Author Topic: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2  (Read 209780 times)

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ManaByte

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Re: Official MMO News And Information Thread
« Reply #1020 on: October 15, 2012, 12:40:49 AM »
Level 90 dungeons are pretty awesome. The amount of content that unlocks at 90 is INSANE.
CBG

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Re: Official MMO News And Information Thread
« Reply #1021 on: October 15, 2012, 08:35:13 AM »
Etiolate  :lol

etiolate

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Re: Official MMO News And Information Thread
« Reply #1022 on: October 17, 2012, 12:26:37 AM »
SWTOR updates their F2P model.

http://www.swtor.com/free/features

F2P limited to 3 warzones, 3 Space Missions, 3 flashpoints (dungeons) per week. You get 5 battle rezzes before you have to buy cartel coins to rez more. Raids and purple epics require paying money to use.  Also, previous subbers won't get their cartel coin rewards for subbing unless they are subbed at the time the game goes F2P.

Freyj

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Re: Official MMO News And Information Thread
« Reply #1023 on: October 17, 2012, 08:20:36 PM »
Is anyone still subbed to TOR? Even the resident Star Wars manchild at work has given it up.

ManaByte

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Re: Official MMO News And Information Thread
« Reply #1024 on: October 23, 2012, 11:26:45 PM »
New faction mount models in 5.1:


CBG

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1025 on: October 24, 2012, 09:46:37 PM »
Shado-Pan Monastery is pretty awesome. Beautiful dungeon

can't wait to get to the snowy zones
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ManaByte

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Re: Official MMO News And Information Thread
« Reply #1026 on: October 24, 2012, 10:22:25 PM »
Shado-Pan Monastery is pretty awesome. Beautiful dungeon

can't wait to get to the snowy zones

There's one point in Kun Lai where you're so completely surrounded by the mountains that all you can see is snow. One of the first things I did when I hit 90 was fly to the top of Neverest.
CBG

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1027 on: October 25, 2012, 02:49:22 AM »
Sweet, can't wait to get there; I love snow zones. They always remind me of Dun Morogh since my first character was a dwarf. Also: the first time I played WoW was during winter 2005 or 2006, and the house furnace broke in the middle of a snow storm on a weekend. So I was bundled up running through Dun Morogh in the game while freezing my ass off for a couple days before getting the furnace fixed  :lol


:bow

I really loved WOTLK in part due to the various winter zones
« Last Edit: October 25, 2012, 02:51:58 AM by Phoenix Dark »
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etiolate

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Re: Official MMO News And Information Thread
« Reply #1028 on: October 25, 2012, 04:31:48 PM »
http://dulfy.net/2012/10/24/swtor-free-to-play-ftp-player-restrictions/?utm_source=rss&utm_medium=rss&utm_campaign=swtor-free-to-play-ftp-player-restrictions

Some of the SWTOR F2P restrictions are perplexing. They are even limiting the UI options.

Quote
2. Quickbars
Two quickbar/hotbars

Also, no sprint/run until you make a purchase? WTF

Freyj

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Re: Official MMO News And Information Thread
« Reply #1029 on: October 27, 2012, 12:21:12 AM »
Some sort of TESO event with a playable pre-alpha occurred a few days ago I guess.

http://www.rpgfan.com/features/Elder_Scrolls_Online_Hands_On/index.html

Skimmed through most of it, seems like the consensus is "Good mix of TES and MMO".

etiolate

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Re: Official MMO News And Information Thread
« Reply #1030 on: October 27, 2012, 03:24:06 AM »
Yeah, I was going to post that. It sounds like they are bringing in the TES combat style. Mouse clicks to attack with only six abilities and an endurance bar. Also bringing in sneaking and any class can sneak. Sounds like they scrapped their event system and went with traditional quest NPCs.

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Re: Official MMO News And Information Thread
« Reply #1031 on: October 27, 2012, 04:23:59 AM »
Quote
2. Quickbars
Two quickbar/hotbars

Also, no sprint/run until you make a purchase? WTF

What? This cant be real. You cant travel without running.

Freyj

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Re: Official MMO News And Information Thread
« Reply #1032 on: October 27, 2012, 04:07:34 PM »
Yeah that would make the game completely unplayable. So much fucking back and forth in SWTOR.

