Author Topic: Firaxis developed X-Com strategy game  (Read 17318 times)

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MyNameIsMethodis

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Re: Firaxis developed X-Com strategy game
« Reply #120 on: October 21, 2012, 07:29:43 PM »
this game is FUCKING bullshit at times
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Huff

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Re: Firaxis developed X-Com strategy game
« Reply #121 on: October 21, 2012, 08:21:11 PM »
I restart missions all the time, but thats cause i'm a baby and bad at strategy
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MyNameIsMethodis

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Re: Firaxis developed X-Com strategy game
« Reply #122 on: October 21, 2012, 09:41:31 PM »
its just dumb how theyll spawn in a bunch of dum fucks randomly
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Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #123 on: October 22, 2012, 01:52:54 PM »
I restart missions all the time, but thats cause i'm a baby and bad at strategy
I always save before starting a mission. I won't restart if I lose soldiers, just when failing critical missions.
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Re: Firaxis developed X-Com strategy game
« Reply #124 on: October 22, 2012, 03:46:16 PM »
rescue civie missions are the fucking WORST
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Madrun Badrun

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Re: Firaxis developed X-Com strategy game
« Reply #125 on: October 22, 2012, 04:05:39 PM »
I just watched that full video.  This looks awesome. 

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #126 on: October 23, 2012, 04:46:10 PM »
rescue civie missions are the fucking WORST

THis man speaks the truth.

One time I was moving a VIP and an alien who was apparently on overwatch(that I never noticed) clipped the VIP in the gap between a truck and it's trailer.  :maf  :nsfw
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mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #127 on: October 24, 2012, 04:22:58 AM »
I've put about 80 hours into X-Com: EU. It's a solid turn based cover shooter, but I felt the combat lacked depth and variety, and it's hampered by bugs and camera/control issues.

archnemesis

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Re: Firaxis developed X-Com strategy game
« Reply #128 on: October 24, 2012, 04:50:49 AM »
Yep, the larger UFOs are a pain to navigate through with mouse and keyboard controls. The combat wasn't very deep in the original game either and at least they've tried to spice it up by adding a simple skill tree. Overall I still think it's a great game even though some parts are clearly worse than its progenitor.

Edit: Oh, it's your first post on this board. What else is new in the world of turn-based strategy gaming? I'm getting Xenonauts, but otherwise I haven't seen much that seems interesting.
« Last Edit: October 24, 2012, 04:53:43 AM by archnemesis »

mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #129 on: October 24, 2012, 05:17:08 AM »
The mouse/kb is faster/more efficient than the controller, at least outside of UFOs. The mouse struggles with height differences inside UFOs as you just noted. It's a pretty good tactics game and I like the strategic layer - I hope they make an X-Com EU 2 sequel. I'd give it a 7.5 on consoles and an 8.0 on PC mainly due to control issues.

If you're looking for X-Com clones I know of no less than 5 of them you can check out. You can find the links and some other news here.

There are a couple major games left in 2012. There's MechWarrior Tactics, Skulls of the Shogun, Ragnarok Tactics, and 2nd Super Robot Wars OG. I'm really looking forward to Skulls of the Shogun and 2nd Super Robot Wars OG. You can check out the tactics game list I've been maintaining here.

archnemesis

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Re: Firaxis developed X-Com strategy game
« Reply #130 on: October 24, 2012, 05:27:26 AM »
Meh. I think I'll pick up Ring of Red instead since it has a more interesting setting.

mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #131 on: October 24, 2012, 01:09:53 PM »
Never got around to playing that. It looks like it plays soooo slow in youtube vids. Let me know if you play it.

archnemesis

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Re: Firaxis developed X-Com strategy game
« Reply #132 on: October 24, 2012, 01:12:02 PM »
If I do, it will be through an emulator so I can fast forward through the slow sections.

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #133 on: October 24, 2012, 03:15:37 PM »
I started a map last night and moved my first guy and bam! 2 saucers and 3 crysalids all mobilize and I'm saying to myself, "Fuck me!" But they all grouped up within the same area. 3 rockets later they were all gone. :pimp

I'm starting to get a pretty powerful group of soldiers with good weapons. I still need to get an outsider. This game is like Civ, just one more mission.

The only thing I'm wondering is if there an end game scenario?
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Huff

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Re: Firaxis developed X-Com strategy game
« Reply #134 on: October 25, 2012, 04:25:02 PM »
Just got my fucking ass handed to me on the alien command center mission after you snatch an outsider. I haven't been having too much trouble with the game until this. Lost 5/6 dudes and only one because of a glitch where my last man with 2 pieces of life was unable to be hit by the last 3 aliens. I'm not even sure how to do better in my next try
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mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #135 on: October 26, 2012, 01:13:19 AM »
You can find a lot of good advice on gfaqs or the 2k forums.

