Author Topic: Little Big Planet 2 thread of bebpuu~~~  (Read 5391 times)

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Bebpo

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Little Big Planet 2 thread of bebpuu~~~
« on: January 19, 2011, 01:32:04 AM »
Game is amaazing.  I'm biased because the original LBP is my favorite game this gen and what I think is the future of gaming and LBP2 is LBP but BETTER.  More advance tools, better searching, everything carries over.  zomggg.  Grappling hook is great, bouncy pads are great, the levels are wonderful again.  <3 <3

controls/detection seem worse than LBP1, or maybe just not as tight as LBP PSP.  Dealwithit.jpg


Platforming in the main game is still physics based, aka floaty.  If you're playing it to have a mario experience, you're not getting it here.  I don't play LBP as a platformer.  To me it's an adventure game.  The levels feel like Disneyland rides, like the Haunted House ride.  It's all about the experience.  The new user level search thing has Media Molecule recommended "best pick" stages.  There's like 88 already.  I did the first one (anchorage something, about a haunted boat).  Was like 30 mins long and very neat ride.  LBP is amazing because there is literally a million hours of amazing worlds to explore with its community and with the new tools the sky is the limit.  It's awesome playing the story mode and knowing that everything in the levels can be made by users.  To me, this is the true future of gaming, full toolset access + huge community + good search tools = endless imagination.  We had this in the past, it was called Doom and Doom2.  There were millions of levels, mods out there and the game lived on for years as a community experience.  LBP is Doom for consoles.

The online stuff is really advanced as well.  It's cool seeing a criterion style bulletin of what your friends have been up to, Pictures and comments and all. 

Speaking of pictures, when you go to play a level and you bring up the latest photos and you see all these crazy differing photos from players all around the world just over the last few hours...it really brings a sense of community, that it's become a global world.  Really nice.

Anyhow, feel free to hate on it like you all did the first one!

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #1 on: January 19, 2011, 01:38:22 AM »
I ended up picking it up when Amazon threw on credit.  Gonna play it tomorrow and I still need to play LBP psp (which I just got for free lol).

for creating the levels, from what I understand you can use 'logic' tools from other creators to help on top of the already easier and expanded creation tools.

Sho Nuff

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #2 on: January 19, 2011, 01:45:58 AM »
Learn UDK

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #3 on: January 19, 2011, 01:48:18 AM »
Yes, favorite game.  In fact I think it's one of the best console games ever made because it's the first truly community based game platform, which is the future of gaming imo.  LBP is like XNA if XNA was a game.

I ended up picking it up when Amazon threw on credit.  Gonna play it tomorrow and I still need to play LBP psp (which I just got for free lol).

for creating the levels, from what I understand you can use 'logic' tools from other creators to help on top of the already easier and expanded creation tools.

The PSP one has better controls and some good levels but it has a couple of annoying spots and just isn't as well designed.  Still worth a play if you like LBP, but don't expect it to be a better game just because the controls are tighter.

Quote
I'm biased because the original LBP is my favorite game this gen


i , seriously, fell off my chair

Yeah, I know the game bores you because the platforming isn't Super Meat Boy tight control.  Game is just not for you sadly :(
« Last Edit: January 19, 2011, 01:50:59 AM by Bebpo »

TEEEPO

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #4 on: January 19, 2011, 05:21:29 AM »
i get my copy tomorrow  today:teehee

Beezy

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #5 on: January 19, 2011, 07:52:12 AM »
The PSP one has better controls
Seriously? That's the only version I've ever tried and the controls annoyed the shit outta me.

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #6 on: January 19, 2011, 08:59:42 AM »
From what I've seen, LBP2's campaign is more of the same plus levels made with new tools (grapple, grab thing, gun, etc.) and different types of games altogether like side scrolling shooters or RC Pro-am-like racing games.  I'm not expecting anything different from the campaign.  But community levels have more options now and you can made (good) traditional platformers by tweaking gravity and jump mechanics.  I hope it isn't another letdown from the community side because the tools are there now to make better levels.

