Author Topic: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP  (Read 181336 times)

0 Members and 1 Guest are viewing this topic.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1380 on: January 07, 2010, 10:18:01 AM »
Pure rumour at this stage but interesting. In other news I hit prestige level 2.
 
Quote
Source – Infinity Ward not developing Modern Warfare 3January 7th, 2010 @ 14:00
By Patrick Garratt

Infinity Ward is not creating Modern Warfare 3, according to a VG247 source, and is instead working on something “completely new”.

The details come from US recruitment channels.
Infinity Ward has this far avoided the issue of its work after Modern Warfare 2, saying no decision had been made on further projects in the run up to the shooter’s launch last November.
“Right now we don’t have a clue what our next game is going to be, and we won’t know what it will be until we finish with Modern Warfare 2, which won’t be for a while,” studio frontman Rob Bowling told IGN UK last October.
MW2 DLC packs are scheduled to release this “spring” as a timed 360 exclusive.
It’s unclear where the third game will be made if IW really has gone AWOL from the series.
We were told by one dev source that a Canadian studio was handling it, but another pointed to newly-formed Sledgehammer Games, headed by ex-Visceral bosses Glen Schofield and Michael Condrey.
Sledgehammer, based in the Bay Area, is currently recruiting for a multiplayer designer with “five years experience working on current AAA multiplayer shooters for current consoles and PC.”
The identity of Sledgehammer’s first project is yet to be announced.
Activision’s only Canadian developer is Vancouver-based Radical Entertainment, the studio behind last year’s free-roaming adventure, Prototype.
Rumour surrounding the Call of Duty franchise in general is escalating. A report yesterday claimed that Treyarch is currently putting together a story-focused, Vietnam-based episode in the series for release later this year.
Activision had not returned calls at the time of writing.

http://www.vg247.com/2010/01/07/source-infinity-ward-not-developing-modern-warfare-3/#more-72851

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1381 on: January 07, 2010, 10:48:39 AM »
That was pretty much a given. All the speculation points to them doing CALL OF DUTY: SPACE MARINES next.
PSP

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1382 on: January 07, 2010, 10:54:17 AM »
That was pretty much a given. All the speculation points to them doing CALL OF DUTY: SPACE MARINES next.

It will almost certainly be some take on future war so most likely.

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1383 on: January 07, 2010, 11:11:16 AM »
I have now invested 100 hours into MW2 multiplayer. :lol
PSP

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1384 on: January 07, 2010, 11:16:17 AM »
I have now invested 100 hours into MW2 multiplayer. :lol

The little stats thing on mine says 5 days and 18 hours although some of that has been me just leaving it on the multiplayer menu as I went about doing other life stuff or even left the house so I could just hop onto it rather than having to reboot the whole game.

Kind of insane considering I haven't even branched out and played some of the other modes yet like I eventually always do and the DLC's haven't hit yet.

On this prestige run I'm playing with the guns I didn't use the first go around.

Ever since I discovered the problem of running Utorrent with the game, I've been able to raise my Kill Death ratio from 0.80 to 1.17. My long term goal is to end up around 1.4 to 1.5 although switching to and learning other modes makes that a REALLY long term goal as in maybe never.
« Last Edit: January 07, 2010, 11:22:37 AM by Stoney Mason »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1385 on: January 07, 2010, 11:17:10 AM »
You'd think that the energy sword hoverbooters would at least have the common sense to stick to the walls. I had this dude trying to take me out using the same "straight ahead in the open" tactic 4 or 5 times in a row last night, using the same path no less. Maybe it was some kind of psyop thing he's trying to pull, but it wasn't working very well.

cool breeze

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1386 on: January 09, 2010, 01:23:22 AM »
:piss mid to long range :piss2

:bow close to mid range :bow2

a nice change of pace and way to get back into the game

cool breeze

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1387 on: January 10, 2010, 06:43:47 PM »
I wish you could save replays in this game.  One match I had the best kill streak I've had in a multiplayer game in years.  At one point I toss a stun grenade in a room, run in with a revolver w/tactical knife, stab those two, see two more just outside, throw a knife into one of them, then shoot the last guy as he's running away.  This was all in the span of like 4 seconds.

