December 30, 2011, 09:40:33 PM
You're about to enter one of the game's two most controversial spots. Brace yourself!
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on December 30, 2011, 09:50:02 PM
I honestly have no idea what you're talking about
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 30, 2011, 10:21:53 PM
Can a mod merge this thread with the main one, please?
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on December 30, 2011, 11:37:44 PM
Can a mod merge this thread with the main one, please?

This IS the main one.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on December 31, 2011, 12:15:57 AM
Can a mod merge this thread with the main one, please?

This IS the main one.

:derp

 :-[
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 02, 2012, 11:10:56 PM
Took down Quelaag, now I can leave Blight Town behind and climb around on a giant tree.
Title: Re: [360/PS3] Dark Souls
Post by: Madrun Badrun on January 02, 2012, 11:32:59 PM
man I need to get back to this.  55 hours into skyrim :(
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on January 02, 2012, 11:46:48 PM
Took down Quelaag, now I can leave Blight Town behind and climb around on a giant tree.
If you're want to pick up every single loot that tree will make you rage. There's a Basilisk nest there as well, if you haven't stumbled on it already, beware.

(My favorite part about the nasty curse status is the replacement of blood stains with the stone statues of whoever succumbed to it. Too bad you can't see it)
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on January 02, 2012, 11:56:06 PM
Oh, shit, seriously?! That's awesome. I didn't know why the statues were always in random positions. It never dawned on me that they where actual instanced victims.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 03, 2012, 04:03:14 PM
Ended up getting myself cursed because I was careless. I can easily see how no one in their right mind would think this was a good idea.  >:(

However, it did give me a convenient excuse to leave the Great Hollow and go back to the Firelink Shrine [to collect the stuff left behind when the shrine maiden got killed and to talk to that weird serpent guy that took up residence]. Also, I can now fight ghosts, so I might go poke around a bit in New Londo before I uncurse myself and head back.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 03, 2012, 04:47:44 PM
 :(
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 03, 2012, 06:26:22 PM
Took down the hydra and got the dragon greatsword, now I gotta trek back through the hollow and Blight Town so I can head back into the Undead Asylum.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 04, 2012, 12:07:43 AM
Finally took down Havel the Rock, then went on to fight hydra #2 and free that chick from the amber golem. Got my dragon sword and estus flask leveled up as well, for more better monster killing.

On a different note, Dark Souls really impresses. It doesn't feel like a Japanese game, or even a Western game for that matter. From Software has managed to inject the inventive weirdness of Japanese developers into the bland fantasy trappings of Western games, so you end up with the best of both worlds. It's not bland, but it's also not Power Rangers at Disney Land [see: FFXIII] or boring animu. They've also completely nailed the awe of exploring some truly amazing locations [through a combination of the massive scale and interesting and unique designs of each new area] and the thrill of finally fighting your way through an area that previously felt impossible. The various NPCs you come across also make things interesting, they're all different and many of them have their own goals and storylines that unfold over the course of the game. Even thought Skryim is still my GOTY, Dark Souls is even more impressive in many ways [not even counting things like animation and overall polish]. It's easily the best RPG I've played from out of Japan in years.

It's also interesting to note that, gameplaywise, Dark Souls actually has more in common with Euro RPGs [Two Worlds, Gothic, Risen, ect.].
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on January 04, 2012, 12:19:08 AM
I don't see how Dark/Demon's Souls gameplay has anything in common with any RPG that I've ever played. It's much, much closer to an action game like Ninja Gaiden, except simplified to the basics of hit-evade-block (ie. no real combos). Then it has all of the RPG stuff like leveling and loot thrown on top.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 04, 2012, 12:22:20 AM
Single-character, third-person view, lots of rolling and dodging and blocking. It has a more similar feel to those games I mentioned than, say, Mass Effect or Skyrim.
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on January 04, 2012, 12:42:49 AM
I just wish you had Live Gold to experience some of its unique online features, like co-op, invasions, Covenants, not mention the unconventional types of players communication and interaction.
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on January 04, 2012, 12:45:22 AM
I forgot about NPC co-op and invasions. That might give you a sample taste.
Title: Re: [360/PS3] Dark Souls
Post by: naff on January 04, 2012, 04:49:44 AM
I hope more RPGs take inspiration from Souls online implemention, not really into MMOs but Souls style of multi is great. I came into Demons late and after Darks 1.05 patch it feels so seamless and unobtrusive on top of the core experience and like an MMO makes the grind and thought put into your build feel so much more worth it. I've never played an MMO that grabbed me though, I prefer single player RPGs. Souls captures the best of both worlds for me
Title: [360/PS3] Dark Souls
Post by: Shaka Khan on January 04, 2012, 07:37:27 AM
I really hope the online activity doesn't take a nosedive soon. I'll be abandoning my consoles for a few months, so I want it active when I play it again in the a future.

I, too, played Demon Souls for the first time in early 2010 (technically, "continued my old save") the online was active enough to offer the full experience. It really felt as alive as the first day I bought it.

Atlus <3
Title: Re: [360/PS3] Dark Souls
Post by: fistfulofmetal on January 04, 2012, 08:25:25 AM
now I gotta trek back through the hollow and Blight Town so I can head back into the Undead Asylum.

wait, what? back to? what.
did i miss a large chunk of the game on accident?
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 04, 2012, 09:13:57 AM
I'm not sure if you've completed Sen's Fortress yet and advanced to Anor Londo, or not. But if you did, and all your attempts at besting the infuriating Silver Knight Bowmen fail, go for the maximum cheese:

spoiler (click to show/hide)
Poison arrows. Let the motherfuckers bleed from afar.
[close]
Title: Re: [360/PS3] Dark Souls
Post by: demi on January 04, 2012, 10:05:34 AM
Fuck Souls multi. I don't want to be invaded or deal with other people.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 04, 2012, 10:19:34 AM
I'm not sure if you've completed Sen's Fortress yet and advanced to Anor Londo, or not. But if you did, and all your attempts at besting the infuriating Silver Knight Bowmen fail, go for the maximum cheese:

spoiler (click to show/hide)
Poison arrows. Let the motherfuckers bleed from afar.
[close]

Sen's Fortress and Anor Londo are where I'm going next after the Undead Asylum. I'll keep that little trick in mind.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 04, 2012, 11:29:09 AM
Don't forget to take a little detour in Sen's Fortress to pick up one of the most important rings in the game: The Covetous Gold Serpent (Item discovery +200).
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 04, 2012, 11:29:58 AM
I've been making good use of the official strategy guide, so I shouldn't miss it.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 04, 2012, 04:51:24 PM
Found a really awesome weapon today: the lightning spear. 160 physical damage and 160 electrical damage, nice. It does have the broad, sweeping arc of the drake sword, but it's really good for fighting in narrow place since it's just a straight thrust that won't bang off the walls.

WOOOOOOOOOOOOOOOO!!! Take that, iron golem. What a total puss. I would have beaten him on my first try by I accidentally fell off the ledge and died because the camera was being held by a cricket during that fight.

After slumming it through old, broken down castles and dank sewers for 15 hours, Anor Lando is AMAZING. Really nice change of pace there.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on January 04, 2012, 11:37:58 PM
Lightning Spear is a turd, make a Lightning +5 version of your weapon of choice. Save up titanite chunkz and visit the Giant Smith in Anor Londo. Beat the Stray Demon in Undead Asylum for the titanite slab to get your weapon to Lightning +5. A lightning katana is a good choice if you got the DEX to wield one
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 05, 2012, 12:16:10 AM
I spared Priscilla the Crossbreed because I am a gentleman, not because she is a totally moe dragon-girl. Yep.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on January 05, 2012, 12:26:31 AM
wait, you can get out of Painted World without killing Priscilla? Or did you just not visit Painted World?
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 05, 2012, 12:51:39 AM
You just walk past her and jump off the platform.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on January 05, 2012, 01:00:33 AM
lol I never tried that. Always had a reason to kill her
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 05, 2012, 01:03:04 AM
I provoked Piscilla because I'm a tail chasing jerk. It took me a couple of tries to lure her out of her invisibility. :'(

Painted World of Aramis is one of my favorite areas, even though it made me soil my pants when was I accidentally transported and realized there's no way but forward.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on January 05, 2012, 01:06:11 AM
it's not a tough area though. The only threats are the bird people if they gang up on you and the Bonewheel Skeletons if you get careless underground. It was probably my favourite location in the game! Love the run down castles and shit
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 05, 2012, 01:13:53 AM
Man, those friggen' bonewheel skeletons. Hate 'em.

It's a great area to grind, since those phalanx guys are easy as cake and you get a ton of souls for killing them.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 05, 2012, 01:21:42 AM
Save for getting trapped in a corner in the cartwheels' zone, it wasn't tough. But still, the fact that it was the only contained area with only one exit at the opposite side was dreadful, especially upon your arrival.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 05, 2012, 10:30:20 PM
-Defeated those two armored goons so I could get the Lordvessel
-Mopped the floor with Sif
-Made sure that Lautrec paid for his crimes
-Rocking that Havel the Rock armor set, like a boss
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 06, 2012, 04:38:54 AM
I hope you did the right thing and revived Anastacia of Astora. I did the undignified mistake of infusing her soul to my Estus Flask, and as a consequence the Firelink bonfire stayed unlit for the remainder of the game :fbm
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 06, 2012, 10:13:52 AM
Haha, no I made sure to revive her.
Title: Re: [360/PS3] Dark Souls
Post by: Robo on January 06, 2012, 11:40:51 AM
GR is using the GUIDE, so he doesn't need your help any more.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 06, 2012, 11:42:33 AM
:patel

The game does becoming much easier when you realize that the basic strategy for beating just about any enemy [even bosses] is to get a close as possible to them and then wait for a chance to attack.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 12, 2012, 05:51:25 PM
Seathe the Scaleless is making me upset. Man, I hate getting cursed, it's the single most utterly hateful thing that the game does. HATE.

I'll probably go mess around in the Crypt for a while and then finish off Seathe later.
Title: Re: [360/PS3] Dark Souls
Post by: demi on January 12, 2012, 05:57:15 PM
The game does becoming much easier when you realize that the basic strategy for beating just about any enemy [even bosses] is to get a close as possible to them and then wait for a chance to attack.

Guess the guide left this huge tip out
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 12, 2012, 08:56:43 PM
Seathe the Scaleless is making me upset. Man, I hate getting cursed, it's the single most utterly hateful thing that the game does. HATE.

I'll probably go mess around in the Crypt for a while and then finish off Seathe later.

Are you wearing the "resist curse" ring? I remember him owning my ass then redoing the fight with the ring and other curse resisting pieces of equipping, and taking him down much easier.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 12, 2012, 09:08:50 PM
I don't have that yet, but I'm cursed so I can go muck around in New Londo for a while and pick it up.
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on January 12, 2012, 10:03:06 PM
The game does becoming much easier when you realize that the basic strategy for beating just about any enemy [even bosses] is to get a close as possible to them and then wait for a chance to attack.

Guess the guide left this huge tip out

LMFAO :rofl

pwned
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 12, 2012, 10:29:06 PM
I don't get it.
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 12, 2012, 10:39:36 PM
I don't have that yet, but I'm cursed so I can go muck around in New Londo for a while and pick it up.

Oh, you haven't done the Four Kings yet?

My route, iirc, was New Londo > Duke's Archives > Lost Izalith > Tomb of the Giants.

I did New Londo before the Archives because of the aforementioned Cursebite ring.

And I did Izalith before Tomb of the Giants to collect the Sunlight Maggot, instead of relying on the Skull Lantern.

Speaking of Izalith, if you have too many humanity points on your hand (30) and want to skip the terrible T-Rex section, complete the Chaos Servant's side-quest. The shortcut will open directly to where the maggots are. So you don't even need to complete Izalith to access them.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 12, 2012, 11:26:22 PM
I think I've been to the room with the Chaos Servant [the guy with the eggsac on his back and the naked chick with a spider body, right?].
Title: Re: [360/PS3] Dark Souls
Post by: Shaka Khan on January 12, 2012, 11:35:48 PM
Yeah, you form a covenant with the weak spider lady, and feed her humanity points to advance through the covenant. 10 points will get you to level one (can't remember the gift), 20 more will give you a powerful Pyromancy plus it'll unlock the shortcut between Demon's Ruin and the inner part of Izalith, thus skipping the Lava pool where a dozen of incredibly annoying T-Rexes are roaming.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on January 14, 2012, 08:11:25 PM
Is there a good place to get a lot of Humanity?
Title: Re: [360/PS3] Dark Souls
Post by: brob on January 14, 2012, 08:16:06 PM
rats in the depths?

those baby skeletons in the tomb of giants?

dunno how it is now since I haven't played much with the latest patch (5)
Title: Re: [360/PS3] Dark Souls
Post by: brob on February 08, 2012, 09:49:36 PM
run up the arch, go right, roll to avoid taking an arrow in the back then you are out of the left guy's sight and only have to fuck up the dude in your face to advance.


Or you can be a babby and pelt them with poison arrows or something.
Title: Re: [360/PS3] Dark Souls
Post by: naff on February 09, 2012, 02:56:33 AM
Just sprinting till I reached the archer and doing a sprinting hit worked for me. You might be unlucky the first time, but after reading people bitching about that part and getting to it I was surprised such a simple strategy seemed to work near flawlessly; I got knocked off a few times and had to retry but hey that's Dark Souls.
Title: Re: [360/PS3] Dark Souls
Post by: Great Rumbler on February 09, 2012, 04:03:16 PM
It's more the 20 minutes to get there that's the pain.

It shouldn't take you nearly that long. Start at the Anor Londo fire, go down the elevator, run across the bridge, run past all the enemies, and then up the walkway to the archers. Shouldn't take more than two minutes, at most.
Title: Re: [360/PS3] Dark Souls
Post by: brob on February 09, 2012, 04:11:55 PM
there is also a bonfire at the bottom of the spinny bit of the bridge.
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 23, 2012, 07:48:51 PM
allright i got out of the curse and i think i'm on my way to the depths boss,i found an axe that requires something like 36 strenght to be used... is it worth the huge strenght investment i should put toward it?
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on February 23, 2012, 07:50:09 PM
Not the Gargoyle Axe, is it? I don't think that one is worth it.
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 23, 2012, 07:51:03 PM
greataxe,it starts with something like 140 attack and has a C affinity to strenght

right now i have 10.000 souls but no idea how to spends them (strenght? no weapon at the moment to take advantage to it... HP? i got enough of them i think,vitality? no need to carry more stuff.... magic? i don't use it...)
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on February 23, 2012, 07:52:52 PM
It is ALWAYS nice to carry more stuff. And I think there's an early-game ring or amulet which improves your carry-capacity.
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 23, 2012, 07:54:09 PM
It is ALWAYS nice to carry more stuff. And I think there's an early-game ring or amulet which improves your carry-capacity.

i'm wearing the most heavier stuff i have and using only 38 of my total load out of 50,if anything it feels like i put too many points toward carrying more stuff
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on February 23, 2012, 10:11:42 PM
But if you stay under half your load, you can move faster and dodge better. So increasing your load is automatically enabling you to carry better equipment, isn't it?
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on February 24, 2012, 01:13:46 AM
If you plan on using heavy weapons, keep pumping your strength and endurance. There's a really good strength-based sword just outside of Firelink Shrine, by the area where all of the skeletons are. I forget what it's called, but I used it for most of the game during my first playthrough.

And try to cut off the tails of every boss/mid-boss you fight (if they have a tail). They drop unique weapons.
Title: [360/PS3] Dark Souls
Post by: The Sceneman on February 24, 2012, 06:51:25 AM
Yeah, zweihander. It's in the graveyard. Totally awesome sword, best in the game even, with upgrades.
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 24, 2012, 07:09:51 AM
If you plan on using heavy weapons, keep pumping your strength and endurance. There's a really good strength-based sword just outside of Firelink Shrine, by the area where all of the skeletons are. I forget what it's called, but I used it for most of the game during my first playthrough.

And try to cut off the tails of every boss/mid-boss you fight (if they have a tail). They drop unique weapons.

yeah i just got a 360 attack axe from the dragon boss of the depth but the strenght requirement are silly... i mean 50? really?
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 25, 2012, 07:22:47 AM
allright i got the zweinhander and upgraded it to +5... can i upgrade it to +6 without worry? i see i can upgrade it to a magic weapon or a raw weapon... i seems to understand the raw weapon option sucks,what about the magic one?

i also seems to understand you can make lightining weapon by making them reach +10?
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on February 25, 2012, 07:31:07 AM
Yeah, just bump it up to normal +10 and then decide whether you want to go for lightning, fire, or +15. There's a superior weapon for normal damage (Black Knight Great Axe), but you won't be able to farm for it until the end of the game. So I would turn the Zwei into a lightning weapon.
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 25, 2012, 09:26:48 AM
to be fair i'm not really sure i like it,it's really slow and i can only swing it twice before running out of stamina,but i guess there aren't any normal sword that gets as powerfull as the drake sword?

anyway i think i just got trough the frustating part of blighttown,i'm in some sort of swamp and can either reach a place called queelag's domain or some tunnel... i guess queelag's domain is home to some important boss fight?

oh yes there was one thing i was wondering,i heard the weapon requirement decrease if you hold it 2-hands... is there a way to see which are the stat required to 2-hand it?
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on February 25, 2012, 10:37:13 AM
You've probably already out-leveled the Drake Sword, that thing is only good for the beginning of the game. The thing that makes the Zweihander so good is it's RT attack - it will stun or knock down most enemies in one hit, which does big damage and gives you time to back off (or attack again).

To two hand a weapon, just hit Y. I think it gives you a 50% strength boost.
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 25, 2012, 10:51:48 AM
i take back what i said about the zweihander,two handing the zweinhander is the way to go,i got something like 300 attack and it made killing queelag a looooooooot easier,and now i've got some more extra large titanite shards so i can bring the attack of it even more

Quote
To two hand a weapon, just hit Y. I think it gives you a 50% strength boost.

yeah just checked this out,turns out i can now 2 hand wield the 32 strenght axe i was mentioning before because 24+12 = 36 but at this point i probably don't need it anymore,heck i'm not sure i need the 360 attack axe anymore,pretty sure that by the time i will get enough strenght to 2-hand it,the zweinhander will do more damage
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 25, 2012, 06:50:01 PM
i went to the ash lake since i wanted the achievement for meeting the dragon covenant (and also wanted the dragon head for the glitch in case i feel like giving the middle finger to the game... i seems to understand that if i use it,i lose the ability to wear an helmet forever? i would like to at least get something like 60.000 free souls and then spend them all for curse stones so i don't have to worry about getting cursed ever again,starting to buy miracles and sorceries for the achievement doesn't sound like a bad idea either) and.... does that mean i have to go trough the giant hollow again? that must be the most stupid zone in the game ever,easy to fall + curse enemies = super frustating
Title: Re: [360/PS3] Dark Souls
Post by: Timber on February 25, 2012, 08:46:40 PM
Once you're past the depths you only need one or two curse stones max for the rest of the game. Don't sweat it.
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 26, 2012, 09:43:30 AM
there are 2 things i'm being paranoid off regarding achievements....

1. i seems to understand i can't buy all the magic spells until my inteligence is at least 15 and that one of the vendor becomes unavaiable near the end of the game... should i bump some point in inteligence?
2. one of the covenant will ask you to join only if you have 50 faith? i guess i can save that for new game+?

well i've exploited the glitch a little and while i didn't abuse it to raise my soul level to stupid levels,i did use it to take the chance of bumping my INT to 15 and buy every spell from all the vendor i unlocked so far (i didn't buy the repeat from logan cause i suppose i only need 1 copy of each spell from the achievement anyway?) i also got to the hidden vendor and bought all of her spells and on the way i killed that super armored jerk that killed me when i was wandering at first and he dropped a pretty nice ring,after that i cleared sen's fortress which is probably the most frustating part of the game so far,hiding the bonfire at the top was totaly not cool,good thing the internet exist!
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on February 27, 2012, 06:08:43 AM
i went to the ash lake since i wanted the achievement for meeting the dragon covenant (and also wanted the dragon head for the glitch in case i feel like giving the middle finger to the game... i seems to understand that if i use it,i lose the ability to wear an helmet forever? i would like to at least get something like 60.000 free souls and then spend them all for curse stones so i don't have to worry about getting cursed ever again,starting to buy miracles and sorceries for the achievement doesn't sound like a bad idea either) and.... does that mean i have to go trough the giant hollow again? that must be the most stupid zone in the game ever,easy to fall + curse enemies = super frustating

if you die your head returns to normal.

Yeah you only need 1 copy of each spell for the achievements.

Also regarding the achievements, use a guide. The all weapons cheev and the all miracles are quite complex to obtain. Not having online is gonna make getting all the miracles a bitch, as you need special donation items which are easiest to obtain via online play. You'll need to do at least 2.5 playthroughs to get all the boss souls needed to craft all the weapons
Title: Re: [360/PS3] Dark Souls
Post by: magus on February 27, 2012, 06:49:57 AM
Quote
if you die your head returns to normal.

Yeah you only need 1 copy of each spell for the achievements.

Also regarding the achievements, use a guide. The all weapons cheev and the all miracles are quite complex to obtain. Not having online is gonna make getting all the miracles a bitch, as you need special donation items which are easiest to obtain via online play. You'll need to do at least 2.5 playthroughs to get all the boss souls needed to craft all the weapons

well i see no problem,as long as there is an enemy that drops them (and according to the wiki there is),i can always glitch myself 99 humanity and bump my item drop rate to max,worst case i see you can get 4 of them in a single playtrough so since i have to play the game at least 3 times i guess i can just wait until my 3rd playtrough

anyway i'm halfway trough anor londo,i wasted like 30 minutes before understanding i was supposed to go trough the rope on the left after the elevator,i can't stress enough about how much this game does need a map,there was one point i couldn't traverse since it had barely any footing and some super annoying archer which keep shooting,but then i tried using hide body and went solid snake on their asses,it felt glorious,i wish i bumped my int to 15 earlier... greater magic weapon is also awesome!

i killed lautrec tough it took me something like 5 tries and on my last try we had a double KO,not being able to heal + the fight being 3 vs 1 = kind of frustating,i hope the armor is going to be worth it,i took advantage of the stairs and used them to jump attack him,took only 2 attacks and one normal strike,i'm really tempted to use the fire keeper soul to boost my flask instead of reviving the firekeeper at the first shrine,in the end i really didn't miss her much anyway

mmm... what else,i got the hazel set,looks totaly boss at 315 defense,i should probably go spend some titanite shards on it,i heard after the next boss i get the ability to warp between bonfires? i was waiting to get that before getting any eventual spell i missed on place's i already traversed
Title: [360/PS3] Dark Souls
Post by: The Sceneman on February 27, 2012, 07:24:37 PM
Without the patch you can't farm sunlight medals, and you can only get 4 or so per playthrough if you arent playing coop , so watch out for them. You need 10 for a miracle.

Do you mean havel set? You can't upgrade that set of armour unfortunately
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 01, 2012, 07:49:04 AM
i see,i see,i missed one by not rescuing lautrec before the gargoyle but i already got the 3 in anor londo and i guess if i rescue him the next playtrough,i'm good to go

one of the silver knights in anor londo dropped a straight sword with 130 attack,i'd really like to use another faster weapon since there are a lot of time where i feel i take damage only because it takes an eternity to swing the zweihander,but it requires 22 dex to use and i only have 13,is it worth investing in those 9 point of dex?
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 01, 2012, 07:49:24 PM
you know i'm really this close to say "fuck this bullshit" there is a nice action game here but it's under so several layers of unfair that i'm not sure it's worth the bother

i have to fight the boss of anor londo and well i can kill the small one,but then the big one pull off an ass stomp,and the swings of my zweihander are so slow that i end up attacking him as he pull off the attack and then i'm dead in 1-hit,and then i have to walk all over the boss fight again and again and again because putting the bonfire closer to the boss fight would mean less HARDCOREZ points for the game... i don't think i'm exagerating in saying i wasted an hour simply because they couldn't be assed to do that,sometimes the time it takes me to reach the boss by ignoring every enemy is longer than how the actual fight last because the big one ends up charging me and i don't see him coming because the camera is too focused on my character ass
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on March 01, 2012, 08:56:55 PM
You should have the lightning spear, so you can get through the first phase quickly if you use it on the fat one. He's weak to lightning, and the skinny guy is weak to fire (I think).

BTW, you only get the equipment and soul of the guy you kill last, so be sure you know what you want.
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 02, 2012, 07:35:33 AM
allright,i finaly killed them both after too much swearing,i used the zweihander in the end,i killed the small one first and then carefull used R2 attacks on the big one,it stunned him each time i got a hit so he never got the chance to use that horrible butt-stomp move,i'm totaly cheating with the soul glitch when it will come to new game+

so i guess at the moment my march table should be

1. gets the spell i missed the first time because i wasn't using a guide (i heard there's another pyromancy seller in the swamp area for example?)
2. go to darkroot garden and defeat sif
3. go trough the skeleton infested area so i can get some sort of doll which let me gain access to...
4. some sort of painting that it's hidden somewhere in anor londo?
5. go hunt for some of the firekeeper souls cause that +1 flask is getting way less and less effective

oh also regarding sif,i heard i can turn his soul into a weapon that can hurt the ghost of anor londo without the need for an item? is it worth getting it?
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 03, 2012, 03:15:10 PM
man after those two jerks,i've been made a lot of progress,i killed sif,priscilla (couldn't cut her tail tough... i hope it's easier to do in new game+ since she won't die as quickly?) and even defeated the four kings (which were supposed to be super hard? i just toughed them out on my second try) i got my flask to +3,and upgraded my zweinhander to max (i prefered going the normal path... i tried the lightining spear and i don't really like the idea of the tradeoff) and got 3 of the upgraded weapon achievements by resetting before the game could save,and also found the darkwraith covenant (i'm still missing the blademoon one,nito one and of course those super annoying sunbro's)

maybe i could go to izalith next? i would like to get all the pyromancies next and i heard the last one is there... do i have to go trough the demon ruins?
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on March 03, 2012, 03:40:18 PM
There are two ways into Izalith, one where the lava worm boss was, and a shortcut where the Daught of Chaos is. The DoC path is best because it lets you skip through the worst section in the game, but in order to use it, you have to join her covenant and give her 30 humanity I think.

The thing with the Zweihander is that there is an amazingly good axe coming up, which completely outclasses it for normal damage. And since you're playing without the patch, the lightning weapons are still overpowered. From realized that put powerful weapons into the game that don't scale with any stats, which kinda made strength and dexterity useless, so they fixed it in the patch.
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 03, 2012, 08:31:17 PM
http://www.youtube.com/watch?v=NI5Rm5bAW9E

Quote
Leap, miss the platform. die

Come back, fire shoots up. die

Come back again. Leap and get on the platform, but his arm hits you off. die

Come back again. Leap and get on the platform. Make it to the branches. OH LOL FIRE ATTACK IN A SMALL SPACE. die

Quote
Yes, the boss is poorly designed. Reason: ALL bosses in Dark Souls can be defeated by learning their moves and adapting your tactics to suit. Bed of Chaos requires no tactics and simply relies on a series of lucky moments.

