Author Topic: Dead Island  (Read 19493 times)

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Cravis

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Re: Dead Island
« Reply #120 on: September 08, 2011, 05:07:30 PM »
At first the humans with guns seem really hard but they go down easily with headshots. Just keep using guns for humans and melee weapons for zombies.

Great Rumbler

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Re: Dead Island
« Reply #121 on: September 08, 2011, 05:22:18 PM »
At first the humans with guns seem really hard but they go down easily with headshots. Just keep using guns for humans and melee weapons for zombies.

Yeah, I figured that out too after some thugs were giving me a little trouble. They always drop ammo, so I don't feel bad wasting a few shots on them.
dog

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Re: Dead Island
« Reply #122 on: September 08, 2011, 06:20:21 PM »
Dead Island has its glitches, flaws, and little issues that are kind of annoying, but most of that stuff doesn't really bother me too much. However, there is one aspect of the game that I really just hate: scaling. All zombies in the game scale to your level, without exception. So it never feels like you're getting any stronger, it actually feels like you get weaker and weaker as the game goes on because the zombies become more aggressive, they come in bigger packs, and it feels like you can take less and less hits before you're killed. It's bad design. Period.
dog

demi

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Re: Dead Island
« Reply #123 on: September 09, 2011, 12:06:06 AM »
This game is fucking awesome.

Just played like 3 hours of 360 version with a buddy.

No glitches, issues, all that shit.

Borderlands Rising

BUY THIS GAME
fat

pilonv1

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Re: Dead Island
« Reply #124 on: September 09, 2011, 02:32:06 AM »
Quote
Dead Island developer Techland has apologised for a line of code that referred to a skill called "Feminist Whore".

The controversially named ability - "FeministWhorePurna" - was found within the Data0.pak\Data\default_player_setup.scr file by Steam forum goers.

Feminist Whore is thought to have become Gender Wars, a skill that allows Purna - in the final game - an extra 15 per cent damage against men.

"It obviously violates professional and ethical standards at Techland and should never have happened," Blazej Krakowiak, international brand manager, told Eurogamer. "We're investigating this right now and we'll issue a statement later.

"For now, I can only express my sincerest apologies for this incident and assure you that whoever acted so irresponsibly did not represent the views and opinions of Techland.

"I'm equally sure that aside from the author of that unfortunate line of code, everyone at the office is as disturbed by this as you are."

:rofl
itm

rodi

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Re: Dead Island
« Reply #125 on: September 09, 2011, 11:48:14 AM »
Quote
Dead Island developer Techland has apologised for a line of code that referred to a skill called "Feminist Whore".

The controversially named ability - "FeministWhorePurna" - was found within the Data0.pak\Data\default_player_setup.scr file by Steam forum goers.

Feminist Whore is thought to have become Gender Wars, a skill that allows Purna - in the final game - an extra 15 per cent damage against men.

"It obviously violates professional and ethical standards at Techland and should never have happened," Blazej Krakowiak, international brand manager, told Eurogamer. "We're investigating this right now and we'll issue a statement later.

"For now, I can only express my sincerest apologies for this incident and assure you that whoever acted so irresponsibly did not represent the views and opinions of Techland.

"I'm equally sure that aside from the author of that unfortunate line of code, everyone at the office is as disturbed by this as you are."

:rofl

hahaha  :rofl

Eel O'Brian

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Re: Dead Island
« Reply #126 on: September 09, 2011, 06:29:38 PM »
So I took L.A. NAW back to Gamestop (the only good thing about them is their 7 day return policy on used games) and picked this up for PS3.  So far it's pretty cool, seems like a mix of Fallout/Borderlands/Far Cry 2, with some awkward voice acting.  I switched to digital fighting because analog style was too much work after the first couple of times, haha.  Pop-in, micro-freezing when a bunch of stuff loads, frame rate slows, PS3.
sup

demi

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Re: Dead Island
« Reply #127 on: September 09, 2011, 06:45:34 PM »
Ouch, PS3 is confirmed the inferior version from all opinions. Plus the recent patch wipes your saves and shit
fat

