Author Topic: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR  (Read 28384 times)

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Himu

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TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« on: January 30, 2011, 03:28:31 AM »
Just a few more weeks!!!! Thread shitters to be banned on sight.

The music! The character portraits! The battles! The writing and story! The best strategy rpg in your hands! :hyper

[youtube=560,345]3H4YV5Waywo[/youtube]
[youtube=560,345]ltAJ10iMzWY[/youtube]
[youtube=560,345]RxohFJdw1ow[/youtube]
[youtube=560,345]c3g5VAQVNwI[/youtube]


















« Last Edit: February 02, 2011, 06:42:43 PM by Stringer Bell »
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Phoenix Dark

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is this like fire emblem? because i really like fire emblem
010

Himu

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Himu

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is this like fire emblem? because i really like fire emblem

Er...similar in that they're strategy games, yes. Has perma death (well, I'm not sure how it works in psp version) and shit.
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Phoenix Dark

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damn. is it coming to the DS?
010

Himu

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:lol Nope

3ds, maybe.
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Phoenix Dark

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this looks badass :bow
010

Himu

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The script and translation omfg :bow
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Raban

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I'm sold. All I want now is the new Monster Hunter PSP model in the US.


magus

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #10 on: January 30, 2011, 05:35:10 AM »
hi himuro :)

Quote
damn. is it coming to the DS?

game is a remake,the snes version is fan-translated,so if you really want you can play that
« Last Edit: January 30, 2011, 06:16:51 AM by magus »
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Diunx

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #11 on: January 30, 2011, 11:19:40 AM »
Looks like a snes game.
Drunk

Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #12 on: January 30, 2011, 11:34:27 AM »
It uses the snes sprites, but no, it really doesn't.
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demi

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #13 on: January 30, 2011, 11:52:39 AM »
eh, i guess its cool for a port. shouold have went on iphone imo.
fat

Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #14 on: January 30, 2011, 11:54:49 AM »
Yeah, the fact they didn't re-do the sprites is dumb but beggars can't be choosers. They said the only reason they wanted to keep the sprites that was nostalgia. Why not just re-do the spirtes and retain the the same look.
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Smooth Groove

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #15 on: January 30, 2011, 02:16:53 PM »
It looks more PS1 than SNES, which is fine with me for this type of game.  I just wish that they had used a more consistent art style for portraits and character sprites.  It's just odd jumping back and forth from super deformed characters to realistic adult faces, like FF7.  I'd definitely give this a try though since I've never played it before.  This game can't possibly be worse than Persona 3 POS which was also recommended by you.

brob

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #16 on: January 30, 2011, 02:55:44 PM »
psn release day and date? I've never played it and it would be nice to dust off the go.

Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #17 on: January 30, 2011, 03:20:03 PM »
Dunno if it's coming to psn or not :(
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MoxManiac

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #18 on: January 30, 2011, 03:33:30 PM »
Everything else being released in 2011 aside from this game and MvC3 can fuck off.

no

Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #19 on: January 30, 2011, 05:10:52 PM »
Everything else being released in 2011 aside from this game and MvC3 can fuck off.



:heartbeat
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Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #20 on: February 01, 2011, 12:07:28 AM »
WANT. NOW!

[youtube=560,345]ynKXhKCiUVc[/youtube]
[youtube=560,345]ltAJ10iMzWY[/youtube]

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Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #21 on: February 01, 2011, 03:12:18 AM »
http://www.1up.com/do/blogEntry?bId=9068504

major spoilers for those who have never played TO
« Last Edit: February 01, 2011, 03:17:05 AM by Stringer Bell »
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demi

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #22 on: February 01, 2011, 07:07:10 AM »
nobody cares.
fat

Olivia Wilde Homo

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #23 on: February 01, 2011, 07:33:22 AM »
Are there any significant changes from the SNES original? (I know there was a Saturn and PlayStation port)

I played the fan translated TO on an emulator a while ago and thought it was great.  However if it is just a straight up port with little or no changes, then I may just replay the SNES version on an emulator instead.
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chronovore

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #24 on: February 01, 2011, 07:48:58 AM »
(Image removed from quote.)

