well i'm back after the first dungeon
- you can't wander in the overworld,i'm pretty sure this will piss off quite a lot of people
- alas you still can't leave the ds to do his things when traveling since you need to sound your train horn to scare away monster and cows,why you won't let me skip the boring parts nintendo? :/
- i like the cutscene directions
spoiler (click to show/hide)
wow i forgot the last time a game pulled a "the chancellor is evil",the cutscene where zelda flipped out was funny
- there is an annoying stealth section before you even get to punch some monster,it's quite easy and short but really WTF nintendo?
- game progression so far has been
1 ) go into plot relevant tower
2 ) bother with the same "hide from phantoms like in phantom hourglass" crap for one room (thankfull it's only for one room and this time there is no time limit,you also don't repeat floors) get three orbs and then slash a phantom on his back
3 ) zelda take control of a phantom
4 ) co-operate with zelda to solve stuff (zelda goes trough floor that link can't traverse for example)
5 ) get new overworld map
6 ) find plot relevant character
7 ) plot relevant character unlock the next dungeon
8 ) go into dungeon,find the treasure,beat the boss
9 ) go back to 1
- quite a few things require you to blow in the mic,this is going to piss some people off
- surprisingly the first treasure was
spoiler (click to show/hide)
not the boomerang! ah! it was a whistle that let you make tornado by blowing in the mic
- first dungeon was surprisingly short,the game literaly handled the treasure like "fine! take it we don't care!"
- so far i'm liking it