Author Topic: First Too Human review  (Read 26567 times)

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Third

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First Too Human review
« on: June 30, 2008, 10:27:47 AM »
Quote
Now, those who have enjoyed their time in the world of Too Human up through the story's conclusion will have plenty to do if they want to keep building Baldur. By the time you finish the campaign, Baldur will likely only be at level 25 of what I believe is a maximum of 50. He'll have some decent armor and weapons, but there will be lots more out there. You can begin a new campaign with the same character you finished it with, and the enemies will scale up accordingly so the challenge can continue. You can even jump into alternate versions of each level with more and different enemies and drops.

You could also, of course, pick a different character class for even more replay value. And there's the two-player online cooperative mode, which I haven't tried because there is only one of me.

But for that sort of player who enjoys playing through a game once to see the story and get the experience, Too Human will end long before its time and with not nearly enough payoff for all the story exposition. And it's an uneven ten hours, at best: Sometimes I had a great time mowing down enemies and racking up combos, but sometimes it just felt frustrating and/or repetitive.

Too Human will be available August 29. I expect that it will garner a very wide range of review scores.


Quote
But just as I came to grips with the gameplay, and just as the story seemed as if it was starting to ramp up into overdrive -- the game ended

http://blog.wired.com/games/2008/06/previe...o-hum.html#more


10 hours of repetitive gameplay and a cliffhanger.

We'll never see a sequel. It's Advent Rising all over again.

Poor MS and SK.  :'(
« Last Edit: June 30, 2008, 10:32:53 AM by First »

Kestastrophe

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Re: First Too Human review
« Reply #1 on: June 30, 2008, 10:30:00 AM »
What a disappointment. Dyack will have some splainin' to do.
jon

Human Snorenado

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Re: First Too Human review
« Reply #2 on: June 30, 2008, 10:31:22 AM »
So I guess the formula is for every one year in development, we get one hour of gameplay?
yar


duckman2000

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Re: First Too Human review
« Reply #4 on: June 30, 2008, 10:37:02 AM »
I thought Kohler was really into the game? Or was that just the usual preview silk glove stuff?

WrikaWrek

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Re: First Too Human review
« Reply #5 on: June 30, 2008, 10:39:57 AM »
Not a review.

Disappointing still.

And he does say "If you slam through it, you can finish in".....not that it it lasts that under normal circumstances.

Kestastrophe

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Re: First Too Human review
« Reply #6 on: June 30, 2008, 10:43:47 AM »
New gameplay footage:

Ugghh, why is the HUD so large?
jon

WrikaWrek

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Re: First Too Human review
« Reply #7 on: June 30, 2008, 10:49:38 AM »
New gameplay footage:

http://www.gamevideos.com/video/id/19689

http://www.gamevideos.com/video/id/19690

http://www.gamevideos.com/video/id/19691

http://www.gamevideos.com/video/id/19692

....

AHAHAHA

4 years, a delay, nice budget, 120 people, and they come out with this turd looking shit?

Incompetent fools.

duckman2000

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Re: First Too Human review
« Reply #8 on: June 30, 2008, 10:51:43 AM »
Is the video playing at the wrong speed or something? It looks like it's going in some sort of slow motion. How very berserker.

Third

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Re: First Too Human review
« Reply #9 on: June 30, 2008, 10:54:59 AM »
It´s because of the animation. It lacks any dynamic. Very stiff looking and incomplete.

Just terrible.

Kestastrophe

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Re: First Too Human review
« Reply #10 on: June 30, 2008, 11:00:03 AM »
It´s because of the animation. It lacks any dynamic. Very stiff looking and incomplete.

Their idea of animation is adding blurs whenever Baldur moves. I swear the characters legs do not move in any of those videos you posted. Hideous
jon

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Re: First Too Human review
« Reply #11 on: June 30, 2008, 11:01:18 AM »
the animation is simply atrocious. Just look at the juggle combos and boss fights. wow.

duckman2000

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Re: First Too Human review
« Reply #12 on: June 30, 2008, 11:03:11 AM »
Remember when Dyack went on about how the game would feel like a complete game, as in not simply Part 1 of 3? Yeah, lol.

