I need a 360/PS3 comparison. If it plays worse on the PS3 like Bayonetta did, then some VR missions won't convince me to get that version.http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-demo-showdown
I really want to buy this when it comes out, but I don't have the money, so I won't. :'(
how strong are these ninja gaiden comparisons? enemies seemed pretty fuggen popcorn in the demo - even assuming they become more aggressive on harder difficulties.
The difficulty isn't there since i never played hard my frist go around, but they act a lot like Ninja Gaiden enemies if that makes sense.
wtf crysis 3 is coming out this week? I thought it was due for march or may or somethingdoubt there is many doors down that hallway, ceytek is a bunch of focus testing plebs these days.
i just wanna see what frames i get maxed lol
edit: unless it's open-ish like Crysis 1
Apparently there's an achieve for S ranking Revengeange difficulty. That might be on par with the Ninja Gaiden 2 MNM achievement.. meaning almost nobody will have it.*paging iconoclast*
http://www.ign.com/blogs/rpgb46/2013/02/15/review-metal-gear-rising-revengeance/The recent DMC: Devil May Cry is evident that a melee action experience can still be incredible in 2013. 6/10
. The original Kojima Productions design was for the game to take place during the events between Metal Gear Solid 2 and Metal Gear Solid 4. Of this fuzzy period we knew that Raiden would have been tasked with rescuing the infant Sunny from the clutches of The Patriots, his loss of humanity and eventual transformation into the badasss cyborg ninja we saw in Guns of the Patriots. It turns out that these narrative guidelines didn't provide enough creative leeway for Platinum who then decided to set the game in 2018, four years after the fall of The Patriots.Yes this fuzzy period that we already know what happen compared to a time that we don't know anything about.
Even Raiden's personal history and what drives his reasons for fighting are explored but the outcomes remain shallow and presumably meaningless to anyone not familiar with the series.You mean like in MGS4 by Kojima where all his development from two is thrown out to make him sad and badass?
Content-wise the game is a little on the meager side. A campaign which clocked in at less than six hours (and one that I didn't at all rush and in fact spent a modest amount of time exploring areas looking for secrets) is definitely short by genre and series standardsYou mean the series that includes other short games such as MGS1, MGS2, and MGS4 if not counting the cutscenes?
though the linearity and little choice on how levels can be approached leave the game lacking any real incentive in regards to re-playability.I guess fun isn't an incentive. I really hate the review stance on length of games. Vanquish and ZoE2 don't have a lot of "replayablity" , but fuck have I played them a lot because they are fun.
I really want to buy this when it comes out, but I don't have the money, so I won't. :'(
how strong are these ninja gaiden comparisons? enemies seemed pretty fuggen popcorn in the demo - even assuming they become more aggressive on harder difficulties.
Is it on Steam?
Agreed. Blade mode camera was awkward though, but I got used to it after a while.The demo for this was completely terrible. The cutting mechanic works so hit or miss on the environment that I had no idea what was going on. Also, the cut scenes don't really feel like MGS at all
the cut scenes not feeling like MGS at all is a good thing. a very, very good thing.
The demo for this was completely terrible. The cutting mechanic works so hit or miss on the environment that I had no idea what was going on. Also, the cut scenes don't really feel like MGS at allThey are just using the MGS name to get more sales. Captain obvious, I know.
just wont feel the same without them taking 30 minutes to walk me through the next 20 minutes of gameplay
i glanced some things that indicated this game is fucking bad ass and if you're not down with that, you can hang your testicles by the door and make the rest of us fellas a sandwich, mary
The game also saves after pretty much every battle, so if you screw up you can just reload the checkpoint (which is also just like Bayonetta). That should make the 'S-rank Revengeance' achievement doable without too much trouble.It's still not going to be much more common than the NG2 MNM achieve. Didn't know you could carry over all your upgrades to a new game.. that would make it a lot easier. There's still VR missions lol.
