Author Topic: Crackdown 2  (Read 19633 times)

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pilonv1

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Re: Crackdown 2
« Reply #120 on: June 30, 2010, 12:19:23 AM »
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother

They'll just sell the code then.
itm

pilonv1

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Re: Crackdown 2
« Reply #121 on: June 30, 2010, 02:04:32 AM »
:rock I just got a code too
itm

pilonv1

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Re: Crackdown 2
« Reply #122 on: June 30, 2010, 08:23:53 AM »
I forgot how much like crack orb hunting is.

Plus I have a sexy new orb avatar shirt 8)
itm

BobFromPikeCreek

  • Senior Member
Re: Crackdown 2
« Reply #123 on: June 30, 2010, 08:43:57 AM »
:maf I wish I had press friends.
zzzzz

muckhole

  • AMBASSADOR
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Re: Crackdown 2
« Reply #124 on: June 30, 2010, 09:42:24 AM »
:maf I wish I had press friends.

No kidding.

One more week.
fek

BobFromPikeCreek

  • Senior Member
Re: Crackdown 2
« Reply #125 on: June 30, 2010, 09:49:37 AM »
This is definitely the game that will motivate me to finally get an HD solution going here. Need to find a cheap monitor stat.
zzzzz

BobFromPikeCreek

  • Senior Member
Re: Crackdown 2
« Reply #126 on: June 30, 2010, 10:15:58 AM »
I know, but the HUD is fucking impossible to see on SD, and I really want to play this game.
zzzzz

AdmiralViscen

  • Murdered in the digital realm
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Re: Crackdown 2
« Reply #127 on: June 30, 2010, 11:34:04 AM »
I really don't understand why they wouldn't let you do custom tags or icons like Halo for your teammates, and then have them onscreen at all times. It sucks trying to figure out where your boys are.

Also why not some customization for your agent, also like Halo?

bork

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Re: Crackdown 2
« Reply #128 on: June 30, 2010, 12:10:07 PM »
So does the full game seem a lot better than the demo?  Still on the fence.
ど助平

Eel O'Brian

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Re: Crackdown 2
« Reply #129 on: June 30, 2010, 12:20:57 PM »
I really don't understand why they wouldn't let you do custom tags or icons like Halo for your teammates, and then have them onscreen at all times. It sucks trying to figure out where your boys are.

Also why not some customization for your agent, also like Halo?

it was pretty obvious from the demo that this was all a quick 'n' dirty job, even before i read the team only had eight months or so to slap it together

that said, if gamefly comes through i'll check out the full version and see if co-op makes it worth it
« Last Edit: June 30, 2010, 12:22:38 PM by Eel O'Brian »
sup

pilonv1

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Re: Crackdown 2
« Reply #130 on: June 30, 2010, 07:09:53 PM »
Pilonv is press ???

Not exactly, but it was a press code
itm

Lucretius

  • Member
Re: Crackdown 2
« Reply #131 on: June 30, 2010, 08:19:47 PM »
If you liked Crackdown, you should like Crackdown 2.  If you didn't like Crackdown, it's because you have no friends to play it with.  Crackdown was not a high production values game, but it's the most fun I've had with a co op online game this gen.  Crackdown 2 is basically more of the same... with a few new features.

Y'all have fun griping about how slapped together this game is.  I'm gonna go collect some orbs. :P
lip

pilonv1

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Re: Crackdown 2
« Reply #132 on: June 30, 2010, 09:13:39 PM »
I have inverted aiming turned on, and if I want to use precision targeting I need to press down to go to the head and up to go to the feet. I don't remember it being like this in the original.
itm

Eel O'Brian

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Re: Crackdown 2
« Reply #133 on: June 30, 2010, 09:18:48 PM »
i loved crackdown, i just don't want to pay another $60 to play it again
sup

Lucretius

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Re: Crackdown 2
« Reply #134 on: June 30, 2010, 09:35:19 PM »
fair enough
lip

WrikaWrek

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Re: Crackdown 2
« Reply #135 on: July 01, 2010, 08:44:25 AM »
Crackdown was fun, but i ain't getting this one.

It's already out btw, pirates get it first again.

Eel O'Brian

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Re: Crackdown 2
« Reply #136 on: July 02, 2010, 01:10:25 AM »
okay, just found out whodini's "freaks come out at night" is on the soundtrack, interest back up
sup

Shurs

  • Junior Member
Re: Crackdown 2
« Reply #137 on: July 02, 2010, 09:50:55 AM »
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother

Seriously? I would welcome the move to codes. It's a great way to get around the "limited amount of review copies" issue. I asked for a copy of Alan Wake but it didn't work out, therefore I doubted that I'd get Crackdown 2, but I got the email two days ago with two downloadable codes. With no past history with the PR firm that handles Microsoft's games, if this were on disc, I probably wouldn't have a review copy.

