I'm having fun with Super Metroid, it's a good game... but I have to admit that I'm still a little bit disappointed by some of its aspects. I don't know if something is wrong with me or why it's not clicking as much as I was hoping. :'(
I mean, I acknowledge the game's feats, from the freedom, to the secrets, all the way to sequence breaking as Positive put it. However, I'm still not satisfied with how Samus controls, especially her weapons. The enemies have been blah so far, boring in both design and behavior. The levels are still not stimulating from both a visual and a design standpoint, not to mention being too cramped (though one might argue the claustrophobic nature is intentional).
It probably comes down to my expectations, not for being too high or low, but being in the wrong category. The game is known for speedruns, so I'm sure with enough time and practice things *will* click and the experience will flow so much better and smoother.
In the meantime though, my appreciation for SotN have grown tremendously now that I'm able to discern what it copied and what brought* to the table.
*Using "brought" loosely here, since it heavily borrowed from previous CV games.