Author Topic: Nintendo 3DS thread  (Read 131231 times)

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maxy

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Loading times will get better with later games,Nintendo will probably tighten QA too but cheap solid state memory won't solve loading times,neither would expensive unless game media=device RAM
Their biggest advantage is quick access times,transfer rates not so much(high transfer rate=expensive)

It would be illogical for Sony or Nintendo to make games on some expensive high transfer rate media.They have to make millions of them and even the crappiest ones are more expensive to produce than optical media.

Longer initial loading time,quick loading after...that is the future,for big games
and of course masking it with cutscenes,phone talking,etc
cat

Oblivion

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[youtube=560,345][/youtube]

Looks just like RE5. :o

Smooth Groove

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resolution is not a valid complaint.  No one can seriously tell a 600p game vs. a 720p game on a console.

dark10x says hi

Smooth Groove

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I dunno.  The lack of 2nd analog isn't really a dealbreaker for RE since you can't move anyway while shooting.  Of course, modern 3rd person shooter controls are preferable but it's not like RE has ever produced a control scheme like that. 

Himu

  • Senior Member
RE4/5 don't use second analog.
IYKYK

Himu

  • Senior Member
I think out of all the bitching and complaints gamers have had in the past 10-15 years, loading times is the one I couldn't give two shits about.  Shit's there, just get used to it and have fucking patience.  I'd rather wait for 15 seconds than actually be playing a game where you do nothing for 15 MINUTES at a time (coughWind Wakercough).

liking you more and more.

though the wind waker dig was uncalled for :maf
IYKYK

cool breeze

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Loading times on cartridges.  New age fun with a retro feel.

Akala

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RR looks better than I expected it to, considering all the bitching.

AdmiralViscen

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resolution is not a valid complaint.  No one can seriously tell a 600p game vs. a 720p game on a console.

AA depends on the game.  Some games are fine without AA because of the art style, some games are REALLY NOT FINE without AA :P


Framerate & Load times are valid complaints on everything.

lol, AA is a complaint when the game is 600p

EmCeeGrammar

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Load times and framerate directly interfere with my ability to enjoy a game and how soon I can do it.  AA, Resolution, whatevs don't and I get kinda peeved when I enter a thread and everyone is fucking pixel counting or some stupid shit.  Guess what shitheads all the people in your favorite game still look like they are made out plastic and probably will for another 10 years.
sad

Great Rumbler

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Load times and framerate directly interfere with my ability to enjoy a game and how soon I can do it.  AA, Resolution, whatevs don't and I get kinda peeved when I enter a thread and everyone is fucking pixel counting or some stupid shit.  Guess what shitheads all the people in your favorite game still look like they are made out plastic and probably will for another 10 years.

Instead, they look like plastic AND have razor-sharp edges!
dog

Van Cruncheon

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resolution is not a valid complaint.  No one can seriously tell a 600p game vs. a 720p game on a console.

AA depends on the game.  Some games are fine without AA because of the art style, some games are REALLY NOT FINE without AA :P


Framerate & Load times are valid complaints on everything.

lol, AA is a complaint when the game is 600p240p

fixed
duc

Himu

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i am going to play the shit out of ridge racer
IYKYK

Van Cruncheon

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i am going to play the shit out of ridge racer

Meeeee too.  Right here.  On this PSP.

on this psp at a higher resolution
duc

Himu

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I haven't played Ridge Racers 2. Is that better than Ridge Racers?
IYKYK

Himu

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Since I haven't played Ridge Racers in a while, it seems it'd be worth a look sometime. I preferred Ridge Racers over both psp Wipeout's.
IYKYK

cool breeze

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I was wondering that too.  I heard it was rehash of the two console games (6 on 360, 7 on PS3).  I'm totally fine if that's the case.

Initially I was planning on getting Ridge Racer 3DS. I own most of the Ridge Racer games...including Ridge Racer DS ( :yuck) a port of Ridge Racer 64 ( :yuck).  I passed on RR2 PSP because I still wasn't finished with the first.

