Infamous: Second SonRented this from gamefly and platinumed it. This is the first Infamous game I've played and I thought it was okay, but totally forgettable. Combat is mediocre, the boss fights are crap, all of the powers feel samey, and traversing the city is dull until you unlock infinite sprint and/or the flying ability. It's still not engaging at that point, but at least you can get where you need to be pretty quickly. On the upside, it has great graphics and I thought the story and characters were decent enough, but overall I didn't think the game was half as good as Sunset Overdrive (which I also went back to and completed 100% recently). There's just nothing interesting at all about the gameplay, aside from using the environment to swap abilities. That's a neat mechanic.
Earth Defense Force 4.1: The Shadow of New DespairPlayed through this twice so far with the Wing Diver on Hard & Hardest. It's a pretty nice upgrade over the original:
+ Enemy configurations change slightly on Hardest and Inferno. You'll start to see enemies that only appeared in EDF4's DLC missions, like golden ants, silver spiders, red dragons, red bees, purple ants (a higher class of red ants), and even a giant golden queen ant.
+ The Japanese wiki says that around half of the missions were remixed. I'll take their word for it.
+ NPC allies appear more frequently, and they have more varied weapons. Sometimes they even appear in tanks. This helps make some of the missions feel like an all-out war rather than you and your little squadron vs. the universe.
+ There are far more enemies and NPC allies in general.
+ New lighting - Explosions and lightning illuminate the field now. It looks really nice imo.
+ New enemies - The most notable being a giant Godzilla-sized enemy (who appears in four new missions). I think he's more interesting to fight than the monsters from the older games because he's got a larger moveset and more mobility (he can dash sideways and leap forward). Red bees and purple ants are also new.
+ New weapons & vehicles - The Air Raider got the Depth Crawler, which I guess is for the underground missions, and a giant mech to punch Godzilla with. The Wing Diver got a new lightning gun, and the Ranger got a new grenade launcher, shotgun, and a new cascade missle launcher, I think. The Fencer didn't get anything lol.
+ A bunch of small balance changes and improvements: you can quickly recover after getting ragdolled, your allies now have health bars, the Shield Bearer's movement speed was greatly increased, the Retiarius can no longer shoot its web through buildings, and you can free yourself from the constraint if you damage its body enough, Rangers & Fencers can roll/dash through small obstacles (like guardrails), you can use the chat commands in single player, etc
+ Tech improvements - 1080p, fast load times, higher framerate (it can still get choppy when shit hits the fan, but that's EDF), etc
- Cave missions are pitch black now. You have to rely on a flashlight and whatever light the explosions and lightning gives off to see more than 15 feet in front of you. This is the only change I don't like. It makes these missions even more of a turtle fest, since rushing into the darkness might get you instantly killed by a spider or ant that you couldn't see.
So yeah, it's a really great game. Definitely the best one on the PS4.
