Author Topic: Crackdown 2  (Read 19629 times)

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Cormacaroni

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Re: Crackdown 2
« Reply #60 on: June 18, 2010, 03:42:07 AM »
happy happy joy joy
vjj

demi

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Re: Crackdown 2
« Reply #61 on: June 18, 2010, 11:38:07 AM »
You have successfully redeemed a code for: Crackdown 2 Demo. It has been added to your download queue.

 :D
fat

cool breeze

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Re: Crackdown 2
« Reply #62 on: June 18, 2010, 11:57:21 AM »
are codes going out? is this why gaf is dying?

demi

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Re: Crackdown 2
« Reply #63 on: June 18, 2010, 12:02:17 PM »
A guy from Ruffian posted about 30, and since they dont deserve it, daddy slime and I stole one
fat

cool breeze

  • Senior Member
Re: Crackdown 2
« Reply #64 on: June 18, 2010, 12:11:04 PM »
oh

:fbm

is this one of those things where the only way to get a demo code is refreshing forums or using twitter?

demi

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Re: Crackdown 2
« Reply #65 on: June 18, 2010, 12:23:03 PM »
You could try that, but I think GAF is doing a account conga line. There's also that phone texting viral thing going on. It comes out on Monday for everyone anyway
fat

Beezy

  • Senior Member
Re: Crackdown 2
« Reply #66 on: June 18, 2010, 12:23:34 PM »
Fuck GAF. I can wait until Monday.

cool breeze

  • Senior Member
Re: Crackdown 2
« Reply #67 on: June 18, 2010, 12:36:07 PM »
there are a couple codes on ruffian's forum http://forum.ruffiangames.com/viewtopic.php?f=6&t=456&start=50

try your luck

chronovore

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Re: Crackdown 2
« Reply #68 on: June 18, 2010, 12:49:37 PM »
I tried a random sampling of 4, placed throughout the list. All were used; I'm waiting until Monday.

maxy

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Re: Crackdown 2
« Reply #69 on: June 18, 2010, 01:15:36 PM »
Demo gameplay

[youtube=560,345]#![/youtube]
cat

Eel O'Brian

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Re: Crackdown 2
« Reply #70 on: June 18, 2010, 01:30:25 PM »
:hyper
sup

cool breeze

  • Senior Member
Re: Crackdown 2
« Reply #71 on: June 18, 2010, 01:41:27 PM »
yeah, this is awesome.

I think it might be possible to max out agility in the demo, but you would need to focus completely on getting orbs.  I think there were only two or three more upgrades left before it would have maxed out.  I want to check out how the glide works.

edit:  one thing I forgot to mention is that this game has audio logs

that stuff is everywhere now
« Last Edit: June 18, 2010, 01:51:40 PM by Linkzg »

Jansen

  • Senior Member
Re: Crackdown 2
« Reply #72 on: June 18, 2010, 06:36:11 PM »
FYI there's a torrent of the demo up now.

Stoney Mason

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Re: Crackdown 2
« Reply #73 on: June 18, 2010, 07:26:47 PM »
FYI there's a torrent of the demo up now.

Thx for the heads up. I think I'll download it.

Eel O'Brian

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Re: Crackdown 2
« Reply #74 on: June 18, 2010, 09:23:36 PM »
played the demo...

think i might rent this one first
sup

demi

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Re: Crackdown 2
« Reply #75 on: June 18, 2010, 09:29:14 PM »
The graphics are JARRING. Maybe I'm being jaded but off the bat it already feels like it is missing that soul
fat

Eel O'Brian

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Re: Crackdown 2
« Reply #76 on: June 18, 2010, 09:33:47 PM »
yeah, it really does, not a fan of the change

everything looks murkier, and part of what i loved about the first crackdown was the bright primary colors

i also don't like that they took out the gangs, having you fighting one large resistance group who all sort of look the same - and the freaks really aren't doing it for me either

sup

Eel O'Brian

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Re: Crackdown 2
« Reply #77 on: June 18, 2010, 09:36:21 PM »
and, this might just be because it's the tutorial demo, but i felt like the narrator was talking way too much
sup

Stoney Mason

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Re: Crackdown 2
« Reply #78 on: June 18, 2010, 09:55:41 PM »
Tried the demo.