Herr Mafflard

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Load times and framerate directly interfere with my ability to enjoy a game and how soon I can do it.  AA, Resolution, whatevs don't and I get kinda peeved when I enter a thread and everyone is fucking pixel counting or some stupid shit.  Guess what shitheads all the people in your favorite game still look like they are made out plastic and probably will for another 10 years.


Maybe people enjoy games more when they are more detailed and pleasing to look at? Sort of the same way people prefer blu-rays to dvds. Would you rather technological leaps in graphics not be made?

Once you start playing games at higher resolutions with added AA and all that, your games could look exponentially better. And given the choice, wouldn't you prefer to play a better looking and running game?
« Last Edit: February 01, 2011, 09:06:26 AM by InfectedGib »

EmCeeGrammar

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Sure why not, but it will never be a primary factor.  As we have seen this generation, developers are trying to win screenshot wars and then their. game can't maintain 30 fps.  Shit sucks man.
sad

maxy

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another game for Nintendo fans

Quote
Wii science fiction first-person shooter series Conduit is in development for the Nintendo 3DS, Eurogamer can reveal.

High Voltage chief creative officer Eric Nofsinger told Eurogamer: "Right now that we're winding things down a lot of our resources are on pulling this technology over to 3DS.

"We are very much pulling over this engine and this technology on this new hardware." The results are "very good".

"We're still early. The resolution is definitely lower, but the screen real estate is smaller so it balances out. We've not had a lot of severe optimisation yet, but we're going to be able to have something very close to this [Conduit 2] on the 3DS probably by GDC.

"We've got environments from this already up and running around. You can shoot, you can select different weapons and you can see enemies. It runs pretty darn well with full 3D and everything."

Although development is at an early stage, and High Voltage is is yet to ship Wii game Conduit 2, it has already had talks with SEGA - which published The Conduit and is set to publish Conduit 2 - about distribution of the product.

"I would guess that SEGA will be interested," Nofsinger said. "I had a nice conversation just yesterday with their head of artist and repertoire. Coming up here and DICE, the conference in Vegas that's coming up, we'll probably have some more chats."

Nofsinger added that High Voltage is particularly impressed by Nintendo's decision to streamline the Friend Code functionality for the 3DS - and hopes it will enable a true multiplayer shooter experience on the handheld.

"We're very excited about that system and what we're going to be be able to do on it," he explained. "The work we've done with the Wii, we're going to have a serious leg up. It's quite different than developing for the DS and the DSi. Developers like us that have more of a console experience on GameCube and on Wii, are going to be able to take advantage of the 3D better and they're going to be able to do a little bit more with the hardware than people who are coming at it from the straight DS angle and used to doing more 2D, or very limited 3D kinds of things."

Commenting on how Conduit would fit into the line-up of 3DS, games Nofsinger said, "There's nothing like it at all. We can be a shining star on this."

Quote
"I would guess that SEGA will be interested,"
lol

cat

maxy

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It's a smart move,3DS will sell a lot,young system,not much games available,relatively known franchise
Nothing to lose,might sell some

cat

maxy

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Quote
Cheap, disposable smartphone games are one of the biggest problems facing the games industry today, according to Nintendo US chief Reggie Fils-Aime.

When asked by GameTrailers whether 3DS games priced between $35 and $45 present good value compared to $1 or $2 App Store downloads, Fils-Aime seized the opportunity to vent some spleen.

"I actually think that one of the biggest risks today in our industry are these inexpensive games that are candidly disposable from a consumer standpoint," he insisted.

Questioned as to whether he would consider mobile phenomenon Angry Birds "disposable", he replied that it was a rare diamond in the rough, adding that the low price points of mobile games are instilling unrealistic expectations in consumers' minds when it comes to more substantial portable titles.

"Angry Birds is a great piece of experience but that is one compared to thousands of other pieces of content that for one or two dollars I think actually create a mentality for the consumer that a piece of gaming content should only be two dollars.

