Author Topic: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2  (Read 209793 times)

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ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
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Re: Official MMO News And Information Thread
« Reply #720 on: March 18, 2012, 12:23:53 AM »
Alliance gets a griffon and horde gets a wind rider.
CBG

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #721 on: March 18, 2012, 12:33:59 AM »
I got the rocket ship thanks to CG :rock

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #722 on: March 18, 2012, 07:05:59 PM »
haha I got sent a scroll of resurrection from someone on Ravenholdt

Dickie Dee

  • It's not the band I hate, it's their fans.
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Re: Official MMO News And Information Thread
« Reply #723 on: March 18, 2012, 07:56:14 PM »
fuuu...i resubbed and haven't even installed it in like 2 months.

I want  a goddamn scroll dammit
___

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: Official MMO News And Information Thread
« Reply #724 on: March 19, 2012, 02:11:50 AM »
Had some loot drama today, err well I kind of ignored it. I tried a DS run that was half pug, half of a guild I used to be in long ago. First boss drops some nice tank shoulders, and I lost the roll to the MT. I decided to take a look at his gear and noticed he already had the very same shoulders that dropped. So I whispered him and asked why he would roll on gear he has; he replied that he would trade me the shoulders if any other tank pieces dropped.

He was co-leader of the raid, the raid was half filled with his guild members...and I'm too old to start stuff over gear. I said fine whatever, went back to raiding. We killed 1 more boss before suffering multiple wipes, people started leaving, etc. Total disaster raid, and the guy got away with the shoulders lol. What a joke.

010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #725 on: March 19, 2012, 02:41:40 AM »
Weird. What purpose is there in taking gear you already have?

I'm in the 4th tera weekend beta. It looks like if I don't get into the GW2 one, I'll be playing that.

Dickie Dee

  • It's not the band I hate, it's their fans.
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Re: Official MMO News And Information Thread
« Reply #726 on: March 19, 2012, 07:03:13 AM »
Might've been an enchanter i guess, still a cock move
___

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: Official MMO News And Information Thread
« Reply #727 on: March 20, 2012, 12:00:45 AM »
Tried out the LFR option. Definitely a great addition, and something I hope is expanded on in the future. I killed two bosses in a fail pug yesterday, and with the LFR I was able to kill two more to complete the siege portion of DS again. It's awesome that you're no longer shackled to one raid a week if you kill 1-2 bosses in a fail run

The group I was in was pretty awesome, and a 25 man. I almost got kicked initially because I literally parachuted onto a group of adds lmao, which they tried to claim was my fault; it's not my fault I literally spawned on top of adds. Didn't win any loot but had a good time owning shit in a surprisingly efficient and quick group. Everyone left after killing Hagara

I'm going to read up on the Fall Of Deathwing and see if I can find a group for it tonight.
010

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #728 on: March 20, 2012, 03:21:01 AM »
Took awhile but I found a group with LFR and we completed DS :rock

Ultraxion gave me problems last week, but I was prepared this time and handled the mechanics near perfectly; I died once lol, but was battle rezzed.

The battleship fight went pretty smoothly despite one wipe, which people used as an excuse to start complaining/trolling. It's amazing how some people act elitist as fuck in raids, start trouble, and don't seem interested in working together; that one wipe was super close, it's not like people were fucking up. About 4 people left after the wipe, but they were quickly replaced and we killed the boss easily.

Oh man, the Spine fight is pretty weird; not sure I've done anything like that in WoW, at least in terms of fighting on top of a fucking dragon. From a tank perspective I collected adds while the other tank kited the amalgam add around. Pretty straight forward. I'd love to see the barrel roll mechanic in action, and I also want to see how the fight differs in hard mode.

The Madness fight is pretty awesome; definitely more interesting than the Arthas fight in ICC. We had a couple close wipes, including one with the boss at 8k health. DPS wouldn't focus on the adds during the final phase; they just wanted to burn the boss despite raid warning demanding they switch to adds. To make things harder we only had one battle rez, so no fuck ups were allowed lol.  Mechanics wise it's pretty much a mixture of typical stuff (tank switching, add control, etc) but it feels like such an epic fight as you hop from island to island. I really enjoyed this raid overall, much moreso than the other Cata ones
010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #729 on: March 20, 2012, 02:53:11 PM »
Quote
In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.
We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

http://www.arena.net/blog/mike-obrien-on-microtransactions-in-guild-wars-2

Wonder how the market will go on settling on a in-game cost for gold.