And I agree with Bebpo that the appeal for me is as an adventure game (I say puzzle, but adventure is more apt comparison). 

demi

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #7 on: January 19, 2011, 09:07:29 AM »
I never got my Subway copy. I think I got flagged as a cheater... lol. Oh well
fat

tiesto

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #8 on: January 19, 2011, 09:14:26 AM »
I thought I heard that they were gonna tighten up the controls/physics? Disappointing if it's still stuck with the shitty LBP1 physics, I would've really enjoyed that game if it weren't for the physics.
^_^

Smooth Groove

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #9 on: January 19, 2011, 11:01:28 AM »
Nice preview, Wollan.  I just ordered 5 copies on Amazon. 

demi

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #10 on: January 19, 2011, 03:29:28 PM »
Quote
LBP is Doom for consoles.

Inevitably outdated and forgotten... guess I won't buy this and wait for a better game!
fat

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #11 on: January 19, 2011, 04:31:18 PM »
I forgot how annoying the controls could be and how hard it is to find a good level, at least LBP2 specific levels.

The cool things I've seen so far are just tests, like an isometric perspective or iron man flying thing and whatnot.  The game came out yesterday and I don't think beta levels aren't there, so maybe in time.

TEEEPO

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #12 on: January 19, 2011, 04:59:03 PM »
where the FUCK IS MY PROMISED GONZO CODE/COSTUME.

Don Flamenco

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #13 on: January 19, 2011, 05:02:34 PM »
will pirate this for sure

naff

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #14 on: January 19, 2011, 05:42:20 PM »
I forgot how annoying the controls could be and how hard it is to find a good level, at least LBP2 specific levels.

The cool things I've seen so far are just tests, like an isometric perspective or iron man flying thing and whatnot.  The game came out yesterday and I don't think beta levels aren't there, so maybe in time.

Whaaaaaa? There's no way to filter LBP2 levels from old LBP levels?
◕‿◕

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #15 on: January 19, 2011, 06:18:22 PM »
I forgot how annoying the controls could be and how hard it is to find a good level, at least LBP2 specific levels.

The cool things I've seen so far are just tests, like an isometric perspective or iron man flying thing and whatnot.  The game came out yesterday and I don't think beta levels aren't there, so maybe in time.

Whaaaaaa? There's no way to filter LBP2 levels from old LBP levels?

there is.  it actually has a lot of good options for filtering your search.  I was looking for controllernator (however you spell it) levels where you don't directly control sackboy and you can filter to just find those levels.  problem is still that you don't get a good preview of the level without actually playing it and there is a lot of fluff between the good levels.

one level I played was called Omnicron (or something like that) and it was a top down adventure game/rpg concept that was really cool.  just from these tests you can see a lot more potential in community levels.

and at least the first level of the story mode has been too platform-y with the grapple.  The grapple feels worse than the regular controls because you can accelerate and make huge jumps with it, but I have no clue exactly how you do it.  It always comes off as random.  I hope it gets to be more adventure-y as it goes on.


naff

  • someday you feed on a tree frog
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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #16 on: January 19, 2011, 07:21:42 PM »
Ok, it would've been funny if they omitted that most basic search function especially seeing as the search functions in LBP were so good. I'll be buying this game next week most likely, like Bebpo LBP is a favourite of mine this gen. I agree the physics make the game feel a little lukewarm but it also gives it this funny, casual appeal which I really like. And manipulating the floaty physics to do cool stuff can be done (see rotating bridges in the Russian level).

LBP is by far the best casual game I've played this gen. Yet to meet a casual that doesn't immediately love it which makes it great game for playing with friends... As most of my friends barely ever play games.
« Last Edit: January 19, 2011, 07:24:05 PM by quietID »
◕‿◕

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #17 on: January 19, 2011, 09:21:36 PM »
I've only really played the first world but I liked both of the challenge levels I've done.  The first bouncy thing was actually challenging and the 2nd race/bounce/grapple one was really fun.  I feel like the MM levels are always well designed.  If you want to 1 life them for the award, they're solid challenges, if you want to explore and find and reach all the hidden bubbles for the award, they're solid challenges, and if you just want to beat the level they're relaxing fun experiences. 