If the developers intention of the boss is to be completely different than all of the bosses and simply rely on luck, then yes, that is a bad design choice.

Don't get me wrong, Dark Souls is one of my fav games of all time... it's just that BoC is an exercise in frustration.

it's like the developer never learned anything from the dark 8-bit ages and no,that's not a good thing guys....
Title: Re: [360/PS3] Dark Souls
Post by: iconoclast on March 03, 2012, 08:35:33 PM
Bed of Chaos has his own pattern as well, and he's super easy once you figure it out and find the safe spots. There's no luck involved.

He's not a good boss tho.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on March 04, 2012, 01:14:56 PM
http://www.youtube.com/watch?v=NI5Rm5bAW9E


Like a bawse (killer).
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 08, 2012, 07:53:41 PM
well i haven't updated my progress in a while,i killed the bed of chaos (on my second try after bitching about it... who said that bitching never bring anything usefull? :smug) and cleared the first part of the catacomb,pinwheel was like the easiest fight ever,i guess that means i'm close to finishing since i only need to clear the duke archive and the tomb of giants?
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 10, 2012, 11:38:45 AM
killed nito so only the duke archives remain... i have already a divine weapon and an occult weapon to upgrade for the achievements but i had no idea the one who dropped white titanite chunks were the skeletons in the tomb of giants so i guess i'll have to head back there >:(

after killing nito,i went to painted world again and killed harpies until they dropped all the souvenir of reprisal required to get darkmoon blade,it was very boring and as such i was wondering..... i do get to keep the spell no matter what happens right? even if i kill gwyndolin this round and then proceed to new game+ the spell will still carry over? or should i keep the souvenirs for new game++ when i finaly get enough medalions for the sunbro's covenant?

so i guess right now i will

- go gather all the chunks and ember there are to find so i can get all my upgrade achievements
- kill gwyndolin
- go to duke archives
- do the whole thing with big hat logan to get the all sorceries achievement
- transform all my boss souls into weapons
- go gather all the remaining stuff i need for the weapon achievement
- finish the game
Title: [360/PS3] Dark Souls
Post by: The Sceneman on March 10, 2012, 01:15:54 PM
the spells carry over, so no worries. Sounds like you're doing pretty well
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 11, 2012, 01:39:20 PM
allright i killed seth but i couldn't cut his tail like priscilla,the invisible path ranks quite high on the bullshit scale on a game that had already several stuff which was high on the bullshit scale,it's like the game tries to top itself on the bullshit department every chance it has

so i have every boss souls and i'm ready to fight gwyn but before doing that,i will collect everything i need for the eventual 1000/1000 because i'm an achievement whore... currently i'm seating at 33/41 achievements,i'm missing 2 weapons achievements (fire and chaos) the 2 endings one (oh that makes me think... can i get both on the first playtrough? or shouldn't i bother?) the sunbro covenant (will glitch my faith to 50 in new game+) and the weapon and miracle collection one (will glitch my damage to be high enough to one shot priscilla and seth tails)

so basicaly i need the 2 embers from the demon ruins and all of the weapons required for the weapon achievement that are dropped or found as i think i already have all the miracles that aren't given up by covenants
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on March 11, 2012, 10:18:33 PM
you can only get one ending per playthrough but it doesnt matter if you are going for 1000, as you'll need to beat the game at least twice anyhow for all the necessary boss souls for weapon forging.
Title: Re: [360/PS3] Dark Souls
Post by: naff on March 11, 2012, 11:00:50 PM
You can get both with a bit of a hack: get the 'good' ending wait for the achievement to pop then quit to dash and your save should be before you beat gwyndolin. And I really liked that part with the invisible floor before Seath, they had those sparkly flakes falling onto the path and I used arrows to check where the path was in difficult bits.
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 13, 2012, 08:24:24 AM
allright i got both the embers i missed and the red slab
problem is,i have no idea how to get more red chunks? wiki says to go kill either the sunlight bugs or the tentacled monster but the sunlight bugs don't drop anything (i guess because i'm pre-patch) and there is no bonfire near the tentacle monster which makes farming them annoying and hard

so what should i do?
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 14, 2012, 08:39:06 AM
okay,i got all my chunks and as such all the weapon upgrade achievements,before i finish the game

- suggested weapon for new game+? currently i'm using a +15 zweihander,someone mentioned an axe but i don't think i ever found it... i just got the black knight greatsword which i see has the same type of swing but gets up to B with strenght adjustement,should i start using that? i'd have to put some point in dexterity before being able to do so and i'm not sure the tradeoff is better when i can only bring it to +5 with twinkling titanites,is there any demon weapon that i should use instead? i heard the greatsword of artorias can do a bajillion of damage since it scales with every stat,maybe i can use that since i think i'll glitch my stat for new game+ (or at least faith for that annoying sun brothers covenant >:() anyway

- is there a better armor than the havel set? again i have a black iron (i think it's called black iron) set that start at 65 or something and can be upgraded... maybe fully upgraded it gets better than havel? i think that needs twinkling titanite's too

but anyway,i think i need a list for the weapon achievement and start getting whatever i need for it,i already have all the chunks for making the various demon weapon anyway



 
Title: Re: [360/PS3] Dark Souls
Post by: The Sceneman on March 14, 2012, 09:21:16 AM
I cant help you with weapons, as I never did a pure STR build which it sounds like you're rocking with your current loadout. Zweihander is a fantastic sword, mine was Magic +15 or Enchanted +5, I forget, but it played off my INT hard which was sweet because my main char was a caster.

Adjusted Katanas are fantastic, if you have enough dex to one hand the Ichigatana. Lightining Ichi +5 is broken no matter what your build.

afiak no other armor beats the raw stat of Havels, if you have the stats to move ok in that thing.  If you do go wild.

Hit an achievement guide for 'Knights Honor' achievement, long list of shit you gotta do for all weapons
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 17, 2012, 09:07:57 PM
i've wanted to post some impression for a while even tough i haven't finished the game.... so what do i think?

well it's a good game which is shocking because the internet is always wrong when it comes to these thing,it's pretty close to how i always imagined a 3D castlevania game but it feels more like an action game than an RPG,sure you do have stat but they don't matter a lot for other than being able to equip stuff and sure you do get a lot of stuff to equip but you never get better weapons,just different one

i don't think it's as hard as the internet declares barring some frustating point (the anor londo boss for example) but it's really coated in a lot of bullshit,these include

- lack of a map,especialy aggravating given the metroidvania style of linking several area trough different entrances
- getting cursed
- a good chunk of zones being verticaly challenged... i swear i have died more from falling than anything else
- checkpoint not close enough to bosses,seriously game... the player just end up running away from all the enemies you put between the boss and the bonfire,THERE IS NO REASON FOR DOING THIS OTHER THAN FRUSTATING THE SHIT OUT OF ME
- the whole deal with humanities,which actualy kinda make me suspicious it was just a way to force people into playing multiplayer,like covenants weren't enough to drive this concept at home
- having the player lose all his souls upon death,give the player the option to bank them,it's frustating having to stay close to a bonfire so i can get enough souls to spend them and it just encourages grinding

i think the two area's that made me the angriest would be the great hollow and sen's fortress,sen fortress is especialy annoying because there is one bonfire at the beginning and one at the end and then the whole area is designed so that you fall down to your death

i actualy appreciate the fact that they give the player free potions,because denying the player a decent way to heal is exactly the kind of stuff i expect when the internet goes "HARDEST GAME EVAH" i also think the game gets A LOT easier after anor londo,most bosses after fatso and slimso have some stupid gimmick that make them super easy to defeat and/or just move like molasses

but anyway i've started collecting all the weapon required for the knight's honour achievement,i've already morphed every boss souls and now i need to kill all the monsters that drop a weapon required for the achievement like the black knights at the kiln,it's gonna be a pretty big chore isn't it? :-\
Title: Re: [360/PS3] Dark Souls
Post by: Enl on March 17, 2012, 11:16:34 PM
- lack of a map,especialy aggravating given the metroidvania style of linking several area trough different entrances
- getting cursed
- a good chunk of zones being verticaly challenged... i swear i have died more from falling than anything else
- checkpoint not close enough to bosses,seriously game... the player just end up running away from all the enemies you put between the boss and the bonfire,THERE IS NO REASON FOR DOING THIS OTHER THAN FRUSTATING THE SHIT OUT OF ME
- the whole deal with humanities,which actualy kinda make me suspicious it was just a way to force people into playing multiplayer,like covenants weren't enough to drive this concept at home
- having the player lose all his souls upon death,give the player the option to bank them,it's frustating having to stay close to a bonfire so i can get enough souls to spend them and it just encourages grinding

Kind of missing the purpose of the game with these comments. I take it you don't play much in the way of rogue-likes. The game is designed like this to give more weight to the moment.  Giving the player a soul bank would just break the overall design of what this game is trying to be.
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 18, 2012, 06:23:53 AM
a roguelike has usualy some hunger mechanic so that the player is forced to move forward so he doesn't camp enemies in a safe place,dark souls has not that so i don't think the comparison is sound...

even then you can bank souls,it's called taking a level,the problem is that you can only bank certain amounts so say if you have 10000 and you need 15000,you are forced to orbit around a bonfire until you get the remaining 5000,why not let the player put souls for 2/3 of a level for example?
Title: Re: [360/PS3] Dark Souls
Post by: Enl on March 18, 2012, 05:29:43 PM
I meant rogue-like in the sense of permadeath (not all rogue-likes have a hunger mechanic). While not as harsh as that, the Souls series does a similar thing with how it handles the souls.
Title: Re: [360/PS3] Dark Souls
Post by: chronovore on March 18, 2012, 11:43:41 PM
Yeah, Rogue/Net-Hack games are known for being insanely harsh in their penalty-for-failure. It's part of the allure.
Title: Re: [360/PS3] Dark Souls
Post by: naff on March 19, 2012, 09:16:59 AM
a roguelike has usualy some hunger mechanic so that the player is forced to move forward so he doesn't camp enemies in a safe place,dark souls has not that so i don't think the comparison is sound...

even then you can bank souls,it's called taking a level,the problem is that you can only bank certain amounts so say if you have 10000 and you need 15000,you are forced to orbit around a bonfire until you get the remaining 5000,why not let the player put souls for 2/3 of a level for example?

forced to orbit a bonfire? sounds like OCD
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 24, 2012, 11:03:21 AM
Yeah, Rogue/Net-Hack games are known for being insanely harsh in their penalty-for-failure. It's part of the allure.

the point is that the penalty harshness just depends on how many souls you have on hand,if you just leveled up or have recently die then you can die to your heart content... and that's just wrong if you ask me

anyway i finished the game,gwyn was a super disappointing final boss,i summoned solaire for the final boss fight and gywn started attacking him,so i took the chance,went behind his back and hacked at him while he was busy and that was it... i don't think there was a single boss that i killed on my first try other than pinwheel,so much for "PREPARE TO DIE HURR DURR" i even finished the game at level 61 which i seems to understand is relatively low?

aaaaand since i don't want to really bother redoing the whole game again but i do want my achievements,as soon as new game+ started i glitched vitality and strenght to 99,both magic stat and endurance to 50 and dexterity to 24 so i can use whatever the fuck i want,i know some people will be like "wussy,you just ruined it :(" but new game + is fun when you can use your newfound ability to destroy the game,if i wanted stronger enemies they should have added some hard mode or something
Title: Re: [360/PS3] Dark Souls
Post by: MyNameIsMethodis on March 24, 2012, 11:23:10 AM
repostin this here :piss

fuck this piece of shit game its too hard. i got to the pig fucker armoered killed him then kept dieing to those 3 guys before the next bonfire and decided to quit.

FPS is shit.

game is shit.
Title: Re: [360/PS3] Dark Souls
Post by: magus on March 24, 2012, 07:55:47 PM
playing with a super powered character is very fun,i reached and finished anor londo in the time it took me to finish sen fortress alone on my first time :lol

i got all the eye of deaths i needed for the nito miracle's so the only thing between me and the "all miracles" achievement are 2 extra sunlight medals which i guess i'm going to get next playtrough,currently burning trough the catacombs since i missed an NPC invader that drop some weapons for the weapon achievement

i'll do the duke archives next so i can cut seth tail this time,then i have to do that stupid bed of chaos boss again... ugh >:(
Title: Re: Dark Souls - Coming to PC in August
Post by: iconoclast on April 07, 2012, 07:32:52 AM
PC release confirmed: http://www.neogaf.com/forum/showthread.php?p=36727691

Originally Posted by Anarkin: 
"Dark Souls : Prepare to Die Edition" coming to PC. There's a preview in the new PC Action.

Originally Posted by Anarkin: 
New bosses for the PC version everything else is 1:1 from the console version.

Originally Posted by Anarkin: 
Release date is August.


(http://i.imgur.com/aVjjr.gif)
Title: Re: Dark Souls - Coming to PC in August
Post by: brob on April 07, 2012, 07:55:48 AM
mods :rock

fan patches :rock
Title: Re: Dark Souls - Coming to PC in August
Post by: Joe Molotov on April 07, 2012, 08:00:31 AM
More than 10fps :rock
Title: Re: Dark Souls - Coming to PC in August
Post by: archie4208 on April 07, 2012, 08:07:53 AM
PC gaming wins again.  :smug
Title: Re: Dark Souls - Coming to PC in August
Post by: fistfulofmetal on April 07, 2012, 08:31:03 AM
august? :\
Title: Re: Dark Souls - Coming to PC in August
Post by: pilonv1 on April 07, 2012, 09:28:01 AM
50% off Steam sale :rock
Title: Re: Dark Souls - Coming to PC in August
Post by: Owl-faced Wizard on April 07, 2012, 09:31:39 AM
Gonna co-op this w/ my buddy and am pretty thrilled about it.  This and Dragon's Crown at around the same time ... it'll be just like old times when we regularly rented PSX games to co-op.
Title: Re: Dark Souls - Coming to PC in August
Post by: iconoclast on April 07, 2012, 10:20:48 AM
If the online is set up like the console version, and it randomly (?) splits everyone into different servers, you might not be able to play with a specific person. But if it has a single dedicated server like Demon's Souls, it should be easier to find who you're looking for.
Title: Re: Dark Souls - Coming to PC in August
Post by: Cerveza mas fina on April 07, 2012, 12:48:38 PM
50% off Steam sale :rock

My thought exactly :rock
Title: Re: Dark Souls - Coming to PC in August
Post by: archie4208 on April 08, 2012, 11:04:24 AM
(http://i.imgur.com/uqwy3.jpg)

(http://i.imgur.com/nToRQ.jpg)
Title: Re: Dark Souls - Coming to PC in August
Post by: Olivia Wilde Homo on April 08, 2012, 01:21:03 PM
Will buy for $5 at a Steam sale
Title: Re: Dark Souls - Coming to PC in August
Post by: brob on April 08, 2012, 03:47:16 PM
that dragon looks cool as fuck.
Title: Re: Dark Souls - Coming to PC in August
Post by: Shaka Khan on April 08, 2012, 07:39:42 PM
Will rebuy at full price.
Title: Re: Dark Souls - Coming to PC in August
Post by: fistfulofmetal on April 08, 2012, 07:40:48 PM
i wonder how awesome of a sword that dragon's tail will drop!
Title: Re: Dark Souls - Coming to PC in August
Post by: Joe Molotov on April 08, 2012, 07:42:33 PM
Mit Drachen!
Title: Re: Dark Souls - Coming to PC in August
Post by: Eel O'Brian on April 08, 2012, 08:20:21 PM
will wait for GamePuss™ Easy Mode mod
Title: Re: Dark Souls - Coming to PC in August
Post by: magus on April 08, 2012, 08:21:22 PM
if i can finish it any idiot can :smug

spoiler (click to show/hide)
box quote right there!
[close]
Title: Re: Dark Souls - Coming to PC in August
Post by: demi on April 08, 2012, 09:29:42 PM
Those are the exclusive bosses? A Chimera and Dragon? Worth the wait I'm sure... lol
Title: Re: Dark Souls - Coming to PC in August
Post by: The Sceneman on April 08, 2012, 11:09:50 PM
I wonder if there will be new areas too?
Title: Re: Dark Souls - Coming to PC in August
Post by: Owl-faced Wizard on April 09, 2012, 12:12:59 AM
Apparently the screenshots were taken in a new area - nobody seems to recognise the orange sky/forest place.
Title: Re: Dark Souls - Coming to PC in August
Post by: The Sceneman on April 09, 2012, 12:59:15 AM
yeah I don't recognize those areas.

Man I hope the extra content gets added as DLC for the console versions. Dark Souls is one game where I actually wanted to be buttfucked with paid DLC
Title: Re: Dark Souls - Coming to PC in August
Post by: iconoclast on April 09, 2012, 02:22:56 AM
I would guess that the chimera will be a mid-boss and the dragon will be the boss of an entirely new area.
Title: Re: Dark Souls - Coming to PC in August
Post by: demi on April 11, 2012, 02:44:56 PM
lol, Dark Souls PC is GFWL. So much for that huh guys. lolllll steam
Title: Re: Dark Souls - Coming to PC in August
Post by: Joe Molotov on April 11, 2012, 02:54:42 PM
I'll still buy it on Steam and get achievements. :bow2
Title: Re: Dark Souls - Coming to PC in August
Post by: Great Rumbler on April 11, 2012, 02:55:21 PM
lol, Dark Souls PC is GFWL. So much for that huh guys. lolllll steam

Plenty of GFWL games are on Steam.
Title: Re: Dark Souls - Coming to PC in August
Post by: D3RANG3D on April 11, 2012, 03:01:55 PM
It still has framerate issues that is the only thing that annoys me I have SF4 on steam and it has GFWL.
Title: Re: Dark Souls - Coming to PC in August
Post by: demi on April 11, 2012, 03:03:18 PM
Not really, Borys. I haven't even played the game yet.

I can just as well buy that version and be all the merrier. GFWL > Steam
Title: Re: Dark Souls - Coming to PC in August
Post by: Shaka Khan on April 11, 2012, 03:07:57 PM
lol wait for it...

Quote
New Bosses - Including Artorias of Abyss, Chimera of Tomb, and more
PVP Online Matchmaking System - Quick matching for co-op or PVP
New Areas – Including Oolacile Tomb, Old Ruins and more
New Enemies – Including Abyss Guard, Chained Prisoner and more
New NPCs – Including Hawkeye Gough and more
New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

salty yet?

Oh my fucking god.

Re: framerate. I'm no expert, but is it possible (or could they possibly be stupid enough) to lock the framerate somehow in way it might still experience slowdowns? I mean, I can' understand capping a game at 30fps, but slowdowns?
Title: Re: Dark Souls - Coming to PC in August
Post by: iconoclast on April 11, 2012, 03:10:12 PM
The only thing that sucks about GFWL for me is that I'll feel obligated to 1000 it again. More farming for stuff I don't really want or need. :(
Title: Re: Dark Souls - PC release on August 24th
Post by: cool breeze on April 11, 2012, 04:07:44 PM
Quote
New Bosses - Including Artorias of Abyss, Chimera of Tomb, and more
PVP Online Matchmaking System - Quick matching for co-op or PVP
New Areas – Including Oolacile Tomb, Old Ruins and more
New Enemies – Including Abyss Guard, Chained Prisoner and more
New NPCs – Including Hawkeye Gough and more
New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

does that mean it's the same as on consoles or there's a new way?
Title: Re: Dark Souls - PC release on August 24th
Post by: brob on April 11, 2012, 04:37:40 PM
it's probably gfwl because they can just use the xbl online code wholesale - aka it's gonna be the same.
Title: Re: Dark Souls - PC release on August 24th
Post by: magus on April 11, 2012, 04:52:30 PM
(http://i.imgur.com/3YHmq.jpg)

they should rename it to "dark souls: prepare to fall" :smug
Title: Re: Dark Souls - PC release on August 24th
Post by: fistfulofmetal on April 11, 2012, 06:21:18 PM
gfwl

:fbm
Title: Re: Dark Souls - PC release on August 24th
Post by: pilonv1 on April 11, 2012, 08:59:53 PM
I'll still buy it on Steam and get achievements. :bow2

Yes, love this. Made playing Batman, Bioshock 2 and Dirt 2/3 awesome :bow2

Is PVP in this game even worth looking at? Seems stupid.
Title: Re: Dark Souls - PC release on August 24th
Post by: Bebpo on April 11, 2012, 09:19:58 PM
So the question for me is do I go back to my PS3 game where I was doing good and about 15 hours in, or do I restart when the PC version comes out and suffer through bosses like the Capra Demon that I thought I was done with....
Title: Re: Dark Souls - PC release on August 24th
Post by: cool breeze on April 11, 2012, 09:24:41 PM
So the question for me is do I go back to my PS3 game where I was doing good and about 15 hours in, or do I restart when the PC version comes out and suffer through bosses like the Capra Demon that I thought I was done with....

when were you planning on going back to it?

firstly, we don't know the quality of the PC port/version.  assuming it's all good and you're willing to wait, it's probably worth waiting for that.  15 hours is maybe a 1/4th into the game, without considering the new content, new game plus, or pvp.
Title: Re: Dark Souls - PC release on August 24th
Post by: fistfulofmetal on April 11, 2012, 10:04:51 PM
not much of a rumor. only references are some random posts on message boards.
Title: Re: Dark Souls - PC release on August 24th
Post by: Smooth Groove on April 11, 2012, 10:11:12 PM
So the question for me is do I go back to my PS3 game where I was doing good and about 15 hours in, or do I restart when the PC version comes out and suffer through bosses like the Capra Demon that I thought I was done with....

You can probably use a trainer to get through parts that you don't like. 
Title: Re: Dark Souls - PC release on August 24th
Post by: Great Rumbler on April 11, 2012, 10:11:45 PM
rumour is the pc version is being done by the team that did silent hill hd

:fbm
Title: Re: Dark Souls - PC release on August 24th
Post by: Shaka Khan on April 11, 2012, 10:27:48 PM
Ugh, I just read that and facepalmed. A few posters are saying it was a circulating joke, but my gut feeling is telling me otherwise.
Title: Re: Dark Souls - PC release on August 24th
Post by: Bebpo on April 11, 2012, 10:34:43 PM
So the question for me is do I go back to my PS3 game where I was doing good and about 15 hours in, or do I restart when the PC version comes out and suffer through bosses like the Capra Demon that I thought I was done with....

when were you planning on going back to it?

firstly, we don't know the quality of the PC port/version.  assuming it's all good and you're willing to wait, it's probably worth waiting for that.  15 hours is maybe a 1/4th into the game, without considering the new content, new game plus, or pvp.

I mainly just care about playing with a better framerate.  Though new areas/bosses would be cool. 
Title: Re: Dark Souls - PC release on August 24th
Post by: pilonv1 on April 11, 2012, 11:37:09 PM
rumour is the pc version is being done by the team that did silent hill hd

:fbm

Will wait for 75% off then
Title: Re: Dark Souls - PC release on August 24th
Post by: iconoclast on April 12, 2012, 10:38:26 AM
I don't see how an outsourced port would even make sense anyway. They're adding a bunch of new content into the game... if From is going to design all of this stuff, why would they get someone else to port it? Just doesn't make sense to me, but maybe that has been done in the past.

Is PVP in this game even worth looking at? Seems stupid.

It's fun, but not particularly well balanced. I like it because I can invade other people's worlds and kill them as they're trying to progress through the stage.

You can do 'pure' 1v1 matches in the community's designated arenas, but I'd rather just play a proper fighting game if I'm not out to ruin someone's stage progress.
Title: Re: Dark Souls - PC release on August 24th
Post by: cool breeze on April 12, 2012, 11:25:33 AM
I didn't like the pvp stuff, and like iconoclast said, it's poorly balanced and had shite netcode.  But the ways the game mixes single player and multiplayer is pretty awesome.  It just makes the experience that much tenser when you can be invaded or summoned at any point.  When I was a forest hunter and was in a bad place, I'd wait around until I was summoned to protect the forest.  It helped me in some tough spots.

co-op is also great.  the nice part is that it's mostly random.
Title: Re: Dark Souls - PC release on August 24th
Post by: magus on April 19, 2012, 04:24:40 PM
you lose all the embers and all the key except the master one,you also lose the repair and upgrade boxes,you keep items,equipment,souls,levels and i think humanities too tough i'm not sure about them,if you kindle a bonfire,the upgrade carry over new game+ but you will lose the rite of kindling upon starting new game+ so if you want to upgrade a particular bonfire pre-tomb of giants,do it now

i don't think i'm missing anything
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on May 31, 2012, 08:50:11 AM
BUMP

DLC coming to consoles along with the Prepare to Die version in winter. No word on achievements.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on May 31, 2012, 08:51:26 AM
EXCELLENT.

I had my fingers crossed for this news. More achievements would be nice, but I'll buy the dlc regardless.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on May 31, 2012, 03:59:38 PM
BUMP

DLC coming to consoles along with the Prepare to Die version in winter. No word on achievements.

 :bow
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on May 31, 2012, 04:44:43 PM
I left my copy back at home :'(

If I can find a cheap used PS3 copy I might bite the console version, otherwise I'd go for PC and start all over again. This wouldn't have been open for discussion had the a PC port not been shat out without much care.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Momo on July 02, 2012, 07:16:41 AM
Starting a new deprived char on xbox, tips?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 03, 2012, 01:18:06 AM
Starting a new deprived char on xbox, tips?

http://www.preparetodie.com/

... minus the ".com"
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on July 03, 2012, 02:38:57 AM
Starting a new deprived char on xbox, tips?

have you played before? the whole point of deprived is that it is a totally flexible character build. What kind of build do you want?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Momo on July 03, 2012, 02:55:41 AM
I'm not sure what build to go with, which is my problem. I'm starting this char and basically planning to float in the wind :lol

And yeah I've played before.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on July 03, 2012, 03:20:10 AM
not a good strategy for Souls.

My first build was pretty fun. Get STR up to 16, DEX to 20 (so you can wield the Uchigatana) END up to as much as you need (20 or so), then pump your INT hard. Then you can destroy buttholes with heavy soul spears and crystal homing soulmass, then make a lightning uchi +5 and you've got an awesome spellsword build. Once your INT is high enough you can rock a magic or enchanted sword and you will eventually get higher damage than a lightning weapon +5.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: magus on July 03, 2012, 05:59:25 AM
i got the zweihander (which you can get fairly early if you just dodge some of the skeleton at the beginning) and pumped most of my stat point in strenght and endurance,the zweihander is powerfull enough to kill enemies in 1-2 hit but it's also slow as fuck,you can also abuse it's heavy attack since it's stun enemy and it let you stun-lock them

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on July 03, 2012, 07:03:21 AM
yeah I'm gonna roll a new STR/pyro build once the DLC lands. Theres a lot of heavy weapons I have never used as I have never put that many points into STR.  I've done a Faith build too which is super fun once you get the badass lightning spears and forge a holy broadsword of buttfucking.