My copy of 3D Dot Game Heroes came in a cardboard sleeve on a non-retail disc of the full game that lacked trophies. I didn't mind because I was provided a copy of the game.

demi

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Re: Crackdown 2
« Reply #138 on: July 02, 2010, 10:19:00 AM »
The only reason I bothered to review stuff back in the day was for the free games. Glad that avenue is closed thanks to digital distrobution
fat

Shurs

  • Junior Member
Re: Crackdown 2
« Reply #139 on: July 02, 2010, 11:10:12 AM »
The only reason I bothered to review stuff back in the day was for the free games. Glad that avenue is closed thanks to digital distrobution

Even if it's a digital copy, it's still a free game. It's basically a (non-existent) Games On Demand version of the game. The only difference between this and a retail copy is that you can't resell it, which I wouldn't do with review copies anyhow.

bork

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Re: Crackdown 2
« Reply #140 on: July 03, 2010, 07:11:04 PM »
Amazon already shipped out my copy, so I guess I'm getting it after all.
ど助平

pilonv1

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Re: Crackdown 2
« Reply #141 on: July 04, 2010, 12:35:08 AM »
It was funny too, I completely forgot about the special orbs and I was like "what the fuck is that blue one".

I don't like Orb chasing though, pisses me off.
itm

maxy

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Re: Crackdown 2
« Reply #142 on: July 05, 2010, 09:09:47 AM »
http://www.eurogamer.net/articles/crackdown-2-review

8/10

Quote
Above all else, this shift exemplifies a game that's been rebuilt for co-op. Try soloing the main missions in Crackdown 2 and it can seem a bit gruelling, particularly when the Godzilla-sized enemies and armour-clad militia units start to turn up. Play with friends, however, and it's a breezy delight, as you reclaim stronghold areas from the Cell by clearing tactical landing zones of enemy resistance, or battle the Freaks by restarting a network of rooftop Absorption units before taking the fight into underground raid areas where beacons tear the mutants to shreds with bursts of pure daylight.

Godzilla sized enemies?
 :omg
« Last Edit: July 05, 2010, 09:14:11 AM by maxy »
cat

maxy

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Re: Crackdown 2
« Reply #143 on: July 05, 2010, 10:31:24 AM »
To me it just means extra challenge :)

cat

Eel O'Brian

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Re: Crackdown 2
« Reply #144 on: July 05, 2010, 10:44:43 AM »
i forgot i had $20 in amazon credit, and with it being discounted to $55 there already it came to only $35, so i figured what the hell

i cheaped out and took the free super saver shipping so i won't have it until next week, but i'll play with anyone once it gets here
sup

demi

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Re: Crackdown 2
« Reply #145 on: July 05, 2010, 11:14:20 AM »
A lot of reviews are going to say "it's more of the same therefore it is bad"
fat

Eel O'Brian

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Re: Crackdown 2
« Reply #146 on: July 05, 2010, 11:36:45 AM »
i haven't seen a single bad review, just average ones
sup

maxy

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Re: Crackdown 2
« Reply #147 on: July 05, 2010, 11:39:23 AM »
 :teehee
4.5

Same as Assassins Creed 2
cat

Stoney Mason

  • So Long and thanks for all the fish
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Re: Crackdown 2
« Reply #148 on: July 05, 2010, 11:43:56 AM »
Destructoid gave it like a 4.

Yeah but it was jackass Jim Sterling. I'm not a fan of Crackdown myself but you can pretty much generally  ignore that dude as he tends to write "message" reviews. He's like a bad gaf poster.

Eel O'Brian

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Re: Crackdown 2
« Reply #149 on: July 05, 2010, 12:08:54 PM »
i've seen the description "expansion pack" being tossed around here and there, but honestly from what i've seen and played it's not even an expansion pack, it's more like something a modder would do if there had been a pc version of the first game

so i understand the complaints, and from the little time i spent with the demo i agree with some of them and have some of my own...but more orbs man, more orbs

for $35 i can live with a modded crackdown, if only to get together with four other people just to see if we can cause enough explosions at once to drop the framerate down to single digits
« Last Edit: July 05, 2010, 12:17:11 PM by Eel O'Brian »
sup

cool breeze

  • Senior Member
Re: Crackdown 2
« Reply #150 on: July 05, 2010, 12:31:10 PM »
I think calling it an expansion pack works.  It is easy to write it off as less if you only think about it as a single player game because there is more to the multiplayer.  Four player co-op with more to do and that versus mode (doesn't look good, but it is there if people want it).  Assassin's Creed Brotherhood seems the same way.