Corporal

  • Member
Re: Official MMO News And Information Thread
« Reply #730 on: March 20, 2012, 08:58:49 PM »
Huh. Not sure how this is going to work out, but hey, it's Arenanet, I shall trust them. For now.

As an aside:

The prolonged whining in the German fan circles about the Guild Wars 2 pricing policy got so annoying that one of the more prominent figures of that scene, 4thVariety of Wartower.de, gave in and ranted a bit about where the money goes when you buy a game. Nothing new, but then again, if you can, ignore some, weird grammar, then it's a nice introduction to that whole game retail thingamajing in good ol Krautland, and frankly everywhere else.

Nothing of interest for hardcore sales nerdlings though, since A) no sources are given ("connections") and B) nothing even remotely new is revealed.

German Version
Entire text of the english version in spoiler tags to avoid ad revenue fishing suspicion and ah fuck it, just because:
spoiler (click to show/hide)
We heard the price, we have been told about "Extras", we reacted emotionally, but now lets ask:

State of the Game #43: How Expensive is it?

Why not put all arguments aside and break out the calculator to answer that question. Our story begins the other day in Germany, when a 55€ copy of GW2 was in a shelf at the store. I put the cash on the table and watched where my money went.

8,78€ go directly to "Das Merkel". 19% VAT tax from the glorious nation of Germany, whose inhabitants roam free and where 100mph are considered a gentle stroll down the Autobahn at a slow speed.

4.56€ is roughly what the retailer earns on the game. If you are wondering why so many smaller stores went out of business and only chains remain, then look no further than here. If you order 13 copies of a game and one is left, you will not have made any money.

3.21€ is what the wholesale retailer gets. Professional distributors who can make sure that a freight container, or plane full of computer games gets split up and sent out to 1000 smaller points of sale. A big chain, such as Gamestop, are both retailer and wholesale, so they, earn 7.77€ per game. I know, GameStop then sells for 10€ more than anybody else, but that is besides the point.

?.??€ go to those big chains who can negotiate even more aggressively. For those days when GameStop is cocky, or Media-Saturn group says it will keep 50.000 copies in stock at all times for 3-6 months. They will offer to give your product good shelf space, instead of tossing it on the ground where nobody sees it. They also use these deals to start price wars. You might see them sell StarCraft 2 for 40€, instead of the suggested retail of 50€. Good news for the consumer, bad news for the publisher and the competition of Media-Saturn. This is also how small game shops were obliterated.

Without the mystery benefit of the largest of chains, 38,44€ of the original 60€ end up at the publisher. But wait, for NCsoft games released in Europe, the publisher is not NCsoft, they have to license that out to local publishers with the infrastructure to release a game. By that I mean people who deal with the port authorities, the customs and the large chains. In Germany, that is a company called Flashpoint. I do not know the details of their contract, but my educated guess is they take 3.5€ of those 38,44€ as their fee.

That leaves 34,94€ for NCsoft to work with. From here on out it gets muddy and depends on the game. How was the money for the game raised and do investors have to be paid? How is the wording on the contract splitting up the money between publisher and developer? Usually, the publisher will keep 30-50% for himself. That sounds like a lot, but usually half of that money is spent advertising the game and the other half to keep the company running and investors happy. If a developer gets 23€, they can consider themselves lucky. Now the developer can use that money to pay back its investors, which usually is their publisher. ArenaNet is owned 100% by Ncsoft to begin with, they are an internal team, meaning those 23€ are somewhat theirs to spend, but ultimately NCsoft owns that money as well. As long as Ncsoft thinks ArenaNet is worth it, they can even make a loss. A more independent developer has to use that money to pay back investors. After all, he who pays the money for development will end up receiving those 23€, until he has his investment back with interest. That could be a shady consortium of Russian business men, but in most cases it is a publisher such as EA, or THQ, or Take2, or Activision, etc., you get the idea. Giving an Interview to Forbes Magazine is basically common sense. Even if ArenaNet does not need to search for investors, Ncsoft might want to calm theirs.