As for the combat, I'll avoid going into one of my dry rants about how the "we hired martial experts" crap doesn't fly when you're developing a game based on a historical culture that was anything but restrained, and instead say that swords and robots just plain don't mix. There needs to be a meaty thud and bloody splish somewhere, or there just isn't much point in wielding a sword in the first place.
« Last Edit: June 30, 2008, 11:07:32 AM by duckman2000 »

duckman2000

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Re: First Too Human review
« Reply #13 on: June 30, 2008, 11:33:52 AM »
Oh my, look at select GAFtards rally around the rotten barnacle. Let's all look at Dyack's stats!

duckman2000

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Re: First Too Human review
« Reply #14 on: June 30, 2008, 12:48:27 PM »
Someone remind this guy of that time when Dyack promised that each part of Too Human would be fulfilling standalone experiences.

http://www.neogaf.com/forum/showpost.php?p=11772405&postcount=314

This trilogy bullshit is bad enough without people using it to make excuses for shortcomings of the individual parts.

Tieno

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Re: First Too Human review
« Reply #15 on: June 30, 2008, 01:19:39 PM »
Somehow I still remain hope that the loot, RPG systems and co-op will make this game fun, but it's very hard. Dyack doesn't make it easy either, it's weird how almost everything he does turns against him, the game and the company. Then again, if potential and quality was much more obvious and clear it probably wouldn't have been as much of an issue.
i

Howard Alan Treesong

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Re: First Too Human review
« Reply #16 on: June 30, 2008, 01:32:08 PM »
A negative preview from Chris Kohler bodes very, very ill for this game.

no kidding
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duckman2000

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Re: First Too Human review
« Reply #17 on: June 30, 2008, 01:34:44 PM »
I could have sworn though that the Defense Force was quoting Kohler among those who had loved Too Human. Or was that just based on some playthrough in SK's offices?

Tabasco

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Re: First Too Human review
« Reply #18 on: June 30, 2008, 01:39:54 PM »
There's no defending this game.  I don't care if you rub your copy of Halo on your nuts every night before bed, no one should defend this crap.  It's a $70 million disaster and one of the reasons Shane Kim got his "promotion" out of all games related decision making.
« Last Edit: June 30, 2008, 01:41:28 PM by Tabasco »

y2kev

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Re: First Too Human review
« Reply #19 on: June 30, 2008, 01:41:20 PM »
chris kohler LIKES eternal darkness

he LIKES eternal darkness

and he was meh on too human



edit: he just slaughtered like 50 people on gaf  :lol
« Last Edit: June 30, 2008, 02:06:24 PM by y2kev »
haw

demi

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Re: First Too Human review
« Reply #20 on: June 30, 2008, 02:13:20 PM »
Looks good, will be picking it up
fat

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Re: First Too Human review
« Reply #21 on: June 30, 2008, 02:19:21 PM »
Dyack was modest.  This game doesn't only have combat better than DMC, it also trumps Ninja Gaiden.  And using some of the model/texture work from the last gen build to speed up dev time? GENIUS!

Tieno

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Re: First Too Human review
« Reply #22 on: June 30, 2008, 02:27:11 PM »
Looks good, will be picking it up
Of course.
i

demi

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Re: First Too Human review
« Reply #23 on: June 30, 2008, 02:28:31 PM »
Do your part to ruin the industry by keeping Dyack in the industry.
fat

demi

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Re: First Too Human review
« Reply #24 on: June 30, 2008, 02:31:51 PM »
Someone ask Kohler about achievements, please.
fat

ToxicAdam

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Re: First Too Human review
« Reply #25 on: June 30, 2008, 02:36:14 PM »
Silverfall 1.5 (except Silverfall has 4 player coop)

CHOW CHOW

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Re: First Too Human review
« Reply #26 on: June 30, 2008, 02:40:13 PM »
I remember Dyack saying that the game was 15-20 hours if you just did the main quests, yet this guy finished in 11.  It's really not a big deal because the game has a lot of replay value with the alternate levels and enemies on a second go around.

It's a $70 million disaster
That quoted $70-75 million was actually for all three games, so it's more like a $25 million disaster.
hey

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Re: First Too Human review
« Reply #27 on: June 30, 2008, 02:42:02 PM »
trolls slain: 26

cool breeze

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Re: First Too Human review
« Reply #28 on: June 30, 2008, 02:43:00 PM »
I don't think finishing just the main quest would net you 100%.  It seems like he would have had to do all the side stuff to get that.  So basically you can ravage this entire game in 10 hours.

I probably will still buy it, but I do find this all funny.

Howard Alan Treesong

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Re: First Too Human review
« Reply #29 on: June 30, 2008, 02:46:16 PM »
Not just 10 hours, but 100% in 10 hours. That means the base game playthrough must be like ... six. That UI also looks impossibly boring.

