Author Topic: Kid Icarus Thing  (Read 6572 times)

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EmCeeGrammar

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Kid Icarus Thing
« on: March 23, 2012, 04:58:50 PM »
Not really digging it.  I understand the controls, but the combination of how you hold the system and the inconsistency of the camera pan flicks makes its borderline painful.  Also, its got that monster hunter annoyance where you have to come to a complete stop in order to avoid pulling off the wrong kind of attack.  Art direction is good. Music is good.  Nice loot aspect.  Level design isn't particularly clever though. There's some chests in blind corners every once in a while but you're mostly just plowing through enemies until the door unlocks.  Lots of getting blindsided by enemies spawning around you.  The rail shooter portions don't have flaws per se except for that fact of how uncomfortable it is to play the game in the first place.  Would've been better off as a Wii game.
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Shaka Khan

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Kid Icarus Thing
« Reply #1 on: March 23, 2012, 05:19:19 PM »
I was at my local GameStop mere minutes ago ready to pick up my copy, but saw the 50% bonus offer on trade-ins and decided to come back later with some games. More lukewarm impressions might compel me to put it off indefinitely.

So, yeah, more impressions please. Especially about the controls.
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cool breeze

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Re: Kid Icarus Thing
« Reply #2 on: March 23, 2012, 06:45:47 PM »
Controls are weirder than I thought.  I was expecting Metroid Prime Hunters, but it's not like that.  You drag the stylus to aim around the screen and to turn you have to swipe.  You can't really circle strafe.  Using the buttons to aim feels better because I can turn quicker.  With button aiming it feels like a PSP shooter, and there's an option to have analog aiming if you use the face buttons to move.  Don't get why circle pad pro isn't supported.

At least flying stage controls feel great.  The nice thing is that you can have stylus and button controls at once, so I don't need to switch when I go between flying and ground stages.

I think I'm missing a few options, so maybe that's it.  If you could lock the cursor in the middle of the screen or reduce the bounding box it could help a lot.

Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #3 on: March 23, 2012, 10:22:14 PM »
this game is pretty awesome and full of TONS of crazy content, and actually really fun and engaging ... but boy those controls are Gun Valkyrie-level bad
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cool breeze

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Re: Kid Icarus Thing
« Reply #4 on: March 23, 2012, 10:30:17 PM »
Game seems really cool.  Controls are really bad.

Air sections are like sin and punishment and ground sections are fun too.  There's a whole lot of content and levels get significantly different as you increase difficulty.  Enemy placement, patterns, and everything is changed up.  There are also challenge rooms that can't be entered unless you've hit the minimum difficulty.  Lots of loot and customization too.  Haven't even tried multiplayer yet.

Two biggest problems with the controls are aiming on the ground and dodging in general.  Dodging in the air is done by flicking the slider back and forth and doesn't accurately register.  On the ground it's just a flick when a projectile is about to hit, but flicking is also how you sprint/run in the game.  It's just now accurate like it is in Sin and Punishment or other games where you could just press a button to dodge.  Aiming in the air is great and at harder difficulties your pretty much have to use the stylus.  Aiming on the ground is awkward and bad and turning is slow and uncomfortable.  Game is really fast, which is great, but it just makes the controls feel even more inadequate.

So mostly positive.  It's really just held back by the controls.  And actually, the controls are worse than metroid prime hunters on ds, so the comparisons I made in the other thread were wrong; those controls were only uncomfortable.

Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #5 on: March 23, 2012, 11:54:16 PM »
it's too bad Nintendo can't patch i n a better control scheme :( I'm gonna look at the options and see what I can find
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Himu

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Re: Kid Icarus Thing
« Reply #6 on: March 24, 2012, 12:02:06 AM »
How is this for lefties
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cool breeze

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Re: Kid Icarus Thing
« Reply #7 on: March 24, 2012, 12:04:56 AM »
actually the most recent (rumored) firmware update supports retail game updating and dlc.  maybe? probably not...but maybe!

options I'd want are dual analog controls with the circle pad pro and/or locked cursor and decreasing bounding box.