And yeah Zweihander is one of my fave weapons, sooo badass. Nothing beats squashing some asshole with a giant sword. My favourite thing about Dark Souls is the realistic animation, and hoow you can really feel the weight and power behind the weapons. Makes combat so satisfying. Playing Skyrim afterwards I was like WTF is this jank ass tanking shit gameplay
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on August 09, 2012, 01:33:58 AM
I'm seeing the PC version slated for an August 23rd release, can we assume the DLC will be landing on consoles soon too?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on August 09, 2012, 02:46:55 AM
It depends if you consider winter soon or not.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: pilonv1 on August 09, 2012, 07:55:24 AM
http://www.eurogamer.net/articles/2012-08-09-dark-souls-pc-preview-the-devils-bargain

(http://www.gamersglobal.de/sites/gamersglobal.de/files/redaktion/Angetestet/DarkSouls_PC/darksouls_pc_grafik.jpg)
(http://images.eurogamer.net/2012/articles//a/1/5/0/4/7/4/5/Screenshot_3.bmp.jpg)

Quote
On close inspection, it appears that Dark Souls PC uses the very same 1024x720 internal framebuffer as the console versions, regardless of which resolution has been set in the menus. The option provided is for output resolution only; a simple courtesy to allow the game to play on most monitors, but the image quality will always remain the same. In short, PC gamers will very much be getting the genuine console experience here, right down to the pixel.

locked to 30fps
limited to console framebuffer res - 1024x720

Prepare to Die (inside) Edition
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on August 09, 2012, 08:13:24 AM
well, locked at 30 fps isn't so bad, as Blightown made the game at 9fps on 360
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on August 09, 2012, 08:17:45 AM
GFWL, locked 30fps and low res  :maf They seem hell bent on making a terrible PC port
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on August 09, 2012, 08:19:08 AM
Look at the screen Scenster. It looks like utter, stretched shit.

yeah I aint denying that  :lol

man, what a shame.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Takao on August 09, 2012, 08:33:20 AM
Looks like a sub native res Vita game. Amazing port From.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 09, 2012, 09:25:56 AM
why did they even bother?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on August 09, 2012, 09:51:17 AM
Suddenly people aren't interested in Dark Souls PC... :rofl
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: cool breeze on August 09, 2012, 10:20:45 AM
haha this may top Saint's Row 2 on PC

The idea was always for the next Souls/From game.  Most were expecting a hackjob but this somehow fell below those expectations.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on August 09, 2012, 10:22:12 AM
I'm fine with the locked 30 fps, although that's still kinda dumb, but locking the resolution is just horrible.  :-\

Hopefully .ini edits can sidestep all that.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archie4208 on August 09, 2012, 10:34:17 AM
Still buying to support the endeavor.  If it is successful, maybe Souls 3 will have real graphics and Steamworks.  :drool
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: bork on August 09, 2012, 01:17:02 PM

locked to 30fps
limited to console framebuffer res - 1024x720

Prepare to Die Edition

Clearly the title is referring to the PC version's expected sales numbers.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on August 09, 2012, 02:03:09 PM
disappointmenton 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Joe Molotov on August 09, 2012, 02:31:46 PM

locked to 30fps
limited to console framebuffer res - 1024x720

Prepare to Die Edition

Clearly the title is referring to the PC version's expected sales numbers.

Dark Souls: We Couldn't Be Arsed Edition
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Sho Nuff on August 09, 2012, 03:35:49 PM
WTF how do you even do that

Who is the porting team responsible for this
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Vizzys on August 09, 2012, 03:41:19 PM
sent to die edition
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Joe Molotov on August 09, 2012, 03:49:25 PM
WTF how do you even do that

Who is the porting team responsible for this

From Software is doing it themselves, and are all like OH GOD HOW DID THIS GET HERE I AM NOT GOOD WITH COMPUTER!

http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: brob on August 09, 2012, 03:53:07 PM
:rofl


Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Bebpo on August 09, 2012, 04:02:24 PM
Yeah, From doesn't know how to program for PCs and they were pretty straightforward about that.

Though maybe in that case, someone else should have been the ones to port it, don't ya think?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cerveza mas fina on August 09, 2012, 04:03:47 PM
It actually looks really shit guys.

spoiler (click to show/hide)
:shh :shh :shh
[close]

I cant believe From Software is so stupid to do this.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on August 09, 2012, 04:15:49 PM
Some really dumb stuff going on with this port, but I'll still buy it.

spoiler (click to show/hide)
During the Steam Christmas sale, when it's 75% off. :smug
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Joe Molotov on August 09, 2012, 04:15:55 PM
Hard to believe Square-Enix is the one Japanese company with a damn bit of sense when it comes to PCs.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Takao on August 09, 2012, 07:40:05 PM
I'm fine with the locked 30 fps, although that's still kinda dumb, but locking the resolution is just horrible.  :-\

Hopefully .ini edits can sidestep all that.

Apparently there are still frame drops in the PC version. Not as bad as console though.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on August 09, 2012, 08:32:27 PM
Hard to believe Square-Enix is the one Japanese company with a damn bit of sense when it comes to PCs.

Capcom's been good about making sure most of the major games get PC ports, and not screwing them up.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on August 09, 2012, 08:43:38 PM
I'll wait and see if people can come up with solutions to this mess.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Joe Molotov on August 09, 2012, 08:51:23 PM
Hard to believe Square-Enix is the one Japanese company with a damn bit of sense when it comes to PCs.

Capcom's been good about making sure most of the major games get PC ports, and not screwing them up.

GFWL though.  :-\
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Sho Nuff on August 09, 2012, 09:05:46 PM
That Eurogamer article is amazing. It's basically them saying "HERP DERP DERP"
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on August 10, 2012, 01:16:48 AM
The game being GFWL means there's virtually zero-chance of them addressing any issues through patches as well.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 17, 2012, 12:11:41 PM
Japan seems to not understand PC gaming at all. I mean, it didn't ever get the big "PC vs. console" gamer discussion that happened in the west. When I first went there in '93, PC games were relegated to shelves in some ghetto area of electronics stores. They were not present in gaming stores. That's still true today.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on August 17, 2012, 12:15:42 PM
Some Japanese ports, like The Last Remnant and Binary Domain, are perfectly fine though.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on August 17, 2012, 02:31:16 PM
Some Japanese ports, like The Last Remnant and Binary Domain, are perfectly fine though.

Same with most of Capcom's ports.

[Binary Domain PC was handled by Devil's Details, by the way.]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Third on August 17, 2012, 07:43:46 PM
Do I have to beat the final boss in DS to use the DLC?

Because I still haven't beat him  :bawl
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on August 17, 2012, 08:01:05 PM
Do I have to beat the final boss in DS to use the DLC?

Because I still haven't beat him  :bawl

I don't think so, the DLC just adds on a new section to explore.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 18, 2012, 12:12:16 AM
Do I have to beat the final boss in DS to use the DLC?

Because I still haven't beat him  :bawl

spoiler (click to show/hide)
You can kill him in a minute or two just by parrying his attacks
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Third on August 18, 2012, 12:29:42 PM
Already tried that. Still can't beat him. My timing sucks. And there are no exploits  :-\
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on August 18, 2012, 01:20:11 PM
Yeah, the final boss was pretty tough.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 24, 2012, 06:53:38 AM
So did anyone else get the PC version? I played up to the Taurus demon, and it looks great with Durante's resolution fix. I might wait until he fixes the depth of field issues before playing more though, unless it gives him a lot of trouble.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archie4208 on August 24, 2012, 08:45:27 AM
I did.  First time playing a Souls game and I got absolutely wrecked (and loved every minute of it).  I kept on trying to brute force my way into the skeleton graveyard for about 2 hours.  :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 24, 2012, 09:18:50 AM
Yeah, the graveyard at Firelink is the ultimate trap for beginners. At least you can find the Zweihander down there, which is one of the best weapons in the game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archie4208 on August 24, 2012, 09:21:09 AM
Annnnndddd I just lost 5k souls after beating the Taurus Demon due to some stupid death.

I fucking love this game. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on August 24, 2012, 10:06:18 AM
aaaaand 5k souls is complete chump change. Buck up scrub and get your ass back in there

spoiler (click to show/hide)
Great to see another Borian enjoying GOTY 2011, have a blast! And ask us vets for tips. icono is right in saying Zweihander is one of the top weapons, that thing is amazing.
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: D3RANG3D on August 24, 2012, 04:55:31 PM
Yeah, the graveyard at Firelink is the ultimate trap for beginners. At least you can find the Zweihander down there, which is one of the best weapons in the game.

Yay way to go not spoiler tagging that :/
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 25, 2012, 12:56:58 AM
Well, it's not really a "trap", it's just an area that you're not supposed to visit until much later. I think new players are more likely to find the path to the graveyard than the path to low level zone, so whenever someone asks for advice, I always see someone say to avoid the skeletons at the start.

I don't really think that's a spoiler, but I guess I'll be more careful.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on August 25, 2012, 01:53:12 AM
My advice to new players is to jump down that hole at the beginning.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on August 25, 2012, 01:26:23 PM
So I picked this game up while at a LAN with my buddies. It wasn't my original intention but seeing it on his PC, it reminded me of the "good ol' times" I had playing it on 360, so I scooped it up and got back into the groove.

This game is truly amazing. Even though it's balls-achingly difficult, the way the difficulty scales up and up as you progress is devilishly brilliant, and the combat never seems to get old. On 360 I made it past the Bell Gargoyles, but this time I got the Tail Axe and the Gargoyle Halberd which I hadn't done before. I took the time to grab the Drake Sword early on again, and late last night got to the Capra Demon... Fuck that guy. Normally I can take out anyone with ample space, but being crammed into that tiny courtyard against that beefy motherfucker stopped my progress in its tracks for a good half hour.

Anyways, eventually decked his shit, went down to the Depths, fell into traps multiple times and managed to avoid being cursed by those stupid frogs, lit the bonfire down there and got the fuck out.

Time to show that big rat my dick.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 26, 2012, 01:16:13 AM
I caved and installed DS PC. With the resolution patch I can't get a decent framerate, without it this game is UGLY AS SIN.

Uggggggggggggggh
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archie4208 on August 26, 2012, 10:50:23 AM
The
spoiler (click to show/hide)
Gaping Dragon
[close]
HOLY SHIT :bow2 :bow2 :bow2
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: D3RANG3D on August 26, 2012, 10:52:40 AM
I caved and installed DS PC. With the resolution patch I can't get a decent framerate, without it this game is UGLY AS SIN.

Uggggggggggggggh

The DOF tweak in the 0.4 fix tanks your framerate, try lowering that.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 26, 2012, 11:58:22 AM
with the resolution fix in place i get a grey box in the left corner of the screen and black everything else when i actually start my game. all the UI is fine and the audio is fine. i've tried changing the settings around and it doesnt seem to matter.

tried to use the full screen option in the .4 fix and the screen just flickers. wtf.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: D3RANG3D on August 26, 2012, 12:16:13 PM
with the resolution fix in place i get a grey box in the left corner of the screen and black everything else when i actually start my game. all the UI is fine and the audio is fine. i've tried changing the settings around and it doesnt seem to matter.

tried to use the full screen option in the .4 fix and the screen just flickers. wtf.

You have to turn off the in game AA and motion blur.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 26, 2012, 12:28:16 PM
You can actually leave motion blur on, he just worded it poorly. The "AA" in the game only blurs the image, so when he says "turn OFF the in-game AA/blur option", he's only talking about the AA.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 26, 2012, 01:40:04 PM
thanks. did that and it's working now. haven't tried but i bet i could set FXAA in the nvidia drivers to make up for the lack of in-game AA.

it's like playing an entirely new game  :o

and it's amazing how far you get when you know what you're doing. in Undead Asylum, those tougher guys that protect the church? it took me hours to successfully take them all on without losing health when i first played. this time i managed to kill them all on the first try.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: D3RANG3D on August 26, 2012, 01:48:27 PM
thanks. did that and it's working now. haven't tried but i bet i could set FXAA in the nvidia drivers to make up for the lack of in-game AA.

it's like playing an entirely new game  :o

and it's amazing how far you get when you know what you're doing. in Undead Asylum, those tougher guys that protect the church? it took me hours to successfully take them all on without losing health when i first played. this time i managed to kill them all on the first try.

Someone figured out that you can force SSAO using the Skyrim profile, but seemingly it works for some but not all.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cerveza mas fina on August 26, 2012, 03:36:16 PM
I wonder if From Software will make a statement about how a kid from the street fixed their game but their paid staff couldn't.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on August 26, 2012, 03:42:55 PM
To be fair, Durante is an expert.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cerveza mas fina on August 26, 2012, 03:46:53 PM
Is he? Didn't know. Still you know what I mean right?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on August 26, 2012, 03:49:32 PM
I get your point. From Software said right from the start that they didn't really know what they're doing. They should have reached out and hired someone with more experience.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cerveza mas fina on August 26, 2012, 03:53:33 PM
Yeah, hope the game sells well and they will do it next time.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archie4208 on August 26, 2012, 05:36:46 PM
Yeah, hope the game sells well and they will do it next time.

DS actually has a higher Steam peak CCU (10k) count than Darksiders 2 and Sleeping Dogs (both had about 8k CCU peak at launch).  Those games had huge logos plastered on the front page of Steam when they launched (and are Steam exclusive.  DS isn't Steam exclusive so the user count isn't totally accurate).

I don't think the PC version of DS will sell a million copies or anything, but it'll push a few hundred thousand units by the end of the year (especially after the Steam holiday sale)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 26, 2012, 07:13:18 PM
I managed to get the Boar Helm on 360... unfortunately I didn't get it on PC.

But I did get both the Gargoyle Helm and Halberg!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on August 26, 2012, 07:53:43 PM
Seems crazy they don't track down Durante and get some of these fixes added in a more official capacity.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archie4208 on August 26, 2012, 08:07:28 PM
Seems crazy they don't track down Durante and get some of these fixes added in a more official capacity.

Microsoft's patching policies are so ass-backwards that it would be economically stupid for FROM to even bother.

Maybe the next Souls game will use Steamworks.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 27, 2012, 12:34:40 AM
Yeah, the graveyard at Firelink is the ultimate trap for beginners. At least you can find the Zweihander down there, which is one of the best weapons in the game.

Yay way to go not spoiler tagging that :/

That's not much of a spoiler, but I got another for you since you're feeling sensitive. Ready?
spoiler (click to show/hide)
You're going to die repeatedly.
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on August 27, 2012, 12:50:21 AM
What sort of requirements does this have with the res patch? Got a vostro from work with a core i7-3612QM  and a 7670m. Can't really afford a new gaming PC atm  :'( Was hoping to play this on either my TV or monitor (Native 1080p) with the patch
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: D3RANG3D on August 27, 2012, 02:12:54 PM
Yeah, the graveyard at Firelink is the ultimate trap for beginners. At least you can find the Zweihander down there, which is one of the best weapons in the game.

Yay way to go not spoiler tagging that :/

That's not much of a spoiler, but I got another for you since you're feeling sensitive. Ready?
spoiler (click to show/hide)
You're going to die repeatedly.
[close]

spoiler (click to show/hide)
This game is not hard lol.
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 27, 2012, 02:45:26 PM
Man, fuck this game. It's excellent, I love it, but REALLY? I rang the first bell and spent 3 hours wandering through areas I was obviously not meant to go to yet because the right path is a fucking wooden door I passed without a thought like 4 hours ago.  :maf :maf :maf :maf Whatever, I got some cool items and I'll probably be over-leveled, so that's cool.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: D3RANG3D on August 27, 2012, 02:49:43 PM
What sort of requirements does this have with the res patch? Got a vostro from work with a core i7-3612QM  and a 7670m. Can't really afford a new gaming PC atm  :'( Was hoping to play this on either my TV or monitor (Native 1080p) with the patch

It should be good for it, my PC is pretty shit I run it at 30fps and the specs that you posted blow mine out of the water.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on August 27, 2012, 05:09:20 PM
Sweet. Thanks, I never know with these mobile processors and GPUs. So down to play this again.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 28, 2012, 12:47:19 AM
This toothy vagina dragon is really reaming me.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on August 28, 2012, 01:47:44 AM
its pattern is pretty simple and it only has a couple of moves. Just stay out its way when he does his 4 legged charge thing then wail on his tail
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 28, 2012, 02:25:23 AM
I know. I'm just impatient. Maybe I should go to the blacksmith and reinforce my halberd more.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 28, 2012, 02:45:33 AM
Welp, just got cursed...
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 28, 2012, 02:52:27 AM
Fucking stupid. This game has so far has been pretty good about being challenging but fair, but this shit just forces me to radically backtrack if I want to stand any chance whatsoever against the boss. Mega annoyed. I mad.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on August 28, 2012, 02:59:11 AM
the game world isn't that big.... and there's many a shortcut to unlock. You just have to go back to the church and buy a curse stone off the dude
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 28, 2012, 03:03:21 AM
I'm in the depths though. That's way far.

Anyway, regardless of distance, forced back tracking is forced back tracking, and forced backtracking is shit game design. Period.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on August 28, 2012, 04:25:43 AM
you just have to learn to like it  :-*
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 28, 2012, 04:38:11 AM
I still love this game. So much.

I did the backtracking. And then I beat the boss. And then I died in Blighttown and then immediately accidentally fell off a ledge, losing 38k souls forever.

 :santocry
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 28, 2012, 09:34:07 AM
You're not forced to backtrack. You could just complete rest of the dungeon with half health, then buy the item once you're out. :D

edit: Don't think this was mentioned in this thread, but PtD Edition has some balance changes as well: http://www.gamefaqs.com/boards/606312-dark-souls/63856242

This is what they've found so far:

Quote
DWGR nerfed to below 25% equip load (CONFIRMED)
BB transfer glitch fixed (CONFIRMED)
Claymore and Moonlight Greatsword speed nerfed (CONFIRMED)Possibly all Greatswords
New warp locations, such as Undead Parish, the Depths, Tomb of the Giants Dukes Archives, Painted World, and more
Elite Knight Set fixed. Now the poise is the same as the regular Knight set (CONFIRMED)
Hornet Ring nerfed. Damage is now increased by 30%, not 50% (CONFIRMED)
Some item changes on corpses (CONFIRMED)
Eagle Shield physical damage reduction down to 95% from 100% due to its wooden nature (CONFIRMED)
Mid-Rolls buffed (CONFIRMED)
Elemental weapons slightly nerfed (CONFIRMED)
Mask of the Father nerfed. Now adds +5% equip load (CONFIRMED)
Mask of the Mother nerfed. Now adds +10% HP (CONFIRMED)
Hyper Armor for STR weapons returned (CONFIRMED) Apparently only SOME of em.
Miracle Synergy rings fixed (CONFIRMED)
Bow Backstab removed(UNCONFIRMED)
Dark Anor Londo hollow tag team not respawning (UNCONFIRMED)
Tracers left hand attacks CHAIN (CONFIRMED)
"Wooden Carving" items that speak a predetermined phrase when used (Like Thank you, Very Good, Hello, I'm Sorry, etc) http://www.youtube.com/watch?v=ene55eUSMTI (CONFIRMED)

Seems good to me.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on August 28, 2012, 06:50:35 PM
Nice, though the claymore speed nerf kinda sucks. That and the zwei are my favourite weapons
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 28, 2012, 08:30:28 PM
OMG.

was making my way through the depths. was playing a bit carelessly because I knew the bonfire was close and i had plenty of estus flasks.

then all of a sudden my game was invaded by an enemy player. i turned that off on 360 and forgot about it.

fuckin battle for my life. luckily the guy wasn't too good and i managed to take him down. my halberg is great since i can hit him before he got even close to me. heart was pounding super hard.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 28, 2012, 09:40:54 PM
The Dark Souls wiki has a more comprehensive guide for the list of changes & new content: http://darksoulswiki.wikispaces.com/PTDE+content+and+changes

Just got done with Blighttown. Feels good to go through it in 1080p without ever dropping a frame. PC :bow
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on August 29, 2012, 08:08:31 AM
Bought and downloaded through Steam. Just waiting on a wired 360 pad for my PC now :rock
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 29, 2012, 12:46:46 PM
Help meeeeee. I'm fighting Quelaag, and it'd be a super easy fight if it weren't for that stupid unblockable shout attack that does enormous damage. How do I deal with that?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 29, 2012, 12:51:53 PM
Oh shit, I should just summon that sexy babe I beat up.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on August 29, 2012, 12:59:10 PM
OMG.

was making my way through the depths. was playing a bit carelessly because I knew the bonfire was close and i had plenty of estus flasks.

then all of a sudden my game was invaded by an enemy player. i turned that off on 360 and forgot about it.

fuckin battle for my life. luckily the guy wasn't too good and i managed to take him down. my halberg is great since i can hit him before he got even close to me. heart was pounding super hard.

Was it this guy?  He pops up in the Depths and a couple other locations.  http://darksoulswiki.wikispaces.com/Knight+Kirk
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 29, 2012, 01:06:37 PM
YEAH.

so it's not a human player?

aw... i felt all good when it happened and i defeated him.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on August 30, 2012, 05:10:56 PM
Played for nearly 7 hours yesterday. I've played this twice before and it still grabs me more than any other game I've played in years.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on August 30, 2012, 07:30:49 PM
just started demon souls. I killed 1-2 boss, but i dont get this tendency thing. How do I check if I am white or black?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on August 30, 2012, 08:15:20 PM
just started demon souls. I killed 1-2 boss, but i dont get this tendency thing. How do I check if I am white or black?

(http://demonssouls.wdfiles.com/local--files/world-tendency/world-tendency-annotated.jpg)

The statue in the middle is your Character Tendency, and the archstones show your tendency for each world.

Both Character and World Tendency unlock new events if you're pure white or pure black.

http://demonssouls.wikidot.com/world-tendency
http://demonssouls.wikidot.com/character-tendency
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 30, 2012, 08:43:07 PM
i thought they removed farming in darkroot garden... guess not.  :D


This is awesome. all the things I learned when playing the 360 version and now I'm rocking a 200+ damage halberg thats already been modified at a blacksmith. i have the dragon axe from the Gaping Dragon but I cant use it since it needs 50 strength :O

tried to kill the bridge dragon and failed. on the 360 it just killed itself so i got lucky.

managed to kill the dakroot garden and undead parish knights on the first try.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on August 31, 2012, 07:31:13 AM
wow demon souls is simply amazing! No handholding? what the fuck how come a developer make good decisions for once?

I havent played dark souls, but i thought starting with DS. Not dissappointed so far. Only thing that irks me is that I Heard armor is pretty useless.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on August 31, 2012, 09:38:07 AM
It's not useless, but it's way more important to be agile. You should always use less than 50% of your max equip burden.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on August 31, 2012, 09:45:30 AM
wow demon souls is simply amazing! No handholding? what the fuck how come a developer make good decisions for once?

I havent played dark souls, but i thought starting with DS. Not dissappointed so far. Only thing that irks me is that I Heard armor is pretty useless.

Why does it irk you? You only heard it. That sounds like handholding. Which you hate.

Make up your mind.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on August 31, 2012, 11:56:03 AM
wow demon souls is simply amazing! No handholding? what the fuck how come a developer make good decisions for once?

I havent played dark souls, but i thought starting with DS. Not dissappointed so far. Only thing that irks me is that I Heard armor is pretty useless.

Why does it irk you? You only heard it. That sounds like handholding. Which you hate.

Make up your mind.

well I only found one set of armor so far, and it is pretty clunky. Keeping below 50% of Equipment seems pretty hard.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 31, 2012, 12:49:46 PM
This game is so gooooooooooooooooooooooooood. Mmmmmmmmm. Wish I had a PS3 to try Demon Souls on.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on August 31, 2012, 12:53:50 PM
well I only found one set of armor so far, and it is pretty clunky. Keeping below 50% of Equipment seems pretty hard.
It's actually really easy. Just unequip parts until you reach below the threshold.

I prefer Demon's Souls to Dark Souls and you should definitely give it a try, BobFromPikeCreek. Maybe you can borrow a system from someone?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on August 31, 2012, 01:00:09 PM
Definitely want to try it. I'll probably just buy a PS3 in six months when I get home. Until then I can just play the crap out of this.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 01, 2012, 11:43:24 AM
I want a PC so I can get all the achievements again. Dark Souls is basically the perfect game. It's sitting on my personal pedestal next to Killer 7 and Castlevania SotN.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 01, 2012, 11:49:04 AM
re-posting for all the new players

http://www.youtube.com/watch?v=ZPSnLSqnubc
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 01, 2012, 12:57:32 PM
I want a PC so I can get all the achievements again. Dark Souls is basically the perfect game. It's sitting on my personal pedestal next to Killer 7 and Castlevania SotN.

Killer 7?  really?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 01, 2012, 01:03:33 PM
maybe it was a place and time kind of thing, but Killer 7 rocked my world.

Fantastic gameplay, blended with the most over the top art-house pontification, and a gorgeous soundtrack. It stands in my head as a fucking masterpiece.

As I said, a place and a time.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 01, 2012, 01:23:38 PM

Fantastic gameplay

now you're trolling. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: brob on September 01, 2012, 01:49:12 PM
Killer7 is a great game. Symphony of the Night ruined the Castlevania series though, any and all brownie points deducted.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 02, 2012, 07:49:12 PM
i've caught up to my save on 360. Anor Londo

funny how, once i get here, my enthusiasm for playing drops.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 02, 2012, 11:56:47 PM
Just finished the painted world. Gotta find the blacksmith that'll make my level 10 halberd lightningified.

Anyway, gamers are pretty weak these days if this passes for HARDEST GAME EVER. This is like the perfect level of difficulty, and I wish they made more games with some semblance of challenge.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 03, 2012, 10:08:51 AM
is the catlady in the painted world difficult? didnt feel like fighting her so i left.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 03, 2012, 12:19:28 PM
It's not supposed to be, but it was a tremendous pain in my ass because the bitch wouldn't come out of invisibility.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 03, 2012, 05:58:07 PM
yeah. i've tried like  dozen times and i just can't. i can track her from the footprints but when i go in for an attack i manage to do some damage then get immediately hit. i try to run away but i get hit from the back. whatevs. dumb boss fight. but now i'm stuck in the painted world because she keeps attacking me. LAME
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on September 03, 2012, 06:23:10 PM
I'm finding the game a fair bit more difficult now I'm rolling Dex, not min maxing with Strength weapons. Little to no stun lock or ground smashes and the uchi has really small hit boxes, I definitely enjoy using Strength based weapons a lot more than Dex ones. Not sure how much longer I'm going to continue with my run, things aren't as smooth on my PC as I hoped. It looks much better at a higher res but the framerate is a little frustrating. Mostly good, but dips in and out :( hopefully I'll be able to squeeze a little more performance out of my PoS laptop
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Vizzys on September 03, 2012, 07:11:40 PM
I been playing this~ I beat the gargoyle bosses and rang that bell

but now im underground raging at enemy ghosts attacking through fucking walls
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on September 03, 2012, 08:11:54 PM
After the Gargoyles, New Londo probably isn't the place you want to be..

spoiler (click to show/hide)
Head back to the beginning of the bridge with the Red Dragon where you first meet Knight Solaire and head into the depths. There's a pretty frustrating/cheap fight at the end of this area to get a key to access the sewers, but if you run past the fog door to the right you can open a shortcut to the first bonfire making running back (after you inevitably die numerous times) slightly less frustrating
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on September 03, 2012, 08:33:40 PM
but now im underground raging at enemy ghosts attacking through fucking walls

I really hated that part, had my absolutely on edge for about 2 hours.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 03, 2012, 08:39:07 PM
DECISION MAKING TIME.