I mean, F2P is almost always a marketing ploy of gated content / features, but that's really pushing it.
« Last Edit: October 27, 2012, 04:09:09 PM by Freyj »

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Re: Official MMO News And Information Thread
« Reply #1033 on: October 27, 2012, 08:30:26 PM »
Are there any promising MMO's on the horizon?

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1034 on: October 27, 2012, 08:34:26 PM »
Some sort of TESO event with a playable pre-alpha occurred a few days ago I guess.

http://www.rpgfan.com/features/Elder_Scrolls_Online_Hands_On/index.html

Skimmed through most of it, seems like the consensus is "Good mix of TES and MMO".

Sounds intriguing. However, let's face it: this will garner great reviews, early buzz, sell well for a month, then start dying after a few months. Unless of course it's f2p which I seriously doubt
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etiolate

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Re: Official MMO News And Information Thread
« Reply #1035 on: October 27, 2012, 10:34:56 PM »
Are there any promising MMO's on the horizon?

No need to wonder with GW2 AWESOMESAUCE already out.  :tophat

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Re: Official MMO News And Information Thread
« Reply #1036 on: October 28, 2012, 06:17:08 AM »
Please  :lol

I mean something new and fresh.

Freyj

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Re: Official MMO News And Information Thread
« Reply #1037 on: October 28, 2012, 01:49:31 PM »
Sounds intriguing. However, let's face it: this will garner great reviews, early buzz, sell well for a month, then start dying after a few months. Unless of course it's f2p which I seriously doubt

MMO reviews are almost universally awful. I've never had any hope for it, but this sounds better than what I'd heard when it was announced.

The three factions are divided up pretty awfully though. Argonian, Dunmer and Nord on the same faction? There's 75% of the playerbase. Also no Imperials.

Great Rumbler

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Re: Official MMO News And Information Thread
« Reply #1038 on: October 28, 2012, 02:13:38 PM »
Please  :lol

I mean something new and fresh.

In the MMO genre? lawl
dog

Freyj

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Re: Official MMO News And Information Thread
« Reply #1039 on: October 29, 2012, 08:02:18 PM »
Please  :lol

I mean something new and fresh.

FFXIV 4.0 2.0

 :(

spoiler (click to show/hide)
I want to believe.
[close]

Dickie Dee

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Re: Official MMO News And Information Thread
« Reply #1040 on: October 30, 2012, 09:04:36 AM »
It really does seem like Titan will be the only bigtime MMO coming up that won't be sent to die
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Dickie Dee

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Re: Official MMO News And Information Thread
« Reply #1041 on: October 30, 2012, 01:38:17 PM »
I thought alot of their WoW A team moved to Titan
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etiolate

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Re: Official MMO News And Information Thread
« Reply #1042 on: October 30, 2012, 04:21:43 PM »
I suspect Titan will be a overproduced Planetside clone.

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1043 on: October 31, 2012, 01:56:17 AM »
Titan basically has the fucking A Team working on it. It's going to be dope

i'm not into sci fi mmos though
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pilonv1

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Re: Official MMO News And Information Thread
« Reply #1044 on: October 31, 2012, 01:57:53 AM »
Are there any promising MMO's on the horizon?

Darkfall is relaunching soon.


:teehee
itm

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1045 on: October 31, 2012, 02:35:29 AM »
I thought alot of their WoW A team moved to Titan

Titan basically has the fucking A Team working on it. It's going to be dope

Where the fuck are you guys getting your information? I've been reading that they've been trying to get talent on board to work on Titan. Why would you do that if you have the people that made WoW, people that are the best when it comes to MMO games? It's been almost a decade since WoW's release. We haven't seen or heard anything of Titan. It suggests mismanagement, and shit development by shitty, clueless developers.
:lol

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Re: Official MMO News And Information Thread
« Reply #1046 on: October 31, 2012, 12:42:52 PM »
Omg Ruzbeh this is public information for the past 2 years or something, the core team of WoW moved on to Titan long ago. You're crazy man and really don't know what you're talking about.

Titan has been in development for years already,  and has the AAA team working on it, the team that made WoW such a success.