"I actually thinks some of those games are overpriced at one or two dollars but that's a whole different story," he joked.

http://www.gametrailers.com/episode/gametrailers-tv/113&ch=1&sd=0?ep=113&ch=1&sd=0#comments_top

Reggie is not happy

« Last Edit: February 04, 2011, 12:54:41 PM by maxy »
cat

Diunx

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SMALL CHEAP GAMES ARE KILLING THE INDUSTRY!!!!
Drunk

Great Rumbler

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Ocarin of time 3DS? I'd buy that for a dollar!
dog

Purple Filth

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Ocarin of time 3DS? I'd buy that for a dollar!

its only worth that much :teehee

Bebpo

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Quote
Cheap, disposable smartphone games are one of the biggest problems facing the games industry today, according to Nintendo US chief Reggie Fils-Aime.

When asked by GameTrailers whether 3DS games priced between $35 and $45 present good value compared to $1 or $2 App Store downloads, Fils-Aime seized the opportunity to vent some spleen.

"I actually think that one of the biggest risks today in our industry are these inexpensive games that are candidly disposable from a consumer standpoint," he insisted.

Questioned as to whether he would consider mobile phenomenon Angry Birds "disposable", he replied that it was a rare diamond in the rough, adding that the low price points of mobile games are instilling unrealistic expectations in consumers' minds when it comes to more substantial portable titles.

"Angry Birds is a great piece of experience but that is one compared to thousands of other pieces of content that for one or two dollars I think actually create a mentality for the consumer that a piece of gaming content should only be two dollars.

"I actually thinks some of those games are overpriced at one or two dollars but that's a whole different story," he joked.

http://www.gametrailers.com/episode/gametrailers-tv/113&ch=1&sd=0?ep=113&ch=1&sd=0#comments_top

Reggie is not happy



LOWER PRICES?!?!?  NO WE WILL NOT HAVE THAT!

The game industry has its head severely up its ass

Himu

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I agree with Reggie. Making every game a disposable 1-2 buck game would result in another industry crash.

However, 40-50 is stretching it.
IYKYK

cool breeze

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On one hand, I understand and somewhat agree with what he is saying.

On the other, this is a company that old an SNES rom for $30 and frequently puts out games full price where they'd be $15 on any other platform.  If Nintendo had a place to download games, something like Epic Yarn would be $15.  It is a lesser game than something like Lara Croft Guardian of Light or Bionic Commando Rearmed 2.  And maybe the only thing they've done in the past few years that could be considered reasonable was putting out Picross 3D for $20, which would have actually been worth the full price.  So I can just as easily infer that he's saying "fuck this iphone shit.  if this keeps up, we can't overcharge for games anymore.  people might become privy to us selling a DS tech demo as a 3DS launch game for $40."  But to be fair, it's not just Nintendo doing that on Nintendo consoles.

Olivia Wilde Homo

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Nintendo just feels threatened that they might not be able to get away with selling bare boned SNES or N64 ports for $40 like they used to.  That or release glorified pedometers and yoga instructions for $60+
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Himu

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Bububububu the gaming industry has its head up its ass, Oscar!

spoiler (click to show/hide)
it kinda does
[close]
IYKYK

Olivia Wilde Homo

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I don't think the industry has their head up their asses.  Sane people will pay a premium price for premium content.

The issue for companies like Nintendo and Ubi Soft is that they can't get away with pinching out half assed fare and charging full price.  I think this is what Reggie is really irked about because I imagine those quick buck SNES or N64 ports cost little or nothing to port but bring in tens of millions of dollars of easy revenue.

I'd agree with Reggie if people are demanding that stuff like say NSMB or Mario Kart DS should be a $2 download.  I don't think anyone (rational) is yet and at this point, I have my doubts that anyone will.  It will just mean that stuff like Yoshi's Touch and Go will no longer cut it at full price and it shouldn't.  It's effectively popping the bubble and making them compete.  Considering Nintendo's aversion to competition, they can do really great things once a fire is lit under their ass.  $1-2 disposable iShit games might be the best thing to ever happen to Nintendo.
« Last Edit: February 04, 2011, 08:55:22 PM by The Experiment »
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iconoclast

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I'd agree with Reggie if people are demanding that stuff like say NSMB or Mario Kart DS should be a $2 download.  I don't think anyone (rational) is yet and at this point, I have my doubts that anyone will.