Beezy

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1388 on: January 10, 2010, 06:50:18 PM »
I love those rare moments.

Why the hell haven't we had a MW2 Boresquad night? We can easily get 9 people for Ground War or get even more and just do private matches.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1389 on: January 10, 2010, 06:57:34 PM »
Recently I've been enjoying playing with the MG4 which I've been liking quite a bit.

I didn't use LMG's much in COD 4 so it's a new experience for me here.

You give up some accuracy (although its surprisingly decent in that regard in comparison to a lot of weapons) but I love situations where you just can keep on firing and mow down a few people. 

I think everybody occasionally has those games where you just feel like a pimp and you react to everything perfectly.
« Last Edit: January 10, 2010, 07:01:27 PM by Stoney Mason »

cool breeze

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1390 on: January 12, 2010, 01:00:43 AM »
The ACR is so good.  It took like 27 hours to finally unlock it (if the game keeps timing how long you played in the menus, then a lot less, but still) and all my expectations for it were met.  I don't think I'll ever switch this as my main weapon.

Now that I'm a higher level (50 atm) and getting matched with higher up and prestige guys, the game is getting a bit less enjoyable online.  It's like everyone is a damn clone and are only capable of using dual G18s (which seemed to replace the shotguns) or the grenade launcher.  I go out of my way to avoid all explosives and stuff like that and use the throwing knife.  When I had to get the 20 grenade launcher kills, at one point someone called me out and I explained to that I hated using it but the game makes me to unlock the shotgun and get ACR mastery; might be the same case for others...probably not.

cool breeze

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1391 on: January 12, 2010, 01:28:36 AM »
Also, some of the insults you hear online are incredible.  This isn't even the 360 version and I'm still baffled by what these people say.  It's so absurd, racist, homophobic, and sometimes elaborate.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1392 on: January 12, 2010, 01:32:27 AM »
It's so absurd, racist, homophobic, and sometimes elaborate.

Sounds like a Sarah Palin rally.

brawndolicious

  • Nylonhilist
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1393 on: January 12, 2010, 01:38:29 AM »
I only use grenade launchers to get the shotgun challenges (I do this for all the assault rifles though) but I also equip danger close when I'm using it.  and maybe even scavenger....

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1394 on: January 12, 2010, 01:38:33 AM »
I don't even bother with the headset now. The times I've attempted to organize some team work, or even just warn nearby players, I've been met with either silence (and inaction) or various idiotic comments. It's just not a team game, at least not when you play with strangers. I used to take some pleasure in watching people die immediately after ignoring advice, but meh, that's only fun for a while.

cool breeze

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1395 on: January 12, 2010, 01:45:51 AM »
yeah, sometimes I get angry at teammates because they don't seem to give a shit about working together.  Even simple things like "shoot this guy who is suppressing me" they fail at.  The worst is seeing them finally engage the enemy after I die, presumably so they can catch the enemy reloading.  Other times I see some guy running after an enemy to knife him while that enemy goes on to kill a couple guys in the process.

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1396 on: January 12, 2010, 11:56:06 AM »
If I play hardcore, I can usually get a team game going through stangers, but regular TDM and such is pretty much devoid of teamwork. I won't play Headquarters without a party, because nobody works together in random games - it drives me nuts. That's why I usually stick to hardcore.
PSP

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1397 on: January 12, 2010, 12:18:30 PM »
If I play hardcore, I can usually get a team game going through stangers, but regular TDM and such is pretty much devoid of teamwork. I won't play Headquarters without a party, because nobody works together in random games - it drives me nuts. That's why I usually stick to hardcore.

This.