An average developer of a game as big and expensive as guild Wars 2 is usually happy, if break-even is achieved. The people working there can be happy, if management found new investors for the next game. Best case scenario: the sequel to the game which just sold so well. If the game hits certain predetermined sales benchmarks, everybody gets a bonus. Another way to get a bonus payment is review score. Many developers have contracts which pay better, if the review average is 9/10, instead of 8/10. You can see where the phone calls to game reviewers start and why each review copy comes with at least a 12 page document to make sure the reviewer 'gets' the game. The press itself lives off advertisements, so buying those two color pages for three months go a long way for getting those extra 5% of review score. Toss in a minipet-code, which basically amounts to guaranteed fan sales, and the poor guy writing the review will be under pressure from all sides. Granted, the developer has to have a good game in the first place, but do you want the 8.5, or the 9.5? Former 1Up writer Shawn Elliott put it best in one of his songs. A weird codependency between people wanting a bonus and people dependent on advertisement Dollars emerges. The politics between publisher, developer and press are even more complicated. Sometimes the publisher simply does not want to pay the 9/10 bonus and will not go the extra mile to promote the game. Sometimes, the developer will spend that money necessary to get the press on their side. If not hard cash for ads, or other bribes, then certainly valuable time spent on giving interviews. Publishers are fine with this system, they thrive on it, developers, at least the ones I heard of, do not like it that much. They want something better, something special.

For a long time, MMOs which charged a subscription fee were special. If such an MMO is a hit, the subscription will bring in money to stay in business. No more lending from investors to make the next game, no more being mortally dependent on a good release. Flagship Studios, creators of Hellgate: London, famously gambled on subscribers keeping them afloat as a company. There was no plan B, no investors lined up to pay for the development of the next game (i.e. Mythos, which later became Torchlight). Flagship wanted to gain true independence based on subscribers paying money each month. For Blizzard the gamble worked, for Flagship it did not. This is one of the reasons everybody wants to make a subscription based MMO (or whatever business models is the latest hype). Publishers might want to have one because it means big business these days. For developer who do not have to hand the subscription money over to their publisher, it means independence. It means going to investors, having an easy time getting stupid money, by promising larger interest rates on investments. Subscription games are convenient for the industry in every way imaginable. It only takes 60.000 subscribers to earn $10 million per year. You should remember this figure, for what I am about to write two paragraphs down. And what is the worst that can happen? The subscription run dry and you make it f2p to get a second round of revenue? After that, the game made its money back, so who cares? Certainly no publisher and hardly every developer.

So far, I did not mention one cost. If you buy a console game, then 15€ will go to Microsoft, regardless. That's unfair? Well, they say it is their Xbox, you want your game on there it is 15€ per copy, go suck it up. By the way, Microsoft will charge per disk in the box, so you might want to cut down on the size of that 25GB MMO of yours. Console games sell better, but that does not mean it's all sunshine, especially, when publishers get only 25-30€ from each sale. PC games are cheaper for a reason and licensing costs are that reason. I hear you think, but GW2 is not cheaper, it is as expensive as a console game. About that....

Is Guild Wars 2 really expensive charging those 60€, of which NC ultimately gets “only” 39€? What about the costs of development? Analysts have crunched the numbers of many publicly traded companies to be able to give good estimates on what game development costs. One team member will cost you roughly $100.000 on average. His pay, his taxes, his equipment, benefits, office rent, etc. Sure, some earn more, quite a few earn less, but as far as studio costs go, a team of 100 good people, creating a triple-A game, will run up costs of $10 Million per year. You can dig up financial reports from Ncsoft, if you do not believe me. Back in the past, they listed ArenaNet as separate costs, so you can see for yourself. Guild Wars 2 is in development for 4.5 years. During that time the team grew from 100 people to over 200, you do the math. $60 million for making the game sounds like a conservative number to me. Divide that by 35€ and you know how many games they have to sell to make back the money they spent on developing the game. Roughly between 1.3 and 1.6 million units to break even, which for a PC game is a lot. If they were not owned by their publisher and had to pay that off 23€ at a time, GW2 would be an insane risk, having to achieve sales of 2.4 millions. Even more, if my conservative $60 million estimate was too low. Battlefield 3 for PC and console was probably cheaper than Guild Wars 2.

