Then don't say my criticisms are not legitimate, because they are. You're basically accusing me of making shit up to smear SML2's fine name or something here.
You're reading into something that isn't there, I'm not accusing you of anything. I just said I've never heard of any collision complaints for SML2 until your posts, and I tend to post about Mario a lot so it would have been something I noticed.
You've also once again assumed something about me (that you've played SML2 more than me? You have absolutely no way of knowing how much I've played, so unless you've played this game abnormally more than most humans by some major stretch, that's a pretty presumptuous thing to do, particularly given our relative ages would favour me in this kind of scenario), and pretty much every time you do that, it ends up blowing back on you.
I would probably say that I have played it an abnormal amount. Maybe I did assume too much, but my line of thinking was, if you hated this game so much to talk about it like it ran over your dog, what reason could you possibly have to play it more than someone that loves it? If you have indeed played it more than me, which would have been very difficult to have done, then maybe at that point you were looking for things to hate.
For an example of the collision, check what happens when you take damage in SML2 vs what happens when you take damage in other Mario games. When Mario takes a hit in SML2, there's no impact at all.
This actually isn't a collision glitch, it was a conscious gameplay engine choice by the programmers. Those are two distinct things.
Mario also tends to take damage from things he hasn't visually touched, particularly spikes and obstacles along those lines.
I'll be sure to check that when I play.
The floatiness is the floatiness. Mario has less weight to him in SML2 than he does in other games. I don't even see how that's disputable.
Check my post again, I didn't dispute it at all. I just think it's a subjective thing to throw down the gauntlet over. My point was that tolerance to floatiness is entirely subjective. People accuse NSMB Wii of being "too floaty to play" as well and I don't take those criticisms seriously either.
Maybe you don't mind that, but I do. That you've heard that about other games from other people in other places is not salient to our present discussion, and I don't appreciate you treating me like I'm some trolling idiot.
I don't appreciate the implication that based on my statements, you have higher standards for games than me and I can't tell good from bad like some manchild blinded by nostalgia.