Author Topic: Alpha Protocol  (Read 46513 times)

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demi

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Re: Alpha Protocol
« Reply #300 on: June 12, 2010, 03:45:47 PM »
Had my first lockup.

And this Omen Deng fight? Yeah, I'll end this post here
fat

Great Rumbler

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Re: Alpha Protocol
« Reply #301 on: June 12, 2010, 03:59:35 PM »
I lit Omen Deng up with the multiple shot skill.
dog

demi

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Re: Alpha Protocol
« Reply #302 on: June 12, 2010, 04:23:01 PM »
I just barely got him. What a distinguished mentally-challenged level. WHY COULDNT THEY JUST STEAL THE RADIAL DIAL

No, you have to pause, select a skill, use the skill, pause, select another skill

OH MY GOD
fat

Bebpo

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Re: Alpha Protocol
« Reply #303 on: June 12, 2010, 05:42:33 PM »
wat, pausing is better.  Do you want to get murdered as you rush to activate a skill?

Omen Deng is all about CQC counter punches when he rushes at you.

demi

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Re: Alpha Protocol
« Reply #304 on: June 12, 2010, 05:51:07 PM »
Last I checked, the game pauses in Mass Effect when you pull up the radial wheel
fat

Bebpo

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Re: Alpha Protocol
« Reply #305 on: June 12, 2010, 06:12:08 PM »
Maybe it's just because I'm playing the PC version but I see no difference between pressing left on the d-pad to open a radial wheel of skills while the game pauses and what you are talking about with mass effect in that case.

Does AP just suck on consoles?  Maybe that's why it's so shitty for you.  Me, Great Rumbler, Pilonv, Linkzg all played the superior PC version.

demi

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Re: Alpha Protocol
« Reply #306 on: June 12, 2010, 06:52:09 PM »
Methinks you should go back and play Mass Effect 2

Mass Effect 2 (heck, even 1) - Hold LB, flick analog stick to power, let go, voila. Want to see the cooldown for that ability you used? Just hold LB and check.

Alpha Protocol - Press d-pad. Tap L/RT to navigate to what you want (oh btw the screen is entirely pitch black while doing this, you cant plan anything out), select your one power with analog stick, press A. Use power, now press d-pad again, tap L/RT to navigate to what you want (oh btw the screen is entirely black while doing this), use analog stick to select skill, press A. Want to check how much cooldown is left for that skill you just used? Too bad! You can't see it! Unless you want to press d-pad. Tap L/RT to navigate what you want. Select previously used skill. Press A. You notice its not cooled down yet. Ok, let's press d-pad. Tap L/RT to navigate to what you want. Select skill you were gonna use before you checked on cooldown of previously used skill. Press A. Sounds like a mouthful? Well, trust me it's the best experience in the world when you have Omen Deng just down the hallway!
« Last Edit: June 12, 2010, 07:01:23 PM by demi »
fat

Van Cruncheon

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Re: Alpha Protocol
« Reply #307 on: June 12, 2010, 08:16:55 PM »
pc superior gaming platform confirmed AGAIN
duc

Smooth Groove

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Re: Alpha Protocol
« Reply #308 on: June 12, 2010, 08:32:56 PM »
Awesome PC gaming is too complicated for Demi AGAIN

Great Rumbler

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Re: Alpha Protocol
« Reply #309 on: June 12, 2010, 08:48:32 PM »
I only came across two or three bugs in my entire play through, one that erased all the guards in one area when I reloaded and another where the mission summary said that I killed people when another part of the summary showed enemies killed as 0, and I found the combat to be kind of fun for the most part.
dog

demi

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Re: Alpha Protocol
« Reply #310 on: June 12, 2010, 08:50:26 PM »
Mike Thorton is NeoGAF
fat

Great Rumbler

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Re: Alpha Protocol
« Reply #311 on: June 12, 2010, 08:56:25 PM »
This may or may not be a bug but it seriously annoys me; reloading from a saved checkpoint will wake up all the enemies you had previously killed.