I have a +10 gargoyle halberg.

I can ascend it to Lighting RIGHT NOW.

Or I can bail out of Anor Londo, head back to Undead Parish, then down into the depths, then into blighttown, then into queelags domain, then into the lava area (cant remember name) and try to get the chaos ember. I know where it is and have gotten it before in my 360 save.

I heard chaos is stronger.

WHAT SHOULD I DO?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on September 03, 2012, 10:21:29 PM
Chaos would do the highest damage but iirc relies on having 10 humanity in stock to deal top damage, are you mainly pumping Strength or something else?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 03, 2012, 10:47:02 PM
hmm. i guess for my purposes Lightning will do just fine. plus it's easier to upgrade.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 04, 2012, 09:44:58 AM
here i am, thinking i'm tough shit. not a care in the world. taking out knights and giant knights left and right.


then orntein and smough  :maf
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: FatalT on September 04, 2012, 07:26:25 PM
I'm holding off on playing anymore of the Xbox 360 version until the DLC comes out. :(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on September 04, 2012, 09:00:25 PM
Sen's Fortress was driving me mad earlier, I felt like I was inching my way through it. Cleared it before I could find the bonfire and I'm in Anor Londo now.

It was painful in the moment, but looking back I'm very grateful the game would not let me progress before I really knew the area in and out. That place is gonna be a walk in the park next game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 04, 2012, 09:44:28 PM
finished Anor Londo. I did the Dukes Archive but wasn't able to get into the crystal cave (spent a long time getting to the entrance of the garden only to get killed by a mimic beast FUCK.) so i bailed out of there.

Figured I would go back and kill the the Hyrda but i feel off the fucking water edge and didnt feel like doing it again

then went and took care of the valley of the drakes. not too hard.

so now i'm here:

(http://i.minus.com/ibaIvcwtnR6TnF.jpg)

lets see what i can do here
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Vizzys on September 05, 2012, 07:45:50 AM
invasion and co op stuff is p cool

I fought this one guy twice who just wrecked me in seconds, I didnt have much souls so no biggie

then i tried in another spot and found a guy who looked much less badass so we start fightan, but then his white phantom friend like pops out of hiding and tries to backstab me. Luckily i rolled the fuck out of there then used the black soul stone thing to escape but it was close

whats with 2v1?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cerveza mas fina on September 05, 2012, 07:49:38 AM
So did the last patch make this game easier? For us mortals.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 05, 2012, 08:12:59 AM
basically it did. Most Soul drops are doubled from the original version of the game. Humanity is also much much easier to aquire, thus you can co-op bosses all the time and that makes shit easier. Certain exploitable items were nerfed though. Still, a lot of weapons still kick ass and there are lots of viable strategies.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cerveza mas fina on September 05, 2012, 09:30:45 AM
So you level up twice as fast now? Man I might buy this and finish it this time.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 05, 2012, 07:23:19 PM
so... four kings


i didnt know i needed to fight Sif

 :maf
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 05, 2012, 07:25:45 PM
then orntein and smough  :maf

These dudes are creaming me. What was your approach?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 05, 2012, 08:08:09 PM
then orntein and smough  :maf

These dudes are creaming me. What was your approach?

well most people seem to think it's better to kill Smough (fat one) first so I did that. I targeted Ornstein because he's faster and I didnt want to lose track of him. With Ornstein targeted I kited them around and slowly took out Smough. It's just a matter of using the pillars to keep them from hitting you. There's some videos you can use but obvs you have to do it yourself. I will say that switched to a light armor set so I could roll faster.

Def focus on just one because when you do kill one, the other turns 'SUPER' and gets all their health back. In Ornstein's case he gets really big and all his attacks are stronger. For him I basically always attempted to put pillars between your both at all times. When he does a side swipe with his spear I run at him, roll between his legs and hit him once or twice. Then back away and dodge, block, and wait until he does it again.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Vizzys on September 05, 2012, 11:18:51 PM
killed an invader :rock

 took his souls and I guess you randomly get some of their gear in the drop?


I got a spiky shield and barbed sword
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 05, 2012, 11:27:02 PM
so i decided to go and upgrade the katana from the undead burg vendor to a fire sword. farmed the slugs in blighttown for awhile to get green titanite shards.

now i have a +13 fire sword. not as powerful as my lightning gargoyle halberd but at least i have a fire weapon now.

took a long fucking time going all the way to the demon ruins just for the fire ember and the blacksmith in the catacombs is a bitch to get to. but it's worth it.

now i just need red titanite chunks....
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 06, 2012, 02:14:50 AM
killed an invader :rock

 took his souls and I guess you randomly get some of their gear in the drop?


I got a spiky shield and barbed sword

If they dropped shit I think that means it was a CPU invader.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 06, 2012, 02:16:15 AM
so i decided to go and upgrade the katana from the undead burg vendor to a fire sword. farmed the slugs in blighttown for awhile to get green titanite shards.

now i have a +13 fire sword. not as powerful as my lightning gargoyle halberd but at least i have a fire weapon now.

took a long fucking time going all the way to the demon ruins just for the fire ember and the blacksmith in the catacombs is a bitch to get to. but it's worth it.

now i just need red titanite chunks....

Decided to pass on Quelaag's Furysword? I made it and it seems pretty ace.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 06, 2012, 08:33:05 AM
forgot about all that. i was going to make the cursed sword of artoris but i dont have enough intelligence.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 06, 2012, 10:14:59 AM
killed an invader :rock

 took his souls and I guess you randomly get some of their gear in the drop?


I got a spiky shield and barbed sword

http://darksoulswiki.wikispaces.com/Knight+Kirk
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 06, 2012, 02:46:27 PM
so... the Four Kings. are the required? i took care of The Bed of Chaos and Nito... just need to take care of Seath.

But will the game eventually tell me I need to fight the Four Kings? i would rather not.

And I've settled on my preferred build:

(http://i.minus.com/i1qoy2ZedQmiI.jpg)

I look like batman
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Vizzys on September 06, 2012, 05:42:03 PM
killed an invader :rock

 took his souls and I guess you randomly get some of their gear in the drop?


I got a spiky shield and barbed sword

http://darksoulswiki.wikispaces.com/Knight+Kirk

thats coo
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 06, 2012, 09:21:32 PM
four kings :fbm
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 07, 2012, 11:31:14 AM
four kings :punch

now just the final boss left. but i did some PVP in the darkroot garden. wearing Ornsteins full armour set I annhilated the fool.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 07, 2012, 11:35:52 AM
you're basically set for the last boss. Four Kings are the biggest assholes in the game. The last boss is a little bitty baby compared to those evil demons in that hole. I died at least 30 times trying to beat those pricks during NG+
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 07, 2012, 11:43:46 AM
you know where the royal wood is? i wanna fight those two new bosses and I have no idea where it is. i think it's PC specific so I dunno if you'll know tho.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 07, 2012, 12:47:21 PM
yeah where is the DLC?!?! I'm so keen for it
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archie4208 on September 07, 2012, 09:23:59 PM
Beat it.  GOTY :bow2

And looking at the Wiki, I missed a ton of stuff.  :omg

Time to fire up NG+ in a few days.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 07, 2012, 10:43:48 PM
i'm prepping for NG+ by crafting weapons. got a lightning weapon, a fire weapon, a magic weapon, may try for a divine weapon for those damn skeletons. working towards a chaos weapon but i can't get any damn red titanite chunks to get it by fire +5. i hear the chaos bugs in the demon ruins will drop it but it's rare. so i got my item discovery to 410 and tried like 10 times... nothing but damn sunlight medals. may have to hold off on that.


also did some pvp. was trying to invade but that straight up didnt work. ended up GETTING invaded instead. luckily i managed to kill the fucker. then quickly quit the game as I'm not a fan of pressing me luck.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 07, 2012, 11:40:07 PM
http://www.twitch.tv/nycfurby

watching dude play Dark Souls for the first time while people on the internet berate him.

dude is in the tomb of the giants and it legit under powered. dunno how he's gonna get out.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 08, 2012, 04:12:00 AM
I suck too much to beat orenstein and smough. I think I've reached a point where my shitty build is going to really start struggling.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 08, 2012, 04:23:00 AM
tried co-op? Really handy in that fight
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 08, 2012, 04:28:39 AM
I got pretty far with Solaire backing me up, but the idiot couldn't hit super Orenstein so it hit a road block.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 08, 2012, 04:34:51 AM
Super Ornstein (the skinny one?) is much harder than the super fat dude. I generally killed the skinny guy first
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Positive Touch on September 08, 2012, 10:25:37 AM
is everyone playing with that res fix?  i tried it but the game give me disgusting console-like framerate a lot :-\
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 08, 2012, 07:54:57 PM
the black dragon DLC boss is a real bitch of a fight. the attacks themselves aren't too difficulty to avoid, the problem is how it will combo them together. You'll be blocking one attack and be out of stamina and then it will throw an attack at you that requires you to haul ass in the opposite direction.... but you're out of stamina! so you have low health and need estus but there aren't many times in the fight that you can pop one.

i don't doubt i can beat it, got real close earlier but got caught in a single mistake and the fight was over.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 08, 2012, 10:09:41 PM
KALAMEET :punch

Only boss left is the final boss.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 09, 2012, 09:44:02 AM
Four Kings  >:( >:( >:( They spawn too quickly for my chump character.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 09, 2012, 09:49:12 AM
put on your heaviest armor. boost your poise as far as it can go and if you have havel's ring, put that on too.

then just run up and go to town.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: archnemesis on September 09, 2012, 10:07:00 AM
That's similar to what I did. Us both hands with a high-damage dealing weapon and simple try to outrace them.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 09, 2012, 10:16:42 AM
Yeah, I jsut figured out that blocking and dodging was a waste of time on that fight. Iced those suckas with ease when I just started wailing on them and chugging Estus when necessary.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 09, 2012, 11:07:14 AM
Was having fun doing some invading until I hit some idiot with a god mode hack. I sent him some hate mail and he replied "this game is too hard for me, i'm sorry"  :maf
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 09, 2012, 11:52:29 AM
i do love that the game punishes you for attempting to use the same armour, same weapons, and same tactics for every boss.

for Four Kings I just tanked up and didn't give a fuck
for Ornstein and Smough I had to wear medium armour and do a combo of blocking, dodging.
for Kalameet I had to put on the lightest armour i had and just dodge all day. also had to switch to the gravelord sword as it was the best pure physical damage based weapon that has decent attack speed.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 09, 2012, 02:35:38 PM
AND PUT A STAMP ON LORD GWYN. FUCK YOU. NG+ TIME.

I should have burned through the last area a few more times as it's amazing for farming titanite chunks.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Eric P on September 09, 2012, 07:14:44 PM
so i'm playing demon's souls and i'm getting really annoyed as i'm basically just grinding rather than advancing.

should i skip to dark souls or would i find the exact same situation?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on September 09, 2012, 07:16:55 PM
lol. Dark Souls is same thing. Grinding won't do you much good anyway.

Just roll another character on Demons Souls, pick the Royal, then use the Wiki and look at all the glitches and tricks to exploit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 09, 2012, 07:16:59 PM
I don't recall ever having to grind in this game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on September 09, 2012, 07:28:38 PM
You shouldn't have to grind in demons souls, I did near the endgame but if you're having problems with bosses check the wiki for help. Most are exploitable in some way
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Eric P on September 09, 2012, 07:28:50 PM
lol. Dark Souls is same thing. Grinding won't do you much good anyway.

Just roll another character on Demons Souls, pick the Royal, then use the Wiki and look at all the glitches and tricks to exploit.

kk will do
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on September 09, 2012, 07:54:57 PM
You don't have to pick Royal, but he starts out with the Fireball so you can sit from far away and peg away.

I beat the game starting as the Knight, I think. I used the wiki to see the exploits and tricks. Some of them are lol.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 09, 2012, 08:05:50 PM
You shouldn't have to grind in demons souls, I did near the endgame but if you're having problems with bosses check the wiki for help. Most are exploitable in some way

this only works if you don't fuck up your character at some point, which only happens if you look online for info.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 09, 2012, 09:24:09 PM
smough and ornstein? still fucking hard even when you know what you're doing. even when summoning solaire....
Title: Re: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on September 09, 2012, 09:32:44 PM
Quote from: TheInfelicitousDandy link=topic=35267.msg1554170#msg1554170


this only works if you don't fuck up your character at some point, which only happens if you look online for info.

Yeah, I was pretty scared when I first played deso so I picked royal and followed some guides. It's isn't hard to make a good build tho like some games, just pick a core damage stat and gouge it, and add stamina/vit and a few points to get baseline requirements for wielding the weapon u want.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Eric P on September 10, 2012, 07:46:45 AM
ya i'm not looking online.  i'm playing a wanderer and just boosting my falchon and i dumped a lot into str and luck but kept getting absolutely hosed in that storm level because i had no way of killing those flyers
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 10, 2012, 08:12:29 PM
Was having fun doing some invading until I hit some idiot with a god mode hack. I sent him some hate mail and he replied "this game is too hard for me, i'm sorry"  :maf

HAHAHAHHA. Man, I hate being invaded, so I am a little sympathetic. Conversely, if he'd invaded others with god-mode on, I'd be irate.
Title: Re: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on September 10, 2012, 11:30:39 PM
ya i'm not looking online.  i'm playing a wanderer and just boosting my falchon and i dumped a lot into str and luck but kept getting absolutely hosed in that storm level because i had no way of killing those flyers

If you're still stuck there, take a look around the area for the Storm Ruler sword (down the path towards the flying rays to the left iirc)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 11, 2012, 02:21:46 AM
Was having fun doing some invading until I hit some idiot with a god mode hack. I sent him some hate mail and he replied "this game is too hard for me, i'm sorry"  :maf

HAHAHAHHA. Man, I hate being invaded, so I am a little sympathetic. Conversely, if he'd invaded others with god-mode on, I'd be irate.

What I don't get is if he's gonna play with God mode, and it's purely so he can beat the game, why did he even bother reversing his hollowing?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on September 11, 2012, 02:29:12 AM
Does Dark Souls have an inventive online mode like Demon's Souls does?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 11, 2012, 02:32:06 AM
never played demons, but dark souls has one of the most unique implementations of online I've ever seen.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 15, 2012, 12:10:22 PM
Tomb of The Giants SUCKS. :maf :maf :maf
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 15, 2012, 12:12:06 PM
I just hate how I have to go allllllllllllllllllllll the way down through the catacombs if I die. Why isn't there a bonfire?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 15, 2012, 12:36:40 PM
yeah TOG is the most rugged part of the game. Aint no easy way in or out  :( Just gotta get in there and take down all the main evil skeleton pricks
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 15, 2012, 12:40:31 PM
there's several bonfires in the tomb of the giants, just light that shit up. There is even a secret bonfire in the catacombs, just knock down that secret wall
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 15, 2012, 12:42:08 PM
Yeah ok, I was missing the one by the dude who kicks you down the hole. There's another one down there, but I couldn't figure out how to get to it. Anyway, Nito stomped my ass and that's gonna do it for me today.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 15, 2012, 12:48:32 PM
Nito is actually a huge piece of shit
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 15, 2012, 12:51:29 PM
Yeah ok, I was missing the one by the dude who kicks you down the hole. There's another one down there, but I couldn't figure out how to get to it. Anyway, Nito stomped my ass and that's gonna do it for me today.

there's a bonfire pretty close to nito and you can pretty safely run all the way from it to his boss fight without taking damage. took me about 5 tries or so to beat him but he's doable.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on September 15, 2012, 12:52:47 PM
Sorry Bob, I never meant to pontificate. The majority of the later bosses in DS are all terrible dogshit experiences. Its how the game was designed. I love Dark Souls
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on September 15, 2012, 01:07:05 PM
Seath and the Chaos thing were easy peasy. This guy's just a jerk.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 03, 2012, 04:55:06 PM
I find Dark Souls harder than Demon's now if only because the combat requires more skill. In Demon's, I was backstabbing, and gunning through stages like no one's business. Here, in Dark Souls, parrying requires keen timing, back stabs are tough to pull off (with my ranger character, I'm rerolling). The game almost feels like a Metroid or Metroidvania in that you're trying to find the best route with your current ability set. Went down into some underground cave and fought some ghosts, and holy shit. Amazing. Game rewards exploration in a way that Demon's didn't.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Positive Touch on October 03, 2012, 07:17:52 PM
i sure am sick of dying

do i get good armor from chests or drops? still got the same shit i had on when i started
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on October 03, 2012, 07:25:35 PM
There are a couple of armor sets worth having, Havels has a couple of instances where it's useful. Nearer the beginning I use some combo of the Wizards and Elite Knight sets (get in the depths/darkroot respectively). But there's nothing super standout, it's more important to upgrade the stuff (whatever you choose) and keep your equip load below 50% (<25% even better)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on October 03, 2012, 07:30:00 PM
I find Dark Souls harder than Demon's now if only because the combat requires more skill. In Demon's, I was backstabbing, and gunning through stages like no one's business. Here, in Dark Souls, parrying requires keen timing, back stabs are tough to pull off (with my ranger character, I'm rerolling). The game almost feels like a Metroid or Metroidvania in that you're trying to find the best route with your current ability set. Went down into some underground cave and fought some ghosts, and holy shit. Amazing. Game rewards exploration in a way that Demon's didn't.

Combat ain't harder, they play nearly identically.... Have you even played past the 2nd boss in DeSo yet?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 03, 2012, 08:26:12 PM
Nope.

Hmm, no wonder I was having trouble with parries. I turned motion blur off at the outset, and turning it back on, I'm having an easier time parrying due to the visual clue (attacks blur).
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 07, 2012, 12:24:53 AM
Getting used to combat again. I'm parrying most base attacks from normals now if I'm in the groove, which is nice, and I'm getting better. I was going for ringing the bell tonight but ended up getting slaughtered by Bell Gargoyle. This game does a far better job at making you feel weak and oppressed against all odds compared to Demon's Souls. Fantastic stuff.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on October 07, 2012, 12:25:54 AM
I don't think I ever once parried an attack.  :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on October 07, 2012, 12:29:46 AM
I should go back and finish the game off. I got to Lord Gwyn but was pulled away by other games and lost interest.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on October 07, 2012, 01:06:30 AM
Ok, Gwyn is stupid hard.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 07, 2012, 01:50:54 AM
Try parrying :smug
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on October 07, 2012, 01:56:23 AM
 :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf >:( >:( >:( >:( >:( >:( >:( >:(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 07, 2012, 08:44:26 AM
apparently the 60fps fix makes parrying stupid easy.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Positive Touch on October 07, 2012, 04:03:51 PM
link to fix plz
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 07, 2012, 06:20:40 PM
As much as I like this game I'm finding it too tedious having to fight the same enemies over and over again just to get to the boss I want to beat. Not to mention, I don't even find the Bell Gargoyle boss hard until his friend joins in and starts shitting fire everywhere when I'm trying to fight this other guy.

It's like this game is aspergers.txt: the game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on October 07, 2012, 06:40:12 PM
If you're smart and cautious you won't have to go through the same pack of enemies in a given area multiple times, it's something I realizing during subsequent play-throughs. The only asperger part about the whole experience was the was the Darkroot Garden soul farming area.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 07, 2012, 07:01:36 PM
I don't see how being "smart" and "cautious" will allow me to skip fighting the knight on the stair steps nor the husk ambush trap on my way to the bell tower short of running pas them. And believe me, I've tried running past that ambush. Not to mention the distance; go up the stairs, go down the elevator, climb up more stairs, go up two ladders. This just makes getting to the fight actual busy work and is enhancing the game's flaws in every shape and form. Doing the same thing over and over again is definitely pretty aspergers. I don't have the time nor the patience for this shit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 07, 2012, 07:33:24 PM
Yeah, done with this. Tell me when they patch an option to retry from boss.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Positive Touch on October 07, 2012, 07:37:11 PM
shoot off the red dragons tail to get a good sword that helps a TON
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on October 07, 2012, 07:49:25 PM
Ya I don't find the gargoyle boss hard until it got to the hard part either.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 07, 2012, 07:59:46 PM
Yeah, done with this. Tell me when they patch an option to retry from boss.

lol bitching out already. I was once like you. I banged my head against the gargoyles for pretty long time and thought i was done with the game.

reality is, you're just going at the boss the wrong way.

here's a step by step guide on how to beat gargoyles:

1.) become human
2.) summon solaire
3.) use gold pine resin
4.) win

but hey, if you really find it that annoying having to go through a few enemies to get to the boss battle again then I guess the game isn't for you. there's no shame in being bitch-made.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 07, 2012, 08:16:45 PM
Being bitch-made would mean I would have to have a problem with the game's difficulty; I don't. My problem is trekking for minutes at a time just to fight a boss. There's a difference between difficulty and traveling to a boss, and the game wouldn't be any less difficult if you respawned outside a boss door or there were a bonfire outside the boss door. The rest is just busy work. Don't confuse the two nor convince yourself otherwise that riding in an elevator for 1000th time equates to difficulty or makes one "bitch-made" if they don't want to suffer through it.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on October 07, 2012, 08:20:47 PM
u should play resident evil 6 instead
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 07, 2012, 08:21:57 PM
I guess maybe you shouldn't get killed so often.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 07, 2012, 08:24:26 PM
Nah. Being bitchmade can also apply when you can't man up and deal with a little annoyance. Having to trek back to the boss is punishment for being bad at killing the boss.

Like I said. Nearly everyone encounters this when they played it. I just told you have to kill the boss. Man up and do it.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 07, 2012, 10:34:03 PM
Beat the Bell Gargoyles on my first try. Don't be a bitch Himuro.
Title: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on October 07, 2012, 10:41:32 PM
Same here.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 07, 2012, 10:52:18 PM
Level 15,
Beat the Bell Gargoyles on my first try. Don't be a bitch Himuro.

I don't have a problem with the boss.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 07, 2012, 10:55:14 PM
then why havent you beaten it yet?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 07, 2012, 11:01:51 PM
Beating the boss is not the issue. In none of these posts have I complained about difficulty. You Dark Souls fans are obnoxious.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on October 07, 2012, 11:07:28 PM
I don't see the problem though. Fistful basically just told you how to guaranteed win. You only have to trek back one more time, but you're still gonna quit? Sounding kinda stubborn man.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on October 08, 2012, 12:08:56 AM
Himu: If you're playing the game right, you really don't have to "trek for minutes to reach the boss", die, then do it all over again. That's what everyone is trying to tell you. The segment you were complaining about (the road to the gargoyle), wasn't as annoying when I had the area's layout figured out. I certainly didn't think it was tedious enough to quit the game, but sure, if you really need to declare an excuse to everyone in order to justify quitting the game and moving on to some else, be my guest.

Pussy.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 08, 2012, 01:04:52 AM
Beat that shit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 08, 2012, 01:05:33 AM
I don't see the problem though. Fistful basically just told you how to guaranteed win. You only have to trek back one more time, but you're still gonna quit? Sounding kinda stubborn man.

Didn't have any humanity. Didn't know what it was for early on and drowned that shit when I ran out of pots. So I grind up some humanity. Only took about 4 hours!

Himu: If you're playing the game right, you really don't have to "trek for minutes to reach the boss", die, then do it all over again. That's what everyone is trying to tell you. The segment you were complaining about (the road to the gargoyle), wasn't as annoying when I had the area's layout figured out.

Tell me then, sir. How am I doing it wrong? There is only one path to the bell tower. The layout is easy to figure out, it's just a linear series of corridors. Getting there isn't a hassle, it's the fact that I have to get there when I already got there I have an issue with. When I'm dying repeatedly, I'd rather have an option to start right outside the boss fog rather than have to journey alllll the way back to the boss through steps and elevators, through easy pap mobs just to fight him again. My argument isn't a complaint of difficulty or "learning the layout", mine is about TIME WASTED.

The fact that you guys can't even accept that traveling in Dark Souls is a tedious affair aggravates me. Oh wah wah, this game is perfect and anyone has a sliver of a problem with it - even if it's not tied to difficulty! - is a pussy. Meanwhile, Shaka's asking questions every post earlier in this thread when this game came out for advice and he calls me a pussy just because I have a reasonable complaint.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 08, 2012, 02:22:40 AM
(http://www.reactiongifs.com/wp-content/uploads/2011/05/popcorn_yes.gif)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on October 08, 2012, 04:06:08 AM
Why are you dying repeatedly? That's what I'm trying to figure out. Because you shouldn't be if you had the layout, enemies, bosses and their patterns figured out. The game is far from perfect, but again, when you're dying repeatedly it means there's something wrong with your approach; either you're equipment aren't appropriate, you're not using the right items, you're rushing through certain parts, or you're not supposed to be in that particular area in the first place. You can't force your way through the game by blindly hacking your way through.

However I will concede that the "cautious" approach I advised you to adopt means that you're going to have to slow down at some parts, and be more aware of your surroundings, so if that doesn't sit well with you then the game is probably not for you. It's okay, it's not for everyone.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 08, 2012, 05:38:33 AM
The fact that you guys can't even accept that traveling in Dark Souls is a tedious affair aggravates me. Oh wah wah, this game is perfect and anyone has a sliver of a problem with it - even if it's not tied to difficulty! - is a pussy. Meanwhile, Shaka's asking questions every post earlier in this thread when this game came out for advice and he calls me a pussy just because I have a reasonable complaint.

Like always, it's the way the complaint is presented. You're calling out the product because you don't like a design decision and claiming it's a design flaw. Realize that your opinion isn't a factual claim and you won't be harassed for being a pussy.

Now, you're saying that the boss isn't the problem but then you immediately say the aspect of having to repeat parts of the game is because you're dying repeatedly. What Jinfash asked, why are you dying repeatedly? You need to understand that this is one of the reasons the game has this design. When you're forced to repeat sections of the game and go through areas with respawning enemies, you learn how to efficiently handle mobs of enemies. These skills come into play later on when you have to go through long sections between bonfires and being able to handle yourself in combat is essential.

It forces the gamer to look a how they are approaching situations and re-evaluate it. The reality is: You're doing something wrong. Now it's time to fix what you're doing wrong.

Again, that's OK. Nearly everyone that has played this game has when through what you are going through. You're not some maverick standing against the tide here. When I played the game originally I was cursing it's very existence and throwing my controller down and saying I was done. Then I decided to try something different. I looked up various strategies and practiced them. Then I went and did it.