Eel O'Brian

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Re: Dead Island
« Reply #128 on: September 09, 2011, 06:46:29 PM »
yeah, the only reason i bought that version is because i have two irl friends to play it with
sup

Hitler Stole My Potato

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Re: Dead Island
« Reply #129 on: September 09, 2011, 09:15:41 PM »
So how borked is the PC version?  I'm really tempted to buy it but then again I'd rather not get something that I'll have to wait for a half dozen patches to make it work right.
Tacos

Eel O'Brian

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Re: Dead Island
« Reply #130 on: September 09, 2011, 09:33:23 PM »
Ouch, PS3 is confirmed the inferior version from all opinions. Plus the recent patch wipes your saves and shit

i just got patch 1.01 when i restarted the game, luckily it didn't wipe my save (maybe because i was so early into it?), but it did improve performance somewhat
sup

demi

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Re: Dead Island
« Reply #131 on: September 09, 2011, 09:59:27 PM »
Check your achievement/challenge progress. If it didn't erase the save, it erased that. But you said you were early, so it doesn't really matter. But for those who were 20 hours in...
fat

Great Rumbler

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Re: Dead Island
« Reply #132 on: September 09, 2011, 10:00:13 PM »
Looks like the multiplayer is working fine on the PC version, I had a session today with three other guys and it ran pretty smooth.
dog

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Re: Dead Island
« Reply #133 on: September 10, 2011, 11:59:04 PM »
Uuuuuggghhhh...I hate the sewers.  :-\
dog

Eel O'Brian

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Re: Dead Island
« Reply #134 on: September 11, 2011, 12:44:06 AM »
some of my weapons seem to be disappearing
sup

Great Rumbler

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Re: Dead Island
« Reply #135 on: September 11, 2011, 12:49:55 AM »
Sure you're not accidentally switching them out for weapons on the ground? I've done that a time or two.

Not that I seriously doubt that the game isn't glitching out and erasing your weapons, however.
dog

Eel O'Brian

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Re: Dead Island
« Reply #136 on: September 11, 2011, 01:08:34 AM »
i may have, but i thought you had to hold it to swap out weapons, they really need an "are you SURE" pop up for swapping seeing as how they have one for just about everything else you do in the game

that was an awesome wrench, too, lasted forever and did hella damage :(

also i have noticed that the zombies are getting in a lot of cheap shots the higher i level
sup

Great Rumbler

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Re: Dead Island
« Reply #137 on: September 11, 2011, 01:26:29 AM »
Yeah, zombies get way more aggressive at the higher levels. They'll run at your more often, hit you, lunge at you, push you away, and absorb hits. The whole leveling system is pretty broken, it's cool getting new weapons and skills but you never feel like you're actually getting any stronger.
dog

fistfulofmetal

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Re: Dead Island
« Reply #138 on: September 11, 2011, 08:14:28 AM »
i may have, but i thought you had to hold it to swap out weapons, they really need an "are you SURE" pop up for swapping seeing as how they have one for just about everything else you do in the game

that was an awesome wrench, too, lasted forever and did hella damage :(

also i have noticed that the zombies are getting in a lot of cheap shots the higher i level

if you swap the weapon than it just drops to the ground. you can just pick it back up. also don't forget you have a 12 slot inventory of weapons (didn't realize this until about 4 hours in). so when you pick stuff up it goes there until it's full, then you're replacing things.
nat

fistfulofmetal

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Re: Dead Island
« Reply #139 on: September 11, 2011, 01:01:50 PM »
I love how the enemy animation transitions into rag-doll. and how it adds a lot of tactical things you can do.

like how if you do a horizontal swipe at their face or body, a lot of the time the force will result in the zombz getting spun around. at that point you can kick them in their backside resulting in the zombz falling to the ground.

