finished
Dead Space 2. Game was pretty cool. When you go to the Ishimura I was thought it was a neat re-visit. Then when you had to go through like a quarter of Dead Space 1's map I started thinking they were getting that re-use money savings

The story is a lot more present in the 2nd half of the game. The first half is just Isaac walking through places and it's kind of like "oh, doomed city; yaaaawn" The 2nd half when you're all trying to escape with the girl and psycho guy the story is engaging and the action is paced real well. The last 15% of the game is REALLY FUCKING INTENSE. Jesus. Up until then you can kind of walk slow, hang back and take out each group of enemies as they pop out. But everything on the Earth Forces area is just ridiculous enemies coming at you from every direction non-stop, infinite spawning bad guy, ALL THOSE FUCKERS WHO SLOW YOU DOWN WITH SPIT; it's easy to get gang raped if you're not careful. Was pretty exciting though.
Game was a good length. Took me around 9 hours and was satisfying especially because it has GREAT pacing. You're constantly running through areas blowing up monsters and it's paced straight out of an action movie. Just ACTION ACTION ACTION. Which works, since it's an action game.
I really thought the biggest improvement from DS1 was the zero gravity sections. I liked flying around and the parts where you flew around in big environments were cool.
The story was ok in the end. Like demi said,
fuck you and fuck your marker was good stuff. Ending was good and I liked how the game had a lot of Dead Space 1 nods if you remembered DS1. I think the biggest disappointment with the story, is that compared to an RE game or Silent Hill game or most survival horror, the plot is not very fleshed out. In the end you start getting audio logs/text logs that enrich the plot, but it's too late and too late. RE/SH games and their notes usually did a good job at creating the mythos and making the story more interesting than just the main walk forward and kill monsters. With DS3 I'd like to see them put a little more effort into building a world.
Combat was good. Did the game even have any new weapons that weren't in DS1 or Extraction? Seemed like all the same old ones I'd seen before. I ended up just using Plasma Cutter, Ripplade, and Machine Gun the whole game. If I had to pick a 4th I would have gone for Flamethrower for getting out of small areas when surrounded, but I hate how when you have 4 weapons you always get ammo for the weapons you're not using and your main weapons are always running out. So I carry 3 and the loot is better. Was able to upgrade the 3 weapons + Rig pretty well by the end. Could probably have 4 maxed weapons by the end of a second playthrough if I cared to play it again.
If it was a little more creative in set pieces and a little more interesting from a story perspective and maybe actually had a few boss fights, I'd be pretty much perfect for what it's going for. As is, it's an extremely solid game that's a lot of fun and a good playthrough. Definitely enjoyed it and going to do the DLC episodes tomorrow.
*edit* game also gets credit for the most violent MC deaths scenes since RE4
