Rayman Legendseeeeehhhhh.... it's allright,the music is cool,the graphics are really well done and super colorfull and the stage varied but it's hard to shake that "been there,done that" feeling... (especialy when you do those running level where you just push right while shit around you happens)
the world are inside painting and surprisingly you can jump between each level world at your pleasure so you aren't forced to finish a world before jumping to the next one... there are 5 of them and each one follows a theme...
- the first one is a castle and has medieval like music
- second one is a forest
- the third world is dedicated to the
Dia of the muertos and has skeleton,luchadores and a general food theme... you also get turned into a chicken for some level,it's my favourite but i'm biased toward luchadores

- the fourth world is an underwater world and it's spy themed,you have to dodge security lights and all of the enemies go around wearing that triple light thing of splinter cell

- last world i haven't seen much but it seems greek themed and it might be a follow up to the "land of dead" level from the original rayman
there are 700 lums to find and each level holds 10 of them (some level like bosses only have 3) when you finish a level you get a ticket to scratch which unlock random stuff... some of the reward include levels from rayman origins (which too have lums) i'm not sure how many levels from the previous game there are but there is a total of 260 lums in old level so if math isn't an opinion i guess 26 of them?
the worst thing i can say about the game is that you can see it's a forced wii u port,some of the level require you to move element of the scenery around like moving platform or cutting ropes,i guess in the wii u version you would do all this with the wii u pad but in this version the cursor automaticaly move between the spot you are supposed to touch and then you interact with them by pressing circle and it's just sort of annoying and pointless
currently i have finished two worlds... the castle and the dia of the muertos one... the boss are really well done,the castle boss is a dragon that you fight as the castle explode all around you while the dia of the muertos one is a giant luchadores that you fight in an arena while skeleton cheer for the fight and the like,sadly they are done with 3D models,the 3D model are well done so it doesn't clash too much but it still feel like a step down from origins,after defeating a boss you also play a chase level that is musical themed,the dragon one for example is rock themed so you get rock riff as you jump on enemies and thing explode in rhythm for example