Why haven't we seen anything? Because they don't need to show us shit as long as WoW is bringing in the money. And they prob have carte blanche regarding to money and time. So no rush.

As regarding to hiring new talent and using Titan as a recruitement tool...DUH... Of course Blizz will try to recruit the best people with the incentive of working on WoW successor.
« Last Edit: October 31, 2012, 12:48:39 PM by Premium Lager »

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1047 on: October 31, 2012, 11:59:36 PM »
 :lol

I love you Ruzbeh
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Re: Official MMO News And Information Thread
« Reply #1048 on: November 01, 2012, 12:55:13 PM »
 :'(

etiolate

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Re: Official MMO News And Information Thread
« Reply #1049 on: November 01, 2012, 06:49:17 PM »
Well following the big Halloween patch, ANet is announcing The Lost Isles today. Seems like this a new area in the Sea of Sorrows. Patch will be going in November 15th. Colin is going to give an interview on it with MMORPG today, so hopefully there's some more details.

https://www.guildwars2.com/en/the-game/releases/november-2012/
« Last Edit: November 01, 2012, 06:57:49 PM by etiolate »

Freyj

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Re: Official MMO News And Information Thread
« Reply #1050 on: November 01, 2012, 08:33:23 PM »
Tigole Bitties  :bow2

There used to be a ms paint comic about how he and Legacy of Steel ruined MMOs with the way they plowed through content in EQ, but I can't find it. Unfortunately things got so much worse.

Also, Activision/Blizzard are simply milking WoW until the well starts to show signs of running dry. Then we'll see Titan resurface, and probably not as what it would/could have been.
« Last Edit: November 01, 2012, 08:34:59 PM by Freyj »

etiolate

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Re: Official MMO News And Information Thread
« Reply #1051 on: November 05, 2012, 11:10:58 PM »
The Rift: Storm Legion open beta is running. I hear if you have Trion account of any sort that you can get in pretty easily.

etiolate

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Re: Official MMO News And Information Thread
« Reply #1052 on: November 07, 2012, 05:58:30 PM »
Yeah, I'm posting GW2 news here now.

Quote
We want you to experience Guild Wars 2 and Lost Shores with your friends, so on Monday November 12, we will turn on Refer a Friend Free Trial. You will be able to invite up to 3 Friends to play Guild Wars 2 with you for free from November 15-18.
To do so, you need a Guild Wars 2 account in good standing that was created before 23:59 PST (7:59 GMT) on November 6.
We will give you more details once the program goes live, but start thinking about who you want to invite!

About time there was a RAF trial option. It was a bit odd that they launched without a RAF key for purchasers.

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Re: Official MMO News And Information Thread
« Reply #1053 on: November 08, 2012, 01:10:54 PM »
Wow is back to 10+ million subs.

Gw2 so sorry, Wow cannot be killed.

etiolate

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Re: Official MMO News And Information Thread
« Reply #1054 on: November 08, 2012, 03:10:54 PM »
You cannot kill that which is already dead.

SWTOR going F2P November 15th.

ESO Prevview video



Sounds like a cross between wow and gw2.
« Last Edit: November 08, 2012, 03:22:32 PM by etiolate »

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Re: Official MMO News And Information Thread
« Reply #1055 on: November 08, 2012, 03:29:48 PM »
Looks good, too bad it's an MMO.
dog

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1056 on: November 08, 2012, 07:41:34 PM »
Looks good. And it's interesting they'll launch with one server instead of 50 that will be reduced to 10 six months after launch.

I don't see it lasting though. Maybe if they do something bold like a $5/mo fee
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Re: Official MMO News And Information Thread
« Reply #1057 on: November 09, 2012, 07:30:04 AM »
ESO has a monthly fee?

Makes sense tbh, first you cash in on the idiots who will pay and recoup costs, then go F2P and cash in on the ocd people that spend money on dumb shit.

This is the new MMO model.

etiolate

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Re: Official MMO News And Information Thread
« Reply #1058 on: November 09, 2012, 04:21:49 PM »
I seriously doubt it will have a sub fee. It's really hard to justify a sub fee now, and it's an extra barrier towards attaining players.

