THE BORE

General => Video Game Bored => Topic started by: benjipwns on February 29, 2012, 09:23:33 AM

Title: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on February 29, 2012, 09:23:33 AM
Some spanish site: http://rinconsimmer.jimdo.com/2012/02/27/simcity-2013-reportaje-de-gamestar-7-im%C3%A1genes/
Google translated:
Quote
Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.
Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.
 
PROS
New graphics engine and road round.
Multiplayer mode.
Buildings updatable.
The various cities.
Send infographics.
The positioning of the camera ...

CONS
... can cost  to make  panoramas.
The Sims  are sometimes shown  without a head.

Concept art:
(http://i.imgur.com/S3EHa.jpg)
(http://i.imgur.com/wKjpg.jpg)
(http://i.imgur.com/tkfqu.jpg)
(http://i.imgur.com/0pkTx.jpg)
(http://i.imgur.com/4PTWr.jpg)
(http://i.imgur.com/GQ9FY.png)
(http://i.imgur.com/0e7Fz.png)
Title: Re: Sim City 5
Post by: Joe Molotov on February 29, 2012, 09:30:54 AM
Fake.
Title: Re: Sim City 5
Post by: Great Rumbler on February 29, 2012, 10:07:02 AM
I want to believe.
Title: Re: Sim City 5
Post by: Himu on February 29, 2012, 03:15:27 PM
Just last fucking night. THANK YOU BASED RUMBLER.

Looks like a trailer for some awesome, next-gen Sim City.

Don't do this to me, Rumbler. Just stop.

Don't do this to me, Rumbler. Just stop.

Your pain is my pain, brother.  :'(
Title: Re: Sim City 5
Post by: Great Rumbler on February 29, 2012, 04:01:01 PM
http://www.gamespot.com/news/simcity-5-due-in-2013-report-6360586
Title: Re: Sim City 5
Post by: pilonv1 on February 29, 2012, 05:32:19 PM
Fake.

if it's fake I will cut someone
Title: Re: Sim City 5
Post by: Mupepe on March 01, 2012, 10:55:52 AM
This better be real :drool
Title: Re: Sim City 5
Post by: CajoleJuice on March 01, 2012, 12:51:00 PM
*cums*
Title: Re: Sim City 5
Post by: Momo on March 01, 2012, 01:29:06 PM
I would love this, I hate the god awful sims games
Title: Re: Sim City 5
Post by: tiesto on March 01, 2012, 11:06:58 PM
I've been waiting years for a fully polygonal Sim City, one where you can actually walk around and get a streetside view. I think the 64DD Sim City was something like this IIRC?
Title: Re: Sim City 5
Post by: Himu on March 01, 2012, 11:08:10 PM
Add Sims support!!!!!!!
Title: Re: Sim City 5
Post by: originalz on March 04, 2012, 07:19:12 PM
I've been waiting years for a fully polygonal Sim City, one where you can actually walk around and get a streetside view. I think the 64DD Sim City was something like this IIRC?

You can sort of do this with Streets of Sim City, although the game is garbage otherwise.
Title: Re: Sim City 5
Post by: cool breeze on March 04, 2012, 07:26:33 PM
http://www.youtube.com/watch?v=BoKT25S2yJU

for some reason I get a tilt-shift feeling from it.  if that's how the game's presentation is, it would be pretty smart.
Title: Re: Sim City 5
Post by: Himu on March 04, 2012, 07:27:29 PM
Love how it looks like a painting now.
Title: Re: Sim City 5
Post by: G The Resurrected on March 04, 2012, 08:06:12 PM
http://www.youtube.com/watch?v=BoKT25S2yJU

for some reason I get a tilt-shift feeling from it.  if that's how the game's presentation is, it would be pretty smart.

It also looks like the frosbite 2.0 engine which has tilt shift capabilities. Looks awesome.
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2012, 08:09:59 PM
I would bet the game looks very little like that. Doesn't seem sustainable for large cities.
Title: Re: Sim City 5
Post by: Great Rumbler on March 04, 2012, 08:12:34 PM
I've been waiting years for a fully polygonal Sim City, one where you can actually walk around and get a streetside view. I think the 64DD Sim City was something like this IIRC?

You can sort of do this with Streets of Sim City, although the game is garbage otherwise.

Yeah, the best thing about Street of Sim City was being able to drive around your cities.
Title: Re: Sim City 5
Post by: Positive Touch on March 04, 2012, 08:23:06 PM
sim city + antisocial gta mod = bliss
Title: Re: Sim City 5
Post by: Positive Touch on March 04, 2012, 08:30:33 PM
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.
Title: Re: Sim City 5
Post by: Himu on March 04, 2012, 08:39:14 PM
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION
Title: Re: Sim City 5
Post by: Great Rumbler on March 04, 2012, 10:06:56 PM
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION

Already shot down.
Title: Re: Sim City 5
Post by: pilonv1 on March 06, 2012, 09:59:43 PM
SimCity will be available for the PC.
http://www.simcity.com/en_US/faq

:rock
Title: Re: Sim City 5
Post by: Himu on March 06, 2012, 10:01:35 PM
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION

Already shot down.

WHAT?!
Title: Re: Sim City 5
Post by: wrowa on March 06, 2012, 10:07:54 PM
The keywords in this trailer have been: "Images not representative of actual gameplay".
Title: Re: Sim City 5
Post by: pilonv1 on March 06, 2012, 10:11:53 PM
http://www.edge-online.com/news/maxis-announces-simcity

Quote
http://It will feature a new simulation engine that aims to model the world we live in today. Player decisions will affect cities outside their own as well as individual sims. Their cities will sit in regions shared by those of friends, and be subject to the series’ signature threats - Bradshaw alluded to giant lizards.

Title: Re: Sim City 5
Post by: Great Rumbler on March 06, 2012, 11:29:16 PM
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION

Already shot down.

WHAT?!

From the original Spanish interview:

Quote
GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.
 
Lucy Bradshaw:  At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.
Title: Re: Sim City 5
Post by: Himu on March 06, 2012, 11:31:56 PM
link to interview
Title: Re: Sim City 5
Post by: benjipwns on March 06, 2012, 11:36:01 PM
(http://www.abload.de/img/simcity11kj1v.png)
(http://www.abload.de/img/simcity1bcejzi.png)
(http://www.abload.de/img/simcity1c8ak79.png)
Title: Re: Sim City 5
Post by: Great Rumbler on March 06, 2012, 11:59:32 PM
Sounds like pretty much everything I wanted from Sim City 5.

By the way, some of that multiplayer stuff was already done by City Life/ Cities XL, I don't know how well it worked though. And that series already did curvy roads, too.
Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2012, 12:27:19 AM
Cities XL was fucking atrocious, I was in the beta. To think they thought they could charge $20 a month for it :lol Although the online bit was optional, you just missed trading.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2012, 12:42:34 AM
I got in well after the online and monthly charges were wiped clean. It was decent game, certainly the best city-builder since Sim City 4.
Title: Re: Sim City 5
Post by: Mupepe on March 07, 2012, 01:00:10 PM
YES YES YES CUM IN MY MOUTH SIM CITY 5!  DO IT YOU FUCKING SLUT OH GOD
Title: Re: Sim City 5
Post by: Himu on March 07, 2012, 01:51:58 PM
Even though it has no Sims 3 support, the added emphasis on interacting with Sim citizens and making sure the citizens are getting their fill really sounds neat. I like that every Sim has a home and a story now.

Really interesting stuff. Sounds like the best blend of The Sims and Sim City into one.
Title: Re: Sim City 5
Post by: archie4208 on March 07, 2012, 02:55:34 PM
Oh wow this sounds aweso...

(http://i.imgur.com/6V6c7.png)

...fuck
Title: Re: Sim City 5
Post by: Himu on March 07, 2012, 03:12:02 PM
http://www.youtube.com/watch?v=DpVa6cS-TzI
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2012, 03:27:41 PM
http://www.youtube.com/watch?v=LkMZtXFdlso

http://www.youtube.com/watch?v=CV5HC6Hw0qQ

http://www.youtube.com/watch?v=t4FfPLJMgmI

http://www.youtube.com/watch?v=lLxGZE82MBY

:bow
Title: Re: Sim City 5
Post by: Himu on March 07, 2012, 03:30:10 PM
Am I the only one who finds Sim City 4 too complex? I prefer 3. 4 is also buggy as all fuck.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2012, 03:32:52 PM
The thing about Simcity 4 is that you have to manage things from an even broader scale, making nearby cities feed off of each other in order to make them grow larger and make more money.

And what kind of bugs are you talking about? I've never really noticed any.
Title: Re: Sim City 5
Post by: Himu on March 07, 2012, 03:44:50 PM
The loading;etc. it just feels slower than 2 and 3.
Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2012, 05:36:34 PM
4 doesn't work with multi core CPUs. It's really sad, I would play it more if it was stable.
Title: Re: Sim City 5
Post by: Bildi on March 07, 2012, 07:12:37 PM
I still boot up 2000 now and then.  Never tried 3 or 4.  I hope there's a Mac version of 5, it looks great.
Title: Re: Sim City 5
Post by: Himu on March 07, 2012, 08:11:53 PM
4 doesn't work with multi core CPUs. It's really sad, I would play it more if it was stable.

makes sense, i have a core duo
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2012, 09:03:57 PM
I played Simcity 4 on a Core2Duo, didn't notice any problems.
Title: Re: Sim City 5
Post by: Himu on March 08, 2012, 04:58:20 AM
http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/
Title: Re: Sim City 5
Post by: Himu on March 08, 2012, 05:23:57 AM
WALKTHROUGH OF THE GAME AT GDC OF THE GLASS BOX ENGINE

http://www.hardwareclips.com/video/7183/Sim-City-5-Inside-the-GlassBoxEngine-gfx-not-final-1of4 (http://www.hardwareclips.com/video/7183/Sim-City-5-Inside-the-GlassBoxEngine-gfx-not-final-1of4)
http://www.hardwareclips.com/video/7186/Sim-City-5-Inside-the-GlassBoxEngine-gfx-not-final-2of4 (http://www.hardwareclips.com/video/7186/Sim-City-5-Inside-the-GlassBoxEngine-gfx-not-final-2of4)
http://www.hardwareclips.com/video/7187/Sim-City-Inside-the-GlassBoxEngine-gfx-not-final-3of4 (http://www.hardwareclips.com/video/7187/Sim-City-Inside-the-GlassBoxEngine-gfx-not-final-3of4)
http://www.hardwareclips.com/video/7188/Sim-City-Inside-the-GlassBoxEngine-gfx-not-final-4of4 (http://www.hardwareclips.com/video/7188/Sim-City-Inside-the-GlassBoxEngine-gfx-not-final-4of4)
Title: Re: Sim City 5
Post by: Mupepe on March 08, 2012, 08:48:15 AM
I'M  CUMMING!

This shit looks amazing.  It's great to see them get some good ideas back after Sim City Societies.  Ugh.  What a POS that game was.
Title: Re: Sim City 5
Post by: Great Rumbler on March 08, 2012, 11:36:34 AM
I'M  CUMMING!

This shit looks amazing.  It's great to see them get some good ideas back after Sim City Societies.  Ugh.  What a POS that game was.

Societies was farmed out to Tilted Mill. After a ton of patches it was...decent, but nowhere near as good as the mainline Simcities.
Title: Re: Sim City 5
Post by: Himu on March 08, 2012, 05:13:03 PM
They're doing the AMA

http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/

Quote
-Ocean- We’re making SimCity, not some dopey casual game.
The most important thing is the integrity of the simulation underneath it, the stuff that represents the systems that make up a real city. I don’t want to enforce sustainable design principles in the game – I want them to emerge as natural consequences of your interaction with the simulation.
If you don’t deal with your sewage, with traffic congestion, with walkability & transit, with ground and air pollution – your city will reflect that! And there are lots of people who will want to explore the simulation and see what happens when they do. Making some polluted, congested, urban nightmare is a total win condition, as far as I’m concerned.
Title: Re: Sim City 5
Post by: Himu on March 08, 2012, 05:44:20 PM
if you just want maxis comments click this

http://www.reddit.com/user/maxis/comments/
Title: Re: Sim City 5
Post by: pilonv1 on March 08, 2012, 05:56:49 PM
Quote
Making some polluted, congested, urban nightmare is a total win condition, as far as I’m concerned.

This makes me so happy.
Title: Re: Sim City 5
Post by: Great Rumbler on March 08, 2012, 06:13:59 PM
Shut up and take my money!
Title: Re: Sim City 5
Post by: benjipwns on March 09, 2012, 10:23:28 AM
I wouldn't mind a setting thing where you could say play "2000" or "3000" concepts but within the new engine.

Also, it needs a viable windowed mode bad. I hate that I can play 2000 on my second monitor but not 3000 or 4. (That I'm aware of.)
Title: Re: Sim City 5
Post by: Himu on June 01, 2012, 02:20:54 PM
(http://i.imgur.com/6BOOO.jpg)
(http://i.imgur.com/ThOXu.jpg)
(http://i.imgur.com/S8Koz.jpg)
Title: Re: Sim City 5
Post by: Himu on June 06, 2012, 03:44:36 AM
GAME OF THE SHOW

(http://i.imgur.com/IHsqC.jpg)

DAT TRAFFIC

(http://i.imgur.com/i1t8V.jpg)

(http://i.imgur.com/sQJ8E.jpg)
Title: Re: Sim City 5
Post by: pilonv1 on June 06, 2012, 03:48:31 AM
I wish this was out earlier :(
Title: Re: Sim City 5
Post by: benjipwns on June 06, 2012, 03:50:57 AM
I wish this was out earlier :(
SimCity Social comes out next month!
Title: Re: Sim City 5
Post by: tiesto on June 06, 2012, 08:55:32 AM
Reports said that you need a persistent connection to play this even single player? Is that true? Do you need to install that Origin crap? Fuckin' EA.
Title: Re: Sim City 5
Post by: CajoleJuice on June 06, 2012, 08:59:03 AM
Reports said that you need a persistent connection to play this even single player? Is that true? Do you need to install that Origin crap? Fuckin' EA.

