Author Topic: BioShock Infinite (Burial at Sea - Episode One)  (Read 83947 times)

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Stoney Mason

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Re: BioShock Infinite
« Reply #540 on: April 01, 2013, 11:07:06 PM »
Finished it up this evening.


It's a very good game. I probably wouldn't place it quite as high as the review scores are placing it but its a darn good story-based fps campaign when there are few good story-based fps campaigns around so I think that is why its being over-rated a degree. Reviewers are trying to make a statement imo about what they want.

As most people have mentioned its very similar to the original Bioshock. Like I mentioned earlier I think the combat is better because it provides you with more options and more variety and the sky-lines while admittedly a bit of a gimmick undeniably make the combat feel more dynamic than is the norm for fps combat. The story is better and worse in some areas than the original. It has high highs and stumbles at time. (The race stuff is handled very poorly imo. Doesn't feel real. And they don't have anything really interesting to say or to add to the topic which is a shame. That was a missed opportunity so instead all it really serves as is backdrop.
spoiler (click to show/hide)
And at a certain point its dropped completely which is like an admission of either not caring or not knowing what to do with it.
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As far as the ending,
spoiler (click to show/hide)
(I liked it. I liked that it tied in the bioshock infinite concept. I like that it was artsy. I like that the ending is a downer. I like that they didn't pussy out on that aspect when most videogames and most devs absolutely would have. I thought they played it way too safe and boring in the original so I'm glad they didn't this time. I fully admit I didn't quite understand some things when it was over so that GAF spoiler thread was actually quite useful
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The game does drag over the last 1/3. Basically they had run out of new content and new enemies to introduce so if there are any valid arguments about the too much shooting complaint that's where it would be. The problem isn't the shooting purely imo though. Like I said its just that they've exhausted all the mechanics and combat situations they can throw you in at that point. And since you're only more powered up, the only solution is to throw waves and waves and waves of enemies at you along with putting you in more annoying combat situations.
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(I didn't like fighting the mother stuff. The concept was fine. The execution was poor. Same with that final fight where you can control the bird. Suddenly they are tossing in a defend the generator mission type.  :yuck
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Overall though very good game. It reminds me a lot of inception. A piece of work that feels cooler and more substantial than it actually is. Ignore the reviews when it comes to the psychology of the game. It really has nothing interesting to say about race, love, society, or anything of that ilk imo. What it does is craft a very good world that feels immersive to be in and story where you geniunely care to see the next beat in the story because you kinda feel like anything can happen which is a nice thing. It's a well crafted experience.
« Last Edit: April 01, 2013, 11:09:38 PM by Stoney Mason »

Stoney Mason

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Re: BioShock Infinite
« Reply #541 on: April 01, 2013, 11:31:19 PM »
how come no one else uses the vigors

i mean, there's like an entire factory pumping this shit out by the truckloads and you're the only one who drinks them

would have given the game a neat strategic element, say having to use "x" vigor to counter an enemy's "y" vigor

I waited to finish the game to respond to this but yeah this was weird. Vigors seem like they were only introduced because they are fun. They had no real connection to the world it felt like and yeah its odd that none of the enemies used them in a substantial manner.

Rahxephon91

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Re: BioShock Infinite
« Reply #542 on: April 01, 2013, 11:50:09 PM »
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
[close]

Stoney Mason

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Re: BioShock Infinite
« Reply #543 on: April 01, 2013, 11:56:30 PM »
spoiler (click to show/hide)
I think the ending is contrived to a very large degree. While I like it, it mainly because I'm not necessarily trying to pull the string that would unwrap all the inconsistencies. I'm fine with that though. I watched Lost.  :ooh
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demi

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Re: BioShock Infinite
« Reply #544 on: April 02, 2013, 04:53:27 AM »
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
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You really didn't pay attention :(

Pretty much most of this is explained thru Voxaphones and Elizabeth and the Lettuce's making riddled comments.
fat