People already gripe when shooters are released at retail instead of being $10 XBLA downloads. Or when $15 is too much for an XBLA game, when an inferior version of that same game would cost $30 on handhelds. DDL services have already given people unreasonable standards and it's probably going to get worse.
BiSH

Bebpo

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Look, I don't think $1-2 price point is the price of gaming.  But I think if people get in the mindset that GAMES SHOULD BE CHEAPER, that is not a bad thing for the industry.

$60 is too much for a game.  I play most $60 games I buy for a week and then never touch them again.  Don't even get me started on paying for imports between Japan's ridiculous overpriced software prices + import charges + current horrible exchange rate. 

You want to know why the used game market thrives so well and endangers the game industry so badly?  There's at least part of your answer.  It's the reason why used dvds/blu-rays don't have the same industry-killing affect as used games.  Dvds/blu-rays are priced at least SOMEWHAT reasonable and people don't mind impulse purchasing them and then don't feel inclined to sell them off.

IMO the game industry would do fine if everyone went to a $30 price point for console games, $20 for handheld games and $1-10 for DD indie games.  I don't mean MSRP, I mean the prices should be around that level on Amazon/Best Buy/Gamestop/Etc.....  I feel pretty confident that if all games were $20-30 they'd sell 2x+ amount to make the same profits to support the same budgets.  But the problem is that unless EVERYONE goes into the lower price point together, a few games being a lower price point just makes them seem like budget titles and then everyone ignores them thinking they're stinkers.  And since I don't see any collective industry teamwork to attempt a lower price point on a new generation ever happening, instead videogames in the US will probably just go the same route as the otaku anime market in Japan where the userbase shrinks and they raise prices to compensate for fewer sales and the userbase shrinks and they raise prices to compensate for fewer sales and eventually the whole thing just collapses (this is going to happen to the anime market in Japan within the next 10-15 years).

So if the app store and it's cheaper games brings enough public demand for LOWER PRICES that it causes developers to start dropping their prices of at least handheld titles to more reasonable price points like $20-30 instead of $40-50 for 3DS/PSP2 then, yes, this is a good thing for the industry and not a bad one.

You know what you do if you're the collective publishers?  If you're so afraid that cutting your game prices in half won't bring in 2x sales and will cause you to go out of business due to game budgets, then why don't you start out buy cutting all your game budgets in 1/2 and selling your games at half the price?  Then see how it goes for a while.  If you're selling far more copies, then you start raising your budgets so that you can bring out higher quality products within the lower price point while still bringing in profits.

If the entire game industry tried that and we had a few year BUDGET TRANSITION where we went to lower budget games on $20-30 price points, I really believe the game market could thrive and the budgets could start getting back to modern day budgets without raising game prices.  But companies need to work together to do this.  Or Nintendo/Sony needs to put out a handheld and set a max price point of $20-30 for handheld titles.

/end bebpo rant

Olivia Wilde Homo

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I think that a key difference between the game and DVD/BRD market is that often times most studios consider the disc releases to be gravy.  They expect the box office returns to make up for their expenses for the film.  Games don't have this luxury.  Especially since film companies double and triple dip for movies quite often.  Unless you're Nintendo or Square, this again in a rare thing for the gaming industry.

I don't agree about making games cheaper because the market determines that quickly enough for them.  A shit game or a sales flop at $60 will likely end up in the Gamestop bargain bin at $20 a couple of months after release.

The issue I see with the cheaper price point is that people are going to be more discriminatory about what is worth the cost and what isn't.  What was acceptable before (ie, Nintendo rom dumps) may no longer be acceptable once $1-2 cheap throwaway gaming becomes more and more mainstream.  I think dudebros are always going to shell out $60+ for the latest Call of Duty or Gears of War.

Quote
People already gripe when shooters are released at retail instead of being $10 XBLA downloads. Or when $15 is too much for an XBLA game, when an inferior version of that same game would cost $30 on handhelds. DDL services have already given people unreasonable standards and it's probably going to get worse.

