Author Topic: COD6 MW2 thread of inferior Clancy SP, sweet SpecOps and energy swords MP  (Read 182062 times)

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drew

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Re: COD6 MW2 thread of kick ass campaign
« Reply #900 on: November 17, 2009, 02:19:52 AM »
yeah the only map where i see snipers like i did on cod4 is on highrise

pilonv1

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Re: COD6 MW2 thread of kick ass campaign
« Reply #901 on: November 17, 2009, 03:03:41 AM »
the problem i had with wasteland is that i kept being killed as i spawned by killstreak garbage because you're constantly spawned outdoors.

not a fan of this fucking stupid afghan map either, or being killed through the roof in the airport terminal
itm

MCD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #902 on: November 17, 2009, 06:18:40 AM »
best end game sequence ever.

Kestastrophe

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Re: COD6 MW2 thread of kick ass campaign
« Reply #903 on: November 17, 2009, 07:09:00 AM »
I am getting used to the multiplayer. Early on I was dying too often and then rushing out to die, so I had less than a 1:1 k/d ratio. The last few nights I've played (20 matches or so), My k/d ratio has been like 3:1 and I was the top player in several games. Part of it is better equipment (I pretty much suck with iron sights), but even though I got the game a mere 3 days after it came out, peeps had already learned the maps and spawn points. 

Finished the campaign and I didn't really care for it. There was more gameplay variety, but this was by far the most linear COD and the story was shite. At least they kept it short.
« Last Edit: November 17, 2009, 07:10:31 AM by Kestastrophe »
jon

duckman2000

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Re: COD6 MW2 thread of kick ass campaign
« Reply #904 on: November 17, 2009, 02:18:45 PM »
Got to call in two (properly earned) Pave Lows in a single match :rock

drew

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Re: COD6 MW2 thread of kick ass campaign
« Reply #905 on: November 17, 2009, 08:37:13 PM »
i dont see how you could let someone get a nuke

i run around all the time so i always find the campers

Ganhyun

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Re: COD6 MW2 thread of kick ass campaign
« Reply #906 on: November 17, 2009, 09:33:23 PM »
played Capture the FLag last night. Guy on our team had a killstreak loadout of sentry gun, pavelow, and nuke. He got his nuke in the first round (capture has 2 rounds) by defending the flag. (I defended as well, rest of team did the capping) I got 2 Ac130s, 1 each round. We got the flag lead in the second round, and as the enemy team was halfway home to cap our flag to tie it in the end, he nuked them. Killed them 10 feet from scoring. :lol
XDF

Ganhyun

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Re: COD6 MW2 thread of kick ass campaign
« Reply #907 on: November 17, 2009, 09:34:19 PM »
BTW, anyone on the Bore Squad playing tonight, around 11 Eastern?  If so feel free to invite me.
XDF

The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #908 on: November 17, 2009, 09:51:54 PM »
I'll probably be back on in an hour. I just got done playing some Hardcore TDM with Ketastrophe.
PSP

Kestastrophe

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Re: COD6 MW2 thread of kick ass campaign
« Reply #909 on: November 17, 2009, 09:53:45 PM »
I am convinced that performance is almost entirely dependent on lag. I played last night with no noticable lag and I was tops in 3 out of the 6 games that I played with a high k/d ratio. I played a few games tonight, with significant lag, and I am losing almost every single encounter. Fucking garbage

Sorry Gaynuh, that's too late for me on a weeknight.
jon

The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #910 on: November 17, 2009, 09:54:56 PM »
To be fair, I still rocked. :smug
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Kestastrophe

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Re: COD6 MW2 thread of kick ass campaign
« Reply #911 on: November 17, 2009, 09:59:44 PM »
:bow Willco

jon

pilonv1

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Re: COD6 MW2 thread of kick ass campaign
« Reply #912 on: November 17, 2009, 10:04:00 PM »
I am convinced that performance is almost entirely dependent on lag. I played last night with no noticable lag and I was tops in 3 out of the 6 games that I played with a high k/d ratio. I played a few games tonight, with significant lag, and I am losing almost every single encounter. Fucking garbage

finding the same thing here. so much for "improved" matchmaking IW ::)
itm

drew

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Re: COD6 MW2 thread of kick ass campaign
« Reply #913 on: November 17, 2009, 10:20:47 PM »
the only time i ever have lag is before a new host is picked

fucking FUD

Ganhyun

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Re: COD6 MW2 thread of kick ass campaign
« Reply #914 on: November 17, 2009, 10:49:49 PM »
Gonna be online in about 10-20. Invite me if ur on Willco.
XDF

The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #915 on: November 18, 2009, 12:31:37 AM »
Just got done playing with Cajole, Beezy and Ganhyun.