Freyj

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Re: Official MMO News And Information Thread
« Reply #1059 on: November 10, 2012, 03:28:49 AM »
I've really never had qualms with paying sub fees for MMOs.  ??? It's extremely cheap entertainment.

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Re: Official MMO News And Information Thread
« Reply #1060 on: November 10, 2012, 06:28:05 AM »
I hate free to play shit in all honestly, it feel dirty seeing all this shit you buy in game.

etiolate

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Re: Official MMO News And Information Thread
« Reply #1061 on: November 10, 2012, 02:46:27 PM »
wtf do you mean kosma

Sub fees create this weird psychological thing where people keep playing to try to justify all the money they've thrown into the game, but since the content is gated and the carrot on a stick is strung along to keep the sub fee going, you never ever can recoup your financial investment. It's effective in tying people to a game, but its not exactly healthy. The problem is that outside of Rift, a lot of sub fee games aren't really giving people their money's worth. This was part of SWTOR's problem and WoW's problem as of recently.

Freyj

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Re: Official MMO News And Information Thread
« Reply #1062 on: November 10, 2012, 02:54:03 PM »
I've never "kept playing" to justify anything. When I wanted to play I'd subscribe, when I didn't I'd stop. If I didn't want to play halfway through a billing cycle I'd lose, what, $7? HOLY CHRIST BETTER CALL WESTERN SKY FINANCIAL. Vanilla WoW was the last time I actually subscribed for more than a few months to any MMO. Back then, I was playing 100+ hours a month.

You're basically trading $15 a month for putting a bunch of shit behind a cash shop which will only get more disgustingly gated as time goes on.

The ONLY game to do cash shop even moderately well is GW2. That is, it's bearable, but I still don't care for it.

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Re: Official MMO News And Information Thread
« Reply #1063 on: November 10, 2012, 03:35:02 PM »
Paying a monthly fee makes me feel I own a complete game where I have all the features, playing a F2P game makes me feel like a second class citizen where at every stop I might have to pull out my wallet.

When I play I want to play not see someone ingame trying to sell me something for $$$.

etiolate

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Re: Official MMO News And Information Thread
« Reply #1064 on: November 10, 2012, 05:11:54 PM »
That's becoming an outdated view though. Every MMO has a cash shop in addition to anything else. Rift has cash shop mounts and WoW has cash shop mounts and minipets and all that. You want that thing? Pay the $$$.

Meanwhile, the dreaded no-subs aren't so dreaded now. You have full access to everything in Guild Wars 2. I am pretty sure Planetside 2 will have a good setup as well. And while I hate the MOBA community, LoL and the MOBAs allow you to earn things over time or just pay with money for skins and such.

Basically, sub fees have become redundant.


Freyj: You may have been able to stop and start when you want, but far more aren't able to do so. A lot of sub mmos were designed around the idea that people won't be able to do what you do.
« Last Edit: November 10, 2012, 05:29:53 PM by etiolate »

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1065 on: November 10, 2012, 06:11:43 PM »
ESO already looks too polished/big to be f2p right out the box

I have no problem with f2p in theory, but there's no doubt the model is still making up for some of the shittier products it was once dominated by. Now you have a few solid f2p games like GW2 and LOTRO so the model definitely deserves more respect.
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etiolate

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Re: Official MMO News And Information Thread
« Reply #1066 on: November 10, 2012, 06:38:36 PM »
It may not be F2P, but it may be B2P like Guild Wars 2.

Freyj

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Re: Official MMO News And Information Thread
« Reply #1067 on: November 11, 2012, 12:36:48 AM »
Freyj: You may have been able to stop and start when you want, but far more aren't able to do so. A lot of sub mmos were designed around the idea that people won't be able to do what you do.

And Cash Shop MMOs are designed on the idea that a smaller portion of your playerbase is willing to spend obnoxious amounts of money on stupid shit. What are we arguing here? That one is less moral? Both are designed to make money. Whatever makes more money consistently will be the future of the genre.

Personally I'd much rather pay the price of a cheap pizza delivery once a month than worry about all the inherent issues F2P/B2P/P2W brings.

