Author Topic: Dragon Age 2 announced  (Read 20113 times)

0 Members and 1 Guest are viewing this topic.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #60 on: July 11, 2010, 01:37:05 PM »
I can't tell much of anything from those pictures.
dog

archie4208

  • Senior Member
Re: Dragon Age 2 announced
« Reply #61 on: July 11, 2010, 01:53:28 PM »
I actually sunk a few hours into DA this weekend and it is starting to get better.  The combat is great, and there are some decent characters, but oh man the story is so awful.  :'(

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #62 on: July 11, 2010, 02:42:55 PM »
I wouldn't call it awful, it's just on the generic side.
dog

archie4208

  • Senior Member
Re: Dragon Age 2 announced
« Reply #63 on: July 11, 2010, 03:32:38 PM »
This game is tough.  I've been stuck on one battle for 45 minutes. :maf 

Edit:  And I win the battle when the blood mage leader gets stuck in the wall.  GG Bioware.
« Last Edit: July 11, 2010, 03:37:55 PM by archie4208 »

cool breeze

  • Senior Member
Re: Dragon Age 2 announced
« Reply #64 on: July 12, 2010, 11:47:59 PM »



yeah

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #65 on: July 13, 2010, 12:13:46 AM »
And this is why you get the PC version, people. Sheesh.
dog

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Dragon Age 2 announced
« Reply #66 on: July 13, 2010, 12:20:04 AM »


Looks pretty good.  You just need to apply some SDF post-processing. 

MCD

  • Fastest selling shit
  • Senior Member
Re: Dragon Age 2 announced
« Reply #67 on: July 13, 2010, 12:59:28 AM »
just release mass effect 3 already AKA the only good bioware game.

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Dragon Age 2 announced
« Reply #68 on: July 13, 2010, 01:02:05 AM »
just release mass effect 3 already AKA the only good bioware game.

'cause it's Xbox exclusive?  So transparent, you disgusting Xbot!

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Dragon Age 2 announced
« Reply #69 on: July 13, 2010, 01:07:25 AM »
super hot console textures there :teehee
itm

archie4208

  • Senior Member
Re: Dragon Age 2 announced
« Reply #70 on: July 13, 2010, 01:12:57 AM »
super hot console textures there :teehee

See what happens when games are dumbed down for consolites? :'(

MCD

  • Fastest selling shit
  • Senior Member
Re: Dragon Age 2 announced
« Reply #71 on: July 13, 2010, 01:16:33 AM »
it looks like any bad pc rpg.

Ichirou

  • Merry Christmas
  • Senior Member
Re: Dragon Age 2 announced
« Reply #72 on: July 13, 2010, 05:50:55 AM »
Looks crappy, but so did the first one.
PS4

Jansen

  • Senior Member
Re: Dragon Age 2 announced
« Reply #73 on: July 13, 2010, 07:26:34 AM »
http://kotaku.com/5585473/dragon-age-2-following-in-mass-effects-footsteps
Quote
Another change - and this might be the biggest - is that only the PC version will retain Origins' "strategic combat". The console versions will feature a new combat system, one BioWare says plays to the strength of the control pad. "Rather than try to mimic the PC experience on consoles", the GI report states, "Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."

Sounds like your Dragon Age combat just got Oblivioned.

*hugs PC*

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #74 on: July 13, 2010, 09:17:18 AM »
it looks like any bad pc rpg.

lol. Truth.

I always said Dragon Age looked like shit no matter what system you played it on. Same will happen here.

Great game though.

maxy

  • Sales Loser
  • Senior Member
Re: Dragon Age 2 announced
« Reply #75 on: July 13, 2010, 09:26:44 AM »
Dragon Age  :piss2


Two Worlds II :bow2
cat

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: Dragon Age 2 announced
« Reply #76 on: July 13, 2010, 09:38:20 AM »
Still haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.
^_^

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #77 on: July 13, 2010, 09:41:02 AM »
Still haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.

For me the most common aspect is simply Jedi's. Ever since Kotor Bioware has been intent on doing Jedi's everywhere. Jedi's in space. Jedi's in medieval times. etc.


demi

  • cooler than willco
  • Administrator
Re: Dragon Age 2 announced
« Reply #78 on: July 13, 2010, 10:29:17 AM »
Dragon Age  :piss2


Two Worlds II :bow2

Nailed it. Two Worlds > DAO
fat

The Fake Shemp

  • Ebola Carrier
Re: Dragon Age 2 announced
« Reply #79 on: July 13, 2010, 10:57:44 AM »
DAO is DOA
PSP

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #80 on: July 13, 2010, 05:49:20 PM »
Still haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.