The game also saves after pretty much every battle, so if you screw up you can just reload the checkpoint (which is also just like Bayonetta). That should make the 'S-rank Revengeance' achievement doable without too much trouble.It's still not going to be much more common than the NG2 MNM achieve. Didn't know you could carry over all your upgrades to a new game.. that would make it a lot easier. There's still VR missions lol.
So is it worth full price purely as an action game? Or does an interest in MGS help ease the sting of FULL PRICESimilar to Bayonetta and Vanquish imo. It's worth it if you're planning multiple playthroughs, aiming for high scores, collecting things, doing all the VR missions, etc. If you're just thinking of completing it on normal and never playing it again, you might want to wait. Not sure on the plot/character stuff but I heard there were a lot of optional codec conversations to dig into.
It really reminds me of Strider, even with the MGS sound effects. Feels more like a 3D Strider really, and for that it's worth it.
makes the trophies easier, but isn't actually a true S-ranking :smug
Could go to hell if the game becomes "not fun" difficult on harder difficulties.
http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-face-off
Better framerate on the 360, better cutscene image quality on the PS3. Glad I waited.
makes the trophies easier, but isn't actually a true S-ranking :smugQuoteCould go to hell if the game becomes "not fun" difficult on harder difficulties.
:smug
Nice Ninja Turtles reference. Heh.
The parry system is a lot easier than I thought it was going to be.The parry timing is harder on higher difficulties. Also parry counters are only activated with a perfect parry.
No Guard button
Absolute shit camera
PG can't design for shit
I've had issues with all 3 of PG's recent games as far as scoring goes. Bayonetta has several unpatched glitches, and accs like pulley's butterfly are too good for getting 'no damage' conditions. Vanquish had random weapon spawns and some other annoying things that hindered consistent scoring, but it's probably the best (and most difficult) of the three. I never found Bayonetta's combat clunky, btw.Because it's not. I don't know how anyone can think of it as that.
I've had time to play MGR some more. My first concern is that the only scoring system is the ranking which caps at S. I suppose you could throw the No Damage condition in there as well. BP isn't useful as a score indicator so once you've got S'es you've basically counterstopped the game.
My second concern is how powerful Raiden is at full upgrades, especially with the fox blade that can one shot almost anything even on Revengeance difficulty. Combine full upgrades, fox blade, and a wig and Revengeance is probably easier than a New Game Hard run starting at 0 upgrades assuming you know how to not get pwned by the bosses.
I've had issues with all 3 of PG's recent games as far as scoring goes. Bayonetta has several unpatched glitches, and accs like pulley's butterfly are too good for getting 'no damage' conditions. Vanquish had random weapon spawns and some other annoying things that hindered consistent scoring, but it's probably the best (and most difficult) of the three. I never found Bayonetta's combat clunky, btw.
MGR is still a fun and fast action game, but I'm wondering why PG hasn't got the scoring thing down after multiple games. Revengeance ended up being one of the easier of their "ultimate" difficulty modes given how powerful you can upgrade Raiden to.
Btw check out this 1CC of Cave's Mushihime Futari 1.01 Ultra difficulty (https://www.youtube.com/watch?v=8tz_fViahnA). Get ready to hand in your gamer card.
replaying chapters and new game plusThose two things are not mutually exclusive. Bayonetta also lets you replay chapters w/ your upgrades, but it has two main differences. You can't upgrade her to the point where the game becomes significantly easier (fox blade, wigs, full upgrades, etc.). Two, it has a numerical scoring system that goes beyond ranking. The only scoring issue is the kilgore glitch that I wish they would have patched.
tight scoring system
pick one.