Do they gripe but pay and download for the games anyway?

I believe most gamers will pay a premium price for premium content.  Some will whine but they will fork over the cash to play it.  The problem is if games like Pac Man jumps in price from 400 to 800 pts for no reason other than that many other games are 800 points.  That kind of bitching is justified, especially if the cost increase netted no benefit to the gamer.

It's also the internet where people will bitch about anything.  However I don't think that it has any huge impact on sales but I'm not a sales-age genius.  People on the internet love to bitch and whine for the sake of bitching and whining.
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HyperZoneWasAwesome

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Bebpo has a point about development bloat.  Any game that employs 200 people just on the development side to make it is one that absolutely cannot afford to fail.  GTAIV sold great, but so did the last gen GTA's, all of which might have had the combined budget of GTAIV.  EA is now in the best position they've been in for the entire generation and they're still losing money.

The costs for producing games is skyrocketing, developers and publishers are now squeezed more then ever.  The game industy is growing, but all the growth isn't in the console-and-full-priced-games sector, its in cheaper DD where big-company-sustaining-profit is impossible to come by.  That a large and by all accounts growing casual base of gamers is all too willing to shun most kind of 'marquee' games in favor of iOS games that are 1/10th the price of old-guard product has got to scare the shit out of pretty much everybody who isn't Apple. 

I think most retail games are way too expensive as of now.  At the 4th/5th year of previous generations there were various price points for retail games, I'm dead certain that many products that come out now at full price do so at their own peril.  That said, I don't see the need for everything to collapse in price as if the shelves were filled with soon to expire bread, that doesn't help anybody.

maxy

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stolen from gaf

Reggie: Low App Prices Threaten Industry Nintendo

Yeah sure if everything was mandated to be $2,but that won't happen because there will always be people that want big games and those games need huge budgets.
However this is directly targeting Nintendo casual consumer,everyone now owns a smartphone and even more importantly people carry them around.Meaning that expensive shovelware will be a hard thing to push.

Why buy some $40 "no so good game"  when you can buy the same or similar shit on smartphone for $5...yeah buttons,controls,etc but are they really worth the price difference?
cat

pilonv1

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I think the biggest disconnect for the industry is that thinking that consumers can tell or care about the difference between a $1 app store game and full priced title. They just want something to entertain them, and the app store titles provide a better value proposition.
itm

pilonv1

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I think the biggest disconnect for the industry is that thinking that consumers can tell or care about the difference between a $1 app store game and full priced title. They just want something to entertain them, and the app store titles provide a better value proposition.

Yep.  For the majority of people who buy games, Angry Birds is exactly as entertaining if not more entertaining than something like Super Mario Galaxy.  I think Reggie realizes this, though, hence why he's getting defensive about these games.  He knows the audience Nintendo usually scoops up includes a whole bunch of people who make no distinction between Punch-Out and Fart-Out, so he's all freaking out and shit.

I think the reason they're so defensive is that they've come from years of Wii owners shunning anything similar to their internally developed games so they've never needed to worry about it. Now they have someone competing with them and couldn't be any more fundamentally different from a pricing point of view. I can imagine Nintendo Japan is like "wtf" and doesn't get it which makes things hard for Reggie.
« Last Edit: February 05, 2011, 05:32:20 AM by pilonv1 »
itm

maxy

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[youtube=560,345]aEFqQz1bFv0[/youtube]

[youtube=560,345]5DnOxcXXwZw[/youtube]
cat

Don Flamenco

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what. the. fuck.

Eel O'Brian

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wow, i'd like to meet whoever thought that was a good idea and shake their hand
sup

Bebpo

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I don't get it.  What's wrong with a SF themed martial arts stage show?

Eel O'Brian

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it's stupid?
sup

Himu

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haha that's lame as fuck
IYKYK

Damian79

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Haha thats hilarious.

