Spider-Man Shattered Dimensions on the 360
Everything about the presentation is really great, especially for a spider-man fan like me, but parts where you actually playing are kinda busted. A lot of actions just don't seem to register or have illogical auto-assist. If I'm in a boss fight and I press "B" to grab the boss while my analog stick is pointed towards said boss, don't have me do a zip attack to the random enemy at 4 o'clock....and ffs, I am pressing down on the analog sticks! don't make me watch this guy say the same dialog for 10 seconds before it fails to register my input again! this first person fighting shit fucking sucks. The Noir 'stealth' sections are boring when they work and FUCK YOU when it doesn't. The action sequences are just shallow mashing of buttons while you run though levels collecting things. When levels open up more, things just get confusing because they stuff all these actions on so few buttons. How about have swing on the RB and keep RT as web zip? and I just want to jump, not do that web jump thing. It gets annoying and confusing; the second ultimate stage gave me flashbacks of the Knuckles stages from Sonic Adventure 2.
The presentation is top notch, but I just wish it was more fun to play. All things being equal, I'd say Shaba had a better idea of how a Spider-man game should play. This game ain't bad, though. But I've enjoyed pretty much every spider-man game except spider-man 3, so yeah. I wouldn't be upset if there is a Shattered Dimensions 2. At the very least, there might be a sequel to the DS game, which I enjoyed more at this point.
I have the third set of levels to get through still. I hate how quitting doesn't seem to save your checkpoint progress, meaning you need to sit and play for more than half an hour at a time.