I don't get it, why would you guys buy this? there are no fucking games!
This kind of reasoning is really crazy.
Nintendo wants to make what people want. They're a company. They want to make money. If you think Apple just "makes what they want, fuck everyone else", that's crazy too. Apple wants to make money, that's what they want. What Apple doesn't care about are the particulars of a certain audience of technology power users who deride their products for focusing on things that aren't important the the Ur Nerds. Apple is VERY conscious about making what their audience wants to see, or as best they estimate what it wants to see. Nintendo, frankly, is in the same position.
Nintendo pisses off hardcore gamers, huge nerds, and huge geeks, because Nintendo doesn't cater every detail of their image just to those people - the people who feel that they "own" gaming, because they are its number 1 fans. You saw this six years ago when hardcore gamers and geeks got pissed royally off at the Wii, and remain pissed off to this day, because it wasn't aimed strictly at themselves. "The Casuals" became a new curseword for all that was wrong in the Green and Good land of video games.
Nintendo isn't arrogant. They have gotten knocked around quite a lot, and it's bloody obvious they're responding to it. Fantasies about their continued "arrogance" and not caring about anyone, including developers, goes straight against what actual developers have said and are saying about their current experiences with Nintendo. With the 3DS, I think it would be most accurate to say Nintendo was overconfident. Overconfidence and arrogance are not always the same thing. They had too much confidence in 3rd party software at launch. Confidence in the direction the pop culture market had seemed to be going when the 3DS was revealed.
When it was clear things were going wrong, they didn't arrogantly blame everything on people "Just not getting it" or on developers (even though developers did toss the usual shovelware on 3DS at launch, and Nintendo could have blamed that). They cut the price, gave early adopters free shit, and reorganized development resources with lighting speed to get major first party games out the door by the first Christmas. And Iwata took a pay cut.
As far as Wii U goes, what I'd suspect is that the complexity of the product and its supporting services are straining them, and besides the fact that the mainstream doesn't care about all the same things the hardcore do, they are in much the same situation as the 3DS: struggling to get everything in order and ready even up until, and past, launch. In Wii U's case, they just seem to have more of it a little more ready - Miiverse at launch, E-Shop at launch, etc. And yes, if there's one thing that objectively sucks, it's Nintendo of America's marketing. That has little to do with "arrogance" and more incompetence and a seeming inability to get any bead on the American market.