Smooth Groove

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Silly idea but it was done quite well and fairly entertaining to watch.  Props to the two performers for pulling off the sequence almost flawlessly.  Having watch many BTS features of action movies, I know it's much harder than it seems. 

cool breeze

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someone on gaf managed to play a ds game on the 3ds at an event via download play.  Apparently, ds backwards compatibility does stretch instead of just matching pixels exactly (like gba on ds) but it is supposed to be blurry.  The analog slider can be used as the d-pad.

so yeah, ds games are going to be worse on the 3ds.

Smooth Groove

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I'm sure they can fix the stretching if there are enough complaints.  I wonder if the analog stick can also be map to the touchscreen for games that used it for movement controls.  It would made games like Mario 64 a lot more playable. 

Btw, is it a slider or stick?  I was under the impression that it was more like a traditional gamepad stick instead of PSP nub. 

Himu

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i like to use some games with sticks some games with d-pad. i hope there's a choice.
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Sho Nuff

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Street Fighter 3d my ass, those fools were stuck on a 2d plane!

I love awkward stage shows, we need to have some of those for the next Gears showing

Sho Nuff

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Btw stretching hideos low res DS games up to hideos low res 3DS resolution might be the worst idea ever

Shaka Khan

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Being able to use the analog slider as a dpad is going to make a lot of games a lot more comfortable to play.

I'd take the d-pad over the nub any day, unless the nub is a lot better than the PSP's.
Unzip

cool breeze

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It's a slider on the 3DS like the PSP, but almost every impression of it say it's much better than the PSP ones.  It's hard to imagine why.  Who would have thought that upgrading from a tiny hard plastic sno-cap to a large convex rubber one with more range would have beneficial? certainly not sony seeing as how they made the nub smaller for the go.

And yeah, there are a few games I'd prefer to use the nub with, even if it didn't mean it would be analog movement.  Like, Final Fantasy Crystal Chronicles I'd play with the nub.  But the slightly smaller screens and blurring mean I'll probably stick to my dsi for ds games.

Being able to use the analog slider as a dpad is going to make a lot of games a lot more comfortable to play.  Stretching is frigging lame, though.  Maybe there's an option or something.

apparently there were no options, but it isn't final software and nintendo never intended to show it off this early.  realistically I don't think anything will change.  the other thing of note is that like the PS3, Wii, and 360, when you're playing older games, you can't access the home menu or any of the 3DS software features (notepad, friends list, etc).

Shaka Khan

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There has to be an option to play DS games with the original resolution, even the DS played GBA unstretched. A gimped BC would really Put hamper on the hype parade. I don't care for a single 3DS game coming out this year, and I was looking forward to catching up on the DS releases I missed.

If there is no around this, I'm gonna have to buy a DSi and wait for a year or two on buying a 3DS.
Unzip

Raban

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If there is no around this, I'm gonna have to buy a DSi and wait for a year or two on buying a 3DS.

You should be doing this anyway, but it's your money.

Diunx

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I have a friend that pre ordered one even though no game that interest him is coming out in the first six months, his justification was that if he waited then it was gonna be hard to get one and that he wanted to try the 3d camera, he also insist that the battery is gonna last 10 hours with the 3d off.
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maxy

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UK(EU) launch list


Quote
• Pilotwings Resort
• Nintendo Dogs + Cats: Golden Retriever
• Nintendo Dogs + Cats: French Bulldog
• Nintendo Dogs + Cats: Toy Poodle
• Super Street Fighter IV: 3D Edition
• The Sims 3
• PES 2011 3D
• LEGO Star Wars III: The Clone Wars
• Ridge Racer 3D
• Super Monkey Ball 3D
• Samurai Warriors: Chronicles
• Asphalt 3D
• Tom Clancy's Ghost Recon: Shadow Wars
• Tom Clancy's Splinter Cell 3D
• Rayman 3D
« Last Edit: February 08, 2011, 04:48:21 PM by maxy »
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Smooth Groove

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I might impulse buy if the UBI games are good but I strongly doubt it. 

Trent Dole

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Launch games are never good.
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Eel O'Brian

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I think the gyroscope and the cameras are going to turn out to be a bigger deal for 3DS games, anyway
sup