the way circle pad pro works now is simply mirroring the 3ds exactly.  meaning L = R, R = L, right stick = left stick.  It's not a separate mode like other 3ds games.

oddly the people who luck out are those go are used to crappy N64, Dreamcast, and PSP shooters.  There's an option to move with face buttons and aim with analog.  and there's a random ass option to move the camera with the d-pad, for mutant monster hunter players or something.

cool breeze

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Re: Kid Icarus Thing
« Reply #8 on: March 24, 2012, 12:08:27 AM »
How is this for lefties

if you don 't mind using the buttons to move or buying the circle pad pro, it should be fine.


anyway, what difficulty are you all playing on? I'm going through on 5.0.  I beat the first level on 9.0 and it was tough.

Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #9 on: March 24, 2012, 12:44:47 AM »
just beat level 5. I'm just playing through at 3.0 my first time through. I am really warming up to this game, but BOY those controls. ay yi yi. I turned on auto-fire for the flying sequences which helps
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chronovore

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Re: Kid Icarus Thing
« Reply #10 on: March 24, 2012, 03:48:26 AM »
How does it compare to the original?

Huff

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Re: Kid Icarus Thing
« Reply #11 on: March 24, 2012, 12:01:16 PM »
10 dollars off through bestbuy online. Just ordered it. I wasn't going to pay full price because of the controls, but fuck, I've wasted 30$ on worse things
dur

EmCeeGrammar

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Re: Kid Icarus Thing
« Reply #12 on: March 24, 2012, 09:13:51 PM »
I tried the stand, I tried the alternate control schemes, I'm tried out.  This game has all the trappings of fun but is sabotaged by the fundamental flaw of its control scheme.  Maybe I'll trade it in towards xenoblade.
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Enl

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Re: Kid Icarus Thing
« Reply #13 on: March 24, 2012, 10:03:25 PM »
Game is fun so far (at level 4). The soundtrack is really good, and the voice acting, while intentionally cheesy, hasn't grated on me as much as I thought it would. The land controls were a bit awkward for me at first, but I found a sweet spot when I adjusted the cursor sensitivity to the fastest setting and made the camera stop speed at a near quick setting. Now I'm not having much trouble blasting through enemies and dodging attacks. I agree there should've been another control option. Maybe something more Zelda like where you lock onto the enemy with LR trigger and attack with the face buttons.
mmm

Damian79

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Re: Kid Icarus Thing
« Reply #14 on: March 25, 2012, 12:36:04 AM »
I tried the stand, I tried the alternate control schemes, I'm tried out.  This game has all the trappings of fun but is sabotaged by the fundamental flaw of its control scheme.  Maybe I'll trade it in towards xenoblade.

Quite obviously you are not hardcore enough.  Go back to your pokemon.   ;)

cool breeze

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Re: Kid Icarus Thing
« Reply #15 on: March 25, 2012, 03:37:07 AM »
multiplayer seems pretty neat.  even if you fail and lose you can get equipment to use in single player.  I managed to win a match and finally realized what  that giant picture is; there are 120 achievements and they unlock various rewards and completed unlock something else.

problem with multiplayer is it shows just how bad the controls are.  single player is awful enough, but it mostly puts you on a straight path.  when you need to actively spin the camera around to track players 360 degrees it becomes nightmarish.


Enl

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Re: Kid Icarus Thing
« Reply #16 on: March 25, 2012, 01:58:29 PM »
Well chapter 5 was certainly different and very trippy. A little inspiration from Rez, a bit from Tron, and a lot from early 3d games.
mmm

Shaka Khan

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Re: Kid Icarus Thing
« Reply #17 on: March 26, 2012, 12:06:19 AM »
I just started playing this a few hours ago. The amount of content, presentation, graphics, and music are commendable, but my god... those god-awful controls :-\

Dashing, dodging, and camera controls are the worst offenders so far. I'm really wondering whether this was THE ONLY VIABLE CONTROL SCHEME without compromising the, err, "vision." It just feels like one of those early PSP action games that tried to purposely expose the shortcomings of the hardware. :-\

I'm really trying to get into it, but it's not letting me. (Ok, I heard it too)
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EmCeeGrammar

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Re: Kid Icarus Thing
« Reply #18 on: March 26, 2012, 12:33:25 AM »
See. I waaaaaaarrrneeed you.  Man, if only there was a system that was well suited for Sin and Punishment style games.  Hmmmm.
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Shaka Khan

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Re: Kid Icarus Thing
« Reply #19 on: March 26, 2012, 02:41:00 AM »
That's what I kept telling myself as I was playing.

