Gave the demo a swirl. Hmmm. The controls are pretty much perfect for me on the 360. I'm totally fine the LB and RB buttons.
Can someone tell me if the final game fixes these issues I have with the combat in the full game? I'll be playing on Devil Bringer mode btw.
Nero's interesting, but he's definitely not my style. Then again, this is based on the demo. He's interesting though. I like the Devil Bringer platforming, and it'd be interesting to see it in full effect in the game. My problem with it, at least in the demo, is that it is so easily exploitable. Right when I learned the RB + B attack that lets Nero grab any enemy could be easily exploitable if Capcom doesn't balance the game right.
I learned a neat combo trick: Knock up enemy in the air -> jump -> jump off of enemy's back for extra air -> do a few shots with your gun -> let the enemy hit the ground, target him and then grab him in mid air -> do a few slashes -> touch the ground -> taunt -> repeat.
By doing this the Marionettes never had the chance to touch me since I was in the air most of the time, and plus, with the d.b. you can grab pretty much any enemy in your vicinity right? Hmmm. It seems great for comboing, at least. I wonder if enemies in the full game punish you for using such an exploit.
I hate timed demos. Haven't fought the boss yet, still trying out various combos and such. I've gotten to A so far. Haven't managed to get to S yet, but then again, the last time the demo stopped on me Marionettes kept coming and coming, so I can see myself getting at least an S next time.
Wish I had money for the full game. =/