Plenty of reasons for Ncsoft to be nervous and insist on every additional monetization option there is. You also have to bear in mind, that most of those 200 people developing the game now, will neither be fired at the end of development, nor moved to a project financed by somebody else, as is usually the case. That makes another $20 million in the next 12 months then. Guild Wars 2 will have to generate the money, or the promise of multi-million sales from an expansion will. At least that next expansion will not take 4.5 years to make and it will bring in money, so there is a bright light at the end of the tunnel. Still, even if the game is the best around and the review scores are high because NC did the smart thing of buying ads in magazines, they will have to go head to head against Activision and EA, who are both no strangers to advertise a $60 million game, by launching a $200 advertisement campaign. That is more than the total gross of an entire quarter at NC. For those Megapublishers the normal laws of games publishing have long since been suspended. Ncsoft is a dwarf compared to the resources, the options and the connections of those juggernauts. EA in particular, can crush your console by simply not releasing games for it. EA are not scared of anything coming out of Korea and could easily buy ArenaNet, if they felt like it on a Tuesday (provided Ncsoft had to sell them, of course).

But enough of that an onto another minefield called online stores. ArenaNet could only charge 35€ there. Naturally, das Merkel will want to have its VAT taxes, so that is 41,.65€ then. Money never exchanges hands for free on the Internet, a little something called payment processing fees. The buyer will not even notice them being there, a seller will. That is 43€ then, for the online version. But wait, now the brick and mortar retailers, such as GameStop, Walmart, and Media-Saturn will be at your throat again. They will not stand for you undercutting their price, hurting their business. Either you immediately raise your online price to suggested retail, or they will not stock the game. That is not something a publisher can afford, so the game is back at 55€ at the online store.

However, some retailers, such as the Media-Saturn group will lower their prices during the crucial first week to below suggested retail, making the publisher look like a dick for charging full price at the online store. That is, if ArenaNet have their own online store, which they do. If they were forced to go through Steam, then Gabe Newell would roughly charge them 30%. Why? Because he can! How much of a 55€ Steam game is reaching the publisher? Deduct VAT tax, deduct 30% Steam share, oh, you guessed it, it is 35.50€ again. But at least Steam reaches a giant audience, one cannot complain about that, so 30% is still a fair deal.

Amidst all that, not one word was uttered about the exchange rate. It is a phenomenon, where $1 is worth 1€. A $55 will cost 55€ in Europe instead of its “real” value of 42€. There are two things you can do about that in Germany. Either you bend over and take it (while screaming, if you are so inclined), or you get yourself a credit card and enter the shady world of proxies and creative billing information. You see, your credit card is linked to your five digit zip code somehow. Germany and the U.S. both have those five digit codes. So if your card is registered to 12345 Berlin, you simple enter 12345 Schenectady County, New York. Just keep your name and your German address the way it was and done. You just bought Guild Wars 42€, fooling all the regional locks. You win retail.

If you feel like ArenaNet should win retail for making such a great game, then buy at their online store and only at their online store. Screw all the trinkets, the one use items, the ring of +2 on all attributes in a game with triple digit attributes later on. Just buy the game from the people who made it. It is an extra 10 bucks which do not end up at some reseller, but go directly to those who deserve it. If you think the game is worth it, buy some digital deluxe edition. Do not think about whether the extras are worth it, because they are not. Ask yourself, whether the game is worth that price to you, or not. As for the collector’s edition, it truly deserves a special place in that black hollow and cold heart of mine. Sure, the stores are happy, because they earn more money per unit and sure ArenaNet get more money, because those trinkets are barely worth $5. In a world where I can pick up a phone and order a freight container of Chinese pullovers at 14 cent a piece, do you really think that some plastic statue is worth anything? If you are into that sort of this, good for you. If you just want to give ArenaNet your money, fine. If you want to give ArenaNet a lot of money and demand more bang for the buck, then buy multiple copies of the game.

Now you pretty much know everything there is to it. You know the price, the costs, the easy roads not taken, the people who make money off it. Still too expensive? Feel free to discuss.
[close]

Also:
spoiler (click to show/hide)
...I didn't get a beta invite.  :'(
I must now validate my existence by spending 150€ on a cheapo plastic figurine and some other trash.  :-\
[close]
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etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #731 on: March 21, 2012, 03:55:27 AM »
GW2 will be the first game I pay a full $60 for.

I have avoided doing such on purpose up until now. I still wish they would have gone with $50 but I guess the lack of monthly fee makes up for it. I think they should add some in-game item for the collecters edition. That's what people really want is to show off in-game. I love my disco Dervish from Nightfall.

Plus. I have no love for the statue or game and comic, etc. statues. They're all made from high-end plastics, but they are still... plastics. The materials have no inherit value. They're the sort of worthless crap you see piled inside someone's home on hoarders. Give me a statue with some copper and silver armor and that price tag seems more worth it.