And using some of the model/texture work from the last gen build to speed up dev time? GENIUS!

Hey, it worked for Eternal Darkness!
« Last Edit: June 30, 2008, 02:47:59 PM by Synthesizer Patel »
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Third

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Re: First Too Human review
« Reply #30 on: June 30, 2008, 02:46:45 PM »
100% in 10 hours.  :kylielaff

Joe Molotov

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Re: First Too Human review
« Reply #31 on: June 30, 2008, 02:49:38 PM »
It took me 10 hours to beat Act 1 of Titan Quest.
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Third

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Re: First Too Human review
« Reply #32 on: June 30, 2008, 02:50:08 PM »
Who cares abot replay value? I'd rather play a 30+ hour rpg once instead of replaying a 10 hour rpg 3 times...

Howard Alan Treesong

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Re: First Too Human review
« Reply #33 on: June 30, 2008, 02:50:16 PM »
man, I can't believe Kohler is so obviously negative...that thing is the most tempered "lukewarm" preview I've read in ages.

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duckman2000

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Re: First Too Human review
« Reply #34 on: June 30, 2008, 02:56:08 PM »
Positive impressions from Gamespy, currently the name to trust in gaming news!

http://xbox360.gamespy.com/xbox-360/too-human-part-1/885223p1.html

Although, it's remarkably how the Wachowski brothers totally pioneered the concept of "the dual nature of the world."  :wtf

Third

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Re: First Too Human review
« Reply #35 on: June 30, 2008, 02:56:34 PM »
10 hours really isn't much for the RPG genre. What's even worse is that the game doesn't seem to have any major side-quest considering he completed the game for 100%.

Kestastrophe

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Re: First Too Human review
« Reply #36 on: June 30, 2008, 02:58:18 PM »
Each guild quest line in Oblivion took longer than 10 hours to complete. RPG is the one genre in which 100+ hours is par for the course. 10 hours for 100% completion is a joke, imo. I realize that there are alternate enemies and classes, but it still seems well short to me.
jon

duckman2000

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Re: First Too Human review
« Reply #37 on: June 30, 2008, 02:58:33 PM »
"Baldur is a tragic figure"

Agreed

duckman2000

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Re: First Too Human review
« Reply #38 on: June 30, 2008, 03:08:22 PM »
Has the "unskippable death cut-scene is sensible game design" argument ever worked?

Howard Alan Treesong

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Re: First Too Human review
« Reply #39 on: June 30, 2008, 03:10:49 PM »
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random
乱学者

CHOW CHOW

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Re: First Too Human review
« Reply #40 on: June 30, 2008, 03:10:54 PM »
It's not an RPG.  It's an action game with some RPG elements (character customization, skill point allotment, etc.). 
hey

Third

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Re: First Too Human review
« Reply #41 on: June 30, 2008, 03:13:41 PM »
So it's an action rpg. Meaning it's a rpg.  :-*

Phoenix Dark

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Re: First Too Human review
« Reply #42 on: June 30, 2008, 03:14:05 PM »
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random

you don't know how to communicate!
010

duckman2000

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Re: First Too Human review
« Reply #43 on: June 30, 2008, 03:14:56 PM »
It's not an RPG.  It's an action game with some RPG elements (character customization, skill point allotment, etc.). 

That is, until someone questions the combat, then it's suddenly not really an action game, it's more of an, uh, loot collecting auto-brawler, or something. It's amazing how the main defense line for this game rests on the argument that it's somehow excused because it borrows the weaknesses of several genres and makes it into this, er, different sort of game. Complete unaccountable, on the basis of inherent mediocrity. Amazing argument.

CHOW CHOW

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Re: First Too Human review
« Reply #44 on: June 30, 2008, 03:25:53 PM »
It's become difficult to define genres in this gen since so many games these days have elements from several different genres.  It's not black and white anymore.
hey

AdmiralViscen

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Re: First Too Human review
« Reply #45 on: June 30, 2008, 03:41:07 PM »
It's embarrassingly obvious that this game wasn't designed at all

Howard Alan Treesong

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Re: First Too Human review
« Reply #46 on: June 30, 2008, 03:48:29 PM »
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random
It's embarrassingly obvious that this game was designed as a story first, and a game second.  This is acceptable for 14 year Naruto fans wring design docs on trapper keepers, but not multi million dollar teams.