Anyhow, after spending more time tinkering, adjusting sensitivities, experimenting with grips, turning on the auto-fire and vertical aim assist as well as getting a little more used to dodging, things are clicking a lot better. The game has a pretty chunky bite to it, I love it. Sakurai is good as fleshing out games, I guess. I would've never thought a (quasi-) loot system would work in this type of game, but apparently it does. (I'm still questioning the usefulness of it, then again I just started the game. MP, perhaps?)
« Last Edit: March 26, 2012, 02:46:50 AM by Shaka Khan »
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Re: Kid Icarus Thing
« Reply #20 on: March 26, 2012, 03:26:25 PM »
That's what I kept telling myself as I was playing.

Anyhow, after spending more time tinkering, adjusting sensitivities, experimenting with grips, turning on the auto-fire and vertical aim assist as well as getting a little more used to dodging, things are clicking a lot better.

Seriously? You shouldn't have to do any of that crap to make a game fun. It should be fun right out of the box.  :(
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Re: Kid Icarus Thing
« Reply #21 on: March 26, 2012, 03:40:56 PM »
This is why Nintendo was stupid to not ship 3ds without a dual stick set up.

Rail shooter without dual analog in 2012 is lol.

Left analog stick - maneuver
Left bumper - dodge
Right bumper - shoot
Right stick - move cursor
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Shaka Khan

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Kid Icarus Thing
« Reply #22 on: March 26, 2012, 03:45:30 PM »
Seriously? You shouldn't have to do any of that crap to make a game fun. It should be fun right out of the box.  :(

I KNOW, RIGHT?

The fact that I'm finally "getting used to the controls" doesn't excuse it. It's as unintuitive, awkward and uninviting as it was the first day, hence the learning curve. Playing this game is akin to trying to rub your belly in a circular motion while patting your head; too many wires are getting crossed.
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Himu

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Re: Kid Icarus Thing
« Reply #23 on: March 26, 2012, 03:48:20 PM »
this game is pretty awesome and full of TONS of crazy content, and actually really fun and engaging ... but boy those controls are Gun Valkyrie-level bad

jesus christ :rofl
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Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #24 on: March 26, 2012, 03:48:45 PM »
the game is good, the amount of depth and content is crazy, and it controls like shit. the more I play it the more I love AND hate it
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cool breeze

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Re: Kid Icarus Thing
« Reply #25 on: March 26, 2012, 04:03:16 PM »
the game is good, the amount of depth and content is crazy, and it controls like shit. the more I play it the more I love AND hate it

pretty much

it's kinda shocking how bad the controls are compared to the overall quality of the game.  it's amazing that a person, let alone anyone who touched this game, thought these controls would be fine.  controls are really the only thing holding the game back.

air sections control mostly great except how dodging works.  I agree with the person up there that said the wii remote would be better, since Sin and Punishment 2 had incredible controls, but I don't think it would've helped the ground controls.  Touch screen would work fine if it controlled like metroid prime hunters.  the only touch screen options available are gradients of awful.


Enl

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Re: Kid Icarus Thing
« Reply #26 on: March 26, 2012, 04:05:53 PM »
This is why Nintendo was stupid to not ship 3ds without a dual stick set up.

Rail shooter without dual analog in 2012 is lol.