My main complaint has always been with the multiple planes system.  I'd be happier if it just didn't exist and the game was on a single 2d plane, but at the same time they wouldn't be able to do a lot of the imaginative stuff they've done in that case.  So it has pros, but I feel almost all the control problems have to do with jumping between layers. 

Graphically the game looks really nice.  Also, it's great that the exported jpgs are now twice the size, so they're almost acceptable.  Will be much easier to browse LBP user level threads and see if you're interested in a level.  I think the biggest problem with most userlevels are they are not newbie enough.  They assume you think like the creator, so sometimes you'll get stuck and have no idea wtf to do next.  MM as a professional game dev knows how to handle this stuff and there are always good indicators of what to do next, but your average gamer doesn't always think of that. 

I haven't tried any user levels that adjust the jumping physics, so I'm curious how tight they can make the jumping if they want.  Haven't tried any vehicle or sackbot levels either yet.  Going to play some more tonight and hopefully encounter some stuff.

Now that I'm playing LBP again I'm thinking about picking up the Marvel stage packs because I like Marvel and I like stages. 

Also LBP.me is cool.  I never messed around with it because they introduced it so late during LBP1, but I see a lot of potential there for useful stuff like photo exporting and queuing up levels on a PC and checking out levels on a PC (screenshots, reviews, descriptions).
« Last Edit: January 19, 2011, 09:24:05 PM by Bebpo »

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #18 on: January 19, 2011, 09:25:27 PM »
LBP1 picture export quality:



LBP2 quality:


cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #19 on: January 19, 2011, 09:56:32 PM »
I just wish there was a way that I could send a level to people on my friends list to check out.  I saw you online earlier and wanted to send two along, but if that feature exists, I couldn't figure out how.  I'm gonna look to see if there are videos of them.

anyway, I messed around in creator mode after doing a few tutorials.  Things are a lot easier and even at the most basic level you can adjust gravity anyway you want.  The problem I ran into was that I didn't have all the tools because I didn't complete the tutorial meaning I was searching for the anti-grav device in the menus that was still locked.

http://lbp.me/u/Linkzg64

that's kinda cool that it keeps track of your levels.

anyway, these two levels are worth checking out since both.  both seem like experiments, but practical ones, not like an fps or something:

http://lbp.me/v/w-2gxv
http://lbp.me/v/wptvt6
« Last Edit: January 19, 2011, 10:00:26 PM by Linkzg »

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #20 on: January 19, 2011, 10:58:25 PM »
I tried the Iron Man test.  Was kind of neat.  I think one problem with a lot of level types is getting the camera right.  If you're doing a flying level you need to zoom it out enough to see ahead.  Otherwise an Iron Man shooter where you smash through buildings and blow robots up would be cool.

After trying a few of the user levels both LBP2 early ones and MM pick LBP1 levels I remembered what my biggest issue with LBP1 community stuff was.  If you make a neat looking, nicely playing level and then 10 mins into the level you put a challenging tough section and give the player 4 lives and then they have to restart at the beginning of it all...fuck that.  If I die in your level I'm quitting out and giving you a thumbs down.  Imo infinite lives is really a must in all LBP levels.  I was bummed at the end of Story world 1 to see they didn't just go completely to an infinite lives formula for the story.  You can put all the challenging sections in you want, but because the controls are always going to be somewhat iffy, you need to give people infinite attempts so they don't have to redo a long level just because of one bad checkpoint.  A lot of levels are smart enough to use infinite lives, but some that aren't still piss me off when they have that bullshit section a long ways in.