Rocked, per usual. :smug
PSP

drew

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Re: COD6 MW2 thread of kick ass campaign
« Reply #916 on: November 18, 2009, 12:38:30 AM »
i just noticed that theres opium poppy fields in afghan :lol

Beezy

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Re: COD6 MW2 thread of kick ass campaign
« Reply #917 on: November 18, 2009, 01:02:15 AM »
Tonight was the worst that I've played so far. After my first Domination match on Skidrow with Cajole, I don't think I ever got kills in the double digits again, but my deaths always were. My aim was horrible, reaction time was horrible, everything was just horrible. I can't even blame it on the maps because I mostly got my favorites tonight. :'(

The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #918 on: November 18, 2009, 01:07:53 AM »
I call it white man's burden. Basically, I had an inverse reaction to your mediocrity, where my performance was propelled out of guilt.
PSP

Beezy

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Re: COD6 MW2 thread of kick ass campaign
« Reply #919 on: November 18, 2009, 01:12:10 AM »
 :lol

duckman2000

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Re: COD6 MW2 thread of kick ass campaign
« Reply #920 on: November 18, 2009, 01:15:50 AM »
The specops Chernobyl sniper mission is fucking hot. Almost Ghost Recon good. Shame about the lack of matchmaking, though.
« Last Edit: November 18, 2009, 01:23:35 AM by duckman2000 »

Himu

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Re: COD6 MW2 thread of kick ass campaign
« Reply #921 on: November 18, 2009, 01:22:10 AM »
white guilt makes mw2 experience sour for beezy?
IYKYK

duckman2000

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Re: COD6 MW2 thread of kick ass campaign
« Reply #922 on: November 18, 2009, 02:50:22 AM »
Had a shitty couple of sessions, down to 1.19  :'(

GilloD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #923 on: November 18, 2009, 06:52:40 AM »
FINE I BOUGHT IT ARE YOU HAPPY :(
wha

Ganhyun

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Re: COD6 MW2 thread of kick ass campaign
« Reply #924 on: November 18, 2009, 07:47:32 AM »
good games willco, although to be honest i had a shitty connection at the time.  i quit for afew hours and then rocked hard when i got on later. but, it was fun killing my friend who joined in but never asked us to pick him up :lol
XDF

tehjaybo

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Re: COD6 MW2 thread of kick ass campaign
« Reply #925 on: November 18, 2009, 12:04:03 PM »
Need a break from AC2 tonight.  Will the Boresquad be on?  I think it'd be cool to get a full room and just do some customs for a bit.

But Hardcore TDM/S&D only.  :rock
HURR

MCD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #926 on: November 18, 2009, 03:22:33 PM »
FUTURE WARFARE?


archie4208

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Re: COD6 MW2 thread of kick ass campaign
« Reply #928 on: November 18, 2009, 05:18:57 PM »
The PC online component is spreading Trojan viruses. :teehee

Kestastrophe

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Re: COD6 MW2 thread of kick ass campaign
« Reply #929 on: November 18, 2009, 05:25:22 PM »
*waits for Manaborys shitstorm*
jon

Don Flamenco

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Re: COD6 MW2 thread of kick ass campaign
« Reply #930 on: November 18, 2009, 05:31:52 PM »

BobFromPikeCreek

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Re: COD6 MW2 thread of kick ass campaign
« Reply #931 on: November 18, 2009, 05:32:42 PM »
It's supposed to be a throwback to a cod1 map.
Yeah. I was playing splitscreen with some friends, and my friend and I both noticed it like simultaneously. Kinda cool, but I hated that map even in CoD1. It's even worse now that it doesn't have that tunnel going under the big hedge. That was a good choke point.
zzzzz

GilloD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #932 on: November 18, 2009, 05:58:25 PM »
I don;t mind the idea of a subscription CoD, except that I already plunked SIXTY bucks for a PC gane that they didn't have to ship, box or distribute.
wha

brawndolicious

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Re: COD6 MW2 thread of kick ass campaign
« Reply #933 on: November 18, 2009, 06:15:31 PM »
Right now, I'm carrying AUG-BHR (light machine gun) with a stinger (just to shoot down UAV's) with marathon, lightweight, and commando perks, which make it a REALLY good class for CTF.  The AUG has a sniper level of accuracy though with a grip attachment and apparently it's the only gun where the Acog scope actually zooms in (since it just uses the real world scope of the gun) so it's a good gun for mid and long ranges.  There was this one shield guy I teamed up with on Quarry and it is really amazing what a little teamwork can do in this game.  What I want to try is having a bunch people with shields walking in phalanx formation with a couple of shooters behind them, it would scare the shit out of the other team.