Cerveza mas fina

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Re: Official MMO News And Information Thread
« Reply #732 on: March 21, 2012, 04:42:45 AM »
Lol at that german rant, are those kids 14?

Corporal

  • Member
Re: Official MMO News And Information Thread
« Reply #733 on: March 21, 2012, 07:05:40 AM »
Meh, you've never heard a German whine. We can be supremely annoying if we want to.

Speaking of which, time to be annoying. 60-80-150 instead of 60-80-100 offends my sensibilities. Agh. Just where did that additional 50 come from, and why didn't they at least add another ten bucks to regain some semblance of order. They ruined that beautiful sequence. Ruined it:-\

While I'm at it, why is the first knee jerk reaction of any game maker to add a stupid plastic figurine to their game, anyway. They're utterly useless.

I only really want to buy the CE because I have bought (preordered, even) all previous GW CEs. The one time use items are just plain horrible. The figurine I could not possibly care less about. The artbook might be nice, but then again, they've already released a full-fledged artbook anyway, so what's the point, really. Honestly speaking there is little value in that CE from my perspective.

Yet I will buy it anyway. :fbm
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etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #734 on: March 21, 2012, 07:25:37 AM »
tsk tsk

I'll be getting the standard edition. A minipet isn't worth 20 bucks and fuck plastic statues. I will still start off with tons of cool stuff thanks to Hall of Monuments.

Corporal

  • Member
Re: Official MMO News And Information Thread
« Reply #735 on: March 21, 2012, 09:36:26 AM »
A minipet isn't worth 20 bucks and fuck plastic statues.
Of course it isn't worth it. It never is. CEs are for the crazy fraction of the fans that really just should have their assets confiscated and then be flung off into the sun for the betterment of humanity.

However, as far as Arena.net is concerned, they may ravage my sore sphincter all they want, lube or no lube (no homo). I've been their go-to cockgobbler ever since GW1 beta 2(?). The one with the temporary skill crystals. Those were awesome.

spoiler (click to show/hide)
I agree that even for someone like me the deluxe editions of GW2 are bad value, and that the CE dials that up to eleven. They're really pushing it. Sad to see, really.

Sigh. I don't even have much of anything in my HoF. I'm the worst kind of fanboy.  :-\
[close]
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Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: Official MMO News And Information Thread
« Reply #736 on: March 21, 2012, 11:37:54 AM »
It's basically a free, super high quality mmo. How could anyone get butt hurt over paying an extra ten bucks?
010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #737 on: March 21, 2012, 10:05:06 PM »
A minipet isn't worth 20 bucks and fuck plastic statues.
Of course it isn't worth it. It never is. CEs are for the crazy fraction of the fans that really just should have their assets confiscated and then be flung off into the sun for the betterment of humanity.

However, as far as Arena.net is concerned, they may ravage my sore sphincter all they want, lube or no lube (no homo). I've been their go-to cockgobbler ever since GW1 beta 2(?). The one with the temporary skill crystals. Those were awesome.

spoiler (click to show/hide)
I agree that even for someone like me the deluxe editions of GW2 are bad value, and that the CE dials that up to eleven. They're really pushing it. Sad to see, really.

Sigh. I don't even have much of anything in my HoF. I'm the worst kind of fanboy.  :-\
[close]

Maybe the community will talk them into added something as cool as the special dances like they had before.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
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CBG

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: Official MMO News And Information Thread
« Reply #739 on: March 21, 2012, 11:32:46 PM »
edit: GW2 :)
« Last Edit: March 21, 2012, 11:38:33 PM by Phoenix Dark »
010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #740 on: March 22, 2012, 01:46:46 AM »
edit:


Microtransaction shop image leaks have created a bit of a shitstorm for GW2 forums. Not sure how I feel about all the things. Chest keys equate to getting non-cosmetic gear, which I'm not done with, but it is a bit of luck on what gear you can get and you still have to attain the chests. Rez Orb is something that could be abused, as well as the megaphone.

The gems and the shop is something that could go wrong. I think its a risk for ANet, while all other choices they've made have been pretty much flawless.
« Last Edit: March 22, 2012, 04:18:02 AM by etiolate »

Phoenix Dark

  • I got no game it's just some bitches understand my story
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010

Cerveza mas fina

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Re: Official MMO News And Information Thread
« Reply #742 on: March 23, 2012, 03:16:48 PM »
Lol

Corporal

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Re: Official MMO News And Information Thread
« Reply #743 on: March 23, 2012, 05:56:39 PM »
Strangely enough, I have zero problems with the Rez Orb. However, the day I get more than one server-wide message per 15 minutes I will hunt down and neuter whoever thought of that accursed megaphone. That thing needs to be like a million trillion bucks. Gems. Whatever. Not even a ridiculous cooldown will help. People are asshats, after all.