It's mostly a matter of hiding behind hard cover or inching along the edge of the map while hoping an enemy group runs into your overwatch. Battle scanner + rockets is one of the best offensive strats, or ghost armor and run n gun if you feel like risking your soldiers lives. I've completed impossible and classic ironman and the missions start to feel monotonous once you have the strats down.

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #136 on: October 30, 2012, 02:17:53 PM »
1st alien base = fuck you

I tried 5 times and I feel like I need more than 6 guys. I'm trying 4 robots and 2 snipers tonight. I'd rather lose robots than my top level soldiers on this mission.
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mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #137 on: October 30, 2012, 06:39:47 PM »
You could hold off on the base until you have better gear.

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #138 on: October 30, 2012, 07:12:51 PM »
I have all carapace armor, plasma rifles/snipers, alien grenades, and upgraded robots. Is there another tier past that?
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mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #139 on: October 30, 2012, 07:47:35 PM »
There's ghost, archangel, and titan armor but I'm not sure if you can get that before the base. There's also chitin plating if you need even more defense. It sounds like you're already pretty well equipped. Just take things slowly and use a lot of overwatch.

Huff

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Firaxis developed X-Com strategy game
« Reply #140 on: October 30, 2012, 11:09:45 PM »
Just finished my second attempt. I went almost painfully slow, and saved before a couple big turns, but ended up not losing anyone.
dur

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #141 on: November 05, 2012, 01:08:16 PM »
Does anyone know why I can't use robots on certain missions? On missions where everyone is a rookie, I like to have a robot to be a bullet sponge.
Also, why can't flying robots attack? That's really dumb!
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Huff

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Firaxis developed X-Com strategy game
« Reply #142 on: November 05, 2012, 01:31:35 PM »
Are robots good? I haven't use one yet
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archnemesis

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Re: Firaxis developed X-Com strategy game
« Reply #143 on: November 05, 2012, 01:32:30 PM »
I'm pretty sure you can't use robots because of a bug.

Quote from: Patch Notes
    Major Fixes
    • Abductor roof visibility problems resolved
    • Interception game hang issues resolved
    If two interceptors are sent after UFO
    If Skyranger is returning from combat after an Interceptor was already deployed
    • SHIV inaccessible issues resolved
    • AI Alien Activity Hang resolution
    • Multiplayer connectivity optimization
    Other Fixes
    • TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip
    • Snapshot penalty should no longer apply when Overwatching without first moving.
    • Easy Difficulty is now easier.
http://www.rockpapershotgun.com/2012/11/05/solid-copy-xcom-patched-to-fix-shivs/

mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #144 on: November 06, 2012, 08:07:36 AM »
It's good to hear they are trying to fix the bugs and camera issues. I appreciated the early PC patch that increased the camera scroll rate.

On the other hand, I think the hype has died down enough for most people to admit the game has issues and probably isn't a 9/10.. more like a 7.5 or 8/10.

chronovore

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Re: Firaxis developed X-Com strategy game
« Reply #145 on: November 06, 2012, 05:21:29 PM »
It's good to hear they are trying to fix the bugs and camera issues. I appreciated the early PC patch that increased the camera scroll rate.

On the other hand, I think the hype has died down enough for most people to admit the game has issues and probably isn't a 9/10.. more like a 7.5 or 8/10.

I suspect most fans were just overjoyed to get a legitimate sequel to X-COM in this day and age, rather than the FPS one that's coming, and the kart-racer that's planned.

Howard Alan Treesong

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Re: Firaxis developed X-Com strategy game
« Reply #146 on: November 06, 2012, 05:31:57 PM »
It's good to hear they are trying to fix the bugs and camera issues. I appreciated the early PC patch that increased the camera scroll rate.

On the other hand, I think the hype has died down enough for most people to admit the game has issues and probably isn't a 9/10.. more like a 7.5 or 8/10.

I suspect most fans were just overjoyed to get a legitimate sequel to X-COM in this day and age, rather than the FPS one that's coming, and the kart-racer that's planned.

X-KART?
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demi

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Re: Firaxis developed X-Com strategy game
« Reply #147 on: November 06, 2012, 05:37:58 PM »
It's good to hear they are trying to fix the bugs and camera issues. I appreciated the early PC patch that increased the camera scroll rate.

On the other hand, I think the hype has died down enough for most people to admit the game has issues and probably isn't a 9/10.. more like a 7.5 or 8/10.

Shit that's hella good still for a finally-sequel-remake-revisioning finally.
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G The Resurrected

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Re: Firaxis developed X-Com strategy game
« Reply #148 on: November 06, 2012, 05:48:45 PM »
Went and bought the guide for this cause I'm absolutely fucked. I can't even get to the damn first alien base anymore without having at least one fucking country leave. To my surprise the guide has a lot of unused art in it so its kind of nice to have.

mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #149 on: November 06, 2012, 10:36:18 PM »
I'm glad they made this game too. They did a good job for a first try at a tactics game. The dev team seems receptive to player feedback and I'm sure they'll make an even better sequel.

