Author Topic: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]  (Read 28438 times)

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Andrew.

  • Junior Member
Bought! And I managed to sell the game to a co worker after showing him various gameplay vids. Love sharing the knowledge!

Andrew.

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Another Bully connection: Some music tracks are performed by SHAWN LEE and BeiBei.

fistfulofmetal

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Everyting from the grapples, kick animations, and punches to the fact that yours and the enemies' health is shown around the feet of the characters, is straight out of Bully/The Warriors. It's fucking great.

fuck i didnt even make this connection. and i just played bully last week. yeah the combat is pretty similar to bully. the grappling and takedown method is the same as well.
nat

Andrew.

  • Junior Member
How fluid is the combat when you're surrounded by guys? I know not to expect Batman, but is it good enough where you'll be able to smoothly transition from decking one guy in the face to another as long as theyre in striking distance?

Raban

  • Senior Member
Another Bully connection: Some music tracks are performed by SHAWN LEE and BeiBei.

That's it, fucking sold.

Andrew.

  • Junior Member
Full soundtrack listing: http://www.sleepingdogs.net/news/Sleeping-Dogs-Soundtrack-List

Shawn Lee and BeiBei tracks: "Hot Thursday" is balls deep awesome. Hell even the title screen music sounds like a Shawn Lee/BeiBei beat.

cool breeze

  • Senior Member
How fluid is the combat when you're surrounded by guys? I know not to expect Batman, but is it good enough where you'll be able to smoothly transition from decking one guy in the face to another as long as theyre in striking distance?

Yeah.  The opponent needs to be within striking distance.  Like, if you're punching some dude and see another guy approach from the back, you can do a back kick move.  But unless it's an upgrade, you can't leap towards enemies far away like in Batman.

The idea is similar to Batman but there are quite a few differences.  I've played other games that had Batman combat and those are usually imperfect clones.  Sleeping Dogs is mostly its own thing.   

tiesto

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That's pretty badass how there are radio stations devoted to both Warp and Ninja Tune. I might have to check this game out now...
^_^

chronovore

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My copy arrives tomorrow, I think.

Am hyped. Will compare staff listings for BULLY and SD once I have them in hand.

Trent Dole

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That's pretty badass how there are radio stations devoted to both Warp and Ninja Tune. I might have to check this game out now...
That AND there's a fucking Banshees tune in the tracklisting. It's like this game was made for me.
Hi

Rahxephon91

  • Senior Member
Some of these dating missions......

cool breeze

  • Senior Member
I've just been messing around in the world.  Really like the overall design of the city.

And I like that Emma Stone's character is a vapid 20-something tourist who's into chinese dudes.  Her dossier reads "for real--this chick's whole deal is that she wants chinese dudes."  And you first meet her in some shit hole back alley.  I AM A DEEP UNDERCOVER COP...but the job can wait until after I help this white girl take photos for her blog.

Andrew.

  • Junior Member
This game is fucking awesome. Played for five hours straight last night and only just unlocked the drug bust missions (which are fun as hell). Simply some of the best lighting Ive ever seen in a game. The way the neon lights reflect off the hood of your car looks downright photorealistic. The soundtrack is also one of the best Ive ever heard. The music just fits so perfectly. Mostly Im listening to Warp, Ninja and Softly. I flipped my shit as soon as I heard Shawn Lee and BeiBei come on. Combat feels great and is immensley satisfying. Havent had a single issue with timing counters or anything yet.

To anyone willing to spend an extra 2$, the Silver Pack you can buy off PSN/XBL hooks you up with XP for Triad, Cop and Face right at the start. I got it for shits and gigs but I'd be lying if I said it wasn't helping a bunch this early on.

One of the biggest, if not the biggest surprise in gaming for me.

Stoney Mason

  • So Long and thanks for all the fish
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Bebpo

  • Senior Member
This sounds up my alley.  Shemue + HK cinema + KICKING PEOPLE IN THE FACE??  Sign me up.  When I get back into gaming, I will check out this and sound shapes.

Great Rumbler

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dog

Andrew.

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Well with those blind man glasses on, it certainly makes sense that you would be standing on top of your car.

MyNameIsMethodis

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living proof asians don't know hwo to drive :(
USA

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
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I couldn't stop laughing at some of the shit Vinny was doing in this  :lol :lol :lol :lol

Game is on the list now tbh

cool breeze

  • Senior Member


There are a few other famous costumes but so far this is my favorite. 

pilonv1

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Really trying to resist getting this but I think I will break when I get home from work today.
itm

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
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(Image removed from quote.)