The chests... well. We'll see, I guess. Really depends on the implementation.

Not getting the whole brouhaha. The GW1 betas also featured many things that never made it into the final game.
!list

Cerveza mas fina

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Re: Official MMO News And Information Thread
« Reply #744 on: March 23, 2012, 06:35:51 PM »
Thing is Gw2 isnt even real F2P since you have to buy a copy, this just cheapena the experience.

I think there will always be a market for a premium subscribtion mmo.

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #745 on: March 24, 2012, 12:27:55 AM »
After hours of back and fourth discussion with Arena Net's support folks, I've been told I never received a beta invite. I got the email on the 21st saying I had been accepted, and set up my account. On the 23rd I got the link to the game client, but it wouldn't accept my email or password.

I forwarded the email to Arena Net, all my info etc and they're still saying they have no record of me being accepted. What the fuck
010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #746 on: March 24, 2012, 03:44:06 AM »
That really sucks PD. Did they offer no explanation for the email you received?

I didn'tg et into GW2 beta, but I'm in the Tera beta. The combat is different, like a Monster Hunter sort of feel. The attacks are rooted though and you can't move until the animation completes. You can push forward a bit with a skill attack, but there is no lateral movement. Enemies have tells and I have to time my block for their attack. I'm playing a Lancer and I'm at lvl 10. The rest of the game is strictly the usual. All the quests are go here and kill X amount of Y creature. They switched up the scenario for this and had one little instanced sequence where I fought off waves of enemies to protect a NPC, but otherwise its all just genocide quests.

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #747 on: March 24, 2012, 04:00:42 PM »
Initially they said perhaps I got a "core beta" invite from one of the developers, but I just got a regular invite, which I forwarded to them. Overall it was just a very odd experience. They eventually just told me I never got an invite, and never responded to the obvious question of "if that's the case, why did I get an email saying I was invited to the beta, which I forwarded to you?"
010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #748 on: March 24, 2012, 06:42:13 PM »
wtf is core beta

Sounds like they just made a snafu and should just give you an invite to the next beta.

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Official MMO News And Information Thread
« Reply #749 on: March 25, 2012, 04:05:55 PM »
GW2 is innovating


etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #750 on: March 25, 2012, 08:35:40 PM »
I don't get =(

Vizzys

  • green hair connoisseur
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Re: Official MMO News And Information Thread
« Reply #751 on: March 25, 2012, 08:45:39 PM »
rabbits are usually the first enemies you fight in mmos or something
萌え~

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #752 on: March 25, 2012, 10:35:47 PM »
oh I guess they are or rats or pigs


So Tera beta has some bug where it crashes every time I try to make a new character. I wanted to try out the other classes but this shit is not working. I've leveled my Lancer to 23 and done a dungeon. I'm kind of tired of him. I have a Mystic that I tried to make look like CrystalGemini's dog, but I'm not too interested in playing it. I wanted to try out Sorc, Archer and Warrior, but I can't get around the bug.

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #753 on: March 26, 2012, 12:57:51 AM »
As if to twist the knife, I just got this email from ArenaNet

Quote
Hello valiant testers!

 

The weekend BETA event has been in full-swing for just over 24 hours now, and we’ve seen thousands of people roaming the lands of Tyria, battling in the arena of PvP, and fighting for their home world in WvW! If you haven’t already, NOW is the time to join us in the largest Guild Wars 2 Beta test to date!

 

For this beta event only, we have provided everyone with a special offer in the Gem Store! We offer you this weekend opportunity to pick up $25 USD worth of gems for FREE! While you will be asked to provide your credit card information, this is to help us test the brand new billing system we’ll be using when the game goes live. To do this, a standard authorization charge of one dollar (plus tax) will be placed on your card, though it will be refunded within a week depending on your bank’s processing speed. As these gems are free, this is one of the most valuable contributions you can make to this Beta test this weekend. Not only does this help us test the systems that will eventually handle all of these purchases, but will help us get a feeling for what items and services we can offer that players are interested in. YOU can help us define the very future of the Guild Wars 2 gem store!

