Today I started playing before the 1.04 patch, so this is 1.03 performance.
I've got most settings on high/ultra and Ray Tracing set to medium. Cascading shadow resolution on medium really makes the biggest difference and I haven't been able to spot the difference.
DLSS on the more agressive settings really destroys the IQ so I keep that on balanced with seems like a nice fit for 1440p.
The game now runs at 60 - 70fps during night time
Day time is 45 - 60 fps depending on the scene outside and 70 - 90fps inside.
Which is kind of strange considering at night the reflections really come out so maybe the performance hog isn't the tray tracing after all?
So either the sun reflections are tanking performance or there's something else going on (maybe the clouds?)
Overall the game is perfectly playable like this but I think with some more tweaks the 2070 Super should be able to hit a locked 60 with these settings.
I think there's a bug with the story scenes. Sometimes they start out at 30 or even 20fps when a character comes close to the camera and then it recovers to the 40fps range.
The scene doesn't really change so there's no reason for this happen. Maybe the depth of fleld? I noticed the bar/club can put a number on the framerate too but not always.
Overall I'm quite impressed at how this game looks so good and runs by all acounts decent on a RTX 2070 Super. Loads lightning fast too an an Nvme drive.
I also tried the medium setting with no Ray Tracing and honestly, the game looks pretty great at those settings too and runs smoother (I managed to hit 70 - 90fps on medium without Ray tracing outside).
It would rarely dip below 60. I suppose this will be close to the preset for the Xbox Series X / PS5 with some console specific RT trickery enabled.
What I would like to see is a framerate limiter. I'd rather have a locked 30fps, then 45 - 60fps even though my screen handles it well.
Currently that is only possible when you use the AMD resolution scaling but that isn't doing much for my Nvidia card except tank the framerate.