It was the same problem with LBP. The controls were garbage and since it's a precision type game the rest of the game is garbage. Simple enough.
yeah, but little big planet wasn't a precision type game except for the the last level. the rest of the game relies more or on puzzles. It was the community levels that completely missed it and attempted to make mario or mega man levels when the physics didn't work.
I liked the main game of LBP, but all the "create play share" sucked. making levels wasn't simple and other people's levels sucked. lbp2 improved some things but it will be more of the same. i'm passing on it for now since I know I won't be playing the "unlimited amount of community level". I finished LBP1, played it again when the mgs stuff came out for it, tried playing it at friend house but quit after seeing the list of patches that needed downloading, and it remained untouched ever since.
I think dcharlie said it right about the KZ2 atmosphere. I enjoyed playing the short campaign because everything was loud and flashy that was entertaining for approximatively four hours, or the length of the campaign. It felt more like CoD mixed with Gears to me. No plan on getting Killzone 3 since in the time between KZ2 and 3 I've played too many similar, and better, games.
And yeah, the ending was stupid since the majority of the game was you pushing the space nazi back; then it becomes an arena and the controls don't work. I played some multiplayer after it and it was even more frustrating there and made me want to play cod4 again. Though, it had some nice ideas to it like staying on the map as the game modes rotate. Brink is doing something similar.