Left analog stick - maneuver
Left bumper - dodge
Right bumper - shoot
Right stick - move cursor

Actually the on rails flight sequences are pretty easy to get used to with the current setup. The problem people are having is with the on foot dungeon sequences which aren't on rails. The default settings is a bit too slow for how fast paced the game it. The setup I finally got comfortable with was:

Default control layout
XY cursor speed- Max speed
Camera stop- Near fast
With stand
Occasionally in First Person Mode (started using this yesterday which works surprisingly well)
mmm

Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #27 on: March 26, 2012, 04:11:38 PM »
two words: TOUCH. CAMERA.

that and the MAGICKAL ANALOGUE STIQUE, which walks, runs, dodges, and activates your secondary fire mode, depending on some arcane astrological conditions at time of input
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Shaka Khan

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Re: Kid Icarus Thing
« Reply #28 on: March 26, 2012, 09:01:09 PM »
that and the MAGICKAL ANALOGUE STIQUE, which walks, runs, dodges, and activates your secondary fire mode, depending on some arcane astrological conditions at time of input

Seriously. I've already come to terms with the touch based controls, it's all the applications of the analogue stick --especially dashing and dodging-- that I have find so offensive right now. I feel the analogue will be busted by the time I'm done with this game.
« Last Edit: March 26, 2012, 09:38:42 PM by Shaka Khan »
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Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #29 on: March 26, 2012, 09:21:43 PM »
have you gotten to the moving platforms that require sub-analogue "walking" movements or you dash off the side of the platform :maf
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Shaka Khan

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Re: Kid Icarus Thing
« Reply #30 on: March 26, 2012, 09:45:43 PM »
I'm gonna sounds like a big Ninthing right now, but aiming the reticule requires swift and precise reflexes on higher intensities that I double the average dual stick controls can successfully solve the problem of aiming. What a dual stick scheme will do however is free you one extra bumper button that can be used for something useful, like a dodge/dash modifier as Himu suggested.
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Himu

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Re: Kid Icarus Thing
« Reply #31 on: March 26, 2012, 10:07:42 PM »
This is why Nintendo was stupid to not ship 3ds without a dual stick set up.

Rail shooter without dual analog in 2012 is lol.

Left analog stick - maneuver
Left bumper - dodge
Right bumper - shoot
Right stick - move cursor

there *is* a dual stick.  they even *use* it.  they just for whatever reason decided not to use it intelligently.

what are the controls
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cool breeze

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Re: Kid Icarus Thing
« Reply #32 on: March 26, 2012, 10:46:27 PM »
that and the MAGICKAL ANALOGUE STIQUE, which walks, runs, dodges, and activates your secondary fire mode, depending on some arcane astrological conditions at time of input

Seriously. I've already come to terms with the touch based controls, it's all the applications of the analogue stick --especially dashing and dodging-- that I have find so offensive right now. I feel the analogue will be busted by the time I'm done with this game.

I think it's a problem with how sliders work compared to analog sticks.  I had problems in some PSP games too.

It's another area where the game could've been improved with more options.  If you could widen the dead zone between walking and running, and speed at which you enter a dash/dodge, or maybe map it to a double tap, or any number of options. 

there *is* a dual stick.  they even *use* it.  they just for whatever reason decided not to use it intelligently.

It's definitely a time thing.  The game supports full analog move and full analog aiming (if you play with ABXY movement), and there's playing PSP style with face buttons to aim.  It doesn't go against the design or anything.

Circle pad pro isn't recognized as a separate device.  It just mirrors the 3DS inputs, so CCP L = 3DS R, CCP R = 3DS L, and analog is self explanatory.

I'm gonna sounds like a big Ninthing right now, but aiming the reticule requires swift and precise reflexes on higher intensities that I double the average dual stick controls can successfully solve the problem of aiming. What a dual stick scheme will do however is free you one extra bumper button that can be used for something useful, like a dodge/dash modifier as Himu suggested.

Touch screen is preferable for the air sections.  I mean, even if the game normal controls I wouldn't change them, just like how I wouldn't play Sin and Punishment 2 with the classic controller.  But disagree about it for ground battles.  Sometimes I give up using the touch screen and aim with the face buttons because it's far more reliable and I can turn at a decent speed.  Again, if the game had Metroid Prime Hunters, it'd be different story, but it uses it's own poorly designed system of swipes and shit.
« Last Edit: March 26, 2012, 10:49:51 PM by Linkzg »

EmCeeGrammar

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Re: Kid Icarus Thing
« Reply #33 on: March 26, 2012, 11:02:13 PM »
Ive played enough tps and fps on the wii to say the wiimote would've worked fine for the ground based portions too. Assuming they built off of the Metroid Prime 3 controls.  Considering the timing of the creation of Sakurai's nintendo studio, I contest this was a wii game originally many years ago that got moved to the 3ds at some point.  Maybe it was Sin and Punishment 2 bombing that discouraged the original plans.