Yes. Yes. :(

Can't wait for the game to come out and not be able to connect to overloaded servers.
Title: Re: Sim City 5
Post by: BobFromPikeCreek on June 06, 2012, 10:22:27 AM
Holy shit this looks dope.
Title: Re: Sim City 5
Post by: Robo on June 06, 2012, 12:25:26 PM
I hope that tilt-shift effect is only for the promotional photos.  It looks terrible and is absolutely pointless.
Title: Re: Sim City 5
Post by: Great Rumbler on June 06, 2012, 12:58:39 PM
I hope that tilt-shift effect is only for the promotional photos.  It looks terrible and is absolutely pointless.

It's 99% likely that even if it in the actually game it'll be an option in graphical settings.
Title: Re: Sim City 5
Post by: Himu on June 10, 2012, 04:03:43 AM
http://www.youtube.com/watch?v=lnLNounvWyA
Title: Re: Sim City 5
Post by: CajoleJuice on June 13, 2012, 12:02:09 PM
fucking cuuuuuummmmmmmmmm
Title: Re: Sim City 5
Post by: BobFromPikeCreek on June 14, 2012, 07:06:19 PM
What a horrible interviewer.
Title: Re: Sim City 5
Post by: nice cat but chicken on October 08, 2012, 08:50:18 PM
this looks like everything i want from simcity and extremely playable.
http://www.youtube.com/watch?v=yWLClUwAHGc
i may have to buy a new computer to run it but i guess i have till february  :-\
Title: Re: Sim City 5
Post by: Himu on October 08, 2012, 08:58:14 PM
An actual demo of the game? Wow, finally. Let's see how crappy it looks.
Title: Re: Sim City 5
Post by: CajoleJuice on October 08, 2012, 09:48:01 PM
It looks ok enough. I can understand the art style. I just want to see if you can build a truly HUGE city. Worried about that.
Title: Re: Sim City 5
Post by: Himu on October 08, 2012, 09:51:28 PM
you can't.
Title: Re: Sim City 5
Post by: Great Rumbler on October 08, 2012, 10:38:59 PM
you can't.

Yeah, it basically looks like you're building individual neighborhoods and districts that combine to create a larger city [which constitutes the "region"]. Hopefully there's some options regarding the size of these districts, but they haven't mentioned anything of the sort so far.

It does still have zoning, instead of just placing every individual buildings.
Title: Re: Sim City 5
Post by: CajoleJuice on October 08, 2012, 10:43:05 PM
you can't.

rip simcity
Title: Re: Sim City 5
Post by: Himu on October 08, 2012, 11:46:57 PM
look more like sim town than sim city imo. they said that the largest cities in SC5 will be about mid-level for SC4.
Title: Re: Sim City 5
Post by: CajoleJuice on October 08, 2012, 11:49:02 PM
that's a good way to put it

sigh

and i was excited for a while (as evidenced by the rest of this thread)

spoiler (click to show/hide)
will probably still buy it because i'm a taco for simcity like himu is for the sims
[close]
Title: Re: Sim City 5
Post by: Himu on October 08, 2012, 11:53:22 PM
I may still buy it, I dunno, but the Origin shit and the online only crap really makes me not want to support it.

There's just nothing showing that this is an actually good simulation game as of yet tho I still have yet to watch the demo vid above.
Title: Re: Sim City 5
Post by: Rusty Shackleford on October 09, 2012, 02:29:10 AM
Did anyone else play SimCity 2000 as a kid and spend way too much time shooting down the helicopter?
Title: Re: Sim City 5
Post by: pilonv1 on October 11, 2012, 05:06:44 AM
look more like sim town than sim city imo. they said that the largest cities in SC5 will be about mid-level for SC4.

That's disappointing, but I saw enough in that video that I'll sell my soul to Origin for it :-\
Title: Re: Sim City 5
Post by: Positive Touch on October 11, 2012, 06:51:38 PM
Did anyone else play SimCity 2000 as a kid and spend way too much time shooting down the helicopter?

yes  :-\
Title: Re: Sim City 5
Post by: pilonv1 on October 11, 2012, 07:55:38 PM
No subways is terrible.
Title: Re: Sim City 5
Post by: nice cat but chicken on October 11, 2012, 08:07:25 PM
no subways?! :( where'd you see that?
Title: Re: Sim City 5
Post by: CajoleJuice on October 11, 2012, 08:12:30 PM
No subways is terrible.

maybe it'll be DLC :lol

:-\
Title: Re: Sim City 5
Post by: Himu on October 11, 2012, 08:28:27 PM
no subways?! :( where'd you see that?

No subways, no rail systems, water systems are put down automatically apparently.
Title: Re: Sim City 5
Post by: CajoleJuice on October 11, 2012, 08:33:49 PM
no subways?! :( where'd you see that?

No subways, no rail systems, water systems are put down automatically apparently.

water systems being put down automatically is cool with me because that was just a monotonous exercise of making an endless grid anyway
Title: Re: Sim City 5
Post by: pilonv1 on October 11, 2012, 09:07:33 PM
no subways?! :( where'd you see that?

No subways, no rail systems, water systems are put down automatically apparently.

Pretty sure there are rail systems, just not big ones.

No subways is terrible.

maybe it'll be DLC :lol

:-\

Yep along with new maps since you can't terraform :gloomy
Title: Re: Sim City 5
Post by: Himu on October 12, 2012, 12:18:23 AM
Really? Hmmm. A clarification would be nice.

In one screen shot I've seen, there were three "cities" on the map, and they all looked so isolated. I don't think they're going for a true sim with this one.
Title: Re: Sim City 5
Post by: pilonv1 on October 15, 2012, 08:54:57 PM
http://www.youtube.com/watch?v=RodekwSyo40
Title: Re: Sim City 5
Post by: Great Rumbler on October 15, 2012, 09:37:48 PM
>Devestating meteor strike
>All roads completely unaffected

smh
Title: Re: Sim City 5
Post by: pilonv1 on October 15, 2012, 09:53:08 PM
Earthquakes used to wreck roads in SC4 too.
Title: Re: Sim City 5
Post by: Great Rumbler on October 15, 2012, 11:02:59 PM
Yeah...I just don't know about this game. I'm always hyped for decent city-builders, but for everything that looks cool about this there's at least one thing that looks really lame. And $60 [or $80 for all the launch DLC :lol] is just looking like way too much.
Title: Re: Sim City 5
Post by: Rusty Shackleford on October 16, 2012, 07:22:34 PM
Yeah...I just don't know about this game. I'm always hyped for decent city-builders, but for everything that looks cool about this there's at least one thing that looks really lame. And $60 [or $80 for all the launch DLC :lol] is just looking like way too much.

Rumbler, until this comes out, is it worth trying Cities XL or stick with SC 3&4?
Title: Re: Sim City 5
Post by: Himu on October 16, 2012, 07:49:11 PM
apparently cities xl is flawed but it still looks better than this
Title: Re: Sim City 5
Post by: Great Rumbler on October 16, 2012, 08:28:51 PM
Cities XL is the poor man's Sim City, but it's still worth playing if you can pick it up cheap [and you usually can].
Title: Re: Sim City 5
Post by: Rusty Shackleford on October 16, 2012, 08:31:46 PM
Cities XL is the poor man's Sim City, but it's still worth playing if you can pick it up cheap [and you usually can].

Is it just a newer clone of sc4?
Title: Re: Sim City 5
Post by: Great Rumbler on October 16, 2012, 08:37:57 PM
It does a lot of things that Sim City does, but it's not quite a content rich or as in-depth. That's been my perception of it, anyway.
Title: Re: Sim City 5
Post by: Rusty Shackleford on October 16, 2012, 08:39:48 PM
I see. TBH, SC4 was a little complex for me. I kinda see SC3000 as the best single-city emulator.
Title: Re: Sim City 5
Post by: Great Rumbler on October 16, 2012, 08:41:21 PM
I always liked 4 and 2K better, 3K seems more like a bridge title. But it has been a while since I've played it, though.
Title: Re: Sim City 5
Post by: Rusty Shackleford on October 16, 2012, 11:48:51 PM
With 4 the region scale thing was a bit too much. I liked the size of cities in 3k, bigger than 2000 but not regional in size.

I played the hell out of 2k. Actually, I always used that bond exploit :lol Made the game into a true sandbox without budgetary constraints.

YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!
Title: Re: Sim City 5
Post by: Great Rumbler on October 16, 2012, 11:57:23 PM
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!

:lol
Title: Re: Sim City 5
Post by: pilonv1 on October 16, 2012, 11:58:11 PM
I didn't like regions in 4, the obsessive compulsive in me hated them operating on different time scales. The bigger cities though interested me because I like to have spread out cities, just feels unnatural to have everything clumped in a 1mile radius.
Title: Re: Sim City 5
Post by: Himu on October 17, 2012, 12:00:42 AM
I prefer 3 and was hoping for less of 4's obtuse regions system in 5 while still managing to create and simulate large, dense cities.
Title: Re: Sim City 5
Post by: Rusty Shackleford on October 17, 2012, 12:31:30 AM
I prefer 3 and was hoping for less of 4's obtuse regions system in 5 while still managing to create and simulate large, dense cities.

Yes! Exactly! A single city, but larger potential size.
Title: Re: Sim City 5
Post by: pilonv1 on November 28, 2012, 12:03:46 AM
http://www.youtube.com/watch?v=XTny_UnKLvk

 :tophat
Title: Re: Sim City 5
Post by: Great Rumbler on November 28, 2012, 12:18:29 AM
Not really feeling it.
Title: Re: Sim City 5
Post by: CajoleJuice on November 28, 2012, 10:57:01 AM
Not really feeling it.

that dude's mustache?
Title: Re: Sim City 5
Post by: Great Rumbler on November 28, 2012, 11:01:19 AM
That either. Why does he look like a 1920's bare-knuckle boxer?
Title: Re: Sim City 5
Post by: pilonv1 on January 18, 2013, 11:29:49 PM
http://www.youtube.com/watch?v=8HlYWk7ahIA

Tutorial from the beta

(http://i.imgur.com/NC9xih.jpg)
(http://i.imgur.com/rokrNh.jpg)
(http://i.imgur.com/8sLmfh.jpg)
(http://i.imgur.com/RMb4lh.jpg)
(http://i.imgur.com/V3Fvdh.jpg)
(http://i.imgur.com/7Odz4h.jpg)
(http://i.imgur.com/VzhdNh.jpg)

Cities so small :(
Title: Re: Sim City 5
Post by: Great Rumbler on January 18, 2013, 11:47:14 PM
Yeah, this went from a Day 1 purchase when it was announced to "maybe I'll pick it up when it hits $10." :-\
Title: Re: Sim City 5
Post by: pilonv1 on January 20, 2013, 07:56:44 PM
(https://pbs.twimg.com/media/BBFQPRECIAArSaw.png:large)
(http://i.imgur.com/6udRDUz.png)[/QUOTE]

The closer it gets to launch the more I want it despite it's flaws. If it's quick and simple to move between "cities" and the linking works I can see this being good.
Title: Re: Sim City 5
Post by: CajoleJuice on January 21, 2013, 11:13:01 PM
I'm gonna buy it and I will hate-play it.
Title: Re: Sim City 5
Post by: CajoleJuice on January 25, 2013, 04:40:07 PM
I just pre-ordered on Amazon, got a beta code, and then cancelled my pre-order.
Title: Re: Sim City 5
Post by: pilonv1 on January 25, 2013, 05:42:34 PM
:lol

I got a beta code, am installing it now to play a bit later before I build my new PC.
Title: Re: Sim City 5
Post by: CajoleJuice on January 25, 2013, 08:12:57 PM
Man this looks like shit on my laptop.
Title: Re: Sim City 5
Post by: pilonv1 on January 25, 2013, 10:00:33 PM
Runs pretty poor on my desktop too, seems GPU bound rather than CPU. Only played 30mins, but that was enough to see that I will enjoy it. The biggest issue is the huge gaps between playable areas. It just looks so unnatural.
Title: Re: Sim City 5
Post by: Stoney Mason on March 01, 2013, 04:28:10 PM
So how is this?

And I don't care about online DRM or if it necessarily has all the minutia of the old games.
Title: Re: Sim City 5
Post by: Great Rumbler on March 01, 2013, 04:33:11 PM
I've been hearing good things about the game itself, but I still think I'll hold off until the price drops a bit.
Title: Re: Sim City 5
Post by: pilonv1 on March 01, 2013, 05:57:25 PM
Trying to resist, worried about longevity.
Title: Re: Sim City 5
Post by: Himu on March 02, 2013, 01:03:31 AM
we'll see about impressions in six months if this has legs for long play.
Title: Re: Sim City 5
Post by: pilonv1 on March 03, 2013, 06:53:32 AM
http://simcityhall.net/viewtopic.php?id=181

So torn on this.
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 06:58:49 PM
(http://i.imgur.com/Ln44dRb.png)
(http://www.abload.de/img/jeff3su4l.png)

:lol

Besides the Polygon "review" seems to be getting some middling praise. ArsTechnica and PA-Report are the most interesting to read so far.
Title: Re: Sim City 5
Post by: Great Rumbler on March 04, 2013, 07:32:18 PM
SimCity city size:

(http://i.imgur.com/r9DZV1v.jpg)

(http://i.imgur.com/eHD9T5w.jpg)

:kobeyuck

Also:

Quote
And because there's no save games, I can't go back in time to try a different route. There's no freedom to experiment. Because you suffer permadeath.