Joe Molotov

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Re: BioShock Infinite
« Reply #545 on: April 02, 2013, 08:26:04 AM »
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
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spoiler (click to show/hide)
Basically, you go back to kill Zachary Camstock as he was born, and you find out he was born if Booker would have taken the baptism. So an alternate reality and whatnot. So to kill off Camstock is to kill Columbia, Songbird, everything to do with Columbia and the only real price is Booker kills himself. Annabelle was already born at that point so she would be put into foster care to find a good home, instead of being locked up in a tower to have experiments done on her or to be sold by her massively in debt father. It kills off both realities and leaves her to a much better options.
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spoiler (click to show/hide)
In the post-credit scene, Booker wakes up in his office to crying and runs to the backroom and says "Anna, is that you?", so maybe only the Comstock version of Booker was killed (the one that accepted the baptism) and the other Booker lives on with Anna? I dunno, I'm not a professional ending interpreter or anything. I also think the top was falling over at the end of Inception, so whatev. ;)
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©@©™

Positive Touch

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Re: BioShock Infinite
« Reply #546 on: April 03, 2013, 10:13:49 AM »
man fuck ken levine

spoiler (click to show/hide)
you really gonna equate the violence used by an brutally oppressive society with the violence used by the oppressed people to liberate themselves? and youre gonna have the stupid princess assassinate their leader?? AND youre gonna have them all be judged by a recklessly violent serial killer hitman and his tag-along moe waifu???

VIDEO GAMES  :flabbynsick
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INTEREST IN FINISHING THIS GAME: 0%
pcp

mjemirzian

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Re: BioShock Infinite
« Reply #547 on: April 03, 2013, 10:29:10 AM »
What an unrealistic portrayal, how dare they. ::)

My advice, stick to hypocritically making fun of posters on gaf. ::)

Positive Touch

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Re: BioShock Infinite
« Reply #548 on: April 03, 2013, 10:37:59 AM »
my advice to you is to stick around so we can keep laughing at your eternal butthurt and eventual meltdown
pcp

demi

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Re: BioShock Infinite
« Reply #549 on: April 03, 2013, 10:42:45 AM »
I knew PT would get butthurt over that scene. LMFAO

Your hero aint so hot now is she
fat

Stoney Mason

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Re: BioShock Infinite
« Reply #550 on: April 03, 2013, 10:51:29 AM »
Like most of the big ticket issues regarding society I don't think Infinite handles that portion of the game well but once you realize the game actually doesn't have any real interest or ability to do so, it is easier to let that stuff go.

spoiler (click to show/hide)
There are certainly revolutions that end up being just as bad as the original government but this game doesn't have the ability to tell that story without just resorting to equivalency. Some of the better reviews have pointed out those failings.

http://gameological.com/2013/03/review-bioshock-infinite/
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Positive Touch

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Re: BioShock Infinite
« Reply #551 on: April 03, 2013, 11:27:09 AM »
I knew PT would get butthurt over that scene. LMFAO

Your hero aint so hot now is she

spoiler (click to show/hide)
I wanted some dlc with her as the playable character :( :(
[close]
pcp

Stoney Mason

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Re: BioShock Infinite
« Reply #552 on: April 03, 2013, 11:28:26 AM »
I knew PT would get butthurt over that scene. LMFAO

Your hero aint so hot now is she

spoiler (click to show/hide)
I wanted some dlc with her as the playable character :( :(
[close]

spoiler (click to show/hide)
Multiverse. There still might be.
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demi

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Re: BioShock Infinite
« Reply #553 on: April 03, 2013, 11:30:04 AM »
spoiler (click to show/hide)
Not really. She existed in the Comstock version, she's gone.
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fat

Joe Molotov

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Re: BioShock Infinite
« Reply #554 on: April 03, 2013, 04:54:00 PM »
This part was funny

spoiler (click to show/hide)



I almost crapped my pants when it happened, just because it's so unexpected. :lol Bioshock was a little scary because you're alone in this weird, dilapidated megalopolis, but Bioshock Infinite doesn't even try to be scary. It's like being afraid of Just Cause 2 or something. Then it puts you in this creepy hospital place and makes you fight these weird dudes, but still no big deal, and then all of sudden WEIRD DUDE IN YOUR FACE OMG!  :damn
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fistfulofmetal