Seems like the original crackdown to me (duh I know). I wasn't that big a fan of crackdown though so for me that isn't really much of a bonus. Graphics are really old. Looks like a very early xbox game. Stuff like that doesn't really bother me but just pointing it out to be honest.

I'm gonna pass on this. I was hoping that the co-op would be enough of a draw for me but these style of open world games just aren't my cup of tea I'm realizing. And Crackdown in particular just has always felt weird to me.

I don't think the demo does itself any favors also but not really explaining much. I know Crackdown 2 is aimed at the fans of the original but I think a lot of people who didn't play the original may be a little bewildered by this demo.

EDIT: I'd still like to try out some of the multiplayer stuff though. Maybe I would like that a bit more than the single player.

« Last Edit: June 18, 2010, 10:15:20 PM by Stoney Mason »

Jansen

  • Senior Member
Re: Crackdown 2
« Reply #79 on: June 18, 2010, 10:18:58 PM »
i'm not sure what happened here.

right off the bat you notice how the graphics are worse than the first which is fucked up because it wasn't a looker even in '07. explosions in particular look massively downgraded.

then the gameplay staying almost exactly the same would be okay (except for the horrible melee system which sadly makes a return) with me if i had camera sensitivity settings . this might be the biggest issue for me and what will probably push this game to a rental.

and is there seriously no matchmaking for the co-op or is that a demo only thing? 

based on the demo i would say that this seems like a mediocre xpac.

Stoney Mason

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Re: Crackdown 2
« Reply #80 on: June 18, 2010, 10:24:41 PM »
I don't know if it was just the location they picked for the demo with really tall buildings and an awkward layout but the geography was sort of weird and annoying. I know once you powerup up with the agility orb you can pretty much go anywhere but I was immediately sort of frustrated finding things and going places in that demo. I don't remember having that initial feeling in the original crackdown.
« Last Edit: June 18, 2010, 10:34:19 PM by Stoney Mason »

cool breeze

  • Senior Member
Re: Crackdown 2
« Reply #81 on: June 18, 2010, 10:55:24 PM »
yeah, demo is too limited.  I spent 25 of the 30 minutes leveling up to the point where I could try out the wing suit, then in those final 5 minutes I realized the wing suit was pretty weak and became sad.

I don't think I'll get it right away.  It is basically Crackdown 1 with a less appealing look and a few changes here and there.  The biggest draw compared to the first game is the four person co-op.  Playing it alone makes me just want to play the first game because I like the look, camera, shooting, gangs, etc. in that game.  I was bummed that cars don't transform as you drive around.  And I'm just assuming competitive multiplayer won't be good but I'm sure there is someone out there looking forward to that.

Also, the wing suit, maybe I just didn't understand it.  It felt really weird.  Basically, it tells you to press Y to deploy it.  I hit Y, it does nothing.  I hold Y, it does nothing.  I press Y twice, it opens and closes right away.  It seems like you need to hold it down for but a second, then when it is out, you just seem to fall like a rock.  At one point I managed to catch the wind and get a bit more air, but it doesn't work like I was expecting.  I thought it would let you glide and cover a good distance with it.  Maybe it is just really skill based.  That or my expectations were way off after playing things like Gay Tony, Infamous, Prototype, and Just Cause 2.

Jansen

  • Senior Member
Re: Crackdown 2
« Reply #82 on: June 18, 2010, 11:06:06 PM »
i can't find mention of there being matchmaking for co-op anywhere.

for a game that has been pushing co-op so heavily it would be crazy bad if there isn't any.

Stoney Mason

  • So Long and thanks for all the fish
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Re: Crackdown 2
« Reply #83 on: June 18, 2010, 11:08:30 PM »
Game had a very short dev cycle. I remember reading an article about it.

http://www.gamasutra.com/view/news/28781/QA_Ruffians_Livingston_On_Making_Crackdown_2_On_A_Quick_Dev_Cycle.php

Would have been nicer if they had been given a full 2 year cycle.

