watchmen fell apart for me as a movie when they didn't have dr manhattan's massive blue dong knocking over bamboo guard towers in vietnam
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just release mass effect 3 already AKA the only good bioware game.
super hot console textures there
Another change - and this might be the biggest - is that only the PC version will retain Origins' "strategic combat". The console versions will feature a new combat system, one BioWare says plays to the strength of the control pad. "Rather than try to mimic the PC experience on consoles", the GI report states, "Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."Sounds like your Dragon Age combat just got Oblivioned.
it looks like any bad pc rpg.
Still haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.
Dragon Age Two Worlds II
Quote from: tiesto on July 13, 2010, 09:38:20 AMStill haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.For me the most common aspect is simply Jedi's. Ever since Kotor Bioware has been intent on doing Jedi's everywhere. Jedi's in space. Jedi's in medieval times. etc.
Quote from: Stoney Mason on July 13, 2010, 09:41:02 AMQuote from: tiesto on July 13, 2010, 09:38:20 AMStill haven't bothered with the first game... not a fan of ren-faire Tolkien settings too much, would much rather see Bioware hurry up and put out ME3.For me the most common aspect is simply Jedi's. Ever since Kotor Bioware has been intent on doing Jedi's everywhere. Jedi's in space. Jedi's in medieval times. etc. If by "Jedi" you mean "the chosen one(s) with the powers to stop evil," then this is every fucking turn-based RPG character. How's it any different from your typical Square spiky-haired 15 year old super-saiyajin type with big sword?
New pics:(Image removed from quote.)(Image removed from quote.)Looks like a GeForce 2 tech demo
Terribad, what happened BioWare?
They're Mass Effect-ing Dragon Age.
SDCC 10: Dragon Age 2 Combat PreviewDid BioWare dumb down Dragon Age? Let's find out.July 22, 2010by Daemon HatfieldHere at Comic-Con, BioWare is giving people the first look at Dragon Age 2, the sequel to the (not even a year old) Dragon Age: Origins. This will be another epic fantasy role-playing game, but some key changes are being made to the design. 1. BioWare wants to improve the graphics. During our play session, BioWare candidly admitted that Dragon Age Origins wasn't the best-looking game around, on console or PC. For the sequel the developer is refining the graphics engine and adjusting the art style with the goal of creating something instantly recognizable as Dragon Age. You should be able to look at a screenshot and tell what it is without any caption, BioWare says. The engine is also being improved to allow for more characters and creatures onscreen, which should allow for more epic battles. While there was some initial skepticism in the gaming community when the first Dragon Age 2 screenshots were released, what we saw today looked just fine. The character models have a subtle comic book look to them, which we liked. 2. The combat is being refined. The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference. Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies. Speaking of chopping through enemies, you literally do that. The violence is quite visceral, as a sword swipe might leave just an enemy's torso or even their feet standing before you. With the bumpers you can switch between characters in your party. Anyone you're not controlling will be handled by the AI. If the action is getting a little too hectic you can still stop it and issue commands to your party by holding the left trigger. This ability seems to work much like the squad commands in Mass Effect. You can also pause the action to carefully set spell target areas. Alongside our hero Hawk we had a female mage fighting with us in this battle. Her fire spells deal damage in a radius, and we were able to pause the fight and move the circle of death around the battlefield before casting. We also got to see the new conversation system. Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. This is an easy way to gauge what response your dialogue choices will produce. At key points in conversation you'll have the opportunity to let your companions handle a situation. When a fresh group of orcs approach, for instance, you can decide whether or not you want Hawk or his female companion to take care of them. Whomever you choose will dispatch them all in one shot during the cut scene. We only got a small glimpse at what Dragon Age 2 has to offer, but it was enough to whet our appetite. The combat was satisfying and seems to offer something for action fans and more thoughtful gamers. A couple other things we noticed: - The intro cut scene recaps the story of Dragon Age Origins, so newcomers should be able to jump right in. - The title screen already has a "Downloadable Content" option.
Everything about this sounds like it's being dumbed down.
Quote from: Ichirou on July 23, 2010, 01:23:03 AMEverything about this sounds like it's being dumbed down. Dragon Age didn't really have any parts that were shoehorned in
Quote from: Great Rumbler on July 23, 2010, 01:28:25 AMQuote from: Ichirou on July 23, 2010, 01:23:03 AMEverything about this sounds like it's being dumbed down. Dragon Age didn't really have any parts that were shoehorned inThe entire FADE segment
Small videohttp://gameinformer.com/b/news/archive/2010/07/26/dragon-age-ii-an-epic-in-progress.aspx
Looks like some wires got crossed during IGN’s preview of Dragon Age 2 last week, when it was reported the game would only have three dialogue choices – good, nasty and badass.According to a forum post by the game’s lead designer Mike Laidlaw, there are a lot more options than just three.“I’m not really sure where the ‘there are only three options for dialogue’ impression they got came from,” wrote Laidlaw. “Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options.“Also probably worth noting that we’re not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We’re like gymnasts.”Developer Craig Graff piped in, and said there are five different “choice” options and five “investigate” options “per dialogue node”, providing the player with different choices between making decision and trying to convey opinion or expression.“I imagine that’s the only dialogue he saw?” added lead writer David Gaider. “The demo is pretty action-packed and there’s only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that’s not all we’re limited to.“The personality options (which the article mis-characterizes, I’m afraid – they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That’s probably part of a larger conversation, however, so we’ll talk about it at length later.”
Looks just like DAO.
Quote from: demi on July 27, 2010, 11:30:00 AMLooks just like DAO.
[Mag] Why did you leave/forsake the "a la Baldur's gate" view on PC of the first Dragon Age?[Mike Laidlaw]For budgetary reasons, we focused our work on a 3rd person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view. With an aerial view [isometric] we should cover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience"He does not say though if it is because the game engine could not handle all the zoom out with highly detailed textures. Isometric view means more informations on screen after all.[Mag] Will you release a toolset for DAO 2?[Mike Laidlaw] To be short, DAO 2 will not have a toolset. I think that DAO I toolset is very powerful but very complicated" [Then they speak of the fan made campaigns possibility for DAO 1 (too little time since last November to create full campaigns, it usually takes years (so only "simple" mods have been produced so far, but this is about DAO I and not DAO II). Once again, Mike Laidlaw does not give any detail on the reasons of this decision.]
Quote[Mag] Why did you leave/forsake the "a la Baldur's gate" view on PC of the first Dragon Age?[Mike Laidlaw]For budgetary reasons, we focused our work on a 3rd person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view. With an aerial view [isometric] we should cover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience"He does not say though if it is because the game engine could not handle all the zoom out with highly detailed textures. Isometric view means more informations on screen after all.[Mag] Will you release a toolset for DAO 2?[Mike Laidlaw] To be short, DAO 2 will not have a toolset. I think that DAO I toolset is very powerful but very complicated" [Then they speak of the fan made campaigns possibility for DAO 1 (too little time since last November to create full campaigns, it usually takes years (so only "simple" mods have been produced so far, but this is about DAO I and not DAO II). Once again, Mike Laidlaw does not give any detail on the reasons of this decision.]Thanks again, consoles.