Started
Remember Me, so I wouldn’t forget to play it. (heh)
It reminds me a little of
Enslaved, in that the game is much more gorgeous than the gameplay actually merits. There are some stunning vistas, moments where the team wants to show off how much their world looks like their concept artwork, but so far the traversal sequences are very straightforward affairs, through which the player is walked, hand-held by AR-styled prompts for each and every step. Enslaved didn’t have cues, though I’m remembering a gloss or effect which was applied to the environment; but Enslaved did apparently alternate paths to traverse its world, which hasn’t been apparent in the first 90 minutes of Remember Me.
I’ve done a couple combat stages, and have theoretically edited together my own combos, but I have NO IDEA what I theoretically did on my own to define the combo. I’ve also remixed my first memory, which also seemed pretty straightforward, even for a tutorial. I’m excited to see what kind of puzzles they do with these branched-path cutscenes.
It will be ironic if a game about altering memory instead turns out to be a treatise on fate, as expressed by a lack of choice in player agency.
I beat Rue's Quest in Threads of Fate and have made it really far into Mint's Quest. It's got beautiful graphics, probably the best I've seen on PS1, and nice music... story and characters are charming as hell too. But the gameplay is lacking... the platforming elements are really frustrating as jumping tends to be unresponsive, and the combat is so easy (if you die you can use an item to continue where you left off and these are really easy to get).
Play Brave Fencer Musashi if you haven't. ToF is supposed to be a spiritual sequel to it, but it isn't nearly as good IMO. Musashi, by comparison, is my favorite game of all time.
I’ve heard Brave Fencer Musashi praised, but you’re the first person I’ve ever heard heap that high a praise on it.