The people who play Hardcore are a different group than the one that does TDM. Or the objective game types. There is almost always communication in the hardcore matches. Personally if I don't want to deal with talking with people and I'm playing by myself I play Mercenary TDM. If I have a group or if I'm in a mood to play with regular folks and communicate the bare minimum of information like "behind you" or something then I play regular TDM. 

cool breeze

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1398 on: January 12, 2010, 12:20:46 PM »
I played one match of hardcore and was thinking about mostly playing that mode now that I don't care about any upgrading levels and such anymore.  The only thing I would upgrade now is to the desert eagle from the revolver.

also, just an observation, but the scrambler perk is terrible and in the many hours I've played this game it has only given me trouble once compared to the hundreds of times it helped.  It acts like a sonar to tell you where an enemy is.  A lot of time I'd be running around, see the radar get fuzzy, and start to pay closer attention to the camping spots to kill the guy.
« Last Edit: January 12, 2010, 12:22:50 PM by swaggaz »

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1399 on: January 12, 2010, 12:38:29 PM »
I played one match of hardcore and was thinking about mostly playing that mode now that I don't care about any upgrading levels and such anymore.  The only thing I would upgrade now is to the desert eagle from the revolver.

also, just an observation, but the scrambler perk is terrible and in the many hours I've played this game it has only given me trouble once compared to the hundreds of times it helped.  It acts like a sonar to tell you where an enemy is.  A lot of time I'd be running around, see the radar get fuzzy, and start to pay closer attention to the camping spots to kill the guy.

I bounce back and forth between hardcore and regular although eventually I tend to settle into the hardcore modes more because I personally enjoy that more. It also depends on what kind of mood I'm in. I have to concentrate more in hardcore mode so if I'm not feeling especially up to snuff on a certain day, I'll play regular. Also some people enjoy the pace of regular more than hardcore although I'm not generally a very run and gun player so I enjoy the pace of hardcore.

I personally don't use scrambler although it has its uses. If you've ever tried to hunt down a good sniper and he was able to switch weapons and get the drop on you a few times because of that pre-warning alert, you start to understand the benefit of it. Also if you are carrying some up close weapon, it sort of alerts you to slow down a little and start taking corners more carefully to get off your power shot.

Personally I use Ninja or Commando in that slot.
« Last Edit: January 12, 2010, 12:41:46 PM by Stoney Mason »

cool breeze

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1400 on: January 12, 2010, 12:49:22 PM »
I use Commando because surviving falls is ridiculously hilarious and great.  Jumping from that one sniper spot on Afghan, landing on the tail of the plane, then jump again to the ground right next to the bunker is an awesome way to get a drop on the people hiding out in there.

Another reason I wish this game let you save replays was to capture all my throwing knife kills.  I feel like the people I kill should thank me for giving them an awesome video to watch before they respawn.  The best is when you try to knife a guy and he tries the same but you both miss and he charges at you, then you fuck him up with a throwing knife because he didn't expect it at all.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1401 on: January 12, 2010, 12:55:33 PM »
I use Commando because surviving falls is ridiculously hilarious and great.  Jumping from that one sniper spot on Afghan, landing on the tail of the plane, then jump again to the ground right next to the bunker is an awesome way to get a drop on the people hiding out in there.

Another reason I wish this game let you save replays was to capture all my throwing knife kills.  I feel like the people I kill should thank me for giving them an awesome video to watch before they respawn.  The best is when you try to knife a guy and he tries the same but you both miss and he charges at you, then you fuck him up with a throwing knife because he didn't expect it at all.

I would like to get good at the throwing knife mainly because I just think its cool but it actually does have its uses. Occasionally I die because I'm trying to chase somebody down and knife them from behind but I get killed because somebody else saw me running to do it. I'd love to toss a knife in those situations.

The problem I found was that my classes all have different setups that I use for different maps and I would always forget in the heat of the battle which class I'm using. So I would end up using my grenades as knives and my knives as grenades and fuck up the situation. Eventually I just retired the knife and switched all to semtex because of that issue.  :'(

A similar problem can occur with Commando sometimes where I misjudge the knifing distance because some of my classes have that and some don't.
« Last Edit: January 12, 2010, 01:02:05 PM by Stoney Mason »

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1402 on: January 12, 2010, 01:00:30 PM »
I'm a beast at knife class, but I have to wait until I level up high enough again to create one.
PSP

drew

  • sy
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1403 on: January 12, 2010, 01:42:31 PM »
fall camo > a little icon showing you prestiged

im never prestiging just because of my fall m4

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1404 on: January 14, 2010, 01:34:44 AM »
lol. Heart sensor is pretty dope.

