Advance Wars: Days Of Ruin (or Dark Conflict in europe)
This is the fourth game in the english released advance war games, and the second for DS.
If you havent played this series, god help you its awesome fun. Its a 2d turn based tactics game of sorts.
You are the Commanding Officer of an army, you choose units to build on a gridmap, and duke it out with other warring countries while capturing cites along the way to buy new units for your war.
Heres the gameplay in a nutshell
The objective in Days of Ruin is for the player to defeat the enemy army with their own army. Except in certain single player missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters. The battle system is turn-based. Two to four armies, each headed by a commanding officer (CO), take turns building and commanding units on grid-based maps. Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units. Fog of War, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units, various weather conditions (which change the terrain effects of the entire map), CO powers, and many other factors affect each battle.
THE STORYalso shamelessly stolen from wikipedia:
The plot of Advance Wars: Days of Ruin is considerably darker than the previous games in the series, and is unrelated to the previous series installments in terms of the storyline. Almost 90% of mankind has been killed off following a devastating meteor strike which has destroyed much of civilization and caused a massive dust cloud to blot out the sun. Scattered survivors pick through the wreckage, and the remnants of several military superpowers patrol the ravaged landscape, some factions protecting the innocent while the others prey upon them.[10]
The two rival world superpowers, Rubinelle and Lazuria, continue to fight among the ruins of their countries, the few surviving military leaders of each side carrying on the conflict begun before the catastrophe. In their wake, various warlords rise to power, seizing scarce food rations from the defenseless survivors and attempting to assert their dominance in the absence of law and order. Early on, the Rubinelle COs Will, Brenner, and Lin embark on a mission to rescue as many of the survivors as possible, with the help of the mysterious Isabella, an amnesiac girl who seems to know vital military secrets, and various other sympathetic factions.
In a departure from the previous games, which included five factions, Days of Ruin will only feature four: Rubinelle (Red), Lazuria (Blue), Yellow, and Black. The conflict between Rubinelle and Lazuria will play a prominent role in the early campaign missions, with the Yellow and Black factions being introduced later on.
NEW UNITS AND PROPERTIES CHANGESUnit prices have been readjusted and several units renamed, as well as new ones introduced. Units can now level up in battle, increasing their capabilities. Units increase their level once for each enemy unit that they destroy. The level of each unit is identified as I, II, or Ace, with Ace being the highest level. While units with higher levels are more powerful than new units, they can still be defeated. Unit experience is not persistent, and the player begins each mission with new units.
SIX NEW UNITS not seen in previous games:
New Ground Units:
- The Motorbike - a highly mobile motorcycle unit that can capture properties
- The Flare, a new tank-like unit that can light up 13-square areas affected by the Fog of War + it has machine guns
- The Anti-Tank, an indirect-fire unit that is strong against tanks and can also counter-attack direct attacks
- The War Tank, the strongest ground unit in the game
Two new planes:
- The Duster, which can attack both ground and air units
- And the Ship Plane, which is produced by Carriers and has the same attack properties as the Duster.
New properties have also been introduced, including temporary properties that can be constructed by the Mobile Workshop unit. These properties, such as the Temporary Port, can only be used as stationary resupply bases, but also provide some defensive cover for units. As their name implies, temporary properties last for only a short time on the battlefield before they are removed.
New Units Breakdown (price, fuel, range, et cetera)Found here:
http://www.advancewarsnet.com/?g=awdor&a=articles/awdor/Units.htmlthis is all confirmed info and is uncomplete atm
THE FACTIONS & CO'S
This time around the factions of Advance wars are different from previous titles, out with the old kiddy crap, in with the post apocalyptic-gothic lolitas.