A part of me wants this game to be successful because Nintendo really could use a whimsical heavy action franchise to supplement their other offerings in other genres.  I would like to see this concept revisited again on a more suitable platform.

edit: Honestly, I agree with the Sterling review.  When something as fundamental as the controls is this obstructive it demolishes all the good things this game does and ultimately makes it not worth my time.
« Last Edit: March 26, 2012, 11:04:31 PM by EmCeeGrammar »
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Shaka Khan

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Kid Icarus Thing
« Reply #34 on: March 26, 2012, 11:08:51 PM »
I'm just popping in to apologize for all the typos, sponsored by apple's autocorrect.
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cool breeze

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Re: Kid Icarus Thing
« Reply #35 on: March 26, 2012, 11:15:36 PM »
the whimsy thing is funny because I'm thinking that's why this gets more play than Sin and Punishment 2, which so far is a much better game.  But Kid Icarus has whimsy out the ass and killer music and Sakurai's name attached and nostalgia wankery, a collectible cards, and all this other stuff that makes it more appealing I guess.  It's also easier.


cool breeze

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Re: Kid Icarus Thing
« Reply #36 on: March 28, 2012, 12:58:57 AM »
level 5 is both totally awesome and completely aggravating.  touch the stick and pit sprints off the platform, and at difficulty 9.0, that takes off half your health.

Shaka Khan

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Re: Kid Icarus Thing
« Reply #37 on: March 28, 2012, 01:50:01 AM »
I'm still behind, chapter 4 iirc, trying to redo the first few levels on higher intensities just to see if I've got the hang things. The more I play the game the more I love and then equally hate it right afterwards. I can't end a positive thought without muttering "IF ONLY THEY DIDN'T FUCK UP THE CONTROLS, I COULD BE REALLY ENJOYING THIS BY NOW." I mean day 3 and I'm still struggling with anything above intensity 4/5. Sure I could complete the game on lower settings, but the loot is so, so sweet on higher ones. :(

spoiler (click to show/hide)
IF ONLY THEY DIDN'T FUCK UP THE CONTROLS, I COULD BE REALLY ENJOYING THIS BY NOW
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« Last Edit: March 28, 2012, 01:52:07 AM by Shaka Khan »
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cool breeze

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Re: Kid Icarus Thing
« Reply #38 on: March 28, 2012, 02:06:16 AM »
I've only done 5 chapters, which isn't much.  game is mostly a breeze on 5, starts to get tough at 9, and fine at 7 to 8 (when going through a 2nd time for bonuses, I start at 9, if I die it drops down a level).  and most of the difficulty comes from the controls and low field of vision.
 
I think I already mentioned that Sin and Punishment 2 is a better game, but it's also a lot harder than kid icarus even in its easier difficulties.  but the controls in that game is ridiculously tight that the difficulty is manageable and doesn't get frustrating.  dodging in s&p2 is a button press.  in kid icarus it's an unreliable analog motion; so unreliable I can't be bothered to use it since it's quicker to move out of the way at normal speed.  although it's more important if you use a heavier weapon with slower movement speed.

it's like a broken record, but yeah, controls are the one fault of this game.  if I had to nitpick, I'd like a stamina gauge too.

Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #39 on: March 28, 2012, 04:33:31 PM »
I give up.

My hand physically hurts after completing stage 9 - not in a "these controls are awkward" sort of way, but in a "I hope I can type well enough to do my job this afternoon" sort of way. I love the game (it's fun and clever and THE LOOT and secrets and...) But I am physically unable to play it. Destructoid was right, and it's a fucking shame such a good game is buried under such untenable controls.


