liberation was just a really weak game to me too. I also wanted to like it, but it was too low budget and filled with too much jank.
So i wrapped up exactly as much of it as I'll ever wrap up today, and deleted it.
There was a race that I did maybe 10 times to complete it, each failure due to some weird control input interpretation (jump around the inside of a veranda, never connecting with the checkpoint? SURE! We can do that!), visual language (checkpoint placement), or enemy logic inconsistency (Why is this guard shooting me after I smokebombed him?). Bad design, failing to accommodate flaws.
Later, while trying to balance the goofy-assed cargo Trading mini-game with actual progress in the game, I finally learned that Owned Shops will give the Trade Interface, but competitors' shops will not. So I bought a shop and used it, but a graphic glitch showing doubled-up windows and overlapping doors revealed the flag had not been set properly, and there was no Trade Interface.
There are also several classes of collectibles which do not show up unless I'm right next to them on the mini-map, even if I've Synchronized.
So, yeah, done-done-done. Deleted.
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