I tried using it one time earlier and I sucked with it because I had a hard time not taking my eyes off of it and people kept getting the drop on me so I never used it again.

But once you sort of get that under control it's pretty awesome. It's amazing how many people don't use Ninja in regular TDM so it's like this constant UAV you have going in addition to regular UAVS.

That down time you have where you don't know where people are so you may be moving slowly, decreases by a lot.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1405 on: January 14, 2010, 01:38:48 AM »
Some idiot threatened to report me for hacking after I got him with a FMJ kill.
CBG

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1406 on: January 15, 2010, 04:29:35 PM »
You listen to all the babble? I have the headset next to me on the couch with the volume off.
©ZH

demi

  • cooler than willco
  • Administrator
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1407 on: January 15, 2010, 05:17:42 PM »
You listen to all the babble? I have the headset next to me on the couch with the volume off.

I think babble is the best part of Xbox Live.
fat

brawndolicious

  • Nylonhilist
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1408 on: January 15, 2010, 05:36:03 PM »
I've never used a headset in any call of duty game.  Earlier today, I was online and this guy in the lobby was making orgasm sounds but I couldn't find which speech bubble was his to mute him because everybody else was talking over him and telling him to shut up.

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1409 on: January 22, 2010, 11:01:23 PM »
Holy crap..I'm getting absolutely annihilated starting over on the 360 version.  It's just unreal.  The first 3 games I have 7 kills and 32 deaths, and it's not because I suck. By the time I was done with the ps3 version (lvl 55), I was easily getting over 1:1 even with my wacky akimbo uzi classes on wide open maps. 

The multi-player really puts a huge disadvantage on people who are starting new after the game's been out a while.  I'm gettin slaughtered out there.  I don't even feel like playing it's so bad...I wish I could transfer my XP so I could use my blinged silenced famas w/red dot + cold-blooded pro kit, but it seems sooooo far away starting from scratch. 
hey

demi

  • cooler than willco
  • Administrator
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1410 on: January 22, 2010, 11:05:39 PM »
Really? I'm only Level 26 or so and I think I do decent k/d with just red-dot TAR
fat

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1411 on: January 22, 2010, 11:19:03 PM »
That's because demi is a pro. :smug

I think my k/d ratio is something like 1.08 - nothing spectacular.
PSP

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1412 on: January 22, 2010, 11:19:16 PM »
Maybe it's having to get used to the 360 controller again...i dunno but i feel violated
hey

demi

  • cooler than willco
  • Administrator
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1413 on: January 22, 2010, 11:22:26 PM »
My setup-

Red-Dot TAR
Magnum

Flash + Sticky

Marathon Pro
Stopping Power Pro
Steady Aim Pro

Martyrdom
fat

BobFromPikeCreek

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1414 on: January 22, 2010, 11:32:46 PM »
:bow AUG HBAR
zzzzz

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1415 on: January 22, 2010, 11:37:31 PM »
Holy crap..I'm getting absolutely annihilated starting over on the 360 version.  It's just unreal.  The first 3 games I have 7 kills and 32 deaths, and it's not because I suck. By the time I was done with the ps3 version (lvl 55), I was easily getting over 1:1 even with my wacky akimbo uzi classes on wide open maps. 

The multi-player really puts a huge disadvantage on people who are starting new after the game's been out a while.  I'm gettin slaughtered out there.  I don't even feel like playing it's so bad...I wish I could transfer my XP so I could use my blinged silenced famas w/red dot + cold-blooded pro kit, but it seems sooooo far away starting from scratch. 

There is definitely a slightly harder curve at the beginning compared to COD 4 mainly because a gun like the M16 isn't unlocked right off the bat but when I prestiged I didn't have that hard a time getting back up to being decent. The FAMAS is a pretty good beginning AR for example.

:bow AUG HBAR

Good gun. I think I posted it above earlier also but the MG4 with an acog has become my gun of choice out of the LMG's.