This is mine:
http://lbp.me/u/bebpojp

So far the only user level I'd recommend is the first level under the MM picks, http://lbp.me/v/tj4740

Although I did the Ape Escape wannabe called Panda Escape which was ok, but not great: http://lbp.me/v/wq9-kz
« Last Edit: January 19, 2011, 11:00:42 PM by Bebpo »

Rman

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #21 on: January 19, 2011, 11:06:37 PM »
I'll give it a rent.  I really wanted to love the first game, but the controls and physics were offputting.

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #22 on: January 19, 2011, 11:14:01 PM »
One thing I like in the main story and potentially for the user levels is how decent the cutscenes are.  Hopefully that means the cutscene editor is flexible enough that people can do cool cutscenes for their levels if they want.

One thing I don't like which I remember not liking in LBP1 either is the motion blur.  It makes it hard to follow what's going on sometimes.  It looks nice, but it's tough on my eyes.  Wish you could turn it off.

tiesto

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #23 on: January 20, 2011, 09:31:44 AM »
They need to make a deadmau5 sackboy.
^_^

Stoney Mason

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WrikaWrek

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #25 on: January 20, 2011, 02:42:28 PM »
Game is meant for wannabe game developers.

*spits on the game*

Bebpo

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cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #27 on: January 20, 2011, 10:58:56 PM »
creating levels is still unnecessarily complicated and has stupid logic, but that may just be me because the community levels are pretty impressive.  Like, sometimes it feels like MM misses out on the most simple options, such as follow the sackbot/object you're controlling.  Instead you need to set up two cameras and a remote switch and stuff just to perform one simple task. 

again, a lot of what you see are concept levels.  one has flying that feels like Nights, another is like a mock super meat boy that has wall jumping, and another changes the jumping physics with a sackbot and it feels much better for more platforming levels.  I think it could actually deliver some cool community levels this time.

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #28 on: January 21, 2011, 12:45:12 AM »
This game, much like NSMB Wii, does not work 4p.  I had a 4p game going with randoms and it's just chaos, you can't tell wtf is going on except everyone dying left and right  :lol

2p is really nice though, very manageable and the coop sections of levels are fun.  I'm having a lot of fun with the story levels, especially some of the challenge level races which are a blast.  Boss fights are great too.

I tried that Omnikron rpg demo and it was neat.  There's definitely a lot of potential for some crazy community stuff to come out of this over the next year. 

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #29 on: January 21, 2011, 12:57:17 AM »
http://t.co/IyxYDdJ

Toyota Prius DLC levels

Smooth Groove

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #30 on: January 21, 2011, 01:05:16 AM »
Can LBP 2 be played in 3d?  Its multilayer graphics seem to be perfect for 3d. 

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #31 on: January 21, 2011, 01:08:09 AM »
No 3D, which doesn't make much sense as the main character in the game is wearing 3d glasses.  I think they wanted 3d but they could get the engine to pull it off.  Game struggles enough as is graphically.

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #32 on: January 21, 2011, 01:12:21 AM »
yeah, it has bad tearing at times.

how is the lag (assuming you did online co-op)? I'm hesitant to play multiplayer online because it was so bad in LBP1

also, this is a good example of what I mean by too damn complicated:
[youtube=560,345]E0R5c09XrLw[/youtube]

on the bright side, people who work this stuff out can easily make the logic an item for everyone else to use, but it is such a roundabout way of doing relatively simple things.

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #33 on: January 21, 2011, 01:59:51 AM »
I didn't really notice any lag, just weird pauses and stuff when people joined or left.

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #34 on: January 21, 2011, 10:40:21 AM »
[youtube=560,345][/youtube]

The jumping seems to have more weight here, interesting.

Trent Dole

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #35 on: January 22, 2011, 12:57:21 AM »
Game is meant for wannabe game developers.

*spits on the game*
Bob was in line for the midnight release.
Hi

Shaka Khan

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #36 on: January 22, 2011, 10:33:44 AM »
I just bought the game. My game store had around 20 collector's edition without a single copy of the regular edition. Here's hoping it ends up being worth it.

http://www.vg247.com/2011/01/20/five-littlebigplanet-2-records-set-during-sonys-three-day-event/

:lol MM should thank Third & Co.
Unzip

Shaka Khan

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #37 on: January 22, 2011, 04:14:25 PM »
I'm trying to do a quick play through of LBP1's campaign to build up a decent save to import to 2, to refresh my memory and be able to compare the two more fairly.

