Alright, so I've been on kind of a game addiction since finishing ACIV last week. Finished a bunch of stuff!
Pokemon Y - Yeah, already made a tl;dr thread on it. Was fun, didn't hate it. Would play another one in the future.
The Walking Dead S1 - Man, I think at the time when I finished this I had a lot to say. But now I've got nothing. Was pretty good, looked great and had fantastic pacing. Story was good but wish I had played this before The Last of Us because honestly TLoU covers most of the same themes and does them better. Ending was still a nice ending. Looking forward to season 2 when it's done.
Trails in the Sky Second Chapter - This game is even worse paced than the first game and again takes until the final chapter for the story to actually move. But luckily the final chapter is like 15+ hours long and pretty great, so in the end it's a good rpg, but expect it to be very episodic like FC for most of the game. Great characters and great battle system (good boss fights). Music is so-so.
Gone Home - Good game but seems insanely overrated. Have no idea how this won best of the year awards. Can't really say ANYTHING about this without spoiling it so (I'm glad I went in knowing nothing at all about this game):
spoiler (click to show/hide)
Ok, so the story is nice and covers something not usually covered in games and does it pretty well. That's good and I approve. It also does a nice job with the 90s feel. But it also does it in a mechanically slow and boring way of walking around REALLY SLOWLY (can you climb the stairs any slower) rotating toothpaste and other objects for no real reason. The only reason the game works is that it fakes you out with a red herring that makes you think it's a horror game so the creepy music and low-lighting has you on your toes. I didn't know anything about this game so all the way until the end I was expecting something to jump in my face any second; I thought it'd pull a House of the Devil and suddenly in the last 5 mins the house would turn into MURDEROUS BLOOD LAKES EVERYWHERE MONSTERS ARGGHGHH and freak me out. But the other part of me was wondering the whole time I was listening to Sam's stories if the horror bit was just a red herring, but I couldn't let my guard down because then when something did jump out I'd fall out of my seat and die of a heart attack. So yeah the game works because it fakes the horror aspect. That being said, even though it was only about 2 hours long, there were still times where I was walking around where I was pretty bored and felt completely unengaged. If this game was set during the day with the lights on it'd be a really boring game tbh. I think they could've paced it better, maybe let you walk a little faster and maybe made fewer rooms so it didn't feel so stretched out. I dunno, I'm not a game designer and overall I did like it and am quite happy with it. Would give it a solid 8/10, but surprised at the game of the year awards.
Teleglitch: Die More Edition - HOLY FUCK THIS IS A HARD GAME. Great rogue-like though. The crafting system is what makes it. So much fun stocking up on items and building all kinds of weapons/armor/items while creeping around trying to survive a pack of horrible mutants set on destroying you. The game is just too damn hard though. When I walk into a room and a guy with a gun starts shooting I die in like 3 seconds from the spray and there goes a great 45 min in run that I was doing. I hear the original version before Die More Edition was a lot easier. I wish I played that one! But I still like this and appreciate it. It reminds me of Dead Space 1 as a rogue-like. Limited resources, scared of every corner, then BLARGHGHHHH MONSTERS IN YOUR FACE YOUR DEAD

Probably gonna play Spelunky and Stanley Parable next and maybe finish up FFXIII-2. Oh and I'm playing La Mulana, but I posted about that in the La Mulana thread.