nat

Great Rumbler

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Re: Dead Island
« Reply #140 on: September 11, 2011, 01:04:40 PM »
You can carry 12 different weapons at a time, which can be upgraded to a maximum of 18.
dog

fistfulofmetal

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Re: Dead Island
« Reply #141 on: September 11, 2011, 01:05:51 PM »
you can hold 12 weapons in your inventory and can select a total of 8 of the 12 to be active.
nat

Sho Nuff

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Re: Dead Island
« Reply #142 on: September 11, 2011, 01:08:23 PM »
hmm i wonder if green man gaming is still having any referral deals on this

fistfulofmetal

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Re: Dead Island
« Reply #143 on: September 11, 2011, 01:09:42 PM »
hmm i wonder if green man gaming is still having any referral deals on this

you can get 5 bucks off with my referral link  :)
nat

fistfulofmetal

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Re: Dead Island
« Reply #144 on: September 11, 2011, 02:05:46 PM »
I've been playing the game with the 360 controller since by default you can't use the analog fight style with mouse/keyboard

until now!

found this on gaf:

[youtube=560,345][/youtube]
follow the instructions there
download link:
http://www.megaupload.com/?d=ZMPBEBGO

it works perfectly. it's more responsive and accurate than using the 360 controller. like the video said, it breathes new life into the game. so good.
nat

Great Rumbler

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Re: Dead Island
« Reply #145 on: September 11, 2011, 02:44:10 PM »
I've heard that the analog combat doesn't work so good later in the game when you face larger groups of zombies. Haven't tried it for myself though.
dog

Eel O'Brian

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Re: Dead Island
« Reply #146 on: September 13, 2011, 01:40:13 AM »
this game has kind of a shitty risk/reward system

i went to get some medicine for someone (not a spoiler, you will do this type of mission a lot), got $1500 in reward cash, but by the time i got back i had to do $1700 in repairs to my weapons

so i basically paid $200 to do that mission
sup

MrAngryFace

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Re: Dead Island
« Reply #147 on: September 13, 2011, 01:43:44 AM »
this game has kind of a shitty risk/reward system

i went to get some medicine for someone (not a spoiler, you will do this type of mission a lot), got $1500 in reward cash, but by the time i got back i had to do $1700 in repairs to my weapons

so i basically paid $200 to do that mission

and got the SATISFACTION OF A JOB WELL DONE
o_0

fistfulofmetal

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Re: Dead Island
« Reply #148 on: September 13, 2011, 05:32:39 AM »
this game has kind of a shitty risk/reward system

i went to get some medicine for someone (not a spoiler, you will do this type of mission a lot), got $1500 in reward cash, but by the time i got back i had to do $1700 in repairs to my weapons

so i basically paid $200 to do that mission

by that time you should be upgrading your weapons, increasing the durability, thus making repairs cheaper since they won't be as broke. i'm a bit further on than you and i'm always bleeding money from repairs/dying but it's never more than how much i get for side-quest rewards.
nat

demi

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Re: Dead Island
« Reply #149 on: September 13, 2011, 07:45:45 AM »
The game specifically says that fixing fully broken weapon will -always- cost more than doing small repairs.
fat

Eel O'Brian

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Re: Dead Island
« Reply #150 on: September 13, 2011, 10:08:43 AM »
i have upgraded, i think i am just using the same weapons too much, and should switch up more

a flaming baseball bat is cool, though :(
sup

Eel O'Brian

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Re: Dead Island
« Reply #151 on: September 13, 2011, 10:10:53 AM »
the city is no joke, btw

you start thinking you're kind of a badass towards the end of act one, but then you hit the city and all those city zombies bring the hurt straight to you
sup

demi

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Re: Dead Island
« Reply #152 on: September 13, 2011, 10:17:50 AM »
It's great, especially with multiple people. Gotta watch each other's backs. I'm almost ready to say this game takes a giant dump on Borderlands.
fat