And this:

Quote
This time, I just got an advisor pop-up explaining the situation and no steam from the cooling tower.

Compared to SimCity 4:

http://www.youtube.com/watch?v=pOOwW7U6GyI
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 07:40:41 PM
I just hate this dotted line limit

(http://cdn.arstechnica.net/wp-content/uploads/2013/03/sc1-640x360.png)

Looks horrible  :sadcam

I do like seeing the other cities in the background though.
Title: Re: Sim City 5
Post by: Great Rumbler on March 04, 2013, 07:46:44 PM
City size is the main thing holding me back on this, those cities are just so pathetically small. Even the "small" cities in SimCity 4 were bigger than that!
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 07:50:08 PM
I could handle the small size if there was better integration between regions. The dead stop and gap between just looks so wrong
Title: Re: Sim City 5
Post by: Stoney Mason on March 04, 2013, 07:51:15 PM
Yeah the city size does look kinda stupid. I might pass on this. And the no save thing also seems very problematic.
Title: Re: Sim City 5
Post by: Great Rumbler on March 04, 2013, 07:58:02 PM
I'll get around to playing it eventually, because I play every major city-builder than comes along. But I'm not paying $60 [or $80] for this one.
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 08:00:49 PM
Will be interesting to see what happens in a month or so with multiplayer regions if they're being neglected.
Title: Re: Sim City 5
Post by: Stoney Mason on March 04, 2013, 08:13:28 PM
http://www.twitch.tv/giantbomb/b/373876663
Title: Re: Sim City 5
Post by: Steve Contra on March 04, 2013, 08:24:24 PM
What the fuck is this shit :'(
Title: Re: Sim City 5
Post by: Himu on March 04, 2013, 08:30:38 PM
Hahahahaha the comedy train from this fuck up never gets old.
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 08:37:20 PM
http://www.twitch.tv/giantbomb/b/373876663

I don't usually watch these because they go forever but this is one I will keep an eye on
Title: Re: Sim City 5
Post by: Stoney Mason on March 04, 2013, 08:37:45 PM
The Giant Bomb thing is articulating a lot of things that I don't like which is why I will skip it. It's more Sim Region rather than Sim City. And I just want to play sim city.

I'm not saying this idea isn't valid for a game of this type. I'm just not going to pay full price for it when what I really want is the old sim city. I'll wait for a sale.

I don't mind things being stream-lined as a general concept. But they seemed to have completely changed the focus of what this series is about and what it was originally about is the real draw to me. 
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 08:50:17 PM
Disc version comes with 2gb install, you need to download the other 10gb

 :what
Title: Re: Sim City 5
Post by: Great Rumbler on March 04, 2013, 08:54:16 PM
Disc version comes with 2gb install, you need to download the other 10gb

 :what

:rofl
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 09:04:04 PM
http://www.reddit.com/r/SimCity/comments/19mtto/physical_copy_of_simcity_still_only_contains_the/

Could be compression related though. Not sure...
Title: Re: Sim City 5
Post by: Purple Filth on March 04, 2013, 09:08:44 PM
Disc version comes with 2gb install, you need to download the other 10gb

 :what

 :heh
Title: Re: Sim City 5
Post by: Joe Molotov on March 04, 2013, 09:12:33 PM
SimShitty
Title: Re: Sim City 5
Post by: archie4208 on March 04, 2013, 09:18:52 PM
SimHovel
Title: Re: Sim City 5
Post by: Great Rumbler on March 04, 2013, 09:22:22 PM
And they didn't even bring back Jerry Martin to do the soundtrack. SMH
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 09:33:21 PM
Every loading screens says it's reticulating splines :-\
Title: Re: Sim City 5
Post by: Himu on March 04, 2013, 09:35:56 PM
Disc version comes with 2gb install, you need to download the other 10gb

 :what

:dead
Title: Re: Sim City 5
Post by: Stoney Mason on March 04, 2013, 09:36:32 PM
http://www.youtube.com/watch?v=A1LqvPiBiQQ
Title: Re: Sim City 5
Post by: pilonv1 on March 04, 2013, 09:41:02 PM
Watching it now. "I'd like this if it just worked" seems to be a common theme.
Title: Re: Sim City 5
Post by: Stoney Mason on March 04, 2013, 09:42:56 PM
Watching it now. "I'd like this if it just worked" seems to be a common theme.

Overall Jeff actually likes the game in the sense that he enjoyed his play time overall. He just doesn't like what its become and he doesn't agree with the focus. Which is kinda how I feel. Which is why I'll wait for a sale.
Title: Re: Sim City 5
Post by: pilonv1 on March 05, 2013, 03:46:00 AM
(http://i.imgur.com/u4DVg94.png)

 :comeon
Title: Re: Sim City 5
Post by: CajoleJuice on March 05, 2013, 03:50:48 AM
yeah, fuck this
Title: Re: Sim City 5
Post by: Cerveza mas fina on March 05, 2013, 07:51:19 AM
Thats the entire city you can build? That little village?

 :lol

There is alway Sim City 2000.
Title: Re: Sim City 5
Post by: Himu on March 05, 2013, 10:12:59 AM
Dude, there's Sim City 2k, 3k, AND 4. ANY Sim City is an alternative to this. Which is why I bought SC4 in the steam sale last year.
Title: Re: Sim City 5
Post by: Stoney Mason on March 05, 2013, 12:10:11 PM
I ALMOST bought it this morning before I left but then came to my senses and will instead wait for a sale. Will just go install and play Sim City 4 in the meantime.
Title: Re: Sim City 5
Post by: Great Rumbler on March 05, 2013, 12:31:37 PM
Save yourself some dough and just buy Cities XL.
Title: Re: Sim City 5
Post by: Stoney Mason on March 05, 2013, 01:01:10 PM
I will legit buy it down the road. I want to play it despite the city size limitation. I'm just going to wait for a better price to do so.
Title: Re: Sim City 5
Post by: Stoney Mason on March 06, 2013, 12:08:50 AM
So did anyone on the bore get this?

I would be interested to hear some impressions.
Title: Re: Sim City 5
Post by: benjipwns on March 06, 2013, 06:06:35 AM
Polygon seemed real positive about it. Arthur Gies didn't see much of anything to complain about.
Title: Re: Sim City 5
Post by: Great Rumbler on March 06, 2013, 09:42:23 AM
So did anyone on the bore get this?

Nah, I can wait.
Title: Re: Sim City 5
Post by: Himu on March 06, 2013, 03:29:07 PM
http://www.neogaf.com/forum/showthread.php?t=519993

:rofl

whoever bought this is a stupid sucker
Title: Re: Sim City 5
Post by: Great Rumbler on March 06, 2013, 03:40:02 PM
Parameter String Time is the new Valve Time.
Title: Re: Sim City 5
Post by: Flannel Boy on March 06, 2013, 03:56:42 PM
Please understand.
Title: Re: Sim City 5
Post by: fistfulofmetal on March 06, 2013, 04:02:15 PM
there really no way to make bigger cities? thats a real bummer
Title: Re: Sim City 5
Post by: Great Rumbler on March 06, 2013, 04:12:32 PM
there really no way to make bigger cities? thats a real bummer

Oh, but wait:

Quote from: Sim City designer Ocean Quigley
We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well. That is just a performance decision. Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities.

We’ll eventually get around to expanding the city size, but I can’t make any promises as to when.

Increased city size, just $10!
Title: Re: Sim City 5
Post by: pilonv1 on March 06, 2013, 06:00:04 PM
(http://i.imgur.com/7zOh1GG.png)

 :ooh

One of the few times I'm glad for a Euro/Aus difference in release date. It's out here today and there's no way I'm picking it up.

spoiler (click to show/hide)
I hope :-\
[close]

Title: Re: Sim City 5
Post by: benjipwns on March 06, 2013, 08:28:12 PM
(http://i.imgur.com/7zOh1GG.png)
:lol
Title: Re: Sim City 5
Post by: AdmiralViscen on March 06, 2013, 09:05:57 PM
That screen shot is incredible
Title: Re: Sim City 5
Post by: pilonv1 on March 06, 2013, 09:09:02 PM
That screen shot is incredible

Check this one

(http://i.minus.com/ibw8EKnyAu7C65.png)
Title: Re: Sim City 5
Post by: benjipwns on March 07, 2013, 05:11:01 AM
(http://i.imgur.com/e1A8qeL.png)

(http://i.imgur.com/69MdQMq.png)

(http://i.imgur.com/vOko3Dg.jpg)

(http://i.imgur.com/Gr2xm3y.jpg)

lol wat
Title: Re: Sim City 5
Post by: brob on March 07, 2013, 05:24:43 AM
play cities XL ya mooks
Title: Re: Sim City 5
Post by: G The Resurrected on March 07, 2013, 05:30:58 AM
(http://i.imgur.com/rUvSn7L.jpg)

I preordered on origin and noticed that the order wasn't completed so I don't have it in my account. Even though I was charged for it already.
 :-\

Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2013, 05:58:13 AM
Not sure why anyone thinks Polygon is useful
Title: Re: Sim City 5
Post by: brob on March 07, 2013, 05:59:52 AM
prolly because they have a horrid web 2.0 layout.
Title: Re: Sim City 5
Post by: Cerveza mas fina on March 07, 2013, 06:08:31 AM
Thos Steam and Gog ads are awesome.

Snap  :lol
Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2013, 06:38:04 AM
http://forum.ea.com/eaforum/posts/list/9340500.page

Quote
This has been an exciting and challenging week for the team here at Maxis, the culmination years of planning and development. We have been overwhelmed by the outpouring of support and enthusiasm from our fans which has made it even more upsetting for us that technical issues have become more prominent in the last 24 hours. We are hitting a number of problems with our server architecture which has seen players encountering bugs and long wait times to enter servers. This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues.

What we are doing is deploying more servers over the coming two days which will alleviate many of the ongoing issues. We are also paying close attention to all the bug reports we are receiving from our fans. We’ve already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible.

While the ongoing issues are troubling, we can also see that players are really enjoying the game. In a single 24 hour period, there were more than 38 million buildings plopped down, nearly 7 and a half million kilometers of roads laid down, 18+ million fires started and (my favorite fact) over 40 million pipes filled up with poop.

This team has put everything into this game and won’t stop until things are smooth. We ask our fans to be patient as our team works diligently to fix the issues. We share your passion for SimCity and thank you for your support and understanding.

Only another two days of queues :teehee
Title: Re: Sim City 5
Post by: Brehvolution on March 07, 2013, 09:14:38 AM
Quote
What we are doing is deploying more servers over the coming two days

Someone in management didn't expect this thing to sell very well.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 09:34:30 AM
Never, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?
Title: Re: Sim City 5
Post by: archie4208 on March 07, 2013, 09:39:01 AM
Quote
What we are doing is deploying more servers over the coming two days

Someone in management didn't expect this thing to sell very well.

EA already has money from the initial purchase.  No need to add more expensive servers, especially considering only a fraction of the user base will still be active several months from now.
Title: Re: Sim City 5
Post by: mjemirzian on March 07, 2013, 09:58:22 AM
I've deftly avoided any "always online" single player disasters by not buying them.
Title: Re: Sim City 5
Post by: Steve Contra on March 07, 2013, 01:07:32 PM
http://www.p4rgaming.com/?p=1473 (http://www.p4rgaming.com/?p=1473)

This is the biggest clusterfuck since...god I don't even know when.
Title: Re: Sim City 5
Post by: Brehvolution on March 07, 2013, 01:13:48 PM
Quote
What we are doing is deploying more servers over the coming two days

Someone in management didn't expect this thing to sell very well.

EA already has money from the initial purchase.  No need to add more expensive servers, especially considering only a fraction of the user base will still be active several months from now.

Then scale down as the user base dwindles. Having to admit the need to add capacity is fucking embarrassing and shows how short sighted management is. That is going to kill the user base faster than time going by.
Title: Re: Sim City 5
Post by: demi on March 07, 2013, 01:17:26 PM
That site linked is a parody site, Gaming's Onion.


Assuming you know this already
Title: Re: Sim City 5
Post by: mjemirzian on March 07, 2013, 02:01:31 PM
Seems typical for online game launches. Providing enough servers for launch capacity is a waste of money when the online pop. will plummet in the coming weeks or months.
Title: Re: Sim City 5
Post by: Brehvolution on March 07, 2013, 02:36:40 PM
Especially if the players can't play.
Title: Re: Sim City 5
Post by: CajoleJuice on March 07, 2013, 02:44:45 PM
Never, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?

I bought Diablo 3 a few days after release and had no issues, amazingly. But it looked like just pure Diablo awesomeness instead of SimTown.
Title: Re: Sim City 5
Post by: Himu on March 07, 2013, 02:49:34 PM
Never, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?

I bought Diablo 3 a few days after release and had no issues, amazingly. But it looked like just pure Diablo awesomeness instead of SimTown.

Diablo 3 mainly only had issues at midnight on the first day to be fair.
Title: Re: Sim City 5
Post by: Stoney Mason on March 07, 2013, 03:02:53 PM
Diablo 3 had on going off and on issues for like the first few days and lag issues even after that for me.

The issues Sim City 5 are having would definitely be frustrating to me if I bought the game but honestly I'd just wait for the weekend. Lots of online centric games have issues upon release. The debate of course is shoud Sim City be online centric.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 03:20:31 PM
The debate of course is shoud Sim City be online centric.

Making it online only strips away a lot of your ability to be creative and to experiment, since you can easily mess up and have hours wasted on a city that's become broken. And it means that Sim City will have absolutely no mod support. If this was an offline game, we'd already have a mod that cranked up the size of the city four-fold.
Title: Re: Sim City 5
Post by: Cerveza mas fina on March 07, 2013, 03:22:36 PM
Lets be fair here , d3 had some issues, but it also sold 10 million copies.

