Well, it's all but guaranteed to at least sell well. I mean, it's a 360 game, it will sell. But yeah, for all the people making excuses for its shortcomings (you'd think these people would be the ones most critical of the game, really), this is Dyack's big epic masterpiece that would firmly establish him and his company as the pioneers in excellence in regards to everything from game camera to storytelling, it had everything going for it (not just an exclusive, but one backed by Microsoft), and now it we're asked to be, er, realistic in our expectations. Something in there just doesn't mesh with the rest.
On the one hand, I think a game should be rated based on what is as opposed to what someone said it'd be, but at some point Dyack himself needs to be squeezed about him moving the goalposts so far and so frequently. Every time criticism is leveled against any component of the game, a new definition of Too Human enters. From action game with revolutionary combat controls and incredible story (telling) to, uh, well it's got loot! And for all the yapping about Dyack being poorly treated and constantly doubted, this has come mostly from forum members, not gaming news media.