Author Topic: Halo: Reach  (Read 83368 times)

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iconoclast

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Re: Halo: Reach
« Reply #960 on: September 26, 2010, 04:09:04 AM »
Yeah the player count is really messed up. But another thing that has been annoying me is Doubles Arena. If I search with a friend, it will never find a match. It will just restart the search over and over and over. Going in solo works though.

Bungie needs to fix their shit. Need to get my Doubles Arena rating before it's too late. :-\
BiSH

Raban

  • Senior Member
Re: Halo: Reach
« Reply #961 on: September 26, 2010, 04:24:01 AM »
what Bungie really needs to fix is the whole co-op 4GB issue. I want to get my Firefight on, baby!

naff

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Re: Halo: Reach
« Reply #962 on: September 26, 2010, 05:21:09 AM »
Yeah it seems everyone online is seein low player numbers, but I'm finding matches really fast so it's obviously not right. I've been playing doubles with a friend and I haven't had any problems so far. Maybe you've been unlucky? What's the 4gb firefight issue?
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iconoclast

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Re: Halo: Reach
« Reply #963 on: September 26, 2010, 05:56:59 AM »
Nah, it's been that way for a few days. It's just impossible for us to get a match in Doubles Arena. It could be because my friend has a moderate NAT, but we played tons of matches when Reach first came out and never had any issues. Just from googling a little it seems to be a problem a lot of people are having.
BiSH

Chinner

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Re: Halo: Reach
« Reply #964 on: September 26, 2010, 07:13:40 AM »
the problem is that you're playing arena, and its shit.

naff

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Re: Halo: Reach
« Reply #965 on: September 26, 2010, 07:15:51 AM »
??? I play doubles arena most days with a friend and it's awesome. I mean it's just 2v2 slayer but the 3 ranked matches per day and small team size makes it fun.
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iconoclast

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Re: Halo: Reach
« Reply #966 on: September 26, 2010, 07:16:18 AM »
But arena is the only good playlist. Bungie should add some objective games like oddball and CTF into it though, slayer gets boring after a while.
BiSH

Chinner

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Re: Halo: Reach
« Reply #967 on: September 26, 2010, 07:19:53 AM »
never going to happen, in one of the vidocs bungle were like "ARENA IS ABOOT KILLING" and then they jerked of into each others chests.

Raban

  • Senior Member
Re: Halo: Reach
« Reply #968 on: September 26, 2010, 12:57:27 PM »
Yeah it seems everyone online is seein low player numbers, but I'm finding matches really fast so it's obviously not right. I've been playing doubles with a friend and I haven't had any problems so far. Maybe you've been unlucky? What's the 4gb firefight issue?

Not just Firefight. If you have the 4GB 360 slim, you can't do any online co-op. Bungie and MS said they were working on a patch, but nothing so far.

fistfulofmetal

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Re: Halo: Reach
« Reply #969 on: September 26, 2010, 01:34:17 PM »
doing a solo legendary run. on the mission after Nightfall.

i'm going to take out the AA gun and the stupid covenant tank thing thats not a wraith hits my warthog and as i'm going sliding off the cliff the game decides this is the best time to checkpoint me.  >:( >:(
nat

maxy

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Re: Halo: Reach
« Reply #970 on: September 26, 2010, 02:27:06 PM »
 :rofl
cat

Stoney Mason

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Re: Halo: Reach
« Reply #971 on: September 26, 2010, 03:21:26 PM »
Really just an enjoyable game. Has that addictive quality that Halo 2 had for me and Halo 3 missed for whatever reason where you can spend an entire evening just playing and putting your brain on neutral and just enjoy. I'll definitely be playing this alot up until black ops comes out.


demi

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Re: Halo: Reach
« Reply #972 on: September 26, 2010, 03:23:59 PM »
Black Ops will just be like playing SWAT 24/7
fat

iconoclast

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Re: Halo: Reach
« Reply #973 on: September 26, 2010, 03:31:21 PM »
I like how Bungie somehow managed to downgrade the theater. In Halo 3 you could watch a replay with a group of people, pause, rewind, fast forward, etc. It was great. In Reach, you can only watch it by yourself. Now it's worthless.
BiSH

Stoney Mason

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Re: Halo: Reach
« Reply #974 on: September 26, 2010, 07:30:37 PM »
Another tip. I was going into forge into the maps to try to remember where the weapon spawns are and I thought there must be something already on line that has done this.