Eel O'Brian

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Re: Crackdown 2
« Reply #84 on: June 19, 2010, 12:11:30 AM »
crackdowner :(
sup

Eel O'Brian

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Re: Crackdown 2
« Reply #85 on: June 21, 2010, 06:24:35 PM »
played the legit version, definitely gonna sit out this one until a price drop

seems like they just crammed a bunch of busywork/annoying shit in here like the freaks everywhere at night, put up barriers everywhere (which is just BRILLIANT for a game that encourages exploration), and coated everything in a haze of brown

sup

Jansen

  • Senior Member
Re: Crackdown 2
« Reply #86 on: June 21, 2010, 06:33:27 PM »
i don't own the first game anymore but i downloaded the demo for it and that did nothing to help my opinion of CD2.

i had forgotten that you could zoom in with weapons in CD1 and how much nicer the UI is. the graphics are, as i remembered, much brighter which fit suited the art style much better.

plus the demo is much better as it starts you in the agency tower and allows you to get used to the controls. 30min timer doesn't even start until you level up an ability.

Beezy

  • Senior Member
Re: Crackdown 2
« Reply #87 on: June 21, 2010, 09:27:24 PM »
I played the demo twice with 2 friends. It's really fun, but I can't really remember the first one to compare them. Oh well. We all decided to get it day one.

Smooth Groove

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Re: Crackdown 2
« Reply #88 on: June 21, 2010, 09:28:59 PM »
Sounds like I should pick up Crackdown 1 instead.  I only played the first third of it. 

chronovore

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Re: Crackdown 2
« Reply #89 on: June 21, 2010, 09:59:14 PM »
Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #90 on: June 21, 2010, 10:06:42 PM »
You guys are making me regret using all my pre-order credits at amazon to pre-order this :\

Haven't tried the demo yet.  But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.

chronovore

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Re: Crackdown 2
« Reply #91 on: June 21, 2010, 10:17:30 PM »
You guys are making me regret using all my pre-order credits at amazon to pre-order this :\

Haven't tried the demo yet.  But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.
Yeah, because Saints Row 2 was set in the same city as the original, and it was no fun at all. ::)

cool breeze

  • Senior Member
Re: Crackdown 2
« Reply #92 on: June 21, 2010, 10:19:51 PM »
Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.

Crackdown 1 was early 2007.  I remember because when people were voting goty, people kept forgetting it came out in the same year.  People were also joking about buying the Halo 3 beta with bonus Crackdown game.

I bought Crackdown for Crackdown after playing the demo a whole lot.  It took 8 hours to download the demo on my dorm room's internet connection.  It didn't help that I kept my 360 in a closed drawer. 

It's kinda funny because I always wondered how bad other people treated their 360s if I was dumb enough to keep it in a drawer where the only air flow was through a tiny crack that the power brick's cable had to go through.   That 360 lasted from launch until October of last year.
« Last Edit: June 21, 2010, 10:24:17 PM by Linkzg »

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #93 on: June 21, 2010, 11:26:09 PM »
Anyhow, I tried the demo and it didn't seem as terrible as everyooone on the planet is making it seem.  I didn't do any missions, just messed around.  It was basically crackdown, but slightly different.  So it'll be like replaying the first game all over again but with new achievements!  I guess I can live with that.

The controls felt a little slippery though.  Like there was some noticable lag.  Dunno what was up with that.  Also ONLINE only orbs is dumb.  And the grenades seemed way shittier.  And the freaks served absolutely no point besides random scenery.

You guys are making me regret using all my pre-order credits at amazon to pre-order this :\

Haven't tried the demo yet.  But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.
Yeah, because Saints Row 2 was set in the same city as the original, and it was no fun at all. ::)

That's because the original was meh and no one bothered to play it so it was like the city was new for most people!
otoh Crackdown is a classic and everyone's played it so it's old news now.

chronovore

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Re: Crackdown 2
« Reply #94 on: June 22, 2010, 12:18:05 AM »
Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.

Crackdown 1 was early 2007.  I remember because when people were voting goty, people kept forgetting it came out in the same year.  People were also joking about buying the Halo 3 beta with bonus Crackdown game.