Sim City prob did 10% or less of d3 at launch and its still borked, really shameful.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 03:26:47 PM
Lets be fair here , d3 had some issues, but it also sold 10 million copies.

Sim City prob did 10% or less of d3 at launch and its still borked, really shameful.

But it's not a question of raw sales numbers. Both Blizzard and EA know that the initial Day 1 surge will quickly die down to a more manageable number. Adding more servers to meet Day 1 demand costs money that they're not willing to spend, not when those servers probably won't be necessary later in the week. And if they are necessary, well, you go set up some more servers.
Title: Re: Sim City 5
Post by: archnemesis on March 07, 2013, 03:29:16 PM
Can't they rent servers from Amazon for the initial peak?
Title: Re: Sim City 5
Post by: benjipwns on March 07, 2013, 03:31:47 PM
Pulled from Amazon?
(http://www.destructoid.com//ul/248072-header.jpg)
Title: Re: Sim City 5
Post by: Cerveza mas fina on March 07, 2013, 03:32:33 PM
Winner of 26 PC games awards...

Lets be fair here , d3 had some issues, but it also sold 10 million copies.

Sim City prob did 10% or less of d3 at launch and its still borked, really shameful.

But it's not a question of raw sales numbers. Both Blizzard and EA know that the initial Day 1 surge will quickly die down to a more manageable number. Adding more servers to meet Day 1 demand costs money that they're not willing to spend, not when those servers probably won't be necessary later in the week. And if they are necessary, well, you go set up some more servers.

Oh I agree, its not an accident nothing works on launch, just cold hard calculation.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 03:37:03 PM
http://www.ign.com/articles/2013/03/04/simcity-review-in-progress

tl;dr version: IGN is telling people to avoid buying it right now.
Title: Re: Sim City 5
Post by: Himu on March 07, 2013, 03:38:17 PM
so stick with sim city 4 and the sims 2, okay
Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2013, 05:38:45 PM
http://www.jonathancresswell.co.uk/2013/03/review-simcity/

Also

http://forum.ea.com/eaforum/posts/list/9341807.page

Quote
Patch 1.2

* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.
* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.
* Disabled Cheetah speed. Cheetah speed is now the same as llama speed.
* Crash fix for finding closest points.
* Crash fixes in transport and pedestrian code.
* A fix cities having processing problems associated with helicopters.

:what
Title: Re: Sim City 5
Post by: Purple Filth on March 07, 2013, 06:30:40 PM
http://www.jonathancresswell.co.uk/2013/03/review-simcity/

Also

http://forum.ea.com/eaforum/posts/list/9341807.page

Quote
Patch 1.2

* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.
* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.
* Disabled Cheetah speed. Cheetah speed is now the same as llama speed.
* Crash fix for finding closest points.
* Crash fixes in transport and pedestrian code.
* A fix cities having processing problems associated with helicopters.

:what

Sounds like it was pinging their server too much.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 06:44:35 PM
http://www.jonathancresswell.co.uk/2013/03/review-simcity/

Also

http://forum.ea.com/eaforum/posts/list/9341807.page

Quote
Patch 1.2

* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.
* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.
* Disabled Cheetah speed. Cheetah speed is now the same as llama speed.
* Crash fix for finding closest points.
* Crash fixes in transport and pedestrian code.
* A fix cities having processing problems associated with helicopters.

:what

Sounds like it was pinging their server too much.

THANKS OBAMA
Title: Re: Sim City 5
Post by: Howard Alan Treesong on March 07, 2013, 07:07:10 PM
Sim City 2000:

(http://mattelliott.ca/wp-content/uploads/2008/06/picture-9.png)

Sim City 3000:

(http://www.rbuck.co.uk/simcity3000/losangeles01.jpg)

Sim City 4:

(http://eaassets-a.akamaihd.net/www.simcity.com/sites/default/files/SimCity%204%20-1.png)

Sim City 5:

(http://eaassets-a.akamaihd.net/www.simcity.com/sites/default/files/HeavyTraffic_1.png)

:derp
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 07:21:54 PM
Here's an even better comparison:

(http://i.imgur.com/DiiT9gu.jpg)

See that little red square? That's roughly the size of a Sim City 5 city.
Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2013, 07:22:41 PM
SC4 cities looked so awesome when you got them built up to a reasonable level
Title: Re: Sim City 5
Post by: benjipwns on March 07, 2013, 08:00:35 PM
http://www.youtube.com/watch?v=yySa34R0D_4
Title: Re: Sim City 5
Post by: CajoleJuice on March 07, 2013, 08:11:22 PM
Polygon just lowered their score to 4 :rofl

also that video :lol
Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2013, 08:18:41 PM
http://kotaku.com/5989350/nfl-punter-kicks-the-crap-out-of-ea-and-simcity

(https://pbs.twimg.com/media/BEyabNcCYAAInZw.jpg)

:rofl
Title: Re: Sim City 5
Post by: CajoleJuice on March 07, 2013, 08:19:21 PM
he bought the game, he loses
Title: Re: Sim City 5
Post by: pilonv1 on March 07, 2013, 08:21:05 PM
Plus he has to play for the Vikings
Title: Re: Sim City 5
Post by: Rahxephon91 on March 07, 2013, 09:02:12 PM
I'm a noob to this series and haven't followed 5 at all, really all I liked was 3000. But they did the region thing from 4 again and made the individual areas smaller? Why?
Title: Re: Sim City 5
Post by: Himu on March 07, 2013, 09:12:43 PM
Hahaha this game!
Title: Re: Sim City 5
Post by: Olivia Wilde Homo on March 07, 2013, 09:18:43 PM
This is the future of hollywood gaming here.  Better get ready!
Title: Re: Sim City 5
Post by: Stoney Mason on March 07, 2013, 09:36:42 PM
I'm a noob to this series and haven't followed 5 at all, really all I liked was 3000. But they did the region thing from 4 again and made the individual areas smaller? Why?

They put more of a focus on multiplayer so by making the areas smaller, you can't really have self sufficient individual cities that have everything in them so you have to co-ordinate with other people in your region. Or play multiple cities in your region if you play by yourself.

The other thing is that supposedly the game is pretty resource intensive. The game seems to be struggling even with these small cities so bigger cities at this stage would only bog it down even more.
Title: Re: Sim City 5
Post by: Olivia Wilde Homo on March 07, 2013, 09:51:11 PM
I played so much Sim City 2000 when I was a kid.  Hundreds if not thousands of hours.
Title: Re: Sim City 5
Post by: Stoney Mason on March 07, 2013, 09:56:26 PM
I played so much Sim City 2000 when I was a kid.  Hundreds if not thousands of hours.

I played the original a shitload but I just dabbled in the later ones. Honestly it all started to get a little too complex for me with all the different little subsystems.


The pic below is the real crux of the issue to me though. I think they've fundamentally misjudged why a decent percentage of the audience played the game. I'm not saying what they've done couldn't be a valid mode in a sim city game. But that pic below I think is the dream when people buy games like this. Even if you never ever get close to building a city that large, that's always this far away goal in the back of your mind. That if only I had the time and dedication, I would build something like that. By removing that, they've killed the power fantasy that is Sim City. In a more honest world they would have renamed this something else. SimRegion or something more catchy than that. But for marketing purposes its SimCity which is part of the reason its gonna get a big backlash. 






Here's an even better comparison:

(http://i.imgur.com/DiiT9gu.jpg)

See that little red square? That's roughly the size of a Sim City 5 city.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 10:15:54 PM
Polygon just lowered their score to 4 :rofl

:rofl

But they did the region thing from 4 again and made the individual areas smaller?

They did, and here's the thing: in Simcity 4, the individual player controlled every aspect of the region. So, you could build a factory town that was connected to your peaceful suburb and have those two cities feed off of each other. Now? You have to hope that other people in your region are cooperative.
Title: Re: Sim City 5
Post by: Stoney Mason on March 07, 2013, 10:19:21 PM
They did, and here's the thing: in Simcity 4, the individual player controlled every aspect of the region. So, you could build a factory town that was connected to your peaceful suburb and have those two cities feed off of each other. Now? You have to hope that other people in your region are cooperative.

To be fair I think you can create a private region and just run all the cities yourself although at that point it begs the question of why the game is online (We all know its piracy of course). Same as with Diablo 3. I wish one of these companies would just have the balls to admit the truth here and just say we want to radically decrease the amount of piracy for our game so that's why we did all this stuff. I know there would be a huge backlash in that case too but personally I would give them daps.
Title: Re: Sim City 5
Post by: Great Rumbler on March 07, 2013, 10:22:06 PM
(http://i.imgur.com/8wECClh.jpg?1)

They did, and here's the thing: in Simcity 4, the individual player controlled every aspect of the region. So, you could build a factory town that was connected to your peaceful suburb and have those two cities feed off of each other. Now? You have to hope that other people in your region are cooperative.

To be fair I think you can create a private region and just run all the cities yourself although at that point it begs the question of why the game is online (We all know its piracy of course). Same as with Diablo 3.

My own personal opinion is that they want tamp down on the mod community, which almost certainly would have increased the size of cities by now. That, and the mod community would probably release a lot of cool buildings and such for free. Can't have that, gotta make a little money in DLC, ya know.
Title: Re: Sim City 5
Post by: Himu on March 07, 2013, 10:26:46 PM
Don't know why everyone is shocked. Everything mentioned in this page are things we have known about for almost near a year. The game has smelled fuck up since post-E3. But I guess most of the people in this thread now didn't follow this games marketing.
Title: Re: Sim City 5
Post by: Stoney Mason on March 07, 2013, 10:29:18 PM
Don't know why everyone is shocked. Everything mentioned in this page are things we have known about for almost near a year. The game has smelled fuck up since post-E3. But I guess most of the people in this thread now didn't follow this games marketing.

I didn't follow the game at all until about a week ago so I knew nothing about it. The only thing that "shocked" me was the size of the cities. That was a surprise. The rest of this circus I honestly don't really care about. I'll still buy the game when it goes on sale for a reasonable price.
Title: Re: Sim City 5
Post by: Himu on March 07, 2013, 10:33:06 PM
I was subscribed to their fb page for a while and they had the worst fucking marketing. Speaking as someone who works in advertising I was appalled as they were committing franchise seppuku.They'd try to get people to buy it by making posts about guitar shaped neighborhoods. On and on about stupid bullshit rather than the simulation.

Makes me really worried for Sims 4 Especially considering Sims 3's general "game-y" and less Simulation aspect. If EA puts Sims 2 on steam I won't have to touch Sims 4 though.
Title: Re: Sim City 5
Post by: Diunx on March 08, 2013, 12:53:32 AM
Will wait for crack.
Title: Re: Sim City 5
Post by: benjipwns on March 08, 2013, 07:39:44 AM
From D4Danger and Wario64:
(http://i.imgur.com/0G8OrgY.gif)
Title: Re: Sim City 5
Post by: Cerveza mas fina on March 08, 2013, 07:49:56 AM
I can't believe they will ban your account if you have your bank get back money, that definately isn't legal in Europe. I'd like to see them ban Europeans for getting their money back the legal way  :lol
Title: Re: Sim City 5
Post by: mjemirzian on March 08, 2013, 08:09:16 AM
If you issue a chargeback to your credit card it's pretty standard policy for any online game service to ban your account.

No refunds is also a pretty standard policy of any MMO/always online game. Yes, even if the servers are overloaded and broken.
Title: Re: Sim City 5
Post by: Fifstar on March 08, 2013, 08:26:48 AM
ALl this talk about how crappy the new SimCity makes me crave some other good city builder. What would be the best to play? Is SimCity 4 the best or something else, I've read some mixed opininions on it and it appears to have stability issues for some people..
Title: Re: Sim City 5
Post by: Great Rumbler on March 08, 2013, 09:03:50 AM
ALl this talk about how crappy the new SimCity makes me crave some other good city builder. What would be the best to play? Is SimCity 4 the best or something else, I've read some mixed opininions on it and it appears to have stability issues for some people..

Simcity 4 is still the king, the Cities XL series ain't half bad either.
Title: Re: Sim City 5
Post by: Joe Molotov on March 08, 2013, 09:08:05 AM
Remember SimCity Societies? Neither do I.
Title: Re: Sim City 5
Post by: Cerveza mas fina on March 08, 2013, 09:19:15 AM
I had Sim City Societies but quit after like 2/3 hours.
Title: Re: Sim City 5
Post by: Great Rumbler on March 08, 2013, 12:22:49 PM
SimCity Societies did eventually become OKAY, after like ten major patches, but that's about the best that can be said for it.
Title: Re: Sim City 5
Post by: ManaByte on March 08, 2013, 12:43:28 PM
http://www.businessinsider.com/chris-kluwes-simcity-5-review-2013-3#ixzz2My6vF2NE

Quote
EA, you are worse than Herpes. At least my infrastructure worked.

:rofl
Title: Re: Sim City 5
Post by: hampster on March 08, 2013, 01:19:22 PM
Remember SimCity Societies? Neither do I.

Remember Sim Ant? Everyone remembers Sim Ant :heart

If EA wants to make an always online game it should be a massively multiplayer sim ant game. Each server can be a backyard (spiders unlocks are $5 each!)

My ant hill is surrounded by rocks. I dare you to come to my hill!
Title: Re: Sim City 5
Post by: cool breeze on March 08, 2013, 02:01:17 PM
just yesterday I looked it up and was shocked to learn that Sim Ant was a game about simulating ant life.  I thought by "Sim Ant" meant a smaller scale Sim City experience, like a proto-Sims.
Title: Re: Sim City 5
Post by: maxy on March 08, 2013, 02:48:53 PM
http://www.polygon.com/2013/3/8/4079894/ea-suspends-simcity-marketing-campaigns-asks-affiliates-to-stop
Quote
Publisher Electronic Arts has suspended some of its online marketing campaigns for SimCity in the wake of ongoing server issues, asking its affiliates to "please stop actively promoting the game" until further notice.