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Re: BioShock Infinite
« Reply #555 on: April 03, 2013, 04:59:49 PM »
I ruined that moment because when I pulled the level instead of turning around I backed up and ran into the dude and was like "dude spawned behind me" and then I turned around "yup"
nat

Joe Molotov

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Re: BioShock Infinite
« Reply #556 on: April 03, 2013, 05:02:26 PM »
 The guy in the video only turns half-way around and kinda ruins it, but I did a full 180 spin and was like FUUUUUUUUUUUUUUUUU!
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Rahxephon91

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Re: BioShock Infinite
« Reply #557 on: April 03, 2013, 05:11:55 PM »
spoiler (click to show/hide)
I don't know the ending made no sense to me beyond the impact of "oh I'm killing myself. When did we find out Lutuce's brother was against all this and wanted to help Elizabeth? Did they just go and find an alternate Booker? How am I killing all the Bookers? Is this a never ending cycle? I mean when you find the twins and they have the chalkboard with all it's number of times I'm assuming Booker has chosen heads plus the ending stinger, it seems to me this is a cycle. Or is that this thing is happening several times at the same time?And then end the end what was the entire point of the game? Eh maybe I'm just stupid, but I don't get what the point of the game was and honestly the story just kind of left me hanging. I liked the beginning with it's social commentary, but that stuff goes nowhere and then the real story starts and it's just like huh? I guess I missed some of the audio recordings, but damn those things. They seem really important and I guess that means I have to search them out.
[close]

You really didn't pay attention :(

Pretty much most of this is explained thru Voxaphones and Elizabeth and the Lettuce's making riddled comments.
Voxaphones that you have to fine. Why not put important story bits in IDK the actual game. The entire game felt like it was confusing for the sake of being confusing. You sure didn't have to find crap to understand the 1st one.

Even Soulburn's post doesn't actually answer the question. It just states restates the obvious story that anyone could figure out and would make complete since if the ending didn't show it had effects on ..

spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]
« Last Edit: April 03, 2013, 05:56:59 PM by Rahxephon91 »

Great Rumbler

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Re: BioShock Infinite
« Reply #558 on: April 03, 2013, 06:27:34 PM »
Man, that final battle was soooo bad, but man, that ending was soooo good.
dog

demi

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Re: BioShock Infinite
« Reply #559 on: April 03, 2013, 06:38:56 PM »
spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]

spoiler (click to show/hide)
Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."

Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.
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I really don't think you understand, it really isn't that difficult. :(
« Last Edit: April 03, 2013, 06:41:54 PM by demi »
fat

pilonv1

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Re: BioShock Infinite
« Reply #560 on: April 03, 2013, 06:52:18 PM »
Made it up to the Emporium last night, it's starting to drag for me.
itm

demi

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Re: BioShock Infinite
« Reply #561 on: April 03, 2013, 06:53:19 PM »
Emporia is a pretty slow point. Anything involving Lady Comstock, Fitz and Daisy needed to be cut or tweaked.
fat

Rahxephon91

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Re: BioShock Infinite
« Reply #562 on: April 03, 2013, 07:27:37 PM »
spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]

spoiler (click to show/hide)
Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."

Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.
[close]

I really don't think you understand, it really isn't that difficult. :(
spoiler (click to show/hide)
Nope I guess I don't. Because I don't understand why a multiverse would act like that. Why they would all be connected in that doing one in one thing radicly changes all of them. Why one random point which in other universes may not even occur would effect each multiverse. And the more I think about the more this story seems pointless. What was the point of it? Don't be a jerk? Booker doesn't even seem to be that much of bad person accept he's desperate to pay his debt. I guess it's about redemption. Eh the world was interesting and then the game drops it. The gunplay was fun, but the game forces you into boring areas half the time. No, I gotta say this was as disappointing as the first one.
[close]

demi

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Re: BioShock Infinite
« Reply #563 on: April 03, 2013, 07:33:10 PM »
lol, ok dude.
fat

Positive Touch

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Re: BioShock Infinite
« Reply #564 on: April 03, 2013, 08:05:57 PM »
Made it up to the Emporium last night, it's starting to drag for me.

 too. How much longer is this game?
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demi