For me the most common aspect is simply Jedi's. Ever since Kotor Bioware has been intent on doing Jedi's everywhere. Jedi's in space. Jedi's in medieval times. etc.



If by "Jedi" you mean "the chosen one(s) with the powers to stop evil," then this is every fucking turn-based RPG character.  How's it any different from your typical Square spiky-haired 15 year old super-saiyajin type with big sword?
ど助平

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #81 on: July 13, 2010, 06:01:11 PM »
Still haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.

For me the most common aspect is simply Jedi's. Ever since Kotor Bioware has been intent on doing Jedi's everywhere. Jedi's in space. Jedi's in medieval times. etc.



If by "Jedi" you mean "the chosen one(s) with the powers to stop evil," then this is every fucking turn-based RPG character.  How's it any different from your typical Square spiky-haired 15 year old super-saiyajin type with big sword?

By "Jedi" he means "group of powerful warriors who help maintain peace".
dog

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Dragon Age 2 announced
« Reply #82 on: July 13, 2010, 08:21:04 PM »
Still haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.

I haven't gotten into it becuase it feels so bland. I don't know why the excitement isn't there that I felt in Baldurs Gate, but the world and the story just seems so boring.
itm

archie4208

  • Senior Member
Re: Dragon Age 2 announced
« Reply #83 on: July 14, 2010, 11:23:00 AM »
I hate the piles of blood so much.  It looks like something a twelve year old would envision.  :yuck

TripleA

  • Senior Member
Re: Dragon Age 2 announced
« Reply #84 on: July 14, 2010, 11:46:07 AM »
New pics:

(Image removed from quote.)

(Image removed from quote.)



Looks like a GeForce 2 tech demo :lol

The first pic is clearly not in a native HD resolution. So it's a shot of either one or both of the console versions.

I'm less interested in DA2 now that they've stated you can only play as a human. Seems a bit backwards to me  ???

demi

  • cooler than willco
  • Administrator
Re: Dragon Age 2 announced
« Reply #85 on: July 14, 2010, 01:42:57 PM »
Budget RSX GPU  :(
fat

Third

  • BODY TALK
  • Senior Member
Re: Dragon Age 2 announced
« Reply #86 on: July 14, 2010, 06:07:40 PM »
What about the 3DS impressions? I want to hear what they thought about this game.

Cormacaroni

  • Poster of the Forever
  • Senior Member
Re: Dragon Age 2 announced
« Reply #87 on: July 15, 2010, 01:45:22 AM »
Jedis in space, what a wacky concept!
vjj

maxy

  • Sales Loser
  • Senior Member
« Last Edit: July 16, 2010, 10:37:27 AM by maxy »
cat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #89 on: July 16, 2010, 04:46:29 PM »





archie4208

  • Senior Member
Re: Dragon Age 2 announced
« Reply #90 on: July 16, 2010, 05:02:10 PM »
The closeup shot looks good, but the dialog wheel. :yuck

demi

  • cooler than willco
  • Administrator
Re: Dragon Age 2 announced
« Reply #91 on: July 16, 2010, 05:02:25 PM »
Terribad, what happened BioWare?

> implying bioware wasnt shit until now
fat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #92 on: July 16, 2010, 05:02:43 PM »
Terribad, what happened BioWare?

meh. People said the same about the first. Didn't stop it from getting great reviews and a lot of positive fan feedback.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #93 on: July 16, 2010, 08:40:48 PM »
I like how in the article the guy from Bioware talks about how Dragon Age 1's art was too generic so they went back in and redid the art to give it more style, but then they release the blandest, most unappealing location probably in the entire game.  :lol
dog

TripleA

  • Senior Member
Re: Dragon Age 2 announced
« Reply #94 on: July 16, 2010, 08:50:07 PM »
They're Mass Effect-ing Dragon Age.

Really hope they have enough sense to realize this is a terrible decision.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #95 on: July 16, 2010, 08:51:35 PM »
They're Mass Effect-ing Dragon Age.

Only on consoles. :patel
dog

Ichirou

  • Merry Christmas
  • Senior Member
Re: Dragon Age 2 announced
« Reply #96 on: July 16, 2010, 09:18:19 PM »
So Flemeth is in this game?

spoiler (click to show/hide)
But I killed her in my game...

Does this mean she successfully possessed Morrigan's body?  Poor Morrigan.
[close]
PS4

Yeti

  • Hail Hydra
  • Senior Member
Re: Dragon Age 2 announced
« Reply #97 on: July 18, 2010, 04:21:57 PM »
And I killed Teyrn Loghain, because Alistair was my bro.
WDW

GilloD

  • TAKE THE LIFE OF FRED ASTAIRE. MAKE HIM PAY. TRANSFER HIS FAME TO YOU.
  • Senior Member
Re: Dragon Age 2 announced
« Reply #98 on: July 18, 2010, 06:24:04 PM »
What the fuck.
wha

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #99 on: July 22, 2010, 10:57:22 PM »
Okay now I'm a little worried. Why change the dialogue system. It worked fined. Mass Effect and Dragon Age are individually good games for different reasons. You don't have to try to make them the same game.