It's supposed to be a throwback to a cod1 map.
Yeah. I was playing splitscreen with some friends, and my friend and I both noticed it like simultaneously. Kinda cool, but I hated that map even in CoD1. It's even worse now that it doesn't have that tunnel going under the big hedge. That was a good choke point.
eh, it does have an underground area that goes through the hedges.  If you play CTF, the tunnel links the two flags directly but it's kind of a death trap.

The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #934 on: November 18, 2009, 06:17:55 PM »
If Activision gave you the option of subscribing to Call of Duty Waypoint for $70 a year, which included an annual Call of Duty release that retails for $60 via download, included all the DLC for all Call of Duty titles, exclusive perks, free Avatar gear, online tournaments and such... would you do it?

Or would you pay $60 for Call of Duty: Whatever + $5 for each DLC map pack?
PSP

BobFromPikeCreek

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Re: COD6 MW2 thread of kick ass campaign
« Reply #935 on: November 18, 2009, 06:19:08 PM »
It's supposed to be a throwback to a cod1 map.
Yeah. I was playing splitscreen with some friends, and my friend and I both noticed it like simultaneously. Kinda cool, but I hated that map even in CoD1. It's even worse now that it doesn't have that tunnel going under the big hedge. That was a good choke point.
eh, it does have an underground area that goes through the hedges.  If you play CTF, the tunnel links the two flags directly but it's kind of a death trap.
I could have sworn it didn't. It had the tunnel that runs parallel to the hedge, but not under it. Maybe my memory is off.
zzzzz

brawndolicious

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Re: COD6 MW2 thread of kick ass campaign
« Reply #936 on: November 18, 2009, 06:21:36 PM »
I could have sworn it didn't. It had the tunnel that runs parallel to the hedge, but not under it. Maybe my memory is off.
Yeah it's kind of confusing when you're in there but the center of the tunnel is a hub that splits in 4 directions (north, west, south, and east) so it can take you to any corner of the map basically.

brawndolicious

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Re: COD6 MW2 thread of kick ass campaign
« Reply #937 on: November 18, 2009, 06:30:12 PM »
3 directions right?
No, four entrances.

http://callofduty.wikia.com/wiki/Wasteland

The middle of the bunker has a wooden wall with two entrances on each side.  The wall is very slightly bullet resistant so it's pretty hard to cut the corner trying to pick off any cameprs in there.  It's a huge chokepoint in death match and nearly impossible to pass in CTF.

duckman2000

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Re: COD6 MW2 thread of kick ass campaign
« Reply #938 on: November 18, 2009, 06:33:49 PM »
:wtf There is no 4th entrance

GilloD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #939 on: November 18, 2009, 07:03:02 PM »
Guhhhhhhhhhhhhhhhhhh. DLing now. Will be playable when I get home. T Minus 7.5 hours!
wha

Ganhyun

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Re: COD6 MW2 thread of kick ass campaign
« Reply #940 on: November 18, 2009, 07:52:39 PM »
Need a break from AC2 tonight.  Will the Boresquad be on?  I think it'd be cool to get a full room and just do some customs for a bit.

But Hardcore TDM/S&D only.  :rock

I will be on around 11 eastern again. being oncall and having to stay up all night sucks, but it gives me plenty of MW2 time :)
XDF

Brehvolution

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Re: COD6 MW2 thread of kick ass campaign
« Reply #941 on: November 18, 2009, 08:22:26 PM »
:piss on the brazil mission running in  close quarters chasing down some duded with guys all over the place. :piss2
©ZH

The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #942 on: November 18, 2009, 08:38:57 PM »
Played some matches with Cajole. Rocked, per usual. :smug
PSP

duckman2000

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Re: COD6 MW2 thread of kick ass campaign
« Reply #943 on: November 18, 2009, 08:40:32 PM »
Think I may finally ditch the SCAR-H. Not because it's bad, but I won't get P90 akimbo as long as I have the SCAR around.  :'(

CajoleJuice

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Re: COD6 MW2 thread of kick ass campaign
« Reply #944 on: November 18, 2009, 08:45:12 PM »
P90 akimbo fucking sucks.
AMC


The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #946 on: November 18, 2009, 09:02:57 PM »
The SCAR is my weapon of choice. Holographic sight + FMJ = instant victory.
PSP

duckman2000

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Re: COD6 MW2 thread of kick ass campaign
« Reply #947 on: November 18, 2009, 09:04:11 PM »
P90 akimbo fucking sucks.