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Re: BioShock Infinite
« Reply #565 on: April 03, 2013, 08:12:26 PM »
Still a bit more after Emporia, but it's mostly awesome good stuff. Then the kinda poop final battle. Then the fuck awesome ending.
fat

Positive Touch

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Re: BioShock Infinite
« Reply #566 on: April 03, 2013, 08:16:23 PM »
they just tried to make me feel sorry for dead kkk members.  I'm struggling.
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Trent Dole

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Re: BioShock Infinite
« Reply #567 on: April 03, 2013, 08:42:37 PM »
spoiler (click to show/hide)
OMG SPOILER
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Why are we all hiding everything? Anybody who gives a shit about experiencing a game's story should stay the fuck out of a thread discussing it. Just sayin'.
Hi

Rahxephon91

  • Senior Member
Re: BioShock Infinite
« Reply #568 on: April 03, 2013, 08:59:15 PM »
Not like there's much to talk about outside the twist. What else even happen in the game's story? It's just like the first game. The only noteworthy story beat was the twist. Nothing else was that interesting in the end.

demi

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Re: BioShock Infinite
« Reply #569 on: April 03, 2013, 09:01:47 PM »
spoiler (click to show/hide)
OMG SPOILER
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Why are we all hiding everything? Anybody who gives a shit about experiencing a game's story should stay the fuck out of a thread discussing it. Just sayin'.

Be respectful dode.

Not like there's much to talk about outside the twist. What else even happen in the game's story? It's just like the first game. The only noteworthy story beat was the twist. Nothing else was that interesting in the end.

No need to be butthurt dude. Just go read up on the ending from people.
fat

Great Rumbler

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Re: BioShock Infinite
« Reply #570 on: April 03, 2013, 09:57:57 PM »
spoiler (click to show/hide)
.tons of different universes. Is the multiverse branching off at different points of a main universe? Again why do we see all these Elzibeths  die and not just the main one. Why does killing one Zachary kill all the others. Shouldn't there be variations that lead to him different ways? Or maybe events that branch off of Booker choosing to kill Himself?
[close]

spoiler (click to show/hide)
Who is to say she didn't? We see all those Elizabeths because they represent the zillions of other Elizabeths in the varying universes. Elizabeth even mentions this when you meet the old her - "I tried to save you." - "Songbird always stopped you."

Killing "Comstock" kills them all because they removed the focal point. The reason he becomes Comstock is because he did the Baptism. They show this even during the ending. You try the Baptism, but you "run away" - and Elizabeth mentions this is why Booker exists. He did not do the Baptism. But in another universe, he did, becoming Comstock. There is no "Variations that lead him to different ways" - the baptism was always the focal point. With there being no more "variable" to the equation, the universe made its a constant. Booker now ALWAYS leaves the Baptism.
[close]

I really don't think you understand, it really isn't that difficult. :(
spoiler (click to show/hide)
Nope I guess I don't. Because I don't understand why a multiverse would act like that. Why they would all be connected in that doing one in one thing radicly changes all of them. Why one random point which in other universes may not even occur would effect each multiverse. And the more I think about the more this story seems pointless. What was the point of it? Don't be a jerk? Booker doesn't even seem to be that much of bad person accept he's desperate to pay his debt. I guess it's about redemption. Eh the world was interesting and then the game drops it. The gunplay was fun, but the game forces you into boring areas half the time. No, I gotta say this was as disappointing as the first one.
[close]

You named yourself after friggen' Rahxephon and you can't figure out Bioshock Infinite? GET OUTTA HERE STALKER
dog

pilonv1

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Re: BioShock Infinite
« Reply #571 on: April 03, 2013, 10:30:20 PM »
Emporia is a pretty slow point. Anything involving Lady Comstock, Fitz and Daisy needed to be cut or tweaked.

Yep the whole running around and backtracking over that stage of the game is tedious.
itm

Sho Nuff

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Re: BioShock Infinite
« Reply #572 on: April 05, 2013, 04:31:37 AM »
spoiler (click to show/hide)
When you turn around and creepy head guy is standing there both I and the person watching shit our pants

I remember there being some AMAZING scares in Bioshock, too bad this was the only one :(

Dat ending though, holy fuck
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Mupepe

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Re: BioShock Infinite
« Reply #573 on: April 05, 2013, 10:12:09 AM »
Dissecting the end of this game is as pointless as arguing about dream physics in Inception and what-if's in time travel movies.  You're doing it to really amuse yourself because everyone already accepts that it's convoluted and completely theoretical. 