Quote
SDCC 10: Dragon Age 2 Combat Preview
Did BioWare dumb down Dragon Age? Let's find out.
July 22, 2010
by Daemon Hatfield

Here at Comic-Con, BioWare is giving people the first look at Dragon Age 2, the sequel to the (not even a year old) Dragon Age: Origins. This will be another epic fantasy role-playing game, but some key changes are being made to the design.

1. BioWare wants to improve the graphics.
During our play session, BioWare candidly admitted that Dragon Age Origins wasn't the best-looking game around, on console or PC. For the sequel the developer is refining the graphics engine and adjusting the art style with the goal of creating something instantly recognizable as Dragon Age. You should be able to look at a screenshot and tell what it is without any caption, BioWare says. The engine is also being improved to allow for more characters and creatures onscreen, which should allow for more epic battles. While there was some initial skepticism in the gaming community when the first Dragon Age 2 screenshots were released, what we saw today looked just fine. The character models have a subtle comic book look to them, which we liked.

2. The combat is being refined.
The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.

Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.

Speaking of chopping through enemies, you literally do that. The violence is quite visceral, as a sword swipe might leave just an enemy's torso or even their feet standing before you.

With the bumpers you can switch between characters in your party. Anyone you're not controlling will be handled by the AI. If the action is getting a little too hectic you can still stop it and issue commands to your party by holding the left trigger. This ability seems to work much like the squad commands in Mass Effect. You can also pause the action to carefully set spell target areas. Alongside our hero Hawk we had a female mage fighting with us in this battle. Her fire spells deal damage in a radius, and we were able to pause the fight and move the circle of death around the battlefield before casting.

We also got to see the new conversation system. Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. This is an easy way to gauge what response your dialogue choices will produce.

At key points in conversation you'll have the opportunity to let your companions handle a situation. When a fresh group of orcs approach, for instance, you can decide whether or not you want Hawk or his female companion to take care of them. Whomever you choose will dispatch them all in one shot during the cut scene.

We only got a small glimpse at what Dragon Age 2 has to offer, but it was enough to whet our appetite. The combat was satisfying and seems to offer something for action fans and more thoughtful gamers.

A couple other things we noticed:

- The intro cut scene recaps the story of Dragon Age Origins, so newcomers should be able to jump right in.
- The title screen already has a "Downloadable Content" option.

http://xbox360.ign.com/articles/110/1108057p1.html


demi

  • cooler than willco
  • Administrator
Re: Dragon Age 2 announced
« Reply #100 on: July 22, 2010, 11:00:09 PM »
The original system was no diff from Mass Effect... it just wasnt laid out on a silver platter.
fat

Ichirou

  • Merry Christmas
  • Senior Member
Re: Dragon Age 2 announced
« Reply #101 on: July 23, 2010, 01:23:03 AM »
Everything about this sounds like it's being dumbed down.
PS4

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #102 on: July 23, 2010, 01:28:25 AM »
Everything about this sounds like it's being dumbed down.

It sounded that way with Mass Effect 2, but the end result was amazing. But the difference here is that Dragon Age didn't really have any parts that were shoehorned in so that the overall product had glaring faults, they don't need to reinvent the wheel for DA2 they just need to EXPAND.
dog

maxy

  • Sales Loser
  • Senior Member
Re: Dragon Age 2 announced
« Reply #103 on: July 23, 2010, 04:49:56 AM »
I don't care,dialog tree was the least of DA problems.In fact i like it,today i barely bother to read read dialogue options,good action-choose something at the top,bad action-something at the bottom.
cat

maxy

  • Sales Loser
  • Senior Member
Re: Dragon Age 2 announced
« Reply #104 on: July 23, 2010, 05:23:33 AM »
Come on,who reads all that crap on screen when good choice is on the top,bad on the bottom.Not to mention that everything is scripted by the numbers.

When they design AI that can read or hear my specific random response and act accordingly then we can talk.
cat

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Dragon Age 2 announced
« Reply #105 on: July 23, 2010, 08:17:51 AM »
I agree with maxy. Needs more random responses.
itm

demi

  • cooler than willco
  • Administrator
Re: Dragon Age 2 announced
« Reply #106 on: July 23, 2010, 08:43:08 AM »
Everything about this sounds like it's being dumbed down.

