Done with Torchlight 2. Act 3 dragged on too much. Aside from that it was OK.
Targeting was easily the biggest annoyance by the end. That and knockback. Fuck knockback. Accidentally attacking a monster as you try to move out of danger is remedied by binding a key to move, you just have to remember the option when you're panicking... But that doesn't solve the issue when you actually do want to target a specific monster but can't even though the cursor is right on top of the model. Instead you're targeting the stone pillars it plops down around you, or a monster on a nearby ledge, the myriad of tiny minions, etc. D3 had a fairly "sticky" cursor as well, but this is much worse.
Checked out the endgame maps. Looked OK, but I died zoning into the boss room on the fourth map I did (that sticky fucking cursor...), but I have no intention of leveling to 100, even though it's not as crazy as in other ARPGs, so whatever. My character was "complete", anyway. Didn't know what to do with my points at the end.
There's also a New Game+ option, as it turns out, but the difficulty doesn't increase, you just get to keep your stuff and the monsters scale to your level.
Started Sacred instead. Well. This game is certainly different.
Controls are awful, some of the skills feel barely functional and it's hideous. The most interesting bit is the combo system. You can have a wizard package up to four of your skills into a one button sequence. The Vampiress that I'm playing can, for instance, mind control a target (roots it or slows it down), dash to it, unleash a multi-hit attack, and then finish it off with a heavy strike. In theory at least. In practice the combat skills are way too wonky to use this way. Maybe it's more useful for spells or ranged attacks, or as a convenience thing for when you need to do some things in a sequence, like switch to the Vampire form, then summon bats, etc.