Rahxephon91

  • Senior Member
Re: BioShock Infinite
« Reply #574 on: April 05, 2013, 10:53:35 AM »
Rahx is making it way more of a bigger deal than it actually is.
This is supposed to be the best game ever and is trying to deal with big ideas. I'm not making it a bigger deal, the game is.

 
Quote
You said I said it in the simple way where anyone can understand it, that's cause it is that way.
Thats not what I said at all. I said that you simply retold the plot without answering anything.

Quote
That's all it is, it's very simple and understood.
Really? That's why it has a huge spoiler thread on GAF? The three spoilercast I've listen to seem to always say "this is where things get confusing" and even sometimes have their own ideas on the story. Because this game is so simple?

Quote
Stop acting like there's this huge flaw when there really isn't, your posts are the definition of reaching, and I don't even like the story that much.
I'm not acting like there's huge flaw. No, I sincerely believe there is one. Hence I asked a question as to how the game reaches it's resolution. I'm not sure I'm reaching, as I'm not attempting to discredit the story with made up theories. I'm asking how does it work and coming up with unsatisfactory answers.

Quote
Your point is basically: WHY DOES IT HAVE TO HAPPEN THAT WAY WHEN IT SHOULD BE THIS WAY I'M CONFUSED.
Um no. I never passed on preferable ideas as to ways I think the plot should go. I asked mainly how does the resolution work. I'm not even really trying to argue the games logic as being bad, I'm just finding that the end dosen't make sense yet.

Great Rumbler

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Re: BioShock Infinite
« Reply #575 on: April 05, 2013, 10:57:36 AM »
spoiler (click to show/hide)
All conceivable versions of Comstock were born out of the same moment, the baptism. Essentially, they were doing what Booker said he was going to do, strangle Comstock in his crib. So, they went back to the focal point and eliminated Comstock from every possible future in which he existed. No baptism, no Comstock. No Comstock, no Columbia. Everything ended with that one act.
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dog

demi

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Re: BioShock Infinite
« Reply #576 on: April 05, 2013, 11:06:10 AM »
spoiler (click to show/hide)
The coin flip and the brooch choices were meant to show the difference between constants and variables.
[close]
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Rahxephon91

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Re: BioShock Infinite
« Reply #577 on: April 05, 2013, 07:25:17 PM »
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All conceivable versions of Comstock were born out of the same moment, the baptism. Essentially, they were doing what Booker said he was going to do, strangle Comstock in his crib. So, they went back to the focal point and eliminated Comstock from every possible future in which he existed. No baptism, no Comstock. No Comstock, no Columbia. Everything ended with that one act.
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I get it. That would have been fine if they had tonned down the idea of a multiverse, but they didn't. They show it effecting the other world and that's what I don't get. Other then I guess all the verses were connected and thus killing one kills all the others, but that sounds like faulty plot magic. I mean like Elizabeth says sometimes "it's tea instead of coffer", but I mean even up to the Baptism,Game Booker and Zachary are different, Zachary appranety did not have a child hence he needed Booker's child. Which then why is it a big deal that Booker kills Zachary? Whats the point? These two people already are living different lives. What does this do for the story? Is it redemption for Booker because I guess he stopped running anyway? Seems like suicide would be a poor solution to that problem, but it's not suicide, he's just killing another alternate version and well not like he's going to remember. He starts over? Well it's not like he will become a better person I mean he wouldn't remember anything, so no lesson learned. And in the end we saw he was desperate enough to sell his child and in another time we say that he was so afraid of guilt that he basically ran away from it and then lied and made up a more appealing legacy  becoming a terrible person because he was afraid of what he did in the past. So both examples don't make me believe this character being given a second chance will lead to him doing anything better. Hell be a terrible father anyway. So I mean I just don't see whats so great about the ending.
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I liked Looper, but that's a movie that uses it's time shit as just a way to present a story that wasn't about time travel. It makes it clear that who cares about time travel and it was about something else.