So you have two choices here breh. You can come to the realization that you're playing the game poorly, or incorrectly and take the appropriate steps to fix it. Or you can continue to complain and quit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on October 08, 2012, 07:33:15 AM
The penalty for dying is having to do a corpse run from the last bonfire you rested at. So if you don't like it, don't die! Problem solved.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Joe Molotov on October 08, 2012, 09:21:03 AM
I told you to just get Borderlands 2.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BobFromPikeCreek on October 08, 2012, 10:10:28 AM
On the other hand, Himu, if you get cursed and decide to rage about it you'll have my sword. Shit's stoooooooooopid.

Edit: Related thought: after you beat the gargoyle and ring the bell buy one of those things that remove curses from the guy that shows up and just hang on to it. 3k might be tough to swallow at your level, but you'll recover quick and it beats getting cursed in the bottom of a dungeon and having to haul ass all the way back up to undo it.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on October 08, 2012, 10:27:09 AM
lol, Himu trying to make a mountain out of a molehill
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 08, 2012, 11:27:31 AM
Hey Himu, I bet you were still trekking from the bonfire back in the middle of Undead Burg to get to the Bell Gargoyles, right?

There's another bonfire you can find that cuts that trip in half. Maybe if you had done a little exploring you would've found it, and I'm sure that would've made subsequent boss attempts easier.

imo, Dark Souls isn't the kind of game where you play until you get stuck and then just bash your head against it until you make it through. The game really challenges you to use what you've learned by playing the game and exploring. If you ever get stuck again, just go in a different direction and see if you can't find something (either an item or an experience) that might help you make actual progress. Don't feel obligated to preserve your momentum as you play through Dark Souls, the game is a series of brick walls.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 08, 2012, 12:21:45 PM
Fuck no I wasn't. I went back to Fire whatever the fuck so I could increase my estus flask back to 10.

Had to go up them steps, go up that SLOW ASS ELEVATOR, parry through that knight on the steps, ONE-TWO slashes, dead, PRESS Y, TWO HANDS ON SWORD, go through shitty ambush, back, get space, swing, back, get space, swing, REPEAT until dead. CLIMB UP STAIRS. Climb two shitty ladders, then FINALLY fight boss.

AUGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 08, 2012, 12:23:35 PM
:wag
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 08, 2012, 12:24:32 PM
Going from Undead Burg aint even better.

CLANG.

CLANG.

CLANG.

BLACKSMITH IS HERE. BLACKSMITH IS HERE.

Climb up shitty flight of steps, run along long ass path way, kill archer, kill two swordsman, then do EVERY THING I just described in the past post.

Sure is hard, doing filler bullshit!

Souls fans can suck my balls.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 08, 2012, 12:26:46 PM
MEANWHILE, IN 2D GAMING LAND.

*dies against boss*

"Oh wow, thanks Capcom, you helped me spawn outside the boss room. Very helpful, chaps." 

FASTTTTTTTTTTTTTTTT.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 08, 2012, 12:29:18 PM
I told you to just get Borderlands 2.

No. Game is great when it's not trying to be a tedious 80's video game for the sake of "difficulty". Shit reminds me of Zelda 2. Die in dungeon, respawn at Zelda, have to travel all the way back to dungeon instead of respawning you inside the dungeon you died in. That pissed me off as a kid, it still pisses me the fuck off now.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 08, 2012, 12:32:54 PM
Dark Souls PC is GOTY. Himu is a wittle baby girl gamer
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 08, 2012, 12:35:08 PM
With all respect to baby girl gamers, who are probably braver than Himu is being right now, I have to agree with fistful.

EDIT: How is being sent back to the bonfire and fighting through enemies filler, btw? All it does is give you an opportunity to play more and get better at the fighting and even get some souls on the side. The combat is the core of the game and every encounter is something that requires your attention. Did you whine like this when you got sent back to the save point in Castlevania: Symphony of the Night and had to fight your way back to the boss? It's the same thing here.
Title: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Shaka Khan on October 08, 2012, 02:37:28 PM
Wow, you consume most of your flasks on your way to the Gargoyles? Babby confirmed.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on October 08, 2012, 02:54:42 PM
Himu  :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on October 09, 2012, 01:55:02 AM
:lol you should stop being a piece of shit and get good at the game before calling it out. You've barely scratched the surface of either Souls game. You suck, end of story. Play some other babby ARPG like Dragons Dogma.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 09, 2012, 02:02:08 AM
Ghosts :omg :omg :omg
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 09, 2012, 02:06:51 AM
:lol you should stop being a piece of shit and get good at the game before calling it out. You've barely scratched the surface of either Souls game. You suck, end of story. Play some other babby ARPG like Dragons Dogma.

Really, really, don't like Souls fans.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 09, 2012, 02:33:01 AM
took out 6 ghosts in an ambush! ^_^

The forest  :o
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on October 10, 2012, 03:07:59 PM
Himumu, you don't have to like the game. It is difficult, it is punishing, and it's not really in line with the mainstream ARPG model.

I will probably never finish the game either; but I don't think it's a crap game -- I just think I don't have the chops to play it well enough to finish.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 10, 2012, 03:10:56 PM
I have clocked near 17 hours of Dark Souls in a week. Nowhere have I said I dislike it or even think it's crap. it's great! I'm just expressing one nitpick, dammit! COOL DOWN PEOPLE
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 10, 2012, 03:20:13 PM
yes you did, proof:

Quote from: himu
i think dark souls is crap and i'm a little pussy bitchmade white girl

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on October 10, 2012, 03:22:08 PM
rofl love you
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on October 10, 2012, 03:54:12 PM
:lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on October 10, 2012, 10:11:18 PM
yes you did, proof:

Quote from: himu
i think dark souls is crap and i'm a little pussy bitchmade white girl

:rofl
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on October 23, 2012, 02:57:08 PM
Console DLC is out today.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on October 25, 2012, 11:22:12 AM
Is there a place online where I can find revised weapon and armor stats?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 25, 2012, 08:26:49 PM
In regards to Himu's Gargoyle gangbang experience I ended up beating them on the third try. I busted out the Dark Knight or whatever its called sword and swatted their asses.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 26, 2012, 12:27:33 AM
just fired this up again. Rolling a new duder, 100% STR build baby

Got my Zweihander and one shotting everyone in Undead Burg.

I wish I was playing on PC so I can get all the achievements again but whatevs.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 26, 2012, 12:31:45 AM
In regards to Himu's Gargoyle gangbang experience I ended up beating them on the third try. I busted out the Dark Knight or whatever its called sword and swatted their asses.

yeah, they arent hard. And it's a 2 minute walk from the bonfire to the boss area.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 26, 2012, 02:37:59 AM
just fired this up again. Rolling a new duder, 100% STR build baby

Got my Zweihander and one shotting everyone in Undead Burg.

I wish I was playing on PC so I can get all the achievements again but whatevs.

I decided to try this too and holy wow it's fun. Two-shot the Taurus Demon.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 26, 2012, 03:16:43 AM
*brofist*

str8 killa from the get go with this build. I put 1 point into END and DEX so far, 5 into STR and just gonna keep putting points into that for the forseeable future. Started with Bandit class as it has the highest STR from the get go

Fuck defense, kill everything
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 26, 2012, 06:32:58 AM
I've been doing a high DEX and STR build with the Wanderer class. Being able to one hand big swords like the Zweinhander is so awesome.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 26, 2012, 08:40:46 AM
yeah thats my plan for this playthrough. My first run I cheesed sorcery too hard. Now I'm just going all STR and trying to crush any piece of shit with the baddest weapon I find.

Dark Souls is the best game of this gen. Hands Down. Beating out RDR for second place
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: FatalT on October 26, 2012, 12:37:34 PM
I'm thinking about picking this up for $20 on PC during the Amazon sale on Sunday even though I played it up to the creepy slow-down place on the console version.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 26, 2012, 01:03:07 PM
Blighttown? That's barely a quarter into the game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on October 26, 2012, 01:55:02 PM
What's a good ratio for a STR/DEX build?  Primarily DEX?  Like say, DEX > END > STR > VIT  ?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 26, 2012, 02:48:59 PM
really depends on what weapon you want to use. Certain weapons scale better than others via STR/DEX, check the equipment screen. Weapons have stat scaling values on their status, you get shit like C, D, B etc. next to an icon which will tell you which stat scales the weapon damage
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on October 26, 2012, 05:01:37 PM
I'm so indecisive!  I originally wanted to go STR, but I don't wanna be slow and encumbered with armor and shit either.  And I'm not sure what sort of goals I should set, stat-wise—like what I'm trying to build up to.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on October 26, 2012, 06:50:51 PM
Blighttown? That's barely a quarter into the game.

That's as far as I got.  :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 27, 2012, 02:48:17 PM
Dark Souls proves that you dont need complicated controls, long tutorials or a billion cutscenes like Zelda recently.

That said, I would love them to add towns with only npcs and no monsters in next Souls game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 28, 2012, 01:07:18 PM
Got my Dark Souls code from Amazon. :rock
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Olivia Wilde Homo on October 28, 2012, 01:10:58 PM
Got my Dark Souls code from Amazon. :rock

As did I :rock

Another great game that I have no chance in hell of playing anytime soon :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 28, 2012, 02:03:19 PM
That large ass dude with the club when heading down to what I assume is Blighttown is pounding my puckered butthole :( I understand the strategy needed to beat him but he always seems to get me when he has a sliver of life left. He has this deceptive swing that allows him to come in for a second pound.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 28, 2012, 02:08:52 PM
That large ass dude with the club when heading down to what I assume is Blighttown is pounding my puckered butthole :( I understand the strategy needed to beat him but he always seems to get me when he has a sliver of life left. He has this deceptive swing that allows him to come in for a second pound.

spoiler (click to show/hide)
there's like two more right after that one
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 28, 2012, 02:10:16 PM
Are you FUCKING serious?! Oh my GOD :(

For some reason its being a real hair in my asshole. Its probably the weapons I'm using (the Black Knight Sword). Its pretty slow to swing but obviously powerful. Maybe I should upgrade a spear or something.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 28, 2012, 02:28:07 PM
I think there's a total of 6 or 7 of those dudes in Blighttown.

Blighttown is admittedly one of the first make or break sections of the game. It tests your patience with confusing layouts and lots of annoying enemies, some with really bullshit attacks.

the only advice I will give is: make sure you have purple moss and blooming moss.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 28, 2012, 02:40:59 PM
I really feel like Blighttown is when the game starts.

And BT, try parrying. If you're on PC with the unlocked framerate, it's actually pretty easy to do. Specifically the overhead smash and side swipe.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 28, 2012, 02:59:45 PM
I think there's a total of 6 or 7 of those dudes in Blighttown.

Blighttown is admittedly one of the first make or break sections of the game. It tests your patience with confusing layouts and lots of annoying enemies, some with really bullshit attacks.

the only advice I will give is: make sure you have purple moss and blooming moss.

tomb of giants is way worse. Thanks to the shorttcut in blighttown you can skip like 60% of the actual area.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 28, 2012, 03:09:29 PM
I really feel like Blighttown is when the game starts.

And BT, try parrying. If you're on PC with the unlocked framerate, it's actually pretty easy to do. Specifically the overhead smash and side swipe.

On PS3 unfortunately and I've been such a pussy in regards to parrying cause I second guess myself when it comes to the correct moment to parry. I just watched a vid on it though and will try and practice. I'm currently playing like the Hulk and I think I would be better suited with more finesse.

Speaks to the depth of this game though. Seems like you can get by with a single tactic, although you'll die a lot. Seems best when you try many different tactics, weapons and armor. Hope they develop the next King's Field like this.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 28, 2012, 03:20:33 PM
those dudes with giant clubs are easy. They're nothing from what you encounter later
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 28, 2012, 03:35:44 PM
;_;
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 28, 2012, 03:43:30 PM
;_;

get a greatshield, block the attack, spam R1 or R2. Profit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 28, 2012, 05:19:38 PM
There will never be another King's Field, rest assured.

I can't imagine playing the game approaching every enemy with the same tactic. Pretty much every encounter in the game is deliberately designed and there's almost always a clear path to success, it's just about execution.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 28, 2012, 07:01:34 PM
Is there anything I need other than DSFix?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on October 28, 2012, 07:13:11 PM
Is there anything I need other than DSFix?

Balls
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 28, 2012, 07:32:56 PM
I already played DS about 20 hours on Xbox.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 28, 2012, 07:48:32 PM
There will never be another King's Field, rest assured.

I can't imagine playing the game approaching every enemy with the same tactic. Pretty much every encounter in the game is deliberately designed and there's almost always a clear path to success, it's just about execution.

I believe someone high up from From stated that they would like to return to King's Field. It would be an interesting break in between a next gen Dark Souls or something but I'm just wishing here.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 28, 2012, 09:00:19 PM
I would be very pleased to see a source on that. The only thing I remember hearing is that Souls director Hidetaka Miyazaki is a huge fan of those games (the influence on his work is obvious), and that dark fantasy is part of FROM's DNA, which... No shit. Of course they'll make another Souls-style game, but I highly doubt we're gonna see a new game with the title "King's Field" on the box.

Again, I'd love to be wrong, I actually like the King's Field games more.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 28, 2012, 10:17:19 PM
I would be very pleased to see a source on that. The only thing I remember hearing is that Souls director Hidetaka Miyazaki is a huge fan of those games (the influence on his work is obvious), and that dark fantasy is part of FROM's DNA, which... No shit. Of course they'll make another Souls-style game, but I highly doubt we're gonna see a new game with the title "King's Field" on the box.

Again, I'd love to be wrong, I actually like the King's Field games more.

I remember reading a GAF thread where people were freaking out over the quote but can't find it now. The only thread that comes up is a quote about reviving the series via smartphones or tablets with an emphasis on still being hardcore or something.

I just wish they'd look at the wild success of Skyrim and the success of the Soul series and think on the possibility that a hardcore first person game ala King's Field could be viable commercially if its heavily connected with the Souls series.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 28, 2012, 10:40:19 PM
I remember the first time I played Dark Souls last year. I didn't know where to go, I didn't know what to do, and I constantly got myself killed.

Now, I'm rolling like a boss.  8)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on October 29, 2012, 01:11:30 AM
;_;

What strategy are you using against them? And are you using a shield with 100% phys block? This is one of the biggest keys to the game, and staying under at least 50% equip load. Anyway all you need to do is circle strafe and backstab those big dudes with clubs, I NEVER parry in this game or in Demon's Souls. Just keep dat shield up, circle strafe and backstab, keep circle strafing with your shield up wait til he misses you, go in for the kill keep it simple and methodical fancy shit like parrying is for pros/PvP completely unnecessary for PvM except maybe the final bossfight depending on your build. Screw greatshields too, get something light with 100% phys block like the Spider Shield at the beginning of the sewers.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 29, 2012, 04:12:41 PM
here is my setup:

Zweihander +15
Black Pharis bow +15
Giants Shield +15
Giants helmet +5
Giants armor +5
Giants gloves +5
Giants leggings +5
Ring of favor & protection
Havels ring
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: demi on October 29, 2012, 04:42:23 PM
I would be very pleased to see a source on that. The only thing I remember hearing is that Souls director Hidetaka Miyazaki is a huge fan of those games (the influence on his work is obvious), and that dark fantasy is part of FROM's DNA, which... No shit. Of course they'll make another Souls-style game, but I highly doubt we're gonna see a new game with the title "King's Field" on the box.

Again, I'd love to be wrong, I actually like the King's Field games more.

Kings Field is very much better.

I own them all~

KF1, KF2, Shadow Tower, KF Ancient City, Eternal Ring

I know there's a translation for the jap-only PSX game... and recently there was a translation for the PS2 sequel to Shadow Tower.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 29, 2012, 05:15:47 PM
:bow Demi best taste on the internets

;_;

What strategy are you using against them? And are you using a shield with 100% phys block? This is one of the biggest keys to the game, and staying under at least 50% equip load. Anyway all you need to do is circle strafe and backstab those big dudes with clubs, I NEVER parry in this game or in Demon's Souls. Just keep dat shield up, circle strafe and backstab, keep circle strafing with your shield up wait til he misses you, go in for the kill keep it simple and methodical fancy shit like parrying is for pros/PvP completely unnecessary for PvM except maybe the final bossfight depending on your build. Screw greatshields too, get something light with 100% phys block like the Spider Shield at the beginning of the sewers.

I actually got past him. I grew some balls and used two Parry and Riposte and finished it off with a swing or two. Really easy to parry it but the danger was extremely high obviously (one hit is insta-kill for me). Now I'm getting my ass pounded in the upper woods area.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 29, 2012, 07:19:36 PM
:bow parrying

I recently figured out how to parry Black Knights, I feel like a super-badass running around in Lautrec's armor one-shotting big baddies like it's nothing. Since placing the Lordvessel I've just been kinda goofing around. I tried fighting Seath and that went very poorly, then decided to check out the Painted World and messed that dragon up instead.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 29, 2012, 07:55:53 PM
Rocking my Drake sword :rock
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 29, 2012, 08:18:20 PM
No judgement, but I feel like the Drake Sword is a pretty dumb weapon at the beginning of the game. It's way more useful to find a weapon with some good stat scaling that you can keep with you and level up for a long time, ideally all the way to the end. Watching my friends use it and going from my own experience, it trivializes the weapon upgrade and stat scaling elements for most of the game's beginning, systems you ought to be familiar with as soon as possible.

From what I understand about the stats in this game, it's better to pick equipment you know you want and spec into it so that as you get stronger, so does your weapon. I could be wrong, though, that's just how it's worked for me.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 29, 2012, 09:03:09 PM
The Black Knight Sword scales with strength and dexterity I believe and can be obtained in Undead Burg? (I think its called) Its been my go to sword and I've killed bosses rather easily with it. Needs high strength to handle it though.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 29, 2012, 10:45:10 PM
The Black Knight Sword scales with strength and dexterity I believe and can be obtained in Undead Burg? (I think its called) Its been my go to sword and I've killed bosses rather easily with it. Needs high strength to handle it though.

I need one of the regular Black Knight swords, the Black Knight Greatsword's stats are just way too high for me right now.

The Drake Sword is a really good weapon for early on, and by the time it becomes less useful you should have other weapons that you use.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on October 30, 2012, 01:47:36 AM
Yeah drake sword is really good for a while. Easy to one hand, lasted me a good while then switched to zwei for the rest of the game. Been pumping dex on my pc playthrough. Not digging katanas and stuff, I love smashing things with big fuck off swords.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 30, 2012, 03:59:38 AM
The Black Knight Sword scales with strength and dexterity I believe and can be obtained in Undead Burg? (I think its called) Its been my go to sword and I've killed bosses rather easily with it. Needs high strength to handle it though.

Yeah, the Black Knight Sword is an amazing weapon that will carry you through the game. It's a little too slow for me, but the trade-off is being able to flatten bitches like pancakes.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 30, 2012, 03:16:37 PM
you can get a zweihander in the first 15 minutes of the game, which ironically is probably the best strength weapon in the game. It scales with str and dex, and the R2 is incredibly powerful as it can knockback almost everything. Even those mega knights in anor londo.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on October 30, 2012, 04:17:07 PM
Yah, but you can 1 hand the Drake sword in the beginning with 16 STR iirc and you'll do better damage 1 handing it than two handing the Zwei for a while. Base Drake outmatched Zwei at +5 till I was up to Sens Fortress
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 30, 2012, 04:30:26 PM
Yah, but you can 1 hand the Drake sword in the beginning with 16 STR iirc and you'll do better damage 1 handing it than two handing the Zwei for a while. Base Drake outmatched Zwei at +5 till I was up to Sens Fortress

well yeah, but zweis longer reach is also an important factor. I have basically played with the same sword the whole game. I got the dragon greatsword with it's super R2 attack, though it consumes durability so i switched back to zwei.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on October 30, 2012, 04:35:13 PM
I can't quite get the timing with the Zweis down, it just feels so award in close quarter encounters. Unless I'm supposed to backup and use its reach to my advantage?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on October 30, 2012, 05:11:46 PM
I can't quite get the timing with the Zweis down, it just feels so award in close quarter encounters. Unless I'm supposed to backup and use its reach to my advantage?

raise stamina and you can do R1, R1, R1 in one sweep. Will kill most nearby enemies. As for the powerful R2, use it on enemies that are important to knock back (etc large orcs or knights)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on October 30, 2012, 05:19:57 PM
I can't quite get the timing with the Zweis down, it just feels so award in close quarter encounters. Unless I'm supposed to backup and use its reach to my advantage?

Absolutely, feel no obligation to attack right away. For groups, try to corral the enemies so you can clear out many with one swipe.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 30, 2012, 11:12:43 PM
Dont forget the jumping attack (tap forward and R2). Has mad reach and squashes assholes real good
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on October 31, 2012, 06:32:56 PM
Rolling out with a Zweihander +5. Feels good, man.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on October 31, 2012, 10:01:37 PM
Its just so good having the Zwei going through Undead Burg at the start. One hit kills all round
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 01, 2012, 02:42:11 PM
Rolling out with a Zweihander +5. Feels good, man.

wait until that zwei hits +15

along with high str and dex you're going to murder bosses easily.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 01, 2012, 03:01:17 PM
Should I do one of the magical upgrades for it, or just keep going along the normal upgrade path?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 01, 2012, 03:09:27 PM
Sticking with pure damage is more versatile, because pretty much everything in the game takes physical damage. Doing a magic upgrade usually trades raw damage and better stat scaling for bonus elemental damage, so it's more about what you want for that weapon. I'd find a secondary weapon you like and ascend that to something like Divine, as it'll come in handy later when you're fighting skeletons.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 01, 2012, 03:49:06 PM
Should I do one of the magical upgrades for it, or just keep going along the normal upgrade path?

normal upgrade path will do most damage.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 01, 2012, 03:52:17 PM
also, have you killed Havel? He drops the best ring in the game. He can be killed already in undead burg if you got master key.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 01, 2012, 03:54:11 PM
Yeah, I took him down a while ago and I'm currently wearing his awesome ring on my finger.

Edit: Right now I'm putting most of the my points in Strength and some of my points in Dexterity. Is there any other stat I should set aside a point or two for on occasion?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 01, 2012, 03:57:26 PM
Yeah, I took him down a while ago and I'm currently wearing his awesome ring on my finger.

Edit: Right now I'm putting most of the my points in Strength and some of my points in Dexterity. Is there any other stat I should set aside a point or two for on occasion?

yeah vitality and endurance

str, dex, end and vit are the best stat upgrades if you're going melee character.

edit: NEVER raise resistance as it is the most useless stat upgrade in the game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 01, 2012, 04:12:15 PM
That's basically where I've been putting my points, so I'm good.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 01, 2012, 08:25:27 PM
I'm putting off going to Blightown as long as I can, but...I'm gonna have to there eventually, aren't I? Sucks so bad.  :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 01, 2012, 09:17:16 PM
I didn't think it was that bad, you just gotta worry about the toxic assassins. They don't respawn so if you make it a point to hunt them down the rest is pretty cake once you get a handle on being aware of your footing at all times. A lot of people fall to their deaths there. The worst part is the gnarly framerate drop, but I imagine if you're playing on PC with DSfix, this is not a problem.

Anywho, I just finished the game :) I think the shittiest part of the game is Lost Izalith. Everything else was a load of fun, even during all the painful, humiliating deaths. I managed to kill Gwyn entirely by parrying, so fuck anybody who says not to parry. Learn it, know it, live it.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on November 02, 2012, 10:30:53 AM
I have the Master Key so I'm gonna skip Blightown this playthrough. Nothing I need there. Going to the depths to rescue the Pyromancer, then shortcutting. Cant wait to check out the new content.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 02, 2012, 03:13:25 PM
I'm putting off going to Blightown as long as I can, but...I'm gonna have to there eventually, aren't I? Sucks so bad.  :'(

personally I thought Tomb of Giants was worse. Atleast you can take a shortcut in blighttown that will save you a lot of pain (and you dont miss much)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 02, 2012, 09:46:18 PM
Was that you that killed me, FatalT? Come on, man, not in Blighttown. :(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 03, 2012, 07:24:44 AM
dont get cursed
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: FatalT on November 03, 2012, 02:03:43 PM
Was that you that killed me, FatalT? Come on, man, not in Blighttown. :(

I don't think so! I haven't invaded anyone yet. :P
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 03, 2012, 02:05:26 PM
Somebody invaded my game and killed me. You were the only person playing Dark Souls on my friend's list, but I guess it was just a random person?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 03, 2012, 03:02:52 PM
Somebody invaded my game and killed me. You were the only person playing Dark Souls on my friend's list, but I guess it was just a random person?
[/quote

if you dont want to be invaded, play as hollow. Also anyone can invade you, not just from your friendlist.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 03, 2012, 03:26:44 PM
Yeah, I checked later and it was just some random dude. And I usually play as a hollow, but I'd upgrade a fire at some point and hadn't been killed since then. Oh well, not a big deal.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on November 03, 2012, 07:16:43 PM
Finally got around to playing the DLC. It reminded me exactly why I love this series so much - exploring new areas, learning how to deal with new enemies & bosses, finding new equipment, meeting new characters, etc. The combat is very satisfying of course, but it's not as engaging once you know exactly where everything is.

But anyway, Artorias & Manus are easily two of the best bosses in the game (especially Manus). I still need to go and fight the dragon and collect the rest of the new items, but so far everything's been great.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 03, 2012, 07:32:12 PM
on my 2nd run right now, oh man the soul farming at the forest gives me 30K souls per minute right now.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 03, 2012, 10:07:49 PM
Soul farming in the forest is crazy, especially using the little trick to make the ghost guys fall off the ledge and die. :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 03, 2012, 10:22:48 PM
Here's my current stats and loadout:

Zweihands +7
Magic Halberd +2
Tower Kite Shield +3

Gargoyle Helm +3
Hard Leather Armor +4
Balder Gauntlets +3
Elite Knight Leggings +3

Blue Tearstone Ring
Havel's Ring

Level 48
Vitality 19
Endurance 19
Strength 34
Dexterity 20
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 04, 2012, 07:16:15 AM
are you in anor londo yet?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 04, 2012, 08:50:10 AM
No, I've still got the Great Hollow and Sen's Fortress before I head on to Anor Londo.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 04, 2012, 11:43:06 AM
I wouldn't do the Great Hollow now. Wait until after you get the Lordvessel ;)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 04, 2012, 12:16:19 PM
Ugh, yeah, I've forgotten how much of a pain it was getting back out of the Great Hollow. Easily one of the worst locations in the game [up to the point that I've played it], at least in Blighttown you can skip most of it with the master key. Then I'll probably just do Sen's Fortress and then go onto Anor Londo.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 04, 2012, 01:31:09 PM
also your 2nd ring needs to be replaced. ring of favor and protection is the way to go.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on November 04, 2012, 08:48:59 PM
Darkroot Garden is such a pain in my dick. It seems like everything in the forest wants to plow my butthole. I should probably move to a different area and return there or something. Those fern like creatures can suck ma' dick.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 04, 2012, 09:15:05 PM
Give those plant guys a taste of Zweihander steel.