 

Sho Nuff

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Re: Crackdown 2
« Reply #151 on: July 05, 2010, 06:09:31 PM »
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.

Stoney Mason

  • So Long and thanks for all the fish
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Re: Crackdown 2
« Reply #152 on: July 05, 2010, 06:18:25 PM »
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.


I'm not sure all of that is the case here. Especially since Microsoft owns the IP they may also have possession of the code base (Although I'm not exactly sure how that works in these cases). Not to mention a lot of the team that worked on this split from Real-Time Worlds to come work on this.

The more likely culprit probably in this case was simply a rushed dev schedule.

cool breeze

  • Senior Member
Re: Crackdown 2
« Reply #153 on: July 05, 2010, 06:42:55 PM »
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.


so, I shouldn't be excited for Dead Rising 2?

Sho Nuff

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Re: Crackdown 2
« Reply #154 on: July 05, 2010, 08:32:08 PM »
Yes but that's the doing of :bow Capgod :bow2

AdmiralViscen

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Re: Crackdown 2
« Reply #155 on: July 05, 2010, 10:31:26 PM »
I'd pay $30 for a 4-player co op patch of CD1, so I paid $56 for this.

maxy

  • Sales Loser
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Re: Crackdown 2
« Reply #156 on: July 06, 2010, 01:43:36 AM »
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.


I'm not sure all of that is the case here. Especially since Microsoft owns the IP they may also have possession of the code base (Although I'm not exactly sure how that works in these cases). Not to mention a lot of the team that worked on this split from Real-Time Worlds to come work on this.

The more likely culprit probably in this case was simply a rushed dev schedule.

They said in one interview that MS gave them tech.They just tweaked it a little.
cat

maxy

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Re: Crackdown 2
« Reply #157 on: July 06, 2010, 10:07:39 AM »
cat

Third

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Re: Crackdown 2
« Reply #158 on: July 06, 2010, 10:51:48 AM »
This and FFXIII are probably my biggest disappointments this gen. And I actually paid for FFXIII.  :'(

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #159 on: July 06, 2010, 04:12:01 PM »
Got mine in the mail today.  Gonna give it a spin later.  Anyone want to coop some missions tonight PST?

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #160 on: July 06, 2010, 04:22:54 PM »
I'm at school until midnight EST :\

bork

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Re: Crackdown 2
« Reply #161 on: July 06, 2010, 04:29:32 PM »
Got mine today too.  If I decide to keep it (and knowing me, I will) I'll be on tonight, too.  Past midnight EST I am sure.
ど助平

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #162 on: July 06, 2010, 05:28:26 PM »
well I'll look for you guys when I load it up and join in if you got space.

do we not have any PST people here?  I think I'm the only one on the gaming side that lives in CA.

bork

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Re: Crackdown 2
« Reply #163 on: July 06, 2010, 06:54:28 PM »
I see that you're on now, Bebpuuuuuuuuu, but I have to stop for a bit.
ど助平

Eel O'Brian

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Re: Crackdown 2
« Reply #164 on: July 06, 2010, 06:57:40 PM »
ha, forgot i had this in my gamefly q and now it's on the way

looks like i get to try the full game before i decide if i want to keep the amazon one  :cookie
sup

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #165 on: July 06, 2010, 07:05:12 PM »
Yeah I played a bit before I head to class.  Surprisingly the game is still quite fun.  Fresh or not, it's Crackdown and Crackdown was always an addicting game that beat the pants off all the other sandbox titles in pure fun and it still does.  Platform climbing buildings feels a little worse but I just need to up my agility levels to get around that. 

Is there any way to change targets when you are shooting?!?  Moving the right stick just changes body part targetted.  The auto-targetting loooooves to target an enemy 50 feet away when there is a guy 5 feet away shooting you in the face  :lol

Also
[16:00] Bebpo: crackdown 2 is the worst xbro game ever
[16:01] Bebpo: every time you get an achievement the narrator talks to you
[16:01] Bebpo: and says CONGRATS XBRO YOU JUST EARNED THAT ACHIEVEMENT
[16:01] Bebpo: :(
Makes me embarrassed to enjoy achievements in games  :-\

pilonv1

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Re: Crackdown 2
« Reply #166 on: July 06, 2010, 07:28:59 PM »
You have to re-lock the target to get it to change. Annoying but it has to be that way if you want the body targeting.
itm

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #167 on: July 07, 2010, 01:26:20 AM »
fun times lyte edge.  I need to dig out my headset for next time.  coop doesn't work very well without voice chat.  You keep finding these xbox live orbs but you have no way to tell the other play to come over to your position >_<

Game is fun, but oh man is it repetitive and a total retread.  Very deserving of all the scores its getting.

bork

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Re: Crackdown 2
« Reply #168 on: July 07, 2010, 01:26:21 AM »
Bebpo doesn't use a mic so you can't communicate with him in game.