 Dragon Age didn't really have any parts that were shoehorned in

The entire FADE segment
fat

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #107 on: July 23, 2010, 09:08:12 AM »
Everything about this sounds like it's being dumbed down.

 Dragon Age didn't really have any parts that were shoehorned in

The entire FADE segment

The Fade segment wasn't part of the core design of the gameplay, which is what I was referring to.
dog

demi

  • cooler than willco
  • Administrator
Re: Dragon Age 2 announced
« Reply #108 on: July 23, 2010, 09:13:13 AM »
The relationship mechanic
fat

maxy

  • Sales Loser
  • Senior Member
cat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #110 on: July 27, 2010, 10:53:40 AM »
Small video

http://gameinformer.com/b/news/archive/2010/07/26/dragon-age-ii-an-epic-in-progress.aspx


[youtube=560,345][/youtube]


Good to hear the below

Quote
Looks like some wires got crossed during IGN’s preview of Dragon Age 2 last week, when it was reported the game would only have three dialogue choices – good, nasty and badass.According to a forum post by the game’s lead designer Mike Laidlaw, there are a lot more options than just three.“I’m not really sure where the ‘there are only three options for dialogue’ impression they got came from,” wrote Laidlaw. “Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options.“Also probably worth noting that we’re not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We’re like gymnasts.”Developer Craig Graff piped in, and said there are five different “choice” options and five “investigate” options “per dialogue node”, providing the player with different choices between making decision and trying to convey opinion or expression.“I imagine that’s the only dialogue he saw?” added lead writer David Gaider. “The demo is pretty action-packed and there’s only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that’s not all we’re limited to.“The personality options (which the article mis-characterizes, I’m afraid – they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That’s probably part of a larger conversation, however, so we’ll talk about it at length later.”

demi

  • cooler than willco
  • Administrator
Re: Dragon Age 2 announced
« Reply #111 on: July 27, 2010, 11:30:00 AM »
Looks just like DAO. What a lazy sequel.
fat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #112 on: July 27, 2010, 11:32:33 AM »

Great Rumbler

  • Dab on the sinners
  • Global Moderator
dog

archie4208

  • Senior Member
Re: Dragon Age 2 announced
« Reply #114 on: August 07, 2010, 05:49:14 PM »
Quote
[Mag] Why did you leave/forsake the "a la Baldur's gate" view on PC of the first Dragon Age?
[Mike Laidlaw]For budgetary reasons, we focused our work on a 3rd person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view. With an aerial view [isometric] we should cover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience"
He does not say though if it is because the game engine could not handle all the zoom out with highly detailed textures. Isometric view means more informations on screen after all.

[Mag] Will you release a toolset for DAO 2?
[Mike Laidlaw] To be short, DAO 2 will not have a toolset. I think that DAO I toolset is very powerful but very complicated" [Then they speak of the fan made campaigns possibility for DAO 1 (too little time since last November to create full campaigns, it usually takes years (so only "simple" mods have been produced so far, but this is about DAO I and not DAO II). Once again, Mike Laidlaw does not give any detail on the reasons of this decision.]

Thanks again, consoles. :(

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dragon Age 2 announced
« Reply #115 on: August 07, 2010, 07:27:45 PM »
 :yuck
dog

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dragon Age 2 announced
« Reply #116 on: August 07, 2010, 07:30:21 PM »
Consoles once again funding great games since no one actually buys them on PC until they are 99 cents.

 :bow2

Himu

  • Senior Member
Re: Dragon Age 2 announced
« Reply #117 on: August 07, 2010, 08:04:35 PM »
:(
IYKYK

TripleA

  • Senior Member
Re: Dragon Age 2 announced
« Reply #118 on: August 07, 2010, 08:19:16 PM »
Quote
[Mag] Why did you leave/forsake the "a la Baldur's gate" view on PC of the first Dragon Age?
[Mike Laidlaw]For budgetary reasons, we focused our work on a 3rd person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view. With an aerial view [isometric] we should cover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience"
He does not say though if it is because the game engine could not handle all the zoom out with highly detailed textures. Isometric view means more informations on screen after all.

[Mag] Will you release a toolset for DAO 2?
[Mike Laidlaw] To be short, DAO 2 will not have a toolset. I think that DAO I toolset is very powerful but very complicated" [Then they speak of the fan made campaigns possibility for DAO 1 (too little time since last November to create full campaigns, it usually takes years (so only "simple" mods have been produced so far, but this is about DAO I and not DAO II). Once again, Mike Laidlaw does not give any detail on the reasons of this decision.]



Thanks again, consoles. :(

 :lol  Bioware  :lol

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Dragon Age 2 announced
« Reply #119 on: August 07, 2010, 10:59:58 PM »
Well now I have no interest in this game and no interest in going back and finishing the first one. Good jon Bioware
itm