 

To receive these gems, you must visit the gem store by pressing
  • , or clicking the diamond icon in your top-left icon bar. From the Commerce panel, you can then select “Get More Gems” from the bottom of the left-hand menu and follow the steps from there. Your gems will immediately be added to your account, which you can spend at the Gem Store for items, costumes, and other useful treats!
We’ve also opened up the official testing forum where we’re eagerly awaiting your feedback, thoughts and discussion about the game!  Be sure to check it out and contribute to the discussion

https://forum.guildwars2.com

Thanks everyone, and good hunting! :)
ArenaNet

smh
010

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Re: Official MMO News And Information Thread
« Reply #754 on: March 26, 2012, 03:37:27 AM »
Damn that sucks PD :/

rabbits are usually the first enemies you fight in mmos or something

I yearn for the MMO 3.0 that will get away from this fetch quest thing.


Momo

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Corporal

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Re: Official MMO News And Information Thread
« Reply #756 on: March 26, 2012, 08:26:30 AM »
Not sure if I'll be able to handle the :uguu , but I'm reasonably hyped and will give this a try when it comes out... provided GW2 doesn't completely eat up every waking minute of my time.

That the "mobile" versions are valid games in and of themselves is a nice touch. Was expecting more of a traditional sucky companion app.
!list

etiolate

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Re: Official MMO News And Information Thread
« Reply #757 on: March 26, 2012, 06:25:54 PM »


Cow Launcher event. Yes, just as it sounds.



Hidden area with a strawberry garden. My guess is that this place is important for the cooking profession.



Charrzooka - Charr racial elite skill. A Charr Bazooka weapon with its own skillset.

etiolate

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Re: Official MMO News And Information Thread
« Reply #758 on: March 26, 2012, 09:22:51 PM »
PD you ever check the WoW forums for the Ravenholdt subforum?

http://us.battle.net/wow/en/forum/topic/4253898582

Quote
I always remember seeing fugly orc females till I sent through the character setup screen. It was then that I could make a orc female look really nice.

Take away the green skin, and sharp teeth, and you will have a female that matches my wife in physcial statue. Hell, when my boss turned 40, she ran a marathon to prove something to herself.

Gander at my hot looking orc warrior with a nice transmog to boot.

Deep thoughts

ManaByte

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Re: Official MMO News And Information Thread
« Reply #759 on: March 27, 2012, 10:38:15 PM »
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.
CBG

Momo

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Re: Official MMO News And Information Thread
« Reply #760 on: March 30, 2012, 01:52:16 PM »
didnt he step down? :lol


Also my friend Malice is streaming Tera beta footage if you guys are interested.

http://no.twitch.tv/manajournal

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #761 on: March 30, 2012, 02:16:17 PM »
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.

 :lol
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Re: Official MMO News And Information Thread
« Reply #762 on: March 30, 2012, 02:28:46 PM »
Listening to Giant Bombcast about GW2... yeah just another MMO it seems :(

etiolate

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Re: Official MMO News And Information Thread
« Reply #763 on: March 30, 2012, 03:13:55 PM »
girthman lol

Gonna try out Path of Exile this weekend. 
http://www.pathofexile.com/

If you want some diablo style play

Corporal

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Re: Official MMO News And Information Thread
« Reply #764 on: March 30, 2012, 03:26:57 PM »
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.
Is this the issue in question? I thought that was resolved already. He has stepped down and has apologized in public.
« Last Edit: March 30, 2012, 03:30:08 PM by Corporal »
!list

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #765 on: March 30, 2012, 03:27:02 PM »
that looks pretty damn good (Path of Exile)
010

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Re: Official MMO News And Information Thread
« Reply #766 on: March 30, 2012, 04:47:54 PM »
It does look good.

archie4208

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Re: Official MMO News And Information Thread
« Reply #767 on: March 30, 2012, 04:49:40 PM »
It's pretty repetitive.  The ZOMG HUEG grid sphere is also bland as fuck with such great abilities as +6% mana regeneration and +10 intelligence.

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Re: Official MMO News And Information Thread
« Reply #768 on: March 30, 2012, 05:02:18 PM »
Your post made me kill my install  :lol

archie4208

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Re: Official MMO News And Information Thread
« Reply #769 on: March 30, 2012, 05:10:35 PM »
It's fun for a few hours, but I got the "what the fuck am I wasting my time on" feeling pretty fast.