There are a few other famous costumes but so far this is my favorite.

NICE  :lol

Andrew.

  • Junior Member
Well this looks awfully familiar.. 8)



Apologies for the shittastic picture quality.

Himu

  • Senior Member
is there a demo of this on steam yet
IYKYK

maxy

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http://www.eurogamer.net/articles/digitalfoundry-sleeping-dogs-face-off

Quote
The use of a deferred shading set-up has implications for both consoles, resulting in two distinct implementations. On Microsoft's system, Sleeping Dogs adopts a native 1200x720 presentation, with an 80-pixel horizontal upscale to 720p, while on the PS3 we're looking at a much lower 1152x640, which has more severe implications with regards to overall image quality. Anti-aliasing on both consoles is a post-process, most likely provided by NVIDIA's popular FXAA solution, although we find that the PS3 uses a more aggressive edge-detect algorithm in order to smooth over the additional jaggies created by the heavy upscale.

While the 360 game gives a passable impression of a native 720p presentation, it looks significantly blurrier on the PS3: the combination of the much heavier upscaling and a stronger FXAA solution covering the final image in a veil of softness. Finer texture details that are visible on both platforms are smoothed over and edges feature a distinct softness that is regularly apparent with anti-aliased sub-HD games. Specular highlights are also subdued on the PS3 due to the stronger edge-detection being employed, although this doesn't come across as a particular downside given that the characters can look a little too shiny in some scenes on the 360.

Aside from the obvious resolution differences, it is clear that the PS3 version is missing some of the more intricate texture details found on the 360, a situation not helped by the more aggressive FXAA implementation. Additionally, we also find that normal maps feature less distinctive bumps and ripples, leading to the affected surfaces looking a touch blockier in nature. The reason for this is that lower resolution artwork is used on many objects throughout the game, thus resulting in visible detail loss, while normal maps appear to be using a different, more lossy compression scheme which creates artifacts on surfaces which use the effect - the Xenos GPU has access to improved texture compression technology compared to RSX, which may explain this.

Elsewhere, a few other nip/tucks have been made to the PS3 code. The level of anisotropic filtering is lower on the Sony platform, impacting the clarity of the artwork from a distance, and lower quality LOD (level of detail) models are used during the cut-scenes, which see a number of small detail-enhancing features missing. The hair on the characters has been simplified slightly on the PS3 and the normal mapping present on the jewellery they are wearing is also absent. Meanwhile, in terms of post-processing effects, motion blur appears to be identical on both formats, although depth of field is stronger on the PS3.

 :gloomy PS3 :gloomy

cat

Joe Molotov

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http://www.eurogamer.net/articles/digitalfoundry-sleeping-dogs-face-off

Quote
The use of a deferred shading set-up has implications for both consoles, resulting in two distinct implementations. On Microsoft's system, Sleeping Dogs adopts a native 1200x720 presentation, with an 80-pixel horizontal upscale to 720p, while on the PS3 we're looking at a much lower 1152x640, which has more severe implications with regards to overall image quality. Anti-aliasing on both consoles is a post-process, most likely provided by NVIDIA's popular FXAA solution, although we find that the PS3 uses a more aggressive edge-detect algorithm in order to smooth over the additional jaggies created by the heavy upscale.

While the 360 game gives a passable impression of a native 720p presentation, it looks significantly blurrier on the PS3: the combination of the much heavier upscaling and a stronger FXAA solution covering the final image in a veil of softness. Finer texture details that are visible on both platforms are smoothed over and edges feature a distinct softness that is regularly apparent with anti-aliased sub-HD games. Specular highlights are also subdued on the PS3 due to the stronger edge-detection being employed, although this doesn't come across as a particular downside given that the characters can look a little too shiny in some scenes on the 360.

Aside from the obvious resolution differences, it is clear that the PS3 version is missing some of the more intricate texture details found on the 360, a situation not helped by the more aggressive FXAA implementation. Additionally, we also find that normal maps feature less distinctive bumps and ripples, leading to the affected surfaces looking a touch blockier in nature. The reason for this is that lower resolution artwork is used on many objects throughout the game, thus resulting in visible detail loss, while normal maps appear to be using a different, more lossy compression scheme which creates artifacts on surfaces which use the effect - the Xenos GPU has access to improved texture compression technology compared to RSX, which may explain this.