I have to be honest: Fuck me and my rose tinted glasses. The story mode isn't as "brilliant" as I remember. Either that or the game is dramatically worse in single player (last time I played the entire campaign in 4 local co-op). Some of the worlds just plain sucks, like the Canyon, the Metro/Industrial city, and final world. Lot's of un-fun level design choices and awkward spots that emphasizes the sackboy's controls/physics problems. Blegh!

Here's hoping LBP2 will wash off that bad taste out of my mouth :-\
« Last Edit: January 22, 2011, 04:16:11 PM by Shah Rukh Khan »
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Raban

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #38 on: January 22, 2011, 04:35:52 PM »

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #39 on: January 22, 2011, 04:43:43 PM »
What bugs me about community levels is there are all these good levels but they lack polish and need testing.  It's like if everyone just threw their games up on XNA without having to pass certification.  I haven't been able to finish like 90% of the levels I've tried because I get 10 mins in and some glitch shows up or there's no indication of what the hell I'm supposed to do.  It's really annoying not to be able to FINISH a level once you put decent time into it.

Shaka Khan

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #40 on: January 22, 2011, 04:49:36 PM »
They've streamlined the level updating process in LBP2 and made it a lot easier in order to address these issues, so your only solution is... to check them out later?
Unzip

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #41 on: January 22, 2011, 08:03:53 PM »
controls in LBP2 are bothering me a lot more than they did in LBP1.  It's probably because I've played a lot of great platformers between them (NSMB Wii, DKCR, and more physicsy ones like Trine and Limbo) that they feel really imprecise and at times random.  I can understand that they were limited by LBP1 levels and couldn't change the jumping that much, but even new things like the grapple feel bad.  The levels are still creative and nice but it's just less bearable and I don't think I'll go for 100% again.

http://www.giantbomb.com/quick-look-littlebigplanet-2/17-3697/

I watched this when it went up and god it looks awesome. The shooting game :drool

apparently the shooting game and two other really polished cool looking games are from people that work at Media Molecule  :lol

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #42 on: January 22, 2011, 08:34:44 PM »
The grapple is off but I love using it and swinging around.  Especially in race stages.  The only difficult thing while swinging is getting above your swinging point.  People on gaf suggested that you don't ever try to "swing" left/right, and instead wait until you're falling with momentum and then grapple and let the momentum carry you.  It works most of the time.

But yeah, there's a lot that I like about the game so far.  I'm about halfway through world 3 story levels and they're all pretty fun and I've played some good community levels already.  The new additions are overall neat. 

Yet at the same time, I feel like they haven't fixed a single issue I had with the original.  Everything that bugged me then bugs me now and then the new stuff brought new problems (like grapple controls) to add on top of that.  So there's A LOT of jank.  But there's also all the good of LBP1 + a ton more good stuff with the new items/graphics.  After I finish up the story levels I'll probably put the game away for a few months and then come back to it and see what people have done.  If you go back and play the cream of the crop LBP1 user levels, they really got pretty advanced and polished by the end.  This site has 55 weeks of "best of" picks for like 500 A-quality user levels total (http://www.lbpcentral.com/forums/forumdisplay.php?73-Community-Spotlight-Archive).  If LBP2 gets stuff like that with the new tools in the months from now it'll be quite awesome.  LBP2's ability to make totally different game types and have AI and such give it a lot of potential.