You mean you killed some guys, got to a checkpoint, played a bit more, went back to that checkpoint, and then guys that you killed before the checkpoint save have come back?
dog

Great Rumbler

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Re: Alpha Protocol
« Reply #312 on: June 12, 2010, 09:02:33 PM »
I'm not sure if I've come across that one or not.
dog

cool breeze

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Re: Alpha Protocol
« Reply #313 on: June 12, 2010, 10:20:09 PM »
I played AP on PC with KB/M and it was terrible.  PC gets no claim of superiority here.  You still needed to jump into a menu and click a wheel to select the gear/skill, then activate it.  Both Mass Effect games on PC have a good interface since they let you bind all that stuff to the number bar above WSAD.  It became an annoyance when I wanted to double up on stealth skills like going invisible and totally silent.  Instead of hitting 1 then 2, I have to activate one, go into the menu and select the skill, and activate it again, wait for cool down time, repeat.

demi

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Re: Alpha Protocol
« Reply #314 on: June 12, 2010, 10:21:49 PM »
Well I appreciate the honesty.


Now admit this game is horrible
fat

demi

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Re: Alpha Protocol
« Reply #315 on: June 13, 2010, 02:23:59 PM »
Why does every boss have to have respawning enemies. Nevermind, dont answer that.
fat

Bebpo

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Re: Alpha Protocol
« Reply #316 on: June 13, 2010, 02:52:08 PM »
Almost none do.

Omen has 2 guys come out every 25% of his health. 
Sis doesn't respawn
Brayko has none
Marburg...might.  I usually kill him before the soldiers so I can't tell.
The end game ones have finite amounts of soldiers

demi

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Re: Alpha Protocol
« Reply #317 on: June 13, 2010, 06:09:11 PM »
Wow, awesome, an escort level. I'm so glad this is in.
fat

Great Rumbler

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Re: Alpha Protocol
« Reply #318 on: June 13, 2010, 07:18:17 PM »
Wow, awesome, an escort level. I'm so glad this is in.

Which one is that?

Quote
Omen has 2 guys come out every 25% of his health.

Omen never spawned any backup when I fought him.
dog

demi

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Re: Alpha Protocol
« Reply #319 on: June 13, 2010, 07:55:57 PM »
Ok the Brayko fight is hilarious. Fighting him is actual garbage because of how bad this game controls, but the setup is too funny.

Also the Brayko fight does have respawning enemies. Wrong again, Bebpo
fat

cool breeze

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Re: Alpha Protocol
« Reply #320 on: June 13, 2010, 09:24:12 PM »
Did you pay Heck for support?

yeah, Brayko has Michael Jackson albums around him crib.  I killed his hookers too and that bitch was yelling at me over the radio 8)
 

demi

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Re: Alpha Protocol
« Reply #321 on: June 13, 2010, 09:25:38 PM »
I didnt notice the effect of Heck. When he snorted his line he beelined it to me and juggled me with his punches. Really, really frustrating.
fat

cool breeze

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Re: Alpha Protocol
« Reply #322 on: June 13, 2010, 09:32:20 PM »
that's weird.  for me he would still get coked up and chase me around, but every once in a while he'd fall to the ground and just sit there and Mike would say something about how Heck spiked it with enough stuff to take down an elephant or something.  It would only be five seconds or so, then he'd chase me again.

Bebpo

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Re: Alpha Protocol
« Reply #323 on: June 13, 2010, 09:49:13 PM »
When I fought Brayko there was no one else in the room.  Weird.
I know this for a fact because Brayko fell off the stage and became frozen and invincible and I walked around the whole room while he stood there frozen and there was no one else!

And Great Rumbler, did you instantly kill him with a chain shot or something?  Normally guys spawn out of the elevator 2 at a time for 3 times total during the battle (75% HP, 50% hp, 25% hp).

Great Rumbler

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Re: Alpha Protocol
« Reply #324 on: June 13, 2010, 09:51:44 PM »
And Great Rumbler, did you instantly kill him with a chain shot or something?  Normally guys spawn out of the elevator 2 at a time for 3 times total during the battle (75% HP, 50% hp, 25% hp).

I took down most of his health with chain shot, then ran from him until it recharged. No enemies spawned.
dog

Bebpo

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Re: Alpha Protocol
« Reply #325 on: June 13, 2010, 09:52:40 PM »
Yeah I didn't have chain shot at that point.  Had to do it with my FISTS :rock

demi

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Re: Alpha Protocol
« Reply #326 on: June 13, 2010, 10:20:46 PM »
Oh god the Darcy fight :rofl

Hey let me snipe you AND throw upwards to 6 grenades at a time

edit: Oh nice a Helicopter fight too with zero health bar
« Last Edit: June 13, 2010, 10:42:52 PM by demi »
fat

demi

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Re: Alpha Protocol
« Reply #327 on: June 13, 2010, 11:48:00 PM »
Wow, after all that work, the final fight culminated in me dancing around a coffee table.