G, it's normal for a few countries to leave on classic difficulty.. or a bunch of them to leave on impossible. Try to plan ahead and crank out satellites to launch asap.

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #150 on: November 07, 2012, 11:05:29 AM »
Mmmmmm that patch is sex. I think I'll start the whole game over after it drops.
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mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #151 on: November 07, 2012, 01:40:44 PM »
Mmmmmm that patch is sex. I think I'll start the whole game over after it drops.
I might be convinced to play the game again once the bug and camera issues are worked out to enjoy it how it was supposed to be at launch. Might even rate it up to 8.5 (PC version only.. still think the console controls are bad)
« Last Edit: November 07, 2012, 01:42:32 PM by mjemirzian »

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #152 on: November 12, 2012, 01:06:19 PM »
The patch is a huge improvement. I started the game over and I don't know if it's the patch or my prior experience but normal mode seems easier. I haven't got to the point where I have robots yet. It was so bad in my last game that I couldn't use any robots for any missions. I may ramp up the difficulty because I'm capturing 2-3 aliens each mission, whereas pre-patch, I had to struggle to get one.
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mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #153 on: November 13, 2012, 02:02:02 PM »
In what ways have you found it to be better? Aside from the bug and camera fixes.

Too bad the console version is not only unpatched, but has additional freezing and save game corruption issues on top of the stuff that was just patched on PC.

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #154 on: November 27, 2012, 09:39:59 AM »
Awaiting Eel's impressions.
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Human Snorenado

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Re: Firaxis developed X-Com strategy game
« Reply #155 on: November 27, 2012, 11:29:12 AM »
In what ways have you found it to be better? Aside from the bug and camera fixes.

Too bad the console version is not only unpatched, but has additional freezing and save game corruption issues on top of the stuff that was just patched on PC.

:smug
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Eel O'Brian

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Re: Firaxis developed X-Com strategy game
« Reply #156 on: November 27, 2012, 08:50:53 PM »
Awaiting Eel's impressions.

thin men are bullshit

spoiler (click to show/hide)
still doing the tutorial, i guess - it goes on forever :lol
[close]
sup

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #157 on: November 28, 2012, 09:43:37 AM »
Once it stops showing you how to make moves, the tutorial is over. At least that's how it was in the demo.

In time, you will be glad you are fighting thin men when they show up compared to other packs of aliens.
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Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #158 on: November 30, 2012, 11:18:38 PM »
Any way to get Frag to comment on the next cruncheons about X_COM post patch?
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Eel O'Brian

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Re: Firaxis developed X-Com strategy game
« Reply #159 on: November 30, 2012, 11:52:57 PM »
I'll tell him you asked!
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Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #160 on: December 05, 2012, 09:29:01 AM »
I'm at a really hard part
spoiler (click to show/hide)
I have landed on a huge space craft. I have a soldier that can communicate with the aliens. At least he can hear them. One speaks after almost every move. They call him the "New One". This feels like the first story driven part of the game even though I'm as advanced as I think you can get. I only have 2 spots left to build also.
[close]

Is this the end of the game?
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Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #161 on: December 06, 2012, 09:32:11 AM »
I finished the game on normal last night. I'm going to start a new game on classic next.

The ending was a little too abrupt. I felt there was more to do.
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Huff

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Firaxis developed X-Com strategy game
« Reply #162 on: December 06, 2012, 09:42:26 AM »
Need to come back and finish this once exams are over
dur

Human Snorenado

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Re: Firaxis developed X-Com strategy game
« Reply #163 on: December 11, 2012, 03:32:50 PM »
This game is awesome, but I probably should have started on a higher difficulty than the default.  Only lost one squad member (left him too close to a burning car and it asploded on him) and haven't had a nation leave yet.  Biggest problem is managing my resources, honestly.  NEED MOAR ENGINEERS.
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Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #164 on: December 11, 2012, 03:48:01 PM »
Overwatch is your best friend.
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Human Snorenado

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Re: Firaxis developed X-Com strategy game
« Reply #165 on: December 11, 2012, 03:56:48 PM »
For sure, I've been employing it to great effect so far.  I've only had one iffy sequence in the game, where I risked a guy to shock an alien so that I could interrogate it.  I was worried that it would leave him open to counter attack but my dudes took out the two other sectoids that were nearby and could have taken him down afterwards.
yar

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #166 on: December 12, 2012, 09:31:44 AM »
Goddamn, Classic really is a big jump over normal. People can't hit shit and it looks like at least one person is going to die per mission.  :'(
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Human Snorenado

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Re: Firaxis developed X-Com strategy game
« Reply #167 on: December 12, 2012, 11:44:18 AM »
I backed up to an earlier save because I hit a mission where I was getting arse raped due to my shitty gear. :(  Gotta invest in better armor and weapons earlier, I guess.
yar

mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #168 on: December 12, 2012, 12:40:20 PM »
The DLC looks pretty lackluster. I don't feel like replaying the game just to get to the new content. I did a classic ironman and a non-classic impossible run and that just about closed the book on the game for me.