The entire cast of the previous games has been replaced with new characters. CO powers have been toned down, and no longer have the ability to instantly change the course of a battle. Tag powers, which allowed players to move twice in one turn, have been removed, emphasizing that tactics will be much more essential. Players will gain CO powers much later in the campaign than before, and they will have a much less significant role in overall gameplay. COs can ride with a specific unit, and automatically promote that unit to Ace level. If that unit is destroyed, the CO returns to the HQ, where they can be redeployed with another unit. CO powers can only be used when the CO is with a unit, and affect the entire battlefield. For each battle that the CO-equipped unit experiences, the CO's power meter fills slightly. When the meter is full, the CO can activate his power, which has various effects on allied or enemy units, such as refueling allied units or reducing the range of enemy units. Similar to CO powers, CO effects also influence combat on the battlefield. As the CO power gauge is filled, your CO's area of influence, or CO zone, grows larger. These effects generally provide minor advantages such as firepower boosts to a CO's units; the difference between CO powers and effects is that CO effects are constant and only benefit units within the CO zone.
even yet more stolen info
Rubinelle
Will
Will (Ed in the European version) is the main protagonist of Days of Ruin. He is introduced at the beginning of the game as a young cadet from the Rubinelle Military Academy. During the catastrophic meteor strike that devastates the world in Days of Ruin, Will is trapped in the Academy's mess hall. He survives on meager rations while he digs a way out of the mess hall, and meets Rubinelle COs Brenner and Lin after they defeat a roving band of outlaws led by The Beast. Will joins Brenner in his mission to rescue as many of the survivors as possible, setting the stage for the Days of Ruin Campaign plot. His CO power increases his ground unit's mobility.
Brenner
The leader of the remnant of Rubinelle's army, Brenner (O'Brian in the European version, Brown in the Japanese version) only wants to rescue the survivors of the meteor strike, but the rival army of Lazuria and several rising warlords will force him to lead his troops into battle many times in the future ahead. His CO power heals all his units.
Lin
A 1st Lieutenant in the Rubinelle Army, Lin (Ling in the European version) is also Brenner's second-in-command. Her CO power extends her units' vision by 2 spaces.
Isabella
Isabella is a mysterious young woman rescued by Will early in the plot. She is afflicted with amnesia, but seems to somehow be aware of vital military secrets. Her CO power increases her ranged units' mobility and attack range.
Lazuria
Tasha
Tasha is a Lazurian commander who still retains some of the hatred for Rubinelle from before when the meteors hit, seeing them as them 'killers'.
Yellow Faction
Grayfield
Acquainted with Brenner, Grayfield is a cold commander not limited by ideologies.
Waylon
Waylon is a CO that eventually becomes an ally of Rubinelle. He is referred to as a 'flyboy'.
Black Faction
The Beast
Always referring to himself as "The Beast", this CO leads a small group of outlaws seeking to take advantage of the downfall of the two main world superpowers, Rubinelle and Lazuria. He is encountered as the enemy in one of the early missions of the game.
SCREENS/ VIDEOS/MEDIA
Caption: can you count the number of genetically enhanced lolis in this picture?not enough!
screens:
Here is a bunch of single co photos (awesome):
http://kotaku.com/photogallery/awdorcos/IGNs screenies:
http://media.ds.ign.com/media/949/949669/imgs_1.htmlDev Interview!
http://www.1up.com/do/previewPage?cId=3165258Not a bad read this one ^
videos:If you've played the previous AW games you should know what to expect, but these should accustom you to the new visual style:
Heres a quickie english teaser hosted by the worst site ever gamevideos.com
http://www.gamevideos.com/video/id/16949IGN.com videos
http://media.ds.ign.com/media/949/949669/vids_1.htmlNEW IGN VIDEOS+article: http://ds.ign.com/articles/844/844290p1.htmlOMFG ONLINE PLAY WITH VOICE CHAT AND MAP SHARING~
- Play friends over the internet!
- VOICE CHAT using ds built in mic (requires button press is not "always on")
- MAP SHARING, a staple of advance wars series is its map creator, but now you can share them online!
- Uploaded maps can be 10x10 grids and you can save up to 50 of them
- Maps can be rated by other players around the world
- you can download a random map or go thru a list by ratings
*HEAD EXPLODES*
THE RELEASE DATES
January 21st for the USA
January 25th for EUROS and AUSSIES
Jap TBA 2008 (lol)EVILBORE TOURNAMENT POSSIBLE?I want to make it happen, hell I'd even be willing to give away prizes, my love of advance wars is deep. AW:DS is the only retail ds game I own.
lets make it happen!
*ill keep updating/making this page less wiki pasted until release[/list]