The Witch is great, but I'm surprised they included visible pubic hair in this concept art.  :nsfw :drool

Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #25 on: February 01, 2011, 09:03:01 AM »
Are there any significant changes from the SNES original? (I know there was a Saturn and PlayStation port)

I played the fan translated TO on an emulator a while ago and thought it was great.  However if it is just a straight up port with little or no changes, then I may just replay the SNES version on an emulator instead.

http://www.1up.com/do/blogEntry?bId=9068504
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Himu

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Re: THE ONLY GAME THAT MATTERS THAT ISN'T SSF4 AND MVC3: TACTICS OGRE LUCT PSP
« Reply #26 on: February 02, 2011, 06:19:34 PM »
New trailer

[youtube=560,345]_9AScgKEY9E&hd=1[/youtube]

Also, a list of all gameplay changes from the SA thread:

This is only a partial list.

# Battles are now in a true 3D field, but you can't rotate the camera. You can only change views between isometric and top down.
# More classes to choose from and whole class system is revamped/rebalanced.
# CHARIOT (Combat History And Refined Implementation Of Tactics) and WORLD (Ways Of Reordering Life's Destiny) system is now available.
# The CHARIOT system allows you to rewind up to 50 turns in battle without having to restart the entire battle over. The game keeps track of how many battles you win without using CHARIOT, but I'm not sure if there is a penalty for abusing CHARIOT too much.
# The WORLD system: After beating the game, you can go backwards to certain Anchor Points in the storyline. This allows you to witness different story paths without having to replay the entire game.
# Training Mode is gone.
# Characters no longer have specific elements.
# Leveling is per class, not per character. Even at the same level, old characters that you've been leveling will be stronger than a newly joined character.
# There are no more alignment and gender restrictions on class changing.
# Demi-human and some monsters now have the option to class change too.
# Class changes now require license cards, which are used up during the process, but there are no other requirements for a class change.
# Each class no longer has a best weapon.
# The Magic system has been revamped. Some new spells were added.
# Movement has been reduced. Normally you can move 4 steps, slow units can only move 3 steps.
# New characters were added, but some characters will no longer join.
# There are some named generics that will be mentioned in the Warren Report. They don't have a special portait, but they do have better stats than a normal generic.
# A certain character now joins in the Lawful route as well. They won't leave even if you choose the Neutral route, but their loyalty will be lowered.
# What you can recruit from the shop is now limited to Human only. Demi-humans and monsters are only can be recruited on the battle field. You need specific recruit skills for specific demi-humans and monsters.
# You can inherit dead character's spell and skills, but you need to have Silver Coins.
# A skill system has been added.
# Each weapon now has new unique Finishing Blows.
# You can now equip up to 5 pieces of equipment (4 if you're using a two-handed weapon)
# A crafting system has been added and can be accessed in the shop. You can customize equipment or create new items from Chapter 2 onwards if you have the necessary Recipies.
# Equipment now have class and level restrictions.
# The gun has been weakened a lot and like the crossbow, they can't shoot beyond a certain range.
# Some accessories like the Warp Ring only last for a short time when used in battle. They won't break by using it, but the number of uses are limited per battle.
# Characters can now memorize a limitless number of spells. Just use a scroll, which will lost when used, to learn more.
# You now need to equip spell specific skills in order to be able to cast them.
# There are now 8 elements (Earth, Fire, Wind, Water, Ice, Thunder, Light, Dark) instead of 6.
# Magic range and area are now affected by INT and MND (MEN in the old versions). Weather doesn't affect the range.
# Projection magic can't hit targets standing directly next to caster unless you aim somewhere behind the target then you may hit a target that's right next to the caster.
# Undead now need to be knocked out before Exorcism takes effect.
# Some spells no longer affect the whole map.
# Certain spells now require Catalysts to cast.
# Healing now damages the Undead.
# Except for basic items, you need to learn a skill to use higher grade items.
# A Tarot Card you picked up can be used later through the Items interface.
# Items no longer needed to be equipped. Just choose command to bring up list.
# Some items are no longer automatically used in battle (Warp/Teleport Stone etc.)
# Orbs no longer affect whole map.
# Even if you can't cast spells, you can just use a similar scroll for same effect. Ex: A Berserker can cast Exorcism, but you need to stock up scrolls to do it. Using scrolls does not need MP or Catalysts. This might be a cheap and quick way to cast magic depending on the situation.
# When characters are knocked out in battle, they must be revived within 3 turns. If you fail to revive a character, they will be removed from the battle and lose one life.
# Each character now have 3 lives. Lose all 3 and they will be dead forever.
# You can bring up to 12 units to battle instead of the original 10. L-size units now count as 1 unit.
# You can now save during battle.
# If it is not story battle, you can retreat at any time. You don't lose recruited characters and treasure by retreating.
# You need to learn different recruit skills to recruit specific units.
# Petrify is now timed. It doesn't last for the entire whole battle now.
# Treasure drops are now randomized.
# Tree, Rock and Barrels etc.. on the map can be destroyed.
# Items that you can pick up in battle are limited to consumables only, but these can be picked up every battle. The odds can be improved with some skills. Luck has nothing to do with it now.
# Elemental Affinities are no longer attached to a character. They can be learned and assigned through skills.
# Character alignments no longer influence the availability of job classes.
# The number of characters you can bring into battle is now 12 instead of 10.
# Classes are no longer gender locked. For example, male Valkyries are named Rune Fencers.
# Class levels are no longer tied to each individual character. As a result, you can assign a fresh recruit to a leveled class without having to level that specific character. Individual characters gain skillpoints instead, which are used to learn class skills.
# All the classes have been rebalanced. Some classes that weren't very useful in the original game have been improved. Some classes were renamed or removed for a more balanced class.
# Non-human races now have their own unique class trees. Stat growths are still dependent on that character's class at level up, which occur after a battle is over.
# All story battles are at fixed levels until you beat the game. If your party is unreasonably higher in level than a particular story battle's level cap, the enemy participants of that battle will scale to your highest level member. After you beat the game, all story battles will scale in New Game+.
# Random encounters have been added to the World Map. All random battles scale with to your party's level, but they can be skipped.

