it makes sense.
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Techland also developed Call of Jaurez: Bound in Blood, which was supposed to be decent. Not much else in their portfolio to inspire a great deal of confidence, however.
This game was announced like 5 years ago.
First and foremost, Techland didn’t make the Dead Island trailer — according to Develop, Scottish studio Axis Animation was in charge of production. Presumably the two teams worked together on the teaser, but we don’t know from whence the ideas sprung.
I’m reminded of 2007, back when Square Enix finally released a trailer for the long-delayed, highly anticipated Final Fantasy XIII. The trailer was flashy and gorgeous, hyping up even the most casual of RPG fans. Then, after several years filled with delays, the game was a resounding disappointment. The trailer gave a false impression of the game, making it seem like a project that was well along in development when in fact it was still flailing to find a direction.
http://www.wired.com/gamelife/2011/02/dead-island-trailer/QuoteFirst and foremost, Techland didn’t make the Dead Island trailer — according to Develop, Scottish studio Axis Animation was in charge of production. Presumably the two teams worked together on the teaser, but we don’t know from whence the ideas sprung. QuoteI’m reminded of 2007, back when Square Enix finally released a trailer for the long-delayed, highly anticipated Final Fantasy XIII. The trailer was flashy and gorgeous, hyping up even the most casual of RPG fans. Then, after several years filled with delays, the game was a resounding disappointment. The trailer gave a false impression of the game, making it seem like a project that was well along in development when in fact it was still flailing to find a direction.
good trailer, but trying to inject emotion into a game where you're splitting open the skulls of the undead with axes while cackling with your buddies over xbl is sort of a lost cause
I'd bet anything this was put on hiatus after their Call of Juarez games became huge sellers for Ubi Soft.
On-screen damage numbers and experience points?! Weapon crafting?! Large, open world?! Drivable vehicles?!
Where did you see it for that price?
Buying at KMart for $30, and getting a $20 coupon for the next HOT TITLE
Dead Island is Fallout 3 with zombies. Plenty of people are going to compare it to Dead Rising (as you can create weapons) and Left 4 Dead (as the action is first-person and good for four players online), but when I finally got past the game's obtuse opening and less than stellar cutscenes, I found a world rife with quests, interesting environments, and a character progression system that had me begging for more hours in the day. In short, Dead Island's a rough around the edges role-playing game, and I dug it.
You rarely feel safe in Dead Island, and that's how a zombie game should be. You have a limited stamina bar, so you can't run or swing your weapon forever. Med kits were few and far between in my experience, so scavenging for energy drinks and fruit -- which have to be used at that moment and can't be stored -- became part of the experience. Weapons degrade as you use them, so finding a "legendary" weapon was exciting, but not as exciting as finding a workbench to keep weapons in tip-top shape.
Thankfully, joining games is easy. When you're playing, a pop-up message will notify you if a player is close to you and joinable. If I see you sign on, I can invite you in. Of course, experience levels play into this. Players can only join the games of people who are equal or lesser levels. I can't be level 31 and about to win the game and have a level 1 player join me. It might sound depressing, but there are tons of character slots, so having a character for different sessions shouldn't be too tough. Plus, you can always switch your game to single-player if you just want to be left alone.
Is Dead Island perfect? No. Far from it. As much as I lauded it, Dead Island is rough around the edges and that's sure to turn a lot of people off. First-person melee combat doesn't feel natural right away. Sometimes textures take their time loading in, I'd describe every cutscene as "stiff," and the visual flaws like hands going through doors and weird mini-game meters made me laugh. Still, presentation doesn't make a game, experiences do. And they are packed into Dead Island.
But the game gets a lot right. There is a huge world to explore, thousands of zombies to kill, and tons of side quests to take. Here on the other side of a 25-hour playthrough -- where I skipped a lot of side quests after Act 1 -- I'm anxious to get back into Dead Island, and despite the game's flaws, that's not something I say often.
I dunno, this sounds to me like Borederlands where it's no fun single player and if you get it 6 months later no one is playing it.
Quote from: pilonv1 on September 05, 2011, 08:05:40 PMI dunno, this sounds to me like Borederlands where it's no fun single player and if you get it 6 months later no one is playing it. Then it's a good thing you're buying it now like the rest of us