I bought Crackdown for Crackdown after playing the demo a whole lot.  It took 8 hours to download the demo on my dorm room's internet connection.  It didn't help that I kept my 360 in a closed drawer. 

It's kinda funny because I always wondered how bad other people treated their 360s if I was dumb enough to keep it in a drawer where the only air flow was through a tiny crack that the power brick's cable had to go through.   That 360 lasted from launch until October of last year.
Oh, yeah! Hey, thanks for the history lesson. I'd totally forgotten about the demo for Halo 3 being included in it. I bought it for being a sandbox game; I booted the Halo 3 beta exactly once. Which is only about three less than the number of times I've booted the Halo 3 full game. Just didn't get it. But, yeah, I'd forgotten about Gears of War basically taking off because it was filling a gap left by the lack-of-Halo on 360.

pilonv1

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Re: Crackdown 2
« Reply #95 on: June 22, 2010, 12:31:09 AM »
played the legit version, definitely gonna sit out this one until a price drop

seems like they just crammed a bunch of busywork/annoying shit in here like the freaks everywhere at night, put up barriers everywhere (which is just BRILLIANT for a game that encourages exploration), and coated everything in a haze of brown

WTF. The best part about the first one was that you could go anywhere and take out anyone in any order. Now they've stopped that? Idiots.
itm

Eel O'Brian

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Re: Crackdown 2
« Reply #96 on: June 22, 2010, 12:36:32 AM »
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that

i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me

there's just something off about the game to me, can't really explain it but i guess it's just missing that sense of elation you'd get from the first one, seems grindy and lifeless
sup

demi

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Re: Crackdown 2
« Reply #97 on: June 22, 2010, 12:39:42 AM »
The demo really hurt my expectation, but I will probably get it anyway. I love to co-op with my daddy slime
fat

pilonv1

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Re: Crackdown 2
« Reply #98 on: June 22, 2010, 12:47:17 AM »
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that

i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me

That sounds just as dumb. Maybe you can avoid them later with your powers but it's totally unneccesary.
itm

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #99 on: June 22, 2010, 02:33:50 AM »
So the development cycle was 8 months with a small team?  Jesus, someone at management sure fucked this up.  Crackdown was a HIT, sequel should have gotten higher priority.

Cormacaroni

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Re: Crackdown 2
« Reply #100 on: June 22, 2010, 03:08:19 AM »
I suppose we're supposed to regard APB as the true sequel?
vjj

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #101 on: June 22, 2010, 03:33:44 AM »
considering the consensus on the beta was that the game sucks, I sure hope not!

I dunno.  In my dreams the RTW & Ruffian people get back together and spend 2 years and make Crackdown 3.  But I get the feeling Crackdown 2 isn't going to do well enough for MS to fund a sequel.

bork

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Re: Crackdown 2
« Reply #102 on: June 22, 2010, 06:26:51 AM »
Tried the demo tonight, was not that impressed with it.  It really did feel like more of the same, only with the added mutant-zombie twist and less colorful enivironments.  Not sure if I'm gonna keep my pre-order now.
« Last Edit: June 22, 2010, 06:28:29 AM by Good Day Sir »
ど助平

Third

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Re: Crackdown 2
« Reply #103 on: June 22, 2010, 07:05:24 AM »
Wow, biggest disappointment this gen so far. I loved the first one. This game seems to look uglier for some reason.
And too bad that the sequel is focused mainly on the multiplayer. That really sucks.

Oh well. Will still try it out. But I feel a bit let down already.