So I found this.

http://www.gamesradar.com/f/halo-reach-multiplayer-map-guide/a-2010091715282837040
http://dl.gamesradar.com/photos/Halo%20Reach%20Maps/boardwalk.pdf
« Last Edit: September 26, 2010, 07:32:46 PM by Stoney Mason »

demi

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Re: Halo: Reach
« Reply #975 on: September 26, 2010, 07:33:23 PM »
lol. I dont remember any of the maps. I just run around and try to find something better than AR/Pistol

I fucking hate standing around in one spot. I dunno how people do it
fat

The Sceneman

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Re: Halo: Reach
« Reply #976 on: September 26, 2010, 11:42:12 PM »
fuck this shit, I was halfway through the last stage on Legendary and the game ate my checkpoint, so I started from rally point alpha, thinking the game will know I did at least the first part lastof the stage on legendary. I beat the game and it's saying I havent beat the last stage on ANY difficulty. I have to do the last stage again on Legendary. Fucking broken piece of shit.
#1

cool breeze

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Re: Halo: Reach
« Reply #977 on: September 27, 2010, 12:10:40 AM »
Were you dying a lot? I think it is one of those games that automatically drops difficulty if you're doing poorly.

demi

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Re: Halo: Reach
« Reply #978 on: September 27, 2010, 12:28:36 AM »
um no its not... lol
fat

cool breeze

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Re: Halo: Reach
« Reply #979 on: September 27, 2010, 12:32:32 AM »
you sure?  I was trying to get that "survive fall by assassinating elite" achievement on the last level.  I kept trying, then it randomly restarted the mission entirely instead of only the checkpoint.  The elite was a different color too.  I assumed it just knocked it down to normal because it thought I was dying for real.

demi

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Re: Halo: Reach
« Reply #980 on: September 27, 2010, 12:39:16 AM »
It doesnt, I've died countless times on Legendary
fat

fistfulofmetal

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Re: Halo: Reach
« Reply #981 on: September 27, 2010, 05:41:15 AM »
i played multiplayer for the first time yesterday. was fun
i like dressing up my spartan barbie
nat

iconoclast

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Re: Halo: Reach
« Reply #982 on: September 27, 2010, 08:26:51 PM »
:rofl at Bungie removing Slayer Pro from Team Arena. Slayer Pro gets picked over Slayer DMRs 49/50 times. And the only reason DMRs gets chosen over Pro is to avoid a bad map like Boardwalk. I swear they are the most distinguished mentally-challenged company to ever hold a big multiplayer IP.
BiSH

demi

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Re: Halo: Reach
« Reply #983 on: September 27, 2010, 08:42:32 PM »
I think I just played a dude who is using a controller mod or something. He was firing DMR + Needle Rifle bullets way to fast
fat

fistfulofmetal

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Re: Halo: Reach
« Reply #984 on: September 27, 2010, 09:48:34 PM »


this is awesome
nat

Robo

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Re: Halo: Reach
« Reply #985 on: September 28, 2010, 03:31:00 PM »
TIGER KNEE
obo

fistfulofmetal

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Re: Halo: Reach
« Reply #986 on: September 29, 2010, 04:23:02 PM »
i was booking down a cliff on the map with the giant mountain in the center and i saw this dude just appear so I leaped off of a rock and melee'd when he got close. it wasnt until i pulled up the theater that i saw my dude did the flying knee. shit was so cash.
nat

naff

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Re: Halo: Reach
« Reply #987 on: September 30, 2010, 01:05:40 AM »
After not being big on Halo since the first one I'm finally starting to get good at it again. 2k fromWarrant Officer grade 3 and straightened out my K/D from 0.88 to 0.99.
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Stoney Mason

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Re: Halo: Reach
« Reply #988 on: October 02, 2010, 10:22:06 AM »
Quote
The first round of playlist updates, barring any unforeseen shenanigans, will go live on Tuesday of next week.

Here’s what you can expect when we pull the trigger:

Team Slayer
SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.

Team SWAT
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).

Team Objective
Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.

Multi Team
Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)

Big Team Battle
SWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.

Arena Doubles
Boardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.

Team Arena
“Pro” options are being removed. Arena Zealot (details above), is being added.

Score Attack
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.

General Matchmaking
Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.

Beezy

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Re: Halo: Reach
« Reply #989 on: October 02, 2010, 10:26:24 AM »
Good riddance, SWAT.