btw this localization is going to ownnnnnnn

« Last Edit: February 02, 2011, 06:51:52 PM by Stringer Bell »
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Akala

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #27 on: February 02, 2011, 07:23:42 PM »
This and MVC3 in one day. :cream

magus

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #28 on: February 02, 2011, 07:31:12 PM »
I WANT NO PART IN YOUR MATSUNO GAME,I PISS ON YOUR COMMON HYPE!

<----

The Sceneman

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #29 on: February 03, 2011, 05:54:20 AM »
the art is sick, game will deliver
#1

Positive Touch

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #30 on: February 03, 2011, 10:02:48 AM »
god DAMMIT where is a good psp emulator when i need it??? can't find my psp anywhere
pcp

Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #31 on: February 03, 2011, 01:10:07 PM »
I fear this is going to bomb and we won't ever get more Matsuno re-releases :(
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Bebpo

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #32 on: February 03, 2011, 01:16:10 PM »
Can't wait until Feb 15th to finally get my damn tarot card set that I got jipped out of on the JPN release!

Anyhow, never got around to playing the import, so I plan on playing the US version instead.  Never played an AoS translated game before.  Looking forward to it!
If there's any game I don't mind double dipping on this year it's tactics freaking ogre & team matsuno.  I want those guys to get more projects.

Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #33 on: February 03, 2011, 01:17:27 PM »
Really? Not even Vagrant Story?
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Bebpo

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #34 on: February 03, 2011, 01:19:27 PM »
I don't play rpgs in English generally.

Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #35 on: February 03, 2011, 01:23:18 PM »
If I were a Matsuno fan who knew the Japa as well as you, I'd wait until the English specifically FOR the AoS translation.
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Bebpo

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #36 on: February 03, 2011, 01:27:53 PM »
Why though?  The dialogue style is completely different than what Matsuno wrote and wants it to sound like.  If he wanted to have it sound old-school he'd use old school Japanese, but he generally doesn't.

I mean I agree that considering the settings, AoS's translations add a more appropriate spin and may sound better, but from a purist perspective I prefer the words coming out of the original authors mouth.


But I've played TO before in Japanese with the original game, so I'm all for enjoying it with a different style for TO PSP.

Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #37 on: February 03, 2011, 01:30:24 PM »
I wonder what changes they've made to the story at large. In the original, I hate how no matter what choices you do, Vyce will disagree no matter what, whether you're on the lawful, neutral or chaotic path.
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Phoenix Dark

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #38 on: February 05, 2011, 12:16:30 PM »
I don't play rpgs in English generally.
You can't read Japanese tho
010

Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #39 on: February 05, 2011, 12:23:46 PM »
He's fluent..
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Bebpo

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #40 on: February 05, 2011, 01:44:44 PM »
10 days until Matsuno COMEBACK, hype hype hype!