As far as Kill Death ratio I'm around 1.18 or so still. There are a couple of gaffers on my list who are above 2.0 and they have put in a ton of time which is kind of scary.

My latest experiment was trying to use the FAL. I still can't use it sadly (outside of hardcore I mean). It's very accurate but the recoil between shots makes it hard to group the bullets for the kill for me.
« Last Edit: January 22, 2010, 11:44:03 PM by Stoney Mason »

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1416 on: January 23, 2010, 12:12:42 AM »
Quote
There is definitely a slightly harder curve at the beginning compared to COD 4 mainly because a gun like the M16 isn't unlocked right off the bat but when I prestiged I didn't have that hard a time getting back up to being decent. The FAMAS is a pretty good beginning AR for example.
FAMAS is the best gun in the game, bro.  Better than the M16 because the burst is tighter giving accuracy at long range.  The FAMAS is an absolute monster

Anyway, went 19-9..that's more like it. Loving the 360 controller btw
hey

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1417 on: January 23, 2010, 12:15:46 AM »
im not like a pro at the game, just average 1:1 player, but the #1 tip i can give to anyone is use Silencers

Bling with red dot or holographic + a silencer + stopping power is an unstoppable combo.  A silencer is so important.  Forget Cold-blooded (i meant to say stopping power in above post)...nobody uses UAVs at higher levels unless it's from a crate and all the air support is easily taken out with a stinger in a matter of seconds.  Just use a silencer + RDS on an AR + stopping power
hey

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1418 on: January 23, 2010, 12:33:42 AM »
im not like a pro at the game, just average 1:1 player, but the #1 tip i can give to anyone is use Silencers

Bling with red dot or holographic + a silencer + stopping power is an unstoppable combo.  A silencer is so important.  Forget Cold-blooded (i meant to say stopping power in above post)...nobody uses UAVs at higher levels unless it's from a crate and all the air support is easily taken out with a stinger in a matter of seconds.  Just use a silencer + RDS on an AR + stopping power

The nice thing is that there are a legit number of ways to play based on somebody's playing style. The only gun in regular TDM that I use a silencer on is a SMG. In hardcore playlists and some of the other regular playlists that becomes a lot more important though imo. Of course it also depends a bit on the play style. The other thing I've noticed is, that its the same with certain guns and maps. Some of the guns that some people don't use that much or actively think are crap in certain situations are actually quite useful. I kick ass with that MG4 with an ACOG I mentioned on wasteland because I play in a way that maximizes the use of it by being this long range spray guy that can pick people off from really far off simply based on the the relative accuracy of the weapon for a LMG and the number of bullets it can spit out but that same strategy doesn't work on many other maps. Me utilizing the hard beat sensor on one of my layouts was an epiphany.

It even varies a little bit depending on how the other team is playing. Sometimes I have to switch up my layout based on what the other team is using. A lot of fast speedy guys definitely will have me switch my class to handle players like that. There is just a lot of variations to be able to accommodate how I choose to play in certain situations which is nice.
« Last Edit: January 23, 2010, 12:45:28 AM by Stoney Mason »

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1419 on: January 23, 2010, 12:41:34 AM »
im not like a pro at the game, just average 1:1 player, but the #1 tip i can give to anyone is use Silencers

Bling with red dot or holographic + a silencer + stopping power is an unstoppable combo.  A silencer is so important.  Forget Cold-blooded (i meant to say stopping power in above post)...nobody uses UAVs at higher levels unless it's from a crate and all the air support is easily taken out with a stinger in a matter of seconds.  Just use a silencer + RDS on an AR + stopping power

The nice thing is that there are a legit number of ways to play based on somebody's playing style. The only gun in regular TDM that I use a silencer on is a SMG. In hardcore playlists and some of the other regular playlists that becomes a lot more important though imo. Of course it also depends a bit on the play style. The other thing I've noticed is, that its the same with certain guns and maps. Some of the guns that some people don't use that much or actively think are crap in certain situations are quite useful. I kick ass with that MG4 with an ACOG I mentioned on wasteland because I play in a way that maximizes the use of it by being this long range spray guy that can pick people off from really far off simply based on the the relative accuracy of the weapon for a LMG and the number of bullets it can spit out. Me utilizing the hard beat sensor on one of my layouts was an epiphany.