Stoney Mason

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Re: Halo: Reach
« Reply #990 on: October 02, 2010, 10:30:22 AM »
Yep. I'd actually backed off playing a bit until this update because of SWAT and snipers.


There is another update coming later in the month.



Quote
The second salvo for October will include the fix to the current betrayal booting system, bringing it back in line with Halo 3 (three strikes and you’re out), and it will also introduce some significant changes to the Firefight experience, including the removal of friendly fire. Also on the way, a proper Team Snipers playlist, the possibility of a radar-less “Pro” experience in Season 3 of Arena, and more love spread out over all of our offerings, with a strong focus on Rumble Pit and Multi Team (all barring any unforeseen issues).

Already mentioned and still planned is the introduction of Campaign Matchmaking and some substantially awesome changes to the Firefight Matchmaking experience, the latter by way of cooperative multiplayer maestro, Larzy B. We’ll talk more about these updates next week.

Long story short, we’re evaluating all of our playlists and we’re acting fast to make sure feedback from voting data and the community-at-large is being evaluated and implemented.

iconoclast

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Re: Halo: Reach
« Reply #991 on: October 02, 2010, 10:46:25 AM »
:derp Hey guys, let's remove the only gametype anyone ever plays in arena! If they refuse to use our distinguished mentally-challenged abilities, we will take away their choice! :derp
BiSH

Raban

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Re: Halo: Reach
« Reply #992 on: October 02, 2010, 11:47:05 AM »
A SWAT-only playlist? Music to my ears.

demi

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Re: Halo: Reach
« Reply #993 on: October 02, 2010, 12:11:46 PM »
I got a message this morning when I turned on Reach that said IF U QUIT ANY MORE GAMES U WILL GET BANNED


This was like 7 hours later :lol
fat

Raban

  • Senior Member
Re: Halo: Reach
« Reply #994 on: October 02, 2010, 12:29:45 PM »
from a random player or what? :lol

Oh btw demi I was looking at your cheevos and I wanted to ask you; how did you get the cheev for saving yourself from a fatal fall with an assassination? That sounds fucking impossible to do.

drew

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Re: Halo: Reach
« Reply #995 on: October 02, 2010, 12:33:01 PM »
boosting, no doubt

demi

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Re: Halo: Reach
« Reply #996 on: October 02, 2010, 12:34:42 PM »
from a random player or what? :lol

Oh btw demi I was looking at your cheevos and I wanted to ask you; how did you get the cheev for saving yourself from a fatal fall with an assassination? That sounds fucking impossible to do.

Nah I got some booty ass matches like Snipers on Paradiso

Also look on youtube
fat

fistfulofmetal

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Re: Halo: Reach
« Reply #997 on: October 02, 2010, 02:53:42 PM »
boardwalk suuuuuuuuuuuuuuuuuuuuucks

elite slayer on zealot is awesome
nat

demi

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Re: Halo: Reach
« Reply #998 on: October 02, 2010, 03:18:32 PM »
Elite Slayer is pretty fun, I just keep chucking my Stickies
fat

drew

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Re: Halo: Reach
« Reply #999 on: October 02, 2010, 04:30:28 PM »
why arent you playing dead rising 2, faggot?

demi

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Re: Halo: Reach
« Reply #1000 on: October 02, 2010, 04:32:36 PM »
Dont feel like it
fat

naff

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Re: Halo: Reach
« Reply #1001 on: October 03, 2010, 12:45:07 AM »
Lol, anybody play Rumble Pit? I did on the first day I got Reach, played some random free for all Slayer and 3 Rally games then never went back. Rally mode :lol
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demi

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Re: Halo: Reach
« Reply #1002 on: October 03, 2010, 02:08:50 PM »
I got banned for quitting, lol
fat

Raban

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Re: Halo: Reach
« Reply #1003 on: October 03, 2010, 02:14:40 PM »
You're banned from Reach online? :rofl

gg demi

demi

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Re: Halo: Reach
« Reply #1004 on: October 03, 2010, 02:15:23 PM »
It says "temporarily banned from matchmaking for quitting"

I need the 100 kill challenge too... lol. I just wanted to play some SWAT but it gave me Slayer DMR... so I quit
fat

Raban

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Re: Halo: Reach
« Reply #1005 on: October 03, 2010, 02:16:30 PM »
ahahahaha

they really need to add an option for you to bail out during the map voting session, or just open matchmaking up a little more so people can come and go as they please.