One thing that I think is A HUGE ISSUE is that the bulk of LBP1 levels do not work right in LBP2.  Which means you have 3 million broken levels including the majority of those 500 top-tier picks.  The lighting can be screwed up (too dark to see sometimes), speech bubbles can be missing, and other glitches may just mess them up.  I've run into this multiple times already and I think I'm just going to load LBP1 back up and play some of the more interesting levels from my queue in that game.  They really should have given you an option to play LBP1 levels in the LBP1 engine.  But at least this should be less of an issue a year from now where the bulk of the interesting levels are made in LBP2.  The stuff made in LBP2 looks really nice.  Ranger X's from gaf's level is broken towards the end with a checkpoint that kills you on spawn (^^;) but once he fixes it, it's actually a nice level LBP2 level, especially for having made it so quickly since launch (http://lbp.me/v/qt9302).
« Last Edit: January 22, 2011, 08:36:52 PM by Bebpo »

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #43 on: January 22, 2011, 10:59:47 PM »
I played some LBP1 levels from the week 55 thread.

High Tech Cave 2 Was a really nice standard platforming level with a cool futuristic theme.  Some really neat setpieces.  Would recommend (http://lbp.me/v/vqdd3p)
The Temple of Light and Darkness was good too.  A little confusing at times but it has some neat stuff.  Enjoyed (http://lbp.me/v/vmwgff)
Sunshine Silhouette part 1: The Search For Sack-Dorado! was a very short and not particular good level (a few parts are bad design) but it looked nice.  Wouldn't recommend (http://lbp.me/v/4nqz9)

Reign of the Dark Queen was ok.  I had to leave in the middle so I didn't finish it but it seemed not bad, not great, wouldn't recommend (http://lbp.me/v/tgngsc)

Also I played the Venice is Sinking Level (http://lbp.me/v/wqbvxw) by the MM guys and it's not bad.  Looks nice and once you get the hang of the level layout it's fun.  I can imagine with 2-4p versus it'd be great. 

« Last Edit: January 22, 2011, 11:05:50 PM by Bebpo »

Bebpo

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Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #44 on: January 22, 2011, 11:16:55 PM »
[youtube=560,345][/youtube]

This is pretty impressive for a platformer engine.  There might be some craaaaaazy stuff down the line when people get a hang of the engine tools.
[youtube=560,345]
[/youtube]

This looks janky as hell but the platforming controls seem way tighter.  Doesn't look floaty like LBP at all.
« Last Edit: January 22, 2011, 11:21:28 PM by Bebpo »

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #45 on: January 22, 2011, 11:27:43 PM »
The grapple is off but I love using it and swinging around.  Especially in race stages.  The only difficult thing while swinging is getting above your swinging point.  People on gaf suggested that you don't ever try to "swing" left/right, and instead wait until you're falling with momentum and then grapple and let the momentum carry you.  It works most of the time.

I tried that and it didn't work for me.  Fowl play, the final level of world 3, is a nightmare.  It's honestly baffling to me.  Grapples in games are literally my favorite mechanics, from Trine to Bionic Commando to Umihara Kawase.  I was excited to hear it was included in LBP2, but it's so bad and random!

I'm liking the campaign for the most part and world 3 had cool lemmings-lite bits.  There are just some spots about it that are disappointing.  The real success is that the level creators that were doing crazy shit from the first game have a bigger and better canvas to work with and the game might meet the promise of the first.  For casual people like me, the creation mode is still too complicated, if not more so than the first.

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #46 on: January 22, 2011, 11:38:13 PM »
I would give the level creation a try but I just don't have the time to sit down and learn the engine.  If I was going to do that I might as well learn how to program in XNA.  I'm perfectly content just playing the levels of other people for now :)

I just saw this video from the beta and while it looks terrrrrrible to play, the presentation is wow!
[youtube=560,345][/youtube]

cool breeze

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #47 on: January 22, 2011, 11:49:33 PM »
Rogue Panda Rescue is pretty cool

it's basically Ape Escape

super lbp fighter 2 turbo is hilarious  :lol

fallout new vegas RPG is nuts
« Last Edit: January 23, 2011, 12:01:15 AM by Linkzg »

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #48 on: January 23, 2011, 01:07:47 AM »
The visuals in this game are really cool.  There are so many different things the LBP engine can do and it doesn't seem too hard to make a good looking level.  While I'm pretty sure the floaty controls aren't for me, the graphics whore in me wanna get LBP2 just to check out the best looking stages. 