This game... very bad
fat

Bebpo

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Re: Alpha Protocol
« Reply #328 on: June 14, 2010, 03:17:07 AM »
you mean totally awesome

:bow Alpha Protocol :bow2

pilonv1

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Re: Alpha Protocol
« Reply #329 on: June 14, 2010, 03:25:25 AM »
I agree, it's pushing Mass Effect 2 for my GOTY.

I had a conversation yesterday that I reloaded, and since I was wearing different armour I had a slightly different conversation. Amazing.
itm

Himu

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Re: Alpha Protocol
« Reply #330 on: June 14, 2010, 09:16:18 AM »
So the gameplay is awful?
IYKYK

demi

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Re: Alpha Protocol
« Reply #331 on: June 14, 2010, 09:35:24 AM »
Abysmal. Tempted to delete the accounts of anyone who enjoyed this horrific game just so I dont have to read it.
fat

Great Rumbler

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Re: Alpha Protocol
« Reply #332 on: June 14, 2010, 10:42:22 AM »
So the gameplay is awful?

Not really, it decent most of the time. Janky, yes, but I did have fun with it, running around in the shadows, karate chopping guys in the throat, and using various skills to turn my guy into a non-lethal killing machine. Not that I don't understand why a lot of people hate it though.
dog

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Re: Alpha Protocol
« Reply #333 on: June 14, 2010, 10:43:14 AM »
Abysmal. Tempted to delete the accounts of anyone who enjoyed this horrific game just so I dont have to read it.

I hated the game it sucks please dont delete me
USA

chronovore

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Re: Alpha Protocol
« Reply #334 on: June 15, 2010, 09:19:50 PM »
Don't worry! If you get deleted, it won't be because of the game.

pilonv1

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Re: Alpha Protocol
« Reply #335 on: June 21, 2010, 07:44:45 AM »
Last mission was fucking horrendous. Plus I have no idea what happened but all of a sudden Mina was dead.

Great game except for the last level which was like Gears of Alpha Protocol and it sucked.
itm

pilonv1

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Re: Alpha Protocol
« Reply #336 on: June 21, 2010, 08:22:36 AM »
Just reading the Spoiler thread on Q23 now, and it's mind blowing.

http://www.quartertothree.com/game-talk/showthread.php?t=59646

If you get enough intel you can talk to Parker about his daughter. Some people never even met SIE, others had her as their final handler.

Apparently if you piss off Heck he takes the $5million bribe and it puts you right into the final mission :lol
itm

Great Rumbler

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Re: Alpha Protocol
« Reply #337 on: June 21, 2010, 10:56:30 AM »
Last mission was fucking horrendous. Plus I have no idea what happened but all of a sudden Mina was dead.

She gets captured, you have the choice of saving her or not saving her.
dog

pilonv1

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Re: Alpha Protocol
« Reply #338 on: June 21, 2010, 06:44:58 PM »
I know, that but I don't recall having a choice of where to go. Suddenly I was in the server room and she was dead.
itm

Bebpo

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Re: Alpha Protocol
« Reply #339 on: June 21, 2010, 06:50:09 PM »
I missed that too as did most people.  There was a part where you were supposed to stop and listen to a speech that told you that you had a choice of two doors.  But if you're just running forward through the area like most people you don't notice and then she's dead. 

Definite design problem there.

pilonv1

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Re: Alpha Protocol
« Reply #340 on: June 21, 2010, 06:51:10 PM »
I figured as much, that's the problem when you're pushing urgency on the player and not making decisions clearer.
itm

demi

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Re: Alpha Protocol
« Reply #341 on: June 21, 2010, 10:24:55 PM »
You cant get a SIE ending. There's only 3 endings:

- You leave with Heck
- You leave with Mina
- You leave by yourself

Scarlet has 2 results:

- You kill her after Heck blasts her
- You dont tell Heck to shoot her, or you just talk to her, and Scarlet shoots Leland

The game automatically gives you Heck as a safety net for Endgame. You can have Heck at -10 and he will STILL be your Handler and even act like you're his best friend, if you avoided SIE and blasted Albatross.