Elsewhere, a few other nip/tucks have been made to the PS3 code. The level of anisotropic filtering is lower on the Sony platform, impacting the clarity of the artwork from a distance, and lower quality LOD (level of detail) models are used during the cut-scenes, which see a number of small detail-enhancing features missing. The hair on the characters has been simplified slightly on the PS3 and the normal mapping present on the jewellery they are wearing is also absent. Meanwhile, in terms of post-processing effects, motion blur appears to be identical on both formats, although depth of field is stronger on the PS3.

 :gloomy PS3 :gloomy



:smug PC :smug
©@©™

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
  • Senior Member
http://www.eurogamer.net/articles/digitalfoundry-sleeping-dogs-face-off

Quote
The use of a deferred shading set-up has implications for both consoles, resulting in two distinct implementations. On Microsoft's system, Sleeping Dogs adopts a native 1200x720 presentation, with an 80-pixel horizontal upscale to 720p, while on the PS3 we're looking at a much lower 1152x640, which has more severe implications with regards to overall image quality. Anti-aliasing on both consoles is a post-process, most likely provided by NVIDIA's popular FXAA solution, although we find that the PS3 uses a more aggressive edge-detect algorithm in order to smooth over the additional jaggies created by the heavy upscale.

While the 360 game gives a passable impression of a native 720p presentation, it looks significantly blurrier on the PS3: the combination of the much heavier upscaling and a stronger FXAA solution covering the final image in a veil of softness. Finer texture details that are visible on both platforms are smoothed over and edges feature a distinct softness that is regularly apparent with anti-aliased sub-HD games. Specular highlights are also subdued on the PS3 due to the stronger edge-detection being employed, although this doesn't come across as a particular downside given that the characters can look a little too shiny in some scenes on the 360.

Aside from the obvious resolution differences, it is clear that the PS3 version is missing some of the more intricate texture details found on the 360, a situation not helped by the more aggressive FXAA implementation. Additionally, we also find that normal maps feature less distinctive bumps and ripples, leading to the affected surfaces looking a touch blockier in nature. The reason for this is that lower resolution artwork is used on many objects throughout the game, thus resulting in visible detail loss, while normal maps appear to be using a different, more lossy compression scheme which creates artifacts on surfaces which use the effect - the Xenos GPU has access to improved texture compression technology compared to RSX, which may explain this.

Elsewhere, a few other nip/tucks have been made to the PS3 code. The level of anisotropic filtering is lower on the Sony platform, impacting the clarity of the artwork from a distance, and lower quality LOD (level of detail) models are used during the cut-scenes, which see a number of small detail-enhancing features missing. The hair on the characters has been simplified slightly on the PS3 and the normal mapping present on the jewellery they are wearing is also absent. Meanwhile, in terms of post-processing effects, motion blur appears to be identical on both formats, although depth of field is stronger on the PS3.

 :gloomy PS3 :gloomy



:smug PC :smug


Pretty Much.

PC all the way for this game

Wario64

  • Junior Member
Beat it today on PC, was fuck awesome. lol consoles

Howard Alan Treesong

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this game is awesome

PC version set me back $36, thank you based Green Man Gaming
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Eric P

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ok enough people like it that it's tipped me over into the buy territory

thank you gmg
Tonya

Howard Alan Treesong

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two things to note about the PC version:

the highest antialiasing option is supersampling and kills performance.  unless you have an amazing computer, it's best not to use it.

there's a high res texture pack available to download:  http://store.steampowered.com/app/202181/

Bumping this ... I was getting shitty performance until I turned down FSAA. Game still looks awesome, but MAN did my frame rate take a dump.
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Howard Alan Treesong

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:smug PC :smug

Yeah, arguing over which console is better is like comparing Hot Wheels when a real Porsche Carrera is available as the third option.
« Last Edit: August 19, 2012, 06:56:33 PM by Howard Alan Treesong »
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fistfulofmetal

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am i gonna get to date the tech shop chick in the game? the two I have now (amanda, tiffany) are boring.
nat

Howard Alan Treesong

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am i gonna get to date the tech shop chick in the game? the two I have now (amanda, tiffany) are boring.

The answer is...

spoiler (click to show/hide)
Yes. :drool
[close]
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chronovore

  • relapsed dev
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Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #94 on: August 19, 2012, 07:06:21 PM »
How bad are the dating options in this? GTA IV bad, San Andreas bad, or j-dating sim bad?

