Author Topic: The Braid thread of M$ lies and hippie Blow not wanting a job  (Read 23462 times)

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #240 on: August 11, 2008, 08:28:49 PM »
It's the one where you have to have the goomba jump on you.  There is nothing before or after that in the game to indicate that an enemy landing on you will pop them up into the air......that doesn't happen in videogames in general.

I guess it's kind of an interesting reversal, but I sure as hell don't feel bad about looking up the answer.  Never would have thought to do that no matter how long I played the game.

Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #241 on: August 11, 2008, 08:32:18 PM »
My only disappointment with this game is that the pricetag and the demo left me with the impression that there would simply be a lot more content here than there actually is.  I only had to look up the solutions for about 3-5 of the puzzles -- which is pretty good for me, as I get stumped and frustrated pretty easy.  Only one puzzle (the end of Crossing the Gap) had a stupid "WTF - how was I supposed to know that" solution.  The other ones I didn't get were in the last world, where I had trouble really utilizing the platforms that isolate you from time reversal.  Considering the lack of any tutorial and my general ineptitude with puzzles, I'm surprised how quick and pleasantly I got through everything.

Other than that, it's a pretty cool puzzle game and I like the mood and art very much.  I don't understand why there is so much hatred here for it.....just misdirected aggression towards GAF and the developer?  Is there anything here that's really worth hating?  Maybe it doesn't resonate with you, but it's not offensively bad.

First, before I start in on any ranting, let me make this clear: I'm 100% only talking about the gameplay.  I think the sound and visual direction of the game is really unique and awesome.  I also appreciate the impressive quality of what Blow has achieved here from a programming/game engine standpoint (especially by himself).  Ok, onwards.

I consider myself very much like you describe yourself in that first paragraph - I get stumped and frustrated quite easily, and I'm generally inept when it comes to complex puzzles.  However, I found almost everything you said about the game to be the exact opposite of my experience.  Many of the pieces I got, I stumbled across the solution just by exhausting every option I could see that was open to me.  Trial-and-error is the worst kind of puzzle design - it's the reason in my mind that the traditional point-and-click adventure died in the 90's (until it's recent revival at the hands of Telltale, who have spent a pretty huge amount of effort countering that criticism with well-cued puzzles and an extensive hint system).  Several of the pieces I did get I only got after considerable frustration, either with the puzzle's execution or the puzzle's demand for exacting platforming. Over two dozen of the pieces I didn't complete.  About half of those, I messed around with them for a few minutes and didn't feel like I was making any progress at all.  For the other half, I literally tried them once or twice and was like 'I don't see what I'm supposed to do here at all' and just moved on.  As in, I couldn't even see any options to try to solve it.  I FAQed a couple of them and was like 'wow, I'd never figure that out'.  

I mean, ultimately it's just a matter of you either being more patient, better at puzzles, or having it 'click' more than I.  All of that is fine.  In fact, the game is fine.  I'm with many of the others in this thread in feeling that the problem here lies in how every damn person is losing their mind over the game.  It makes a number of really obvious amateur game design mistakes.  What bugs me the most is that I see unending praise for it from the blogs of designers who write books and articles about those mistakes and how to avoid them.  That is more frustrating to me than I can put into words.  Seeing designers I genuinely admire heap praise on this or mention it as the 'best game since Portal' or 'the game that made me buy a 360', etc.... makes me want to hang my head in shame and throw my head back to scream at the injustice all at the same time.

To reiterate: this is a decent game.  It's probably worth 15 bucks if you liked the demo.  IT IS NOT THE NEXT PORTAL.

Draft

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #242 on: August 11, 2008, 08:32:55 PM »
Oh whatever, man.

I felt like a Goddamn pimp after figuring that out.

cool breeze

  • Senior Member
Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #243 on: August 11, 2008, 08:46:24 PM »
Quote
To reiterate: this is a decent game.  It's probably worth 15 bucks if you liked the demo.  IT IS NOT THE NEXT PORTAL.

Agreed.

And I thought Crossing the Gap was great.  One of the puzzles that made me feel clever when I beat it.  I didn't use a guide when i played it, but at times I did post asking for help only to figure it out myself before checking back for responses.  I do think the game is great for the first time through, although bits of it are incredibly stupid.  The second hunt is another one that makes you feel great after beating it.

Draft

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #244 on: August 11, 2008, 09:20:53 PM »
Second Hunt was awesome.

AdmiralViscen

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #245 on: August 11, 2008, 10:42:32 PM »
It's the one where you have to have the goomba jump on you.  There is nothing before or after that in the game to indicate that an enemy landing on you will pop them up into the air......that doesn't happen in videogames in general.

I guess it's kind of an interesting reversal, but I sure as hell don't feel bad about looking up the answer.  Never would have thought to do that no matter how long I played the game.

yea, shit is definitely not as intuitive as some people say it is.

Hitler Stole My Potato

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #246 on: August 11, 2008, 11:19:53 PM »
Yeah, I think the one puzzle where you have to jump into the falling goomba to pop it up was one of the more asinine solutions in the game.  I was about to say fuck it and look up the answer when I finally solved it out of dumb luck.  If there was something else in the game that would give the player some sort of indication that bumping an enemy from below would send them higher it would've been alright but as it is it just seems like broken design.
Tacos

Draft

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #247 on: August 11, 2008, 11:32:49 PM »
I mean, YOU jump higher when landing on enemies, why shouldn't they?

Anyway, you know the solution has to involve your shadow self. How many times did you unsuccessfully try jumping off the things head as it patrolled before you realized that wasn't the answer?

spoiler (click to show/hide)
Before I figured out that I needed to use my shadow self as a spring, I actually manged to get a goomba down below the last puzzle piece AND use the previous goomba to get myself to the very top of the level. I thought maybe you had to jump from that high to get enough momentum to make the head jump. When that failed, the real answer dawned on me in like 2 minutes.
[close]

I really enjoyed that puzzle and was genuinely pleased with myself when I figured it out.

cool breeze

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #248 on: August 11, 2008, 11:42:42 PM »
I think in general the past shadow world was the best parts of the entire game.

It actually got me excited for The Misadventures of Mr. P.B. Winterbottom


Bildi

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #249 on: August 12, 2008, 12:37:06 AM »
I didn't find the find the one where the goomba jumps on you to be harder than any other puzzle in the game.  I actually wish the puzzles were quite a bit harder - I was kind of expecting puzzles that keep you stumped for a day or two.

I guess I'd just like the game to be longer because it's so good.  At the moment it's going awfully quick.

cool breeze

  • Senior Member
Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #250 on: August 12, 2008, 12:41:10 AM »
I wish Blow put in expert levels instead of a fucking speed run mode.

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Re: The Braid thread of M$ lies and hippie Blow not wanting a job
« Reply #251 on: August 12, 2008, 01:18:28 AM »
I mean, YOU jump higher when landing on enemies, why shouldn't they?
Because in nearly every other 2D platformer (including the Mario series that this game heavily references), that does not happen.  If an enemy lands on you, you take an energy hit and it falls straight through you.