The good news is, I can flip this on Amazon for a $10 profit. (paid $30, selling for $40) - AND I keep the 3D remake of the original KI plus the sweet Club Nintendo points. Winner winner chicken dinner!
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Shaka Khan

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Re: Kid Icarus Thing
« Reply #40 on: March 28, 2012, 10:24:00 PM »
I've never done the Club Nintendo thingy. Someone sell me on it.
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Tasty

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Re: Kid Icarus Thing
« Reply #41 on: March 28, 2012, 10:46:10 PM »
I've never done the Club Nintendo thingy. Someone sell me on it.

In exchange for a mountain of your time you can get these trinkets (and maybe some downloadable games) for free depending on how many games you play.

I haven't bothered mostly because filling out surveys sounds like a massive waste of time and the rewards catalogue isn't impressive to me, although they're on the right track with the download rewards.

Actually, I didn't know they had a Luigi hat 3DS pouch. That might actually be worth the time...

Oh and it may also be used for an account based system if Nintendo ever gets with it (their vague promise of accounts on  Wii U sounded more akin to local accounts, so we'll see.)

Shaka Khan

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Re: Kid Icarus Thing
« Reply #42 on: March 28, 2012, 11:04:04 PM »
Well I do happen to love butts.
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cool breeze

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Re: Kid Icarus Thing
« Reply #43 on: March 28, 2012, 11:09:09 PM »
yeah, surveys take a few seconds.  the kid icarus one was just "where'd you hear about this? other: bad controls," "in 250 words, how are you liking it? bad controls."

through club nintendo I got game and watch ball, that 3ds game card case, and the platinum prizes (pins and a mario statue...)

I got a sweet ass jesus laser gunblade behind a 8-difficulty door in level 5.  I've been tearing shit up until I saw a 9-difficulty door in level 7.  Getting through the rail shooter bit is pretty tough without dodging, and I'd like to dodge, but it's unreliable.  Music in level 6 is awesome.

Shaka Khan

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Re: Kid Icarus Thing
« Reply #44 on: March 28, 2012, 11:11:04 PM »
You can dodge in the aerial sections? I had no idea :lol
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Tasty

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Re: Kid Icarus Thing
« Reply #45 on: March 28, 2012, 11:37:00 PM »
I'd fill out 100 surveys if the Super NES classic controller ever made it over, but NoA doesn't want my time it seems. Which is probably accurate, now that I think about it. Just my monay.

cool breeze

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Re: Kid Icarus Thing
« Reply #46 on: March 28, 2012, 11:43:02 PM »
I think you can just buy those.  at least I got one for fairly cheap years ago.  it was a super famicom controller, though.  did they make a snes ones with concave buttons?

Trent Dole

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Re: Kid Icarus Thing
« Reply #47 on: March 28, 2012, 11:43:20 PM »
yeah, surveys take a few seconds.  the kid icarus one was just "where'd you hear about this? other: bad controls," "in 250 words, how are you liking it? bad controls."

through club nintendo I got game and watch ball, that 3ds game card case, and the platinum prizes (pins and a mario statue...)

I got a sweet ass jesus laser gunblade behind a 8-difficulty door in level 5.  I've been tearing shit up until I saw a 9-difficulty door in level 7.  Getting through the rail shooter bit is pretty tough without dodging, and I'd like to dodge, but it's unreliable.  Music in level 6 is awesome.
Motion to change thread title to 'Kid Icarus Thing: Bad Controls'
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Tasty

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Re: Kid Icarus Thing
« Reply #48 on: March 28, 2012, 11:47:22 PM »
I think you can just buy those.  at least I got one for fairly cheap years ago.  it was a super famicom controller, though.  did they make a snes ones with concave buttons?

Dunno, but that's why I always wanted an NA version, even if it meant changing the buttons to purple.

cool breeze

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Re: Kid Icarus Thing
« Reply #49 on: March 29, 2012, 02:13:13 AM »
to give an idea of how long chapter 9 is, well, the achievement is "finish it in 36 minutes" and I didn't get it.