Eel O'Brian

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Re: Crackdown 2
« Reply #104 on: June 22, 2010, 07:22:48 AM »
i think maybe co-op is what will save this one for me
sup

AdmiralViscen

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Re: Crackdown 2
« Reply #105 on: June 22, 2010, 08:35:12 AM »
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that

i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me

there's just something off about the game to me, can't really explain it but i guess it's just missing that sense of elation you'd get from the first one, seems grindy and lifeless

The city doesn't even feel chaotic though, it feels empty and listless, and you get almost no experience for killing the boring zombies and you run out of ammo fast too.

demi

  • cooler than willco
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Re: Crackdown 2
« Reply #106 on: June 22, 2010, 10:47:50 AM »
Infinite Time in Demo - can even play co-op online forever doing this

Quote
1. Start the demo.
2. Choose your agent and his colour up until you press A to "deploy agent".
3. Disconnect from the internet. I personally pulled out the ethernet cable in the back.
4. Quickly press A after disconnecting from the internet. When trying to join the game is should pop up a menu saying that friends can't join because you're online or something.
5. Hit B to cancel.
6. Reconnect to the internet and start up another game.
7. Demo time remaining will be stuck at 30 minutes for as long as you don't start any races or things like that.

Might have to do this, would be easier to do those silly achievements
fat

demi

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Re: Crackdown 2
« Reply #107 on: June 22, 2010, 05:06:52 PM »


video
fat

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #108 on: June 22, 2010, 05:35:08 PM »
cool if you're not gonna get the game.

if you're planning on getting it, then it's just a waste of time since you have to start from scratch when you get the full game anyhow.

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #109 on: June 23, 2010, 08:58:15 AM »
uhhhh, the achievements carry over to the full game...

achievements != progress


you're still going to need to get all those orbs again and level up your character from scratch and redo all the missions you clear in the demo.  It's like playing a game, deleting the save file and restarting from scratch.  You keep all the achievements earned, but the first time was a waste of time since you gotta do everything over again.

demi

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Re: Crackdown 2
« Reply #110 on: June 23, 2010, 08:59:04 AM »
Bebpo is right, thats why I'm not spending much time with the demo...
fat

Jansen

  • Senior Member
Re: Crackdown 2
« Reply #111 on: June 23, 2010, 09:46:07 AM »
oh man after playing with a fully powered up agent and his toys this went from rent back to buy.

chronovore

  • relapsed dev
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Re: Crackdown 2
« Reply #112 on: June 23, 2010, 11:18:04 AM »
I dunno; it's possible the progress will carry over, unless the demo says "Accelerated Agent progression" or whatever the original demo did, to explain how the Agent is leveling up super fast in comparison to the normal game.

Jansen

  • Senior Member
Re: Crackdown 2
« Reply #113 on: June 23, 2010, 11:22:16 AM »
it is accelerated.

the UV shotgun + mag grenades + flocket launcher = tons of fun.

ground pound and scattering ram are also great but idk what the hell is up with the wingsuit. just doesn't seem to work very well.
« Last Edit: June 23, 2010, 11:25:15 AM by Jansen »

AdmiralViscen

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Re: Crackdown 2
« Reply #114 on: June 23, 2010, 12:41:37 PM »
I enjoyed my second playthrough a lot more.

chronovore

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Re: Crackdown 2
« Reply #115 on: June 24, 2010, 11:10:54 AM »
I will try a second playthrough then. I'm not impressed with the dulled-down look of the world, and I forgot how painful the agents are to control before they've had a few power-ups. The demo was just kind of tiring, and made me want to boot up the first one, instead of buying Crackdown 2.

Lucretius

  • Member
Re: Crackdown 2
« Reply #116 on: June 29, 2010, 08:30:26 PM »
canceling my pre order

spoiler (click to show/hide)
because a press buddy just gave me a download code for the full game.  rather than giving hard copy discs for review, microsoft issued him two download codes for the full game.  one for him.  one to share. downloading now :)
[close]
lip

Lucretius

  • Member
Re: Crackdown 2
« Reply #117 on: June 29, 2010, 11:42:33 PM »
about an hour and a half into it.  it's Crackdown... but 2.  and that's a good thing.
lip

demi

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Re: Crackdown 2
« Reply #118 on: June 29, 2010, 11:53:11 PM »
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother
fat

Lucretius

  • Member
Re: Crackdown 2
« Reply #119 on: June 30, 2010, 12:04:19 AM »
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother

Well, I think it used to be standard to give press copies that could only be played on debug units anyway.

Either way, I enjoy the game.  The first one was the most fun I've had with an online game since PSO.
lip