I get it, i was a believer in VR since d1 of Palmer Luckey launching his Kickstarter (well, believer but not investor
), but for sure VR had a rough start up until Quest 2, which really seems to tick most of the "baseline" boxes for decent VR.
We're still in the phase of ironing out major drawbacks, one being the eye-tracking thing PSVR2 seems to cover, but it's a field where tech advancements take a very exciting form, as opposed to regular gaming, where it's been years of marginal improvements to cosmetics, but a complete stagnation (sometimes devolution) of design.
I'm well aware that VR has, like, 5 good games available, but i see that as a temporary issue of a new born platform, one with problems that many VR evangelists underestimated or underplay, but that can open the door to really *new* game-design concepts.
After all it's hard to compare the results of hundreds of companies spending billions of dollars over the course of 5 decades, to what is mostly indie devs developing for a minuscule install base on a completely new type of technology (carrying with them a whole number of bad habits, to boot).