ESO already looks too polished/big to be f2p right out the box

I have no problem with f2p in theory, but there's no doubt the model is still making up for some of the shittier products it was once dominated by. Now you have a few solid f2p games like GW2 and LOTRO so the model definitely deserves more respect.

Is LOTRO better now than it was when F2P started? I remember having to game the system by buying a cheap ebay copy of some particular edition of Mines of Moria in order to be a second class citizen and have access to some classes and mounts or something.
« Last Edit: November 11, 2012, 12:43:02 AM by Freyj »

etiolate

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Re: Official MMO News And Information Thread
« Reply #1068 on: November 11, 2012, 01:34:59 AM »
I am saying its not all bad for systems like Guild Wars 2 or other new ones like LoL. You get everything you would with a sub, so subs are redundant. Only Bioware is dumb enough to gate their content like they're doing. I doubt ESO will go that P2W route.

ManaByte

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Re: Official MMO News And Information Thread
« Reply #1069 on: November 11, 2012, 11:05:05 AM »
I am saying its not all bad for systems like Guild Wars 2 or other new ones like LoL. You get everything you would with a sub, so subs are redundant. Only Bioware is dumb enough to gate their content like they're doing. I doubt ESO will go that P2W route.

The problem is other F2P MMOs like LOTRO, DDO, and STO are still better MMOs than Guild Shit 2.
CBG

etiolate

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Re: Official MMO News And Information Thread
« Reply #1070 on: November 11, 2012, 06:09:48 PM »
Please continue to hate GW2 Mana. Your fandom is the death kiss for MMOs.

etiolate

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Re: Official MMO News And Information Thread
« Reply #1071 on: November 12, 2012, 10:09:22 AM »
http://massively.joystiq.com/2012/11/12/guild-wars-2s-lost-shores-content-primer/

Quote
The Lost Shores is all about the karka, a race of new-to-us foes from the depths of the sea. After being driven to their surface from their murky hives, the karka settled in Southsun Cove until the Consortium, a merchant outfit from Lion's Arch, got all up in their wheelhouse. Now it's up to players to resolve a grudge match between the karka and basically everyone else.

Aside from being a new type of foe, the karka also bring in new mechanics and skills. Part of the event will involve players racing around Tyria to try to figure out how to damage these baddies. You see, as they mature, karka develop a nigh-impenetrable outer shell, which players will have to get through to start doing meaningful damage. ArenaNet has put in some fancy new shaders to make the effects of damage more visible; as players chip away at the karka, they'll see bits and pieces of shell and armor falling off.

Quote
ArenaNet's Colin Johanson briefly introduced the brand-new dungeon as one that gets more challenging the farther in you go. Conventional wisdom would suggest that that's nearly always the case, but Johanson left out a key detail: In the Fractals of the Mists dungeon, you can go indefinitely farther in.

The Fractals of the Mists is made up of nine mini-dungeons, each with its own story and environment. A party of five will enter the dungeon and be faced with a random set of three of these dungeons at a time. Upon completing those three, the party will be transported to a hub to rest, repair, and merch -- and the difficulty scale for the dungeon will be raised. Every time the difficulty scale is at an even number, players will face a special boss encounter.

With great challenges come great rewards. The patch will introduce ascended items. Ascended armors are "slightly more powerful than exotics" and can, in some cases, hold slots for infusions. Infusions will allow you to increase your character's power.

+ new pvp map and likely other things

The new mob type sounds interesting. So does the dungeon mode. I wonder if the infused Ascended gear will be the same power in WvWvW? Not sure. The patch will shake up top tier a bit as SBI has a lot of PVErs along with the PVP folks.

etiolate

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Re: Official MMO News And Information Thread
« Reply #1072 on: November 15, 2012, 05:00:27 PM »
GIANT ENEMY CRABS



Word is patch is hitting early tonight.

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1073 on: November 19, 2012, 01:11:10 PM »
Been busy and haven't played much but in general:

-This is definitely a better expansion than Cata, and while I wouldn't say it's a return to glory it's quite solid.

-I'm still lv89 lmao. BUT I like the zones I've been in, and I'm kind of bummed that I did so many dungeons. I want to finish the zones/story before hitting max level because I know once I get there I'll abandon regular quests and start grinding dailies. I'll go slower with my alt I guess, to ensure I finish stuff. I also think I spent waaay too much time in the Jade Forest instead of moving on to the next area.