The game isnt really as "variable" as those goofballs are jacking off to.
fat

Bebpo

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Re: Alpha Protocol
« Reply #342 on: June 21, 2010, 11:22:05 PM »
You can have SIE as your handler in the last mission and she'll fight in person with you.

Marburg stuff is because if you do it right you can get him to betray his boss.  Or get him angry and you can kill him.

pilonv1

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Re: Alpha Protocol
« Reply #343 on: June 22, 2010, 12:01:50 AM »
It's not just the endings though, it's how you get there.

I think the endings are lame, but the number of different paths astound me.
itm

demi

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Re: Alpha Protocol
« Reply #344 on: June 22, 2010, 12:03:30 AM »
It is about as different as ME2's choices. Do I want to do Mordin's mission, or Miranda's? Do I want to do Moscow, or Taipei?
fat

pilonv1

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Re: Alpha Protocol
« Reply #345 on: June 22, 2010, 12:21:14 AM »
Except here, you do Mordin's mission and he's your bro from then on no matter what, they just give you a fake moral choice at the end of his mission. And what you do in that mission makes no difference to the story.

Every situation has a bunch of different outcomes. Every mission debrief has up to 5-6 items that affected the story. A great example is the conversation with the guy who has an assasination attempt on him, if you warn him enough he'll wear a bullet proof vest and live.

Not saying it's a better game than ME2 because it's not but it's certainly more open ended.
itm

demi

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Re: Alpha Protocol
« Reply #346 on: June 22, 2010, 12:24:53 AM »
Sung takes your data regardless. And you only get 2 choices - the Riot data, or the Assassination data.

You can tell him he's a piece of shit chinaman and he'll be like "well ok, i'll take your data because the game is coded this way"
fat

Bebpo

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Re: Alpha Protocol
« Reply #347 on: June 22, 2010, 01:45:11 AM »
I kind of agree with demi

The game rocks because you have a lot of choices within the micro and small stuff can really play out differently depending on all sorts of things.
In the macro though, the game structure is very set in stone with limited choices for all the major plots points. 

The game is really about the little details and not the bigger picture.  Kind of like how the plot on a big picture scale is pretty generic dude goes to middle east, dude goes to 3 places, dudes takes out bad dudes & leaves on boat.  But within that there's lots of interesting characters, great conversations, and memorable scenes.   

cool breeze

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Re: Alpha Protocol
« Reply #348 on: June 22, 2010, 02:03:39 AM »
yeah, I don't know if I posted it here or gaf since it was probably half a month ago, but I would have much rather this game had more of the center section and smaller stories.  The main plot thread is boring.  Would have been cool if you started the game as a spy and the main objective to focus on emerged as you kept playing.  As it is, you have really cool stuff happening for the three middle cities, then it all gets dropped in favor of wrapping it up.  They game even hints at various factions having more to them but it is never expanded on, like
spoiler (click to show/hide)
G22, Albatross and Sis
Marburg and VCI
Hong Shi
Surkov
Mina and the group she was working for
Even Scarlett emerging as the main villain would have been cool

In the end, they made you feel like a lot of your choices really didn't matter.  I was less impressed after I finished than I was in the middle of it, only to be reimpressed (?) in my second playthrough in that middle section.
[close]

Bebpo

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Re: Alpha Protocol
« Reply #349 on: June 22, 2010, 02:24:27 AM »
Yeah, I should have mentioned that Fallout 1/2 are structured the exact same way.  They start the same.  Then after the intro you can go to places in whatever order and do whatever you want.  You can join a gang...or kill them all.  Help people, make deals with them, or kill them all.  You can become a friend of the mutants.  Or their worst enemy.  But in the end you still end up in the same final dungeon with it playing out mainly the same (a few branches like AP) and you get the same ending.  But then in the credit roll (like AP) you get a recap news reel of how each city ended up based on your actions in them.  You can tell when they made AP they definitely had the Fallout in mind as the story structure.

I think it's a cool structure and I wish more games used it.

The Sceneman

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Re: Alpha Protocol
« Reply #350 on: July 22, 2012, 10:37:30 PM »
BUMP

whoa, didn't realise I was so late to the party on this one.

