I've done the Tixx workshop dungeon the past few days, plus the Wintersday stuff in GW2. The Tixx Workshop is an instance/dungeon that where the environment stays the same, but the encounter changes each day (so far). It works like this: Tixx has a giant golem airship that looks like some monsterous macy's day parade blimp. He visits each main city one by one. First day he's at The Grove and you go to his workshop and he's building Centaur toys. The Centaur toys go haywire and Skritts are trying to steal stuff, and voila there's your dungeon encounters. At the end you fight his golem assistant. Second day he goes to Divinity's Reach, you go there and find his dungeon entrance and now he's building princess dolls. The Centaur toys are still there, too. Dolls go haywire, you got to paint htem, but then they attack the other toys and there's your second dungeon. Third day it's soldier figures he's building and they start coming in at waves, but you still have the Centaurs building turrets and the dolls wandering around attacking the Centaurs, and so on. I assume it escalates into something they're calling "Toypacalypse" on the fifth day.
I have yet to finish the jumping puzzle. I've pretty much mastered the musical bell choir game though. It's a rhythm music minigame where you play notes according to colors on your section of a color wheel. I did the snowball fight as well. Well, there's the snowball fight arena and then there's just snowballs around the world that you can throw at others.
I took some of the gold I made and assembled a second set of gear with higher HP and defense. I then added the pirate rune set for magic find to make it my soloing, tanky, magic find set. I also went with a different look.
GO GO CHRISTMAS MAGIKNIGHT 2