It even varies a little bit depending on how the other team is playing. Sometimes I have to switch up my layout based on what the other team is using. A lot of fast speedy guys definitely will have me switch my class to handle players like that. There is just a lot of variations to be able to accommodate how I choose to play in certain situations which is nice.

That's one of the many things that make MW the best online shooter ever...the fact that a simple change like switching guns can alter your gameplay so drastically.  Like I mentioned above, sometimes I use an AR like the FAMAS, sometimes akimbo uzis like a nut, and it feels completely different.  Even a simple perk change can alter your play entirely.  There is no other game like this.  There's so many options.  MW mp is a tour-de-force...the absolute pinnacle of the genre
hey

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1420 on: January 23, 2010, 01:20:26 AM »
I couldn't imagine NOT using cold-blooded in hardcore TDM.
PSP

drew

  • sy
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1421 on: January 23, 2010, 01:21:31 AM »
:bow cold blooded pro :bow2

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1422 on: January 23, 2010, 01:26:15 AM »
I couldn't imagine NOT using cold-blooded in hardcore TDM.

In hardcore everything is geared toward stealth so nearly everybody customizes their classes in that manner. In regular stealth is nice and its a viable option but it isn't a must.
« Last Edit: January 23, 2010, 01:28:11 AM by Stoney Mason »

Beezy

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1423 on: January 23, 2010, 02:35:52 AM »
Quote
There is definitely a slightly harder curve at the beginning compared to COD 4 mainly because a gun like the M16 isn't unlocked right off the bat but when I prestiged I didn't have that hard a time getting back up to being decent. The FAMAS is a pretty good beginning AR for example.
FAMAS is the best gun in the game, bro.  Better than the M16 because the burst is tighter giving accuracy at long range.  The FAMAS is an absolute monster
You're out of your goddamn mind. >:(

Beezy

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1424 on: January 23, 2010, 03:15:38 AM »
After getting owned in hardcore team deathmatch in MW2 with Willco, I played regular team deathmatch with two friends and went on a crazy win streak. I placed first in almost every match and usually had twice more kills than deaths. The one match that we lost was because I was being an idiot. I kept running around trying to knife people for the first half. It was already too late when I decided to switch back to the M16, but I was still first on my team.

The best match though was on Skidrow when we were down by more than 1000 near the end of the match and I managed to go on a mini rampage. I killed a guy outside, 3 more in a building, and another that came into the building right after. Used predator missile and got one kill. Right after I used it I killed another guy in the same building. Called in a Harrier. It got one kill and then I got another in the same building. Called in a Pavelow. No one else came in the building after that and the Pavelow just kept racking up kills. Time ran out and we won by like 300 points. This was my best MW2 night ever and I owe it all to the M16 and the heartbeat sensor. :lol

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1425 on: January 23, 2010, 04:05:04 AM »
After getting owned in hardcore team deathmatch in MW2 with Willco, I played regular team deathmatch with two friends and went on a crazy win streak. I placed first in almost every match and usually had twice more kills than deaths. The one match that we lost was because I was being an idiot. I kept running around trying to knife people for the first half. It was already too late when I decided to switch back to the M16, but I was still first on my team.

The best match though was on Skidrow when we were down by more than 1000 near the end of the match and I managed to go on a mini rampage. I killed a guy outside, 3 more in a building, and another that came into the building right after. Used predator missile and got one kill. Right after I used it I killed another guy in the same building. Called in a Harrier. It got one kill and then I got another in the same building. Called in a Pavelow. No one else came in the building after that and the Pavelow just kept racking up kills. Time ran out and we won by like 300 points. This was my best MW2 night ever and I owe it all to the M16 and the heartbeat sensor. :lol

Yep. Occasionally I have nights like that where you just feel godly and can do no wrong. I remember one game where we were losing and they were close to the score limit. Then I just went on a roll started off by getting lucky on an airstrike that killed like 4 people which usually doesn't happen. Then between me suddenly playing out off my mind and raking up a few other kill streaks I was able to turn the tide and win it for my team. I was fucking pumped. Best finishing run I've ever had  :lol And the best part is coming back to the lobby and just being quiet and acting like a pimp and you planned to do it. It's odd but it feels like confidence for me increases me doing well because after you do something like that, it seems like you play exceptionally for the rest of the night and vice versa on the negative side.