In my own game, I just put the beat down on the iron golem. He went down like a total wuss after a few hits from my Zweihander +7, especially with my summoned hero distracting him. 8)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 05, 2012, 02:19:18 AM
:bow

I just anally fisted the Iron Golem myself on NG+. Sen's Fortress is much more fun when you know what to expect, it went rather quickly. Returning to Anor Londo, however, presented its own set of problems. Those Silver Knight Archers fuck me up every time. If only unlocked doors stayed open in NG+, I could just waltz up to my blacksmith and craft my Great Lord Greatsword I've been waiting forever to make :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 05, 2012, 12:20:48 PM
Finally got past those shitlips last night, got to summon for the boss fight and after a few tries, S&O went down easy. Now I have both their armor and weapons, and I made the Great Lord Greatsword :D
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on November 05, 2012, 05:29:43 PM
http://kotaku.com/5957886/dark-souls-secret-revealed-director-was-pulling-a-prank-on-players
Quote
Dark Souls was notoriously one of the most challenging games of 2011. It killed players over and over, sometimes rewarding patience and determination in the face of death and failure with yet more death and failure.

And if players felt like the game was trolling them? Well, they may have been right. At least, about one certain thing.

In an interview with IGN, game director Hidetaka Miyazaki explained outright what the deal with the pendant is. And the answer is: he was having fun on the audience.

The pendant is an optional starting gift when a player begins Dark Souls. It doesn't actually do anything, but Miyazaki said in an interview once that if he were playing, he'd choose the pendant or nothing at all. Players, naturally, then drove themselves and each other a bit crazy trying to suss out any hidden properties, and to follow the reasoning.

But the actual reasoning? As Miyazaki told IGN: "When it comes to the pendant, I actually had a little bit of an intention to play a prank."

Perhaps getting to hear the anguished cries of players worldwide isn't such a farfetched motive for the man who made the game that had what felt like the entirety of Twitter yelling unanimous obscenities for month.

Masterclass pranking.  :-\ :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on November 05, 2012, 08:58:28 PM
Beat Silf! That was a harrowing fight. I used the Wood Grain ring to cartwheel right into him as he attacked. It put me right under him where I was able to get a few strikes in. It got hairy though since he had this attack where he would jump far back and charge at me (couldn't block it and seemed to large a radius to sidestep).
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 05, 2012, 09:45:01 PM
Silf gave me some trouble until I remembered that I could roll under his 360 spin attack. Took care of him shortly after that.

Got my Zweihander up to +10 and then took down Smough and Ornstein on my second battle. Back when I played this on 360, I think they killed me at least 20 times. :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 06, 2012, 02:26:52 PM
Silf gave me some trouble until I remembered that I could roll under his 360 spin attack. Took care of him shortly after that.

Got my Zweihander up to +10 and then took down Smough and Ornstein on my second battle. Back when I played this on 360, I think they killed me at least 20 times. :lol

do you have the black orb or whatever? Use it in the big hall in anor londo with the giant knights guarding boss room.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 06, 2012, 02:57:06 PM
Ya, I did that part and got the firekeeper girl revived.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on November 07, 2012, 01:48:11 AM
Finished my first playthru of the PC version. I haven't played since patch 1.03 I think, so it was interesting to see some of the changes/nerfs they've made. The DLC areas and bosses are great too, so it's well worth buying for the console versions.

Instead of going straight into NG+, I decided to start a naked/melee only Soul Level 1 run with a new character. So far I've killed the Gargoyles, Moonlight butterfly, Gaping Dragon, Quelaag, Ceaseless Discharge, and Sif. Nothing's been too hard so far, but I'm sure Ornstein/Smough & Manus are going to be tough. Maybe Kalameet too.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 07, 2012, 01:57:31 AM
Where does the DLC stuff come up?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on November 07, 2012, 03:39:40 AM
The entrance is behind the hydra in Darkroot, where Dusk is. You have to rescue her and then kill a (new) golem in the Duke's Archives before the entrance appears tho, so you can't access it until you've completed Anor Londo.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Don Flamenco on November 07, 2012, 09:41:37 AM
well, not behind the hydra, it's  all the way to the left if you stay in the water and hug the wall.  if you try to go behind it, you fall and die. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 08, 2012, 10:13:07 AM
Also, consider returning to the Undead Asylum at the beginning of the game after you collected a key in Firelink. You can get a ring that will make the task of getting to that spot, as well as any fight in water, MUCH easier.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 08, 2012, 10:42:42 PM
Time for some Dark Souls DLC, and I'm going in totally blind and without any aid whatsoever [I was a wimp and used the official guide for the rest of the game :'(].
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on November 08, 2012, 10:55:49 PM
How is the pc version for resolution and 60fps?  I know there are fan patches but how do they work in practice?  Should I stick to the 360 version (without dlc) or pick up the pc version?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 08, 2012, 11:41:40 PM
Durante's DSFix works great. It just adds an .ini file that you edit [it comes with a complete explanation of what changes you can make and what they do]. Looks great, runs great, and takes about five minutes in total to set up.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on November 09, 2012, 08:15:25 AM
It took me a couple hours, but I finally beat Manus. He's a tough bastard at SL1, since I think he's resistant to both lightning and fire damage. He also has a bunch of different attacks, but several of them leave him open when he whiffs. Most other bosses only have 2 or maybe 3 punishable attacks, so some of the fights can drag a little as you wait for your opening. Not with Manus tho, because he's the best.

I uploaded the video too, cos why not
spoiler (click to show/hide)
http://www.youtube.com/watch?v=k6Mkj5CXIBE
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 10, 2012, 01:18:12 PM
Knight Artorias [in the DLC] is straight up killing me here. I think I've died about 30 times.  :'( :-\

Two of three times I've got him down to just a few hits left, but he always finds a way to shred my defenses or keep me off guard to where I can't find a chance to heal.  :'( :-\
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 10, 2012, 02:32:13 PM
Knight Artorias [in the DLC] is straight up killing me here. I think I've died about 30 times.  :'( :-\

Two of three times I've got him down to just a few hits left, but he always finds a way to shred my defenses or keep me off guard to where I can't find a chance to heal.  :'( :-\

equip giants armor + ring of favor and protection + activate great magic defense

profit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 10, 2012, 10:31:49 PM
It took me a couple hours, but I finally beat Manus. He's a tough bastard at SL1, since I think he's resistant to both lightning and fire damage. He also has a bunch of different attacks, but several of them leave him open when he whiffs. Most other bosses only have 2 or maybe 3 punishable attacks, so some of the fights can drag a little as you wait for your opening. Not with Manus tho, because he's the best.

I uploaded the video too, cos why not
spoiler (click to show/hide)
http://www.youtube.com/watch?v=k6Mkj5CXIBE
[close]

Holy shit, icono. SL1 looks really fun, I think I might try it. I never thought what the game would be like if you just dodged everything :o
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: iconoclast on November 11, 2012, 01:08:59 AM
Yeah, it was pretty fun. If you do try it, just make sure you plan ahead properly. I think getting your fire weapon up to +7 before going through Sen's Fortress is one of the most important things to do. You don't want to reach Ornstein & Smough and realize you'll have to backtrack because your fire weapon sucks like I did. :(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on November 11, 2012, 08:51:04 PM
So with the Hornet Ring and my Black Knight (Great)Sword up to +5 my ripostes are fucking RIDONC. I love playing like this instead of constantly blocking hits and pecking. A much higher gamble though. I'm able to knock 3/4th health off of Black Knights with a riposte. Daggers are supposed to be even more devastating though? Or is that only for backstabs? I'll have to investigate this but using a great sword is useful for falling back to block and swinging when things get hairy.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 11, 2012, 09:08:16 PM
I'm kind of in a bind here. I'm about to go fight Manus, but he does a ton of dark magic damage so I really need the Silver Pendant. The problem with that is that I don't have any of the things required to get to the Silver Pendant [i.e. a light source]. I got Cast Light, but I haven't put any points into attunement or intelligence, so I can't use it. I'd probably need at least 5 levels. The Skull Lantern and that glowing helmet are both in places I'm not ready to go yet. So, yeah, a bit of a bind.

Edit: I'll probably just try to beat him without it, too much trouble otherwise.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 12, 2012, 11:49:29 AM
For the record, I think if you're messing around in the DLC area, you can take on the Catacombs (where you get the Skull Lantern), just bring a divine weapon with you.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on November 12, 2012, 11:54:31 AM
sunlight maggot > skull lantern
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 12, 2012, 03:03:08 PM
True, but killing a necromancer is probably easier than coming up with 30 humanity for the Chaos Servants.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 12, 2012, 03:07:30 PM
Coming up with 30 humanity isn't too hard if you have the Dark Hand.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 12, 2012, 06:52:28 PM
That's true! I oughta get me one of those.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 12, 2012, 07:00:31 PM
Well, I finally came up with 30 humanity and opened the secret shortcut, although I still haven't found it yet.

Also, finally got my Zweihander up to +15. :rock
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on November 12, 2012, 07:26:09 PM
Gaping Dragon fucked me up and  I couldn't find the nearest bonfire so I ended up all the way back at the Parish :(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 12, 2012, 07:51:22 PM
Well, I finally came up with 30 humanity and opened the secret shortcut, although I still haven't found it yet.

Also, finally got my Zweihander up to +15. :rock

It's a little hidden, actually. Have you fought the Firesage Demon in the Demon Ruins? It's in a room right outside that one.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 12, 2012, 08:05:59 PM
I found it after I looked around a little bit, not too hard to find if you go on ahead into the Demon Ruins.

Here's where I'm currently at:

Level 79
Vitality 24
Endurance 30
Strength 44
Dexterity 25

Zweihander +15
Lightning Spear +5
Crest Shield +5

Guardian Helm
Black Iron Armor +5
Silver Knight Gauntlets +4
Elite Knight Leggings +5

Havel's Ring
Ring of Favor and Protection

HP 1089
Stamina 159
Equip Load 52/126
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Don Flamenco on November 12, 2012, 09:13:50 PM
Well, I finally came up with 30 humanity and opened the secret shortcut, although I still haven't found it yet.

Also, finally got my Zweihander up to +15. :rock

now kill spider waifu for her Firekeeper Soul
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 12, 2012, 09:41:09 PM
Well, I finally came up with 30 humanity and opened the secret shortcut, although I still haven't found it yet.

Also, finally got my Zweihander up to +15. :rock

now kill spider waifu for her Firekeeper Soul

I can't do it. :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 12, 2012, 11:57:08 PM
Well, I finally came up with 30 humanity and opened the secret shortcut, although I still haven't found it yet.

Also, finally got my Zweihander up to +15. :rock

now kill spider waifu for her Firekeeper Soul

SAD, she's awesome! Talking to her with the Old Witch's Ring on is one of the things that made me totally fall in love with this game. She was even chill when I accidently used Great Chaos Fireball in the room and it hit her. Didn't effect my covenant standing or nothin'. Boss.

Also, your stats look ace, GR. You're just about ready for the end of the game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 13, 2012, 12:03:30 AM
Also, your stats look ace, GR. You're just about ready for the end of the game.

Cool, because I still haven't even beaten the Four Kings or gone through the Duke's Archives yet.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 13, 2012, 12:25:58 AM
Four Kings should be no problem for you. The Duke's Archives however... is a different story entirely.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 13, 2012, 01:14:41 AM
I made it through the Duke's Archives back when I played on the 360 without too many problems and I wasn't nearly as powerful [or as good at the game] as I am now. Shouldn't be too bad, although I never did beat the boss in Crystal Caverns.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on November 13, 2012, 01:46:15 AM
Seath? Yeah, I recommend stacking curse resist like crazy. IIRC I had the dingy set + velka's mask and I was able to stand in his crystals taking minimal damage and no curse at all. He's also got this little gimmick where you have to destroy his life support in the room before you can damage him, I dunno if you figured that out when you fought him before.

I only had trouble when I was trying to get the Moonlight Sword from his tail, I gave up on that after a few tries and just running in and smashing his nuts with my Claymore worked very well. Your Zwei ought to demolish him.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: naff on November 13, 2012, 04:47:14 AM
I'm sure there's some trick to getting Seaths tail. Can't remember how but I remember finding it quite easy after getting frustrated and looking up ways to do it.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on November 13, 2012, 07:26:29 AM
iirc you have to be wearing real light gear; so you can zip around, bait his big breath attack, then run behind him and go to work on one of his tentacles.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on November 16, 2012, 09:02:26 PM
Tomb of Giants. Now this shit suuuucks.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on November 16, 2012, 09:10:40 PM
Tomb of Giants. Now this shit suuuucks.

those skeleton dogs are the worst THE WORST. i recommend just looking online to find the direct route. find the bonfire near the end and you'll be able to run right to the boss with no hassle.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: cool breeze on November 16, 2012, 09:15:30 PM
(http://i.minus.com/iS38j0K7hleSx.gif)

accurate
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: BlueTsunami on November 16, 2012, 09:19:14 PM
Tomb of Giants. Now this shit suuuucks.

those skeleton dogs are the worst THE WORST. i recommend just looking online to find the direct route. find the bonfire near the end and you'll be able to run right to the boss with no hassle.

I'll probably do this since those skeleton dogs suck so much balls. I have very high stamina and those things can still deplete it.

(http://i.minus.com/iS38j0K7hleSx.gif)

accurate

I hate how you can constantly hear them breathing like giant dogs. Its so disconcerting. From know how to set that atmosphere.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 17, 2012, 07:06:09 AM
here I am farming souls

http://www.youtube.com/watch?v=V2QIwgPqAIE
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 21, 2012, 04:26:50 PM
Seath went down so fast. Cursebite Ring and that shield that boosts resistance really made a difference.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 21, 2012, 04:34:46 PM
Seath went down so fast. Cursebite Ring and that shield that boosts resistance really made a difference.

but did you get his tail?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on November 21, 2012, 05:39:46 PM
Nah, I hadn't planned on it beforehand because I didn't think he would have went down that easily. :(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: SantaC on November 21, 2012, 05:44:53 PM
yeah i know he had the moonlight greatsword, one of the better swords of this game
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 06, 2012, 11:56:58 PM
I was rockin' this game until I got to the last bonfire in Lost Izalith—already have the other three Lord souls.  I'm having the worst luck with that Prowling Demon on the bridge, and the Witch is making me want to cry.  :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 07, 2012, 12:34:24 AM
Of course I complain about it and then do both of these things just a few minutes later.  Sunbro  :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 07, 2012, 01:24:10 AM
Oops, beat the game and didn't even mean to.

edit: Really dumb, actually, because I missed all the DLC content.  I walked through the fog wall in the Kiln area like, this can't be all—right?  and figured I had far too many souls on me let him kill me without trying a little.  Didn't think for a second the game would just jump to New Game+ without a prompt of some sort (which, in retrospect, is a terribly silly presumption to have made).  Oh well—gotta reason to play it again in a month or two.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on December 10, 2012, 12:49:44 PM
Now that you've beaten it once, it will be much easier to get to the Lordvessel (where you'll need to be to access the DLC). I also forgot to finish the DLC content before I beat the game, but if you do it right you can ring both bells in the span of about 90 minutes. I hope you bought the Master Key from Domhnall, or chose it as your starting gift. You can skip the entirety of the depths and nearly all of Blighttown that way.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 10, 2012, 06:43:05 PM
I already did both those things in my New Game+, actually.  Neither of those portions of the game take very long or are particularly annoying with the right equipment (cursebite ring, spider shield/rusted iron ring, respectively).  I needed to go down in the Depths to free that pyromancer fella, anyway (or I thought I did at the time).  I'm mostly annoyed by the prospect of fighting fatty and skinny again in Anor Londo.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on December 10, 2012, 07:46:28 PM
Yeah :-\ I got lucky on my NG+ and the dude I summoned kept coming back to help me with that fight. If you're spec'd right, using the Zweihander makes it considerably easier (the heavy attack will stagger Ornstein), you just have to be patient. High level sorcery will wipe them out no problem, but you gotta have the int for that.

I've been messing around on my level 1 character and when I realized I'd have to take those guys on with a club I kinda lost all my steam.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on December 11, 2012, 06:42:57 AM
I've been messing around on my level 1 character and when I realized I'd have to take those guys on with a club I kinda lost all my steam.

Well, people have beaten them at SL1. I dunno if someone has put up a Youtube of soloing them alone without summons, but it's possible.

Not that I'd do it because frankly fuck that fight. :( Reason why I can't agree with the "Dark Souls is better than Demon's Souls" people. Even the maneaters in Demon's Souls it doesn't completely fuck you on stepping through the fog gate and has one of them rush you instead of both of them from the get-go.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on December 11, 2012, 11:33:08 AM
Oh I'm aware that it's possible. It's just after pouring ~200 hours into this game, it's probably not necessary to subject myself to its tortures anymore :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 24, 2012, 12:50:36 AM
I'm kicking ass this play though.  I'm 5 hours in and in the last one I was at the same spot at 12 hours in (stopped playing at 18hours).  How much of an affect does the soft humanity have to stats boosts?  Also what is the red symbol on my equipment mean/do?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 24, 2012, 12:57:06 AM
It means... it's... equipped... ?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 24, 2012, 12:58:40 AM
I'm... fucking... stupid...
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 24, 2012, 06:50:53 PM
Where do I go after dark root garden?  I can't make it to the hydra without dying, in the tower thing a black night dude hid behind the door then one shot killed me, and the drake valley first enemy killed me easily as well.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on December 24, 2012, 07:15:19 PM
I'm assuming you've killed the gargoyles and rung the first bell?

Next step is to go through Blighttown and ring to 2nd bell, to open the gate to Sens Fortress
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 24, 2012, 07:18:40 PM
ya, where do I go for that?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on December 24, 2012, 07:20:52 PM
found the depths yet? You get there via lower undead burg, then you battle through the depths then blighttown. If you have the Master Key you can also shortcut through the New Londo ruins to get through all that shit super quick
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on December 24, 2012, 07:47:08 PM
corpse run and get the zweihander!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 24, 2012, 08:32:39 PM
corpse run and get the zweihander!

fist thing I did in the game
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 26, 2012, 05:22:51 PM
Ok did second bell.  Where should I go now?  What is the best upgrade path for zweihander?  I have it +5 right now. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on December 26, 2012, 06:11:18 PM
Ok did second bell.  Where should I go now?  What is the best upgrade path for zweihander?  I have it +5 right now.

sens fortress!

lightning is always a favorite of mine but it's good to have multiple.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on December 26, 2012, 06:18:30 PM
I got my Zweihander upgraded to +15.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 26, 2012, 08:09:54 PM
Ok did second bell.  Where should I go now?  What is the best upgrade path for zweihander?  I have it +5 right now.

sens fortress!

lightning is always a favorite of mine but it's good to have multiple.

so I shouldn't be dicking around in the other areas that are open to me?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 26, 2012, 11:22:07 PM
holy crap the opening to Anor Londo.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on December 27, 2012, 12:00:49 AM
Ok did second bell.  Where should I go now?  What is the best upgrade path for zweihander?  I have it +5 right now.

If you plan on leveling up continuously until you beat the game, always, ALWAYS ascend it to +15. Elemental damage is a joke compared to the damage bonus from stat scaling. If you've given Andrei the large ember, you can get your Zwei to +10 with the right materials, and you will stomp on S&O's saggy balls with it.

EDIT: I'd finish Anor Londo now that you're there, because you will get a very useful ability once you beat the area boss. But after that, I recommend exploring everywhere and doing as much as you can before you start to collect Lord Souls.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Smooth Groove on December 27, 2012, 01:06:28 AM
Got this after it went on sale.  The 1st game had some fun spots but overall was a POS.  Hopefully, this one is less tedious. 

What's a good character?  I just wanna power through. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 27, 2012, 01:59:51 AM
pyro
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on December 27, 2012, 02:40:48 AM
Don't be silly.

Go Sorcerer and put every point into Intelligence and maybe a few in Attunement. Buy every sorcery you see and before you hit level 50, you'll be three-shotting bosses. If that's what you mean by power through. But if you want to try your hand at the excellent melee combat, yes, Pyromancer is the best to start with because you begin at level 1 with fantastic stats.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 27, 2012, 06:10:28 PM
http://kotaku.com/5971331/dont-turn-your-back-on-santa-claus-in-dark-souls
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on December 27, 2012, 08:51:36 PM
http://kotaku.com/5971331/dont-turn-your-back-on-santa-claus-in-dark-souls

That's a big stick Santa's carrying around.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 29, 2012, 03:12:37 PM
Go Sorcerer and put every point into Intelligence and maybe a few in Attunement. Buy every sorcery you see and before you hit level 50, you'll be three-shotting bosses.

Is that it as far as sorcerers go?  How about vitality/endurance?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on December 29, 2012, 03:31:56 PM
If you want, I went all int and attunement for a specific PVP build at low level, but if you feel like putting points in there, go for it. Alternatively you can kill Lautrec early on and get the Ring of Favor and Protection, which will boost your health and stamina for free, but if you remove the ring it breaks.

The key thing as a sorcerer is that you shouldn't be getting hit ever. You will be limited to light armor and have a fast roll, and casting spells doesn't use stamina, so it's always there to use if you wanna get out of a sticky situation.

There are some items that will boost sorceries that are definitely worth getting, too. There is a sorcerer you can free from the Lower Undead Burg who will sell you the Bellowing Dragoncrest Ring, and there's a hat called the Crown of Dusk that you get after finishing a side-quest of sorts. I'd just look it up because it's pretty obtuse, and you can get it before you ring the first bell.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 29, 2012, 06:27:40 PM
I beat  Lautrec and didn't get his armor (in Lando)?

Also I can not beat the fucking bosses at the end of this level.  I've been trying for 3 hours.  Everytime I go human some asshole kills me while getting to the boss.  Fucking people.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 29, 2012, 06:42:36 PM
I had that exact same problem in that area on my last playthrough—that area has turned into a PvP haven and it's just awful if you're a PvE build.  Try summoning some help at the bonfire rather than at the fog wall, OR unplug your ethernet cord and play offline where you can still summon Sunbro to act as much needed cannon fodder, however temporary.  His sign is in the room with the two huge tower knights and silver knight archer (just up one of the short staircases in the center of the room), and you'll need to kill them all before summoning him if you want him to follow you.

Lautrec's armor is on a corpse in Andor Londo after you beat him; either in the corner of the room with the giant painting and white ninjas, or on the top floor in the corner of the room where you're fighting fatty and skinny—I forget which.  It's not that good, anyway.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on December 29, 2012, 08:11:12 PM
http://kotaku.com/5971331/dont-turn-your-back-on-santa-claus-in-dark-souls

That's a big stick Santa's carrying around.

lol this is so awesome. I love how Santa dishes out extreme judgement to those that don't play by his rules
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on December 29, 2012, 08:13:31 PM
Ornstein and Smough is my favorite boss battle in the entire game. IT'S SO HARD AND FUN.

kill Smough first.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 29, 2012, 10:05:46 PM
finally got though as a human in coop.  The other guy did all the work, lol :(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 30, 2012, 11:13:50 PM
Just got destroyed by four kings.  First time I had a problem since fatty and skinny. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on December 30, 2012, 11:18:49 PM
YOU HAVE TO GO HARD. PUT ON YOUR HEAVIEST ARMOUR AND HAUL ASS AGAINST THE FIRST KING.

PREFERABLY IF YOU FOUND HAVEL'S ARMOUR IN ANOR LONDO. ALSO HIS RING SO YOU CAN RUN FAST AND MAINTAIN STAMINA.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 30, 2012, 11:44:47 PM
I have iron flesh or whatever that is called and +10 glove?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on December 30, 2012, 11:47:50 PM
You have to be able to handle a very hard hit that will take away a lot of health. So the heavy Havel armour is the best for it.

Reason being, you need to be doing a lot of damage as fast as possible because they spawn on set timers. Dodging around wastes time.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Steve Contra on December 30, 2012, 11:49:04 PM
Havel armor + iron flesh should work just fine.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on December 31, 2012, 12:11:09 AM
There's also a summon not far from the entrance, that might give you the edge you need.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on December 31, 2012, 12:13:30 AM
there's also a shortcut to the white wall from the New Londo Ruins Firelink entrance. youtubez it
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on December 31, 2012, 12:16:26 AM
there's also a shortcut to the white wall from the New Londo Ruins Firelink entrance. youtubez it

I went around through the back entrance [where all the drakes are], then went up the elevator and out along the wall, then I found a good place to jump down to the ground. Put me pretty close to the entrance and let me avoid most of the enemies that hang around that area.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 31, 2012, 02:15:02 AM
Just abandoned the forest cov to do darkmoon and I griefed my first person.  Some dude sitting by a fire place in Ando, hadn't even opened up most of the doors, lol

This feels good.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 31, 2012, 02:19:42 AM
got another at the bon fire, lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on December 31, 2012, 03:03:57 AM
Just abandoned the forest cov to do darkmoon and I griefed my first person.  Some dude sitting by a fire place in Ando, hadn't even opened up most of the doors, lol

This feels good.

got another at the bon fire, lol

Are you sure you aren't killing NPCs? :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 31, 2012, 12:53:58 PM
no real people
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Robo on December 31, 2012, 12:54:50 PM
You killed Siegmeyer of Catarina and Solaire the Sunbro.  Nice work!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on December 31, 2012, 01:21:23 PM
:rofl
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on December 31, 2012, 01:31:17 PM
http://kotaku.com/5971331/dont-turn-your-back-on-santa-claus-in-dark-souls

That's a big stick Santa's carrying around.

Never heard of the phrase "speak softly and carry a big stick?" Theodore Roosevelt is Santa in Dark Souls, confirmed.

You killed Siegmeyer of Catarina and Solaire the Sunbro.  Nice work!

 :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on December 31, 2012, 02:56:18 PM
nah, I cant get him to move from sense, he also looked different.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on January 01, 2013, 07:31:10 AM
You killed Siegmeyer of Catarina and Solaire the Sunbro.  Nice work!
:rofl
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 02, 2013, 03:29:25 PM
The bed was such a stupid fucking boss.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on January 03, 2013, 07:30:15 PM
Yeah... Lost Izalith is such a disappointing area :-\
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Steve Contra on January 03, 2013, 07:35:01 PM
Lost Izalith sucks it.  Bad boss, running through the fire with those idiotic dinosaurs or whatever the fuck they were.  Blech.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 10, 2013, 10:09:31 PM
The DLC is great
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Sceneman on January 10, 2013, 10:50:10 PM
I decided I'm gonna wait until I get a new PC before I play the DLC. That way I can play with better performance than the trey nasty, and also get all the fuckin achievements again.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on January 10, 2013, 11:04:29 PM
The DLC is great

Indeed. Knight Artorias and Black Dragon Kalameet are some of the best boss fights in the entire game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 11, 2013, 01:21:23 AM
I also thought it had a cool story and fleshed out some of the characters.  Also puppy   :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 11, 2013, 11:43:33 PM
Just need to get two more slabs and kill the NPCs then I'm ready for the end.  Have to say this is easily one of the best games of played.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on January 11, 2013, 11:52:58 PM
Do you think you'll try NG+ or are you feeling done with it now?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 12, 2013, 12:08:57 AM
I will do NG+ but not sure when.  Need to focus on school because this term is going to be brutal. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 12, 2013, 01:59:54 PM
The red dragon and final boss were push overs compared to the DLC bosses.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on January 12, 2013, 02:04:58 PM
Pretty much. What's funny about the Hellkite Wyvern is that he isn't even a boss, it's closer to an "NPC" like Havel or the butchers, he's just a major pain in the ass early in the game.