You guys still having fun with it?

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #169 on: December 12, 2012, 02:08:39 PM »
I'm still having fun. I may just go back to normal and try some different things. I spent a lot of money and resources on things I didn't hardly use.
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Human Snorenado

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Re: Firaxis developed X-Com strategy game
« Reply #170 on: December 12, 2012, 02:27:09 PM »
I just got it the other day but I could totally see myself playing this game off and on for a good long while.  Love the series though.
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Re: Firaxis developed X-Com strategy game
« Reply #171 on: December 13, 2012, 04:13:33 PM »
I just got it the other day but I could totally see myself playing this game off and on for a good long while.  Love the series though.

Same here, except I've only very briefly played any of the other XCOM games.

I'm really in love with this game right now. The attention to detail, the way very few corners were cut anywhere, the global strategy and the effects of the choices you make, it's great. I picked this up prepared to really enjoy it, but it's still surprised me by how good it is. I'm definitely going to put a lot of hours in this.
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pilonv1

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Re: Firaxis developed X-Com strategy game
« Reply #172 on: December 30, 2012, 07:02:58 PM »
Goddamn, Classic really is a big jump over normal. People can't hit shit and it looks like at least one person is going to die per mission.  :'(

So which difficulty should I be using then? I saw somewhere that the AI gets a bunch of bonuses on Classic which sort of irks me.
itm

Huff

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Firaxis developed X-Com strategy game
« Reply #173 on: December 30, 2012, 08:37:27 PM »
I played my first game on normal and it wasn't bad, especially when I got use to how to play
dur

pilonv1

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Re: Firaxis developed X-Com strategy game
« Reply #174 on: December 30, 2012, 09:52:07 PM »
Thinking I will just do normal then Ironman Classic once I work out how to play
itm

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #175 on: December 30, 2012, 11:22:49 PM »
Normal is best at the beginning. You can probably run through a couple times on normal so you can figure out what is important when you go through tougher difficulties.
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mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #176 on: December 31, 2012, 01:07:54 AM »
Thinking I will just do normal then Ironman Classic once I work out how to play
I finished impossible before trying classic ironman. Get down those fundamentals before you play ironman and make costly mistakes.

Still think this game is overhyped by ppl that turn a blind eye to other quality (or better) tactics games.
« Last Edit: December 31, 2012, 01:14:36 AM by mjemirzian »

mjemirzian

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Re: Firaxis developed X-Com strategy game
« Reply #177 on: December 31, 2012, 01:57:47 PM »
Speaking of good tactics games this year, I've posted my 2012 tactics game awards. And yes XCOM won on PC.

pilonv1

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Re: Firaxis developed X-Com strategy game
« Reply #178 on: January 08, 2013, 03:30:34 AM »
Patch today with some new game+ type options

http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/

Quote
The Second Wave, a menu of toggleable XCOM campaign mutators, is being integrated into Enemy Unknown tomorrow in a free update. An unfinished version of the code was originally noticed by modders in October, who produced a tweak that switched on many of the settings less than two weeks after the game released.

The free update includes (but isn’t limited to) the following options. Many of these are unlocked after you beat the game—if you’ve already completed XCOM, you should see the full list.

    Damage Roulette: Weapons have a wider range of damage.*
    New Economy: Randomized council member funding.*
    Not Created Equally: Rookies will have random starting stats.*
    Hidden Potential: As a soldier is promoted, stats increase randomly.*
    Red Fog: Combat wounds will degrade the soldier’s mission stats.
    Absolutely Critical: A flanking shot guarantees a critical hit.
    The Greater Good: Psionics can only be learned from interrogating a psionic alien.
    Marathon: The game takes considerably longer to complete.
    Results Driven: A country offers less funding as its panic level increases.
    High Stakes: Random rewards for stopping alien abductions.
    Diminishing Returns: Increased cost of satellite construction.
    More Than Human: The psionic gift is extremely rare.

Also some interviews in that PC Gamer link and at RPS

http://www.rockpapershotgun.com/2013/01/08/solomon-vows-firaxis-on-xcoms-second-wave-add-on/

Looking forward to finishing my first playthrough now and trying some of these.
itm

Brehvolution

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Re: Firaxis developed X-Com strategy game
« Reply #179 on: January 08, 2013, 09:14:54 AM »
:hyper
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