Howard Alan Treesong

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"Dates" are just missions with a girl along. They're no more or less frustrating than any other 10-minute sidequest.
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Sho Nuff

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Wow PC version looks amazeballs. Will pick it up once it gets a little cheaper or I find some extra scrilla


Joe Molotov

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©@©™

Howard Alan Treesong

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I unlocked a famous movie outfit...

spoiler (click to show/hide)


KUNG FU HUSTLE!
[close]

Sadly does not come with the requisite moveset. :'(
乱学者

MrAngryFace

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #100 on: August 19, 2012, 09:55:24 PM »
before kicking a bunch of peoples asses I make sure to have a delicious ice cream
o_0

MrAngryFace

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o_0

Great Rumbler

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #102 on: August 19, 2012, 10:17:18 PM »
dog

FatalT

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #103 on: August 19, 2012, 10:31:42 PM »
Thank you based P2P.

MrAngryFace

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #104 on: August 19, 2012, 10:32:42 PM »
This games pretty great- it hits all the right notes. I hope a lot of people actually BUY it
o_0

FatalT

  • Senior Member
Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #105 on: August 19, 2012, 10:50:11 PM »
This games pretty great- it hits all the right notes. I hope a lot of people actually BUY it

Will buy during Steam Holiday sale. :-*

Howard Alan Treesong

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #106 on: August 19, 2012, 11:54:40 PM »
given the INSANE development history of this game and the publisher hoops it's had to jump through on its way to market, PLUS the fact that it's more than fairly priced on the PC ($50 MSRP with easy 20% off), pirating it makes you an EXTRA SPECIAL asshole.
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Positive Touch

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #107 on: August 20, 2012, 12:21:31 AM »
:kanyeshrug
pcp

MrAngryFace

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #108 on: August 20, 2012, 01:30:30 AM »
oh well, least a few people are buying it :*(

Also yeah- its amazing this game A.) even came out and B.) blows most open world games away
o_0

Himu

  • Senior Member
Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #109 on: August 20, 2012, 02:24:04 AM »
god i can't wait to get this but i'm not sure if my computer can handle it. are the specs low like just cause 2
IYKYK

FatalT

  • Senior Member
Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #110 on: August 20, 2012, 03:11:45 AM »
given the INSANE development history of this game and the publisher hoops it's had to jump through on its way to market, PLUS the fact that it's more than fairly priced on the PC ($50 MSRP with easy 20% off), pirating it makes you an EXTRA SPECIAL asshole.

Meh, I'm Gameflying it as well after I return Darksiders 1 or Binary Domain.

http://www.gamefly.com/Rent-Sleeping-Dogs/142185/

Too bad it has Low availability.

chronovore

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #111 on: August 20, 2012, 03:12:10 PM »
Anyone who's playing it, but didn't buy it: Hope you don't bitch when you don't get a sequel.

MrAngryFace

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #112 on: August 20, 2012, 03:15:48 PM »
Well I dunno if its worth it to start a feud HERE- wont change much cept make some bad feelins. The piracy is more of an issue on forums like /v/ etc.
o_0

Great Rumbler

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #113 on: August 20, 2012, 04:33:19 PM »


Eat it, Linkzg. I'm the driving master.
dog

MrAngryFace

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #114 on: August 20, 2012, 04:35:53 PM »
The trick is to find a slow ass van and then stick to the highways
o_0

Great Rumbler

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #115 on: August 20, 2012, 04:36:41 PM »
Of course! :lol

spoiler (click to show/hide)
I used the smart car, though.
[close]
dog

MrAngryFace

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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #116 on: August 20, 2012, 04:38:51 PM »
lol
o_0

Stoney Mason

  • So Long and thanks for all the fish
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Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #117 on: August 20, 2012, 07:18:14 PM »
Played it for a few hours. It's surprisingly fun. There is nothing really new here or amazingly good but its a solid execution on an open world title. I was also surprised at how much hand to hand combat there is in the game. You don't do your first gun mission for a few hours. The combat is another take on that Batman system (albeit a pretty easy one) and the animations are pretty brutal which is nice. The story is meh but at least there is one. I don't like my open world games to be really free form like Just Cause as I lose motivation. This keeps you pretty solidly on the path.

I think it was a mistake for Activision to drop this one unlike say Brutal Legend. I think with the right marketing this could have been a bigger deal. Not an amazing game for me but certainly better than stuff like Prototype or those Spiderman games they insist on cranking out.

 

Himu

  • Senior Member
IYKYK

Raban

  • Senior Member
Re: Sleeping Dogs: A Game About Shoving a Guy's Face into a Fan [in Hong Kong]
« Reply #119 on: August 20, 2012, 09:45:00 PM »
how do you save a vehicle in your garage?