And yeah, Gwyn is easy. Did you try parrying him or did you just take your big fat sword to him?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 12, 2013, 02:30:24 PM
fat sword, same with the dragon. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 17, 2013, 02:01:58 PM
Been breezing through NG+.  Trying to level up my character to weld Artorais' great sword


also this is beautiful
(http://i.minus.com/iLgDnbTnZMmoJ.gif)

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 17, 2013, 07:16:56 PM
(http://i7.photobucket.com/albums/y285/wlj/21qw.gif)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on January 17, 2013, 07:25:46 PM
That guy murdered me so many times.  :'(

Took him down first time when I replayed on PC, though.  8)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 18, 2013, 06:28:34 PM
NG+ is too easy.  Killed fatty and skinny on my second try.

Also the sword of atrorais sucks.  :(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on January 19, 2013, 03:28:10 PM
It'll take a while for the stat bonuses to pay off if you haven't spec'd for it. Are you using the true or cursed version? The cursed one seems to do more damage for me.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 19, 2013, 04:41:19 PM
I don't actually know how to tell the difference?  How do you make it cursed?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on January 19, 2013, 06:08:56 PM
You have to get the Soul of Sif again. The true Greatsword of Artorias is silver, and the cursed one is black. You ascend either a +10 Broken Straight Sword or Straight Sword Hilt to get the true version, and any +10 dagger or straight sword for the cursed version.

Even though the moveset is kinda weak (the heavy attacks are basically useless), for its speed, the damage output at +5 makes it the best weapon in the game if you're just going to keep leveling str/dex/int/faith. It's meant for abnormally high level characters, it won't start outclasssing other weapons until you get near level 150 depending on how you've allocated stats.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 19, 2013, 06:58:12 PM
Its cursed then.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 20, 2013, 03:11:00 PM
NG+ is getting funner and sword of atrorias is getting better.  I also used my +10 divine great scythe in the catacombs.  That was a fun weapon to use.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 29, 2013, 02:16:36 PM
(http://i.imgur.com/nCtg1zM.jpg)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cormacaroni on January 30, 2013, 12:14:06 AM
just installed this bitch, what is a good starting class IN 50 WORDS OR LESS
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on January 30, 2013, 12:17:17 AM
Until you get a feel for the game, you're best bet would probably be to start with the warrior. And make sure to pick the master key as your starting gift.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cormacaroni on January 30, 2013, 12:18:19 AM
:bow
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 30, 2013, 12:51:31 AM
pyro!  Make sure you do the resolution fix.  Have fun.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cormacaroni on January 30, 2013, 12:58:44 AM
I installed the resolution fix / 3D vision fixes as directed in the correct order, edited .ini and Nvidia profiles etc...then the game fucking auto-updated on me and borked the lot :lol

the game rendered only some of the shaders and none of the geometry in a tiny box in the upper left corner :fbm

oh well, i'm sure it won't take too long to un-bork
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cormacaroni on January 30, 2013, 01:22:49 AM
alright, i am unborked and ready to :rock this bitch

what do i do next
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cormacaroni on January 30, 2013, 01:36:17 AM
got a sword, got a shield, ready to smite some Asylum Demon
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Cormacaroni on January 30, 2013, 02:11:34 AM
yeah, this is fun stuff. Super-basic so far but the atmosphere is excellent. Been playing in 3D on PC, with headphones and it is heart-pumping. The combat is a bit stiff and canned for my liking so far but I suppose that is part of the design, to make combat more deliberate and make you commit to a move. Do you have to grind then? Or can I just forge ahead
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on January 30, 2013, 11:40:28 AM
If you cannot progress, you will inadvertently "grind" as long as you manage to reach your bloodstain after your numerous inevitable deaths.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on January 30, 2013, 11:56:41 AM
Ya grinding is pretty much dependent on how much you die.  The only time I really felt I had to grind in the game was before fatty and skinny and the grinding didn't actually help.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on February 22, 2013, 09:45:22 PM
Suck it, Pinwheel, you ain't got no game.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on February 24, 2013, 09:41:10 PM
BOOM! Just beat Dark Souls, what a truly incredible gaming experience. Now, I'm super pumped for Dark Souls II, but I guess it's going to be a long wait for that.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on February 24, 2013, 11:19:25 PM
Welcome to the club :pimp
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on February 25, 2013, 01:36:32 AM
That knight boss battle in the DLC was actually a lot harder than the final boss. Final boss was pretty weak actually, although I wussed out and just used one of the pillars in the room as cover.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on February 25, 2013, 11:14:58 AM
Knight... are you talking about Artorias? I understand he's really easy if you co-op, but on your own I agree that he's a very challenging boss. He's actually my favorite to fight because of his stylish and extremely aggressive attack pattern.

And yeah, I get the feeling the final boss wasn't meant to be menacing in the same way. If you do some digging, the game gives you a few clues regarding why he's like that. I don't think I've ever tried legitimately fighting him though, I just parry+riposte him to death.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on June 29, 2014, 10:43:48 AM
PREPARE TO DIE RISE FROM YOUR GRAVE.

Chrono casts Thread_Necro; save vs. SAN -- wait, wrong system(s).

Wow, I suck at this game.

What the hell is Humanity, why do I need it, should I stay human instead of zombie-mode, and why does it seem to come-and-go so easily?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on June 29, 2014, 10:52:55 AM
humanity allows you to do two things:

kindle bonfires (which increase how much estus you can get from resting at the bonfires)

returning to human form. doing this allows for a few things in game: 1, it means you can be invaded by other online players randomly and also NPC characters at set locations. 2, you can summon other online players and NPC characters. Summoning happens usually near bonfires and right before boss gates.

you lose all humanity and return to undead form when you die.

there may be other things it does but that's really the most relevant.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on June 29, 2014, 11:09:33 AM
Thanks!

Is there a way to regain Humanity, the way you regain Souls if you recover them?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on June 29, 2014, 11:54:27 AM
I'm not sure, actually. I think you can recover it at your blood stain when it's stored but not being used.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on June 29, 2014, 11:55:52 AM
Thanks!

Is there a way to regain Humanity, the way you regain Souls if you recover them?

Yes. With Human Effigies in Dark Souls 2 IIRC. In Dark Souls 1 it's (obviously titled) "Humanity" items. You can farm these from the rats in the Undead Parish/sewers if you have high enough luck and time to get them to drop. Otherwise farming enemies around bonfires enough will give you ONE up to like 10 to use. Having more Humanity in Dark Souls 1 gives you more resistances than just your stats. But if you don't gain your body you lose your 10+ humanity.

Might as well use them to go human unless you don't want to be invaded.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on June 29, 2014, 07:38:04 PM
Nice. OK, thanks. "Regain the body" means going back to the bloodstain where I died? Or the green, glowing Soul bundle? It's the same place, right?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Raban on June 29, 2014, 09:19:22 PM
Yes. It's effectively a corpse run.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 13, 2014, 08:02:35 AM
Died against Capra Demon. 20k Souls. :tocry I will defeat you and get them back.
  :punch
I remember that guy giving me a heart-attack.

The last time I played this game, I got as far as Blight-town and had spent almost the entire time Hollowed. The one time I was invaded, I wrecked the other guy like no-one's business.

I had no idea what Humanity did or what its advantages were. This time I was harvesting Humanity the hard way in Undead Parrish, cleaning out everything to get one or two Humanity, and Reverse Hollowing. Turns out there are a lot more assholes in the world of Dark Souls now. I was invaded twice in 40 minutes last night, and I was smashola'd badly each time, by dudes in much, much better gear than I've got. I mean, I was hitting them, but didn't even make a dent in their HP bar.

Now I'm trepidatious about becoming Human. It feels like there are people waiting to take advantage of lower level players. It's frustrating, but that's the definitive vibe of Dark Souls.

Is a Great Axe pretty good? Seems better than the broadsword I was rolling earlier.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on July 13, 2014, 09:50:27 AM
Don't bother being human unless you need to do co op or summon. dark soul invaders are assholes. Nothing wrong with being hollowed. Humanity is also rare. So it makes sense to conserve it anyways. kindling is more useful use of humanity than being human.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on July 13, 2014, 10:31:39 AM
One thing I'm enjoying heavily this go around is the story. I dunno, the story is fascinating, light, interpretive. It doesn't hold your hand, and feels authentic. It's like a Metroid or something in terms of isolating storytelling. Really impressive stuff. Always a huge fan of minimalist game stories and it works surprisingly well for an rpg.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on July 13, 2014, 12:06:45 PM
Don't bother being human unless you need to do co op or summon. dark soul invaders are assholes. Nothing wrong with being hollowed. Humanity is also rare. So it makes sense to conserve it anyways. kindling is more useful use of humanity than being human.

Not really.

Farm rats with 1-5 humanity + serpent ring. Proceed to get a bunch of humanity consumes.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 15, 2014, 03:21:53 AM
I'm trying to determine if I've even ever been to ANOR LANDO.

The dark souls wiki mentions that area opening up after Undead Parish, but the description of the solution for making the way to the ring doesn't sound at all familiar.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on July 15, 2014, 07:39:58 AM
I'm trying to determine if I've even ever been to ANOR LANDO.

The dark souls wiki mentions that area opening up after Undead Parish, but the description of the solution for making the way to the ring doesn't sound at all familiar.

Have you done Sen's Fortress/"Funhouse" yet? If no, then you head that direction. If yes, did you beat the boss? No? Then there you go. Yes, then you need to hit the "ring" the boss left.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 15, 2014, 09:04:57 AM
Thanks for your response. The first run, I did beat this boss. These are the gargoyles on the roof of the church, right?

On this run, starting from zero, I have yet to beat those gargoyles. I've made three attempts to get from the bonfire to the fog door, and have been invaded each time.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on July 15, 2014, 09:27:46 AM
Timewise, from the start of the game to Anor, the gargoyles are 1/3 to 1/2 between the two.  There will be a cgi movie when you get to Anor. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 21, 2014, 09:05:07 AM
HEY! I didn't know that I could opt-in for Offline Gameplay... that shuts out invaders entirely. :hyper

I had come from a World of Tanks session where some idiot was using their Kinect microphone, and EVERYTHING was audible in his room, including his own game audio, coughs, and runny nose snorts. In these cases I always use the XBL Party to start a one-man Party and block out chat audio from everyone. When I started Dark Souls while still in a Party, the game will not allow Online Gameplay.

I made it up to the roof, summoned Praise-the-Sun-Boy, and went to freakin' town on the Gargoyles. Last time I didn't get the helm, so I was happy it dropped this time.

Then, feeling pretty good, I spent everything I could on stats, and went for a casual wander around the old digs while wondering where to go next. It was a bad idea.

I was in the area near the game's 2nd bonfire, where the firebombers are overlooking that narrow bridge. Wanted to target a guy ahead of me, instead targeted a firebomber above and to the left of the bridge, and the change in contextual movement immediately made me walk off the bridge. "YOU ARE DEAD."  :maf

Unfortunately I hadn't checked into a bonfire, so I had a long trek back. On the way, I slipped up against a mob and died again.  :'(

Tonight I looked online about how to do Parries/Ripostes because the Asylum's "tutorial" moment didn't work for me, and now I am going back and revisiting all the early areas, wrecking major undead ass with parrying and riposting. It makes the battles a lot more exciting!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on July 21, 2014, 09:32:10 AM
How the fuck do I co opt out of online
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on July 21, 2014, 09:59:21 AM
Just stay undead?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 21, 2014, 05:52:03 PM
Yeah, I'm staying undead for most of the game; my problem is that I needed to be human to summon Solaire, and all four invasions I went through were en route to the "fog door" before the roof's Gargoyles.

I'd love to not look like a piece of beef jerky, but it's not going to happen!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on July 21, 2014, 06:07:04 PM
One time I got invaded two seconds away from the fog door. Just what the fuck. I ask about that because I want to be good at invasions eventually especially since in ds2, you're handicapped in undead form.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 21, 2014, 07:14:12 PM
Yeah, I was two mobs away once, and the dude was waiting just before the fog door, so he just rolled up while I was already busy with those mobs. I should have retreated, ran my ass to a clear area, but I was already so pissed off that this was the fourth time I'd tried the run, only to be invaded each time.

I'm finally in Darkroot (Darkmoon?) Garden again; going to destroy that damned butterfly boss, so I can get the ember, so I can upgrade the blacksmith, so I can turn my great axe into an Occult weapon, so I can destroy the Black Knight in Undead Parish.

It's good to have a plan?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Great Rumbler on July 21, 2014, 07:20:46 PM
The only time I got invaded in DS2 was when I went into specific areas that are defended by PCs [they're optional areas and fighting off the invaders is part of the experience].
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on July 21, 2014, 07:58:37 PM
Dark souls invading is awful to be honest. What does it even add to the game?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on July 21, 2014, 08:29:10 PM
risk reward for going human and online interaction.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 22, 2014, 01:11:25 AM
Apparently there /is/ some form of leveling for Invasion ranking, "SL" --?? I haven't looked into it yet. All I know is I'm slumming it up in Balder's armor and some rags, and these guys are rocking some seriously nice gear when they pop into my realm and wreck me.

Invasion is apparently an easy way to get Humanity and Souls?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: brob on July 22, 2014, 04:28:37 AM
SL stands for soul level, it's the cumulative level of all your leveling up. There are groupings of SL to the invasion system (a SL120 player cannot invade a SL40 player, etc). Gear is not accounted for though, so you can still have players who are tremendously more powerful invade you.  Anyway, if you are being hindered in trying to summon a NPC phantom by online invasions you could play offline, until you are passed that part.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 22, 2014, 10:59:34 AM
Thanks, yeah, as mentioned that is exactly what ended up happening. I didn't even know it was possible, but just being in a  Party means no online play. YAY!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 24, 2014, 07:05:59 PM
Darkroot Garden is super short up to its Fog Door, and I recall having big problems with the moonlight moth thing.

I've backtracked and decided to see if the skeletons in the graveyard are any easier now. They are, but they're still a ton of work. The giant skellies are surprisingly easy to beat, but the standard ones are fast, and the attacks seem to quickly drain my stamina bar and wreck my Poise.

Few things are as satisfying as kicking one off from a ledge to his awkwardly-posed doom.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Himu on July 24, 2014, 07:07:25 PM
Dark root garden? Where are you?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 24, 2014, 08:10:05 PM
Dark root garden? Where are you?
http://darksouls.wikidot.com/darkroot-garden

Under the Undead Parish bonfire is the blacksmith, and just outside from his shop is the entrance to Darkroot Garden.

I've cleared this area on a previous playthrough, and retrieved the Divine Ember, but it was a lossy chore.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on July 26, 2014, 03:15:06 AM
(http://i.imgur.com/r7rxOGg.jpg)

I found this graphic detailing the various stats for weapons; I've been thinking about trying a florentine fighting style with rapier/off-hand short sword -- I can't remember what the name is, but it's implied that this is a blade specifically for off-hand guarding. This graphic makes me think it may be a bad idea.

Riposting has a slightly longer frame window for some weapons; I'll need to confirm that for this style, but it looks like most ripostes have a 6-frame window, while others have 8-frames. That's 1/3 more time to get in there and destroy the other dude.

Still enjoying this, but beginning to feel trapped in repeating the same areas. I made faster progress last time, but feel like I'm playing smarter this time.

My previous play was all about the Drake Sword, and no scaling. I'm at 23 STR now, need 24 to 1-hand a zwei, how much more will I need to go beyond the 24 to notice stat scaling?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on July 26, 2014, 03:18:36 AM
how much more will I need to go beyond the 24 to notice stat scaling?

As long as damage is increased by increasing said stat.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 02, 2014, 06:56:40 PM
Pretty good couple of days in Dark Souls: I beat the Hellkite Dragon with arrows and patience from just outside the Parish entrance where the giant rats are. That was a first, and I had one more first: I beat the Black Knight on top of the tower. I badly messed up the initial fight, and the guy was coming after me -- and for the first time, he'd followed me out of the tower and into the courtyard. That scared the bejesus out of me.

Feeling bolstered, I went after the Capra Demon. Repeatedly. I forgot how badly the camera works in the enclosed area, and also panic-bashed the target/unlock to my disadvantage, and was ass-plowed 4 or 5 times before getting him. Rage inducing.


how much more will I need to go beyond the 24 to notice stat scaling?

As long as damage is increased by increasing said stat.
Thanks, but sadly I don't know what that means. STR scaling stops after awhile? How do I know without wasting Souls?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 02, 2014, 07:05:11 PM
hanks, but sadly I don't know what that means. STR scaling stops after awhile? How do I know without wasting Souls?

Well the stat screen tells you what attributes are increased before you commit. Weapons with a higher parambonus in a stat will continue to add additional damage output for more levels. I don't know exactly what the numbers are for it. Honestly it doesn't matter. Don't worry too much about this. Just find a weapon you like, see what the highest parambonus is and level accordingly.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 02, 2014, 07:06:44 PM
¡Muchos arigatos!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 04, 2014, 11:12:55 AM
Reached The Depths this morning. Blew threw both Butchers; only took one hit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 07, 2014, 08:15:20 PM
I freed that Pyromancer a few days ago, but only got back to the game this morning. Now I've FINALLY got a few more Pyromancies available to me. Now that I've got Magic Shield, I think I can take on the moonlight butterfly boss.

In The Depths, there's a giant rat behind a Fog Door; does that count as the area's boss, or in more direct terms, does killing that monster mean that I won't be able to farm Humanity in that area any longer?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 07, 2014, 08:17:03 PM
the big rat isn't a boss.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 07, 2014, 08:35:58 PM
Exxxxxcelllent...

The boss is the jumping/leaping dragon thing with the spinal bifida, right?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 07, 2014, 08:43:19 PM
gaping dragon, yes
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 07, 2014, 09:18:35 PM
I am super determined to get past Blighttown this time.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 17, 2014, 06:26:01 AM
Had a pretty decent run:

The little dart dudes who make me Toxic -- I think if I kill them, they don't respawn, but the 2nd or 3rd one is out of immediate reach. How do I detoxify?

Is there a bonfire in Blighttown? I don't believe I ever reached one on my first run, before rage-quitting.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on August 17, 2014, 07:59:18 AM
Is there a bonfire in Blighttown? I don't believe I ever reached one on my first run, before rage-quitting.

Two. One on the bridge if coming from the sewers... name escapes me and the other if you're doing the Shortcut in the Valley of the Dragons/bottom of Blighttown.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 17, 2014, 12:32:55 PM
Thanks. I'm coming in from The Depths, which look like sewers, but I'm not sure if that's what you mean.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on August 17, 2014, 12:48:40 PM
Looking back, I think  Blighttown is my favorite area.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on August 17, 2014, 05:18:17 PM
Thanks. I'm coming in from The Depths, which look like sewers, but I'm not sure if that's what you mean.

Yeah, so you'll come across the Bridge bonfire if you go slow (while avoiding the arrows that toxic you) eventually. If you don't see that you'll eventually reach the infamous "Blighttown lag" swamp that has the other bonfire right near where you come from once you reach the bottom.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 18, 2014, 03:17:54 AM
Thanks. I'm coming in from The Depths, which look like sewers, but I'm not sure if that's what you mean.

Yeah, so you'll come across the Bridge bonfire if you go slow (while avoiding the arrows that toxic you) eventually. If you don't see that you'll eventually reach the infamous "Blighttown lag" swamp that has the other bonfire right near where you come from once you reach the bottom.
Oh, man. Right. Yeah, I remember that bonfire now. I got right up near it and had to Homeward Bone back to The Depths thanks to being Toxic.  :maf


Looking back, I think  Blighttown is my favorite area.
This sentiment is only slightly more mad than some of the pictures you post in the  :nsfw thread.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 24, 2014, 08:55:23 AM
I have officially made it further in Blighttown than my previous best attempt in this game.

These fat ogres are pretty decent to handle, but the standard purple-scrotum-head guys who do the jazz hands move and then leap on me are nasty when they're paired with the ogres or fire-breathing dogs.

I've never had to deal with the long-legged, fire-breathing, oversized flying larvae before. They're not bad, as the zweihander will one-shot them. They are not so awesome when falling into five of them at once. Today's run ended at the ground floor of Blighttown, I assume near the next bonfire, and I slipped off a platform, into toxic soup, and faced five of those damned things. Lost nearly 10K in souls, and 3 Humanity.  :'(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on August 24, 2014, 01:24:36 PM
ya, next to a bonfire
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 24, 2014, 06:03:12 PM
ya, next to a bonfire

I haven't found it yet.

The worst part is that I even had Homeward Bone selected, and used it, but forgot that it actually has a YES/NO confirmation dialog, so the breathing gap I opened up before using it was wasted in the couple seconds while I wondered why it wasn't already activating. Honestly? That's a fucking game design flaw; how many other quick-use items does Dark Souls ask you "No, really, is that what you want to do?" Ffffuuuuuu...
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 24, 2014, 10:27:32 PM
I am completely stoked; I made a corpse run through nearly the entire length of Blighttown and managed to recover. It was enough Souls to level up, and enough Humanity to become human and Kindle the first Blighttown Bonfire. During the run, a problematic Toxic Dart Blower, who had managed to evade me through several previous attempts, also found the end of my zwei very pointy and painful. :hyper

I've looked at a map, and I can see where the next Bonfire is now, but I'm out of Purple Moss and Blooming Purple Moss, so I'm going back to Darkroot for a while, to gather moss and enjoy a smooth framerate.

This game is so cold, unforgiving, mean, balanced, and great. I'm glad I've made a second run at this. Still not sure if I'll ever finish it... :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 26, 2014, 11:23:57 AM
Had pretty good luck today with my strategy to get the hell out of Blighttown until I've got toxin-remedies to deal with the bottom floor. The Darkroot Garden broccoli-dudes drop Purple Moss and Blooming Purple Moss, which is what I need. I farmed (get it?) a bunch of the stuff off the aggressive flora.

As I was human, I decided to make a go at the Moonlight Butterfly with Witch Beatrice's help. Sadly, I panicked and was hit by the homing missiles, and died. I didn't really want to give up, so I made another pass at it, and this time everything went swell, even though I was Hollow and couldn't re-summon Beatrice. My +7 Zwei wielded two-handed seemed to be enough once the thing landed to feed and restore. It never even got a chance to use its area effect spell.

So now I've got the Divine Ember to the 'smith, bought the Seal of Artorias, and have a Basement Key for somewhere I haven't been yet.

What should I do next? Finish Blighttown? Find the basement in question? Where the hell is the second bell, or am I getting ahead of myself?

Also, should I plan on wielding the Zwei for the duration of the game, or are there better weapons coming?

I keep trying to use other weapons, but none of them seem as, um, efficient as the Zwei.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on August 26, 2014, 11:55:56 AM
Finish Blighttown, the bell is after its boss.  I did Zwei for the game.  It is awesome.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: magus on August 26, 2014, 02:05:33 PM
i did zwei too, one nice thing about the zwei is that if you use the overhead attack (L2 i think?) it will stuns most enemies

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 26, 2014, 07:06:31 PM
Finish Blighttown, the bell is after its boss.  I did Zwei for the game.  It is awesome.
i did zwei too, one nice thing about the zwei is that if you use the overhead attack (L2 i think?) it will stuns most enemies

Thanks. I'll finish Blighttown next, then. It will be SO FREAKING GOOD to get past that mental barrier. I hate-hate-hated being stuck in target lock-on with enemies who are above or below me, when other enemies are a more present, same-plane danger, AND while I'm navigating narrow ledges. This time, I've not been bit by vertical target lock, and I've only wandered off one ledge.

I've used the overhead attack starting a couple days ago; it's also nice in narrow areas where a horizontal swing is blocked. The stun effect has been noticeable a couple times, mainly the horde of Hollows in the Undead Parish church. It takes some timing though. I can't seem to get the L2 attack off against Knights, who pre-empt my swing.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 28, 2014, 09:59:48 AM
This game is so good at that curve of "Oh, hell no. There is NO WAY I'll ever be able to get past these jerks," to "I think I can get through this," to "Oh, these clowns again..."

I have now officially made it further than my previous game when this first came out. I've made it to the 2nd bonfire in Blighttown, and even explored some of the surrounding area. I was feeling pretty cocky, actually, now that I'd cleared out the toxic dart jerks, but then I ran into boulder-throwing giants and more toxic dart jerks.

Super happy to have found new ground.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 29, 2014, 12:36:50 PM
Made four attempts on Chaos Witch Queelag tonight. Each time, I was Human and brought Maneater Mildred along to keep Queelag busy. It didn't lead to victory.

There's an area-of-effect spell she does whenever I'm wailing away on her, but I can't see the whatever move is telegraphing it, so I'm caught by it every time. I'm also slammed because I've got nothing for fire protection except the 45% from an Eagle Shield. I can go get Flash Sweat for another 45%, but there are only 3 uses of that one-minute buff, and the rate I was going, it's going to be longer than a 3 minute fight.

I felt like this would be a cinch, but Queelag has got me on the ropes. Any advice?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on August 29, 2014, 12:59:01 PM
Queelag should be really easy.  I haven't played the game recent enough to help you though. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 29, 2014, 08:50:42 PM
Queelag should be really easy.  I haven't played the game recent enough to help you though. 
Yeah, that was my impression from other guides as well, and I had been wrecking everything in my path now: Blight Town Ghouls, fat-ass mosquito-crabs, even Infested Barbarians (unless they have boulders), so I felt like it would be a cinch.

Turns out: No.

Apparently the AoE attack has an animation I should be able to see -- but the main problem is using the same tactic as with other bosses. I was attacking the rear legs while the phantom tanked for me, but then I can't see the the AoE attack's telegraph animation, so it nails me.  She's also really nimble on follow-up attacks after the AoE, on which I call bullshit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on August 29, 2014, 09:42:49 PM
You could always dick around in the hollow tree if you can't get past her. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on August 29, 2014, 09:53:27 PM
i always found queelag was a rare boss that was easier when you attacked her up front and maybe from the side. from behind you couldnt see her animation tells and whatnot.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 30, 2014, 12:53:33 AM
i always found queelag was a rare boss that was easier when you attacked her up front and maybe from the side. from behind you couldnt see her animation tells and whatnot.

Your strategy was sound; I beat her just a few minutes ago using this technique. The thing which was throwing me was the amount of randomness added by Maneater Mildred. Queelag's patterns are much easier to read when taking her on alone, and I managed it pretty easily once I tried it solo.

(http://i.imgur.com/V2sDvkg.png)
Now I've got to figure out how to get back out of Blight Town. Isn't there usually an easy way out? Demon's Realm or whatever is beyond Queelag's Domain isn't it, is it?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on August 30, 2014, 12:56:56 AM
You can take a peek past Queelag's Domain if you're feeling brave. There IS an easy way out of Blight Town though, but you gotta poke around.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 30, 2014, 01:37:41 AM
I felt very briefly brave, then realized I was running around with about 30,000 souls on me, and I should level up before I died foolishly.