Of course I have some nights where I just fucking suck and can't get it together and it just seems like everybody is better and faster and smarter than me. It all sort of balances out in the end.
« Last Edit: January 23, 2010, 04:08:25 AM by Stoney Mason »

brawndolicious

  • Nylonhilist
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1426 on: January 23, 2010, 03:00:12 PM »
Quote
There is definitely a slightly harder curve at the beginning compared to COD 4 mainly because a gun like the M16 isn't unlocked right off the bat but when I prestiged I didn't have that hard a time getting back up to being decent. The FAMAS is a pretty good beginning AR for example.
FAMAS is the best gun in the game, bro.  Better than the M16 because the burst is tighter giving accuracy at long range.  The FAMAS is an absolute monster
You're out of your goddamn mind. >:(
No, they both have identical stats except that the M-16 reloads a little faster and the FAMAS has a little less damage drop off over range.  I prefer the M-16 though since you rarely ever get to shoot anybody from that far away.

drew

  • sy
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1427 on: January 23, 2010, 03:04:43 PM »
i prefer the famas because the m16 looks like shit

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1428 on: January 23, 2010, 04:00:18 PM »
Nobody uses the M16 dude :lol
PSP

Beezy

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1429 on: January 23, 2010, 04:22:06 PM »
  >:(

brawndolicious

  • Nylonhilist
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1430 on: January 23, 2010, 04:24:08 PM »
Nobody uses the M16 dude :lol
Overall, the best assault rifle is probably the AK.  M-16 is still really good though.

Beezy

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1431 on: January 23, 2010, 04:32:48 PM »
I don't like the recoil on the AK when I use it in spec ops.

brawndolicious

  • Nylonhilist
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1432 on: January 23, 2010, 04:38:46 PM »
It's really good in close range because of its damage/penetration.

The Fake Shemp

  • Ebola Carrier
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1433 on: January 23, 2010, 04:52:32 PM »
Yeah, Beezy, I found if I go back to regular TDM after a prolonged bout of hardcore, I'm a terror.
PSP

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1434 on: January 23, 2010, 04:59:34 PM »
Hardcore definitely teaches you how to predict people better but I also find when I switch back to regular I have to pick up my pace a lot more because its a much faster playstyle by comparison.

But then even in regular compared to most people I don't have the most frantic style.
« Last Edit: January 23, 2010, 05:02:12 PM by Stoney Mason »

Beezy

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1435 on: January 23, 2010, 05:00:33 PM »
Yeah, it was almost too easy. The reckless shit that I usually get killed for was actually working for me last night.  :lol

I wanted to get my friends to join your game, but you were always in a match when we weren't.

bud

  • a smudge of excrement on a tissue surging out to sea with a million tons of raw sewage
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1436 on: January 23, 2010, 05:18:18 PM »
i'm currently using the ump45--it's awesome.

the online code is broken, though. it has happened way too often that i'm doing good and all of a sudden i see the migrating host screen of death--usually, this means that the game's over.

and knife kills are fucked up. i knife someone, hear that squelching sound, yet that someone ends up knifing me instead and i die.  :'(
zzz

Powerslave

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1437 on: January 23, 2010, 06:07:03 PM »

Beezy

  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1438 on: January 23, 2010, 07:52:36 PM »
 :lol

Ganhyun

  • Used to worship Muckhole. Now worships Robo.
  • Senior Member
Re: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP
« Reply #1439 on: January 23, 2010, 11:02:06 PM »
gonna be online in about 30 minutes. Anyone from The Bore gonna be on too?
XDF