Remember when Dyack went on about how the game would feel like a complete game, as in not simply Part 1 of 3? Yeah, lol.
As for the combat, I'll avoid going into one of my dry rants about how the "we hired martial experts" crap doesn't fly when you're developing a game based on a historical culture that was anything but restrained, and instead say that swords and robots just plain don't mix. There needs to be a meaty thud and bloody splish somewhere, or there just isn't much point in wielding a sword in the first place.