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Quote from: Great Rumbler on April 28, 2012, 11:43:57 PMWhen Yamauchi dies it will be revealed in his will that he adopted Shiggy and Itawa, leaving the company to them.He doesn't have adopt them to do that. Unless there's some crazy Japanese law forbidding you leaving things to non-family members.
When Yamauchi dies it will be revealed in his will that he adopted Shiggy and Itawa, leaving the company to them.
I vaguely remember hearing the name Ryan Payton before... who is he and why should we care? None of these kickstarters interest me much so far, but if there's anything I'm most apathetic to, it would be an IOS game.
Quote from: Great Rumbler on April 28, 2012, 11:43:57 PMWhen Yamauchi dies it will be revealed in his will that he adopted Shiggy and Itawa, leaving the company to them.Miyamoto is the last guy I'd want to lay down an overarching direction for a company, he's pretty senile.
I haven't seen one that provides some mechanism for sharing dividends if a profit is made on the game (or movie or whatever). If one of these things turns into the next Angry Birds, the folks who got it off the ground will see none of it. I see friends investing hundreds of bucks in various game Kickstarter projects when they could actually be investing equity into a company (or a 401k!). It's all fun and games 'til the lawsuits start, in other words.
The fundamental prob with Kickstarter for me is that as yet, I haven't seen one that provides some mechanism for sharing dividends if a profit is made on the game (or movie or whatever). If one of these things turns into the next Angry Birds, the folks who got it off the ground will see none of it. I see friends investing hundreds of bucks in various game Kickstarter projects when they could actually be investing equity into a company (or a 401k!). It's all fun and games 'til the lawsuits start, in other words.
Most of these Kickstarters are being funded by PC nerds nostalgic for 2D backgrounds and mid-90's gameplay, so I don't know that the bar is really being set that high.
Double Fine Adventure Game has already been blown out of the water, by the way, but not by a video game:http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android
http://kotaku.com/5906488/sham-kickstarter-project-found-out-closes-down
Quote from: Cormacaroni on April 29, 2012, 06:12:11 AMThe fundamental prob with Kickstarter for me is that as yet, I haven't seen one that provides some mechanism for sharing dividends if a profit is made on the game (or movie or whatever). If one of these things turns into the next Angry Birds, the folks who got it off the ground will see none of it. I see friends investing hundreds of bucks in various game Kickstarter projects when they could actually be investing equity into a company (or a 401k!). It's all fun and games 'til the lawsuits start, in other words.Because then it would be a stock offering and there would need to be all kinds of disclosures, lawyers involved, submissions to the SEC, etc....would be a mess. I forgot what the number is but my brother was working with a small film who wanted to get a large amount of investors and once you hit more than like 5-20 people it goes from a small private offering (which still has a ton of requirements) to a full fledged stock offering and costs like 1 million in stock offering fees to do all the paperwork and submissions and takes like 6 months to a year before you can do it.
http://www.kickstarter.com/projects/subgames/rob-swigarts-portal-1986-rebornI would love an HD remake of the Portal visual novel with modern fonts, graphics, and music.This is not that remake.
I had read this, in fact! Kickstarter is in an interesting position because on one hand they came up as a place where people could get some funding to follow their dreams on small and quirky art projects or gizmos, and some would fail to deliver but it only affected a few people. Double Fine transformed that completely in one day and even though they weren’t the first to hit a million, they single-handedly created a movement.It’s probably not a bad thing for potential backers to have a sort of “buyer beware” attitude about the whole thing, but at the same time I think the core idea and good will driving the whole thing is eroded by cynicism. I’m not all doom-y about it personally; I think Kickstarter will have growing pains, probably a few major disappointments and a period where it re-establishes itself as a trustworthy source. I’d love nothing more than this current wave of love to become the standard, but I think that’s going to be up to the developers and the backers, not Kickstarter.It is interesting that Stoic is probably going to be the first ones with a real product out the door and managing expectations is going to be a huge part of making sure everybody’s satisfied with the result. We know we won’t be able to live up to everyone’s expectations but I’m really thankful that we showed the actual game, what it looks like, and what we’re trying to do with it. I think transparency will probably be key; nothing upsets people like feeling betrayed or mislead.I’m curious to see how Double Fine Adventure pans out – even though I’m unrepentantly 100% behind whatever crazy idea they come up with, I have this nagging suspicion that at least a quarter of the backers will feel passionately betrayed that it isn’t exactly what THEY envisioned, no matter what it is or how good it turns out. It’s funny, I remember talking about how if we somehow hit a million we’d probably be screwed. You’re right, expectation is probably going to be the hardest thing to manage, and nothing sets that expectation like everyone having a direct line to your bank account.