Eel O'Brian

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Re: Dead Island
« Reply #153 on: September 13, 2011, 10:20:39 AM »
when you play with other people, do the number of zombies increase, and do they get stronger?
sup

demi

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Re: Dead Island
« Reply #154 on: September 13, 2011, 10:22:14 AM »
I play with one other person, and we have been hit by some decent mobs. Mostly because they keep running from the corners like WTF

Zombies do get stronger, I think. Though they still have the same level average as the players.
fat

fistfulofmetal

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Re: Dead Island
« Reply #155 on: September 13, 2011, 10:23:31 AM »
i have upgraded, i think i am just using the same weapons too much, and should switch up more


that - also refrain from doing too many quests at a time.
do a quest then go back to the safe house to repair
nat

Eel O'Brian

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Re: Dead Island
« Reply #156 on: September 13, 2011, 10:24:25 AM »
cool, i could see the earliest parts of the game being kind of a breeze with 2+ players if that weren't the case
sup

Eel O'Brian

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Re: Dead Island
« Reply #157 on: September 13, 2011, 10:28:06 AM »
feels like i have been playing forever and i'm only 27% through the main storyline, you definitely get your $60 worth with this
sup

fistfulofmetal

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Re: Dead Island
« Reply #158 on: September 13, 2011, 10:38:37 AM »
I picked the sharp weapons asian chick and early on in the city I got a dope AXE as a quest reward. thing is legit and does 500 damage per swing.
i'm guessing that changes depending on what you picked. wondering what other people get.
nat

Eel O'Brian

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Re: Dead Island
« Reply #159 on: September 15, 2011, 12:31:39 AM »
city gets hard as fuck later on when you're alone, things just pop around corners and whale on you, those straitjacket monsters start multiplying, looters start taking shots at you from the rooftops, really brings that "i hope i can stay alive long enough to finish this mission" feeling
sup

Great Rumbler

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Re: Dead Island
« Reply #160 on: September 15, 2011, 12:39:37 AM »
city gets hard as fuck later on when you're alone, things just pop around corners and whale on you, those straitjacket monsters start multiplying, looters start taking shots at you from the rooftops, really brings that "i hope i can stay alive long enough to finish this mission" feeling

City/Sewers has been my least favorite part of the game so far, especially the sewers. The jungle is awesome again, though.
dog

chronovore

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Re: Dead Island
« Reply #161 on: September 15, 2011, 02:09:04 AM »
Who's playing the 360 version, and is it buggy?

Eel O'Brian

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Re: Dead Island
« Reply #162 on: September 15, 2011, 10:31:00 PM »
ugh, fps platforming, always a good choice in game design

eat a dick up, techland
sup

Great Rumbler

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Re: Dead Island
« Reply #163 on: September 15, 2011, 10:40:14 PM »
That part really was terrible, if you're talking about the part that I think you're talking about. It's a short segment, and that's pretty much all there is though.
dog

Eel O'Brian

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Re: Dead Island
« Reply #164 on: September 15, 2011, 10:44:15 PM »
spoiler (click to show/hide)
second head of cerberus, i fell off the catwalk right into the middle of a dead mob, i think i had about an 1/8th of a segment of health left after that :lol
[close]
sup

Great Rumbler

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Re: Dead Island
« Reply #165 on: September 15, 2011, 10:54:31 PM »
spoiler (click to show/hide)
second head of cerberus, i fell off the catwalk right into the middle of a dead mob, i think i had about an 1/8th of a segment of health left after that :lol
[close]

Yeah, that's the part. I think I fell off about twenty times. :lol
dog

Eel O'Brian

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Re: Dead Island
« Reply #166 on: September 16, 2011, 12:29:24 AM »
it's starting to get pretty cheap now, the game is just throwing overwhelming amounts of infected and rams and those exploding zombies around every corner, i had four infected on me just then ping-ponging me to death

the loot sucks, too, nothing in the cases is ever worth a fuck so i don't even bother opening them anymore

yeah, the city is dragging and not much fun anymore, i'm ready to move on
sup

Great Rumbler

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Re: Dead Island
« Reply #167 on: September 16, 2011, 12:47:46 AM »
City/Sewers is definitely the worst. It really dragged me down during that stretch, most of the time I just wasn't really having any fun. It does get better again, though.
dog

chronovore

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Re: Dead Island
« Reply #168 on: September 16, 2011, 02:01:09 AM »
It runs fine for me.

