watching the giantbomb quick look for duke nukem forever was funny because they were confused (and angry) about where to go. granted, the level design looked awful, and that was a problem in games like Perfect Dark Zero.
I'd rather have games be designed to be more open with assists for people who need them. it seems the opposite happens. Like, Bioshock let you turn off the arrow and shimmering objects. At least for the shimmering objects, it didn't seem to be designed around that. The game is really fetch questly and you end up looking for a random object in a random place randomly.
also, if you compare Mario Galaxy to Mario 64, it gives you a more straight forward path to the star. Mario 64 occasionally just gets stupid and expects you to know that you should shoot the cannon at the edge of a polygon to expose a star.
anyway,
[youtube=560,345]bINUfbLV_0M[/youtube]