-Super bummed about my server. I had thought my friends would be coming back for launch but only a couple did. I rejoined my old guild but it's pretty much dead, which means I'm often playing by myself. I used to love doing quests while talking shit in guild chat with the fellas, now most of them are playing LoL or Old Republic. bleh...
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etiolate

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Re: Official MMO News And Information Thread
« Reply #1074 on: November 19, 2012, 04:39:48 PM »
You all try so hard.

Did the Lost Shores weekend event on GW2. It was a mixed bag, mostly due to problems with lag and broken scavenger hunt. ANet needs to add a PTR of some sort. The initial event was designed into too small a space. You had the Karka invading from the shore, but they were all in just one area of the city. This caused everyone to be in that portion of the map. The combo of multiple mobs, large mobs, and hundreds of players all in the same part of a map really choked their servers.

I skipped the second event and I hear it wasn't much to talk about, but on the second day Fractals of the Mists dungeon opened up and that was the best part of the Lost Shores patch. The Fractals of the Mists is an endless dungeon mode based around 9 mini-dungeons and a large boss fight. The mini-dungeons are in different settings, and some are retellings of events form the first Guild Wars. You enter the dungeon and select a starting difficulty tier. Your first time you start at level 1 difficulty, but each three mini-dungeons you raise up a difficulty tier. After you do three mini-dungeons, you get ported back to the hub where you can sell stuff, repair and buy things from the fractal merchant. (Fractals are the reward currency for completing a minidungeon.) Then you can go back in for another set of three or leave. It saves your character's progress so once you've completed up to a certain tier, you can always go back and start at that tier. After every 8th mini-dungeon, you fight a world boss sort of creature. So far I've fought the Jade Maw twice. I hear that after you reach the 10th tier of difficulty the Agony mechanic comes in and you get a DoT that does a percentage of damage of your health each tick. Then you have to start using Agony Resistance. =/  I'm only tier 3 so far.

The mini-dungeons are great though. I only disliked one that had traps all over and it may have just been our inexperience. It does help to have voice chat on these as communication is rather important. One of the dungeons is the Colossus. You port into this area and you're at the foot of a giant colossus that's been chained to the wall and kept their by giant seals. You first fight a boss with a giant hammer. He hits really hard, so it's a mater of kiting and dodging. After you beat him, he drops his hammer. When you pick up the hammer, you get a set of three new skills, but you also get a ticking corruption upon you. Once the corruption hits 40 stacks, you instantly die. The Hammer is used to break the seals, but it must first be charged by killing a cultist protecting the seals. Then once that happens, your fourth skill opens up and you can strike the seal. Inbetween the seals are jumping puzzles and rooms with traps.

The dungeon revolves around passing off the Hammer between players so the corruption stack doesn't get too high and quickly moving from seal to seal. It's challenging but doable. Once you get it down, I imagine you can speed run it.

Another dungeon was at a fishing hut where Krait had abducted prisoners. You fight mostly underwater. The first part is defeating Krait and freeing the prisoners. After that, you dive deeper into the ruins. I hear there are two diferent paths that can happen here, but I got the dolphin path. This turns your party into dolphins with sonar, escape and distraction skills. You have to get past the enemies and have no real way to fight them. It's like Ecco in 3d and confusing as hell. After this, you return to human form and fight a jellyfish boss.

Other dungeons involved a Temple of Doom like dungeon, an Asuran dungeon with Golems and jumping puzzles, a replaying of Ruins of Surmia and the Searing from GW1 but from the Charr perspective, the swamp one that gave me a headache, and one in the middle of an intense blizzard where you had to use torches to keep bonfires lit and see in the dark.

That stuff was all cool.

Then there was the new zone that opened up on the second day as well. There was a event that happened here and I did it once or twice. A chain DE to take and set up camp on the island.  After that, there wasn't much going on in the new area save for a couple DEs and a jumping puzzle. The jumping puzzle was pretty cool and involved hopping across rocky geysers.