Thanks for confirming!

Unfortunately everything posted after your response is scaring me off from the game.

demi

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Re: Dead Island
« Reply #169 on: September 16, 2011, 07:11:55 PM »
It runs fine for me.

Thanks for confirming!

Unfortunately everything posted after your response is scaring me off from the game.

Well as someone with, let's say, a modicum of skill, this game is absolutely amazing.
fat

Sho Nuff

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Re: Dead Island
« Reply #170 on: September 17, 2011, 12:10:15 AM »
You can get a Steam code on amazon for $40 so I bit today. Holy fuck. This may be my GOTY...well, until Skyrim and SR3, anyway. Fuck. It's like they combined everything I like in games:

1. Zombies
2. First-person
3. Open world
4. Skill trees
5. Co-op
6. Breasts

Eel O'Brian

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Re: Dead Island
« Reply #171 on: September 17, 2011, 01:30:12 AM »
:bow Laying waste to large groups of undead by driving back and forth over them in what appears to be a 1978 Datsun truck :bow2
sup

Great Rumbler

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Re: Dead Island
« Reply #172 on: September 17, 2011, 01:47:32 AM »
How do I set my game to be closed. Randoms keep showing up and while I enjoy co-op, I don't care for dudes just popping up.

When you're at the main menu, go to the "Options" and then the "Online" section. You can set how many private slots there are in your game. Or you can just set it to LAN-only.
dog

Sho Nuff

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Re: Dead Island
« Reply #173 on: September 17, 2011, 02:20:42 AM »
Analog control is the fuckin business. Nail a dude in the chest, he goes down, he starts getting up, kick him in the ass and he's flattened. Jump to his head, raise the shovel above your head, and BAM.

This game looks absolutely insane on the PC, BTW. I can't believe this is from the same team that made Call of Juarez.

Sho Nuff

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Re: Dead Island
« Reply #174 on: September 17, 2011, 02:02:09 PM »
Holy fuck, you CAN'T do text chat when you're playing with the Xbox controller.

fistfulofmetal

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Re: Dead Island
« Reply #175 on: September 17, 2011, 02:05:56 PM »
just finished the game

ending was garbage. throwing multiple infected zombz at you at the same time is not fun.

aside from that killing zombz was fun all the way through. pretty good open world. quests lines could have had a little more variety in the objectives.
storyline was real bad. i hated every person in the game.

but it's stiill a lot of fun over all

nat

Sho Nuff

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Re: Dead Island
« Reply #176 on: September 17, 2011, 09:24:04 PM »
Can anyone tell me the benefit of analog mode? I like it but it strikes me as being too slow when you're being swamped.

fistfulofmetal

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Re: Dead Island
« Reply #177 on: September 17, 2011, 09:47:04 PM »
it's more satisfying.
nat

Sho Nuff

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Re: Dead Island
« Reply #178 on: September 17, 2011, 11:45:10 PM »
Fuck, fighting humans is fun in the city. I tackle the fools and chop their heads off AXE COP style

demi

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Re: Dead Island
« Reply #179 on: September 17, 2011, 11:45:20 PM »
Ok so, this game treats saves really weird. I was playing with my usual partner, everything was smooth. But fast forward, and I join another guy's game to work on soe of the achievements. I jump out, and I decide to go back to what me and my partner were doing. My file has suddenly converted as if I was still at the beginning of the game (saying I was on Chapter 3, when I was on 5).

I think I sorted it out when I jumped back in my partner's game... but Borderlands definitely did not do it that way.
fat