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #49 on: January 23, 2011, 02:34:37 AM »
Eh from a graphics department I think it looks really nice but since I'm also fairly graphics whorey some of the stuff bugs me to no end.  User levels often have TONS of tearing because MM didn't set a non-tearing limit on how much you can push.  In addition occasionally the framerate bogs and I feel certain it generally doesn't maintain 30fps locked.  On top of that the motion blur is just turned up too much and in high motion scenes I find it distracting.

So while I think it looks nice, I also don't think it looks great because of the visual flaws.

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #50 on: January 24, 2011, 12:21:15 AM »
Finished world 3, really really enjoyed that world.  I was kind of worried going in because some guy on gaf was complaining about how it was hard and trial & error but uhhh, it was pretty easy!  I don't think I lost more than 1 or 2 lives the whole world.  I liked all the little puzzle stuff, the sackbots being lololol, and the bioshock/singularity russian power theme.  The sackbot swing was awesome.  I can see how on the boss stage if you are going for 100% it'd be frustrating, but I learned in LBP1 that going for 100% is annoying so I'm only going through the story stages once and grabbing as much as I can.  I don't think I've 100%'d a stage yet, but I've ace'd a bunch.

Did the first stage and bonus race stage for world 4.  Sonic the hamster is pretty awesome.  I like this whole idea of vehicles although the controls aren't as tight for them as if you'd just made a sonic game from scratch.  But cool nonetheless.

So far I think the story stages are >>>>>> LBP1.  Very creative and well designed so far. 

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #51 on: January 24, 2011, 12:28:04 AM »
Some pics I snapped




















Shaka Khan

  • Leather Jihadist
  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #52 on: January 24, 2011, 09:12:45 AM »
How's the story mode in single player? I just recently realized how less interesting LBP1's was in single player and I don't to spoil my first LBP2 playthrough on SP if it's not nearly as fun.
Unzip

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #53 on: January 24, 2011, 11:29:33 AM »
It's a lot of fun, though I'm sure 2p is more fun because almost every level has a 2p coop section.

Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #54 on: January 24, 2011, 02:21:52 PM »
Does the DLC from the first game work in LBP2? I bought the Metal Gear Solid stuff but got rid of LBP, but I might pick this up at some point in the future.
野球

Shaka Khan

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  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #55 on: January 24, 2011, 02:42:07 PM »
I know for sure that all saves carry over, DLC and all, but I'm not sure if newly purchased/downloaded DLCs of the LBP1 are compatible with 2.
Unzip

Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #56 on: January 24, 2011, 02:45:44 PM »
I still have my save data (with all the DLC from when I played it), but I got rid of the game itself.
野球

Shaka Khan

  • Leather Jihadist
  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #57 on: January 24, 2011, 02:47:03 PM »
Then you're good to go. Everything will be automatically imported.
Unzip

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #58 on: January 24, 2011, 10:24:27 PM »
Realm of Magic 2 was pretty great.  Would recommend (http://lbp.me/v/vst11n)



B.W. is nice.  Use a sticker at the start to proceed (http://lbp.me/v/xw9zv)



Zephyr Valley was reallly good (http://lbp.me/v/pcb-98)



Zephyr Valley 2 was realllly good too.  Platforming, puzzles, shooting pirates, vehicles, airships. (http://lbp.me/v/rjk7-m)


Although the game did hard lock my ps3 on Zephyr 2 at the very end :(

Bebpo

  • Senior Member
Re: Little Big Planet 2 thread of bebpuu~~~
« Reply #59 on: January 24, 2011, 10:51:00 PM »
Sack in the Box is woooow.  Best community level I've played.  Feels professional like MM's story levels and even better.  It's like if Pixar made an LBP level.  You guys gotta play it.  There's one glitchy part with an oven but you'll figure it out.  Also no infinite lives until the boss so you gotta be a bit careful.  But so good! (http://lbp.me/v/rjps53)