Tieno

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Re: Halo: Reach
« Reply #1006 on: October 03, 2010, 02:25:21 PM »
It says "temporarily banned from matchmaking for quitting"

I need the 100 kill challenge too... lol. I just wanted to play some SWAT but it gave me Slayer DMR... so I quit
HAHAHAHAHAHA
i

drew

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Re: Halo: Reach
« Reply #1007 on: October 03, 2010, 02:39:57 PM »
owned through and through

Stoney Mason

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Re: Halo: Reach
« Reply #1008 on: October 03, 2010, 03:02:33 PM »
I'm glad that system is in place but maybe it should be a little more forgiving.

Game should also have auto-balance. I know most aren't a fan of this idea but goddamn is it unfun to be quite outnumbered. Maybe give the team withe less dudes on it a buff or something.

Simply allowing people to join a game in progress would fix some of this.

And from what I understand the suspensions are only like 15 minutes unless they increased it or something which isn't going to stop anybody from quitting.

demi

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Re: Halo: Reach
« Reply #1009 on: October 04, 2010, 07:49:23 PM »
lol @ weekly challenge. it is like they want you to boost score attack.
fat

demi

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Re: Halo: Reach
« Reply #1010 on: October 04, 2010, 08:15:58 PM »
[youtube=560,345]sXasCjUTNpE[/youtube]

If you werent like this on launch - YOURE A PC GAMER


(loser)
fat

GilloD

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Re: Halo: Reach
« Reply #1011 on: October 04, 2010, 08:39:52 PM »
I never liked Halo. Someone explain it to me. Is it like the purity of the experience? It always felt like GENERIC SCI FI SHOOTER to me. I'm so lost :(
wha

demi

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Re: Halo: Reach
« Reply #1012 on: October 04, 2010, 08:40:17 PM »
It's not for you - leave
fat

Stoney Mason

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Re: Halo: Reach
« Reply #1013 on: October 04, 2010, 09:27:33 PM »
I never liked Halo. Someone explain it to me. Is it like the purity of the experience? It always felt like GENERIC SCI FI SHOOTER to me. I'm so lost :(

Can't speak for the single player. I initially liked it because it had some cool scripted moments but other games have surpassed it in those areas so it really isn't the draw it use to be for me on that front. Some people are really into the story mythology which never really interested me or the sandbox style gameplay which also isn't my particular cup of tea but different strokes.

The appeal for me is really on the MP side. It has a nice balance. It controls well for a console fps and it was arguably the first one to control and feel well on a console so it always has that legacy and strength behind it. And bungie is fairly good about listening to the community and making changes and adjustments. It's not personally my favorite console shooter but I understand why its others. It has a nice addictive quality and balance to it. Like I can sit there and play Halo all day and not get sick of it which is really rare.
« Last Edit: October 04, 2010, 09:34:25 PM by Stoney Mason »

iconoclast

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Re: Halo: Reach
« Reply #1014 on: October 04, 2010, 09:43:26 PM »
lol @ weekly challenge. it is like they want you to boost score attack.

isn't bungie fixing gruntpocalypse tomorrow anyway?
BiSH

demi

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Re: Halo: Reach
« Reply #1015 on: October 04, 2010, 09:53:19 PM »
> sniper attack on courtyard/holdout
fat

iconoclast

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Re: Halo: Reach
« Reply #1016 on: October 05, 2010, 08:46:28 PM »
:rofl you don't even get a CHOICE any more in arena. just nothing but slayer DMRs now that they've removed pro.

game's trash now. was fun while it lasted.
BiSH

Beezy

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Re: Halo: Reach
« Reply #1017 on: October 05, 2010, 08:55:51 PM »
Crazy King on multiteam is crazy indeed.

AdmiralViscen

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Re: Halo: Reach
« Reply #1018 on: October 05, 2010, 08:56:45 PM »
:rofl you don't even get a CHOICE any more in arena. just nothing but slayer DMRs now that they've removed pro.

game's trash now. was fun while it lasted.

They are re-adding variants for Season 3.

Stoney Mason

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Re: Halo: Reach
« Reply #1019 on: October 05, 2010, 08:57:44 PM »
So much fun to play now without the SWAT brigade running things. Once they remove snipers out of there also game will be even more awesome.