In an email sent this morning to affiliate partners, EA Origin says it has "deactivated all SimCity text links and creative and we ask you to please remove any copy promoting SimCity from your website for the time-being." The email, obtained by Polygon, is directed at affiliates of EA Origin's LinkShare program.

"To be clear we are continuing to payout commissions on all SimCity sales that are referred, however we are requesting that you please stop actively promoting the game," the email reads. "We will notify you as soon as the SimCity marketing campaigns have been resumed and our promotional links are once again live in the Linkshare interface. We apologize for any inconveniences that this may cause, and we thank you for your cooperation."

SimCity launched earlier this week and has struggled to meet player demand. Developer Maxis has deactivated certain gameplay features and says it will continue to roll out fixes to address "server instability" and player frustration."

Polygon has contacted Electronic Arts seeking comment and will update with any information the company provides.
Title: Re: Sim City 5
Post by: Mr. Gundam on March 08, 2013, 04:58:26 PM
http://neogaf.com/forum/showthread.php?t=504556&page=21

Good times reading this thread.
Title: Re: Sim City 5
Post by: benjipwns on March 08, 2013, 05:31:41 PM
Quote
"What we saw was that players were having such a good time they didn't want to leave the game, which kept our servers packed and made it difficult for new players to join," explained senior producer Kip Katsarelis on EA's forums.
:lol
Title: Re: Sim City 5
Post by: ManaByte on March 08, 2013, 05:39:04 PM
(http://i.imgur.com/NIDJL22.jpg)
Title: Re: Sim City 5
Post by: Great Rumbler on March 08, 2013, 05:58:12 PM
Good Lord, this is one of the biggest gaming disasters I've ever seen. :lol
Title: Re: Sim City 5
Post by: Steve Contra on March 08, 2013, 06:02:32 PM
All they had to do was put out a prettier Sim City with a few more features!  How do you fuck this up so badly?
Title: Re: Sim City 5
Post by: Great Rumbler on March 08, 2013, 06:27:31 PM
All they had to do was put out a prettier Sim City with a few more features!  How do you fuck this up so badly?

By wanting to get everybody online and cram in tons of social features that the people who play this kind of game likely don't care about.
Title: Re: Sim City 5
Post by: pilonv1 on March 08, 2013, 06:47:18 PM
Remember SimCity Societies? Neither do I.

Remember Sim Ant? Everyone remembers Sim Ant :heart

Sim Golf :heart
Title: Re: Sim City 5
Post by: Himu on March 08, 2013, 09:24:09 PM
I knew release would be fucked due to the pre release crap but gosh. Sims 4....I'm worried.
Title: Re: Sim City 5
Post by: Joe Molotov on March 09, 2013, 09:41:19 AM
EA/Maxis employee caught damage controlling on TEH GAF.

http://www.neogaf.com/forum/showpost.php?p=49532727&postcount=14
Title: Re: Sim City 5
Post by: Cerveza mas fina on March 09, 2013, 10:26:38 AM
Ea giving every buyer a free game.

 :ow
Title: Re: Sim City 5
Post by: archnemesis on March 09, 2013, 10:39:14 AM
That's a lot cheaper than offering refunds.
Title: Re: Sim City 5
Post by: Brehvolution on March 11, 2013, 11:18:01 AM
EA needs better QA.
Title: Re: Sim City 5
Post by: Brehvolution on March 11, 2013, 11:24:58 AM
Quote
What we are doing is deploying more servers over the coming two days

Someone in management didn't expect this thing to sell very well.

EA already has money from the initial purchase.  No need to add more expensive servers, especially considering only a fraction of the user base will still be active several months from now.


Seems typical for online game launches. Providing enough servers for launch capacity is a waste of money when the online pop. will plummet in the coming weeks or months.

Good Lord, this is one of the biggest gaming disasters I've ever seen. :lol
Title: Re: Sim City 5
Post by: benjipwns on March 11, 2013, 11:53:30 PM
Quote
MaxisToast 27 points 2 hours ago
So, we originally had some grand designs for this map. It used to be the 'budget map' and was supposed to show not only expense, but income.
Long (and slightly confidential) story short: doing the income part was crazy hard and we cut it.
The map was still super useful when balancing the budget, but since it didn't give the full picture we weren't comfortable featuring it in the main data layer palette. So now it lives only within the context of a bankrupted city.
oh god
Title: Re: Sim City 5
Post by: pilonv1 on March 12, 2013, 01:21:46 AM
Quote
MaxisToast 27 points 2 hours ago
So, we originally had some grand designs for this map. It used to be the 'budget map' and was supposed to show not only expense, but income.
Long (and slightly confidential) story short: doing the income part was crazy hard and we cut it.
The map was still super useful when balancing the budget, but since it didn't give the full picture we weren't comfortable featuring it in the main data layer palette. So now it lives only within the context of a bankrupted city.
oh god

link/sauce/etc...
Title: Re: Sim City 5
Post by: benjipwns on March 12, 2013, 02:27:22 AM
http://www.reddit.com/r/SimCity/comments/1a425b/the_most_helpful_map_in_the_game_that_you_cant/
Title: Re: Sim City 5
Post by: pilonv1 on March 12, 2013, 08:05:41 AM
http://www.youtube.com/watch?v=2uFEYIVKOwA
Title: Re: Sim City 5
Post by: benjipwns on March 12, 2013, 06:36:46 PM
http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/
Quote from: Maxis anonymous source
“The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise. It’s possible that Bradshaw misunderstood or was misinformed, but otherwise I’m clueless.”
Quote
“It wouldn’t take very much engineering to give you a limited single-player game without all the nifty region stuff.”
Title: Re: Sim City 5
Post by: pilonv1 on March 12, 2013, 10:30:30 PM
http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060

So the traffic is fundamentally broken? :lol

http://www.youtube.com/watch?v=g418BSF6XBQ

:derp
Title: Re: Sim City 5
Post by: benjipwns on March 12, 2013, 10:50:17 PM
holy shit  :rofl
Title: Re: Sim City 5
Post by: The Sceneman on March 12, 2013, 10:53:37 PM
did this game have like zero QA?

do they not know of functional server testing?
Title: Re: Sim City 5
Post by: pilonv1 on March 12, 2013, 10:55:05 PM
(http://i.imgur.com/gmZvQoZ.png)

:lol
Title: Re: Sim City 5
Post by: benjipwns on March 13, 2013, 01:22:42 AM
http://www.reddit.com/r/SimCity/comments/1a5pof/did_ea_lie_about_theoretical_population_sizes/
Quote
So this is the second thing that has been puzzling the hell out of me today. Did EA lie about how much population a city could support in this game in order to reassure the potential player-base that small tile sizes would be okay?
Check out this thread from the Sim City forums. In particular this post:
Quote
A Low Income - Low Density House has 6 adults, 4 are workers and 2 are shoppers. If you destroy this home, your total population at the bottom center of your screen goes down by 6. Makes sense.
A Low Income - Med Density House has 60 adults, 40 are workers, 20 are shoppers If you destroy this home, your total population at the bottom center of your screen goes down by 60. Makes sense.
A Low Income - High Density House is where things go all whacky... By the pattern above you would assume that a high density home would be 600 adults where 400 are workers and 200 are shoppers, and this is true. If you look at the data layers (at the right times) you will see that there are indeed 600 residents and 400 are workers and 200 are shoppers....
BUT...
If you destroy this High Density house, your population goes down by 5200!!!!! (As well as increasing by 5200 when it gets rebuilt)
So either the worker/shopper count is bugged for high population buildings, OR they are purposefully "padding" the bottom center population numbers to make the city look bigger than it actually is.
So what the hell? This basically confirms a lot of suspicions of mine and others that we aren't actually seeing that many sims in our cities and it also explains why only 1/10 of the population is working. We don't actually have as many people in our cities as we think! EA has stated numerous times that their internal testers were able to get cities of 500k and even 1 million sims, but in reality they may have been blowing smoke up our asses! What the fuck, if I'm having traffic problems at ~100k sims (which is actually more on the order of 10k sims) imagine what would happen if I had 10 times more sims on the streets.
Am I deluding myself or is it a real possibility that this gamebreaking design decision cannot be remedied?
Quote
What's particularly frustrating is that the addition of phantom population is not linear. See these posts from the linked thread (which match my own experiences):
1.
Quote
I don't mind if they have to put in phantom pop because they can't sim every individual, I just wish they did it consistently say 4 phantom for every real pop. Instead the phantom pop grows exponentially so you see your pop go from 100k to 200k and think you have doubled but in actuality you have gone from something like 20k to 25k. The higher your pop the less sense the game seems to make because you are seemingly supporting more and more massive populations with ever decreasing percentage of real sims.
2.
Quote
The magic figure is 500 or when there is no medium density buildings. When the total population is below 500, the total population = the number of workers plus shoppers. After 500, they beefed up the total population in certain percentage. For larger cities, the ratio is 1:10.
This is why your tax revenue doesn't double when the population of your city doubles. Your population counter might claim that your city has doubled in residents, but the number of AI agents actually being simulated has only increased by a small percentage of that (which gets smaller and smaller the larger your city gets).
If you're going to artificially inflate numbers to make your game seem more impressive, at least do so in a way that doesn't significantly impact gameplay.
Quote
Yet, the total amount of required workers increases with the "phantom" population and not the actual population, causing a worker shortage. This is my biggest gripe with the game. 6 blocks of industrial, 2 block of commercial, dozens and dozens of blocks of residential, and I have a 10k worker shorter. WTF?
Quote
This problem is the most serious in the game; even if you have all low-wealth sims and 80% residential, once you get to 50,000 population or so you have chronic worker shortages that can't be alleviated by increasing density. Utterly game-breaking and yet Maxis hasn't said anything about it.
Title: Re: Sim City 5
Post by: benjipwns on March 13, 2013, 01:29:23 AM
Quote
Because of the way the traffic system works, the most efficient city layout is based around a single snaking road from one end of town the the other.
(http://img266.imageshack.us/img266/6597/spark20130127193819.png)

 :lol
Title: Re: Sim City 5
Post by: benjipwns on March 13, 2013, 01:34:55 AM
(http://i.imgur.com/5BYU7wL.jpg)
(http://i.imgur.com/7cd6VZV.jpg)

 :rofl
Title: Re: Sim City 5
Post by: Great Rumbler on March 13, 2013, 01:42:02 AM
 :trash
Title: Re: Sim City 5
Post by: pilonv1 on March 13, 2013, 01:48:28 AM
(http://i.imgur.com/AtM7aKh.jpg)

11 day wait for a plane :lol
Title: Re: Sim City 5
Post by: Diunx on March 13, 2013, 01:49:55 AM
This is fucking embarrassing.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 13, 2013, 02:40:45 AM
Looks like this one was developed by interns.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Sho Nuff on March 13, 2013, 03:58:29 AM
Oh my Christ were the other Simcity games this fucked up
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 13, 2013, 05:33:15 AM
Oh my Christ were the other Simcity games this fucked up

Not to this extent. SC4 had a bug where everyone always took the most direct route to a place, but nothing major like this.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: archie4208 on March 13, 2013, 05:49:48 AM
Oh my Christ were the other Simcity games this fucked up

Not to this extent. SC4 had a bug where everyone always took the most direct route to a place, but nothing major like this.

Yeah, but you could fix that with a mod.  Good luck doing that with SC5.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: AdmiralViscen on March 13, 2013, 06:48:41 AM
They owe people refunds for this shit
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: mjemirzian on March 13, 2013, 07:06:33 AM
This looked like a disaster from a mile away. Ppl should have known what they were buying.
Title: Re: Sim City 5
Post by: Eric P on March 13, 2013, 07:16:22 AM
Remember SimCity Societies? Neither do I.

Remember Sim Ant? Everyone remembers Sim Ant :heart

If EA wants to make an always online game it should be a massively multiplayer sim ant game. Each server can be a backyard (spiders unlocks are $5 each!)

My ant hill is surrounded by rocks. I dare you to come to my hill!

sim ant ruled but you could basically zerg rush everything to win
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: maxy on March 13, 2013, 08:31:35 AM
(https://lh4.googleusercontent.com/-MWwY9JoiyMo/UT024vQhMWI/AAAAAAAACO4/JxBJ3i_FqYQ/s900/watertown3.png)
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 13, 2013, 08:32:23 AM
:rofl was just coming to post them

(https://lh3.googleusercontent.com/-0NXNY0xk1so/UT011ot01UI/AAAAAAAACOw/tco2CbAjLAI/s900/watertown2.png)

 :heh
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Eel O'Brian on March 13, 2013, 08:57:34 AM
:lol this looks like a world-class clusterfuck

EA Presents: SimIronRoses™  :american
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 13, 2013, 09:03:54 AM
I don't see how this could possibly get any worse, other than if EA revealed that they were taking the game F2P and you had to pay real money for each building and road.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Eel O'Brian on March 13, 2013, 09:11:11 AM
"Fuck it, we'll fix it later" seems to have been a key decision here
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Joe Molotov on March 13, 2013, 09:13:03 AM
(https://lh4.googleusercontent.com/-MWwY9JoiyMo/UT024vQhMWI/AAAAAAAACO4/JxBJ3i_FqYQ/s900/watertown3.png)

http://www.youtube.com/watch?v=g2RfNZsnuj4
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: hampster on March 13, 2013, 09:15:46 AM
Now that I think about it there really should be an underwater city builder, or a Sim Tower in the ocean where you can build levels underwater down to the ocean bottom
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: archnemesis on March 13, 2013, 09:34:14 AM
Now that I think about it there really should be an underwater city builder, or a Sim Tower in the ocean where you can build levels underwater down to the ocean bottom
http://www.strategyinformer.com/pc/atlantisunderwatertycoon/review.html

You also have some underwater building in the latest Anno game.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: ManaByte on March 13, 2013, 09:46:55 AM
Apparently the "free game" will be from a limited list of two-to-three year old games that are all under $20 and most are Sims expansions.

Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Joe Molotov on March 13, 2013, 09:49:07 AM
So, basically it's a worse deal than the accidental free game giveaway from last year.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: mjemirzian on March 13, 2013, 10:51:53 AM
Not surprised by any of this. I knew it would be an utter trainwreck as soon as I heard it was forced online.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: archie4208 on March 13, 2013, 11:15:44 AM
(https://lh4.googleusercontent.com/-MWwY9JoiyMo/UT024vQhMWI/AAAAAAAACO4/JxBJ3i_FqYQ/s900/watertown3.png)

http://www.youtube.com/watch?v=g2RfNZsnuj4

http://www.youtube.com/watch?v=OosYFs3cyZ8
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: hampster on March 13, 2013, 11:27:30 AM
Quote
(http://i.imgur.com/evqYGbkh.jpg)

I didn't appreciate how small the cities are until I saw this pic. Wow that's tiny :lol
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Joe Molotov on March 13, 2013, 11:41:41 AM
Quote
The reason traffic problems cause so many other side-effects, is because EVERYTHING relies on those "people" who are stuck in herds trying to go to whatever closest "slot" they can fill. Casinos go bust because "tourists" are just "shopper agents" from out of town. You MUST put casinos RIGHT next to the entrance to your city if you want them to succeed. Placing street-car stops by the casinos can actually cause more harm than good! Why? Because the "shoppers" will board the streetcar stop (because it's the closest open slot) and be shuttled to a shopping district instead.

Quote
The problem is that, just as power can sometimes take a ridiculously long time to fill the entire map (because the "power agents" just randomly move about with no sense) traffic and workers can do the same thing. Workers leave their homes as "people agents." These agents go to the nearest open job, not caring at all where they worked yesterday. They fill the job, and the next worker goes to the next building and fills that job, and so it goes until all the jobs are "filled." So, when you have all your "worker" sims leaving their houses for work in the morning, they all cluster together like some kind of "tourist pack" until they have all been sucked into "jobs."

Quote
"Scholars" are handled exactly the same way. As are school busses and mass-transit agents. This is why you see the "trains" of busses roaming through your city, and why entire sections of town may never see a school bus, despite having plenty of stops...

Quote
Since no sim actually owns a house, they don't REALLY care what ammenities are built around it. THIS is why it is nearly impossible to have distinct districts of each wealth level... A low-wealth agent may very well end up in a high-wealth house at the end of the day. Why? Because it was the closest open house.

Quote
Fire services also send every unit to the first available fire. It's utterly pointless to try and "decentralize," because every truck from the city will still converge on one fire, ignoring the other three until it's out. Once the first fire is out, they all rush to the next fire. The only thing you get for having multiple fire-trucks is that they put the fires out slightly quicker.

Haha, reading all this stuff is funny.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Eel O'Brian on March 13, 2013, 11:52:02 AM
i like how all the little faces in the bottom left corner of the screens have this perplexed look on them, like "uh, we don't know what the fuck's going on, either."
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 13, 2013, 05:22:05 PM
Quote
The reason traffic problems cause so many other side-effects, is because EVERYTHING relies on those "people" who are stuck in herds trying to go to whatever closest "slot" they can fill. Casinos go bust because "tourists" are just "shopper agents" from out of town. You MUST put casinos RIGHT next to the entrance to your city if you want them to succeed. Placing street-car stops by the casinos can actually cause more harm than good! Why? Because the "shoppers" will board the streetcar stop (because it's the closest open slot) and be shuttled to a shopping district instead.

Quote
The problem is that, just as power can sometimes take a ridiculously long time to fill the entire map (because the "power agents" just randomly move about with no sense) traffic and workers can do the same thing. Workers leave their homes as "people agents." These agents go to the nearest open job, not caring at all where they worked yesterday. They fill the job, and the next worker goes to the next building and fills that job, and so it goes until all the jobs are "filled." So, when you have all your "worker" sims leaving their houses for work in the morning, they all cluster together like some kind of "tourist pack" until they have all been sucked into "jobs."

Quote
"Scholars" are handled exactly the same way. As are school busses and mass-transit agents. This is why you see the "trains" of busses roaming through your city, and why entire sections of town may never see a school bus, despite having plenty of stops...

Quote
Since no sim actually owns a house, they don't REALLY care what ammenities are built around it. THIS is why it is nearly impossible to have distinct districts of each wealth level... A low-wealth agent may very well end up in a high-wealth house at the end of the day. Why? Because it was the closest open house.

Quote
Fire services also send every unit to the first available fire. It's utterly pointless to try and "decentralize," because every truck from the city will still converge on one fire, ignoring the other three until it's out. Once the first fire is out, they all rush to the next fire. The only thing you get for having multiple fire-trucks is that they put the fires out slightly quicker.

Haha, reading all this stuff is funny.

I am utterly speechless. Who in the world thought this was actually a good idea?
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 13, 2013, 05:24:47 PM
They were too busy coming up with ways to monetize this game and include features that would prevent piracy to look at things like game mechanics.

Forced multiplayer component? :mouf
Always online drm? :mouf
Cities so small there is room for a million expansions? :mouf
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: tiesto on March 13, 2013, 05:43:21 PM
Is there any place to read a short summary of every single thing wrong with this game? I only know of the "always online" and "small cities based around automobile transportation" flaws.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on March 13, 2013, 09:34:37 PM
http://www.youtube.com/watch?v=ACdu1ho2Ic4

Quote
Likely they are visiting your parks. A sim will go to a park (or public library) if they cannot go shopping due to lack of shops or lack of money. Since parks are free, going 'park shopping' doesn't drain the household's income, yet provides the same increase of happiness.

http://www.rockpapershotgun.com/2013/03/13/simcitys-sims-dont-seem-that-smart-after-all/

Is there any place to read a short summary of every single thing wrong with this game? I only know of the "always online" and "small cities based around automobile transportation" flaws.
http://www.reddit.com/r/SimCity/comments/1a75te/how_it_came_to_this/
Quote
The list of offenses is egregious and growing:
-Draconian DRM which monitors you at all times, requiring you to be online to report in at regular intervals.
-Horrendously unreliable servers wholly incapable of supporting the number of players.
These two issues alone are damning. You must play under the strict EA terms and only when they allow you. You thought you purchased this game and own it, but soon realize you’ve only been granted tentative permission to borrow it, and only when it’s convenient. Little did most suspect that these issues would only be the tip of the iceberg. Then came the game itself:
-A supposedly required set of server-side calculations to allow for a simulation engine so complex and powerful that your puny computer alone wouldn’t be able to handle it – revealed to be a hollow lie concocted to justify not allowing any offline play.
-Cities that reach populations of hundreds of thousands of individual Sims – revealed to be another lie – the supposed hundreds of thousands of Sims being nothing but a number displayed on the screen desperately hoping you won’t notice your actual population is but a tenth of what it displays.
-Sim AI as dumb as shit. Quite literally, the sewage agents are no different in their one-track behaviors than the Sims themselves. There are no doctors, no engineers or scientists; no teachers or real police or firemen. There are only generic nomad agents which assume the first job they stumble into that day, and sleep in the closest available house that night. Not a thing about them resembles a real life. They are all as mindless and generic as the water, electricity and sewage that all travel the same streets.
-Finally, even the game’s cities themselves cannot function with these sewage-brained Sims and they inevitably collapse in a sea of asinine gridlock as the entire police force prioritizes individual criminals in sequence, as do the firefighters with fires and the workers with jobs. And so your city will crumble as uncontrolled inferno erupts in factories while 16 fire trucks dutifully douse a smoking kitchen on the other side of town.
Perhaps some may have found it in themselves to forgive the onerous DRM policies and unreliable server issues, but the final nail in the coffin is the stream of blatant lies which were marketed. We were told this revolutionary SimCity would at last achieve the coveted dream of simulating an entire city of individuals, and that from these individuals the social dynamics of modern life would fantastically emerge before our eyes. Instead we get a population counter that shamelessly inflates the modeled population by up to a factor of ten. Worse yet, the minority of existing Sims aren’t the dynamic individuals we were promised, but a shambling horde of mindless, indistinguishable zombies entirely incapable of any situational decision making.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 13, 2013, 11:44:44 PM
They were too busy coming up with ways to monetize this game and include features that would prevent piracy to look at things like game mechanics.

Forced multiplayer component? :mouf

That isnt true, you can have a private game and do all the cities yourself.


Quote
Always online drm? :mouf

Yeah thats shit.  The fact that it is saved server side sucks balls too.  I lost my city twice because servers fucked up.


Quote
Cities so small there is room for a million expansions? :mouf

Cities are realistic though.  What suburb/city has everything?  The game is made so that you can split specialisation into different suburbs.  That said they need to fix the ai.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 13, 2013, 11:47:47 PM
What suburb/city has everything?

The ones in all the other Simcity games?
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: recursivelyenumerable on March 14, 2013, 12:08:38 AM
Quote
There are only generic nomad agents which assume the first job they stumble into that day, and sleep in the closest available house that night.

They made a sim game about my life  :o
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 14, 2013, 12:53:01 AM
Tokyo has everything.  Heck I could name a dozen cities in Japan that have everything.  More importantly, the older games had everything, SPINMASTER MCWORKSATMAXIS.

So Tokyo has a trade HQ which is like a Stock Exchange, Electronics HQ, Processor Factory, Drilling for Coal, Oil and Ore, All the Tourism Landmarks Like the Eiffel Tower, Gambling Casinos, Plastics Factory, An Alloy Factory, A Computers Factory, A TV Factory and A Trade Port within the city?  News to me, I actually didnt know.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Joe Molotov on March 14, 2013, 01:02:50 AM
Remember, it's not the size of the city that counts, but being able to slot your sim into the first available hole.  :lenowned
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Flannel Boy on March 14, 2013, 01:06:38 AM
(http://img542.imageshack.us/img542/8103/simcompare.png)
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 14, 2013, 01:32:25 AM
I want to play SC4 now
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 14, 2013, 01:54:57 AM
p. sure Damian is Australian. We're not filthy Europeans :yuck

Anyway Sydney has most of those things anyway.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 14, 2013, 02:05:31 AM
p. sure Damian is Australian. We're not filthy Europeans :yuck

Anyway Sydney has most of those things anyway.

Yeah i am.  It has no coal drilling or oil drilling as far as i know.  It gets that stuff from the outside.  In sim city it is possible to build a city reasonably well with about 4 of those but you cant really go all out in them.  Which is what the average city is like imo.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 14, 2013, 02:20:21 AM
It had one

http://en.wikipedia.org/wiki/Balmain_Colliery

Quote
Balmain Colliery was a coal mine located in Birchgrove in the inner-west of Sydney, in the state of New South Wales, Australia. It produced coal from 1897 until 1931 and natural gas until 1945.[1] It remains the deepest coal mine ever to have been sunk in Australia.[2]
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 14, 2013, 02:29:25 AM
It had one

http://en.wikipedia.org/wiki/Balmain_Colliery

Quote
Balmain Colliery was a coal mine located in Birchgrove in the inner-west of Sydney, in the state of New South Wales, Australia. It produced coal from 1897 until 1931 and natural gas until 1945.[1] It remains the deepest coal mine ever to have been sunk in Australia.[2]

In sim city the "city" is basically a bunch of suburbs.  Well that is what i understand of it.  You can specailise in all of them if you wanted to, but you have to plan out diffrent suburbs separately.  So the map you play is the city.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 14, 2013, 02:52:18 AM
Even three (it's three per map right) "cities" the size of the ones in SC5 are pitifully small next to SC4.

Thats is the smallest map you can play on.  You can have a max of 16 suburbs.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Rufus on March 14, 2013, 02:59:35 AM
It rather reminds me of the Anno series with its islands, where you have to set up trade routes because not every island can support every kind of crop. It's fun to juggle those inter-dependencies, but it's clear people expected something different from Sim City.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 14, 2013, 03:42:52 AM
http://www.youtube.com/watch?v=Bmce9oIxJag

Quote
So with a little bit of package editing within SimCity, and a little playing about in the code, it's possible to enable debug mode. I linked the activation to the "Help Center" button in the main menu for ease. Most debug features are disabled without having an actual developer's build (they have terraforming tools etc. available in the full developer build!), but a few things do still work - including editing the main highways.

Not only that - but you can edit the highways ANYWHERE - even outside of your city boundary... and even if you quit the game and log back in later, it's all saved safely on the server.

This shows that highway editing will be easily possible, AND that editing outside of the artificially small city boundaries should be very viable too.

Other things I have modded out with a quick change: Unlimited time to remain disconnected (won't get booted at 20 minutes, can now be disconnected "forever"). Population count now shows REAL figure, not the "artificially inflated" figure. My large cities have a population of about 15k now, not 100k :P
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 14, 2013, 03:58:21 AM
Tokyo has everything.  Heck I could name a dozen cities in Japan that have everything.  More importantly, the older games had everything, SPINMASTER MCWORKSATMAXIS.

So Tokyo has a trade HQ which is like a Stock Exchange, Electronics HQ, Processor Factory, Drilling for Coal, Oil and Ore, All the Tourism Landmarks Like the Eiffel Tower, Gambling Casinos, Plastics Factory, An Alloy Factory, A Computers Factory, A TV Factory and A Trade Port within the city?  News to me, I actually didnt know.