But see I'm failing to see what Bioshock does? What was the point of the story? And I can't ignore it's "time stuff" because the game puts a huge focus on it. I want to say this is a game about facing the truth as the villain became a villain because he couldn't face the truth. I guess the hero isn't facing the truth? Even though I don't even understand what Booker's deal is.

demi

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Re: BioShock Infinite
« Reply #578 on: April 05, 2013, 07:43:20 PM »
spoiler (click to show/hide)
The whole point was the Luteces (mainly the male Lutece) wanting to fix everything, in the end. A voxaphone explains this.
[close]
fat

Stoney Mason

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Re: BioShock Infinite
« Reply #579 on: April 06, 2013, 10:19:15 AM »
Spoilers


fistfulofmetal

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Re: BioShock Infinite
« Reply #580 on: April 06, 2013, 03:55:42 PM »
1999 mode is a real pain in the ass.
nat

demi

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Re: BioShock Infinite
« Reply #581 on: April 06, 2013, 03:57:11 PM »
It's not that bad later on. Early on is a little frustrating.
fat

Positive Touch

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Re: BioShock Infinite
« Reply #582 on: April 06, 2013, 04:04:00 PM »
put all your early upgrades into shield to make it a lot easier.
pcp

Verdigris Murder

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Re: BioShock Infinite
« Reply #583 on: April 06, 2013, 05:28:28 PM »
The combat in the game is ridiculous. I am really impressed that they managed to replicate the mechanics present in the early trailers. It looks so chaotic but the movement and controls are super intuitive and you always feel in control.

I think i have to switch to pad + TV for this 'cause I think the controls are HORRID with mouse/kb no matter how I tweak
Playing this masterwork on m/kb would be like making love to the fresh corpse of Ashanti, but with a controller on the other hand......
:{]

Verdigris Murder

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BioShock Infinite
« Reply #584 on: April 06, 2013, 07:04:31 PM »
I actually stopped at the wierd Coen bros Clooney thing. It just felt too contrived guys.
:{]

Rahxephon91

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Re: BioShock Infinite
« Reply #585 on: April 07, 2013, 04:18:00 AM »
Spoilers


Been waiting for this!

spoiler (click to show/hide)
Even the crew has a hard to trying to answer why killing one kills the others.
[close]

Verdigris Murder

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Re: BioShock Infinite
« Reply #586 on: April 08, 2013, 03:15:53 AM »
Here's my exclusive review: distinguished mentally-challenged save points and not very good shooting feel.
:{]

Sho Nuff

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Re: BioShock Infinite
« Reply #587 on: April 08, 2013, 03:31:47 AM »
Sho Nuff short review:

Insane graphics + fun story made me forget that I was playing a game with kinda janky combat that had less choice than the original Bioshock

Stoney Mason

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Re: BioShock Infinite
« Reply #588 on: April 08, 2013, 03:37:17 AM »
I never felt like the original had much choice outside of the thing with the little sisters which seemed weird. There was a little more freedom I guess in the order you did certain parts of a few of the missions but it seemed fairly minor.

Damian79

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Re: BioShock Infinite
« Reply #589 on: April 08, 2013, 04:16:55 AM »
Spoilers



OK So i understand the story less after that.

spoiler (click to show/hide)
  i thought the story ended up with the girl getting time travel powers(you know the key to that light house) to stop booker from going into the baptism for all possibilities?
[close]
« Last Edit: April 08, 2013, 04:50:34 AM by Damian79 »

Howard Alan Treesong

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Re: BioShock Infinite
« Reply #590 on: April 08, 2013, 01:13:29 PM »
finished it

super problematic game

glorious art

stupid story and dialogue

terrible repetitive combat

7/10 would not play again

disappointment
乱学者

demi

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Re: BioShock Infinite
« Reply #591 on: April 08, 2013, 01:19:25 PM »
What did you have issue with?
fat

Howard Alan Treesong

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Re: BioShock Infinite
« Reply #592 on: April 08, 2013, 01:22:10 PM »
Crossposted from elsewhere. SUPER spoilery:

spoiler (click to show/hide)
I agree that Skyline combat is really underused - like, it seems like that should be the primary combat mechanism (the way Batman zips from gargoyle to gargoyle, etc.) but instead it feels like a mechanics hack whenever I try to use it to my advantage.