The controls also feel clunky compared to Diablo 3.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #770 on: March 30, 2012, 05:42:48 PM »
I like the idea of the whole skill gem system. The stat grid is huge, but its just a second stat increaser.

ManaByte

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Re: Official MMO News And Information Thread
« Reply #771 on: March 31, 2012, 09:00:38 PM »
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.
Is this the issue in question? I thought that was resolved already. He has stepped down and has apologized in public.


CCP still gave him a 30 day ban.
CBG

etiolate

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Re: Official MMO News And Information Thread
« Reply #772 on: March 31, 2012, 10:21:31 PM »
So far Path of Exile is pretty good for a small team F2P diablo-clone. I am a bit tired of the whole click-click-click gameplay, but mixing in a good assortment of skills for my Templar freshens it up a bit. I actually haven't had a problem with the passive talent grid. I'm already getting some big boosts.

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Re: Official MMO News And Information Thread
« Reply #773 on: April 01, 2012, 05:33:24 AM »
I think I already have over 25 hours put into the D3 beta.

Still can't decide on my first character. Witch Doctor, Wizard or Demon Hunter.

etiolate

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Re: Official MMO News And Information Thread
« Reply #774 on: April 01, 2012, 03:43:03 PM »
The d3 beta is over right? I just realized I was invited months ago but my spam folder ate it.

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #775 on: April 01, 2012, 05:35:10 PM »
Quick thoughts on my MoP beta experience so far

-The opening panda area almost looks like an entirely different game. Artistically it's rather beautiful, the music is great, and the panda character models just look amazing.

-I'm only lv6 but thus far I like the zone, although it does feel easier than previous ones. Very beginner friendly

-I plan on choosing Brewmaster once I hit lv10; I'm assuming everyone else will be selected the dps spec for the most part. With other tank classes you can tell early on which spells or instants will be used for tanking, but so far I can't really tell. Pretty much everything is dps focused, outside of a stun

-I LOVE the dodge ability, and would love for all classes to get something like it (as in GW2). I'd imagine healers won't be too thrilled about pandas rolling out of range but it looks awesome, and will probably be great for avoiding damage.

-Anecdotal, but it seems like way more people are involved in this beta than were in Cata's. I remember there being a lot of Worgen running around when I was in that beta, but there are pandas everywhere in this. Like, the zone is full as fuck

-Panda mages do a hodoken :o

010

Freyj

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Re: Official MMO News And Information Thread
« Reply #776 on: April 02, 2012, 12:08:53 AM »
New Rogue Talents do approximately dick for PvE, I'm assuming that this is the status quo as I don't really bother with other classes much anymore? Specializations throw everything useful at you immediately and talents are just choices between PvP survivability nonsense?

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Re: Official MMO News And Information Thread
« Reply #777 on: April 02, 2012, 04:41:02 AM »
The d3 beta is over right? I just realized I was invited months ago but my spam folder ate it.

Its still there. Your invite should be there i you login to Bnet.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #778 on: April 02, 2012, 04:57:10 AM »
sweet

its like a 10 gig download right? I'll start it up before bed.

Thoughts on PoE: So much ripped straight from d2, but in spite of that its enjoyable. I just think the genre should move forward (worried d3 is nearly as backwards honestly). That giant passive stat grid looks intimidating but really isn't. I just went roughly towards avatar of flame for a Templar, taking skill routes that boosted what I wanted to be: Templar with a martial staff - and it all worked out fine.

Interesting bit about PoE is that there's no gold. The economy is all trade and the merchants trade gear for identification scrolls and enhancement orbs. So you could trade your one armour scrap for that armor you want, but then you can't upgrade it until you find another scrap. Selling items to merchants gives you scraps of scrolls and orbs that add up to a whole piece. This makes it so that you don't identify everything in your inventory. If you can't use it, just sell it. The ID scroll is worth more than an unusable magic item.

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Re: Official MMO News And Information Thread
« Reply #779 on: April 02, 2012, 10:48:14 AM »
To me D3 is really a big step forward that does away with lot of archaic old school approaches and focusses on what this game is about. Most of this will become apparent on the higher difficulty settings Im sure.

The game can hold your hand as far as builds go, but you actually have total freedom to disregard
that, its just a suggestion.

The fact you can switch skills is great, but in the endgame you will be rewarded for not switching between builds while in a session through a +MF/GF buff. Brilliant stuff.

Shared gold, stash and crafting skills between chars are also great.

Difficulty has gone up and is just right for act1, scaling nicely when more players join.