yeah, the dialog is pretty fun. it's intentionally corny.
later stages can get annoying with how finicky all the commands on the analog stick get. there's tons more environmental hazard besides falling off a platform, like spike walls, electric poles, flowing sand, etc. movement is just imprecise and Pit will dash off a platform but won't dodge an attack. it all ends up feeling arbitrary and out of control when MOVEMENT kinda matters. honestly I think I'm having more of a problem with that than the aiming.
there's a lot of areas where the controls feel incompetent, because that hoverbike you can ride also controls terribly. when you dodge an attack, Pit automatically faces the enemy as if he's primed to attack, which wouldn't be bad if you almost always weren't fighting multiple enemies. imagine a situation where you just want to get away from an enemy since your weapon is suited for long range, but every time you attempt to run, much less evade, Pit turns to face an enemy with other enemies continuing to ream him from behind. the way to avoid is to just go apeshit on the analog slider until you've dodged everything and pray you're not out of stamina. this is another case where there should have been a simple option I could disable in the menu. in some cases it feels like flawed design, and in others it feels like cramming a bunch of commands on a device that isn't suited for the game.
everything about the game is really damn good except the controls. it still amazes me ~8 or 9 hours in.
it's at the point where I can only play 2 or 3 chapters at a time, but I want to keep playing.