I know, but I need some fucking akimbo weapon. I guess I'm closer with the G18, but I want to believe in the P90  :'(

The Fake Shemp

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Re: COD6 MW2 thread of kick ass campaign
« Reply #948 on: November 18, 2009, 09:05:43 PM »
http://kotaku.com/5407646/report-activision-sets-up-third-call-of-duty-team

Are you shitting me?


Guess they're going "____ Hero" the COD series too.

I don't really get this. If they setup another studio, all it does is give Treyarch and Infinity Ward more time between releases. There would still be an annual release - it's not like they're going to release two a year.
PSP

Vizzys

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Re: COD6 MW2 thread of kick ass campaign
« Reply #949 on: November 18, 2009, 09:06:02 PM »
try vector + akimbo/rapid fire and steady aim

anything in front of you should die
萌え~

brawndolicious

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Re: COD6 MW2 thread of kick ass campaign
« Reply #950 on: November 18, 2009, 09:07:56 PM »
Scar is balls in close-quarters.  Besides, it only beats out the other assault rifles in accuracy at 200+ yards (yes this was tested) and there's very few maps you can really take advantage of that unless you always camp in the same spot.  Personally, the only time I ever use an assault rifle is when I've got a noob tube attached but on paper, it sounds like the ACR is the best assault rifle in the game.
http://callofduty.wikia.com/wiki/ACR

I have about 15 levels to go before I unlock it though.
« Last Edit: November 18, 2009, 09:10:44 PM by am nintenho »

CajoleJuice

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Re: COD6 MW2 thread of kick ass campaign
« Reply #951 on: November 18, 2009, 09:12:43 PM »
try vector + akimbo/rapid fire and steady aim

anything in front of you should die

Ah I forgot about steady aim. That is required for akimbo.
AMC

demi

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Re: COD6 MW2 thread of kick ass campaign
« Reply #952 on: November 19, 2009, 03:53:43 AM »
Camp of Duty: Modern Screensaver
fat

maxy

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Re: COD6 MW2 thread of kick ass campaign
« Reply #953 on: November 19, 2009, 04:16:04 AM »
According to LA Times game budget was $200 million.

Quote
Thanks to Katayama and millions like him, Modern Warfare 2 generated a record-setting $550 million in sales through Saturday, besting not only the previous mark for a video game but also for movies at the box office. That represents about 8 million units sold, according to estimates by publisher Activision Blizzard Inc. of Santa Monica.

"This provided the entire industry with a shot in the arm," said Colin Sebastian, an analyst at Lazard Capital Markets, who predicted Modern Warfare 2 would ultimately sell 15 million to 20 million units, exceeding $1 billion in revenue.

Call of Duty cost $40 million to $50 million to produce, people close to the project said, about as much as a mid-size film. Including marketing expenses and the cost of producing and distributing discs, the launch budget was $200 million, on par with a summer popcorn movie -- and extremely high for a video game.

http://www.latimes.com/business/la-fi-ct-duty18-2009nov18,0,5238209.story
cat

GilloD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #954 on: November 19, 2009, 09:37:07 AM »
Campaign is pretty fun. Airport level ois beyond tacky- It's like sticking a Megan Fox rape scene in the middle of Transformers- but the RUSKIE TAKES SUBURBIA levels are pretty great. Except for the "Sorry, Private, the Stinger Missiles are in another castle" part.
wha

GilloD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #955 on: November 19, 2009, 09:39:03 AM »
Also, Estate rules. So fun.
wha

drew

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Re: COD6 MW2 thread of kick ass campaign
« Reply #956 on: November 19, 2009, 09:54:14 AM »
yeah estate is like that cod4 map that had the canyon and the cave except not frustrating

GilloD

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Re: COD6 MW2 thread of kick ass campaign
« Reply #957 on: November 19, 2009, 08:34:36 PM »
[youtube=560,345]JkvzqXjbieE[/youtube]

So, I wonder if the console versions also have hidden game modes.

DLC< mabes?
wha

archie4208

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Re: COD6 MW2 thread of kick ass campaign
« Reply #958 on: November 19, 2009, 09:11:58 PM »
[youtube=560,345]JkvzqXjbieE[/youtube]

So, I wonder if the console versions also have hidden game modes.

Obviously, especially since the PC version is a port of the 360 version. :P  I wonder how much they will sell the game modes for.

demi

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Re: COD6 MW2 thread of kick ass campaign
« Reply #959 on: November 19, 2009, 09:15:21 PM »
That mode doesnt look very fun. Yet more camping. They need to port UT2k4 and be done with it
fat