I didn't really like the narrative - I guessed most of it about 15 minutes in based on A) the twins' coin flip sandwich board  the barbershop quartet C) the room you go to when you die. D) genre exposure. I didn't guess The Big Reveal re: protagonist but I felt like most of that was jammed into the last 20 minutes. Maybe on replay I'd find that was actually more foreshadowed and appreciate it?

I liked the ending but I felt like all the game's narrative was crammed into pre-Elizabeth and the ending. Huge, HUGE swaths of the game just felt like filler. Characters like Slade and Daisy never materialized into anything believable. "The Vox" was TERRIBLE. Songbird did not do anything except punch me at the end of each "wing." The story felt stitched together from 3 different drafts and a dozen different writers...everyone did their wing of Columbia and they tried to make an arc 8 months before ship.

I respect what they were attempting from a narrative standpoint, but I just didn't enjoy the execution. I thought the main voice actor and actress in particular really dropped the ball. The idea of a degenerate drunk protecting an ingénue Time Lord has huge appeal, but we got Nolan North and Jennifer Hale's Racist Vacation.

Mostly I felt like Elizabeth's Tear powers were a huge distraction. I kept waiting for The Third Act for things to go bonkers, and all I got was a single brief fan service cameo in the epilogue. You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.

I might put together more thoughts on my disappointment later but that's where we are right now.
[close]

tl;dr:

- Combat was tedious and boring.
- Characters and VO was half-baked.
- Narrative did not take advantage of its strengths.
乱学者

demi

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Re: BioShock Infinite
« Reply #593 on: April 08, 2013, 01:30:10 PM »
You take that back. Troy Baker > Nolan North
fat

cool breeze

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Re: BioShock Infinite
« Reply #594 on: April 08, 2013, 03:11:59 PM »
I can't think of anything Nolan North is acting in this year.  Troy Baker is the new voice of every white male character.

 

Positive Touch

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Re: BioShock Infinite
« Reply #595 on: April 08, 2013, 05:40:31 PM »
You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.


THIS ALL DAY LONG

havent finished yet but i keep waiting for a time when i jump to a crazy time period or have some insane back-to-the-future on rails sequence or get some crazy gun or SOMETHING but instead its useless cover and "GEORGE WASHINGTON ROBOT WITH A CHAINGUN LOLOLOLOL"

this started as a game with great visuals, an interesting premise, and bad but playable gameplay. then you keep playing and you realize its just another boring bioshock.
pcp

pilonv1

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Re: BioShock Infinite
« Reply #596 on: April 08, 2013, 10:53:26 PM »
You introduce a character that can create dimensional rifts between an infinite number of universes and the primary narrative AND gameplay result is to SPAWN IN HEALTH PACKS?! What a failure of imagination.


THIS ALL DAY LONG

havent finished yet but i keep waiting for a time when i jump to a crazy time period or have some insane back-to-the-future on rails sequence or get some crazy gun or SOMETHING but instead its useless cover and "GEORGE WASHINGTON ROBOT WITH A CHAINGUN LOLOLOLOL"

this started as a game with great visuals, an interesting premise, and bad but playable gameplay. then you keep playing and you realize its just another boring bioshock.

This is hitting me now in the Emporium. Lots of needless backtracking to events that only occur when they're supposed to. The game seems to want to tell me "YOU'RE PLAYING IT WRONG" at every stage.
itm

demi

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Re: BioShock Infinite
« Reply #597 on: April 08, 2013, 11:00:24 PM »
fat

Joe Molotov

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Re: BioShock Infinite
« Reply #598 on: April 08, 2013, 11:27:51 PM »
There's some kids playing in the sand and their allowance appears to have fallen out of their pockets.
Loot that shit

:lol
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Vizzys

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Re: BioShock Infinite
« Reply #599 on: April 09, 2013, 12:05:04 AM »


shlootin

shooting +lootin
萌え~