And Bayonetta is clunky to me on account of its overgrown move set based around delaying inputs and dodge offset. It flows, but it's strange to me...like a fighting game, it's not necessarily the most intuitive stuff. Revengeance is more of a NG game, twitch reactions and spacing rule all, so there's less to think about and more to play...I like the convoluted stuff, but I prefer the smoothness and simplicity of NG. Small move set, but tough to apply when everyone's kicking the shit out of you, which is where the actual skill comes in. Bayo was easy even on infinite climax, but the physics and animations are odd to me. Hard to describe, but the combination of delaying inputs as a modifier, dropped frames, and the animation + physics make up for a unique game, but still feels a bit off.
well in this case, the problem is that he attacks several times in succession. so either i need to know how to parry several quick attacks or be better at getting the fuck out of the way.
replaying chapters and new game plusThose two things are not mutually exclusive. Bayonetta also lets you replay chapters w/ your upgrades, but it has two main differences. You can't upgrade her to the point where the game becomes significantly easier (fox blade, wigs, full upgrades, etc.). Two, it has a numerical scoring system that goes beyond ranking. The only scoring issue is the kilgore glitch that I wish they would have patched.
tight scoring system
pick one.
And Bayonetta is clunky to me on account of its overgrown move set based around delaying inputs and dodge offset. It flows, but it's strange to me...like a fighting game, it's not necessarily the most intuitive stuff. Revengeance is more of a NG game, twitch reactions and spacing rule all, so there's less to think about and more to play...I like the convoluted stuff, but I prefer the smoothness and simplicity of NG. Small move set, but tough to apply when everyone's kicking the shit out of you, which is where the actual skill comes in. Bayo was easy even on infinite climax, but the physics and animations are odd to me. Hard to describe, but the combination of delaying inputs as a modifier, dropped frames, and the animation + physics make up for a unique game, but still feels a bit off.
"which is where the actual skill comes in." Formulating a strategy is a type of skill. Yes it takes skill to determine the best weapons, attacks, accessories, etc. in each verse to maximize your score or get PPs more easily. Don't call a type of skill "not actual skill" just because you don't like it. That's 4chan/neogaf/gamefaqs level stuff.
"Bayo was easy even on infinite climax" It's not easy to pure plat every chapter, and even if you do that you can still improve your score.
Were you playing the 360 version? It rarely drops frames. Might as well plug my bayonetta playthrough (http://www.youtube.com/playlist?list=PLEF62FBA75856D33F&feature=view_all), although you can easily find examples of better players than me.
The Sam fight is a massive jump in difficulty compared to the rest of the game up to that point. I get that it's all about parrying, but most of them don't even register. >:(
The Sam fight is a massive jump in difficulty compared to the rest of the game up to that point. I get that it's all about parrying, but most of them don't even register. >:(
that's exactly what I was thinking. I'm like "i have to be missing something. some super dumb thing that makes this fight a joke. i have to be over thinking this!" NOPE i just suck.
but then i started getting the timing down on his attacks, and i figured out the pattern. I may have been angry during the fight but it was the best kind of anger.
i think i've been doing free blade mode wrong this entire time
so i need to swipe the stick completely diagonally? or do i just push it in a direction and let go?
i think i've been doing free blade mode wrong this entire time
so i need to swipe the stick completely diagonally? or do i just push it in a direction and let go?
He said that Rising is selling well worldwide so far, giving him further license to do as he pleases. The man is near-untouchable at the moment, but he remains humble, piling immense praise on Platinum Games’ end-product. Should a Rising sequel happen, Kojima wants Platinum back for round two.
Who the hell plays an action game, complains it's hard (http://www.twitlonger.com/show/l5d8v9) and doesn't even bother to attempt to play the tutorial to try to have the mechanics of the game explained to them?Most western devs never did grasp the whole "skill based scoring system" thing. When they design games it's usually about spectacle and cramming in monetization. A lot of devs think tutorials are outdated and controls should be instantly intuitive. If the controls/mechanics/depth are too complicated or punishing to grasp in the first few minutes of playing, out comes the bitching.
And this dude is a game developer?
Playing Vanquish now and the story stuff is just embarrassingBetter than pedophile fanservice or moeshit.