The third day was a mixed bag as well. There was a huge Dynamic Event chain to kill the ancient Karka boss on the island. The whole event took like 2.5 hours total and about everybody hated the reinforcements sections of the events. The problem was the scaling was way out of hand and the culling issue in the game made for invisible enemies. The other parts of the chain were pretty good and I liked the segments immediately following the reinforcements fight. In order to weaken the giant Karka, because its shell was protecting it from all attacks, you had to maneuver it near hot air geysers and lava pools, knock down trees on top of it and create rockslides. At the end, you move it back to its nest cave and set off explosives, then fight it at the very bottom and then once it gets to its last 1% health, you actually start jumping up and ground pounding the earth to break open the earth and sink into the lava below.

Though a drag at 2+ hours, the rewards were huge for finishing the event. Some people made out huge by getting precursor weapons that sell for hundreds of gold. Everyone got exotics, rares and the largest bag size. I did it again later on on my Engineer alt and for some reason it went much faster that time. I think the total time spent was cut in half and I still get big rewards.

Freyj

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1075 on: November 19, 2012, 08:18:50 PM »
Wall of Text  :ohhh

Really, I felt the same way about the game from Beta as Green Man. The only thing the game had going for it was exploration, and even then it's not that captivating. I still have open access to an account that I have a 40ish Guardian on and I just don't care.

Hyped to fuck and back and ultimately disappointing, like every other MMO around these days (including WoW).

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1076 on: November 19, 2012, 10:11:12 PM »
I just find your guys posts to be a load of bullshit. "Pick raven eggs" is a stupidly reductionist view of the game. Show some real criticism and I wouldn't think you're all trolls.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1077 on: November 20, 2012, 03:19:30 AM »
what? If you don't like MMORPGs then why are you playing MMORPGs?

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Official MMO News And Information Thread
« Reply #1078 on: November 20, 2012, 07:58:28 AM »
SWTOR is legit fun, the story is waaaaaaaaaaaay beyond anything offered by GW2. It also doesn't feel cheap being F2P since you can access everything story related without paying. I did 8 euro though for some small stuffs, and because I already put in 10 hours so it's no waste of money def.

I'd really recommend this to anyone.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1079 on: November 20, 2012, 11:45:02 AM »
what? If you don't like MMORPGs then why are you playing MMORPGs?

I like MMOs and I thought Guild Wars 2 would be different enough and fun enough to purchase it isn't. There's nothing remarkable about the game besides the fact that there's no monthly fee. Which again, isn't a big deal. I'd rather spend my time playing one of the many free MMOs. I'll get the exact same thing out of them as I would get out of Guild Wars 2. Only those games wouldn't be so overhyped and yet so bog-standard.

The questing experience is different, the difference in the questing experience changes the occurrence and behavior of mobs (at least until you get to 80), the combat is different, the way you progress with skills is different, the dungeons have different mechanics because they threw out the trinity, the scale is massive, the game encourages and rewards exploration, you can level three characters three different ways, and because the game has no sub the approach and focus of the design is different.

On top of that, the way they handle inventory is different and better than the standard, the way they handle mob tagging and gathering is different and that changes the whole behavior of the public, and all of those things are better, the combat is better than MMO combat, the Trading Post is game-wide and can be accessed from anywhere, mail is game wide and can be accessed from anywhere,  the waypoint system allows instant travel, the crafting systems are improved over typical MMOs, the invnetory system is improved over typical MMOs, and just the whole general game is an improved and  new standard for the genre.

And you aren't getting WvWvW or sPVP that lets you be maxed out at the start elsewhere. I've played a good amount of MMOs. Nothing out there right now offers what GW2 does. They lack the combat, the world, the features and the pvp.

You know what the biggest complaint and rage topic is for Guild Wars 2? That they introduced a new tier of gear and only three pieces of it. People are mad and demanding refunds or quitting the game over this. I'm bothered by it. I see no need for new stats and so do many others. There's a 10k reply thread of anger and outrage on their forums.  But in a bog-standard MMO that news wouldn't even make people blink. For some, it would be good news. Perhaps many would take it as good news. For GW2, it's cause for anger and it's because the whole philosophy is different.
« Last Edit: November 20, 2012, 11:47:20 AM by etiolate »