Just started playing and it's uh-mazing. Got through like half the game in one sitting as I couldn't put it down. Spectacular shit. Also really interesting achievements.
#1

MrAngryFace

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Re: Alpha Protocol
« Reply #351 on: July 22, 2012, 10:42:50 PM »
Ilove the multiple endings- the ending I got ruled- its like the game saw the way I was playing it and was all 'the shit yer doin is fucking absurd, lemme help you wrap this up in a way that suits your style' and boom- awesome absurd ending
o_0

Great Rumbler

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Re: Alpha Protocol
« Reply #352 on: July 22, 2012, 10:47:37 PM »
I really want to play AP again right now...
dog

The Sceneman

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Re: Alpha Protocol
« Reply #353 on: July 22, 2012, 10:48:11 PM »
I'm kind of playing as a good guy on my first playthrough and letting everyone live but I'm always trying to extort and get bribes and perks and stuff. I'm flirting with all the babes but if anyone make a move I'm gonna be like "fuck you bitch". This game is so sweet and I even enjoy the combat lol. Only BS part was the Braykov boss fight so far.
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MrAngryFace

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Re: Alpha Protocol
« Reply #354 on: July 22, 2012, 10:50:04 PM »
I like how the games kinda broken in a good way- like i totally went for that weird bullet resistence skill and PUNCh and all I did even in stealth missions was PUNCH and it LET ME- never once did I do anything with strategy in mind or tactics during execution and the games like 'thats cool you wanna do that'
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pilonv1

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Re: Alpha Protocol
« Reply #355 on: July 22, 2012, 10:52:29 PM »
Yeah it's sort of cool that you can make yourself unstoppable if you pick certain skills. People tend to shit on it because it's not what they thought it would be, rather than enjoying it for what it is. Still one of my favourite games ever.
itm

The Sceneman

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Re: Alpha Protocol
« Reply #356 on: July 22, 2012, 11:45:35 PM »
I am thinking about re-specing some points into kung fu lol

Yeah initially I found the mechanics a little confusing as I picked the Recruit background and started with zero AP. Then I started the first mission and was wondering why I kept getting spotted so easily when I was trying to be sneaky. Once I gained some levels I put some points into stealth and things made a bit more sense. Even when I got spotted though the terrorists would just run up to me and I would simply kick them in the nuts so no problem!

I'm rocking the pistols/stealth build due to popular recommendation but for subsequent playthroughs I might just go rambo for the lulz. I imagine Pistol Chain Shot (broken power) will make hard mode easier so I'll go that route when I play hard. I plan on playing a few times and trying several different approaches. Seems this has great replay value.

I read that since I picked recruit for my first play I unlock Veteran for subsequent plays, which is like NG+ and gives you heaps of bonus skill points so I'll be able to try out some different builds easier.
« Last Edit: July 22, 2012, 11:47:50 PM by The Sceneman »
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pilonv1

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Re: Alpha Protocol
« Reply #357 on: July 23, 2012, 12:17:17 AM »
All I remember was that stealth + pistol chain shot + the skill that resets your cooldowns made most of the bosses trivial.
itm

The Sceneman

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Re: Alpha Protocol
« Reply #358 on: July 23, 2012, 01:00:08 AM »
I got through Saudi and Moscow last night and have started on Taipei. Steven Heck is POS. Am I about halfway through the game?
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The Sceneman

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Re: Alpha Protocol
« Reply #359 on: July 23, 2012, 10:01:58 PM »
beat it last night. WTF was going on around the end of the game  :lol I was all cabbed out on sedatives and my brain basically imploded during all the Endgame stuff.

Seems like a pretty good story overall, my ending was:

spoiler (click to show/hide)
I pretended I was going to join Halbeck but then right at the end my Thorton was like: "fuck you I'm running shit with my worldwide connects" and punched Leland over. I made a lot a lot of friends during the game (Surkov, Braykov, Deng, Heck etc.) so I nabbed the "Thorton inc." achievement. I then quit to dash and reloaded, and watched the ending if you actually join Halbeck. It was pretty funny, Leland and Thorton get their bromance on and hang out and smoke cigars lolozlzozlzoz
[close]

I'm gonna run the game again on easy going all Rambo like with shotguns and rifles (for dem cheevs), I'm also going to piss off and/or kill everyone. What a sweet game.
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