Don Flamenco

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #41 on: February 05, 2011, 01:59:34 PM »
so...it's another tactics game with an overdramatic subtitle?

Raban

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #42 on: February 05, 2011, 02:19:37 PM »
well...the Tactics Ogre series derives its subtitles from Queen songs, so...

magus

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #43 on: February 05, 2011, 02:39:58 PM »
so...it's another tactics game with an overdramatic subtitle?

and trumpet,lot of trumpets

BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

<----

Himu

  • Senior Member
Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #44 on: February 05, 2011, 03:57:46 PM »
so...it's another tactics game with an overdramatic subtitle?

All it is is a tribute to a Queen song.

so...it's another tactics game with an overdramatic subtitle?

and trumpet,lot of trumpets

BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ




[youtube=560,345]dVQTQ_LeuGI[/youtube]

Magus post hating on something for no particular reason ???
« Last Edit: February 05, 2011, 03:59:51 PM by Stringer Bell »
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MCD

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #45 on: February 05, 2011, 04:00:13 PM »
Will it be available on PSN?

Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #46 on: February 05, 2011, 04:02:23 PM »
We can only hope
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Don Flamenco

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #47 on: February 05, 2011, 05:12:48 PM »
Let us cling together and hope

Seems like a random spot for a queen reference, but...japang

Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #48 on: February 05, 2011, 05:26:56 PM »
I can't wait for Vagrant Story: In The Lap of the Gods
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magus

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #49 on: February 05, 2011, 05:59:49 PM »
funny fact 1: i never played tactics ogre so i have no idea what the ost sounds like and was just pulling himuro leg :teehee

funny fact 2: i picked a random ost piece and this came out :teehee

[youtube=560,345][/youtube]
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Don Flamenco

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #50 on: February 06, 2011, 01:57:06 PM »
not understanding the problem with the trumpets/horns. 

Orchestrated music without cheesy synthesizers and 80s guitar solos is the best rpg music.

magus

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #51 on: February 06, 2011, 02:37:19 PM »
not understanding the problem with the trumpets/horns. 

Orchestrated music without cheesy synthesizers and 80s guitar solos is the best rpg music.

*ahem*
http://www.evilbore.com/forum/index.php?topic=30371.msg1200794#msg1200794
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Himu

  • Senior Member
Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #52 on: February 06, 2011, 04:12:35 PM »
None of his tracks sound the same. They sound similar in feel, but not literally the same, but that's his style with Ivalice/Ogre Battle music and even those tracks are diverse.

The two tracks you and me posted are so vastly different you have no foot to stand on.

Then there's this:

[youtube=560,345]BksX_ISV5q0[/youtube]
[youtube=560,345]gcATfHYX9Tk[/youtube]
« Last Edit: February 06, 2011, 04:15:51 PM by Stringer Bell »
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magus

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #53 on: February 06, 2011, 04:41:10 PM »
we already had this discussion and i'm not going to have it again so there :spin
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Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #54 on: February 06, 2011, 05:27:23 PM »
If you're talking about orchestrated hollywood music, Sakimoto doesn't make orchestrated hollywood music. His music is extremely memorable to me, personally. I like his blend of melody, fine arrangement, and orchestrated sound. It creates a trademark that I can recognize just like how I can recognize Mitsuda or Uematsu just by listening to one track. To say every Sakimoto song sounds the same just sounds ignorant, sorry.

This song from FFT :bow

[youtube=560,345]bqC6-aWh5cs[/youtube]

omfg

[youtube=560,345]fU7BJjrp2xg[/youtube]
« Last Edit: February 06, 2011, 05:31:14 PM by Stringer Bell »
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Bebpo

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #55 on: February 06, 2011, 06:21:30 PM »
magus and himuro are both right.

Himu

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Himu

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Himu

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Re: TACTICS OGRE LET US CLING TOGETHER PSP AKA GAME OF THE YEAR
« Reply #58 on: February 13, 2011, 01:51:53 PM »
ENGLISH GAMEPLAY

[youtube=560,345]JlAoz4aczYk[/youtube]

Prologue with english subs

[youtube=560,345]9ITJ9V4byEw[/youtube]
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Himu

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