He will, however, team kill you.   :lol

 :-\

You need to get the gun that fires light energy in those freak lairs, BTW.  It does a shitload more damage to them.  Didn't see it in the second one we were in though.
ど助平

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #169 on: July 07, 2010, 01:27:22 AM »
I thought you didn't have a mic either!  You weren't talking!  I would've found mine if I knew you had one too.

And I was trying to tell you to get out of the car by grenading your car  :lol

bork

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Re: Crackdown 2
« Reply #170 on: July 07, 2010, 01:28:34 AM »
Dude, you killed me twice in two different areas.  Then I signaled for revival and you never came.

BEBPO TEAM KILLER CONFIRMED

You didn't hear me when I got on the mic and said "Bebpuuuuuuuuuuuuuuuuuuuu?"
ど助平

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #171 on: July 07, 2010, 01:30:42 AM »
?  No I never heard a thing.  I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?

Dude.  You jumped to your death and signaled for me to revive you.  What was I supposed to do?  Jump down and die too?  lolol


When did I kill you besides grenading your car which resulted in your exploding into the sky.

bork

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Re: Crackdown 2
« Reply #172 on: July 07, 2010, 01:31:24 AM »
Oh, and TBH it was beginning to get old when you quit playing.  I mean, doing the oil rig AGAIN?  I'm sure 4P will be lots of fun; the jury's out on deathmatch too, but while I like this game, I had a lot more fun playing it the first time around.
ど助平

bork

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Re: Crackdown 2
« Reply #173 on: July 07, 2010, 01:32:06 AM »
?  No I never heard a thing.  I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?

Dude.  You jumped to your death and signaled for me to revive you.  What was I supposed to do?  Jump down and die too?  lolol


When did I kill you besides grenading your car which resulted in your exploding into the sky.

I had no energy left and you punched me right when I made a jump.  That's what killed me, TEAM KILLER.   ;)
ど助平

Smooth Groove

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Re: Crackdown 2
« Reply #174 on: July 07, 2010, 01:32:17 AM »
I'm just surprised that Bebpo has XBL.  Are you getting it free or are you actually paying for it?  

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #175 on: July 07, 2010, 01:34:18 AM »
Oh, and TBH it was beginning to get old when you quit playing.  I mean, doing the oil rig AGAIN?  I'm sure 4P will be lots of fun; the jury's out on deathmatch too, but while I like this game, I had a lot more fun playing it the first time around.

yeah, that's why I quit.  Was getting kind of repetitive already.  Go do the 3 beacons -> Lair -> repeat over and over.  Zombies are zzzzzzz to fight against.

?  No I never heard a thing.  I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?

Dude.  You jumped to your death and signaled for me to revive you.  What was I supposed to do?  Jump down and die too?  lolol


When did I kill you besides grenading your car which resulted in your exploding into the sky.

I had no energy left and you punched me right when I made a jump.  That's what killed me, TEAM KILLER.   ;)

Weird.  When we were on top I punched you as a joke and it didn't seem to do anything.  Then you turned around and left and jumped down. 

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #176 on: July 07, 2010, 01:34:47 AM »
I'm just surprised that Bebpo has XBL.  Are you getting it free or are you actually paying for it?  

What.  I've been paying $50 a year for XBL since the day I bought my Xbox.  These days I use it for...early access demos ;_;  Would use it for games, but I hardly ever game online for any system.

Smooth Groove

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Re: Crackdown 2
« Reply #177 on: July 07, 2010, 01:39:20 AM »
I heard someone mentioned before that you hardly ever play MP games.  That's why I didn't think you'd pay for XBL. 

$50 for just demo access seems a bit much, imo.  Are you getting Playstation Plus as well?

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #178 on: July 07, 2010, 01:43:39 AM »
Well I originally got XBL to play Halo 2, Phantom Dust, Dead or Alive 2 Online.  Then to play Gears of War, Crackdown, Halo 3 and that was pretty much the last game I played online.  Then I kept XBL Gold because I kept forgetting to cancel it.  Will finally cancel it after like 6+ years at the end of this year and use 30 day cards to play Gears 3 and Halo Reach online.

No interest in Playstation Plus.

Bebpo

  • Senior Member
Re: Crackdown 2
« Reply #179 on: July 07, 2010, 01:44:37 AM »
Lyte, if I see you playing tomorrow night I'll hook up my mic and join.