VIDEO GAMES
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 14, 2013, 04:23:50 AM
I see.  But they don't actually run all at once, right?  Like if you're working on one, the others are all "frozen"?

They all run at once but at the slowest speed.  Except for the one you are in but you can change that to the lowest speed too.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: maxy on March 14, 2013, 06:57:34 AM
Quote
Other things I have modded out with a quick change: Unlimited time to remain disconnected (won't get booted at 20 minutes, can now be disconnected "forever")
mandatory online connection  :piss2
 :bow
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: AdmiralViscen on March 14, 2013, 07:52:46 AM
Even three (it's three per map right) "cities" the size of the ones in SC5 are pitifully small next to SC4.

Thats is the smallest map you can play on.  You can have a max of 16 suburbs.

Pretty sure they function as 4 grips of 4 with no interaction between groups.

Also I live in New York lol
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 14, 2013, 08:36:50 AM
Where is Damian from?
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 14, 2013, 09:21:38 AM
You mean because we have beautiful thousand year old cities that werent built around the automobile and can never be replicated in this game? Gotcha.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Rufus on March 14, 2013, 09:29:59 AM
On that note: What will the France and Germany packs actually add? Just building styles, or anything fundamental?
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 14, 2013, 10:02:16 AM
:bow Moose Jaw :bow2
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 14, 2013, 10:58:15 AM
Even three (it's three per map right) "cities" the size of the ones in SC5 are pitifully small next to SC4.

Thats is the smallest map you can play on.  You can have a max of 16 suburbs.

Pretty sure they function as 4 grips of 4 with no interaction between groups.

Also I live in New York lol

The great works is shared by everyone in those.  There is a map with 7 and one great works site.  Also this game makes no sense.  I had no tourist attaction and i was getting more tourist and commuters than my friend who was going all tourism.  I had 15000 low wealth commuters and 8500 medium wealth commuters, it fucked up my traffice and then my ecponomy beacue fire truscks adn garbage trucks couldnt get anything.  The game is clearly not ready to be released.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 14, 2013, 06:37:03 PM
diggery-doos

That's not even spelled correctly oscar  :wag
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Flannel Boy on March 14, 2013, 07:52:40 PM
diggery-doos

That's not even spelled correctly oscar  :wag

He doos not care.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on March 15, 2013, 10:33:06 PM
(http://i.imgur.com/zxn7BSx.jpg)
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: mjemirzian on March 15, 2013, 10:47:24 PM
On one hand, I feel bad for ppl that bought it. On the other hand, it's EA, they should have known better.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on March 15, 2013, 11:05:54 PM
Quote
I hate to disturb you when you’re playing SimCity, but I’d like to offer some straight answers on the topic: Always-Connected and why SimCity is not an offline experience.

Always-Connected is a big change from SimCities of the past.  It didn’t come down as an order from corporate and it isn’t a clandestine strategy to control players.  It’s fundamental to the vision we had for this SimCity.  From the ground up, we designed this game with multiplayer in mind – using new technology to realize a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in; a global, ever-changing, social world.

We put a ton of effort into making our simulation and graphics engines more detailed than ever and to give players lively and responsive cities. We also made innovative use of servers to move aspects of the simulation into the cloud to support region play and social features. Here’s just a few:

We keep the simulation state of the region up to date for all players.  Even when playing solo, this keeps the interactions between cities up to date in a shared view of the world.
Players who want to reach the peak of each specialization can count on surrounding cities to provide services or resources, even workers.  As other players build, your city can draw on their resources.
Our Great Works rely on contributions from multiple cities in a region.  Connected services keep each player’s contributions updated and the progression on Great Works moving ahead.
All of our social world features - world challenges, world events, world leaderboards and world achievements - use our servers to update the status of all cities.
Our servers handle gifts between players.
We’ve created a dynamic supply and demand model for trading by keeping a Global Market updated with changing demands on key resources.
We update each city’s visual representation as well.  If you visit another player’s city, you’ll see the most up to date visual status.
We even check to make sure that all the cities saved are legit, so that the region play, leaderboards, challenges and achievements rewards and status have integrity.
Cloud-based saves and easy access from any computer are another advantage of our connected features.  You can pop from work to home, play the game and have your cities available to you anywhere.

Almost all of our players play with connected cities. But some chose to play alone – running the cities themselves.   But whether they play solo or multiplayer, they are drawn to the connected city experience. And Always-Connected provides a platform for future social features that will play out over regions and servers.

The game we launched is only the beginning for us – it’s not final and it never will be.  In many ways, we built an MMO.

So, could we have built a subset offline mode?  Yes.  But we rejected that idea because it didn’t fit with our vision.  We did not focus on the “single city in isolation” that we have delivered in past SimCities.  We recognize that there are fans – people who love the original SimCity – who want that.  But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality.   The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.   

So I’ll finish with another HUGE thanks to everyone who stuck with us through this launch.  Hundreds of thousands are building and sharing cities online now.  And what you’re creating just blows us away.  SimCity is a special game, with a very special community of players, and we’re proud to be a part of it.
http://www.ea.com/news/simcity-update-straight-answers-from-lucy
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 15, 2013, 11:54:44 PM
Social gaming can go eat a giant bag of smelly butts. I want to get the full experience out of the games I play without having to interact with the slobbering hordes that infest the internet, I want to "play in isolation" because I'm not some mongler that gets off on being a social butterfly with thousands of internet friends.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Kim Kardashians Butt on March 16, 2013, 12:03:57 AM
Social gaming can go eat a giant bag of smelly butts.

Hey.

Hey.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Flannel Boy on March 16, 2013, 12:05:35 AM
leper please.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 16, 2013, 01:00:33 AM
Enough is enough, guys, I'm not going to take this sitting down anymore.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: BobFromPikeCreek on March 16, 2013, 01:04:15 AM
Quote
I hate to disturb you when you’re playing SimCity

 :gurl
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Stoney Mason on March 16, 2013, 01:29:08 AM
Yeah, I'm almost posted that response from that EA person earlier because it got me really mad but I got busy and didn't get around to it.

I'll be honest and say I kind of avoided this thread and others like it because I think people are over-reacting a bit to a lot of this SimCity stuff. I think lots of games ship with bugs and issues like this. Battlefield 3 for instance shipped in a pretty fucked up state imo. Equal to this if not worse. I think it just takes time and you have to wait to see the balance patches and such.


That being said that posting so pissed me off because it was such a bald faced lie. They just refuse to admit that the reason they did this and continue to do this is DMR reasons and DLC reasons. It's an economic issue, and not a pure artistic reason like they are trying to present it. And you know I even understand that they can't say that. We live in a world where people just can't admit the truth about certain things and certain consumers are equally to blame because they won't accept reality about certain economic realities. So its better imo if they said absolutely nothing because if you can't give me the truth then I prefer silence to just being utterly lied to. Maybe I'm a weirdo but if they just flat-out said hey we did this partially because of the economic realities of the market, personally I would be fine with that. I may not necessarily love it but at least its honest and I can accept that.

But to then come out and pretend that they thought everybody in the world would prefer the game to be this way and that's why you wouldn't even consider including an option to play a game in the way it has been since the series started in fucking 1989 is such a piss in your face, lie in your face move, that it actually makes me really really really angry. I like to pride myself generally speaking in that I never pull those forum tough guys moves about refusing to buy a game, or a console, or something from a publisher because I think people generally sound absolutely silly when they take such stances. But I'm going to do that same thing I hate and say I refuse to fucking buy this version of SimCity on principle unless they add in an off-line mode. And its not like I even care about such a thing. I would play it online. It actually being Online DRM doesn't bother me because I realize that's the world we live in economically. But don't fucking kick me in the nuts and pretend like you did me a favor. That just makes me angry. I don't even know why they let her post that message. It's horrible. It's like saying we hear what you're saying but fuck you. It was like the worst possible PR response imo.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 16, 2013, 04:17:06 AM
Agreed, i want my money back cuz of that shit.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: maxy on March 16, 2013, 04:32:53 AM
If gaming industry thinks that this always connected social stuff will help them and make unwashed masses buy games then
...
..
.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on March 16, 2013, 05:04:53 AM
Look, it's worked for a few people, why do you have to be so negative and assume it can't scale up infinitely until we have the entire global population as our customers?
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 16, 2013, 11:34:03 AM
Look, it's worked for a few people, why do you have to be so negative and assume it can't scale up infinitely until we have the entire global population as our customers?

"Hey, Blizzard is making billions off an MMO, there's no reason why we can't, too!"
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: mjemirzian on March 16, 2013, 12:51:16 PM
http://www.cinemablend.com/games/SimCity-Hack-Lets-Users-Destroy-Anyone-Online-City-Thanks-Always-DRM-53685.html

Online game are the future, guys. :-[
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 16, 2013, 01:25:52 PM
That isnt synced to the servers though i wonder if it would.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 16, 2013, 01:30:01 PM
That isnt synced to the servers though i wonder if it would.

Well, it does say this:

Quote
Modders have also discovered that it's possible to mess with files client-side to affect server-side activity.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Damian79 on March 16, 2013, 01:34:08 PM
That isnt synced to the servers though i wonder if it would.

Well, it does say this:

Quote
Modders have also discovered that it's possible to mess with files client-side to affect server-side activity.

Check the info on the youtube vid.  It hasnt synced.  So i dunno if it affects peoples games just yet.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: OptimoPeach on March 16, 2013, 08:00:24 PM
Quote
EA forum member LeLedg and others have accidentally discovered in a thread about customers trying to make a legitimate SimCity complaints, EA is preventing the customer assistance hotline number from even appearing in the forums. When you type out the number 866-543-5435, it is replaced by an asterisk, a common message board function typically used to block course language. Just to be safe, the forum-goers typed other permutations of the number in addition to completely different phone numbers -- it's only EA's number that's censored

http://www.destructoid.com/ea-censors-its-own-support-number-on-its-forums-248865.phtml

lol.

Glad I missed the hype train on this one.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 17, 2013, 08:41:14 AM
Thats bad but companies like telltale games dont even have customer support.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Eel O'Brian on March 17, 2013, 10:37:52 AM
"If you're having problems, don't hesitate to call customer support!"
"What's the number?"
"Hammumumumumufive."
"What?"
"Sibibibibibibithree."
"What?"
"If you're having problems, don't hesitate to call customer support!"
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 17, 2013, 11:07:04 AM
I think not having it is worse, since there is no one to contact. Hiding the number is just laughable and stupid.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: ManaByte on March 17, 2013, 11:09:18 AM
Origin outright banning people who complain about the game now:
(http://i.imgur.com/nMBlmf0.png)

If you bought the game digitally off Amazon, EA is removing it from your Origin account:
http://www.neogaf.com/forum/showthread.php?t=524877
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Kim Kardashians Butt on March 17, 2013, 11:11:58 AM
Holy shit. This is the worst train wreck of a release I've ever seen. This is just flat out evil shit. I mean, I knew the game would suck...but THIS!  :lol
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Flannel Boy on March 17, 2013, 11:34:17 AM
 kNetDownForceQuitAfterMinutes : 20

 :lol :lol :lol
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Sho Nuff on March 17, 2013, 02:39:20 PM
kNetDownForceQuitAfterMinutes : 20

 :lol :lol :lol

Fucking. Incredible.

You cannot lie to your customers anymore.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on March 17, 2013, 06:46:49 PM
I would ask which monkeys they had program this but even monkey's wouldn't be so blatantly stupid
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: ManaByte on March 18, 2013, 12:35:12 PM
These are the free games people can pick from:

Battlefield 3 (Standard Edition)
Bejeweled 3
Dead Space 3 (Standard Edition)
Mass Effect 3 (Standard Edition)
Medal of Honor Warfighter (Standard Edition) 
Need For Speed Most Wanted (Standard Edition)
Plants vs. Zombies
SimCity 4 Deluxe Edition
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 18, 2013, 12:50:09 PM
SimCity 4 Deluxe Edition

:rofl
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Cerveza mas fina on March 18, 2013, 01:05:37 PM
 :lol

Brutal
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Steve Contra on March 18, 2013, 01:05:48 PM
 :lol

That's actually a decent "we fucked bad" list.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: cool breeze on March 18, 2013, 01:10:39 PM
presumably the audience for sim city extends outside the typical gamor.  ignoring that five of the lot require a decent PC, and only one of those isn't about murdering people (rated M), you're left with a slim selection of old and cheap games.  you'd think EA would have a more eclectic range of games.

that said, it's a good selection if you're into those games.  Dead Space 3 came out last month, I think.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: ManaByte on March 18, 2013, 01:12:41 PM
Dead Space 3 is already down to $40 most places, so it's still not the same as the $60 Sim City.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Kim Kardashians Butt on March 18, 2013, 01:46:34 PM
presumably the audience for sim city extends outside the typical gamor.  ignoring that five of the lot require a decent PC, and only one of those isn't about murdering people (rated M), you're left with a slim selection of old and cheap games.  you'd think EA would have a more eclectic range of games.

that said, it's a good selection if you're into those games.  Dead Space 3 came out last month, I think.

Um....

Four.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: cool breeze on March 18, 2013, 02:14:34 PM
was that unclear?
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Kim Kardashians Butt on March 18, 2013, 02:22:28 PM
You said only one of those games in that list isn't about murdering people when there are four games. Unless I'm misunderstanding your point. ???
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: BobFromPikeCreek on March 18, 2013, 02:27:18 PM
I think he was saying that of the five games that require a good PC only one isn't about killing people.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: cool breeze on March 18, 2013, 02:50:50 PM
^yes. sorry if that was unclear.

and at least I don't think Sim City requires a good PC.  these types of games tend to scale well to work on weaker systems.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on March 18, 2013, 03:19:40 PM
Here are some shots from Cities XL 2012 [which is on sale on Steam]:

(http://i.imgur.com/9VXab7Ol.jpg)

(http://i.imgur.com/4ss9Vt7l.jpg)

(http://i.imgur.com/gEG6YVQl.jpg)
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Kim Kardashians Butt on March 18, 2013, 03:42:11 PM
someone buy it and post impressions
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Stoney Mason on March 18, 2013, 03:45:55 PM
Here are some shots from Cities XL 2012 [which is on sale on Steam]:

Everybody is too busy playing SimCity to notice.