I Homeward Boned and now I'm in the room with 4 or 5 toxic dart dudes.

I haven't checked out the other side of Blight Town at all.

How about that 3 year gap between Bells, huh?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on August 30, 2014, 02:18:18 AM
There's a bonfire very shortly after Queelag, prooobably would have been a good idea to poke it before you left. :'(

shortcut spoiler
spoiler (click to show/hide)
The shortcut out is on the other side of Blight Town's ground level, to the right of Queelag's domain's entrance.
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 30, 2014, 02:22:40 AM
Thanks! I actually did get to the Demon Realm bonfire, surrounded with larvae infested supplicants. Gross!

Bonfire poked.

It was the next Fog Door and some kind of flaming octopus thing that spurred my retreat.

I'll keep an eye open for that exit!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on August 31, 2014, 08:15:42 PM
There's a bonfire very shortly after Queelag, prooobably would have been a good idea to poke it before you left. :'(

shortcut spoiler
spoiler (click to show/hide)
The shortcut out is on the other side of Blight Town's ground level, to the right of Queelag's domain's entrance.
[close]

You mean on top of the wooden waterwheel elevator? Thanks! That's where I went. I was shocked to end up in Firelink Shrine again.

I've got to the top of the first tower in Sen's Fortress, took out the buckler and rapier-wielding knight at the first tower, and now don't know where to go to get to the Iron Golem. I'm guessing I have to do something to re-route the rolling boulders to a new path, but I haven't yet been able to tell when they are reset.

One thing about Sen's Fortress: it sure is satisfying to use the traps against the tower's own guardians.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 01, 2014, 01:24:47 AM
There's a bonfire inside Sen's Fortress proper in the upper levels, but odds are you won't find it unless you look really closely in spots that would normally lead to death.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 02, 2014, 11:11:33 AM
So there are a heap of weapon upgrade Achievements. So far I've managed to get my Zwei up to +10, and it has taken some work. Large Titanite Chunks or Slabs or whatever were not readily available. I'm still not sure where I picked up so many; I'm guessing bosses?

Anyway, how do you ever get enough materials to max upgrade weapons in any given path? Is that multiple playthroughs, or does the good stuff become more readily available later on?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 02, 2014, 02:01:49 PM
multiple playthroughs for things that use slabs.  I think there are like only 4 of them in each play through. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: magus on September 02, 2014, 02:42:05 PM
multiple playthroughs for things that use slabs.  I think there are like only 4 of them in each play through.

or you could just save,upgrade to get the achievement and reload to get the slab back like i did :smug
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 02, 2014, 06:35:10 PM
My progress so far: I was able to get through Sen's Fortress and up to Anor Londo this Labor Day weekend but there's some places down below (too lazy to look up the actual names: the sewers, that magma place, and the deep deep depths of that tomb) that I still want to get loot from before I fight Ornstein and Smough.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 02, 2014, 06:39:39 PM
Some slabs have multiple chances of getting them (in the single digits) and/or are dropped rarely by some key enemies. I remember farming for Titanite slabs from Darkwraiths before the first major patch that increased their drop rate...  :'(

My progress so far: I was able to get through Sen's Fortress and up to Anor Londo this Labor Day weekend but there's some places down below (too lazy to look up the actual names: the sewers, that magma place, and the deep deep depths of that tomb) that I still want to get loot from before I fight Ornstein and Smough.

Finish Anor Londo before you do any of that. You'll thank me later.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 02, 2014, 06:46:41 PM
Hmm. Okay. I will. :leon

Also, just going to those deep places really sparks my claustrophobia for some reason.  :larry
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 02, 2014, 06:49:43 PM
multiple playthroughs for things that use slabs.  I think there are like only 4 of them in each play through. 
or you could just save,upgrade to get the achievement and reload to get the slab back like i did :smug
Neat-o.

I don't see myself getting all the Achievements -- hell, all things considered, I'm not certain I'll be capable of finishing the game.  :-\

However, I'm still having fun, and it's better with age.

Wondering when I'll play next -- busy today.  :'(

My progress so far: I was able to get through Sen's Fortress and up to Anor Londo this Labor Day weekend but there's some places down below (too lazy to look up the actual names: the sewers, that magma place, and the deep deep depths of that tomb) that I still want to get loot from before I fight Ornstein and Smough.
Wow, you're ahead of me! I thought you'd just started, but you're a lot more hardcore than I am!

The sewers are two locations, I think: The Depths and Blight Town (my personal nemesis). The magma place is just past Queelag's Domain, and got the hell out of Dodge City on my first visit there.

Some slabs have multiple chances of getting them (in the single digits) and/or are dropped rarely by some key enemies. I remember farming for Titanite slabs from Darkwraiths before the first major patch that increased their drop rate...  :'(
Sceneman was active in the TrueAchievements thread for these issues, and apparently the leeches on the far side of Blight Town's floor-level swamp have a pretty decent drop rate for Titanite Chunks, but the Slab is a significantly more rare item.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 02, 2014, 06:53:34 PM
@chronovore

I rang the 2nd bell around the beginning of this year and the 1st one around the end of 2013. Life/work just kept on getting in the way.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 02, 2014, 08:00:36 PM
@chronovore

I rang the 2nd bell around the beginning of this year and the 1st one around the end of 2013. Life/work just kept on getting in the way.

:lol

Yeah, OK, I feel a little better.

Still, look further up this thread, and check my TTB (Time To Bell) between Church and Queelag... :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 03, 2014, 02:43:46 AM
What the holy shitting shit?

There's some kind of dragon in the Firelink Shrine. It looks like a muppet with human teeth. It's disgusting.

It stopped me in my tracks; but when I approached, it didn't attack. What the hell is it?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 03, 2014, 03:25:17 AM
interesting. have you tried talking to it?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 03, 2014, 04:18:37 AM
Hm. That was... profitable.

Earlier, I thought I was close enough to invoke a "Talk" dialog, but apparently either the trigger area is smaller, or I was too scared to approach.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 10, 2014, 07:40:47 PM
interesting. have you tried talking to it?
:lol I ran back to Frampt to unload gear, ended up running into his pit: YOU ARE DEAD.

Game is telling me, "Oh, you wanted to feel like a hero of legend? How about one of the Three Stooges instead?"

I've been to the top of Sen's Fortress, killed the gate-opener and the bomb-thrower, unlocked the shortcut (WHY does the Master Key not work there?), and uselessly freed Big Hat Logan, who won't teach me anything. I've got to take on the giant boss now, but after Queelag, I'm not sure having a phantom to distract will help. But the other giants up here are pretty easy to evade and attack from side or rear, so I'll try that first.

I've got the Slumbering Dragoncrest Ring on; holy crap, I'm sprinting up to backstab now. It's going to be bad for my health if I get used to being able to run up on enemies silently. This is a whole new world.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 10, 2014, 10:03:44 PM
If work doesn't keep me too busy tomorrow I'm going to try and get through a good chunk of Anor Londo.

IIRC, my character is already at level 55 so I don't think it should be too much of a problem for me.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 10, 2014, 10:39:11 PM
If work doesn't keep me too busy tomorrow I'm going to try and get through a good chunk of Anor Londo.

IIRC, my character is already at level 55 so I don't think it should be too much of a problem for me.

If I get through Sen's boss, I'll be in Anor Londo for the first time ever. I'm level 49 right now, but I've been ignoring my HP, and one or two good smacks takes me out.

I had no idea the drop from the swinging blade room was survivable, but I watched a YouTube for dealing with the Titanite demons below, the character in the video had TWICE the HP bar I do. :lol The guy just dropped down, swigged an Estus, and got on with his day. I assumed the tar stuff was deadly; apparently, it's just the fall.

Oh, also I call bullshit on those Titanite Demons: I did an overhead dropping stab on one, and then backed off to put a support pillar between me and the demon, and the thing swung through it as though it weren't there. :maf

So I'm working on adding HP now. I also just got access to Feather Fall, or whatever DS calls it.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 10, 2014, 10:42:32 PM
HP is a waste, just stop getting hit.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 10, 2014, 11:38:32 PM
Hm, yeah, seems unlikely.

I have a decent 100% physical damage shield, and an Eagle Shield which blocks most of everything else, whenever I know I'll be facing non-physical damage, but in terms of just not being hit...? My experience is that my version of fancy footwork means I accidentally walk off the platform or backward into a wall where the camera gets me killed. So I'll probably have to stay with blocking.

Although... Come to think of it, the Queelag fight was pretty much fancy footwork and decent situational awareness of the gouts of lava on the floor.  Hm.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 10, 2014, 11:46:39 PM
I knew I wasn't going to get heavily involved with PVP any time soon so I just ended up creating a tank character that can get some good criticals in and regain stamina fairly quickly.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 10, 2014, 11:50:31 PM
I knew I wasn't going to get heavily involved with PVP any time soon so I just ended up creating a tank character that can get some good criticals in and regain stamina fairly quickly.

What kind of thing regains Stamina faster? I'm also short on Stamina. Probably I've over-purchased STR.  :-\
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 10, 2014, 11:54:56 PM
This: http://darksouls.wikidot.com/grass-crest-shield

And then I have this as well: http://darksouls.wikidot.com/ring-of-favor-and-protection

"Pro" Dark Souls players would say these are noob items but eh, again, I'm not playing this game for the PVP.  :yeshrug

edit: Oh, and for shits & giggles I have this as well: http://darksouls.wikidot.com/havel-s-ring

When I wear Havel's ring I just go charging into enemies like I'm on roids.  :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 11, 2014, 12:58:03 AM
Thanks!

I've got Havel's Ring as well, but I'm using it wrong, since I'm already at 25% natural weight cap according to the menu readout.

Come to think of it, my light armor and blocking policy is pretty poorly thought out.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 11, 2014, 03:53:27 AM
Wearing real armor, Ring of Steel Protection, and Human, I summoned the Iron Turk or whatever Phantom, who pretty much carried me through the fight. :lol

That dude is TOUGH; made Iron Golem sit down and weep like a baby.

ANOR LANDO. Jesus, what a view!
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 11, 2014, 05:59:46 AM
the real dark souls starts here

prepare your anus (to die)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 11, 2014, 08:43:37 AM
the real dark souls starts here

prepare your anus (to die)

 :'( :'( :'(

Yeah, it's clear they're putting me in a whole new region -- AND Sen's Fortress was a test to even get to this region. So when the bats dropped me off, and I could walk into the next thing -- I had 48K Souls on me, and I said, "HELL NO" and wandered VERY CAREFULLY back to Undead Parish bonfire and leveled up three stats in one sitting. First time I've been able to do that.

I think if I'd perma-lost that 48K I'd have a hard time convincing myself to to continue.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 11, 2014, 08:46:43 AM
I think most people did that. But you'll kick yourself pretty quickly.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 11, 2014, 08:51:10 AM
I'm actually thinking, since I haven't cleared Darkroot Basin, and the area around Moonlight Butterfly's keep, and whatever was in the Valley of Drakes... AND the other side of Blight Town's swampy floor, maybe I should do that and level up a little more before Anal Lando?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 11, 2014, 11:26:51 AM
no Anor first.  Have you done the asylum again yet?


Also prepare for hurt. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: thisismyusername on September 11, 2014, 11:34:33 AM
No. Anal Rodeo first. Worry about reaching the boss before anything else.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 11, 2014, 12:25:12 PM
You went back to Undead Parish from the Anor Londo entrance? I guess that's a thing you could have done.

spoiler (click to show/hide)
...If you went a bit into Anor Londo, you'd have found a completely safe bonfire right there instead of having to trek back through Sen's Fortress with all those souls.  :lol
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Steve Contra on September 11, 2014, 01:18:42 PM
Anor Londo is the best part of any game in like 10 years.  Enjoy

spoiler (click to show/hide)
Until you get to the boss and put your fist through the TV
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 11, 2014, 07:56:10 PM
:lol

I'm looking forward to Anal Lando, and was OK with the other boss fights being tough -- the only really angering things about Dark Souls are when it combines its toughness with overreach on its technical capabilities:

- Blight Town's framerate
- Capra Demon's combat in a linen closet camera
- Target-lock which disengages when horizontal plane LOS is broken but doesn't check for vertical LOS blockage

You went back to Undead Parish from the Anor Londo entrance? I guess that's a thing you could have done.

spoiler (click to show/hide)
...If you went a bit into Anor Londo, you'd have found a completely safe bonfire right there instead of having to trek back through Sen's Fortress with all those souls.  :lol
[close]
Yeah... oddly enough, I wasn't feeling super-trusting of Dark Souls to do anything friendly like that for me. I was pretty sure it was going to give me three ways to choose from, two of which would result in instant anal rodeo.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 11, 2014, 07:59:46 PM
Based on what you've said, you prob never the bonfire inside Sen's fortress. Which makes sense cuz its really deviously hidden.

spoiler (click to show/hide)
(http://i.imgur.com/svvHDDL.jpg)

See that crack in the fence? You have to jump down there and land right on top of it.
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 11, 2014, 08:45:19 PM
Thanks! Yeah, actually, I've lit it, and used it just prior to the Iron Golem, but I'll probably never use it again. You're right that I could have used that instead of Parish's bonfire, but the Sen's one has not been Kindled, and I wanted 10 Estus with which to roll into the next area.

"Deviously hidden" is the perfect description for that bonfire though.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 14, 2014, 11:42:55 AM
I ran back to Darkroot Garden to get the Covenant of the Kitty there, and ended up staying long enough to fight the Doggy with the Oversized Butterknife.

I quit avoiding Anor Lando and went in for the first time, feeling a sense of abject dread. The first area's not horrible, but I have a hard time considering going against the giants without the +10 Zwei and STR 30 build I'm using. They're basically impervious from the front, and avoiding the sweeping or crushing attacks is exciting.

I'm doomed.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 14, 2014, 01:40:34 PM
You'll get really good at avoiding the giants attacks
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 14, 2014, 10:57:25 PM
You'll get really good at avoiding the giants attacks

Yeah, at 1500XP per kill, they're the "easiest" way to level up I've seen. I'm at 18,000+ per level at this point, so I may rinse these guys a few times.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 15, 2014, 01:52:58 AM
are you trying to fight the initial giants right when you arrive?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 15, 2014, 02:04:31 AM
are you trying to fight the initial giants right when you arrive?
Yeah, they're in the halls to either side of the initial bonfire originally mentioned earlier in this thread by Legend of Sunblade.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 15, 2014, 03:02:10 AM
you know you don't have to fight them. they aren't hostile unless you get right up next to them.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 15, 2014, 06:44:43 PM
you know you don't have to fight them. they aren't hostile unless you get right up next to them.

Yeah, I figured that out straight off. I finally activated one when I tried to stroll past the furthest one, who's guarding a stairway up to the first non-fog gate in the game. The key for me is making sure to only activate one at a time, and then retreating to make sure I can maneuver.

Right now they're worth the fight.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 16, 2014, 08:52:34 AM
Has a bow and arrow guy been a bitch to you yet?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 16, 2014, 10:24:24 AM
Has a bow and arrow guy been a bitch to you yet?

No, I'm still trying to figure out where to go after the gargoyle. No clear path.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 16, 2014, 02:00:16 PM
O ya, lol, got to start thinking like you're the prince of persia. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 16, 2014, 06:19:03 PM
O ya, lol, got to start thinking like you're the prince of persia.

I CAN REWIND TIME? THAT'S GREAT~! I CAN'T WAIT!

Oh, you mean the part where he runs on walls or leaps from ledges.  :'(

There was a soapstone message at the end of the "pier" where the gargoyle was: "Try jumping." I looked, and decided even Dark Souls' level designers were not cruel enough to require that level of a leap of faith.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 16, 2014, 06:22:02 PM
Maybe not a leap of faith but... something like it.  ;)
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 19, 2014, 10:01:22 PM
Finally defeated Ornstein & Smough and retrieved the lord vessel.

And the snake guy rattled off 4 different things for me to kill... so which one of those is probably the best to tackle first?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: fistfulofmetal on September 19, 2014, 10:44:16 PM
Seath is closest and IMO probably the easiest of the four.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 19, 2014, 10:57:56 PM
Atra is getting so far ahead of me!  :'(

I'm at the base of the church with the painting. Trying to figure out what to do next. The Sentinels in front of the church were not any worse than the previous ones, though they looked gold and not black. Might have been lighting.

The bat-demons in front of the church flew away and didn't come back. Kind of sad.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 20, 2014, 12:01:26 AM
You need an item to enter the painting, fyi. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 20, 2014, 03:04:52 AM
Has a bow and arrow guy been a bitch to you yet?

Found these guys today. Took me four tries to get past them. I only killed the one; killed the fucker twice, actually. The first time, he and I both mêlée'd off the parapet. I was sad that he respawned. I hoped they'd be like the toxic dart bastards in Blight Town. Anyway:
:whew

Those goddamned arrows. What are they shooting at me? Tree trunks? Saplings?

I also have found the difference between an Eagle Shield and my Knight Shield - - the additional damage resistance to Lightning will wreck the Poise of those albino bat-demons, allowing two sloppy L2 Zwei strikes, which ends them unquestionably.

You need an item to enter the painting, fyi. 
Thanks!

I've abandoned that direction until I can find that item. Oddly, I'd entirely missed the direction which leads into the church. :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 20, 2014, 11:19:43 AM
"What are they shooting at me? "  Dragon arrows.  You can actually get their bows.

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 20, 2014, 08:08:50 PM
"What are they shooting at me? "  Dragon arrows.  You can actually get their bows.

You said "you," I'm pretty sure you mean "skilled players."

I felt SO LUCKY to get past the one archer, and his body slipped off, and I can't picture a scenario where his corpse stays on that ledge.

After I get the boss whacked, I'll probably give it a few tries if there's a bonfire nearby to that path. The one I just found does not allow for reverse-traversal back to the archers.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 20, 2014, 08:11:21 PM
You're making the assumption that Dark Souls is nice enough to give you that beast of a bow just from killing the archer using it.  :teehee

spoiler (click to show/hide)
It IS found in the general vicinity though!
[close]
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 20, 2014, 08:19:41 PM
Ya, lets just assume that will be the last archers you come across. 
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 21, 2014, 10:41:32 PM
Ya, lets just assume that will be the last archers you come across.

I feel like you're trying to trick me...

ô_ó
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 28, 2014, 12:39:45 AM
Decided to take a detour yesterday and visit Ash Lake.

Most soothing place in the whole entire damn game (once you kill that Hydra). If I weren't sheltered and knew how to score weed in my area I would get some, smoke it, put on some Brian Eno, and just soak that place in.  :aah
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 28, 2014, 05:30:43 AM
Got my ass handed to me by the Gold Sentinels before Smough and Or-wassisname. Their healing and knockback spells makes some difference, but mainly I was futzing the controls and mismanaging my approach, activating them at the same time... Hell, I even retreated out the front doors once before remembering that two more standard Sentinels out there, who gave me what-for before I realized my error.

I feel like the Gold Sentinels also have a faster ground move, and possibly faster attack speed.

Possible tactical error in upgrading from +10 Zwei to Lightning Zweihander, as Silver Knights were two heavy strikes, and now they have (at least) 40HP remaining at the end of two lightning-enhanced strikes. Makes it troublesome to get that 3rd strike in when I’m out of stamina.

Also, I recall beating Titanite Demons in Undead Parish and Sen’s Fortress without much hassle, but the on in Anal Lando has taken me out four times so far. I think this is the Lightning Zwei as well, because the thing throws its own lightning, so it’s probably sucking as much damage down as I’d like.

Feels good to be playing again.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 28, 2014, 12:08:13 PM
+10 Zwei to Lightning Zweihander


this was a mistake.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 28, 2014, 04:34:48 PM
Heh. My fully upgraded lightning zwei has been my weapon of choice as of late.  :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 28, 2014, 05:05:47 PM
A lightning Zwei in general isn't a bad choice. It's just... really unfortunate that he decided to go that route now of all times.  :lol
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 28, 2014, 05:49:17 PM
:-(
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Madrun Badrun on September 28, 2014, 06:30:57 PM
Have you attempted the boss yet, Chrono?
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: chronovore on September 29, 2014, 12:03:29 PM
Not yet.

While looking up what you meant about the Dragon-whatsits Bow, I watched a vid of some guy doing it (badly) with a Soul Level 1 character, and feel like I'll probably do alright -- but it looks do-able.

But, yeah, it looks like both have lightning ability -- maybe they're lightning immune. :fbm

Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: Atramental on September 29, 2014, 12:17:47 PM
Ornstein is immune to lightning. Smough isn't (unless he absorbs Ornstein during the 2nd phase?).

I went after Smough first with my zwei and then switched over to my gravelord sword to finish off Ornstein.
Title: Re: Dark Souls - DLC coming to consoles in winter ($15)
Post by: The Legend of Sunblade on September 29, 2014, 01:27:00 PM
Not immune, just resistant.

Which is still bad for Chrono, mind you, just not THAT bad.
Title: Re: Dark Souls
Post by: Madrun Badrun on September 29, 2014, 03:30:00 PM
Ya, its still going to make the hardest battle (with the possible exception of the DLC), even harder.  I'm really excited for Chrono.  I miss this game. 
Title: Re: Dark Souls
Post by: chronovore on September 29, 2014, 07:17:41 PM
**weeps openly**

We’ll see. I might just bump my still-awesome Great Axe for the fight, and see if they’re vulnerable to anything I can weapon-coat, like Pine Resin. I’ve also got Fire Orb, and the pyromancy which bumps damage for leeching my own HP.

Still: BAD TIMING.
Title: Re: Dark Souls
Post by: The Legend of Sunblade on September 29, 2014, 09:14:43 PM
This is just me thinking to myself, but I don't think you're gonna have much time to apply any coating to a weapon once you're actually in the fight.  :lol

I only half agree with Dandy's previous statement though.

spoiler (click to show/hide)
You're going against the most legitimately hard non-DLC boss fight in the game, but I'd rank two later bosses as way harder for unfair reasons.  :shh
[close]
Title: Re: Dark Souls
Post by: chronovore on September 29, 2014, 09:33:37 PM
My problem is I’m pretty sure I accidentally nerf’d my Zwei, but it still does more damage than any other weapon I’ve got, because I’ve not upgraded them as religiously.

My Great Axe is only +5 -- that’s easily remedied, but it still won’t be as devastating as the Zwei.

Then again, part of the Zwei’s charm is its ability to wreck the Poise of its targets, sometimes flattening them out utterly. That’s not a side-effect which will be in play for this boss fight. Hm.
Title: Re: Dark Souls
Post by: Himu on October 01, 2014, 08:54:29 PM
Still going through this and I just can never get over how cheap everything is. I'm not talking about difficulty, I'm talking the engine, the budget, the camera, the lock on, the combat, everything. It feels like it was all made with duct tape and glue and lacks any semblance of polish. I've played a lot of jank games in my time, but the level of jank present in Dark Souls befuddles me considering the amount of praise the game has gotten in light of games such as God Hand or Way of the Samurai games, which have far more polish than Dark Souls in spades. One prime example is the Capra Demon fight, which fully exposes every single weakness the game has in one single encounter: terrible camera angles, a lock on that cripples player movement and awareness, confusing elements (I thought I killed a dog, turned out it was alive, I ended up dying and had no clue how I died and then a dog floated from the sky to the ground ???), tight area that leaves little space. It's just a terribly designed encounter from the ground up and is not fun in any sense of the word. I've played a lot of jank Japanese in my time. A lot. And Dark Souls is one of the few games where it feels like it actually hampers the experience. It's so fucking cheap and I have no idea why Namco Bandai did not give them a noticeable budget increase because this is pathetic.
Title: Re: Dark Souls
Post by: chronovore on October 01, 2014, 09:02:51 PM
Though I agree with everything you said, I still think it's a classic.

Going back without nostalgia-specs on, I think you'll find a lot of Japanese games are janky, and are great because of the jank in many cases.
Title: Re: Dark Souls
Post by: Himu on October 01, 2014, 09:08:44 PM
I managed to kill the dogs but then the camera killed me because it's too close up and I couldn't see SHIT because the lock on.

I know a lot of Japanese games are janky, I even mentioned some, but they're rarely this janky.
Title: Re: Dark Souls
Post by: chronovore on October 01, 2014, 09:28:16 PM
I’m not debating anything you said. That encounter has killed me a dozen times in my two play-throughs, and 80% of the time it’s due to the camera or lock on not working as expected.
Title: Re: Dark Souls
Post by: Himu on October 01, 2014, 09:58:38 PM
If the game wants to use a crap encounter, I'll answer in kind. Just beat the Capra Demon without going through the fog door by throwing dung over the wall. Fuck you, From.

The Depths aren't bad so far.
Title: Re: Dark Souls
Post by: chronovore on October 06, 2014, 01:02:08 AM
I made my first pass at Smough and Ornstein today. Lasted about 20 seconds.

spoiler (click to show/hide)
30 seconds if I count the intro cinematic!
[close]
Title: Re: Dark Souls
Post by: Atramental on October 17, 2014, 12:03:04 PM
Current progress:
Nito
The Four Kings
Seath
Bed of Chaos
Title: Re: Dark Souls
Post by: chronovore on October 17, 2014, 01:28:03 PM
Go get 'em, champ!
Title: Re: Dark Souls
Post by: Steve Contra on October 17, 2014, 01:43:30 PM
If you're not using a guide, please use a guide for Bed of Chaos.  Worst fucking boss ever.
Title: Re: Dark Souls
Post by: Madrun Badrun on October 17, 2014, 05:12:39 PM
ya its stupid fucking shit 
Title: Re: Dark Souls
Post by: fistfulofmetal on October 18, 2014, 12:40:11 AM
bed of chaos is not hard. just follow video game logic™ 101 and follow the lights. simple.
Title: Re: Dark Souls
Post by: Atramental on October 18, 2014, 12:58:20 PM
Question: After I finish this play-through can I download the DLC and play it in new game plus?

edit: Or better yet, can I download the DLC and play it during my current game?

I can't remember if I'm past the point of no return.
Title: Re: Dark Souls
Post by: Madrun Badrun on October 18, 2014, 01:43:20 PM
You should still be able to play it now
Title: Re: Dark Souls
Post by: The Legend of Sunblade on October 18, 2014, 02:20:58 PM
The "point of no return" is beating the game. You should still have access to it in your current run.
Title: Re: Dark Souls
Post by: Atramental on October 18, 2014, 02:50:11 PM
Okay, cool.

I'll probably download that next weekend when I'm not working on design stuff.
Title: Re: Dark Souls
Post by: Madrun Badrun on October 18, 2014, 02:55:40 PM
(http://i.imgur.com/pD86EHr.gif)
Title: Re: Dark Souls
Post by: Rufus on October 21, 2014, 07:10:54 AM
Now officially ditching GFWL
http://bandainamcous.tumblr.com/post/100546461401/we-are-very-excited-to-announce-that-next-month-it