Howard Alan Treesong

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Re: Kid Icarus Thing
« Reply #50 on: March 29, 2012, 11:10:54 AM »
my hand still hurts this morning. just saying.
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Gospel

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Re: Kid Icarus Thing
« Reply #51 on: March 29, 2012, 02:02:44 PM »
Some of the later chapters are next to impossible on 7.5 intensity. Like, I don't know if it's the controls or just my skillz but i can't get a handle on that stuff.
but damn it's such a blast to torture myself like that.

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Re: Kid Icarus Thing
« Reply #52 on: March 29, 2012, 02:05:17 PM »
I've never done the Club Nintendo thingy. Someone sell me on it.

Don't do it. Give me your codes instead. Please.
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Shaka Khan

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Re: Kid Icarus Thing
« Reply #53 on: March 29, 2012, 02:16:23 PM »
Haha, sure why not.

I'll have to find them first.
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Huff

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Re: Kid Icarus Thing
« Reply #54 on: March 30, 2012, 05:26:26 PM »
Just got it. Played the first level twice then went to multiplayer for a couple matches. Its fun. But I had to put it down after about an hour because of my knuckles/grip/pain in my hand. The controls are definitely usable for the game, if they didn't make me have to stop playing. 
dur

TakingBackSunday

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Re: Kid Icarus Thing
« Reply #55 on: March 30, 2012, 10:21:47 PM »
From what I read about this game, kinda wish they wouldn't have bothered with 3DS and made it a Wii game instead.  Sin and Punishment like controls with the wii remote and better graphics...splooge
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Re: Kid Icarus Thing
« Reply #56 on: March 30, 2012, 11:45:48 PM »
Actual gameplay is great, controls/camera are clunky and annoying until you diddle with the settings and even then are still torture.  I don't hate the talking as much as I thought I would - it's bad but it's not offensively crap like, say, Metal Gear or Kingdom Hearts or whatever.
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Shaka Khan

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Re: Kid Icarus Thing
« Reply #57 on: March 31, 2012, 01:17:16 AM »
Even with the terrible controls, I'd still highly recommend this game to anyone. There's an amazing gem tucked away behind that inhumane ergonomic crime. It's totally worth it in a masochistic way. You should get it BN, there's enough nintainted blood coursing through your veins to tolerate it.

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I don't hate the talking as much as I thought I would - it's bad but it's not offensively crap like, say, Metal Gear or Kingdom Hearts or whatever.

I actually like it. A lot :-[
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cool breeze

  • Senior Member
Re: Kid Icarus Thing
« Reply #58 on: March 31, 2012, 02:12:15 AM »
yeah, the dialog is pretty fun.  it's intentionally corny.

later stages can get annoying with how finicky all the commands on the analog stick get.  there's tons more environmental hazard besides falling off a platform, like spike walls, electric poles, flowing sand, etc.  movement is just imprecise and Pit will dash off a platform but won't dodge an attack.  it all ends up feeling arbitrary and out of control when MOVEMENT kinda matters.  honestly I think I'm having more of a problem with that than the aiming.

there's a lot of areas where the controls feel incompetent, because that hoverbike you can ride also controls terribly.  when you dodge an attack, Pit automatically faces the enemy as if he's primed to attack, which wouldn't be bad if you almost always weren't fighting multiple enemies.  imagine a situation where you just want to get away from an enemy since your weapon is suited for long range, but every time you attempt to run, much less evade, Pit turns to face an enemy with other enemies continuing to ream him from behind.  the way to avoid is to just go apeshit on the analog slider until you've dodged everything and pray you're not out of stamina.  this is another case where there should have been a simple option I could disable in the menu.  in some cases it feels like flawed design, and in others it feels like cramming a bunch of commands on a device that isn't suited for the game.

everything about the game is really damn good except the controls.  it still amazes me ~8 or 9 hours in.

it's at the point where I can only play 2 or 3 chapters at a time, but I want to keep playing.
« Last Edit: March 31, 2012, 02:13:46 AM by Linkzg »

Van Cruncheon

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Re: Kid Icarus Thing
« Reply #59 on: March 31, 2012, 05:08:45 PM »
the dialog enrages me. i can't help but think of andrex or one of gaf's flaccid ninpeeps guffawing hysterically whenever palutena emits some fourth wall bustin vidjagame gag remark
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