Now I'm having flashbacks to alt.games.final-fantasy, with posters who wanted to make a game and were looking for artists, programmers, and musicians. They would do "story." Maybe that's how Dyack founded Silcon Knights?

I wouldn't hold your breath for Too Human 2 and 3.
乱学者

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Re: First Too Human review
« Reply #47 on: June 30, 2008, 03:56:08 PM »
4000 enemies killed.

I am 80% done through Castlevania: Portrait of Ruin and I already have 23 000 enemy kills.

:violin Denis Dyack :violin

Also I am pretty sure Act III of Diablo 2 featured 16 000 enemies. Fucking Kurast jungle shit.

UGH, I hated Act III so much.

:bow Act II :bow2
dog

Smooth Groove

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Re: First Too Human review
« Reply #48 on: June 30, 2008, 03:59:47 PM »
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random
It's embarrassingly obvious that this game was designed as a story first, and a game second.  This is acceptable for 14 year Naruto fans wring design docs on trapper keepers, but not multi million dollar teams.

That was kinda what I thought of Eternal Darkness.  ED had very little variety in gameplay.  Aside from the spells getting more complex, there wasn't much progression in gameplay from the 1st level to the last.  

duckman2000

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Re: First Too Human review
« Reply #49 on: June 30, 2008, 04:10:09 PM »
It's become difficult to define genres in this gen since so many games these days have elements from several different genres.  It's not black and white anymore.

Right, but it's pretty sad when you use this as an excuse for mediocrity. Alright, so the game is not a straight up action game, but it does have an action component. So instead of saying "well, you know, it's more of an action RPG so you can't expect it to be of God of War or NG caliber", why not ask for it to excel in the areas that it ventures into? It's excuses upon excuses for this game, and it all seems to be based on accepting weaknesses. It's like an amalgam of all things unsatisfactory about each genre.

And  :lol at CowboyAstronaut @ GAF. If there was ever a time I would have wanted to drop the old "viral marketer" accusation, this would be it. But then SK has its own pronounced promoters, like the TooHuman.net people and that SPEA character, so I guess this guy just really, really wants Too Human to be great.

http://www.neogaf.com/forum/showpost.php?p=11775156&postcount=500

« Last Edit: June 30, 2008, 04:22:28 PM by duckman2000 »

TVC15

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Re: First Too Human review
« Reply #50 on: June 30, 2008, 04:32:49 PM »
Quote
I expect that it will garner a very wide range of review scores.

This is the best backhanded compliment I've heard in recent memory.  Good job, Kohler!
serge

demi

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Re: First Too Human review
« Reply #51 on: June 30, 2008, 04:58:55 PM »
Lot of haters. Whenever you guys buy this, feel free to play some co-op with me.
fat

TVC15

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Re: First Too Human review
« Reply #52 on: June 30, 2008, 05:06:27 PM »
Lot of haters. Whenever you guys buy this, feel free to play some co-op with me.

It's a date  :-*
serge

demi

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Re: First Too Human review
« Reply #53 on: June 30, 2008, 05:18:29 PM »
Gross
fat

Madrun Badrun

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Re: First Too Human review
« Reply #54 on: June 30, 2008, 05:31:20 PM »
Lot of haters. Whenever you guys buy this, feel free to play some co-op with me.

Demi just likes the idea of hammering cyber-bears.

TVC15

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Re: First Too Human review
« Reply #55 on: June 30, 2008, 05:33:13 PM »
Me, Arvie, Patel and Demi.  We will all play together.  It will be so sexy.
serge

Howard Alan Treesong

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Re: First Too Human review
« Reply #56 on: June 30, 2008, 05:34:49 PM »
Me, Arvie, Patel and Demi.  We will all play together.  It will be so sexy.

We will all play together, in two separate games.
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demi

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Re: First Too Human review
« Reply #57 on: June 30, 2008, 05:34:57 PM »
Arvie is a dirty poor Silver user
fat

cool breeze

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Re: First Too Human review
« Reply #58 on: June 30, 2008, 05:36:09 PM »
I need someone to play with.  Shit.  Dyack was right, just finding one person to play with is hard enough, having to find three more would be insanity.


Madrun Badrun

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Re: First Too Human review
« Reply #59 on: June 30, 2008, 05:38:52 PM »
Make the  Evil-anniversary broken ass contest prize some Gold then.

spoiler (click to show/hide)
and Too human too because it looks like shit
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