I never thought MGS was convoluted and bad until 4, and I hold that they weren't.Man the story was god awful.
Welcome to the world of everybody who isn't an MGS fan.
I love the MGS stories, as bad and convoluted as they are cause they were awesome to experience within a videogame. I recognize that the story here is told worse and is more of a badass shonen anime, guess what you bought an action game by Platinum, you shouldn't have expected an amazing story or even for it to be told well considering Vanquish and Bayonetta.
Playing Vanquish now and the story stuff is just embarrassingBetter than pedophile fanservice or moeshit.
Story was never MGS though, like how the game wasn't MGS. I'm not at all surprised at how it turned out.Yes, it's not Metal Gear Solid, but it's still Metal Gear. And even then the story they attempted is a very MGS one. You've got may actually be right antaginst like Soldius, The Boss, Gene in Sam. You've got "soldier" issues and just general discussion on the merits of the battlefield. It's kind of got a similar character arc that Snake went in 1 and Raiden also went through in 2. It's a very MGS story.
You are taking this way too seriously dude. The canon's been fucked for a while, this is like caring about the Zelda timeline.
He does the same shit with Peace Walker :lolBecause Peace Walker is a piece of shit. At least Rising is fun to play.
who gives a fuck about MGS stories, especially after 2?.I do? And MGS3 comes after 2 and is great. 2 was fine as well, sorry other people did'nt get it.
You are taking this way too seriously dude. The canon's been fucked for a while, this is like caring about the Zelda timeline.Yeah, and this was there chance to tell a stand alone story like 3, but they screwed it up.
And Raiden's Voice Actor should be the next Batman.
how do VR missions work in the 360 game? they're a collectable in the PS3 version. do those laptops just not show up? and how does that work with achievements, since the trophy list has at least two VR mission-related ones.
and after you finish, can you choose individual levels to replay or do I need to go through it again if I missed one of the VR mission pick-ups?
Who the hell plays an action game, complains it's hard (http://www.twitlonger.com/show/l5d8v9) and doesn't even bother to attempt to play the tutorial to try to have the mechanics of the game explained to them?
And this dude is a game developer?
I mean, I get people wanting to get into the action and all that but if you aren't going to go back and do the tutorial before complaining about the difficulty of the game, I dunno what to tell you... man.
http://www.famitsu.com/news/201302/27029488.html
(All data here is tracked by Enterbrain Japan, not Media Create.)
First week sales for Metal Gear Rising are out in Japan, and Metal Gear is RISING TO THE TOP!
01. [PS3] Metal Gear Rising - 335,791
- #1 game of the week
- Best selling action game of this sort since the original DMC
- FUCK YEAH!
Comparison with other 3D combat action games (first week sales):
[PS2] Devil May Cry - 352,668
[PS2] Devil May Cry 2 - 309,279
[PS2] Devil May Cry 3 - 183,208
[PS3] Devil May Cry 4 - 212,373
[360] Devil May Cry 4 - 40,169
[PS3] Bayonetta - 138,430
[360] Bayonetta - 66,211
[PS3] DmC: Devil May Cry - 115,438
[360] DmC: Devil May Cry - 5,857
Comparison with MGS games (first week sales):
[PS2] Metal Gear Solid 2 - 456,747
[PS2] Metal Gear Solid 3 - 487,156
[PS3] Metal Gear Solid 4 - 476,334
[PSP] Metal Gear Solid Peace Walker - 446,133
Cyborg she-male > British-wannabe emo in Japan, I guess.
You don't have any issues with the lack of a numerical scoring system? I suppose you can try to get better times in VR missions which have their own leaderboard. Bayo's scoring system was pretty good if you don't consider the kilgore glitch. Revengeance doesn't seem very difficult by Platinum standards.
Anyway.. new game, revengeance mode, no spending any BP, all no damage S ranks. have fun!