 :smug

Quote
Despite all of its launch complications, EA Maxis' series reboot SimCity has managed to sell over one million copies since launching two weeks ago. EA reports this is the biggest launch for the franchise, the majority of players – 54%, EA says – choosing to download SimCity. In fact, EA says 44% of total SimCity sales went directly through the publisher's digital distribution platform, Origin.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: ManaByte on March 18, 2013, 04:09:29 PM
Satan quits EA...again:

http://kotaku.com/5991181/ea-ceo-john-riccitiello-steps-down
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Stoney Mason on March 18, 2013, 04:16:11 PM
Satan quits EA...again:

http://kotaku.com/5991181/ea-ceo-john-riccitiello-steps-down

This is thread worthy.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: ManaByte on March 18, 2013, 04:25:26 PM
Satan quits EA...again:

http://kotaku.com/5991181/ea-ceo-john-riccitiello-steps-down

He had a good plan coming back into the company! We got a bunch of good games and new IPs.

He also gave $200 million to the chimpanzees who fucked up the launch of Star Wars Galaxies to make a another subscription-based Star Wars MMO.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Steve Contra on March 18, 2013, 07:42:04 PM
I would love for the whole story about that to come out some day.  Hopefully now it will.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: mjemirzian on March 18, 2013, 08:06:12 PM
I thought EA and Activision's strategy for years has been to buy out valued or upcoming IPs, run them into the dirt for a quick buck, then bail out with fat pensions before it all implodes. This is nothing new.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on April 01, 2013, 03:54:17 AM
http://www.reddit.com/r/SimCity/comments/1bb604/i_present_to_you_megabumtopia_one_1801800/

tl;dr

1.8million pop city, residental only. No Power, no water, no jobs, no fires, no crime, no sick people, no taxes...
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Himu on April 01, 2013, 04:01:12 AM
This game is broke as fuck :rofl
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Sho Nuff on April 01, 2013, 04:15:25 AM
http://www.reddit.com/r/SimCity/comments/1bb604/i_present_to_you_megabumtopia_one_1801800/

tl;dr

1.8million pop city, residental only. No Power, no water, no jobs, no fires, no crime, no sick people, no taxes...

Fucking incredible
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Rufus on April 01, 2013, 06:53:33 AM
Why simulate anything if it's just there to look neat? Minecraft has more consequence than this.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on April 02, 2013, 07:51:46 PM
http://forum.ea.com/eaforum/posts/list/9416786.page?ClickID=bfmqqlv1ks6kumnsfddfygzfnvn1mzzuggve

Quote
Need an extra incentive to go green in SimCity? Maybe you need a little boost in the form of the new Nissan LEAF® Charging Station that is available today. This free in-game item is the perfect way to kick start your desire to create a city that will make you (and your Sims) happy. In the case of your Sims, In the case of your Sims, the Charging Station provides happiness to the Sims that use it and a onetime wave of happiness to the nearby businesses. Need another bonus? It produces no sewage or garbage. That’s right! Green indeed.

To redeem the Charging Station, just visit this Origin page (http://tinyurl.com/cculs88) and then restart your game in order for it to appear. You will need to use the same Origin ID that you use to play SimCity.

(http://eaassets-a.akamaihd.net/www.simcity.com/sites/default/files/nissan_leaf_0.gif)

Quote
3. Is there additional gameplay added?
Plopping down the Nissan LEAF® Charging Station will add happiness to nearby buildings. Adding the Charging Station will not take power, water or workers away from your city. Zoom in to the streets of cities and players will start seeing a percentage of their Sims from all wealth classes driving the electric vehicles. The Charging Station produces no garbage or sewage as well making it pollution free.

 :what
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Himu on April 02, 2013, 07:55:36 PM
Hahahaha I see they're still rolling with that shitty pre release PR.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on April 02, 2013, 08:24:03 PM
Now, they're just trolling. :lol
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Joe Molotov on April 02, 2013, 09:25:44 PM
So just raise taxes to some ridiculous amount and then plop a few Charging Stations down to make everyone happy? Obama's America.  :usacry
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Boogie on April 02, 2013, 10:50:09 PM
:bow Moose Jaw :bow2

Moose Jaw's really not that special.

Well, except for the giant Moose, of course.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Flannel Boy on April 03, 2013, 12:16:27 AM
His jaw ain't that great.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: mjemirzian on April 03, 2013, 02:27:20 AM
So just raise taxes to some ridiculous amount and then plop a few Charging Stations down to make everyone happy? Obama's America.  :usacry

So you get to pay $59.99 for an online-only game with broken mechanics where they throw ads at you. Splendid. They've nailed the coffin on the SimCity franchise.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on April 23, 2013, 09:56:31 PM
2.0 patch is live, let's check how things are progressing

(http://i.imgur.com/9jAbOrv.jpg)
(http://i.imgur.com/1BMrINC.jpg)
http://www.youtube.com/watch?v=Wv5RCvcu_vU
http://www.youtube.com/watch?v=Fgn12DaKL5s

 :rudy

Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on May 07, 2013, 08:58:54 AM
http://www.incgamers.com/2013/05/simcity-interview-with-maxis-kip-katsarelis/

Quote
A lot of times, what we are finding is there’s a new way to think about SimCity and how it works, and especially with the fans that have been with the franchise for a long time. They have a way in their mind that SimCity works and it sometimes goes against the grain of how this SimCity works.

One thing we are finding out is it’s just misinformation a lot of the time. What are perceived bugs are really just, well that’s the way the system is designed, and what we are trying to do is better communicate the design intentions through developer blogs, release gameplay

"It's not broken, you're playing it wrong!"

Quote
So you’re not actually looking at solutions to increase the zone size, but what you are looking at are ways to make things more efficient within the space that is currently provided, is that right?

Yes.

Oh well.

Also Sims can end up out of money because they don't get to work on time. Because the traffic is broken.

Just saw this too

Quote
One of the limitations of going with an agent-based simulation is we wanted to make sure that a fire engine for example obeys traffic and wasn’t running through cars and things like that. We wanted to have that integrity to everything.

With the limited space on the roads, for example, they can’t go through traffic right now because there are cars in the way and putting in special rules for the traffic lights to obey and recognise this is actually a big undertaking but it’s something we’re looking at.  It was just out of scope for launch.

:what
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on May 07, 2013, 09:17:44 AM
They haven't learned anything at all.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Joe Molotov on May 07, 2013, 10:57:14 AM
TL;DR: "It's hard to make Fire Engines in HD"
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on May 07, 2013, 07:42:25 PM
They're not even in HD since your dads computer
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Trent Dole on May 07, 2013, 08:36:26 PM
:dead
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on September 22, 2013, 10:05:41 PM
Quote
SIMCITY CITIES OF TOMORROW EXPANSION PACK COMING NOVEMBER 12

Speculative Technologies, New Specializations, and Massive MegaTowers Take Gamers' Cities to the Future

REDWOOD CITY, Calif. – September 19, 2013 – Bring the cities of today into the world of tomorrow. Electronic Arts Inc. (NASDAQ: EA) today announced that the SimCity™ Cities of Tomorrow* expansion pack is currently in development for Mac and PC and will be arriving November 12. Built upon the foundation of the ultimate city building simulation that has more than 2 million players worldwide, SimCity Cities of Tomorrow gives players the ability to transform their cities as they take them on a journey 50 years into the future. Using new technologies and experimental urban planning techniques, mayors will shape the destinies of their cities, thriving in a utopia of clean technologies, or a dystopia of hyper-commercialism.

"Will the world of tomorrow be a utopia powered by clean energy or an industrial society consumed by mass commercialism?" said Patrick Buechner, General Manager, Maxis Emeryville. "With SimCity Cities of Tomorrow, players can build the future as they imagine it. Transport your Sims on MagLev, power your cities with fusion reactors or tidal wave generators, manufacture a legion of drones to serve your Sims and build massive MegaTowers that dwarf modern skyscrapers. We're giving you plausible technologies to take your cities onto a journey 50 years into the future. What will you create?"

SimCity Cities of Tomorrow gives players an entirely new way to dream about their city of the future. New regions, new future technology, new city specializations and new transportation methods will transform the way that cities take shape and evolve. Will they create a utopian society underpinned by clean technology under the auspices of the Academy, or encourage giant corporation OmegaCo to strip-mine natural resources and pollute in the name of feeding consumerism? For the first time in the history of the franchise, cities can be built vertically with enormous multi-zone MegaTowers that extend high into the sky and dwarf the rest of the city. Education and research will help players discover new technologies that make their cities less polluted, less reliant on natural resources, managed day-to-day by service drones and fueled by green energy. As the population increases, Sims will live, work, and play closer together. When players have finished deciding whether they want their Sims to live together in harmony, or as members of an exploited workforce, they can rain chaos upon them by unleashing an all-new disaster exclusive to this expansion pack.

The SimCity base game is available now on Mac and PC and developed by Maxis. SimCity is cross-platform compatible, so all players play together across the same servers. Players can play both versions with the same Origin account, allowing them to seamlessly continue their cities, achievements and leaderboard progress across the Mac and PC. Since its launch in March, SimCity has had seven major game updates that have made upgrades to the core simulation and provided game content and features at no additional charge.

SimCity Cities of Tomorrow will be available for Mac and PC and is not yet rated for the ESRB. Pre-orders will begin soon at www.SimCity.com.

(http://simscommunity.net/wp-content/uploads/2013/09/998297_497639710332072_1717163412_n.jpg)

Cities of tomorrow the size of cities of 1850!

Also $30 :kobeyuck
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Joe Molotov on September 22, 2013, 10:15:18 PM
Remember Archologies from SimCity 2000? They're back, in $30 DLC form!
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on September 22, 2013, 11:53:42 PM
Quote
As the population increases, Sims will live, work, and play closer together.
Because of the city sizes or because of their inability to travel anywhere in the city?

Maxis probably should have taken a look at what Fraxis did to "save" an underwhelmingly received sequel with their expansions.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on September 23, 2013, 03:10:45 AM
Civ 5 vanilla was infinitely more playable than Sim City was though. At least they had the basis of a good game under some stuff that didn't work very well.

I don't even think 2 Brave New World level expansions could fix the core issues with Sim City
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on October 04, 2013, 03:58:30 PM
http://www.techdirt.com/articles/20131002/04045724727/simcity-refuses-to-learn-its-lesson-knee-caps-modding-community.shtml

Quote
See, SimCity is a PC game, and if PC games have any great advantage over their console competition, it's the ease with which gamers can mod the originals and make them better, more interesting, and even drive sales of the original product. Unless that game is SimCity, that is. Why? Because apparently EA hates you.
Quote
The good news is that SimCity will soon be allowing user-generated content. The bad news is that EA is looking to place so many restrictions on what you can actually mod that it seems almost pointless. In reaching out to the game's community with its initial plans, EA has already put its foot down on mods that change the way the game plays. Here are the two key points from its "first draft":

-UGC that effects the simulation for multiplay games and features are not allowed.
-Examples of acceptable UGC include swapping art assets, like buildings and vehicles.

In other words, EA took one of the greatest sandbox games of all time and is limiting what you can to with it to what color sand you put in that box.
http://kotaku.com/simcity-is-ruining-its-mods-too-1437491634
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on October 04, 2013, 04:15:35 PM
A shocking turn of events!
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: benjipwns on January 14, 2014, 02:11:32 AM
http://www.simcity.com/en_US/blog/article/simcity-offline-is-coming
Quote
Let’s get right to it.

SIMCITY OFFLINE IS COMING!

I’ve wanted to say those words for quite some time, so my apologies that I didn’t take the time to say Happy New Year first.

Yes, Offline is coming as a free download with Update 10 to all SimCity players. When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing. As one of the final steps, we’re putting Offline into the hands of some of our most hardcore players, the DevTesters. This group of volunteers is going to put Offline through its paces before we release it.

In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.

So what does this mean for the Online game? All of the benefits of being connected will remain including access to Multiplayer, the Global Market and Leaderboards. And all of your pre-existing saved cities and regions will still be accessible should you log-in to the Online game.

Bringing the game Offline means big things for our wonderful community of Modders. They can now make modifications to the game and its components without compromising the integrity of the Online game. Modding is a big part of our studio’s legacy and we’re excited to see what you guys create. Check out this thread to learn about Oppie85’s Central Train Station, which you can put into your game right now, and if you’re interested in making your own content take a look at the Modding Policy. To get you started, we will be rolling out a series of tutorials from the studio that surfaces how we’ve created some of the content that you’ve seen so far in hopes of inspiring your creativity.
(http://i.imgur.com/dbr6iK6.png)
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Himu on January 14, 2014, 02:39:22 AM
who gives a shit. the actual game is a turd, drm or not.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: pilonv1 on January 14, 2014, 04:31:27 AM
As much as the death of this game should make me sad, I can't help but enjoy reading how much of a clusterfuck it is
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Great Rumbler on January 14, 2014, 09:03:10 AM
who gives a shit. the actual game is a turd, drm or not.

Give it a few months, and there'll be enough fan mods and patches to make it worth playing for $5.
Title: Re: Sim City 5: "players were having such a good time they didn't want to leave"
Post by: Diunx on January 17, 2014, 01:38:18 PM
Even with all the fan mods and patches if you give EA money for this game you are a fucking idiot.