I’m curious to see how Double Fine Adventure pans out – even though I’m unrepentantly 100% behind whatever crazy idea they come up with, I have this nagging suspicion that at least a quarter of the backers will feel passionately betrayed that it isn’t exactly what THEY envisioned, no matter what it is or how good it turns out. It’s funny, I remember talking about how if we somehow hit a million we’d probably be screwed. You’re right, expectation is probably going to be the hardest thing to manage, and nothing sets that expectation like everyone having a direct line to your bank account.
I know people will over-expect on all this kickstarter stuff. It's human nature. But even I have a hard time right now setting expectations until a good number of projects come out. The problem for me is that their are some really good retail games that are cheap that have great production values. That Walking Dead game from Telltale for example has great production values and its only 5 dollars. (Albeit, its two hours).
Quote from: Stoney Mason on May 02, 2012, 10:54:26 AMI know people will over-expect on all this kickstarter stuff. It's human nature. But even I have a hard time right now setting expectations until a good number of projects come out. The problem for me is that their are some really good retail games that are cheap that have great production values. That Walking Dead game from Telltale for example has great production values and its only 5 dollars. (Albeit, its two hours).I should bag that, I know, but I just peeked and it only has 100 GamerScore in Achievements attached. They're all story-progression, so I'd get all 100 just for finishing it, but it's odd that they're getting stingy on the rare 400 pt. title, and yet only bumped XBLA titles to 250 -- well, OK, it's 400 now according to TSOG, but it seems cheap to actually lower the value of some of the rare inexpensive titles.
Why is it so hard to search for things on this site? I was looking to see if anyone had pitched Vita/Suite games, but it was like pulling teeth to find all 2 of them. Apparently I can't separate results by category (music, movie, games, etc.) ?
MYSTERY GAME X ( ).
I really doubt that Republique is going to get a half mil in three days unless Ryan calls in the mother of all favors :/
Quote from: Sho Nuff on May 07, 2012, 09:25:30 PMI really doubt that Republique is going to get a half mil in three days unless Ryan calls in the mother of all favors :/Is that the Kojizza?I hate to be a hater, but I really hope Republique doesn't make it. Sets a bad precedent.
Scrounging up half a mill to get industry-best voice acting for a fucking iPhone game is just : to mebut whatever. Shouldn't fault ambition + innovation, I suppose.
Bar being raised....? These guys are pledging to give back 5% of profits to the Kickstarter community. (of course Hollywood accounting may be employed but it's a step in the right direction, i.e. long-term viability of the concept...)http://www.kickstarter.com/projects/732317316/starlight-inceptiontm
Definitely helps the little guys since 5% of 3 million is $150,000 to split between a handful of kickstarters that probably have 300k-500k goals.
Quote from: chronovore on May 02, 2012, 04:13:08 PMQuote from: Stoney Mason on May 02, 2012, 10:54:26 AMI know people will over-expect on all this kickstarter stuff. It's human nature. But even I have a hard time right now setting expectations until a good number of projects come out. The problem for me is that their are some really good retail games that are cheap that have great production values. That Walking Dead game from Telltale for example has great production values and its only 5 dollars. (Albeit, its two hours).I should bag that, I know, but I just peeked and it only has 100 GamerScore in Achievements attached. They're all story-progression, so I'd get all 100 just for finishing it, but it's odd that they're getting stingy on the rare 400 pt. title, and yet only bumped XBLA titles to 250 -- well, OK, it's 400 now according to TSOG, but it seems cheap to actually lower the value of some of the rare inexpensive titles.This is serious post? The Walking Dead runs on the same operation that Pinball FX 2 does (a container housing several parts). It's not restricted to 400pts at all. It's not going to be segmented into separate items (Walking Dead EP1, Walking Dead EP2) on your gamercard. It's just "The Walking Dead" - the sum of its partsThey will probably jack up the score on some of these, or they might make them 100 a pop. Nobody knows.And after playing it, giving out more than 100 points would have been hilarious. 100 is being generous.
How are you ever going to get your dream job in the video game industry with an attitude like that Chrono