- The game is light on content in general, but almost everything that's in there is at least pretty good.
i completed the game in 8 hours. a good chunk being the final two boss battles :lol
Playing Vanquish now and the story stuff is just embarrassingBetter than pedophile fanservice or moeshit.
so embarrassing
Who the hell plays an action game, complains it's hard (http://www.twitlonger.com/show/l5d8v9) and doesn't even bother to attempt to play the tutorial to try to have the mechanics of the game explained to them?
And this dude is a game developer?
I mean, I get people wanting to get into the action and all that but if you aren't going to go back and do the tutorial before complaining about the difficulty of the game, I dunno what to tell you... man.
God Of War creator misses the point of a Japanese skill-based action game
news at 11
I should stop messing around and put some serious hours into this. Hopefully this weekend.
I thought it was funny whenAMERICA! Fuck yeah!
watching the first trailers, there a couple differences and omissions in the final product. some in gifs:There's also a few differences in the cutscenes. I believe in the trailer the first Sam fight is quite different. In general it seems a lot of what was in the first trailer was'nt in the actual game. I mean the level in those gifs sure isn't.
ninja mode wall running: http://i.minus.com/icKP5rZYHMT8w.gif
walking around in blade mode: http://i.minus.com/ijhGnUmzCq6CC.gif
blade mode power attack: http://i.minus.com/iKhDpJMNLRxPZ.gif
curious to know the happenings of development and how much time platinum really had to work on it. And if it's selling well, let platinum go wild on the sequel.
and it's funny that there's a no-weapon fighting style used for less than a minute in the entire game. I'd buy it as DLC.
Mistral and Monsoon were the best.
Monsoon fight was utter shit
Look, you can't expect me to give a single fuck about your parry system when the camera is always in my way.
Couple that with his purple invincible faggotry and random ass attacks and you got yourself the worst boss since that fucking fish in NG2
The first DLC pack, Jetstream, will be a side story featuring Sam as a playable character. The second pack, Blade Wolf, will allow players to control the enigmatic Blade Wolf and will showcase his side story. Both DLC packs will feature multiple hours of gameplay including unique abilities and characteristics for each character, while also expanding on each of their storylines and origins.
free PS3 DLC is out. lots of boring gimmick stages.Haha. How's hand-to-hand combat Raiden?
The other two DLC packs are coming out in April. From the wording I can't tell if it's $7 for both or each (probably each). No exclusive nonsense for these.Awesome.QuoteThe first DLC pack, Jetstream, will be a side story featuring Sam as a playable character. The second pack, Blade Wolf, will allow players to control the enigmatic Blade Wolf and will showcase his side story. Both DLC packs will feature multiple hours of gameplay including unique abilities and characteristics for each character, while also expanding on each of their storylines and origins.
free PS3 DLC is out. lots of boring gimmick stages.Haha. How's hand-to-hand combat Raiden?
http://www.youtube.com/watch?v=meJckIFWFR0spoiler (click to show/hide)Not funny as much as it is very well produced.[close]
fuck yes!!!:rofl :rofl :rofl
(http://i.minus.com/ibtl4pP7fbIMBo.gif)
PC version is available for preorder. (http://www.amazon.com/gp/product/B002I0J8FI/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B002I0J8FI&linkCode=as2&tag=thbo09f-20)
20 bucks :obama
Graphic Options: Res to 1080p. Up to 8x MSAA. Up to 16x Aniostropic on textures. Blur on/off. Shadow Low/Mid/High. Low/Mid/High on Zangeki.
@PG_jp No support for resolutions over 1080p? I've got a 1440p display. :(
@sunnychl 1080p is our max. Sorry! ;)
JP's said he's getting a lot of heat for that and is apparently relaying it to the relevant people, who knows if it'll change. But as it is, being able to choose to fight only the bosses will make the game 20x better.
the above is a Very Dumb Post©
just went to start up revengance difficulty and chose "new game" instead of "chapter select." all of my upgrades and the many many points i used to unlock them are now gone. welp...*shelves game*